Fix: Don't show screenshot GUI in screenshots (#9674)
[openttd-github.git] / src / settings.cpp
blob52f30be082647edd2416847fbeff908c30f44fcc
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /**
9 * @file settings.cpp
10 * All actions handling saving and loading of the settings/configuration goes on in this file.
11 * The file consists of three parts:
12 * <ol>
13 * <li>Parsing the configuration file (openttd.cfg). This is achieved with the ini_ functions which
14 * handle various types, such as normal 'key = value' pairs, lists and value combinations of
15 * lists, strings, integers, 'bit'-masks and element selections.
16 * <li>Handle reading and writing to the setting-structures from inside the game either from
17 * the console for example or through the gui with CMD_ functions.
18 * <li>Handle saving/loading of the PATS chunk inside the savegame.
19 * </ol>
20 * @see SettingDesc
21 * @see SaveLoad
24 #include "stdafx.h"
25 #include <charconv>
26 #include "settings_table.h"
27 #include "debug.h"
28 #include "currency.h"
29 #include "network/network.h"
30 #include "network/network_func.h"
31 #include "network/core/config.h"
32 #include "command_func.h"
33 #include "console_func.h"
34 #include "genworld.h"
35 #include "window_func.h"
36 #include "company_func.h"
37 #include "rev.h"
38 #include "error.h"
39 #include "gamelog.h"
40 #include "settings_func.h"
41 #include "ini_type.h"
42 #include "ai/ai_config.hpp"
43 #include "game/game_config.hpp"
44 #include "newgrf_config.h"
45 #include "fios.h"
46 #include "fileio_func.h"
48 #include "table/strings.h"
50 #include "safeguards.h"
52 ClientSettings _settings_client;
53 GameSettings _settings_game; ///< Game settings of a running game or the scenario editor.
54 GameSettings _settings_newgame; ///< Game settings for new games (updated from the intro screen).
55 VehicleDefaultSettings _old_vds; ///< Used for loading default vehicles settings from old savegames.
56 std::string _config_file; ///< Configuration file of OpenTTD.
57 std::string _private_file; ///< Private configuration file of OpenTTD.
58 std::string _secrets_file; ///< Secrets configuration file of OpenTTD.
60 typedef std::list<ErrorMessageData> ErrorList;
61 static ErrorList _settings_error_list; ///< Errors while loading minimal settings.
63 /**
64 * List of all the generic setting tables.
66 * There are a few tables that are special and not processed like the rest:
67 * - _currency_settings
68 * - _misc_settings
69 * - _company_settings
70 * - _win32_settings
71 * As such, they are not part of this list.
73 static auto &GenericSettingTables()
75 static const SettingTable _generic_setting_tables[] = {
76 _difficulty_settings,
77 _economy_settings,
78 _game_settings,
79 _gui_settings,
80 _linkgraph_settings,
81 _locale_settings,
82 _multimedia_settings,
83 _network_settings,
84 _news_display_settings,
85 _pathfinding_settings,
86 _script_settings,
87 _world_settings,
89 return _generic_setting_tables;
92 /**
93 * List of all the private setting tables.
95 static auto &PrivateSettingTables()
97 static const SettingTable _private_setting_tables[] = {
98 _network_private_settings,
100 return _private_setting_tables;
104 * List of all the secrets setting tables.
106 static auto &SecretSettingTables()
108 static const SettingTable _secrets_setting_tables[] = {
109 _network_secrets_settings,
111 return _secrets_setting_tables;
114 typedef void SettingDescProc(IniFile &ini, const SettingTable &desc, const char *grpname, void *object, bool only_startup);
115 typedef void SettingDescProcList(IniFile &ini, const char *grpname, StringList &list);
117 static bool IsSignedVarMemType(VarType vt)
119 switch (GetVarMemType(vt)) {
120 case SLE_VAR_I8:
121 case SLE_VAR_I16:
122 case SLE_VAR_I32:
123 case SLE_VAR_I64:
124 return true;
126 return false;
130 * IniFile to store a configuration.
132 class ConfigIniFile : public IniFile {
133 private:
134 inline static const char * const list_group_names[] = {
135 "bans",
136 "newgrf",
137 "servers",
138 "server_bind_addresses",
139 nullptr,
142 public:
143 ConfigIniFile(const std::string &filename) : IniFile(list_group_names)
145 this->LoadFromDisk(filename, NO_DIRECTORY);
150 * Ini-file versions.
152 * Sometimes we move settings between different ini-files, as we need to know
153 * when we have to load/remove it from the old versus reading it from the new
154 * location. These versions assist with situations like that.
156 enum IniFileVersion : uint32 {
157 IFV_0, ///< 0 All versions prior to introduction.
158 IFV_PRIVATE_SECRETS, ///< 1 PR#9298 Moving of settings from openttd.cfg to private.cfg / secrets.cfg.
159 IFV_GAME_TYPE, ///< 2 PR#9515 Convert server_advertise to server_game_type.
161 IFV_MAX_VERSION, ///< Highest possible ini-file version.
164 const uint16 INIFILE_VERSION = (IniFileVersion)(IFV_MAX_VERSION - 1); ///< Current ini-file version of OpenTTD.
167 * Find the index value of a ONEofMANY type in a string separated by |
168 * @param str the current value of the setting for which a value needs found
169 * @param len length of the string
170 * @param many full domain of values the ONEofMANY setting can have
171 * @return the integer index of the full-list, or -1 if not found
173 size_t OneOfManySettingDesc::ParseSingleValue(const char *str, size_t len, const std::vector<std::string> &many)
175 /* check if it's an integer */
176 if (isdigit(*str)) return strtoul(str, nullptr, 0);
178 size_t idx = 0;
179 for (auto one : many) {
180 if (one.size() == len && strncmp(one.c_str(), str, len) == 0) return idx;
181 idx++;
184 return (size_t)-1;
188 * Find the set-integer value MANYofMANY type in a string
189 * @param many full domain of values the MANYofMANY setting can have
190 * @param str the current string value of the setting, each individual
191 * of separated by a whitespace,tab or | character
192 * @return the 'fully' set integer, or -1 if a set is not found
194 static size_t LookupManyOfMany(const std::vector<std::string> &many, const char *str)
196 const char *s;
197 size_t r;
198 size_t res = 0;
200 for (;;) {
201 /* skip "whitespace" */
202 while (*str == ' ' || *str == '\t' || *str == '|') str++;
203 if (*str == 0) break;
205 s = str;
206 while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++;
208 r = OneOfManySettingDesc::ParseSingleValue(str, s - str, many);
209 if (r == (size_t)-1) return r;
211 SetBit(res, (uint8)r); // value found, set it
212 if (*s == 0) break;
213 str = s + 1;
215 return res;
219 * Parse an integerlist string and set each found value
220 * @param p the string to be parsed. Each element in the list is separated by a
221 * comma or a space character
222 * @param items pointer to the integerlist-array that will be filled with values
223 * @param maxitems the maximum number of elements the integerlist-array has
224 * @return returns the number of items found, or -1 on an error
226 template<typename T>
227 static int ParseIntList(const char *p, T *items, int maxitems)
229 int n = 0; // number of items read so far
230 bool comma = false; // do we accept comma?
232 while (*p != '\0') {
233 switch (*p) {
234 case ',':
235 /* Do not accept multiple commas between numbers */
236 if (!comma) return -1;
237 comma = false;
238 FALLTHROUGH;
240 case ' ':
241 p++;
242 break;
244 default: {
245 if (n == maxitems) return -1; // we don't accept that many numbers
246 char *end;
247 unsigned long v = strtoul(p, &end, 0);
248 if (p == end) return -1; // invalid character (not a number)
249 if (sizeof(T) < sizeof(v)) v = Clamp<unsigned long>(v, std::numeric_limits<T>::min(), std::numeric_limits<T>::max());
250 items[n++] = v;
251 p = end; // first non-number
252 comma = true; // we accept comma now
253 break;
258 /* If we have read comma but no number after it, fail.
