13 # This file is part of OpenTTD.
14 # OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
15 # OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16 # See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
22 STR_UNDEFINED :(undefined string)
23 STR_JUST_NOTHING :Nothing
25 # Cargo related strings
27 STR_CARGO_PLURAL_NOTHING :
28 STR_CARGO_PLURAL_PASSENGERS :Passengers
29 STR_CARGO_PLURAL_COAL :Coal
30 STR_CARGO_PLURAL_MAIL :Mail
31 STR_CARGO_PLURAL_OIL :Oil
32 STR_CARGO_PLURAL_LIVESTOCK :Livestock
33 STR_CARGO_PLURAL_GOODS :Goods
34 STR_CARGO_PLURAL_GRAIN :Grain
35 STR_CARGO_PLURAL_WOOD :Wood
36 STR_CARGO_PLURAL_IRON_ORE :Iron Ore
37 STR_CARGO_PLURAL_STEEL :Steel
38 STR_CARGO_PLURAL_VALUABLES :Valuables
39 STR_CARGO_PLURAL_COPPER_ORE :Copper Ore
40 STR_CARGO_PLURAL_MAIZE :Maize
41 STR_CARGO_PLURAL_FRUIT :Fruit
42 STR_CARGO_PLURAL_DIAMONDS :Diamonds
43 STR_CARGO_PLURAL_FOOD :Food
44 STR_CARGO_PLURAL_PAPER :Paper
45 STR_CARGO_PLURAL_GOLD :Gold
46 STR_CARGO_PLURAL_WATER :Water
47 STR_CARGO_PLURAL_WHEAT :Wheat
48 STR_CARGO_PLURAL_RUBBER :Rubber
49 STR_CARGO_PLURAL_SUGAR :Sugar
50 STR_CARGO_PLURAL_TOYS :Toys
51 STR_CARGO_PLURAL_SWEETS :Sweets
52 STR_CARGO_PLURAL_COLA :Cola
53 STR_CARGO_PLURAL_CANDYFLOSS :Candyfloss
54 STR_CARGO_PLURAL_BUBBLES :Bubbles
55 STR_CARGO_PLURAL_TOFFEE :Toffee
56 STR_CARGO_PLURAL_BATTERIES :Batteries
57 STR_CARGO_PLURAL_PLASTIC :Plastic
58 STR_CARGO_PLURAL_FIZZY_DRINKS :Fizzy Drinks
61 STR_CARGO_SINGULAR_NOTHING :
62 STR_CARGO_SINGULAR_PASSENGER :Passenger
63 STR_CARGO_SINGULAR_COAL :Coal
64 STR_CARGO_SINGULAR_MAIL :Mail
65 STR_CARGO_SINGULAR_OIL :Oil
66 STR_CARGO_SINGULAR_LIVESTOCK :Livestock
67 STR_CARGO_SINGULAR_GOODS :Goods
68 STR_CARGO_SINGULAR_GRAIN :Grain
69 STR_CARGO_SINGULAR_WOOD :Wood
70 STR_CARGO_SINGULAR_IRON_ORE :Iron Ore
71 STR_CARGO_SINGULAR_STEEL :Steel
72 STR_CARGO_SINGULAR_VALUABLES :Valuables
73 STR_CARGO_SINGULAR_COPPER_ORE :Copper Ore
74 STR_CARGO_SINGULAR_MAIZE :Maize
75 STR_CARGO_SINGULAR_FRUIT :Fruit
76 STR_CARGO_SINGULAR_DIAMOND :Diamond
77 STR_CARGO_SINGULAR_FOOD :Food
78 STR_CARGO_SINGULAR_PAPER :Paper
79 STR_CARGO_SINGULAR_GOLD :Gold
80 STR_CARGO_SINGULAR_WATER :Water
81 STR_CARGO_SINGULAR_WHEAT :Wheat
82 STR_CARGO_SINGULAR_RUBBER :Rubber
83 STR_CARGO_SINGULAR_SUGAR :Sugar
84 STR_CARGO_SINGULAR_TOY :Toy
85 STR_CARGO_SINGULAR_SWEETS :Sweet
86 STR_CARGO_SINGULAR_COLA :Cola
87 STR_CARGO_SINGULAR_CANDYFLOSS :Candyfloss
88 STR_CARGO_SINGULAR_BUBBLE :Bubble
89 STR_CARGO_SINGULAR_TOFFEE :Toffee
90 STR_CARGO_SINGULAR_BATTERY :Battery
91 STR_CARGO_SINGULAR_PLASTIC :Plastic
92 STR_CARGO_SINGULAR_FIZZY_DRINK :Fizzy Drink
95 STR_QUANTITY_NOTHING :
96 STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}passenger{P "" s}
97 STR_QUANTITY_COAL :{WEIGHT_LONG} of coal
98 STR_QUANTITY_MAIL :{COMMA}{NBSP}bag{P "" s} of mail
99 STR_QUANTITY_OIL :{VOLUME_LONG} of oil
100 STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}item{P "" s} of livestock
101 STR_QUANTITY_GOODS :{COMMA}{NBSP}crate{P "" s} of goods
102 STR_QUANTITY_GRAIN :{WEIGHT_LONG} of grain
103 STR_QUANTITY_WOOD :{WEIGHT_LONG} of wood
104 STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} of iron ore
105 STR_QUANTITY_STEEL :{WEIGHT_LONG} of steel
106 STR_QUANTITY_VALUABLES :{COMMA}{NBSP}bag{P "" s} of valuables
107 STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} of copper ore
108 STR_QUANTITY_MAIZE :{WEIGHT_LONG} of maize
109 STR_QUANTITY_FRUIT :{WEIGHT_LONG} of fruit
110 STR_QUANTITY_DIAMONDS :{COMMA}{NBSP}bag{P "" s} of diamonds
111 STR_QUANTITY_FOOD :{WEIGHT_LONG} of food
112 STR_QUANTITY_PAPER :{WEIGHT_LONG} of paper
113 STR_QUANTITY_GOLD :{COMMA}{NBSP}bag{P "" s} of gold
114 STR_QUANTITY_WATER :{VOLUME_LONG} of water
115 STR_QUANTITY_WHEAT :{WEIGHT_LONG} of wheat
116 STR_QUANTITY_RUBBER :{VOLUME_LONG} of rubber
117 STR_QUANTITY_SUGAR :{WEIGHT_LONG} of sugar
118 STR_QUANTITY_TOYS :{COMMA}{NBSP}toy{P "" s}
119 STR_QUANTITY_SWEETS :{COMMA}{NBSP}bag{P "" s} of sweets
120 STR_QUANTITY_COLA :{VOLUME_LONG} of cola
121 STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} of candyfloss
122 STR_QUANTITY_BUBBLES :{COMMA} bubble{P "" s}
123 STR_QUANTITY_TOFFEE :{WEIGHT_LONG} of toffee
124 STR_QUANTITY_BATTERIES :{COMMA} batter{P y ies}
125 STR_QUANTITY_PLASTIC :{VOLUME_LONG} of plastic
126 STR_QUANTITY_FIZZY_DRINKS :{COMMA} fizzy drink{P "" s}
127 STR_QUANTITY_N_A :N/A
129 # Two letter abbreviation of cargo name
131 STR_ABBREV_PASSENGERS :{TINY_FONT}PS
132 STR_ABBREV_COAL :{TINY_FONT}CL
133 STR_ABBREV_MAIL :{TINY_FONT}ML
134 STR_ABBREV_OIL :{TINY_FONT}OL
135 STR_ABBREV_LIVESTOCK :{TINY_FONT}LV
136 STR_ABBREV_GOODS :{TINY_FONT}GD
137 STR_ABBREV_GRAIN :{TINY_FONT}GR
138 STR_ABBREV_WOOD :{TINY_FONT}WD
139 STR_ABBREV_IRON_ORE :{TINY_FONT}OR
140 STR_ABBREV_STEEL :{TINY_FONT}ST
141 STR_ABBREV_VALUABLES :{TINY_FONT}VL
142 STR_ABBREV_COPPER_ORE :{TINY_FONT}CO
143 STR_ABBREV_MAIZE :{TINY_FONT}MZ
144 STR_ABBREV_FRUIT :{TINY_FONT}FT
145 STR_ABBREV_DIAMONDS :{TINY_FONT}DM
146 STR_ABBREV_FOOD :{TINY_FONT}FD
147 STR_ABBREV_PAPER :{TINY_FONT}PR
148 STR_ABBREV_GOLD :{TINY_FONT}GD
149 STR_ABBREV_WATER :{TINY_FONT}WR
150 STR_ABBREV_WHEAT :{TINY_FONT}WH
151 STR_ABBREV_RUBBER :{TINY_FONT}RB
152 STR_ABBREV_SUGAR :{TINY_FONT}SG
153 STR_ABBREV_TOYS :{TINY_FONT}TY
154 STR_ABBREV_SWEETS :{TINY_FONT}SW
155 STR_ABBREV_COLA :{TINY_FONT}CL
156 STR_ABBREV_CANDYFLOSS :{TINY_FONT}CF
157 STR_ABBREV_BUBBLES :{TINY_FONT}BU
158 STR_ABBREV_TOFFEE :{TINY_FONT}TF
159 STR_ABBREV_BATTERIES :{TINY_FONT}BA
160 STR_ABBREV_PLASTIC :{TINY_FONT}PL
161 STR_ABBREV_FIZZY_DRINKS :{TINY_FONT}FZ
162 STR_ABBREV_NONE :{TINY_FONT}NO
163 STR_ABBREV_ALL :{TINY_FONT}ALL
165 # 'Mode' of transport for cargoes
166 STR_PASSENGERS :{COMMA}{NBSP}passenger{P "" s}
167 STR_BAGS :{COMMA}{NBSP}bag{P "" s}
168 STR_TONS :{COMMA}{NBSP}tonne{P "" s}
169 STR_LITERS :{COMMA}{NBSP}litre{P "" s}
170 STR_ITEMS :{COMMA}{NBSP}item{P "" s}
171 STR_CRATES :{COMMA}{NBSP}crate{P "" s}
173 STR_COLOUR_DEFAULT :Default
175 STR_COLOUR_DARK_BLUE :Dark Blue
176 STR_COLOUR_PALE_GREEN :Pale Green
177 STR_COLOUR_PINK :Pink
178 STR_COLOUR_YELLOW :Yellow
180 STR_COLOUR_LIGHT_BLUE :Light Blue
181 STR_COLOUR_GREEN :Green
182 STR_COLOUR_DARK_GREEN :Dark Green
183 STR_COLOUR_BLUE :Blue
184 STR_COLOUR_CREAM :Cream
185 STR_COLOUR_MAUVE :Mauve
186 STR_COLOUR_PURPLE :Purple
187 STR_COLOUR_ORANGE :Orange
188 STR_COLOUR_BROWN :Brown
189 STR_COLOUR_GREY :Grey
190 STR_COLOUR_WHITE :White
191 STR_COLOUR_RANDOM :Random
193 # Units used in OpenTTD
194 STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph
195 STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/h
196 STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s
197 STR_UNITS_VELOCITY_GAMEUNITS :{DECIMAL}{NBSP}tiles/day
199 STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
200 STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hp
201 STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
203 STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
204 STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
205 STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
206 STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
207 STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
208 STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
209 STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}kW/t
210 STR_UNITS_POWER_SI_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}kW/t
211 STR_UNITS_POWER_SI_TO_WEIGHT_SI :{DECIMAL}{NBSP}W/kg
213 STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
214 STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
215 STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
217 STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA}{NBSP}ton{P "" s}
218 STR_UNITS_WEIGHT_LONG_METRIC :{COMMA}{NBSP}tonne{P "" s}
219 STR_UNITS_WEIGHT_LONG_SI :{COMMA}{NBSP}kg
221 STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}{NBSP}gal
222 STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}{NBSP}l
223 STR_UNITS_VOLUME_SHORT_SI :{COMMA}{NBSP}m³
225 STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA}{NBSP}gallon{P "" s}
226 STR_UNITS_VOLUME_LONG_METRIC :{COMMA}{NBSP}litre{P "" s}
227 STR_UNITS_VOLUME_LONG_SI :{COMMA}{NBSP}m³
229 STR_UNITS_FORCE_IMPERIAL :{COMMA}{NBSP}lbf
230 STR_UNITS_FORCE_METRIC :{COMMA}{NBSP}kgf
231 STR_UNITS_FORCE_SI :{COMMA}{NBSP}kN
233 STR_UNITS_HEIGHT_IMPERIAL :{COMMA}{NBSP}ft
234 STR_UNITS_HEIGHT_METRIC :{COMMA}{NBSP}m
235 STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m
237 # Common window strings
238 STR_LIST_FILTER_TITLE :{BLACK}Filter:
239 STR_LIST_FILTER_OSKTITLE :{BLACK}Enter one or more keywords to filter the list for
240 STR_LIST_FILTER_TOOLTIP :{BLACK}Enter one or more keywords to filter the list for
242 STR_TOOLTIP_GROUP_ORDER :{BLACK}Select grouping order
243 STR_TOOLTIP_SORT_ORDER :{BLACK}Select sorting order (descending/ascending)
244 STR_TOOLTIP_SORT_CRITERIA :{BLACK}Select sorting criteria
245 STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Select filtering criteria
246 STR_BUTTON_SORT_BY :{BLACK}Sort by
247 STR_BUTTON_CATCHMENT :{BLACK}Coverage
248 STR_TOOLTIP_CATCHMENT :{BLACK}Toggle coverage area display
250 STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Close window
251 STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window
252 STR_TOOLTIP_SHADE :{BLACK}Shade window - only show the title bar
253 STR_TOOLTIP_DEBUG :{BLACK}Show NewGRF debug information
254 STR_TOOLTIP_DEFSIZE :{BLACK}Resize window to default size. Ctrl+Click to store current size as default
255 STR_TOOLTIP_STICKY :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key. Ctrl+Click to also save state as default
256 STR_TOOLTIP_RESIZE :{BLACK}Click and drag to resize this window
257 STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size
258 STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list up/down
259 STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list left/right
260 STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolish buildings etc. on a square of land. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
262 # Show engines button
263 ###length VEHICLE_TYPES
264 STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Show hidden
265 STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Show hidden
266 STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Show hidden
267 STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Show hidden
269 ###length VEHICLE_TYPES
270 STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}By enabling this button, the hidden train vehicles are also displayed
271 STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}By enabling this button, the hidden road vehicles are also displayed
272 STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}By enabling this button, the hidden ships are also displayed
273 STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}By enabling this button, the hidden aircraft are also displayed
276 STR_BUTTON_DEFAULT :{BLACK}Default
277 STR_BUTTON_CANCEL :{BLACK}Cancel
278 STR_BUTTON_OK :{BLACK}OK
279 STR_WARNING_PASSWORD_SECURITY :{YELLOW}Warning: Server administrators may be able to read any text entered here.
281 # On screen keyboard window
282 STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ .
283 STR_OSK_KEYBOARD_LAYOUT_CAPS :~!@#$%^&*()_+|QWERTYUIOP{{}}ASDFGHJKL:" ZXCVBNM<>? .
285 # Measurement tooltip
286 STR_MEASURE_LENGTH :{BLACK}Length: {NUM}
287 STR_MEASURE_AREA :{BLACK}Area: {NUM} x {NUM}
288 STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Length: {NUM}{}Height difference: {HEIGHT}
289 STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Area: {NUM} x {NUM}{}Height difference: {HEIGHT}
292 # These are used in buttons
293 STR_SORT_BY_CAPTION_NAME :{BLACK}Name
294 STR_SORT_BY_CAPTION_DATE :{BLACK}Date
295 # These are used in dropdowns
296 STR_SORT_BY_NAME :Name
297 STR_SORT_BY_PRODUCTION :Production
298 STR_SORT_BY_TYPE :Type
299 STR_SORT_BY_TRANSPORTED :Transported
300 STR_SORT_BY_NUMBER :Number
301 STR_SORT_BY_PROFIT_LAST_YEAR :Profit last year
302 STR_SORT_BY_PROFIT_THIS_YEAR :Profit this year
304 STR_SORT_BY_RELIABILITY :Reliability
305 STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Total capacity per cargo type
306 STR_SORT_BY_MAX_SPEED :Maximum speed
307 STR_SORT_BY_MODEL :Model
308 STR_SORT_BY_VALUE :Value
309 STR_SORT_BY_LENGTH :Length
310 STR_SORT_BY_LIFE_TIME :Remaining lifetime
311 STR_SORT_BY_TIMETABLE_DELAY :Timetable delay
312 STR_SORT_BY_FACILITY :Station type
313 STR_SORT_BY_WAITING_TOTAL :Total waiting cargo
314 STR_SORT_BY_WAITING_AVAILABLE :Available waiting cargo
315 STR_SORT_BY_RATING_MAX :Highest cargo rating
316 STR_SORT_BY_RATING_MIN :Lowest cargo rating
317 STR_SORT_BY_ENGINE_ID :EngineID (classic sort)
318 STR_SORT_BY_COST :Cost
319 STR_SORT_BY_POWER :Power
320 STR_SORT_BY_TRACTIVE_EFFORT :Tractive effort
321 STR_SORT_BY_INTRO_DATE :Introduction date
322 STR_SORT_BY_RUNNING_COST :Running cost
323 STR_SORT_BY_POWER_VS_RUNNING_COST :Power/Running cost
324 STR_SORT_BY_CARGO_CAPACITY :Cargo capacity
325 STR_SORT_BY_RANGE :Range
326 STR_SORT_BY_POPULATION :Population
327 STR_SORT_BY_RATING :Rating
328 STR_SORT_BY_NUM_VEHICLES :Number of vehicles
329 STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Total profit last year
330 STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Total profit this year
331 STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Average profit last year
332 STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Average profit this year
334 # Group by options for vehicle list
335 STR_GROUP_BY_NONE :None
336 STR_GROUP_BY_SHARED_ORDERS :Shared orders
338 # Order button in shared orders vehicle list
339 STR_GOTO_ORDER_VIEW :{BLACK}Orders
340 STR_GOTO_ORDER_VIEW_TOOLTIP :{BLACK}Open the order view
342 # Tooltips for the main toolbar
344 STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pause game
345 STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Fast forward the game
346 STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Options
347 STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Save game, abandon game, exit
348 STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Display map, extra viewport or list of signs
349 STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Display town directory
350 STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Display subsidies
351 STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Display list of company's stations
352 STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Display company finances information
353 STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Display general company information
354 STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Display story book
355 STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Display goal list
356 STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Display graphs
357 STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Display company league table
358 STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fund construction of new industry or list all industries
359 STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Display list of company's trains. Ctrl+Click toggles opening the group/vehicle list
360 STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Display list of company's road vehicles. Ctrl+Click toggles opening the group/vehicle list
361 STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Display list of company's ships. Ctrl+Click toggles opening the group/vehicle list
362 STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Display list of company's aircraft. Ctrl+Click toggles opening the group/vehicle list
363 STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Zoom the view in
364 STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Zoom the view out
365 STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Build railway track
366 STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Build roads
367 STR_TOOLBAR_TOOLTIP_BUILD_TRAMWAYS :{BLACK}Build tramways
368 STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Build ship docks
369 STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Build airports
370 STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Open the landscaping toolbar to raise/lower land, plant trees, etc.