259 * We have read comma when (n != 0) and comma is not allowed */
260 if (n != 0 && !comma) return -1;
262 return n;
266 * Load parsed string-values into an integer-array (intlist)
267 * @param str the string that contains the values (and will be parsed)
268 * @param array pointer to the integer-arrays that will be filled
269 * @param nelems the number of elements the array holds. Maximum is 64 elements
270 * @param type the type of elements the array holds (eg INT8, UINT16, etc.)
271 * @return return true on success and false on error
273 static bool LoadIntList(const char *str, void *array, int nelems, VarType type)
275 unsigned long items[64];
276 int i, nitems;
278 if (str == nullptr) {
279 memset(items, 0, sizeof(items));
280 nitems = nelems;
281 } else {
282 nitems = ParseIntList(str, items, lengthof(items));
283 if (nitems != nelems) return false;
286 switch (type) {
287 case SLE_VAR_BL:
288 case SLE_VAR_I8:
289 case SLE_VAR_U8:
290 for (i = 0; i != nitems; i++) ((byte*)array)[i] = items[i];
291 break;
293 case SLE_VAR_I16:
294 case SLE_VAR_U16:
295 for (i = 0; i != nitems; i++) ((uint16*)array)[i] = items[i];
296 break;
298 case SLE_VAR_I32:
299 case SLE_VAR_U32:
300 for (i = 0; i != nitems; i++) ((uint32*)array)[i] = items[i];
301 break;
303 default: NOT_REACHED();
306 return true;
310 * Convert an integer-array (intlist) to a string representation. Each value
311 * is separated by a comma or a space character
312 * @param buf output buffer where the string-representation will be stored
313 * @param last last item to write to in the output buffer
314 * @param array pointer to the integer-arrays that is read from
315 * @param nelems the number of elements the array holds.
316 * @param type the type of elements the array holds (eg INT8, UINT16, etc.)
318 void ListSettingDesc::FormatValue(char *buf, const char *last, const void *object) const
320 const byte *p = static_cast<const byte *>(GetVariableAddress(object, this->save));
321 int i, v = 0;
323 for (i = 0; i != this->save.length; i++) {
324 switch (GetVarMemType(this->save.conv)) {
325 case SLE_VAR_BL:
326 case SLE_VAR_I8: v = *(const int8 *)p; p += 1; break;
327 case SLE_VAR_U8: v = *(const uint8 *)p; p += 1; break;
328 case SLE_VAR_I16: v = *(const int16 *)p; p += 2; break;
329 case SLE_VAR_U16: v = *(const uint16 *)p; p += 2; break;
330 case SLE_VAR_I32: v = *(const int32 *)p; p += 4; break;
331 case SLE_VAR_U32: v = *(const uint32 *)p; p += 4; break;
332 default: NOT_REACHED();
334 if (IsSignedVarMemType(this->save.conv)) {
335 buf += seprintf(buf, last, (i == 0) ? "%d" : ",%d", v);
336 } else {
337 buf += seprintf(buf, last, (i == 0) ? "%u" : ",%u", v);
342 char *OneOfManySettingDesc::FormatSingleValue(char *buf, const char *last, uint id) const
344 if (id >= this->many.size()) {
345 return buf + seprintf(buf, last, "%d", id);
347 return strecpy(buf, this->many[id].c_str(), last);
350 void OneOfManySettingDesc::FormatValue(char *buf, const char *last, const void *object) const
352 uint id = (uint)this->Read(object);
353 this->FormatSingleValue(buf, last, id);
356 void ManyOfManySettingDesc::FormatValue(char *buf, const char *last, const void *object) const
358 uint bitmask = (uint)this->Read(object);
359 bool first = true;
360 for (uint id : SetBitIterator(bitmask)) {
361 if (!first) buf = strecpy(buf, "|", last);
362 buf = this->FormatSingleValue(buf, last, id);
363 first = false;
368 * Convert a string representation (external) of an integer-like setting to an integer.
369 * @param str Input string that will be parsed based on the type of desc.
370 * @return The value from the parse string, or the default value of the setting.
372 size_t IntSettingDesc::ParseValue(const char *str) const
374 char *end;
375 size_t val = strtoul(str, &end, 0);
376 if (end == str) {
377 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
378 msg.SetDParamStr(0, str);
379 msg.SetDParamStr(1, this->GetName());
380 _settings_error_list.push_back(msg);
381 return this->def;
383 if (*end != '\0') {
384 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_TRAILING_CHARACTERS);
385 msg.SetDParamStr(0, this->GetName());
386 _settings_error_list.push_back(msg);
388 return val;
391 size_t OneOfManySettingDesc::ParseValue(const char *str) const
393 size_t r = OneOfManySettingDesc::ParseSingleValue(str, strlen(str), this->many);
394 /* if the first attempt of conversion from string to the appropriate value fails,
395 * look if we have defined a converter from old value to new value. */
396 if (r == (size_t)-1 && this->many_cnvt != nullptr) r = this->many_cnvt(str);
397 if (r != (size_t)-1) return r; // and here goes converted value
399 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
400 msg.SetDParamStr(0, str);
401 msg.SetDParamStr(1, this->GetName());
402 _settings_error_list.push_back(msg);
403 return this->def;
406 size_t ManyOfManySettingDesc::ParseValue(const char *str) const
408 size_t r = LookupManyOfMany(this->many, str);
409 if (r != (size_t)-1) return r;
410 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
411 msg.SetDParamStr(0, str);
412 msg.SetDParamStr(1, this->GetName());
413 _settings_error_list.push_back(msg);
414 return this->def;
417 size_t BoolSettingDesc::ParseValue(const char *str) const
419 if (strcmp(str, "true") == 0 || strcmp(str, "on") == 0 || strcmp(str, "1") == 0) return true;
420 if (strcmp(str, "false") == 0 || strcmp(str, "off") == 0 || strcmp(str, "0") == 0) return false;
422 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
423 msg.SetDParamStr(0, str);
424 msg.SetDParamStr(1, this->GetName());
425 _settings_error_list.push_back(msg);
426 return this->def;
430 * Make the value valid and then write it to the setting.
431 * See #MakeValidValid and #Write for more details.
432 * @param object The object the setting is to be saved in.
433 * @param val Signed version of the new value.
435 void IntSettingDesc::MakeValueValidAndWrite(const void *object, int32 val) const
437 this->MakeValueValid(val);
438 this->Write(object, val);
442 * Make the value valid given the limitations of this setting.
444 * In the case of int settings this is ensuring the value is between the minimum and
445 * maximum value, with a special case for 0 if SF_GUI_0_IS_SPECIAL is set.
446 * This is generally done by clamping the value so it is within the allowed value range.
447 * However, for SF_GUI_DROPDOWN the default is used when the value is not valid.
448 * @param val The value to make valid.
450 void IntSettingDesc::MakeValueValid(int32 &val) const
452 /* We need to take special care of the uint32 type as we receive from the function
453 * a signed integer. While here also bail out on 64-bit settings as those are not
454 * supported. Unsigned 8 and 16-bit variables are safe since they fit into a signed
455 * 32-bit variable
456 * TODO: Support 64-bit settings/variables; requires 64 bit over command protocol! */
457 switch (GetVarMemType(this->save.conv)) {
458 case SLE_VAR_NULL: return;
459 case SLE_VAR_BL:
460 case SLE_VAR_I8:
461 case SLE_VAR_U8:
462 case SLE_VAR_I16:
463 case SLE_VAR_U16:
464 case SLE_VAR_I32: {
465 /* Override the minimum value. No value below this->min, except special value 0 */
466 if (!(this->flags & SF_GUI_0_IS_SPECIAL) || val != 0) {
467 if (!(this->flags & SF_GUI_DROPDOWN)) {
468 /* Clamp value-type setting to its valid range */
469 val = Clamp(val, this->min, this->max);
470 } else if (val < this->min || val > (int32)this->max) {
471 /* Reset invalid discrete setting (where different values change gameplay) to its default value */
472 val = this->def;
475 break;
477 case SLE_VAR_U32: {
478 /* Override the minimum value. No value below this->min, except special value 0 */
479 uint32 uval = (uint32)val;
480 if (!(this->flags & SF_GUI_0_IS_SPECIAL) || uval != 0) {
481 if (!(this->flags & SF_GUI_DROPDOWN)) {
482 /* Clamp value-type setting to its valid range */
483 uval = ClampU(uval, this->min, this->max);
484 } else if (uval < (uint)this->min || uval > this->max) {
485 /* Reset invalid discrete setting to its default value */
486 uval = (uint32)this->def;
489 val = (int32)uval;
490 return;
492 case SLE_VAR_I64:
493 case SLE_VAR_U64:
494 default: NOT_REACHED();
499 * Set the value of a setting.
500 * @param object The object the setting is to be saved in.
501 * @param val Signed version of the new value.
503 void IntSettingDesc::Write(const void *object, int32 val) const
505 void *ptr = GetVariableAddress(object, this->save);
506 WriteValue(ptr, this->save.conv, (int64)val);
510 * Read the integer from the the actual setting.
511 * @param object The object the setting is to be saved in.
512 * @return The value of the saved integer.
514 int32 IntSettingDesc::Read(const void *object) const
516 void *ptr = GetVariableAddress(object, this->save);
517 return (int32)ReadValue(ptr, this->save.conv);
521 * Make the value valid given the limitations of this setting.
523 * In the case of string settings this is ensuring the string contains only accepted
524 * Utf8 characters and is at most the maximum length defined in this setting.
525 * @param str The string to make valid.
527 void StringSettingDesc::MakeValueValid(std::string &str) const
529 if (this->max_length == 0 || str.size() < this->max_length) return;
531 /* In case a maximum length is imposed by the setting, the length
532 * includes the '\0' termination for network transfer purposes.
533 * Also ensure the string is valid after chopping of some bytes. */
534 std::string stdstr(str, this->max_length - 1);
535 str.assign(StrMakeValid(stdstr, SVS_NONE));
539 * Write a string to the actual setting.
540 * @param object The object the setting is to be saved in.
541 * @param str The string to save.
543 void StringSettingDesc::Write(const void *object, const std::string &str) const
545 reinterpret_cast<std::string *>(GetVariableAddress(object, this->save))->assign(str);
549 * Read the string from the the actual setting.
550 * @param object The object the setting is to be saved in.
551 * @return The value of the saved string.
553 const std::string &StringSettingDesc::Read(const void *object) const
555 return *reinterpret_cast<std::string *>(GetVariableAddress(object, this->save));
559 * Load values from a group of an IniFile structure into the internal representation
560 * @param ini pointer to IniFile structure that holds administrative information
561 * @param settings_table table with SettingDesc structures whose internally pointed variables will
562 * be given values
563 * @param grpname the group of the IniFile to search in for the new values
564 * @param object pointer to the object been loaded
565 * @param only_startup load only the startup settings set
567 static void IniLoadSettings(IniFile &ini, const SettingTable &settings_table, const char *grpname, void *object, bool only_startup)
569 IniGroup *group;
570 IniGroup *group_def = ini.GetGroup(grpname);
572 for (auto &desc : settings_table) {
573 const SettingDesc *sd = GetSettingDesc(desc);
574 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
575 if (sd->startup != only_startup) continue;
577 /* For settings.xx.yy load the settings from [xx] yy = ? */
578 std::string s{ sd->GetName() };
579 auto sc = s.find('.');
580 if (sc != std::string::npos) {
581 group = ini.GetGroup(s.substr(0, sc));
582 s = s.substr(sc + 1);
583 } else {
584 group = group_def;
587 IniItem *item = group->GetItem(s, false);
588 if (item == nullptr && group != group_def) {
589 /* For settings.xx.yy load the settings from [settings] yy = ? in case the previous
590 * did not exist (e.g. loading old config files with a [settings] section */
591 item = group_def->GetItem(s, false);
593 if (item == nullptr) {
594 /* For settings.xx.zz.yy load the settings from [zz] yy = ? in case the previous
595 * did not exist (e.g. loading old config files with a [yapf] section */
596 sc = s.find('.');
597 if (sc != std::string::npos) item = ini.GetGroup(s.substr(0, sc))->GetItem(s.substr(sc + 1), false);
600 sd->ParseValue(item, object);
604 void IntSettingDesc::ParseValue(const IniItem *item, void *object) const
606 size_t val = (item == nullptr) ? this->def : this->ParseValue(item->value.has_value() ? item->value->c_str() : "");
607 this->MakeValueValidAndWrite(object, (int32)val);
610 void StringSettingDesc::ParseValue(const IniItem *item, void *object) const
612 std::string str = (item == nullptr) ? this->def : item->value.value_or("");
613 this->MakeValueValid(str);
614 this->Write(object, str);
617 void ListSettingDesc::ParseValue(const IniItem *item, void *object) const
619 const char *str = (item == nullptr) ? this->def : item->value.has_value() ? item->value->c_str() : nullptr;
620 void *ptr = GetVariableAddress(object, this->save);
621 if (!LoadIntList(str, ptr, this->save.length, GetVarMemType(this->save.conv))) {
622 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY);
623 msg.SetDParamStr(0, this->GetName());
624 _settings_error_list.push_back(msg);
626 /* Use default */
627 LoadIntList(this->def, ptr, this->save.length, GetVarMemType(this->save.conv));
632 * Save the values of settings to the inifile.
633 * @param ini pointer to IniFile structure
634 * @param sd read-only SettingDesc structure which contains the unmodified,
635 * loaded values of the configuration file and various information about it
636 * @param grpname holds the name of the group (eg. [network]) where these will be saved
637 * @param object pointer to the object been saved
638 * The function works as follows: for each item in the SettingDesc structure we
639 * have a look if the value has changed since we started the game (the original
640 * values are reloaded when saving). If settings indeed have changed, we get
641 * these and save them.