371 STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Show sound/music window
372 STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Show last message/news report, show message options
373 STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Land area information, console, script debug, screenshots, about OpenTTD
374 STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Switch toolbars
376 # Extra tooltips for the scenario editor toolbar
377 STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Save scenario, load scenario, abandon scenario editor, exit
378 STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD
379 STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenario Editor
380 STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Move the starting date backward 1 year
381 STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Move the starting date forward 1 year
382 STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Click to enter the starting year
383 STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Display map, town directory
384 STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Landscape generation
385 STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Town generation
386 STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industry generation
387 STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Road construction
388 STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Tramway construction
389 STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees. Shift toggles building/showing cost estimate
390 STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Place sign
391 STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Place object. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
393 # Scenario editor file menu
395 STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Save scenario
396 STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Load scenario
397 STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Save heightmap
398 STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Load heightmap
399 STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Abandon scenario editor
400 STR_SCENEDIT_FILE_MENU_SEPARATOR :
401 STR_SCENEDIT_FILE_MENU_QUIT :Exit
405 STR_SETTINGS_MENU_GAME_OPTIONS :Game options
406 STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Settings
407 STR_SETTINGS_MENU_AI_SETTINGS :AI settings
408 STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :Game script settings
409 STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF settings
410 STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparency options
411 STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Town names displayed
412 STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Station names displayed
413 STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Waypoint names displayed
414 STR_SETTINGS_MENU_SIGNS_DISPLAYED :Signs displayed
415 STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Competitor signs and names displayed
416 STR_SETTINGS_MENU_FULL_ANIMATION :Full animation
417 STR_SETTINGS_MENU_FULL_DETAIL :Full detail
418 STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :Transparent buildings
419 STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Transparent signs
423 STR_FILE_MENU_SAVE_GAME :Save game
424 STR_FILE_MENU_LOAD_GAME :Load game
425 STR_FILE_MENU_QUIT_GAME :Abandon game
426 STR_FILE_MENU_SEPARATOR :
427 STR_FILE_MENU_EXIT :Exit
431 STR_MAP_MENU_MAP_OF_WORLD :Map of world
432 STR_MAP_MENU_EXTRA_VIEWPORT :Extra viewport
433 STR_MAP_MENU_LINGRAPH_LEGEND :Cargo Flow Legend
434 STR_MAP_MENU_SIGN_LIST :Sign list
438 STR_TOWN_MENU_TOWN_DIRECTORY :Town directory
439 STR_TOWN_MENU_FOUND_TOWN :Found town
443 STR_SUBSIDIES_MENU_SUBSIDIES :Subsidies
447 STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Operating profit graph
448 STR_GRAPH_MENU_INCOME_GRAPH :Income graph
449 STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Delivered cargo graph
450 STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH :Performance history graph
451 STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Company value graph
452 STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Cargo payment rates
454 # Company league menu
456 STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :Company league table
457 STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Detailed performance rating
458 STR_GRAPH_MENU_HIGHSCORE :Highscore table
462 STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :Industry directory
463 STR_INDUSTRY_MENU_INDUSTRY_CHAIN :Industry chains
464 STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Fund new industry
466 # URailway construction menu
468 STR_RAIL_MENU_RAILROAD_CONSTRUCTION :Railway construction
469 STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Electrified railway construction
470 STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Monorail construction
471 STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Maglev construction
473 # Road construction menu
475 STR_ROAD_MENU_ROAD_CONSTRUCTION :Road construction
476 STR_ROAD_MENU_TRAM_CONSTRUCTION :Tramway construction
478 # Waterways construction menu
480 STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION :Waterways construction
482 # Aairport construction menu
484 STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION :Airport construction
488 STR_LANDSCAPING_MENU_LANDSCAPING :Landscaping
489 STR_LANDSCAPING_MENU_PLANT_TREES :Plant trees
490 STR_LANDSCAPING_MENU_PLACE_SIGN :Place sign
494 STR_TOOLBAR_SOUND_MUSIC :Sound/music
498 STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Last message/news report
499 STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Message history
500 STR_NEWS_MENU_DELETE_ALL_MESSAGES :Delete all messages
504 STR_ABOUT_MENU_LAND_BLOCK_INFO :Land area information
505 STR_ABOUT_MENU_SEPARATOR :
506 STR_ABOUT_MENU_TOGGLE_CONSOLE :Toggle console
507 STR_ABOUT_MENU_AI_DEBUG :AI/Game script debug
508 STR_ABOUT_MENU_SCREENSHOT :Screenshot
509 STR_ABOUT_MENU_SHOW_FRAMERATE :Show frame rate
510 STR_ABOUT_MENU_ABOUT_OPENTTD :About 'OpenTTD'
511 STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite aligner
512 STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Toggle bounding boxes
513 STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Toggle colouring of dirty blocks
515 # Place in highscore window
517 STR_ORDINAL_NUMBER_1ST :1st
518 STR_ORDINAL_NUMBER_2ND :2nd
519 STR_ORDINAL_NUMBER_3RD :3rd
520 STR_ORDINAL_NUMBER_4TH :4th
521 STR_ORDINAL_NUMBER_5TH :5th
522 STR_ORDINAL_NUMBER_6TH :6th
523 STR_ORDINAL_NUMBER_7TH :7th
524 STR_ORDINAL_NUMBER_8TH :8th
525 STR_ORDINAL_NUMBER_9TH :9th
526 STR_ORDINAL_NUMBER_10TH :10th
527 STR_ORDINAL_NUMBER_11TH :11th
528 STR_ORDINAL_NUMBER_12TH :12th
529 STR_ORDINAL_NUMBER_13TH :13th
530 STR_ORDINAL_NUMBER_14TH :14th
531 STR_ORDINAL_NUMBER_15TH :15th
534 STR_DAY_NUMBER_1ST :1st
535 STR_DAY_NUMBER_2ND :2nd
536 STR_DAY_NUMBER_3RD :3rd
537 STR_DAY_NUMBER_4TH :4th
538 STR_DAY_NUMBER_5TH :5th
539 STR_DAY_NUMBER_6TH :6th
540 STR_DAY_NUMBER_7TH :7th
541 STR_DAY_NUMBER_8TH :8th
542 STR_DAY_NUMBER_9TH :9th
543 STR_DAY_NUMBER_10TH :10th
544 STR_DAY_NUMBER_11TH :11th
545 STR_DAY_NUMBER_12TH :12th
546 STR_DAY_NUMBER_13TH :13th
547 STR_DAY_NUMBER_14TH :14th
548 STR_DAY_NUMBER_15TH :15th
549 STR_DAY_NUMBER_16TH :16th
550 STR_DAY_NUMBER_17TH :17th
551 STR_DAY_NUMBER_18TH :18th
552 STR_DAY_NUMBER_19TH :19th
553 STR_DAY_NUMBER_20TH :20th
554 STR_DAY_NUMBER_21ST :21st
555 STR_DAY_NUMBER_22ND :22nd
556 STR_DAY_NUMBER_23RD :23rd
557 STR_DAY_NUMBER_24TH :24th
558 STR_DAY_NUMBER_25TH :25th
559 STR_DAY_NUMBER_26TH :26th
560 STR_DAY_NUMBER_27TH :27th
561 STR_DAY_NUMBER_28TH :28th
562 STR_DAY_NUMBER_29TH :29th
563 STR_DAY_NUMBER_30TH :30th
564 STR_DAY_NUMBER_31ST :31st
567 STR_MONTH_ABBREV_JAN :Jan
568 STR_MONTH_ABBREV_FEB :Feb
569 STR_MONTH_ABBREV_MAR :Mar
570 STR_MONTH_ABBREV_APR :Apr
571 STR_MONTH_ABBREV_MAY :May
572 STR_MONTH_ABBREV_JUN :Jun
573 STR_MONTH_ABBREV_JUL :Jul
574 STR_MONTH_ABBREV_AUG :Aug
575 STR_MONTH_ABBREV_SEP :Sep
576 STR_MONTH_ABBREV_OCT :Oct
577 STR_MONTH_ABBREV_NOV :Nov
578 STR_MONTH_ABBREV_DEC :Dec
581 STR_MONTH_JAN :January
582 STR_MONTH_FEB :February
588 STR_MONTH_AUG :August
589 STR_MONTH_SEP :September
590 STR_MONTH_OCT :October
591 STR_MONTH_NOV :November
592 STR_MONTH_DEC :December
595 STR_GRAPH_KEY_BUTTON :{BLACK}Key
596 STR_GRAPH_KEY_TOOLTIP :{BLACK}Show key to graphs
597 STR_GRAPH_X_LABEL_MONTH :{TINY_FONT}{STRING}
598 STR_GRAPH_X_LABEL_MONTH_YEAR :{TINY_FONT}{STRING}{}{NUM}
599 STR_GRAPH_Y_LABEL :{TINY_FONT}{STRING2}
600 STR_GRAPH_Y_LABEL_NUMBER :{TINY_FONT}{COMMA}
602 STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Operating Profit Graph
603 STR_GRAPH_INCOME_CAPTION :{WHITE}Income Graph
604 STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Units of cargo delivered
605 STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Company performance ratings (maximum rating=1000)
606 STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Company values
608 STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Cargo Payment Rates
609 STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Days in transit
610 STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Payment for delivering 10 units (or 10,000 litres) of cargo a distance of 20 squares
611 STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}Enable all
612 STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}Disable all
613 STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Display all cargoes on the cargo payment rates graph
614 STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Display no cargoes on the cargo payment rates graph
615 STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Toggle graph for cargo type on/off
616 STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING}
618 STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Show detailed performance ratings
621 STR_GRAPH_KEY_CAPTION :{WHITE}Key to company graphs
622 STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Click here to toggle company's entry on graph on/off
624 # Company league window
625 STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Company League Table
626 STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} '{STRING}'
627 STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Engineer
628 STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Traffic Manager
629 STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Transport Coordinator
630 STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Route Supervisor
631 STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Director
632 STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Chief Executive
633 STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Chairperson
634 STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :President
635 STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Tycoon
637 # Performance detail window
638 STR_PERFORMANCE_DETAIL :{WHITE}Detailed performance rating
639 STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detail
640 STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRENCY_SHORT}/{CURRENCY_SHORT})
641 STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA})
642 STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}%
643 STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}View details about this company
646 STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vehicles:
647 STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Stations:
648 STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Min. profit:
649 STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Min. income:
650 STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Max. income:
651 STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Delivered:
652 STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Cargo:
653 STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Money:
654 STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Loan:
655 STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total:
658 STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Number of vehicles that turned a profit last year. This includes road vehicles, trains, ships and aircraft
659 STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Number of recently-serviced stations. Train stations, bus stops, airports and so on are counted separately even if they belong to the same station
660 STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}The profit of the vehicle with the lowest income (only vehicles older than two years are considered)
661 STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Amount of cash made in the quarter with the lowest profit of the last 12 quarters
662 STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Amount of cash made in the quarter with the highest profit of the last 12 quarters
663 STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Units of cargo delivered in the last four quarters
664 STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}Number of types of cargo delivered in the last quarter
665 STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Amount of money this company has in the bank
666 STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP :{BLACK}The amount of money this company has taken on loan
667 STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP :{BLACK}Total points out of possible points
670 STR_MUSIC_JAZZ_JUKEBOX_CAPTION :{WHITE}Jazz Jukebox
671 STR_MUSIC_PLAYLIST_ALL :{TINY_FONT}{BLACK}All
672 STR_MUSIC_PLAYLIST_OLD_STYLE :{TINY_FONT}{BLACK}Old Style
673 STR_MUSIC_PLAYLIST_NEW_STYLE :{TINY_FONT}{BLACK}New Style
674 STR_MUSIC_PLAYLIST_EZY_STREET :{TINY_FONT}{BLACK}Ezy Street
675 STR_MUSIC_PLAYLIST_CUSTOM_1 :{TINY_FONT}{BLACK}Custom 1
676 STR_MUSIC_PLAYLIST_CUSTOM_2 :{TINY_FONT}{BLACK}Custom 2
677 STR_MUSIC_MUSIC_VOLUME :{TINY_FONT}{BLACK}Music Volume
678 STR_MUSIC_EFFECTS_VOLUME :{TINY_FONT}{BLACK}Effects Volume
679 STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}--
680 STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM}
681 STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------
682 STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}No music available
683 STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{RAW_STRING}"
684 STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Track
685 STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Title
686 STR_MUSIC_SHUFFLE :{TINY_FONT}{BLACK}Shuffle
687 STR_MUSIC_PROGRAM :{TINY_FONT}{BLACK}Programme
688 STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK :{BLACK}Skip to previous track in selection
689 STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Skip to next track in selection
690 STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC :{BLACK}Stop playing music
691 STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC :{BLACK}Start playing music
692 STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Drag sliders to set music and sound effect volumes
693 STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Select 'all tracks' programme
694 STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Select 'old style music' programme
695 STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Select 'new style music' programme
696 STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Select 'Ezy Street style music' programme
697 STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Select 'Custom 1' (user-defined) programme
698 STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Select 'Custom 2' (user-defined) programme
699 STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Toggle programme shuffle on/off
700 STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Show music track selection window
703 STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Music Programme - '{RAW_STRING}'
704 STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{RAW_STRING}"
705 STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Track Index
706 STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Programme - '{STRING}'
707 STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Clear
708 STR_PLAYLIST_CHANGE_SET :{BLACK}Change set
709 STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Clear current programme (Custom1 or Custom2 only)
710 STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}Change music selection to another installed set
711 STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Click on music track to add to current programme (Custom1 or Custom2 only)
712 STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Click on music track to remove it from current programme (Custom1 or Custom2 only)
715 STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Top companies who reached {NUM}
716 STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Company League Table in {NUM}
717 STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}.
718 STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Businessperson
719 STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Entrepreneur
720 STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :Industrialist
721 STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST :Capitalist
722 STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE :Magnate
723 STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL :Mogul
724 STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY :Tycoon of the Century
725 STR_HIGHSCORE_NAME :{PRESIDENT_NAME}, {COMPANY}
726 STR_HIGHSCORE_STATS :{BIG_FONT}'{STRING}' ({COMMA})
727 STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{BLACK}{COMPANY} achieves '{STRING}' status!
728 STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{WHITE}{PRESIDENT_NAME} of {COMPANY} achieves '{STRING}' status!
731 STR_SMALLMAP_CAPTION :{WHITE}Map - {STRING}
734 STR_SMALLMAP_TYPE_CONTOURS :Contours
735 STR_SMALLMAP_TYPE_VEHICLES :Vehicles
736 STR_SMALLMAP_TYPE_INDUSTRIES :Industries
737 STR_SMALLMAP_TYPE_ROUTEMAP :Cargo Flow
738 STR_SMALLMAP_TYPE_ROUTES :Routes
739 STR_SMALLMAP_TYPE_VEGETATION :Vegetation
740 STR_SMALLMAP_TYPE_OWNERS :Owners
742 STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Show land contours on map
743 STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Show vehicles on map
744 STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Show industries on map
745 STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Show cargo flow on map
746 STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Show transport routes on map
747 STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Show vegetation on map
748 STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Show land owners on map
749 STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Click on an industry type to toggle displaying it. Ctrl+Click disables all types except the selected one. Ctrl+Click on it again to enable all industry types
750 STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Click on a company to toggle displaying its property. Ctrl+Click disables all companies except the selected one. Ctrl+Click on it again to enable all companies
751 STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Click on a cargo to toggle displaying its property. Ctrl+Click disables all cargoes except the selected one. Ctrl+Click on it again to enable all cargoes
753 STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Roads
754 STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}Railways
755 STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS :{TINY_FONT}{BLACK}Stations/Airports/Docks
756 STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES :{TINY_FONT}{BLACK}Buildings/Industries
757 STR_SMALLMAP_LEGENDA_VEHICLES :{TINY_FONT}{BLACK}Vehicles
758 STR_SMALLMAP_LEGENDA_TRAINS :{TINY_FONT}{BLACK}Trains
759 STR_SMALLMAP_LEGENDA_ROAD_VEHICLES :{TINY_FONT}{BLACK}Road Vehicles
760 STR_SMALLMAP_LEGENDA_SHIPS :{TINY_FONT}{BLACK}Ships
761 STR_SMALLMAP_LEGENDA_AIRCRAFT :{TINY_FONT}{BLACK}Aircraft
762 STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES :{TINY_FONT}{BLACK}Transport Routes
763 STR_SMALLMAP_LEGENDA_FOREST :{TINY_FONT}{BLACK}Forest
764 STR_SMALLMAP_LEGENDA_RAILROAD_STATION :{TINY_FONT}{BLACK}Railway Station
765 STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY :{TINY_FONT}{BLACK}Lorry Loading Bay
766 STR_SMALLMAP_LEGENDA_BUS_STATION :{TINY_FONT}{BLACK}Bus Station
767 STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT :{TINY_FONT}{BLACK}Airport/Heliport
768 STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLACK}Dock
769 STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Rough Land
770 STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Grass Land
771 STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Bare Land
772 STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT}{BLACK}Rainforest
773 STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Fields
774 STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Trees
775 STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Rocks
776 STR_SMALLMAP_LEGENDA_WATER :{TINY_FONT}{BLACK}Water
777 STR_SMALLMAP_LEGENDA_NO_OWNER :{TINY_FONT}{BLACK}No Owner
778 STR_SMALLMAP_LEGENDA_TOWNS :{TINY_FONT}{BLACK}Towns
779 STR_SMALLMAP_LEGENDA_INDUSTRIES :{TINY_FONT}{BLACK}Industries
780 STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Desert
781 STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLACK}Snow
783 STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Toggle town names on/off on map
784 STR_SMALLMAP_CENTER :{BLACK}Centre the smallmap on the current position
785 STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STRING} ({NUM})
786 STR_SMALLMAP_LINKSTATS :{TINY_FONT}{STRING}
787 STR_SMALLMAP_COMPANY :{TINY_FONT}{COMPANY}
788 STR_SMALLMAP_TOWN :{TINY_FONT}{WHITE}{TOWN}
789 STR_SMALLMAP_DISABLE_ALL :{BLACK}Disable all
790 STR_SMALLMAP_ENABLE_ALL :{BLACK}Enable all
791 STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Show height
792 STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}Display no industries on the map
793 STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Display all industries on the map
794 STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Toggle display of heightmap
795 STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Display no company property on the map
796 STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Display all company property on the map
797 STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}Display no cargoes on the map
798 STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Display all cargoes on the map
800 # Status bar messages
801 STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Show last message or news report
802 STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
803 STR_STATUSBAR_PAUSED :{YELLOW}* * PAUSED * *
804 STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * PAUSED (waiting for link graph update) * *
805 STR_STATUSBAR_AUTOSAVE :{RED}AUTOSAVE
806 STR_STATUSBAR_SAVING_GAME :{RED}* * SAVING GAME * *
808 STR_STATUSBAR_SPECTATOR :{WHITE}(spectator)
810 # News message history
811 STR_MESSAGE_HISTORY :{WHITE}Message History
812 STR_MESSAGE_HISTORY_TOOLTIP :{BLACK}A list of the recent news messages
813 STR_MESSAGE_NEWS_FORMAT :{STRING} - {STRING5}
815 STR_NEWS_MESSAGE_CAPTION :{WHITE}Message
816 STR_NEWS_CUSTOM_ITEM :{BIG_FONT}{BLACK}{RAW_STRING}
818 STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First train arrives at {STATION}!
819 STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First bus arrives at {STATION}!
820 STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First truck arrives at {STATION}!
821 STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First passenger tram arrives at {STATION}!
822 STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First freight tram arrives at {STATION}!
823 STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First ship arrives at {STATION}!
824 STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First aircraft arrives at {STATION}!
826 STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}Train Crash!{}{COMMA} die in fireball after collision
827 STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Road Vehicle Crash!{}Driver dies in fireball after collision with train
828 STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Road Vehicle Crash!{}{COMMA} die in fireball after collision with train
829 STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}Plane Crash!{}{COMMA} die in fireball at {STATION}
830 STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Plane Crash!{}Aircraft ran out of fuel, {COMMA} die in fireball
832 STR_NEWS_DISASTER_ZEPPELIN :{BIG_FONT}{BLACK}Zeppelin disaster at {STATION}!
833 STR_NEWS_DISASTER_SMALL_UFO :{BIG_FONT}{BLACK}Road vehicle destroyed in 'UFO' collision!
834 STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIG_FONT}{BLACK}Oil refinery explosion near {TOWN}!
835 STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BIG_FONT}{BLACK}Factory destroyed in suspicious circumstances near {TOWN}!
836 STR_NEWS_DISASTER_BIG_UFO :{BIG_FONT}{BLACK}'UFO' lands near {TOWN}!
837 STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}Coal mine subsidence leaves trail of destruction near {TOWN}!
838 STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Floods!{}At least {COMMA} missing, presumed dead after significant flooding!
840 STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Transport company in trouble!
841 STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}{RAW_STRING} will be sold off or declared bankrupt unless performance increases soon!
842 STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}Transport company merger!
843 STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}{RAW_STRING} has been sold to {RAW_STRING} for {CURRENCY_LONG}!
844 STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}Bankrupt!
845 STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{RAW_STRING} has been closed down by creditors and all assets sold off!
846 STR_NEWS_COMPANY_LAUNCH_TITLE :{BIG_FONT}{BLACK}New transport company launched!
847 STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLACK}{RAW_STRING} starts construction near {TOWN}!
848 STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{RAW_STRING} has been taken over by {RAW_STRING}!
849 STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Manager)
851 STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{RAW_STRING} sponsored construction of new town {TOWN}!
852 STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}A new town called {TOWN} has been constructed!
854 STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}New {STRING} under construction near {TOWN}!
855 STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}New {STRING} being planted near {TOWN}!
857 STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIG_FONT}{BLACK}{STRING2} announces imminent closure!
858 STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIG_FONT}{BLACK}Supply problems cause {STRING2} to announce imminent closure!
859 STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIG_FONT}{BLACK}Lack of nearby trees causes {STRING2} to announce imminent closure!
861 STR_NEWS_EURO_INTRODUCTION :{BIG_FONT}{BLACK}European Monetary Union!{}{}The Euro is introduced as the sole currency for everyday transactions in your country!
862 STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLACK}World Recession!{}{}Financial experts fear worst as economy slumps!
863 STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}Recession Over!{}{}Upturn in trade gives confidence to industries as economy strengthens!
865 STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} increases production!
866 STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}New coal seam found at {INDUSTRY}!{}Production is expected to double!
867 STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}New oil reserves found at {INDUSTRY}!{}Production is expected to double!
868 STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}Improved farming methods at {INDUSTRY} are expected to double production!
869 STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING} production at {INDUSTRY} increases {COMMA}%!
870 STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} production down by 50%
871 STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Insect infestation causes havoc at {INDUSTRY}!{}Production down by 50%
872 STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING} production at {INDUSTRY} decreases {COMMA}%!
874 ###length VEHICLE_TYPES
875 STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
876 STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
877 STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
878 STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} is waiting in the aircraft hangar
879 ###next-name-looks-similar
881 # Order review system / warnings
882 STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} has too few orders in the schedule
883 STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} has a void order
884 STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} has duplicate orders
885 STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} has an invalid station in its orders
886 STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} has in its orders an airport whose runway is too short
888 STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} is getting old
889 STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} is getting very old
890 STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} is getting very old and urgently needs replacing
891 STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} can't find a path to continue
892 STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} is lost
893 STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE}'s profit last year was {CURRENCY_LONG}
894 STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE} can't get to the next destination because it is out of range
896 STR_NEWS_ORDER_REFIT_FAILED :{WHITE}{VEHICLE} stopped because an ordered refit failed
897 STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}Autorenew failed on {VEHICLE}{}{STRING}
899 STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}New {STRING} now available!
900 STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE}
901 STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}New {STRING} now available! - {ENGINE}
903 STR_NEWS_SHOW_VEHICLE_GROUP_TOOLTIP :{BLACK}Open the group window focused on the vehicle's group
905 STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} no longer accepts {STRING}
906 STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} no longer accepts {STRING} or {STRING}
907 STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} now accepts {STRING}
908 STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} now accepts {STRING} and {STRING}
910 STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Offer of subsidy expired:{}{}{STRING} from {STRING2} to {STRING2} will now not attract a subsidy
911 STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subsidy withdrawn:{}{}{STRING} service from {STRING2} to {STRING2} is no longer subsidised
912 STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Service subsidy offered:{}{}First {STRING} from {STRING2} to {STRING2} will attract a {NUM} year subsidy from the local authority!
914 STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} from {STRING2} to {STRING2} will pay 50% extra for the next {NUM} year{P "" s}!
915 STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} from {STRING2} to {STRING2} will pay double rates for the next {NUM} year{P "" s}!
916 STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} from {STRING2} to {STRING2} will pay triple rates for the next {NUM} year{P "" s}!
917 STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} from {STRING2} to {STRING2} will pay quadruple rates for the next {NUM} year{P "" s}!
919 STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Traffic chaos in {TOWN}!{}{}Road rebuilding programme funded by {RAW_STRING} brings 6 months of misery to motorists!
920 STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Transport monopoly!
921 STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLACK}Local authority of {TOWN} signs contract with {RAW_STRING} for one year of exclusive transport rights!
924 STR_EXTRA_VIEWPORT_TITLE :{WHITE}Viewport {COMMA}
925 STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Change viewport
926 STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copy the location of the main view to this viewport
927 STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Change main view
928 STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Copy the location of this viewport to the main view
930 # Game options window
931 STR_GAME_OPTIONS_CAPTION :{WHITE}Game Options
932 STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Currency units
933 STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Currency units selection
936 STR_GAME_OPTIONS_CURRENCY_GBP :British Pound (GBP)
937 STR_GAME_OPTIONS_CURRENCY_USD :American Dollar (USD)
938 STR_GAME_OPTIONS_CURRENCY_EUR :Euro (EUR)
939 STR_GAME_OPTIONS_CURRENCY_JPY :Japanese Yen (JPY)
940 STR_GAME_OPTIONS_CURRENCY_ATS :Austrian Shilling (ATS)
941 STR_GAME_OPTIONS_CURRENCY_BEF :Belgian Franc (BEF)
942 STR_GAME_OPTIONS_CURRENCY_CHF :Swiss Franc (CHF)
943 STR_GAME_OPTIONS_CURRENCY_CZK :Czech Koruna (CZK)
944 STR_GAME_OPTIONS_CURRENCY_DEM :Deutschmark (DEM)
945 STR_GAME_OPTIONS_CURRENCY_DKK :Danish Krone (DKK)
946 STR_GAME_OPTIONS_CURRENCY_ESP :Spanish Peseta (ESP)
947 STR_GAME_OPTIONS_CURRENCY_FIM :Finnish Markka (FIM)
948 STR_GAME_OPTIONS_CURRENCY_FRF :French Franc (FRF)
949 STR_GAME_OPTIONS_CURRENCY_GRD :Greek Drachma (GRD)
950 STR_GAME_OPTIONS_CURRENCY_HUF :Hungarian Forint (HUF)
951 STR_GAME_OPTIONS_CURRENCY_ISK :Icelandic Krona (ISK)
952 STR_GAME_OPTIONS_CURRENCY_ITL :Italian Lira (ITL)
953 STR_GAME_OPTIONS_CURRENCY_NLG :Dutch Guilder (NLG)
954 STR_GAME_OPTIONS_CURRENCY_NOK :Norwegian Krone (NOK)
955 STR_GAME_OPTIONS_CURRENCY_PLN :Polish ZÅ‚oty (PLN)
956 STR_GAME_OPTIONS_CURRENCY_RON :Romanian Leu (RON)
957 STR_GAME_OPTIONS_CURRENCY_RUR :Russian Rubles (RUR)
958 STR_GAME_OPTIONS_CURRENCY_SIT :Slovenian Tolar (SIT)
959 STR_GAME_OPTIONS_CURRENCY_SEK :Swedish Krona (SEK)
960 STR_GAME_OPTIONS_CURRENCY_TRY :Turkish Lira (TRY)
961 STR_GAME_OPTIONS_CURRENCY_SKK :Slovak Koruna (SKK)
962 STR_GAME_OPTIONS_CURRENCY_BRL :Brazilian Real (BRL)
963 STR_GAME_OPTIONS_CURRENCY_EEK :Estonian Krooni (EEK)
964 STR_GAME_OPTIONS_CURRENCY_LTL :Lithuanian Litas (LTL)
965 STR_GAME_OPTIONS_CURRENCY_KRW :South Korean Won (KRW)
966 STR_GAME_OPTIONS_CURRENCY_ZAR :South African Rand (ZAR)
967 STR_GAME_OPTIONS_CURRENCY_CUSTOM :Custom...
968 STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari (GEL)
969 STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR)
970 STR_GAME_OPTIONS_CURRENCY_RUB :New Russian Ruble (RUB)
971 STR_GAME_OPTIONS_CURRENCY_MXN :Mexican Peso (MXN)
972 STR_GAME_OPTIONS_CURRENCY_NTD :New Taiwan Dollar (NTD)
973 STR_GAME_OPTIONS_CURRENCY_CNY :Chinese Renminbi (CNY)
974 STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dollar (HKD)
975 STR_GAME_OPTIONS_CURRENCY_INR :Indian Rupee (INR)
976 STR_GAME_OPTIONS_CURRENCY_IDR :Indonesian Rupiah (IDR)
977 STR_GAME_OPTIONS_CURRENCY_MYR :Malaysian Ringgit (MYR)
979 STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}Autosave
980 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Select interval between automatic game saves
984 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Off
985 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :Every month
986 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :Every 3 months
987 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :Every 6 months
988 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :Every 12 months
990 STR_GAME_OPTIONS_LANGUAGE :{BLACK}Language
991 STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Select the interface language to use
992 STR_GAME_OPTIONS_LANGUAGE_PERCENTAGE :{RAW_STRING} ({NUM}% completed)
994 STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Fullscreen
995 STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Check this box to play OpenTTD fullscreen mode
997 STR_GAME_OPTIONS_RESOLUTION :{BLACK}Screen resolution
998 STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Select the screen resolution to use
999 STR_GAME_OPTIONS_RESOLUTION_OTHER :other
1000 STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
1002 STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware acceleration
1003 STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Check this box to allow OpenTTD to try to use hardware acceleration. A changed setting will only be applied upon game restart
1004 STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}The setting will only take effect after a game restart
1006 STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
1007 STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Check this box to v-sync the screen. A changed setting will only be applied upon game restart. Only works with hardware acceleration enabled
1009 STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Current driver: {RAW_STRING}
1011 STR_GAME_OPTIONS_GUI_SCALE_FRAME :{BLACK}Interface size
1012 STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP :{BLACK}Drag slider to set interface size. Hold Ctrl for continuous adjustment