643 static void IniSaveSettings(IniFile &ini, const SettingTable &settings_table, const char *grpname, void *object, bool)
645 IniGroup *group_def = nullptr, *group;
646 IniItem *item;
647 char buf[512];
649 for (auto &desc : settings_table) {
650 const SettingDesc *sd = GetSettingDesc(desc);
651 /* If the setting is not saved to the configuration
652 * file, just continue with the next setting */
653 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
654 if (sd->flags & SF_NOT_IN_CONFIG) continue;
656 /* XXX - wtf is this?? (group override?) */
657 std::string s{ sd->GetName() };
658 auto sc = s.find('.');
659 if (sc != std::string::npos) {
660 group = ini.GetGroup(s.substr(0, sc));
661 s = s.substr(sc + 1);
662 } else {
663 if (group_def == nullptr) group_def = ini.GetGroup(grpname);
664 group = group_def;
667 item = group->GetItem(s, true);
669 if (!item->value.has_value() || !sd->IsSameValue(item, object)) {
670 /* Value has changed, get the new value and put it into a buffer */
671 sd->FormatValue(buf, lastof(buf), object);
673 /* The value is different, that means we have to write it to the ini */
674 item->value.emplace(buf);
679 void IntSettingDesc::FormatValue(char *buf, const char *last, const void *object) const
681 uint32 i = (uint32)this->Read(object);
682 seprintf(buf, last, IsSignedVarMemType(this->save.conv) ? "%d" : "%u", i);
685 void BoolSettingDesc::FormatValue(char *buf, const char *last, const void *object) const
687 bool val = this->Read(object) != 0;
688 strecpy(buf, val ? "true" : "false", last);
691 bool IntSettingDesc::IsSameValue(const IniItem *item, void *object) const
693 int32 item_value = (int32)this->ParseValue(item->value->c_str());
694 int32 object_value = this->Read(object);
695 return item_value == object_value;
698 void StringSettingDesc::FormatValue(char *buf, const char *last, const void *object) const
700 const std::string &str = this->Read(object);
701 switch (GetVarMemType(this->save.conv)) {
702 case SLE_VAR_STR: strecpy(buf, str.c_str(), last); break;
704 case SLE_VAR_STRQ:
705 if (str.empty()) {
706 buf[0] = '\0';
707 } else {
708 seprintf(buf, last, "\"%s\"", str.c_str());
710 break;
712 default: NOT_REACHED();
716 bool StringSettingDesc::IsSameValue(const IniItem *item, void *object) const
718 /* The ini parsing removes the quotes, which are needed to retain the spaces in STRQs,
719 * so those values are always different in the parsed ini item than they should be. */
720 if (GetVarMemType(this->save.conv) == SLE_VAR_STRQ) return false;
722 const std::string &str = this->Read(object);
723 return item->value->compare(str) == 0;
726 bool ListSettingDesc::IsSameValue(const IniItem *item, void *object) const
728 /* Checking for equality is way more expensive than just writing the value. */
729 return false;
733 * Loads all items from a 'grpname' section into a list
734 * The list parameter can be a nullptr pointer, in this case nothing will be
735 * saved and a callback function should be defined that will take over the
736 * list-handling and store the data itself somewhere.
737 * @param ini IniFile handle to the ini file with the source data
738 * @param grpname character string identifying the section-header of the ini file that will be parsed
739 * @param list new list with entries of the given section
741 static void IniLoadSettingList(IniFile &ini, const char *grpname, StringList &list)
743 IniGroup *group = ini.GetGroup(grpname);
745 if (group == nullptr) return;
747 list.clear();
749 for (const IniItem *item = group->item; item != nullptr; item = item->next) {
750 if (!item->name.empty()) list.push_back(item->name);
755 * Saves all items from a list into the 'grpname' section
756 * The list parameter can be a nullptr pointer, in this case a callback function
757 * should be defined that will provide the source data to be saved.
758 * @param ini IniFile handle to the ini file where the destination data is saved
759 * @param grpname character string identifying the section-header of the ini file
760 * @param list pointer to an string(pointer) array that will be used as the
761 * source to be saved into the relevant ini section
763 static void IniSaveSettingList(IniFile &ini, const char *grpname, StringList &list)
765 IniGroup *group = ini.GetGroup(grpname);
767 if (group == nullptr) return;
768 group->Clear();
770 for (const auto &iter : list) {
771 group->GetItem(iter, true)->SetValue("");
776 * Load a WindowDesc from config.
777 * @param ini IniFile handle to the ini file with the source data
778 * @param grpname character string identifying the section-header of the ini file that will be parsed
779 * @param desc Destination WindowDesc
781 void IniLoadWindowSettings(IniFile &ini, const char *grpname, void *desc)
783 IniLoadSettings(ini, _window_settings, grpname, desc, false);
787 * Save a WindowDesc to config.
788 * @param ini IniFile handle to the ini file where the destination data is saved
789 * @param grpname character string identifying the section-header of the ini file
790 * @param desc Source WindowDesc
792 void IniSaveWindowSettings(IniFile &ini, const char *grpname, void *desc)
794 IniSaveSettings(ini, _window_settings, grpname, desc, false);
798 * Check whether the setting is editable in the current gamemode.
799 * @param do_command true if this is about checking a command from the server.
800 * @return true if editable.
802 bool SettingDesc::IsEditable(bool do_command) const
804 if (!do_command && !(this->flags & SF_NO_NETWORK_SYNC) && _networking && !_network_server && !(this->flags & SF_PER_COMPANY)) return false;
805 if ((this->flags & SF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return false;
806 if ((this->flags & SF_NO_NETWORK) && _networking) return false;
807 if ((this->flags & SF_NEWGAME_ONLY) &&
808 (_game_mode == GM_NORMAL ||
809 (_game_mode == GM_EDITOR && !(this->flags & SF_SCENEDIT_TOO)))) return false;
810 if ((this->flags & SF_SCENEDIT_ONLY) && _game_mode != GM_EDITOR) return false;
811 return true;
815 * Return the type of the setting.
816 * @return type of setting
818 SettingType SettingDesc::GetType() const
820 if (this->flags & SF_PER_COMPANY) return ST_COMPANY;
821 return (this->flags & SF_NOT_IN_SAVE) ? ST_CLIENT : ST_GAME;
825 * Get the setting description of this setting as an integer setting.
826 * @return The integer setting description.
828 const IntSettingDesc *SettingDesc::AsIntSetting() const
830 assert(this->IsIntSetting());
831 return static_cast<const IntSettingDesc *>(this);
835 * Get the setting description of this setting as a string setting.
836 * @return The string setting description.
838 const StringSettingDesc *SettingDesc::AsStringSetting() const
840 assert(this->IsStringSetting());
841 return static_cast<const StringSettingDesc *>(this);
844 void PrepareOldDiffCustom();
845 void HandleOldDiffCustom(bool savegame);
848 /** Checks if any settings are set to incorrect values, and sets them to correct values in that case. */
849 static void ValidateSettings()
851 /* Do not allow a custom sea level with the original land generator. */
852 if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL &&
853 _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
854 _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
858 static void AILoadConfig(IniFile &ini, const char *grpname)
860 IniGroup *group = ini.GetGroup(grpname);
861 IniItem *item;
863 /* Clean any configured AI */
864 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
865 AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME)->Change(nullptr);
868 /* If no group exists, return */
869 if (group == nullptr) return;
871 CompanyID c = COMPANY_FIRST;
872 for (item = group->item; c < MAX_COMPANIES && item != nullptr; c++, item = item->next) {
873 AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
875 config->Change(item->name.c_str());
876 if (!config->HasScript()) {
877 if (item->name != "none") {
878 Debug(script, 0, "The AI by the name '{}' was no longer found, and removed from the list.", item->name);
879 continue;
882 if (item->value.has_value()) config->StringToSettings(*item->value);
886 static void GameLoadConfig(IniFile &ini, const char *grpname)
888 IniGroup *group = ini.GetGroup(grpname);
889 IniItem *item;
891 /* Clean any configured GameScript */
892 GameConfig::GetConfig(GameConfig::SSS_FORCE_NEWGAME)->Change(nullptr);
894 /* If no group exists, return */
895 if (group == nullptr) return;
897 item = group->item;
898 if (item == nullptr) return;
900 GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);
902 config->Change(item->name.c_str());
903 if (!config->HasScript()) {
904 if (item->name != "none") {
905 Debug(script, 0, "The GameScript by the name '{}' was no longer found, and removed from the list.", item->name);
906 return;
909 if (item->value.has_value()) config->StringToSettings(*item->value);
913 * Convert a character to a hex nibble value, or \c -1 otherwise.
914 * @param c Character to convert.
915 * @return Hex value of the character, or \c -1 if not a hex digit.