1013 STR_GAME_OPTIONS_GUI_SCALE_AUTO :{BLACK}Auto-detect size
1014 STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Check this box to detect interface size automatically
1016 STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Scale bevels
1017 STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Check this box to scale bevels by interface size
1019 STR_GAME_OPTIONS_GUI_SCALE_1X :1x
1020 STR_GAME_OPTIONS_GUI_SCALE_2X :2x
1021 STR_GAME_OPTIONS_GUI_SCALE_3X :3x
1022 STR_GAME_OPTIONS_GUI_SCALE_4X :4x
1023 STR_GAME_OPTIONS_GUI_SCALE_5X :5x
1025 STR_GAME_OPTIONS_GRAPHICS :{BLACK}Graphics
1027 STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Display refresh rate
1028 STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Select the screen refresh rate to use
1029 STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
1030 STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Refresh rates higher than 60Hz might impact performance.
1032 STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set
1033 STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use
1034 STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
1035 STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Additional information about the base graphics set
1037 STR_GAME_OPTIONS_BASE_SFX :{BLACK}Base sounds set
1038 STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Select the base sounds set to use
1039 STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Additional information about the base sounds set
1041 STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Base music set
1042 STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Select the base music set to use
1043 STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} corrupted file{P "" s}
1044 STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Additional information about the base music set
1046 STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}Failed to retrieve a list of supported resolutions
1047 STR_ERROR_FULLSCREEN_FAILED :{WHITE}Fullscreen mode failed
1049 # Custom currency window
1051 STR_CURRENCY_WINDOW :{WHITE}Custom currency
1052 STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Exchange rate: {ORANGE}{CURRENCY_LONG} = £ {COMMA}
1053 STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Decrease the amount of your currency for one Pound (£)
1054 STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Increase the amount of your currency for one Pound (£)
1055 STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Set the exchange rate of your currency for one Pound (£)
1057 STR_CURRENCY_SEPARATOR :{LTBLUE}Separator: {ORANGE}{RAW_STRING}
1058 STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Set the separator for your currency
1060 STR_CURRENCY_PREFIX :{LTBLUE}Prefix: {ORANGE}{RAW_STRING}
1061 STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Set the prefix string for your currency
1062 STR_CURRENCY_SUFFIX :{LTBLUE}Suffix: {ORANGE}{RAW_STRING}
1063 STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP :{BLACK}Set the suffix string for your currency
1065 STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Switch to Euro: {ORANGE}{NUM}
1066 STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Switch to Euro: {ORANGE}never
1067 STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Set the year to switch to Euro
1068 STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Switch to Euro earlier
1069 STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Switch to Euro later
1071 STR_CURRENCY_PREVIEW :{LTBLUE}Preview: {ORANGE}{CURRENCY_LONG}
1072 STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 Pound (£) in your currency
1073 STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Change custom currency parameter
1076 STR_FUNDING_ONLY :Funding only
1077 STR_MINIMAL :Minimal
1078 STR_NUM_VERY_LOW :Very Low
1080 STR_NUM_NORMAL :Normal
1082 STR_NUM_CUSTOM :Custom
1083 STR_NUM_CUSTOM_NUMBER :Custom ({NUM})
1085 STR_VARIETY_NONE :None
1086 STR_VARIETY_VERY_LOW :Very Low
1087 STR_VARIETY_LOW :Low
1088 STR_VARIETY_MEDIUM :Medium
1089 STR_VARIETY_HIGH :High
1090 STR_VARIETY_VERY_HIGH :Very High
1093 STR_AI_SPEED_VERY_SLOW :Very Slow
1094 STR_AI_SPEED_SLOW :Slow
1095 STR_AI_SPEED_MEDIUM :Medium
1096 STR_AI_SPEED_FAST :Fast
1097 STR_AI_SPEED_VERY_FAST :Very Fast
1100 STR_SEA_LEVEL_VERY_LOW :Very Low
1101 STR_SEA_LEVEL_LOW :Low
1102 STR_SEA_LEVEL_MEDIUM :Medium
1103 STR_SEA_LEVEL_HIGH :High
1104 STR_SEA_LEVEL_CUSTOM :Custom
1105 STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Custom ({NUM}%)
1108 STR_RIVERS_NONE :None
1110 STR_RIVERS_MODERATE :Medium
1111 STR_RIVERS_LOT :Many
1114 STR_DISASTER_NONE :None
1115 STR_DISASTER_REDUCED :Reduced
1116 STR_DISASTER_NORMAL :Normal
1119 STR_SUBSIDY_X1_5 :x1.5
1125 STR_CLIMATE_TEMPERATE_LANDSCAPE :Temperate landscape
1126 STR_CLIMATE_SUB_ARCTIC_LANDSCAPE :Sub-arctic landscape
1127 STR_CLIMATE_SUB_TROPICAL_LANDSCAPE :Sub-tropical landscape
1128 STR_CLIMATE_TOYLAND_LANDSCAPE :Toyland landscape
1131 STR_TERRAIN_TYPE_VERY_FLAT :Very Flat
1132 STR_TERRAIN_TYPE_FLAT :Flat
1133 STR_TERRAIN_TYPE_HILLY :Hilly
1134 STR_TERRAIN_TYPE_MOUNTAINOUS :Mountainous
1135 STR_TERRAIN_TYPE_ALPINIST :Alpinist
1136 STR_TERRAIN_TYPE_CUSTOM :Custom height
1137 STR_TERRAIN_TYPE_CUSTOM_VALUE :Custom height ({NUM})
1140 STR_CITY_APPROVAL_LENIENT :Lenient
1141 STR_CITY_APPROVAL_TOLERANT :Tolerant
1142 STR_CITY_APPROVAL_HOSTILE :Hostile
1143 STR_CITY_APPROVAL_PERMISSIVE :Permissive (no effect on company actions)
1145 STR_WARNING_NO_SUITABLE_AI :{WHITE}No suitable AIs available...{}You can download several AIs via the 'Online Content' system
1147 # Settings tree window
1148 STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Settings
1149 STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filter:
1150 STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Expand all
1151 STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Collapse all
1152 STR_CONFIG_SETTING_RESET_ALL :{BLACK}Reset all values
1153 STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(no explanation available)
1154 STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Default value: {ORANGE}{STRING1}
1155 STR_CONFIG_SETTING_TYPE :{LTBLUE}Setting type: {ORANGE}{STRING}
1156 STR_CONFIG_SETTING_TYPE_CLIENT :Client setting (not stored in saves; affects all games)
1157 STR_CONFIG_SETTING_TYPE_GAME_MENU :Game setting (stored in saves; affects only new games)
1158 STR_CONFIG_SETTING_TYPE_GAME_INGAME :Game setting (stored in save; affects only current game)
1159 STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Company setting (stored in saves; affects only new games)
1160 STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Company setting (stored in save; affects only current company)
1161 STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_CAPTION :{WHITE}Caution!
1162 STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_TEXT :{WHITE}This action will reset all game settings to their default values.{}Are you sure you want to proceed?
1164 STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Category:
1165 STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type:
1166 STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restricts the list below using predefined filters
1167 STR_CONFIG_SETTING_RESTRICT_BASIC :Basic (show only important settings)
1168 STR_CONFIG_SETTING_RESTRICT_ADVANCED :Advanced (show most settings)
1169 STR_CONFIG_SETTING_RESTRICT_ALL :Expert (show all settings, including weird ones)
1170 STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Settings with a different value than the default
1171 STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Settings with a different value than your new-game settings
1173 STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}Restricts the list below to certain setting types
1174 STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :All setting types
1175 STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Client settings (not stored in saves; affect all games)
1176 STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Game settings (stored in saves; affect only new games)
1177 STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Game settings (stored in save; affect only current game)
1178 STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Company settings (stored in saves; affect only new games)
1179 STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Company settings (stored in save; affect only current company)
1181 STR_CONFIG_SETTINGS_NONE :{WHITE}- None -
1183 STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Show all search results by setting{}{SILVER}Category {BLACK}to {WHITE}{STRING}
1184 STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Show all search results by setting{}{SILVER}Type {BLACK}to {WHITE}All setting types
1185 STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Show all search results by setting{}{SILVER}Category {BLACK}to {WHITE}{STRING} {BLACK}and {SILVER}Type {BLACK}to {WHITE}All setting types
1188 STR_CONFIG_SETTING_OFF :Off
1189 STR_CONFIG_SETTING_ON :On
1190 STR_CONFIG_SETTING_DISABLED :Disabled
1193 STR_CONFIG_SETTING_COMPANIES_OFF :Off
1194 STR_CONFIG_SETTING_COMPANIES_OWN :Own company
1195 STR_CONFIG_SETTING_COMPANIES_ALL :All companies
1198 STR_CONFIG_SETTING_NONE :None
1199 STR_CONFIG_SETTING_ORIGINAL :Original
1200 STR_CONFIG_SETTING_REALISTIC :Realistic
1203 STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :Left
1204 STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Centre
1205 STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Right
1207 STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximum initial loan: {STRING2}
1208 STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximum amount a company can loan (without taking inflation into account)
1210 STR_CONFIG_SETTING_INTEREST_RATE :Interest rate: {STRING2}
1211 STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Loan interest rate; also controls inflation, if enabled
1213 STR_CONFIG_SETTING_RUNNING_COSTS :Running costs: {STRING2}
1214 STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Set level of maintenance and running costs of vehicles and infrastructure
1216 STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Construction speed: {STRING2}
1217 STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Limit the amount of construction actions for AIs
1219 STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Vehicle breakdowns: {STRING2}
1220 STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Control how often inadequately serviced vehicles may break down
1222 STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Subsidy multiplier: {STRING2}
1223 STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Set how much is paid for subsidised connections
1225 STR_CONFIG_SETTING_SUBSIDY_DURATION :Subsidy duration: {STRING2}
1226 STR_CONFIG_SETTING_SUBSIDY_DURATION_HELPTEXT :Set the number of years for which a subsidy is awarded
1228 STR_CONFIG_SETTING_SUBSIDY_DURATION_VALUE :{NUM} year{P "" s}
1229 ###setting-zero-is-special
1230 STR_CONFIG_SETTING_SUBSIDY_DURATION_DISABLED :No subsidies
1232 STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Construction costs: {STRING2}
1233 STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Set level of construction and purchase costs
1235 STR_CONFIG_SETTING_RECESSIONS :Recessions: {STRING2}
1236 STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :If enabled, recessions may occur every few years. During a recession all production is significantly lower (it returns to previous level when the recession is over)
1238 STR_CONFIG_SETTING_TRAIN_REVERSING :Disallow train reversing in stations: {STRING2}
1239 STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :If enabled, trains will not reverse in non-terminus stations, even if there is a shorter path to their next destination when reversing
1241 STR_CONFIG_SETTING_DISASTERS :Disasters: {STRING2}
1242 STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Toggle disasters which may occasionally block or destroy vehicles or infrastructure
1244 STR_CONFIG_SETTING_CITY_APPROVAL :Local authority attitude: {STRING2}
1245 STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Choose how much noise and environmental damage by companies affect their town rating and further construction actions in the town
1247 STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Map height limit: {STRING2}
1248 STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Set the maximum height of the map terrain. With "(auto)" a good value will be picked after terrain generation
1249 STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
1250 ###setting-zero-is-special
1251 STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
1252 STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}You can't set the map height limit to this value. At least one mountain on the map is higher
1254 STR_CONFIG_SETTING_AUTOSLOPE :Allow landscaping under buildings, tracks, etc.: {STRING2}
1255 STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Allow landscaping under buildings and tracks without removing them
1257 STR_CONFIG_SETTING_CATCHMENT :Allow more realistically sized catchment areas: {STRING2}
1258 STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Have differently sized catchment areas for different types of stations and airports
1260 STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Company stations can serve industries with attached neutral stations: {STRING2}
1261 STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :When enabled, industries with attached stations (such as Oil Rigs) may also be served by company owned stations built nearby. When disabled, these industries may only be served by their attached stations. Any nearby company stations won't be able to serve them, nor will the attached station serve anything else other than the industry
1263 STR_CONFIG_SETTING_EXTRADYNAMITE :Allow removal of more town-owned roads, bridges and tunnels: {STRING2}
1264 STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Make it easier to remove town-owned infrastructure and buildings
1266 STR_CONFIG_SETTING_TRAIN_LENGTH :Maximum length of trains: {STRING2}
1267 STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Set the maximum length of trains
1268 STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} tile{P 0 "" s}
1270 STR_CONFIG_SETTING_SMOKE_AMOUNT :Amount of vehicle smoke/sparks: {STRING2}
1271 STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Set how much smoke or how many sparks are emitted by vehicles
1273 STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Train acceleration model: {STRING2}
1274 STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Select the physics model for train acceleration. The "original" model penalises slopes equally for all vehicles. The "realistic" model penalises slopes and curves depending on various properties of the consist, like length and tractive effort
1276 STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Road vehicle acceleration model: {STRING2}
1277 STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Select the physics model for road vehicle acceleration. The "original" model penalises slopes equally for all vehicles. The "realistic" model penalises slopes depending on various properties of the engine, for example 'tractive effort'
1279 STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Slope steepness for trains: {STRING2}
1280 STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Steepness of a sloped tile for a train. Higher values make it more difficult to climb a hill
1281 STR_CONFIG_SETTING_PERCENTAGE :{COMMA}%
1283 STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Slope steepness for road vehicles: {STRING2}
1284 STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Steepness of a sloped tile for a road vehicle. Higher values make it more difficult to climb a hill
1286 STR_CONFIG_SETTING_FORBID_90_DEG :Forbid trains from making 90° turns: {STRING2}
1287 STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90 degree turns occur when a horizontal track is directly followed by a vertical track piece on the adjacent tile, thus making the train turn by 90 degree when traversing the tile edge instead of the usual 45 degrees for other track combinations.
1289 STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Allow to join stations not directly adjacent: {STRING2}
1290 STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Allow adding parts to a station without directly touching the existing parts. Needs Ctrl+Click while placing the new parts
1292 STR_CONFIG_SETTING_INFLATION :Inflation: {STRING2}
1293 STR_CONFIG_SETTING_INFLATION_HELPTEXT :Enable inflation in the economy, where costs are slightly faster rising than payments
1295 STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maximum bridge length: {STRING2}
1296 STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maximum length for building bridges
1298 STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maximum bridge height: {STRING2}
1299 STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Maximum height for building bridges
1301 STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maximum tunnel length: {STRING2}
1302 STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Maximum length for building tunnels
1304 STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Manual primary industry construction method: {STRING2}
1305 STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Method of funding a primary industry. 'none' means it is not possible to fund any, 'prospecting' means funding is possible, but construction occurs in a random spot on the map and may as well fail, 'as other industries' means raw industries can be constructed by companies like processing industries in any position they like
1307 STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :None
1308 STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :As other industries
1309 STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Prospecting
1311 STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Flat area around industries: {STRING2}
1312 STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Amount of flat space around an industry. This ensures empty space will remain available around an industry for building tracks, et cetera
1314 STR_CONFIG_SETTING_MULTIPINDTOWN :Allow multiple similar industries per town: {STRING2}
1315 STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :Normally, a town does not want more than one industry of each type. With this setting, it will allow several industries of the same type in the same town
1317 STR_CONFIG_SETTING_SIGNALSIDE :Show signals: {STRING2}
1318 STR_CONFIG_SETTING_SIGNALSIDE_HELPTEXT :Select on which side of the track to place signals
1320 STR_CONFIG_SETTING_SIGNALSIDE_LEFT :On the left
1321 STR_CONFIG_SETTING_SIGNALSIDE_DRIVING_SIDE :On the driving side
1322 STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :On the right
1324 STR_CONFIG_SETTING_SHOWFINANCES :Show finances window at the end of the year: {STRING2}
1325 STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :If enabled, the finances window pops up at the end of each year to allow easy inspection of the financial status of the company
1327 STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :New orders are 'non-stop' by default: {STRING2}
1328 STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normally, a vehicle will stop at every station it passes. By enabling this setting, it will drive through all station on the way to its final destination without stopping. Note, that this setting only defines a default value for new orders. Individual orders can be set explicitly to either behaviour nevertheless
1330 STR_CONFIG_SETTING_STOP_LOCATION :New train orders stop by default at the {STRING2} of the platform
1331 STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Place where a train will stop at the platform by default. The 'near end' means close to the entry point, 'middle' means in the middle of the platform, and 'far end' means far away from the entry point. Note, that this setting only defines a default value for new orders. Individual orders can be set explicitly to either behaviour nevertheless
1333 STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :near end
1334 STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :middle
1335 STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :far end
1337 STR_CONFIG_SETTING_AUTOSCROLL :Pan window when mouse is at the edge: {STRING2}
1338 STR_CONFIG_SETTING_AUTOSCROLL_HELPTEXT :When enabled, viewports will start to scroll when the mouse is near the edge of the window
1340 STR_CONFIG_SETTING_AUTOSCROLL_DISABLED :Disabled
1341 STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :Main viewport, full-screen only
1342 STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :Main viewport
1343 STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Every viewport
1345 STR_CONFIG_SETTING_BRIBE :Allow bribing of the local authority: {STRING2}
1346 STR_CONFIG_SETTING_BRIBE_HELPTEXT :Allow companies to try bribing the local town authority. If the bribe is noticed by an inspector, the company will not be able to act in the town for six months
1348 STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Allow buying exclusive transport rights: {STRING2}
1349 STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :If a company buys exclusive transport rights for a town, opponents' stations (passenger and cargo) won't receive any cargo for a whole year
1351 STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Allow funding buildings: {STRING2}
1352 STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Allow companies to give money to towns for funding new houses
1354 STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Allow funding local road reconstruction: {STRING2}
1355 STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Allow companies to give money to towns for road re-construction to sabotage road-based services in the town
1357 STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Allow sending money to other companies: {STRING2}
1358 STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Allow transfer of money between companies in multiplayer mode
1360 STR_CONFIG_SETTING_FREIGHT_TRAINS :Weight multiplier for freight to simulate heavy trains: {STRING2}
1361 STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Set the impact of carrying freight in trains. A higher value makes carrying freight more demanding for trains, especially at hills
1363 STR_CONFIG_SETTING_PLANE_SPEED :Plane speed factor: {STRING2}
1364 STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Set the relative speed of planes compared to other vehicle types, to reduce the amount of income of transport by aircraft
1365 STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA}
1367 STR_CONFIG_SETTING_PLANE_CRASHES :Number of plane crashes: {STRING2}
1368 STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Set the chance of a random aircraft crash happening.{}* Large airplanes always have a risk of crashing when landing on small airports
1370 STR_CONFIG_SETTING_PLANE_CRASHES_NONE :None*
1371 STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Reduced
1372 STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal
1374 STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Allow drive-through road stops on town owned roads: {STRING2}
1375 STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Allow construction of drive-through road stops on town-owned roads
1376 STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Allow drive-through road stops on roads owned by competitors: {STRING2}
1377 STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Allow construction of drive-through road stops on roads owned by other companies
1378 STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Changing this setting is not possible when there are vehicles
1380 STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastructure maintenance: {STRING2}
1381 STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :When enabled, infrastructure causes maintenance costs. The cost grows over-proportional with the network size, thus affecting bigger companies more than smaller ones
1383 STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Starting company colour: {STRING2}
1384 STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Choose starting colour for the company
1386 STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Airports never expire: {STRING2}
1387 STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Enabling this setting makes each airport type stay available forever after its introduction
1389 STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Warn if vehicle is lost: {STRING2}
1390 STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Trigger messages about vehicles unable to find a path to their ordered destination
1392 STR_CONFIG_SETTING_ORDER_REVIEW :Review vehicles' orders: {STRING2}
1393 STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :When enabled, the orders of the vehicles are periodically checked, and some obvious issues are reported with a news message when detected
1395 STR_CONFIG_SETTING_ORDER_REVIEW_OFF :No
1396 STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :Yes, but exclude stopped vehicles
1397 STR_CONFIG_SETTING_ORDER_REVIEW_ON :Of all vehicles
1399 STR_CONFIG_SETTING_WARN_INCOME_LESS :Warn if a vehicle's income is negative: {STRING2}
1400 STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :When enabled, a news message gets sent when a vehicle has not made any profit within a calendar year
1402 STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Vehicles never expire: {STRING2}
1403 STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :When enabled, all vehicle models remain available forever after their introduction
1405 STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Autorenew vehicle when it gets old: {STRING2}
1406 STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :When enabled, a vehicle nearing its end of life gets automatically replaced when the renew conditions are fulfilled
1408 STR_CONFIG_SETTING_AUTORENEW_MONTHS :Autorenew when vehicle is {STRING2} maximum age
1409 STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Relative age when a vehicle should be considered for auto-renewing
1411 STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} month{P 0 "" s} before
1412 STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} month{P 0 "" s} after
1414 STR_CONFIG_SETTING_AUTORENEW_MONEY :Autorenew minimum needed money for renew: {STRING2}
1415 STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Minimal amount of money that must remain in the bank before considering auto-renewing vehicles
1417 STR_CONFIG_SETTING_ERRMSG_DURATION :Duration of error message: {STRING2}
1418 STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Duration for displaying error messages in a red window. Note that some (critical) error messages are not closed automatically after this time, but must be closed manually
1419 STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} second{P 0 "" s}
1421 STR_CONFIG_SETTING_HOVER_DELAY :Show tooltips: {STRING2}
1422 STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Delay before tooltips are displayed when hovering the mouse over some interface element. Alternatively tooltips are bound to the right mouse button when this value is set to 0.
1423 STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Hover for {COMMA} millisecond{P 0 "" s}
1424 ###setting-zero-is-special
1425 STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Right click
1427 STR_CONFIG_SETTING_POPULATION_IN_LABEL :Show town population in the town name label: {STRING2}
1428 STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Display the population of towns in their label on the map
1430 STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Thickness of lines in graphs: {STRING2}
1431 STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Width of the line in the graphs. A thin line is more precisely readable, a thicker line is easier to see and colours are easier to distinguish
1433 STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Show the NewGRF's name in the build vehicle window: {STRING2}
1434 STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Add a line to the build vehicle window, showing which NewGRF the selected vehicle comes from.
1436 STR_CONFIG_SETTING_LANDSCAPE :Landscape: {STRING2}
1437 STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargoes and town growth requirements. NewGRF and Game Scripts allow finer control though
1439 STR_CONFIG_SETTING_LAND_GENERATOR :Land generator: {STRING2}
1440 STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :The original generator depends on the base graphics set, and composes fixed landscape shapes. TerraGenesis is a Perlin noise based generator with finer control settings
1442 STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
1443 STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
1445 STR_CONFIG_SETTING_TERRAIN_TYPE :Terrain type: {STRING2}
1446 STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(TerraGenesis only) Hilliness of the landscape
1448 STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industry density: {STRING2}
1449 STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Set how many industries should be generated and what level should be maintained during the game
1451 STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distance from edge for Oil industries: {STRING2}
1452 STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limit for how far from the map border oil refineries and oil rigs can be constructed. On island maps this ensures they are near the coast. On maps larger than 256 tiles, this value is scaled up.
1454 STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING2}
1455 STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controls at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements. Can only be modified via Scenario Editor or is otherwise calculated via "snow coverage"
1457 STR_CONFIG_SETTING_SNOW_COVERAGE :Snow coverage: {STRING2}
1458 STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controls the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Land just above sea level is always without snow
1459 STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
1461 STR_CONFIG_SETTING_DESERT_COVERAGE :Desert coverage: {STRING2}
1462 STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Control the approximate amount of desert on the tropical landscape. Desert also affects industry generation. Only used during map generation
1463 STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
1465 STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain: {STRING2}
1466 STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choose the frequency of hills: Smooth landscapes have fewer, more wide-spread hills. Rough landscapes have many hills, which may look repetitive
1468 STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
1469 STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Smooth
1470 STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rough
1471 STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Very Rough
1473 STR_CONFIG_SETTING_VARIETY :Variety distribution: {STRING2}
1474 STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis only) Control whether the map contains both mountainous and flat areas. Since this only makes the map flatter, other settings should be set to mountainous
1476 STR_CONFIG_SETTING_RIVER_AMOUNT :River amount: {STRING2}
1477 STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Choose how many rivers to generate
1479 STR_CONFIG_SETTING_TREE_PLACER :Tree placer algorithm: {STRING2}
1480 STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Choose the distribution of trees on the map: 'Original' plants trees uniformly scattered, 'Improved' plants them in groups
1482 STR_CONFIG_SETTING_TREE_PLACER_NONE :None
1483 STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Original
1484 STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Improved
1486 STR_CONFIG_SETTING_ROAD_SIDE :Road vehicles: {STRING2}
1487 STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Choose the driving side
1490 STR_CONFIG_SETTING_ROAD_SIDE_LEFT :Drive on left
1491 STR_CONFIG_SETTING_ROAD_SIDE_RIGHT :Drive on right
1493 STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Heightmap rotation: {STRING2}
1495 STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Counter clockwise
1496 STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Clockwise
1498 STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :The height level a flat scenario map gets: {STRING2}
1500 STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}One or more tiles at the northern edge are not empty
1501 STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}One or more tiles at one of the edges is not water
1503 STR_CONFIG_SETTING_STATION_SPREAD :Maximum station spread: {STRING2}
1504 STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Maximum area the parts of a single station may be spread out on. Note that high values will slow the game
1506 STR_CONFIG_SETTING_SERVICEATHELIPAD :Service helicopters at helipads automatically: {STRING2}
1507 STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Service helicopters after every landing, even if there is no depot at the airport
1509 STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Link landscape toolbar to rail/road/water/airport toolbars: {STRING2}
1510 STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :When opening a construction toolbar for a transport type, also open the toolbar for terraforming
1512 STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Land colour used at the smallmap: {STRING2}
1513 STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Colour of the terrain in the smallmap
1515 STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Green
1516 STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Dark green
1517 STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violet
1519 STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Cargo flow overlay colours: {STRING2}
1520 STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Set the colour scheme used for the cargo flow overlay.
1522 STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :Green to red (original)
1523 STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :Green to blue
1524 STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Grey to red
1525 STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Greyscale
1527 STR_CONFIG_SETTING_SCROLLMODE :Viewport scroll behaviour: {STRING2}
1528 STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Behaviour when scrolling the map
1530 STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Move viewport with RMB, mouse position locked
1531 STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Move map with RMB, mouse position locked
1532 STR_CONFIG_SETTING_SCROLLMODE_RMB :Move map with RMB
1533 STR_CONFIG_SETTING_SCROLLMODE_LMB :Move map with LMB
1535 STR_CONFIG_SETTING_SMOOTH_SCROLLING :Smooth viewport scrolling: {STRING2}
1536 STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Control how the main view scrolls to a specific position when clicking on the smallmap or when issuing a command to scroll to a specific object on the map. If enabled, the viewport scrolls smoothly, if disabled it jumps directly to the targeted spot
1538 STR_CONFIG_SETTING_MEASURE_TOOLTIP :Show a measurement tooltip when using various build-tools: {STRING2}
1539 STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Display tile-distances and height differences when dragging during construction operations
1541 STR_CONFIG_SETTING_LIVERIES :Show vehicle-type specific liveries: {STRING2}
1542 STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Control usage of vehicle-type specific liveries for vehicles (in contrary to company specific)
1544 STR_CONFIG_SETTING_LIVERIES_NONE :None
1545 STR_CONFIG_SETTING_LIVERIES_OWN :Own company
1546 STR_CONFIG_SETTING_LIVERIES_ALL :All companies
1548 STR_CONFIG_SETTING_PREFER_TEAMCHAT :Prefer team chat with <ENTER>: {STRING2}
1549 STR_CONFIG_SETTING_PREFER_TEAMCHAT_HELPTEXT :Switch the binding of company-internal and public chat to <ENTER> resp. <Ctrl+ENTER>
1551 STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :Map scrollwheel speed: {STRING2}
1552 STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER_HELPTEXT :Control the sensitivity of mouse-wheel scrolling
1554 STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING :Function of scrollwheel: {STRING2}
1555 STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING_HELPTEXT :Enable scrolling with two-dimensional mouse-wheels
1557 STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :Zoom map
1558 STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL :Scroll map
1559 STR_CONFIG_SETTING_SCROLLWHEEL_OFF :Off
1561 STR_CONFIG_SETTING_OSK_ACTIVATION :On screen keyboard: {STRING2}
1562 STR_CONFIG_SETTING_OSK_ACTIVATION_HELPTEXT :Select the method to open the on screen keyboard for entering text into editboxes only using the pointing device. This is meant for small devices without actual keyboard
1564 STR_CONFIG_SETTING_OSK_ACTIVATION_DISABLED :Disabled
1565 STR_CONFIG_SETTING_OSK_ACTIVATION_DOUBLE_CLICK :Double click
1566 STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK_FOCUS :Single click (when focussed)
1567 STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK :Single click (immediately)
1569 STR_CONFIG_SETTING_USE_RELAY_SERVICE :Use relay service: {STRING2}
1570 STR_CONFIG_SETTING_USE_RELAY_SERVICE_HELPTEXT :If creating a connection to the server fails, one can use a relay service to create a connection. "Never" disallows this, "ask" will ask first, "allow" will allow it without asking
1572 STR_CONFIG_SETTING_USE_RELAY_SERVICE_NEVER :Never
1573 STR_CONFIG_SETTING_USE_RELAY_SERVICE_ASK :Ask
1574 STR_CONFIG_SETTING_USE_RELAY_SERVICE_ALLOW :Allow
1576 STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU :Right-click emulation: {STRING2}
1577 STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_HELPTEXT :Select the method to emulate right mouse-button clicks
1579 STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Command+Click
1580 STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+Click
1581 STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Off
1583 STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Close window on right-click: {STRING2}
1584 STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Closes a window by right-clicking inside it. Disables the tooltip on right-click!
1586 STR_CONFIG_SETTING_AUTOSAVE :Autosave: {STRING2}
1587 STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Select interval between automatic game saves
1589 STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Use the {STRING2} date format for savegame names
1590 STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format of the date in save game filenames
1592 STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :long (31st Dec 2008)
1593 STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :short (31-12-2008)
1594 STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
1596 STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Automatically pause when starting a new game: {STRING2}
1597 STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :When enabled, the game will automatically pause when starting a new game, allowing for closer study of the map
1599 STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :When paused allow: {STRING2}
1600 STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Select what actions may be done while the game is paused
1602 STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :No actions
1603 STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :All non-construction actions
1604 STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :All but landscape modifying actions
1605 STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :All actions
1607 STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Use groups in vehicle list: {STRING2}
1608 STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Enable usage of the advanced vehicle lists for grouping vehicles
1610 STR_CONFIG_SETTING_LOADING_INDICATORS :Use loading indicators: {STRING2}
1611 STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Select whether loading indicators are displayed above loading or unloading vehicles
1613 STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Show timetable in ticks rather than days: {STRING2}
1614 STR_CONFIG_SETTING_TIMETABLE_IN_TICKS_HELPTEXT :Show travel times in time tables in game ticks instead of days
1616 STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Show arrival and departure in timetables: {STRING2}
1617 STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Display anticipated arrival and departure times in timetables
1619 STR_CONFIG_SETTING_QUICKGOTO :Quick creation of vehicle orders: {STRING2}
1620 STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Pre-select the 'goto cursor' when opening the orders window
1622 STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Default rail type (after new game/game load): {STRING2}
1623 STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Rail type to select after starting or loading a game. 'first available' selects the oldest type of tracks, 'last available' selects the newest type of tracks, and 'most used' selects the type which is currently most in use
1625 STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :First available
1626 STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Last available
1627 STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Most used
1629 STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Show path reservations for tracks: {STRING2}
1630 STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Give reserved tracks a different colour to assist in problems with trains refusing to enter path-based blocks
1632 STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Keep building tools active after usage: {STRING2}
1633 STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Keep the building tools for bridges, tunnels, etc. open after use
1635 STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatically remove signals during rail construction: {STRING2}
1636 STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatically remove signals during rail construction if the signals are in the way. Note that this can potentially lead to train crashes.
1638 STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Fast forward speed limit: {STRING2}
1639 STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limit on how fast the game goes when fast forward is enabled. 0 = no limit (as fast as your computer allows). Values below 100% slow the game down. The upper-limit depends on the specification of your computer and can vary depending on the game.
1640 STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normal game speed
1641 ###setting-zero-is-special
1642 STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :No limit (as fast as your computer allows)
1644 STR_CONFIG_SETTING_SOUND_TICKER :News ticker: {STRING2}
1645 STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Play sound for summarised news messages
1647 STR_CONFIG_SETTING_SOUND_NEWS :Newspaper: {STRING2}
1648 STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Play sound upon display of newspapers
1650 STR_CONFIG_SETTING_SOUND_NEW_YEAR :End of year: {STRING2}
1651 STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Play sound at the end of a year summarising the company's performance during the year compared to the previous year
1653 STR_CONFIG_SETTING_SOUND_CONFIRM :Construction: {STRING2}
1654 STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Play sound on successful constructions or other actions
1656 STR_CONFIG_SETTING_SOUND_CLICK :Button clicks: {STRING2}
1657 STR_CONFIG_SETTING_SOUND_CLICK_HELPTEXT :Beep when clicking buttons
1659 STR_CONFIG_SETTING_SOUND_DISASTER :Disasters/accidents: {STRING2}
1660 STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Play sound effects of accidents and disasters
1662 STR_CONFIG_SETTING_SOUND_VEHICLE :Vehicles: {STRING2}
1663 STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Play sound effects of vehicles
1665 STR_CONFIG_SETTING_SOUND_AMBIENT :Ambient: {STRING2}
1666 STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Play ambient sounds of landscape, industries and towns
1668 STR_CONFIG_SETTING_MAX_TRAINS :Maximum number of trains per company: {STRING2}
1669 STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Maximum number of trains that a company can have
1671 STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maximum number of road vehicles per company: {STRING2}
1672 STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Maximum number of road vehicles that a company can have
1674 STR_CONFIG_SETTING_MAX_AIRCRAFT :Maximum number of aircraft per company: {STRING2}
1675 STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Maximum number of aircraft that a company can have
1677 STR_CONFIG_SETTING_MAX_SHIPS :Maximum number of ships per company: {STRING2}
1678 STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Maximum number of ships that a company can have
1680 STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Disable trains for computer: {STRING2}
1681 STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Enabling this setting makes building trains impossible for a computer player
1683 STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Disable road vehicles for computer: {STRING2}
1684 STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Enabling this setting makes building road vehicles impossible for a computer player
1686 STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Disable aircraft for computer: {STRING2}
1687 STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Enabling this setting makes building aircraft impossible for a computer player
1689 STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Disable ships for computer: {STRING2}
1690 STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Enabling this setting makes building ships impossible for a computer player
1692 STR_CONFIG_SETTING_AI_PROFILE :Default settings profile: {STRING2}
1693 STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Choose which settings profile to use for random AIs or for initial values when adding a new AI or Game Script
1695 STR_CONFIG_SETTING_AI_PROFILE_EASY :Easy
1696 STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Medium
1697 STR_CONFIG_SETTING_AI_PROFILE_HARD :Hard
1699 STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Allow AIs in multiplayer: {STRING2}
1700 STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Allow AI computer players to participate in multiplayer games
1702 STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes before scripts are suspended: {STRING2}
1703 STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maximum number of computation steps that a script can take in one turn
1704 STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Max memory usage per script: {STRING2}
1705 STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :How much memory a single script may consume before it's forcibly terminated. This may need to be increased for large maps.