917 static int DecodeHexNibble(char c)
919 if (c >= '0' && c <= '9') return c - '0';
920 if (c >= 'A' && c <= 'F') return c + 10 - 'A';
921 if (c >= 'a' && c <= 'f') return c + 10 - 'a';
922 return -1;
926 * Parse a sequence of characters (supposedly hex digits) into a sequence of bytes.
927 * After the hex number should be a \c '|' character.
928 * @param pos First character to convert.
929 * @param[out] dest Output byte array to write the bytes.
930 * @param dest_size Number of bytes in \a dest.
931 * @return Whether reading was successful.
933 static bool DecodeHexText(const char *pos, uint8 *dest, size_t dest_size)
935 while (dest_size > 0) {
936 int hi = DecodeHexNibble(pos[0]);
937 int lo = (hi >= 0) ? DecodeHexNibble(pos[1]) : -1;
938 if (lo < 0) return false;
939 *dest++ = (hi << 4) | lo;
940 pos += 2;
941 dest_size--;
943 return *pos == '|';
947 * Load a GRF configuration
948 * @param ini The configuration to read from.
949 * @param grpname Group name containing the configuration of the GRF.
950 * @param is_static GRF is static.
952 static GRFConfig *GRFLoadConfig(IniFile &ini, const char *grpname, bool is_static)
954 IniGroup *group = ini.GetGroup(grpname);
955 IniItem *item;
956 GRFConfig *first = nullptr;
957 GRFConfig **curr = &first;
959 if (group == nullptr) return nullptr;
961 uint num_grfs = 0;
962 for (item = group->item; item != nullptr; item = item->next) {
963 GRFConfig *c = nullptr;
965 uint8 grfid_buf[4], md5sum[16];
966 const char *filename = item->name.c_str();
967 bool has_grfid = false;
968 bool has_md5sum = false;
970 /* Try reading "<grfid>|" and on success, "<md5sum>|". */
971 has_grfid = DecodeHexText(filename, grfid_buf, lengthof(grfid_buf));
972 if (has_grfid) {
973 filename += 1 + 2 * lengthof(grfid_buf);
974 has_md5sum = DecodeHexText(filename, md5sum, lengthof(md5sum));
975 if (has_md5sum) filename += 1 + 2 * lengthof(md5sum);
977 uint32 grfid = grfid_buf[0] | (grfid_buf[1] << 8) | (grfid_buf[2] << 16) | (grfid_buf[3] << 24);
978 if (has_md5sum) {
979 const GRFConfig *s = FindGRFConfig(grfid, FGCM_EXACT, md5sum);
980 if (s != nullptr) c = new GRFConfig(*s);
982 if (c == nullptr && !FioCheckFileExists(filename, NEWGRF_DIR)) {
983 const GRFConfig *s = FindGRFConfig(grfid, FGCM_NEWEST_VALID);
984 if (s != nullptr) c = new GRFConfig(*s);
987 if (c == nullptr) c = new GRFConfig(filename);
989 /* Parse parameters */
990 if (item->value.has_value() && !item->value->empty()) {
991 int count = ParseIntList(item->value->c_str(), c->param, lengthof(c->param));
992 if (count < 0) {
993 SetDParamStr(0, filename);
994 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY, WL_CRITICAL);
995 count = 0;
997 c->num_params = count;
1000 /* Check if item is valid */
1001 if (!FillGRFDetails(c, is_static) || HasBit(c->flags, GCF_INVALID)) {
1002 if (c->status == GCS_NOT_FOUND) {
1003 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND);
1004 } else if (HasBit(c->flags, GCF_UNSAFE)) {
1005 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_UNSAFE);
1006 } else if (HasBit(c->flags, GCF_SYSTEM)) {
1007 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_SYSTEM);
1008 } else if (HasBit(c->flags, GCF_INVALID)) {
1009 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE);
1010 } else {
1011 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN);
1014 SetDParamStr(0, StrEmpty(filename) ? item->name : filename);
1015 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_GRF, WL_CRITICAL);
1016 delete c;
1017 continue;
1020 /* Check for duplicate GRFID (will also check for duplicate filenames) */
1021 bool duplicate = false;
1022 for (const GRFConfig *gc = first; gc != nullptr; gc = gc->next) {
1023 if (gc->ident.grfid == c->ident.grfid) {
1024 SetDParamStr(0, c->filename);
1025 SetDParamStr(1, gc->filename);
1026 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_DUPLICATE_GRFID, WL_CRITICAL);
1027 duplicate = true;
1028 break;
1031 if (duplicate) {
1032 delete c;
1033 continue;
1036 if (is_static) {
1037 /* Mark file as static to avoid saving in savegame. */
1038 SetBit(c->flags, GCF_STATIC);
1039 } else if (++num_grfs > NETWORK_MAX_GRF_COUNT) {
1040 /* Check we will not load more non-static NewGRFs than allowed. This could trigger issues for game servers. */
1041 ShowErrorMessage(STR_CONFIG_ERROR, STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED, WL_CRITICAL);
1042 break;
1045 /* Add item to list */
1046 *curr = c;
1047 curr = &c->next;
1050 return first;
1053 static IniFileVersion LoadVersionFromConfig(IniFile &ini)
1055 IniGroup *group = ini.GetGroup("version");
1057 auto version_number = group->GetItem("ini_version", false);
1058 /* Older ini-file versions don't have this key yet. */
1059 if (version_number == nullptr || !version_number->value.has_value()) return IFV_0;
1061 uint32 version = 0;
1062 std::from_chars(version_number->value->data(), version_number->value->data() + version_number->value->size(), version);
1064 return static_cast<IniFileVersion>(version);
1067 static void AISaveConfig(IniFile &ini, const char *grpname)
1069 IniGroup *group = ini.GetGroup(grpname);
1071 if (group == nullptr) return;
1072 group->Clear();
1074 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
1075 AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
1076 const char *name;
1077 std::string value = config->SettingsToString();
1079 if (config->HasScript()) {
1080 name = config->GetName();
1081 } else {
1082 name = "none";
1085 IniItem *item = new IniItem(group, name);
1086 item->SetValue(value);
1090 static void GameSaveConfig(IniFile &ini, const char *grpname)
1092 IniGroup *group = ini.GetGroup(grpname);
1094 if (group == nullptr) return;
1095 group->Clear();
1097 GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);
1098 const char *name;
1099 std::string value = config->SettingsToString();
1101 if (config->HasScript()) {
1102 name = config->GetName();
1103 } else {
1104 name = "none";
1107 IniItem *item = new IniItem(group, name);
1108 item->SetValue(value);
1112 * Save the version of OpenTTD to the ini file.