1706 STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
1708 STR_CONFIG_SETTING_SERVINT_ISPERCENT :Service intervals are in percents: {STRING2}
1709 STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Choose whether servicing of vehicles is triggered by the time passed since last service or by reliability dropping by a certain percentage of the maximum reliability
1711 STR_CONFIG_SETTING_SERVINT_TRAINS :Default service interval for trains: {STRING2}
1712 STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Set the default service interval for new rail vehicles, if no explicit service interval is set for the vehicle
1713 STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Default service interval for road vehicles: {STRING2}
1714 STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Set the default service interval for new road vehicles, if no explicit service interval is set for the vehicle
1715 STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Default service interval for aircraft: {STRING2}
1716 STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Set the default service interval for new aircraft, if no explicit service interval is set for the vehicle
1717 STR_CONFIG_SETTING_SERVINT_SHIPS :Default service interval for ships: {STRING2}
1718 STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Set the default service interval for new ships, if no explicit service interval is set for the vehicle
1719 STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}day{P 0 "" s}/%
1720 ###setting-zero-is-special
1721 STR_CONFIG_SETTING_SERVINT_DISABLED :Disabled
1723 STR_CONFIG_SETTING_NOSERVICE :Disable servicing when breakdowns set to none: {STRING2}
1724 STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :When enabled, vehicles do not get serviced if they cannot break down
1726 STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Enable wagon speed limits: {STRING2}
1727 STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :When enabled, also use speed limits of wagons for deciding the maximum speed of a train
1729 STR_CONFIG_SETTING_DISABLE_ELRAILS :Disable electric rails: {STRING2}
1730 STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Enabling this setting disables the requirement to electrify tracks to make electric engines run on them
1732 STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :Arrival of first vehicle at player's station: {STRING2}
1733 STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :Display a newspaper when the first vehicle arrives at a new player's station
1735 STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER :Arrival of first vehicle at competitor's station: {STRING2}
1736 STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Display a newspaper when the first vehicle arrives at a new competitor's station
1738 STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Accidents / disasters: {STRING2}
1739 STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Display a newspaper when accidents or disasters occur
1741 STR_CONFIG_SETTING_NEWS_ACCIDENT_OTHER :Accidents of competitor's vehicles: {STRING2}
1742 STR_CONFIG_SETTING_NEWS_ACCIDENT_OTHER_HELPTEXT :Display a newspaper about crashed vehicles for competitors
1744 STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Company information: {STRING2}
1745 STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Display a newspaper when a new company starts, or when companies are risking to bankrupt
1747 STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Opening of industries: {STRING2}
1748 STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT :Display a newspaper when new industries open
1750 STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :Closing of industries: {STRING2}
1751 STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Display a newspaper when industries close down
1753 STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Economy changes: {STRING2}
1754 STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Display a newspaper about global changes to economy
1756 STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :Production changes of industries served by the company: {STRING2}
1757 STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Display a newspaper when the production level of industries change, which are served by the company
1759 STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Production changes of industries served by competitor(s): {STRING2}
1760 STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Display a newspaper when the production level of industries change, which are served by the competitors
1762 STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Other industry production changes: {STRING2}
1763 STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Display a newspaper when the production level of industries change, which are not served by the company or competitors
1765 STR_CONFIG_SETTING_NEWS_ADVICE :Advice / information on company's vehicles: {STRING2}
1766 STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Display messages about vehicles needing attention
1768 STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :New vehicles: {STRING2}
1769 STR_CONFIG_SETTING_NEWS_NEW_VEHICLES_HELPTEXT :Display a newspaper when a new vehicle type becomes available
1771 STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE :Changes to cargo acceptance: {STRING2}
1772 STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Display messages about stations changing acceptance of some cargoes
1774 STR_CONFIG_SETTING_NEWS_SUBSIDIES :Subsidies: {STRING2}
1775 STR_CONFIG_SETTING_NEWS_SUBSIDIES_HELPTEXT :Display a newspaper about subsidy related events
1777 STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION :General information: {STRING2}
1778 STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION_HELPTEXT :Display newspaper about general events, such as purchase of exclusive rights or funding of road reconstruction
1780 STR_CONFIG_SETTING_NEWS_MESSAGES_OFF :Off
1781 STR_CONFIG_SETTING_NEWS_MESSAGES_SUMMARY :Summary
1782 STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :Full
1784 STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Coloured news appears in: {STRING2}
1785 STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Year that the newspaper announcements get printed in colour. Before this year, it uses monochrome black/white
1786 STR_CONFIG_SETTING_STARTING_YEAR :Starting year: {STRING2}
1788 STR_CONFIG_SETTING_ENDING_YEAR :Scoring end year: {STRING2}
1789 STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Year the game ends for scoring purposes. At the end of this year, the company's score is recorded and the high-score screen is displayed, but the players can continue playing after that.{}If this is before the starting year, the high-score screen is never displayed.
1790 STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
1791 ###setting-zero-is-special
1792 STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Never
1794 STR_CONFIG_SETTING_ECONOMY_TYPE :Economy type: {STRING2}
1795 STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Smooth economy makes production changes more often, and in smaller steps. Frozen economy stops production changes and industry closures. This setting may have no effect if industry types are provided by a NewGRF.
1797 STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Original
1798 STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Smooth
1799 STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :Frozen
1801 STR_CONFIG_SETTING_ALLOW_SHARES :Allow buying shares from other companies: {STRING2}
1802 STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :When enabled, allow buying and selling of company shares. Shares will only be available for companies reaching a certain age
1804 STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Minimum company age to trade shares: {STRING2}
1805 STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES_HELPTEXT :Set the minimum age of a company for others to be able to buy and sell shares from them.
1807 STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Percentage of leg profit to pay in feeder systems: {STRING2}
1808 STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Percentage of income given to the intermediate legs in feeder systems, giving more control over the income
1810 STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :When dragging, place signals every: {STRING2}
1811 STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Set the distance at which signals will be built on a track up to the next obstacle (signal, junction), if signals are dragged
1812 STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} tile{P 0 "" s}
1813 STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :When dragging, keep fixed distance between signals: {STRING2}
1814 STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Select the behaviour of signal placement when Ctrl+dragging signals. If disabled, signals are placed around tunnels or bridges to avoid long stretches without signals. If enabled, signals are placed every n tiles, making alignment of signals at parallel tracks easier
1816 STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Automatically build semaphores before: {STRING2}
1817 STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Set the year when electric signals will be used for tracks. Before this year, non-electric signals will be used (which have the exact same function, but different looks)
1819 STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Cycle through signal types: {STRING2}
1820 STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Select which signal types to cycle through when Ctrl+clicking on a built signal with the signal tool
1822 STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Path signals only
1823 STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :All visible
1825 STR_CONFIG_SETTING_SIGNAL_GUI_MODE :Show signal types: {STRING2}
1826 STR_CONFIG_SETTING_SIGNAL_GUI_MODE_HELPTEXT :Choose which signal types are shown in the signal toolbar
1828 STR_CONFIG_SETTING_SIGNAL_GUI_MODE_PATH :Path signals only
1829 STR_CONFIG_SETTING_SIGNAL_GUI_MODE_ALL_CYCLE_PATH :All signals
1831 STR_CONFIG_SETTING_TOWN_LAYOUT :Road layout for new towns: {STRING2}
1832 STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Layout for the road network of towns
1834 STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Original
1835 STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Better roads
1836 STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2 grid
1837 STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3 grid
1838 STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Random
1840 STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Towns are allowed to build roads: {STRING2}
1841 STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Allow towns to build roads for growth. Disable to prevent town authorities from building roads themselves
1842 STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Towns are allowed to build level crossings: {STRING2}
1843 STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Enabling this setting allows towns to build level crossings
1845 STR_CONFIG_SETTING_NOISE_LEVEL :Allow town controlled noise level for airports: {STRING2}
1846 STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :With this setting disabled, there can be two airports in each town. With this setting enabled, the number of airports in a town is limited by the noise acceptance of the town, which depends on population and airport size and distance
1848 STR_CONFIG_SETTING_TOWN_FOUNDING :Founding towns in game: {STRING2}
1849 STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Enabling this setting allows players to found new towns in the game
1851 STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Forbidden
1852 STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Allowed
1853 STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Allowed, custom town layout
1855 STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Town cargo generation: {STRING2}
1856 STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :How much cargo is produced by houses in towns, relative to the overall population of the town.{}Quadratic growth: A town twice the size generates four times as many passengers.{}Linear growth: A town twice the size generates twice the amount of passengers.
1858 STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Quadratic (original)
1859 STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linear
1861 STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :In game placement of trees: {STRING2}
1862 STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Control random appearance of trees during the game. This might affect industries which rely on tree growth, for example lumber mills
1864 STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_SPREAD :Grow but don't spread {RED}(breaks lumber mill)
1865 STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :Grow but only spread in rain forests
1866 STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :Grow and spread everywhere
1867 STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_GROWTH_NO_SPREAD :Don't grow, don't spread {RED}(breaks lumber mill)
1869 STR_CONFIG_SETTING_TOOLBAR_POS :Position of main toolbar: {STRING2}
1870 STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Horizontal position of the main toolbar at the top of the screen
1871 STR_CONFIG_SETTING_STATUSBAR_POS :Position of status bar: {STRING2}
1872 STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Horizontal position of the status bar at the bottom of the screen
1873 STR_CONFIG_SETTING_SNAP_RADIUS :Window snap radius: {STRING2}
1874 STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Distance between windows before the window being moved is automatically aligned to nearby windows
1875 STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} pixel{P 0 "" s}
1876 ###setting-zero-is-special
1877 STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :Disabled
1878 STR_CONFIG_SETTING_SOFT_LIMIT :Maximum number of non-sticky windows: {STRING2}
1879 STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Number of non-sticky open windows before old windows get automatically closed to make room for new windows
1880 STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA}
1881 ###setting-zero-is-special
1882 STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :disabled
1884 STR_CONFIG_SETTING_ZOOM_MIN :Maximum zoom in level: {STRING2}
1885 STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :The maximum zoom-in level for viewports. Note that enabling higher zoom-in levels increases memory requirements
1886 STR_CONFIG_SETTING_ZOOM_MAX :Maximum zoom out level: {STRING2}
1887 STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :The maximum zoom-out level for viewports. Higher zoom-out levels might cause lag when used
1889 STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
1890 STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
1891 STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
1892 STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
1893 STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
1894 STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
1896 STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Highest resolution sprites to use: {STRING2}
1897 STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limit the maximum resolution to use for sprites. Limiting sprite resolution will avoid using high resolution graphics even when available. This can help keep the game appearance unified when using a mix of GRF files with and without high resolution graphics.
1899 STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
1900 STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
1901 STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
1903 STR_CONFIG_SETTING_TOWN_GROWTH :Town growth speed: {STRING2}
1904 STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Speed of town growth
1906 STR_CONFIG_SETTING_TOWN_GROWTH_NONE :None
1907 STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Slow
1908 STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Normal
1909 STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Fast
1910 STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Very fast
1912 STR_CONFIG_SETTING_LARGER_TOWNS :Proportion of towns that will become cities: {STRING2}
1913 STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Amount of towns which will become a city, thus a town which starts out larger and grows faster
1914 STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 in {COMMA}
1915 ###setting-zero-is-special
1916 STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :None
1917 STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Initial city size multiplier: {STRING2}
1918 STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Average size of cities relative to normal towns at start of the game
1920 STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Update distribution graph every {STRING2}{NBSP}day{P 0:2 "" s}
1921 STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Time between subsequent recalculations of the link graph. Each recalculation calculates the plans for one component of the graph. That means that a value X for this setting does not mean the whole graph will be updated every X days. Only some component will. The shorter you set it the more CPU time will be necessary to calculate it. The longer you set it the longer it will take until the cargo distribution starts on new routes.
1922 STR_CONFIG_SETTING_LINKGRAPH_TIME :Take {STRING2}{NBSP}day{P 0:2 "" s} for recalculation of distribution graph
1923 STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Time taken for each recalculation of a link graph component. When a recalculation is started, a thread is spawned which is allowed to run for this number of days. The shorter you set this the more likely it is that the thread is not finished when it's supposed to. Then the game stops until it is ("lag"). The longer you set it the longer it takes for the distribution to be updated when routes change.
1925 STR_CONFIG_SETTING_DISTRIBUTION_PAX :Distribution mode for passengers: {STRING2}
1926 STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"symmetric" means that roughly the same number of passengers will go from a station A to a station B as from B to A. "asymmetric" means that arbitrary numbers of passengers can go in either direction. "manual" means that no automatic distribution will take place for passengers.
1927 STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distribution mode for mail: {STRING2}
1928 STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetric" means that roughly the same amount of mail will be sent from a station A to a station B as from B to A. "asymmetric" means that arbitrary amounts of mail can be sent in either direction. "manual" means that no automatic distribution will take place for mail.
1929 STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distribution mode for the ARMOURED cargo class: {STRING2}
1930 STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :The ARMOURED cargo class contains valuables in the temperate, diamonds in the subtropical or gold in subarctic climate. NewGRFs may change that. "symmetric" means that roughly the same amount of that cargo will be sent from a station A to a station B as from B to A. "asymmetric" means that arbitrary amounts of that cargo can be sent in either direction. "manual" means that no automatic distribution will take place for that cargo. It is recommended to set this to asymmetric or manual when playing subarctic, as banks won't send any gold back to gold mines. For temperate and subtropical you can also choose symmetric as banks will send valuables back to the origin bank of some load of valuables.
1931 STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distribution mode for other cargo classes: {STRING2}
1932 STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "manual" means that no automatic distribution will take place for those cargoes.
1934 STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
1935 STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetric
1936 STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :symmetric
1938 STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Distribution accuracy: {STRING2}
1939 STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :The higher you set this the more CPU time the calculation of the link graph will take. If it takes too long you may notice lag. If you set it to a low value, however, the distribution will be inaccurate, and you may notice cargo not being sent to the places you expect it to go.
1941 STR_CONFIG_SETTING_DEMAND_DISTANCE :Effect of distance on demands: {STRING2}
1942 STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :If you set this to a value higher than 0, the distance between the origin station A of some cargo and a possible destination B will have an effect on the amount of cargo sent from A to B. The further away B is from A the less cargo will be sent. The higher you set it, the less cargo will be sent to far away stations and the more cargo will be sent to near stations.
1943 STR_CONFIG_SETTING_DEMAND_SIZE :Amount of returning cargo for symmetric mode: {STRING2}
1944 STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Setting this to less than 100% makes the symmetric distribution behave more like the asymmetric one. Less cargo will be forcibly sent back if a certain amount is sent to a station. If you set it to 0% the symmetric distribution behaves just like the asymmetric one.
1946 STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Saturation of short paths before using high-capacity paths: {STRING2}
1947 STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Frequently there are multiple paths between two given stations. Cargodist will saturate the shortest path first, then use the second shortest path until that is saturated and so on. Saturation is determined by an estimation of capacity and planned usage. Once it has saturated all paths, if there is still demand left, it will overload all paths, prefering the ones with high capacity. Most of the time the algorithm will not estimate the capacity accurately, though. This setting allows you to specify up to which percentage a shorter path must be saturated in the first pass before choosing the next longer one. Set it to less than 100% to avoid overcrowded stations in case of overestimated capacity.
1949 STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Speed units: {STRING2}
1950 STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Whenever a speed is shown in the user interface, show it in the selected units
1952 STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Imperial (mph)
1953 STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metric (km/h)
1954 STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
1955 STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :Game units (tiles/day)
1957 STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Vehicle power units: {STRING2}
1958 STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Whenever a vehicle's power is shown in the user interface, show it in the selected units
1960 STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Imperial (hp)
1961 STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metric (hp)
1962 STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW)
1964 STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Weights units: {STRING2}
1965 STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Whenever a weight is shown in the user interface, show it in the selected units
1967 STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Imperial (short t/ton)
1968 STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Metric (t/tonne)
1969 STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg)
1971 STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Volumes units: {STRING2}
1972 STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Whenever a volume is shown in the user interface, show it in the selected units
1974 STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Imperial (gal)
1975 STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Metric (l)
1976 STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³)
1978 STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Tractive effort units: {STRING2}
1979 STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Whenever a tractive effort (also known as tractive force) is shown in the user interface, show it in the selected units
1981 STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Imperial (lbf)
1982 STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Metric (kgf)
1983 STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :SI (kN)
1985 STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Heights units: {STRING2}
1986 STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Whenever a height is shown in the user interface, show it in the selected units
1988 STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Imperial (ft)
1989 STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metric (m)
1990 STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m)
1992 STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Localisation
1993 STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Graphics
1994 STR_CONFIG_SETTING_SOUND :{ORANGE}Sound
1995 STR_CONFIG_SETTING_INTERFACE :{ORANGE}Interface
1996 STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}General
1997 STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Viewports
1998 STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Construction
1999 STR_CONFIG_SETTING_ADVISORS :{ORANGE}News / Advisors
2000 STR_CONFIG_SETTING_COMPANY :{ORANGE}Company
2001 STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Accounting
2002 STR_CONFIG_SETTING_VEHICLES :{ORANGE}Vehicles
2003 STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Physics
2004 STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Routing
2005 STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Limitations
2006 STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Disasters / Accidents
2007 STR_CONFIG_SETTING_GENWORLD :{ORANGE}World generation
2008 STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Environment
2009 STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Authorities
2010 STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Towns
2011 STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industries
2012 STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Cargo distribution
2013 STR_CONFIG_SETTING_AI :{ORANGE}Competitors
2014 STR_CONFIG_SETTING_AI_NPC :{ORANGE}Computer players
2015 STR_CONFIG_SETTING_NETWORK :{ORANGE}Network
2017 STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :Pathfinder for trains: {STRING2}
2018 STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_HELPTEXT :Path finder to use for trains
2019 STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :Pathfinder for road vehicles: {STRING2}
2020 STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_HELPTEXT :Path finder to use for road vehicles
2021 STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :Pathfinder for ships: {STRING2}
2022 STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_HELPTEXT :Path finder to use for ships
2023 STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :Automatic reversing at signals: {STRING2}
2024 STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT :Allow trains to reverse on a signal, if they waited there a long time
2026 STR_CONFIG_SETTING_PATHFINDER_NPF :NPF
2027 STR_CONFIG_SETTING_PATHFINDER_YAPF :YAPF {BLUE}(Recommended)
2029 STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Change setting value
2032 STR_CONFIG_ERROR :{WHITE}Error with the configuration file...
2033 STR_CONFIG_ERROR_ARRAY :{WHITE}... error in array '{RAW_STRING}'
2034 STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... invalid value '{RAW_STRING}' for '{RAW_STRING}'
2035 STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... trailing characters at end of setting '{RAW_STRING}'
2036 STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... ignoring NewGRF '{RAW_STRING}': duplicate GRF ID with '{RAW_STRING}'
2037 STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... ignoring invalid NewGRF '{RAW_STRING}': {STRING}
2038 STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :not found
2039 STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :unsafe for static use
2040 STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :system NewGRF
2041 STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :incompatible to this version of OpenTTD
2042 STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :unknown
2043 STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... compression level '{RAW_STRING}' is not valid
2044 STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... savegame format '{RAW_STRING}' is not available. Reverting to '{RAW_STRING}'
2045 STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... ignoring Base Graphics set '{RAW_STRING}': not found
2046 STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... ignoring Base Sounds set '{RAW_STRING}': not found
2047 STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ignoring Base Music set '{RAW_STRING}': not found
2048 STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Out of memory
2049 STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allocating {BYTES} of spritecache failed. The spritecache was reduced to {BYTES}. This will reduce the performance of OpenTTD. To reduce memory requirements you can try to disable 32bpp graphics and/or zoom-in levels
2051 # Video initalization errors
2052 STR_VIDEO_DRIVER_ERROR :{WHITE}Error with video settings...
2053 STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... no compatible GPU found. Hardware acceleration disabled
2056 STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
2058 STR_INTRO_NEW_GAME :{BLACK}New Game
2059 STR_INTRO_LOAD_GAME :{BLACK}Load Game
2060 STR_INTRO_PLAY_SCENARIO :{BLACK}Play Scenario
2061 STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Play Heightmap
2062 STR_INTRO_SCENARIO_EDITOR :{BLACK}Scenario Editor
2063 STR_INTRO_MULTIPLAYER :{BLACK}Multiplayer
2065 STR_INTRO_GAME_OPTIONS :{BLACK}Game Options
2066 STR_INTRO_HIGHSCORE :{BLACK}Highscore Table
2067 STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Settings
2068 STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Settings
2069 STR_INTRO_ONLINE_CONTENT :{BLACK}Check Online Content
2070 STR_INTRO_AI_SETTINGS :{BLACK}AI Settings
2071 STR_INTRO_GAMESCRIPT_SETTINGS :{BLACK}Game Script Settings
2072 STR_INTRO_QUIT :{BLACK}Exit
2074 STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start a new game. Ctrl+Click skips map configuration
2075 STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Load a saved game
2076 STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Start a new game, using a heightmap as landscape
2077 STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Start a new game, using a customised scenario
2078 STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Create a customised game world/scenario
2079 STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Start a multiplayer game
2081 STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Select 'temperate' landscape style
2082 STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Select 'sub-arctic' landscape style
2083 STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Select 'sub-tropical' landscape style
2084 STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Select 'toyland' landscape style
2086 STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Display game options
2087 STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Display highscore table
2088 STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Display settings
2089 STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Display NewGRF settings
2090 STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Check for new and updated content to download
2091 STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Display AI settings
2092 STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Display Game script settings
2093 STR_INTRO_TOOLTIP_QUIT :{BLACK}Exit 'OpenTTD'
2095 STR_INTRO_BASESET :{BLACK}The currently selected base graphics set is missing {NUM} sprite{P "" s}. Please check for updates for the baseset.
2096 STR_INTRO_TRANSLATION :{BLACK}This translation misses {NUM} string{P "" s}. Please help make OpenTTD better by signing up as translator. See readme.txt for details.
2099 STR_QUIT_CAPTION :{WHITE}Exit
2100 STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Are you sure you want to exit OpenTTD?
2101 STR_QUIT_YES :{BLACK}Yes
2102 STR_QUIT_NO :{BLACK}No
2105 STR_ABANDON_GAME_CAPTION :{WHITE}Abandon Game
2106 STR_ABANDON_GAME_QUERY :{YELLOW}Are you sure you want to abandon this game?
2107 STR_ABANDON_SCENARIO_QUERY :{YELLOW}Are you sure you want to abandon this scenario?
2110 STR_CHEATS :{WHITE}Cheats
2111 STR_CHEATS_TOOLTIP :{BLACK}Checkboxes indicate if you have used this cheat before
2112 STR_CHEATS_NOTE :{BLACK}Note: any usage of these settings will be recorded by the savegame
2113 STR_CHEAT_MONEY :{LTBLUE}Increase money by {CURRENCY_LONG}
2114 STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Playing as company: {ORANGE}{COMMA}
2115 STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magic bulldozer (remove industries, unmovable objects): {ORANGE}{STRING1}
2116 STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnels may cross each other: {ORANGE}{STRING1}
2117 STR_CHEAT_NO_JETCRASH :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE}{STRING}
2118 STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Edit the maximum map height: {ORANGE}{NUM}
2119 STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Edit the maximum height of mountains on the map
2120 STR_CHEAT_CHANGE_DATE :{LTBLUE}Change date: {ORANGE}{DATE_SHORT}
2121 STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Change current year
2122 STR_CHEAT_SETUP_PROD :{LTBLUE}Enable modifying production values: {ORANGE}{STRING1}
2125 STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Colour Scheme
2127 STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Show general colour schemes
2128 STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Show train colour schemes
2129 STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Show road vehicle colour schemes
2130 STR_LIVERY_SHIP_TOOLTIP :{BLACK}Show ship colour schemes
2131 STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Show aircraft colour schemes
2132 STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Choose the primary colour for the selected scheme. Ctrl+Click will set this colour for every scheme
2133 STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Choose the secondary colour for the selected scheme. Ctrl+Click will set this colour for every scheme
2134 STR_LIVERY_PANEL_TOOLTIP :{BLACK}Select a colour scheme to change, or multiple schemes with Ctrl+Click. Click on the box to toggle use of the scheme
2137 STR_LIVERY_DEFAULT :Standard Livery
2138 STR_LIVERY_STEAM :Steam Engine
2139 STR_LIVERY_DIESEL :Diesel Engine
2140 STR_LIVERY_ELECTRIC :Electric Engine
2141 STR_LIVERY_MONORAIL :Monorail Engine
2142 STR_LIVERY_MAGLEV :Maglev Engine
2145 STR_LIVERY_PASSENGER_WAGON_STEAM :Passenger Coach (Steam)
2146 STR_LIVERY_PASSENGER_WAGON_DIESEL :Passenger Coach (Diesel)
2147 STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passenger Coach (Electric)
2148 STR_LIVERY_PASSENGER_WAGON_MONORAIL :Passenger Coach (Monorail)
2149 STR_LIVERY_PASSENGER_WAGON_MAGLEV :Passenger Coach (Maglev)
2150 STR_LIVERY_FREIGHT_WAGON :Freight Wagon
2152 STR_LIVERY_TRUCK :Lorry
2153 STR_LIVERY_PASSENGER_SHIP :Passenger Ferry
2154 STR_LIVERY_FREIGHT_SHIP :Freight Ship
2155 STR_LIVERY_HELICOPTER :Helicopter
2156 STR_LIVERY_SMALL_PLANE :Small Aeroplane
2157 STR_LIVERY_LARGE_PLANE :Large Aeroplane
2158 STR_LIVERY_PASSENGER_TRAM :Passenger Tram
2159 STR_LIVERY_FREIGHT_TRAM :Freight Tram
2161 # Face selection window
2162 STR_FACE_CAPTION :{WHITE}Face Selection
2163 STR_FACE_CANCEL_TOOLTIP :{BLACK}Cancel new face selection
2164 STR_FACE_OK_TOOLTIP :{BLACK}Accept new face selection
2165 STR_FACE_RANDOM :{BLACK}Randomise
2167 STR_FACE_MALE_BUTTON :{BLACK}Male
2168 STR_FACE_MALE_TOOLTIP :{BLACK}Select male faces
2169 STR_FACE_FEMALE_BUTTON :{BLACK}Female
2170 STR_FACE_FEMALE_TOOLTIP :{BLACK}Select female faces
2171 STR_FACE_NEW_FACE_BUTTON :{BLACK}New Face
2172 STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Generate random new face
2173 STR_FACE_ADVANCED :{BLACK}Advanced
2174 STR_FACE_ADVANCED_TOOLTIP :{BLACK}Advanced face selection
2175 STR_FACE_SIMPLE :{BLACK}Simple
2176 STR_FACE_SIMPLE_TOOLTIP :{BLACK}Simple face selection
2177 STR_FACE_LOAD :{BLACK}Load
2178 STR_FACE_LOAD_TOOLTIP :{BLACK}Load favourite face
2179 STR_FACE_LOAD_DONE :{WHITE}Your favourite face has been loaded from the OpenTTD configuration file
2180 STR_FACE_FACECODE :{BLACK}Player face no.
2181 STR_FACE_FACECODE_TOOLTIP :{BLACK}View and/or set face number of the company president
2182 STR_FACE_FACECODE_CAPTION :{WHITE}View and/or set president face number
2183 STR_FACE_FACECODE_SET :{WHITE}New face number code has been set
2184 STR_FACE_FACECODE_ERR :{WHITE}Couldn't set president face number - must be a number between 0 and 4,294,967,295!
2185 STR_FACE_SAVE :{BLACK}Save
2186 STR_FACE_SAVE_TOOLTIP :{BLACK}Save favourite face
2187 STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favourite in the OpenTTD configuration file
2188 STR_FACE_EUROPEAN :{BLACK}European
2189 STR_FACE_SELECT_EUROPEAN :{BLACK}Select European faces
2190 STR_FACE_AFRICAN :{BLACK}African
2191 STR_FACE_SELECT_AFRICAN :{BLACK}Select African faces
2194 STR_FACE_MOUSTACHE_EARRING_TOOLTIP :{BLACK}Enable moustache or earring
2195 STR_FACE_HAIR :Hair:
2196 STR_FACE_HAIR_TOOLTIP :{BLACK}Change hair
2197 STR_FACE_EYEBROWS :Eyebrows:
2198 STR_FACE_EYEBROWS_TOOLTIP :{BLACK}Change eyebrows
2199 STR_FACE_EYECOLOUR :Eye colour:
2200 STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Change eye colour
2201 STR_FACE_GLASSES :Glasses:
2202 STR_FACE_GLASSES_TOOLTIP :{BLACK}Enable glasses
2203 STR_FACE_GLASSES_TOOLTIP_2 :{BLACK}Change glasses
2204 STR_FACE_NOSE :Nose:
2205 STR_FACE_NOSE_TOOLTIP :{BLACK}Change nose
2206 STR_FACE_LIPS :Lips:
2207 STR_FACE_MOUSTACHE :Moustache:
2208 STR_FACE_LIPS_MOUSTACHE_TOOLTIP :{BLACK}Change lips or moustache
2209 STR_FACE_CHIN :Chin:
2210 STR_FACE_CHIN_TOOLTIP :{BLACK}Change chin
2211 STR_FACE_JACKET :Jacket:
2212 STR_FACE_JACKET_TOOLTIP :{BLACK}Change jacket
2213 STR_FACE_COLLAR :Collar:
2214 STR_FACE_COLLAR_TOOLTIP :{BLACK}Change collar
2216 STR_FACE_EARRING :Earring:
2217 STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Change tie or earring
2219 # Matches ServerGameType
2221 STR_NETWORK_SERVER_VISIBILITY_LOCAL :Local
2222 STR_NETWORK_SERVER_VISIBILITY_PUBLIC :Public
2223 STR_NETWORK_SERVER_VISIBILITY_INVITE_ONLY :Invite only
2225 # Network server list
2226 STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multiplayer
2227 STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Player name:
2228 STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}This is the name other players will identify you by
2230 STR_NETWORK_SERVER_LIST_GAME_NAME :{BLACK}Name
2231 STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP :{BLACK}Name of the game
2232 STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
2233 STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Clients
2234 STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Clients online / clients max{}Companies online / companies max
2235 STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA}
2236 STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Map size
2237 STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Map size of the game{}Click to sort by area
2238 STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Date
2239 STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Current date
2240 STR_NETWORK_SERVER_LIST_YEARS_CAPTION :{BLACK}Years
2241 STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP :{BLACK}Number of years{}the game is running
2242 STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Language, server version, etc.
2244 STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Click a game from the list to select it
2245 STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER :{BLACK}The server you joined last time:
2246 STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Click to select the server you played last time
2248 STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}GAME INFO
2249 STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Clients: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
2250 STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Landscape: {WHITE}{STRING}
2251 STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Map size: {WHITE}{COMMA}x{COMMA}
2252 STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Server version: {WHITE}{RAW_STRING}
2253 STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Server address: {WHITE}{RAW_STRING}
2254 STR_NETWORK_SERVER_LIST_INVITE_CODE :{SILVER}Invite code: {WHITE}{RAW_STRING}
2255 STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Start date: {WHITE}{DATE_SHORT}
2256 STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}Current date: {WHITE}{DATE_SHORT}
2257 STR_NETWORK_SERVER_LIST_GAMESCRIPT :{SILVER}Game Script: {WHITE}{RAW_STRING} (v{NUM})
2258 STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}Password protected!
2259 STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}SERVER OFFLINE
2260 STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}SERVER FULL
2261 STR_NETWORK_SERVER_LIST_SERVER_BANNED :{SILVER}SERVER BANNED YOU
2262 STR_NETWORK_SERVER_LIST_SERVER_TOO_OLD :{SILVER}SERVER TOO OLD
2263 STR_NETWORK_SERVER_LIST_VERSION_MISMATCH :{SILVER}VERSION MISMATCH
2264 STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}NEWGRF MISMATCH
2266 STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Join game
2267 STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Refresh server
2268 STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Refresh the server info
2270 STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Search internet
2271 STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Search internet for public servers
2272 STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Search LAN
2273 STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Search local area network for servers
2274 STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Add server
2275 STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Adds a server to the list. This can either be a server address or an invite code
2276 STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Start server
2277 STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}Start your own server
2279 STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Enter your name
2280 STR_NETWORK_SERVER_LIST_ENTER_SERVER_ADDRESS :{BLACK}Enter server address or invite code
2282 # Start new multiplayer server
2283 STR_NETWORK_START_SERVER_CAPTION :{WHITE}Start new multiplayer game
2285 STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}Game name:
2286 STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}The game name will be displayed to other players in the multiplayer game selection menu
2287 STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Set password
2288 STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Protect your game with a password if you don't want it to be publicly accessible
2290 STR_NETWORK_START_SERVER_VISIBILITY_LABEL :{BLACK}Visibility
2291 STR_NETWORK_START_SERVER_VISIBILITY_TOOLTIP :{BLACK}Whether other people can see your server in the public listing
2292 STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} client{P "" s}
2293 STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maximum number of clients:
2294 STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Choose the maximum number of clients. Not all slots need to be filled