1113 * @param ini the ini to write to
1115 static void SaveVersionInConfig(IniFile &ini)
1117 IniGroup *group = ini.GetGroup("version");
1118 group->GetItem("version_string", true)->SetValue(_openttd_revision);
1119 group->GetItem("version_number", true)->SetValue(fmt::format("{:08X}", _openttd_newgrf_version));
1120 group->GetItem("ini_version", true)->SetValue(std::to_string(INIFILE_VERSION));
1123 /* Save a GRF configuration to the given group name */
1124 static void GRFSaveConfig(IniFile &ini, const char *grpname, const GRFConfig *list)
1126 ini.RemoveGroup(grpname);
1127 IniGroup *group = ini.GetGroup(grpname);
1128 const GRFConfig *c;
1130 for (c = list; c != nullptr; c = c->next) {
1131 /* Hex grfid (4 bytes in nibbles), "|", hex md5sum (16 bytes in nibbles), "|", file system path. */
1132 char key[4 * 2 + 1 + 16 * 2 + 1 + MAX_PATH];
1133 char params[512];
1134 GRFBuildParamList(params, c, lastof(params));
1136 char *pos = key + seprintf(key, lastof(key), "%08X|", BSWAP32(c->ident.grfid));
1137 pos = md5sumToString(pos, lastof(key), c->ident.md5sum);
1138 seprintf(pos, lastof(key), "|%s", c->filename);
1139 group->GetItem(key, true)->SetValue(params);
1143 /* Common handler for saving/loading variables to the configuration file */
1144 static void HandleSettingDescs(IniFile &generic_ini, IniFile &private_ini, IniFile &secrets_ini, SettingDescProc *proc, SettingDescProcList *proc_list, bool only_startup = false)
1146 proc(generic_ini, _misc_settings, "misc", nullptr, only_startup);
1147 #if defined(_WIN32) && !defined(DEDICATED)
1148 proc(generic_ini, _win32_settings, "win32", nullptr, only_startup);
1149 #endif /* _WIN32 */
1151 /* The name "patches" is a fallback, as every setting should sets its own group. */
1153 for (auto &table : GenericSettingTables()) {
1154 proc(generic_ini, table, "patches", &_settings_newgame, only_startup);
1156 for (auto &table : PrivateSettingTables()) {
1157 proc(private_ini, table, "patches", &_settings_newgame, only_startup);
1159 for (auto &table : SecretSettingTables()) {
1160 proc(secrets_ini, table, "patches", &_settings_newgame, only_startup);
1163 proc(generic_ini, _currency_settings, "currency", &_custom_currency, only_startup);
1164 proc(generic_ini, _company_settings, "company", &_settings_client.company, only_startup);
1166 if (!only_startup) {
1167 proc_list(private_ini, "server_bind_addresses", _network_bind_list);
1168 proc_list(private_ini, "servers", _network_host_list);
1169 proc_list(private_ini, "bans", _network_ban_list);
1174 * Remove all entries from a settings table from an ini-file.
1176 * This is only useful if those entries are moved to another file, and you
1177 * want to clean up what is left behind.
1179 * @param ini The ini file to remove the entries from.
1180 * @param table The table to look for entries to remove.
1182 static void RemoveEntriesFromIni(IniFile &ini, const SettingTable &table)
1184 for (auto &desc : table) {
1185 const SettingDesc *sd = GetSettingDesc(desc);
1187 /* For settings.xx.yy load the settings from [xx] yy = ? */
1188 std::string s{ sd->GetName() };
1189 auto sc = s.find('.');
1190 if (sc == std::string::npos) continue;
1192 IniGroup *group = ini.GetGroup(s.substr(0, sc));
1193 s = s.substr(sc + 1);
1195 group->RemoveItem(s);
1200 * Load the values from the configuration files
1201 * @param startup Load the minimal amount of the configuration to "bootstrap" the blitter and such.
1203 void LoadFromConfig(bool startup)
1205 ConfigIniFile generic_ini(_config_file);
1206 ConfigIniFile private_ini(_private_file);
1207 ConfigIniFile secrets_ini(_secrets_file);
1209 if (!startup) ResetCurrencies(false); // Initialize the array of currencies, without preserving the custom one
1211 IniFileVersion generic_version = LoadVersionFromConfig(generic_ini);
1213 /* Before the split of private/secrets, we have to look in the generic for these settings. */
1214 if (generic_version < IFV_PRIVATE_SECRETS) {
1215 HandleSettingDescs(generic_ini, generic_ini, generic_ini, IniLoadSettings, IniLoadSettingList, startup);
1216 } else {
1217 HandleSettingDescs(generic_ini, private_ini, secrets_ini, IniLoadSettings, IniLoadSettingList, startup);
1220 /* Load basic settings only during bootstrap, load other settings not during bootstrap */
1221 if (!startup) {
1222 /* Convert network.server_advertise to network.server_game_type, but only if network.server_game_type is set to default value. */
1223 if (generic_version < IFV_GAME_TYPE) {
1224 if (_settings_client.network.server_game_type == SERVER_GAME_TYPE_LOCAL) {
1225 IniGroup *network = generic_ini.GetGroup("network", false);
1226 if (network != nullptr) {
1227 IniItem *server_advertise = network->GetItem("server_advertise", false);
1228 if (server_advertise != nullptr && server_advertise->value == "true") {
1229 _settings_client.network.server_game_type = SERVER_GAME_TYPE_PUBLIC;
1235 _grfconfig_newgame = GRFLoadConfig(generic_ini, "newgrf", false);
1236 _grfconfig_static = GRFLoadConfig(generic_ini, "newgrf-static", true);
1237 AILoadConfig(generic_ini, "ai_players");
1238 GameLoadConfig(generic_ini, "game_scripts");
1240 PrepareOldDiffCustom();
1241 IniLoadSettings(generic_ini, _old_gameopt_settings, "gameopt", &_settings_newgame, false);
1242 HandleOldDiffCustom(false);
1244 ValidateSettings();
1245 DebugReconsiderSendRemoteMessages();
1247 /* Display scheduled errors */
1248 extern void ScheduleErrorMessage(ErrorList &datas);
1249 ScheduleErrorMessage(_settings_error_list);
1250 if (FindWindowById(WC_ERRMSG, 0) == nullptr) ShowFirstError();
1254 /** Save the values to the configuration file */
1255 void SaveToConfig()
1257 ConfigIniFile generic_ini(_config_file);
1258 ConfigIniFile private_ini(_private_file);
1259 ConfigIniFile secrets_ini(_secrets_file);
1261 IniFileVersion generic_version = LoadVersionFromConfig(generic_ini);
1263 /* If we newly create the private/secrets file, add a dummy group on top
1264 * just so we can add a comment before it (that is how IniFile works).
1265 * This to explain what the file is about. After doing it once, never touch
1266 * it again, as otherwise we might be reverting user changes. */
1267 if (!private_ini.GetGroup("private", false)) private_ini.GetGroup("private")->comment = "; This file possibly contains private information which can identify you as person.\n";
1268 if (!secrets_ini.GetGroup("secrets", false)) secrets_ini.GetGroup("secrets")->comment = "; Do not share this file with others, not even if they claim to be technical support.\n; This file contains saved passwords and other secrets that should remain private to you!\n";
1270 if (generic_version == IFV_0) {
1271 /* Remove some obsolete groups. These have all been loaded into other groups. */
1272 generic_ini.RemoveGroup("patches");
1273 generic_ini.RemoveGroup("yapf");
1274 generic_ini.RemoveGroup("gameopt");
1276 /* Remove all settings from the generic ini that are now in the private ini. */
1277 generic_ini.RemoveGroup("server_bind_addresses");
1278 generic_ini.RemoveGroup("servers");
1279 generic_ini.RemoveGroup("bans");
1280 for (auto &table : PrivateSettingTables()) {
1281 RemoveEntriesFromIni(generic_ini, table);
1284 /* Remove all settings from the generic ini that are now in the secrets ini. */
1285 for (auto &table : SecretSettingTables()) {
1286 RemoveEntriesFromIni(generic_ini, table);
1290 /* Remove network.server_advertise. */
1291 if (generic_version < IFV_GAME_TYPE) {
1292 IniGroup *network = generic_ini.GetGroup("network", false);
1293 if (network != nullptr) {
1294 network->RemoveItem("server_advertise");
1298 HandleSettingDescs(generic_ini, private_ini, secrets_ini, IniSaveSettings, IniSaveSettingList);
1299 GRFSaveConfig(generic_ini, "newgrf", _grfconfig_newgame);
1300 GRFSaveConfig(generic_ini, "newgrf-static", _grfconfig_static);
1301 AISaveConfig(generic_ini, "ai_players");
1302 GameSaveConfig(generic_ini, "game_scripts");
1304 SaveVersionInConfig(generic_ini);
1305 SaveVersionInConfig(private_ini);
1306 SaveVersionInConfig(secrets_ini);
1308 generic_ini.SaveToDisk(_config_file);
1309 private_ini.SaveToDisk(_private_file);
1310 secrets_ini.SaveToDisk(_secrets_file);
1314 * Get the list of known NewGrf presets.
1315 * @returns List of preset names.
1317 StringList GetGRFPresetList()
1319 StringList list;
1321 ConfigIniFile ini(_config_file);
1322 for (IniGroup *group = ini.group; group != nullptr; group = group->next) {
1323 if (group->name.compare(0, 7, "preset-") == 0) {
1324 list.push_back(group->name.substr(7));
1328 return list;
1332 * Load a NewGRF configuration by preset-name.
1333 * @param config_name Name of the preset.
1334 * @return NewGRF configuration.
1335 * @see GetGRFPresetList
1337 GRFConfig *LoadGRFPresetFromConfig(const char *config_name)
1339 size_t len = strlen(config_name) + 8;
1340 char *section = (char*)alloca(len);
1341 seprintf(section, section + len - 1, "preset-%s", config_name);
1343 ConfigIniFile ini(_config_file);
1344 GRFConfig *config = GRFLoadConfig(ini, section, false);
1346 return config;
1350 * Save a NewGRF configuration with a preset name.
1351 * @param config_name Name of the preset.
1352 * @param config NewGRF configuration to save.
1353 * @see GetGRFPresetList
1355 void SaveGRFPresetToConfig(const char *config_name, GRFConfig *config)
1357 size_t len = strlen(config_name) + 8;
1358 char *section = (char*)alloca(len);
1359 seprintf(section, section + len - 1, "preset-%s", config_name);
1361 ConfigIniFile ini(_config_file);
1362 GRFSaveConfig(ini, section, config);
1363 ini.SaveToDisk(_config_file);
1367 * Delete a NewGRF configuration by preset name.
1368 * @param config_name Name of the preset.
1370 void DeleteGRFPresetFromConfig(const char *config_name)
1372 size_t len = strlen(config_name) + 8;
1373 char *section = (char*)alloca(len);
1374 seprintf(section, section + len - 1, "preset-%s", config_name);
1376 ConfigIniFile ini(_config_file);
1377 ini.RemoveGroup(section);
1378 ini.SaveToDisk(_config_file);
1382 * Handle changing a value. This performs validation of the input value and
1383 * calls the appropriate callbacks, and saves it when the value is changed.
1384 * @param object The object the setting is in.
1385 * @param newval The new value for the setting.
1387 void IntSettingDesc::ChangeValue(const void *object, int32 newval) const
1389 int32 oldval = this->Read(object);
1390 this->MakeValueValid(newval);
1391 if (this->pre_check != nullptr && !this->pre_check(newval)) return;
1392 if (oldval == newval) return;
1394 this->Write(object, newval);
1395 if (this->post_callback != nullptr) this->post_callback(newval);
1397 if (this->flags & SF_NO_NETWORK) {
1398 GamelogStartAction(GLAT_SETTING);
1399 GamelogSetting(this->GetName(), oldval, newval);
1400 GamelogStopAction();
1403 SetWindowClassesDirty(WC_GAME_OPTIONS);
1405 if (_save_config) SaveToConfig();
1409 * Given a name of setting, return a setting description from the table.
1410 * @param name Name of the setting to return a setting description of.
1411 * @param settings Table to look in for the setting.
1412 * @return Pointer to the setting description of setting \a name if it can be found,
1413 * \c nullptr indicates failure to obtain the description.
1415 static const SettingDesc *GetSettingFromName(const std::string_view name, const SettingTable &settings)
1417 /* First check all full names */
1418 for (auto &desc : settings) {
1419 const SettingDesc *sd = GetSettingDesc(desc);
1420 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
1421 if (sd->GetName() == name) return sd;
1424 /* Then check the shortcut variant of the name. */
1425 std::string short_name_suffix = std::string{ "." }.append(name);
1426 for (auto &desc : settings) {
1427 const SettingDesc *sd = GetSettingDesc(desc);
1428 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
1429 if (StrEndsWith(sd->GetName(), short_name_suffix)) return sd;
1432 return nullptr;
1436 * Get the SaveLoad for all settings in the settings table.
1437 * @param settings The settings table to get the SaveLoad objects from.
1438 * @param saveloads A vector to store the result in.
1440 void GetSaveLoadFromSettingTable(SettingTable settings, std::vector<SaveLoad> &saveloads)
1442 for (auto &desc : settings) {
1443 const SettingDesc *sd = GetSettingDesc(desc);
1444 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
1445 saveloads.push_back(sd->save);
1450 * Given a name of setting, return a company setting description of it.
1451 * @param name Name of the company setting to return a setting description of.
1452 * @return Pointer to the setting description of setting \a name if it can be found,
1453 * \c nullptr indicates failure to obtain the description.
1455 static const SettingDesc *GetCompanySettingFromName(std::string_view name)
1457 static const std::string_view company_prefix = "company.";
1458 if (StrStartsWith(name, company_prefix)) name.remove_prefix(company_prefix.size());
1459 return GetSettingFromName(name, _company_settings);
1463 * Given a name of any setting, return any setting description of it.
1464 * @param name Name of the setting to return a setting description of.
1465 * @return Pointer to the setting description of setting \a name if it can be found,
1466 * \c nullptr indicates failure to obtain the description.
1468 const SettingDesc *GetSettingFromName(const std::string_view name)
1470 for (auto &table : GenericSettingTables()) {
1471 auto sd = GetSettingFromName(name, table);
1472 if (sd != nullptr) return sd;
1474 for (auto &table : PrivateSettingTables()) {
1475 auto sd = GetSettingFromName(name, table);
1476 if (sd != nullptr) return sd;
1478 for (auto &table : SecretSettingTables()) {
1479 auto sd = GetSettingFromName(name, table);
1480 if (sd != nullptr) return sd;
1483 return GetCompanySettingFromName(name);
1487 * Network-safe changing of settings (server-only).
1488 * @param tile unused
1489 * @param flags operation to perform
1490 * @param p1 unused
1491 * @param p2 the new value for the setting
1492 * The new value is properly clamped to its minimum/maximum when setting
1493 * @param text the name of the setting to change
1494 * @return the cost of this operation or an error
1495 * @see _settings
1497 CommandCost CmdChangeSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const std::string &text)
1499 if (text.empty()) return CMD_ERROR;
1500 const SettingDesc *sd = GetSettingFromName(text);
1502 if (sd == nullptr) return CMD_ERROR;
1503 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR;
1504 if (!sd->IsIntSetting()) return CMD_ERROR;
1506 if (!sd->IsEditable(true)) return CMD_ERROR;
1508 if (flags & DC_EXEC) {
1509 sd->AsIntSetting()->ChangeValue(&GetGameSettings(), p2);
1512 return CommandCost();
1516 * Change one of the per-company settings.
1517 * @param tile unused
1518 * @param flags operation to perform
1519 * @param p1 unused
1520 * @param p2 the new value for the setting
1521 * The new value is properly clamped to its minimum/maximum when setting
1522 * @param text the name of the company setting to change
1523 * @return the cost of this operation or an error
1525 CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const std::string &text)
1527 if (text.empty()) return CMD_ERROR;
1528 const SettingDesc *sd = GetCompanySettingFromName(text.c_str());
1530 if (sd == nullptr) return CMD_ERROR;
1531 if (!sd->IsIntSetting()) return CMD_ERROR;
1533 if (flags & DC_EXEC) {
1534 sd->AsIntSetting()->ChangeValue(&Company::Get(_current_company)->settings, p2);
1537 return CommandCost();
1541 * Top function to save the new value of an element of the Settings struct
1542 * @param index offset in the SettingDesc array of the Settings struct which
1543 * identifies the setting member we want to change
1544 * @param value new value of the setting
1545 * @param force_newgame force the newgame settings
1547 bool SetSettingValue(const IntSettingDesc *sd, int32 value, bool force_newgame)
1549 const IntSettingDesc *setting = sd->AsIntSetting();
1550 if ((setting->flags & SF_PER_COMPANY) != 0) {
1551 if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
1552 return DoCommandP(0, 0, value, CMD_CHANGE_COMPANY_SETTING, nullptr, setting->GetName());
1555 setting->ChangeValue(&_settings_client.company, value);
1556 return true;
1559 /* If an item is company-based, we do not send it over the network
1560 * (if any) to change. Also *hack*hack* we update the _newgame version
1561 * of settings because changing a company-based setting in a game also
1562 * changes its defaults. At least that is the convention we have chosen */
1563 if (setting->flags & SF_NO_NETWORK_SYNC) {
1564 if (_game_mode != GM_MENU) {
1565 setting->ChangeValue(&_settings_newgame, value);
1567 setting->ChangeValue(&GetGameSettings(), value);
1568 return true;
1571 if (force_newgame) {
1572 setting->ChangeValue(&_settings_newgame, value);
1573 return true;
1576 /* send non-company-based settings over the network */
1577 if (!_networking || (_networking && _network_server)) {
1578 return DoCommandP(0, 0, value, CMD_CHANGE_SETTING, nullptr, setting->GetName());
1580 return false;
1584 * Set the company settings for a new company to their default values.
1586 void SetDefaultCompanySettings(CompanyID cid)
1588 Company *c = Company::Get(cid);
1589 for (auto &desc : _company_settings) {
1590 const IntSettingDesc *int_setting = GetSettingDesc(desc)->AsIntSetting();
1591 int_setting->MakeValueValidAndWrite(&c->settings, int_setting->def);
1596 * Sync all company settings in a multiplayer game.
1598 void SyncCompanySettings()
1600 const void *old_object = &Company::Get(_current_company)->settings;
1601 const void *new_object = &_settings_client.company;
1602 for (auto &desc : _company_settings) {
1603 const SettingDesc *sd = GetSettingDesc(desc);
1604 uint32 old_value = (uint32)sd->AsIntSetting()->Read(new_object);
1605 uint32 new_value = (uint32)sd->AsIntSetting()->Read(old_object);
1606 if (old_value != new_value) NetworkSendCommand(0, 0, new_value, CMD_CHANGE_COMPANY_SETTING, nullptr, sd->GetName(), _local_company);
1611 * Set a setting value with a string.
1612 * @param sd the setting to change.
1613 * @param value the value to write
1614 * @param force_newgame force the newgame settings
1615 * @note Strings WILL NOT be synced over the network
1617 bool SetSettingValue(const StringSettingDesc *sd, std::string value, bool force_newgame)
1619 assert(sd->flags & SF_NO_NETWORK_SYNC);
1621 if (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ && value.compare("(null)") == 0) {
1622 value.clear();
1625 const void *object = (_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game;
1626 sd->AsStringSetting()->ChangeValue(object, value);
1627 return true;
1631 * Handle changing a string value. This performs validation of the input value
1632 * and calls the appropriate callbacks, and saves it when the value is changed.
1633 * @param object The object the setting is in.
1634 * @param newval The new value for the setting.
1636 void StringSettingDesc::ChangeValue(const void *object, std::string &newval) const
1638 this->MakeValueValid(newval);
1639 if (this->pre_check != nullptr && !this->pre_check(newval)) return;
1641 this->Write(object, newval);
1642 if (this->post_callback != nullptr) this->post_callback(newval);
1644 if (_save_config) SaveToConfig();
1647 /* Those 2 functions need to be here, else we have to make some stuff non-static
1648 * and besides, it is also better to keep stuff like this at the same place */
1649 void IConsoleSetSetting(const char *name, const char *value, bool force_newgame)
1651 const SettingDesc *sd = GetSettingFromName(name);
1652 if (sd == nullptr) {
1653 IConsolePrint(CC_ERROR, "'{}' is an unknown setting.", name);
1654 return;
1657 bool success = true;
1658 if (sd->IsStringSetting()) {
1659 success = SetSettingValue(sd->AsStringSetting(), value, force_newgame);
1660 } else if (sd->IsIntSetting()) {
1661 const IntSettingDesc *isd = sd->AsIntSetting();
1662 size_t val = isd->ParseValue(value);
1663 if (!_settings_error_list.empty()) {
1664 IConsolePrint(CC_ERROR, "'{}' is not a valid value for this setting.", value);
1665 _settings_error_list.clear();
1666 return;
1668 success = SetSettingValue(isd, (int32)val, force_newgame);
1671 if (!success) {
1672 if (_network_server) {
1673 IConsolePrint(CC_ERROR, "This command/variable is not available during network games.");
1674 } else {
1675 IConsolePrint(CC_ERROR, "This command/variable is only available to a network server.");
1680 void IConsoleSetSetting(const char *name, int value)
1682 const SettingDesc *sd = GetSettingFromName(name);
1683 assert(sd != nullptr);
1684 SetSettingValue(sd->AsIntSetting(), value);
1688 * Output value of a specific setting to the console
1689 * @param name Name of the setting to output its value
1690 * @param force_newgame force the newgame settings
1692 void IConsoleGetSetting(const char *name, bool force_newgame)
1694 const SettingDesc *sd = GetSettingFromName(name);
1695 if (sd == nullptr) {
1696 IConsolePrint(CC_ERROR, "'{}' is an unknown setting.", name);
1697 return;
1700 const void *object = (_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game;
1702 if (sd->IsStringSetting()) {
1703 IConsolePrint(CC_INFO, "Current value for '{}' is '{}'.", sd->GetName(), sd->AsStringSetting()->Read(object));
1704 } else if (sd->IsIntSetting()) {
1705 char value[20];
1706 sd->FormatValue(value, lastof(value), object);
1707 const IntSettingDesc *int_setting = sd->AsIntSetting();
1708 IConsolePrint(CC_INFO, "Current value for '{}' is '{}' (min: {}{}, max: {}).",
1709 sd->GetName(), value, (sd->flags & SF_GUI_0_IS_SPECIAL) ? "(0) " : "", int_setting->min, int_setting->max);
1713 static void IConsoleListSettingsTable(const SettingTable &table, const char *prefilter)
1715 for (auto &desc : table) {
1716 const SettingDesc *sd = GetSettingDesc(desc);
1717 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
1718 if (prefilter != nullptr && sd->GetName().find(prefilter) == std::string::npos) continue;
1719 char value[80];
1720 sd->FormatValue(value, lastof(value), &GetGameSettings());
1721 IConsolePrint(CC_DEFAULT, "{} = {}", sd->GetName(), value);
1726 * List all settings and their value to the console
1728 * @param prefilter If not \c nullptr, only list settings with names that begin with \a prefilter prefix
1730 void IConsoleListSettings(const char *prefilter)
1732 IConsolePrint(CC_HELP, "All settings with their current value:");
1734 for (auto &table : GenericSettingTables()) {
1735 IConsoleListSettingsTable(table, prefilter);
1737 for (auto &table : PrivateSettingTables()) {
1738 IConsoleListSettingsTable(table, prefilter);
1740 for (auto &table : SecretSettingTables()) {
1741 IConsoleListSettingsTable(table, prefilter);
1744 IConsolePrint(CC_HELP, "Use 'setting' command to change a value.");