2295 STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} compan{P y ies}
2296 STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Maximum number of companies:
2297 STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Limit the server to a certain amount of companies
2299 STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE :{BLACK}Enter a name for the network game
2301 # Network connecting window
2302 STR_NETWORK_CONNECTING_CAPTION :{WHITE}Connecting...
2304 STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} client{P "" s} in front of you
2305 STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}{BYTES} downloaded so far
2306 STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} downloaded so far
2309 STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Connecting...
2310 STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Authorising...
2311 STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Waiting...
2312 STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Downloading map...
2313 STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Processing data...
2314 STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registering...
2315 STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Fetching game info...
2316 STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Fetching company info...
2318 STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Disconnect
2320 STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server is protected. Enter password
2321 STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company is protected. Enter password
2323 # Network company list added strings
2324 STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Online players
2325 STR_NETWORK_COMPANY_LIST_SPECTATE :Spectate
2327 # Network client list
2328 STR_NETWORK_CLIENT_LIST_CAPTION :{WHITE}Online Players
2329 STR_NETWORK_CLIENT_LIST_SERVER :{BLACK}Server
2330 STR_NETWORK_CLIENT_LIST_SERVER_NAME :{BLACK}Name
2331 STR_NETWORK_CLIENT_LIST_SERVER_NAME_TOOLTIP :{BLACK}Name of the server you are playing on
2332 STR_NETWORK_CLIENT_LIST_SERVER_NAME_EDIT_TOOLTIP :{BLACK}Edit the name of your server
2333 STR_NETWORK_CLIENT_LIST_SERVER_NAME_QUERY_CAPTION :Name of the server
2334 STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY :{BLACK}Visibility
2335 STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY_TOOLTIP :{BLACK}Whether other people can see your server in the public listing
2336 STR_NETWORK_CLIENT_LIST_SERVER_INVITE_CODE :{BLACK}Invite code
2337 STR_NETWORK_CLIENT_LIST_SERVER_INVITE_CODE_TOOLTIP :{BLACK}Invite code other players can use to join this server
2338 STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE :{BLACK}Connection type
2339 STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_TOOLTIP :{BLACK}Whether and how your server can be reached by others
2340 STR_NETWORK_CLIENT_LIST_PLAYER :{BLACK}Player
2341 STR_NETWORK_CLIENT_LIST_PLAYER_NAME :{BLACK}Name
2342 STR_NETWORK_CLIENT_LIST_PLAYER_NAME_TOOLTIP :{BLACK}Your player name
2343 STR_NETWORK_CLIENT_LIST_PLAYER_NAME_EDIT_TOOLTIP :{BLACK}Edit your player name
2344 STR_NETWORK_CLIENT_LIST_PLAYER_NAME_QUERY_CAPTION :Your player name
2345 STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_TOOLTIP :{BLACK}Administrative actions to perform for this client
2346 STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_TOOLTIP :{BLACK}Administrative actions to perform for this company
2347 STR_NETWORK_CLIENT_LIST_JOIN_TOOLTIP :{BLACK}Join this company
2348 STR_NETWORK_CLIENT_LIST_CHAT_CLIENT_TOOLTIP :{BLACK}Send a message to this player
2349 STR_NETWORK_CLIENT_LIST_CHAT_COMPANY_TOOLTIP :{BLACK}Send a message to all players of this company
2350 STR_NETWORK_CLIENT_LIST_CHAT_SPECTATOR_TOOLTIP :{BLACK}Send a message to all spectators
2351 STR_NETWORK_CLIENT_LIST_SPECTATORS :Spectators
2352 STR_NETWORK_CLIENT_LIST_NEW_COMPANY :(New company)
2353 STR_NETWORK_CLIENT_LIST_NEW_COMPANY_TOOLTIP :{BLACK}Create a new company and join it
2354 STR_NETWORK_CLIENT_LIST_PLAYER_ICON_SELF_TOOLTIP :{BLACK}This is you
2355 STR_NETWORK_CLIENT_LIST_PLAYER_ICON_HOST_TOOLTIP :{BLACK}This is the host of the game
2356 STR_NETWORK_CLIENT_LIST_CLIENT_COMPANY_COUNT :{BLACK}{NUM} client{P "" s} / {NUM} compan{P y ies}
2358 # Matches ConnectionType
2360 STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_UNKNOWN :{BLACK}Local
2361 STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_ISOLATED :{RED}Remote players can't connect
2362 STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_DIRECT :{BLACK}Public
2363 STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_STUN :{BLACK}Behind NAT
2364 STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_TURN :{BLACK}Via relay
2366 STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_KICK :Kick
2367 STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_BAN :Ban
2368 STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_RESET :Delete
2369 STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_UNLOCK :Password unlock
2371 STR_NETWORK_CLIENT_LIST_ASK_CAPTION :{WHITE}Admin action
2372 STR_NETWORK_CLIENT_LIST_ASK_CLIENT_KICK :{YELLOW}Are you sure you want to kick player '{RAW_STRING}'?
2373 STR_NETWORK_CLIENT_LIST_ASK_CLIENT_BAN :{YELLOW}Are you sure you want to ban player '{RAW_STRING}'?
2374 STR_NETWORK_CLIENT_LIST_ASK_COMPANY_RESET :{YELLOW}Are you sure you want to delete company '{COMPANY}'?
2375 STR_NETWORK_CLIENT_LIST_ASK_COMPANY_UNLOCK :{YELLOW}Are you sure you want to reset the password of company '{COMPANY}'?
2377 STR_NETWORK_ASK_RELAY_CAPTION :{WHITE}Use relay?
2378 STR_NETWORK_ASK_RELAY_TEXT :{YELLOW}Failed to establish a connection between you and server '{RAW_STRING}'.{}Would you like to relay this session via '{RAW_STRING}'?
2379 STR_NETWORK_ASK_RELAY_NO :{BLACK}No
2380 STR_NETWORK_ASK_RELAY_YES_ONCE :{BLACK}Yes, this once
2381 STR_NETWORK_ASK_RELAY_YES_ALWAYS :{BLACK}Yes, don't ask again
2383 STR_NETWORK_SPECTATORS :Spectators
2385 # Network set password
2386 STR_COMPANY_PASSWORD_CANCEL :{BLACK}Do not save the entered password
2387 STR_COMPANY_PASSWORD_OK :{BLACK}Give the company the new password
2388 STR_COMPANY_PASSWORD_CAPTION :{WHITE}Company password
2389 STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}Default company password
2390 STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}Use this company password as default for new companies
2392 # Network company info join/password
2393 STR_COMPANY_VIEW_JOIN :{BLACK}Join
2394 STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}Join and play as this company
2395 STR_COMPANY_VIEW_PASSWORD :{BLACK}Password
2396 STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}Password-protect your company to prevent unauthorised users from joining
2397 STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}Set company password
2400 STR_NETWORK_CHAT_SEND :{BLACK}Send
2401 STR_NETWORK_CHAT_COMPANY_CAPTION :[Team] :
2402 STR_NETWORK_CHAT_CLIENT_CAPTION :[Private] {RAW_STRING}:
2403 STR_NETWORK_CHAT_ALL_CAPTION :[All] :
2405 STR_NETWORK_CHAT_COMPANY :[Team] {RAW_STRING}: {WHITE}{RAW_STRING}
2406 STR_NETWORK_CHAT_TO_COMPANY :[Team] To {RAW_STRING}: {WHITE}{RAW_STRING}
2407 STR_NETWORK_CHAT_CLIENT :[Private] {RAW_STRING}: {WHITE}{RAW_STRING}
2408 STR_NETWORK_CHAT_TO_CLIENT :[Private] To {RAW_STRING}: {WHITE}{RAW_STRING}
2409 STR_NETWORK_CHAT_ALL :[All] {RAW_STRING}: {WHITE}{RAW_STRING}
2410 STR_NETWORK_CHAT_EXTERNAL :[{3:RAW_STRING}] {0:RAW_STRING}: {WHITE}{1:RAW_STRING}
2411 STR_NETWORK_CHAT_OSKTITLE :{BLACK}Enter text for network chat
2414 STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}No network devices found
2415 STR_NETWORK_ERROR_NOCONNECTION :{WHITE}Connection to the server timed out or was refused
2416 STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Could not connect due to NewGRF mismatch
2417 STR_NETWORK_ERROR_DESYNC :{WHITE}Network-Game synchronisation failed
2418 STR_NETWORK_ERROR_LOSTCONNECTION :{WHITE}Network-Game connection lost
2419 STR_NETWORK_ERROR_SAVEGAMEERROR :{WHITE}Could not load savegame
2420 STR_NETWORK_ERROR_SERVER_START :{WHITE}Could not start the server
2421 STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}A protocol error was detected and the connection was closed
2422 STR_NETWORK_ERROR_BAD_PLAYER_NAME :{WHITE}Your player name has not been set. The name can be set at the top of the Multiplayer window
2423 STR_NETWORK_ERROR_BAD_SERVER_NAME :{WHITE}Your server name has not been set. The name can be set at the top of the Multiplayer window
2424 STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}The revision of this client does not match the server's revision
2425 STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Wrong password
2426 STR_NETWORK_ERROR_SERVER_FULL :{WHITE}The server is full
2427 STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}You are banned from this server
2428 STR_NETWORK_ERROR_KICKED :{WHITE}You were kicked out of the game
2429 STR_NETWORK_ERROR_KICK_MESSAGE :{WHITE}Reason: {RAW_STRING}
2430 STR_NETWORK_ERROR_CHEATER :{WHITE}Cheating is not allowed on this server
2431 STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}You were sending too many commands to the server
2432 STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}You took too long to enter the password
2433 STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}Your computer is too slow to keep up with the server
2434 STR_NETWORK_ERROR_TIMEOUT_MAP :{WHITE}Your computer took too long to download the map
2435 STR_NETWORK_ERROR_TIMEOUT_JOIN :{WHITE}Your computer took too long to join the server
2436 STR_NETWORK_ERROR_INVALID_CLIENT_NAME :{WHITE}Your player name is not valid
2438 STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Possible connection loss
2439 STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}The last {NUM} second{P "" s} no data has arrived from the server
2442 STR_NETWORK_ERROR_CLIENT_GENERAL :general error
2443 STR_NETWORK_ERROR_CLIENT_DESYNC :desync error
2444 STR_NETWORK_ERROR_CLIENT_SAVEGAME :could not load map
2445 STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST :connection lost
2446 STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :protocol error
2447 STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :NewGRF mismatch
2448 STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :not authorized
2449 STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :received invalid or unexpected packet
2450 STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :wrong revision
2451 STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :name already in use
2452 STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :wrong password
2453 STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH :wrong company in DoCommand
2454 STR_NETWORK_ERROR_CLIENT_KICKED :kicked by server
2455 STR_NETWORK_ERROR_CLIENT_CHEATER :was trying to use a cheat
2456 STR_NETWORK_ERROR_CLIENT_SERVER_FULL :server full
2457 STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :was sending too many commands
2458 STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD :received no password in time
2459 STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :general timeout
2460 STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :downloading map took too long
2461 STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :processing map took too long
2462 STR_NETWORK_ERROR_CLIENT_INVALID_CLIENT_NAME :invalid client name
2464 # Network related errors
2465 STR_NETWORK_SERVER_MESSAGE :*** {1:RAW_STRING}
2468 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED :Game paused ({STRING})
2469 STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Game still paused ({STRING})
2470 STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Game still paused ({STRING}, {STRING})
2471 STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Game still paused ({STRING}, {STRING}, {STRING})
2472 STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Game still paused ({STRING}, {STRING}, {STRING}, {STRING})
2473 STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :Game still paused ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
2474 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Game unpaused ({STRING})
2475 STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :number of players
2476 STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :connecting clients
2477 STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manual
2478 STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :game script
2479 STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :waiting for link graph update
2481 STR_NETWORK_MESSAGE_CLIENT_LEAVING :leaving
2482 STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {RAW_STRING} has joined the game
2483 STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {0:RAW_STRING} has joined the game (Client #{2:NUM})
2484 STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {0:RAW_STRING} has joined company #{2:NUM}
2485 STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {RAW_STRING} has joined spectators
2486 STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {0:RAW_STRING} has started a new company (#{2:NUM})
2487 STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {0:RAW_STRING} has left the game ({2:STRING})
2488 STR_NETWORK_MESSAGE_NAME_CHANGE :*** {RAW_STRING} has changed their name to {RAW_STRING}
2489 STR_NETWORK_MESSAGE_GIVE_MONEY :*** {0:RAW_STRING} gave {2:CURRENCY_LONG} to {1:RAW_STRING}
2490 STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}The server closed the session
2491 STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}The server is restarting...{}Please wait...
2492 STR_NETWORK_MESSAGE_KICKED :*** {RAW_STRING} was kicked. Reason: ({RAW_STRING})
2494 STR_NETWORK_ERROR_COORDINATOR_REGISTRATION_FAILED :{WHITE}Server registration failed
2495 STR_NETWORK_ERROR_COORDINATOR_REUSE_OF_INVITE_CODE :{WHITE}Another server with the same invite-code registered itself. Switching to "local" game-type.
2496 STR_NETWORK_ERROR_COORDINATOR_ISOLATED :{WHITE}Your server doesn't allow remote connections
2497 STR_NETWORK_ERROR_COORDINATOR_ISOLATED_DETAIL :{WHITE}Other players won't be able to connect to your server
2499 # Content downloading window
2500 STR_CONTENT_TITLE :{WHITE}Content downloading
2501 STR_CONTENT_TYPE_CAPTION :{BLACK}Type
2502 STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}Type of the content
2503 STR_CONTENT_NAME_CAPTION :{BLACK}Name
2504 STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Name of the content
2505 STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Click on a line to see the details{}Click on the checkbox to select it for downloading
2506 STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Select all
2507 STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Mark all content to be downloaded
2508 STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Select upgrades
2509 STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Mark all content that is an upgrade for existing content to be downloaded
2510 STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Unselect all
2511 STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Mark all content to be not downloaded
2512 STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Search external websites
2513 STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}Search content not available on OpenTTD's content service on websites not associated to OpenTTD
2514 STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}You are leaving OpenTTD!
2515 STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}The terms and conditions for downloading content from external websites vary.{}You will have to refer to the external sites for instructions how to install the content into OpenTTD.{}Do you want to continue?
2516 STR_CONTENT_FILTER_TITLE :{BLACK}Tag/name filter:
2517 STR_CONTENT_OPEN_URL :{BLACK}Visit website
2518 STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Visit the website for this content
2519 STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Download
2520 STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Start downloading the selected content
2521 STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Total download size: {WHITE}{BYTES}
2522 STR_CONTENT_DETAIL_TITLE :{SILVER}CONTENT INFO
2525 STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}You have not selected this to be downloaded
2526 STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}You have selected this to be downloaded
2527 STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}This dependency has been selected to be downloaded
2528 STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}You already have this
2529 STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}This content is unknown and can't be downloaded in OpenTTD
2531 STR_CONTENT_DETAIL_UPDATE :{SILVER}This is a replacement for an existing {STRING}
2532 STR_CONTENT_DETAIL_NAME :{SILVER}Name: {WHITE}{RAW_STRING}
2533 STR_CONTENT_DETAIL_VERSION :{SILVER}Version: {WHITE}{RAW_STRING}
2534 STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Description: {WHITE}{RAW_STRING}
2535 STR_CONTENT_DETAIL_URL :{SILVER}URL: {WHITE}{RAW_STRING}
2536 STR_CONTENT_DETAIL_TYPE :{SILVER}Type: {WHITE}{STRING}
2537 STR_CONTENT_DETAIL_FILESIZE :{SILVER}Download size: {WHITE}{BYTES}
2538 STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Selected because of: {WHITE}{RAW_STRING}
2539 STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Dependencies: {WHITE}{RAW_STRING}
2540 STR_CONTENT_DETAIL_TAGS :{SILVER}Tags: {WHITE}{RAW_STRING}
2541 STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD is built without "zlib" support...
2542 STR_CONTENT_NO_ZLIB_SUB :{WHITE}... downloading content is not possible!
2544 # Order of these is important!
2545 STR_CONTENT_TYPE_BASE_GRAPHICS :Base graphics
2546 STR_CONTENT_TYPE_NEWGRF :NewGRF
2547 STR_CONTENT_TYPE_AI :AI
2548 STR_CONTENT_TYPE_AI_LIBRARY :AI library
2549 STR_CONTENT_TYPE_SCENARIO :Scenario
2550 STR_CONTENT_TYPE_HEIGHTMAP :Heightmap
2551 STR_CONTENT_TYPE_BASE_SOUNDS :Base sounds
2552 STR_CONTENT_TYPE_BASE_MUSIC :Base music
2553 STR_CONTENT_TYPE_GAME_SCRIPT :Game script
2554 STR_CONTENT_TYPE_GS_LIBRARY :GS library
2556 # Content downloading progress window
2557 STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Downloading content...
2558 STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Requesting files...
2559 STR_CONTENT_DOWNLOAD_FILE :{WHITE}Currently downloading {RAW_STRING} ({NUM} of {NUM})
2560 STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Download complete
2561 STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} of {BYTES} downloaded ({NUM} %)
2563 # Content downloading error messages
2564 STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}Could not connect to the content server...
2565 STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Downloading failed...
2566 STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... file not writable
2567 STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Could not decompress the downloaded file
2569 STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Missing graphics
2570 STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD requires graphics to function but none could be found. Do you allow OpenTTD to download and install these graphics?
2571 STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Yes, download the graphics
2572 STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, exit OpenTTD
2574 STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Downloading failed
2575 STR_MISSING_GRAPHICS_ERROR :{BLACK}Downloading graphics failed.{}Please download graphics manually.
2576 STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Exit OpenTTD
2578 # Transparency settings window
2579 STR_TRANSPARENCY_CAPTION :{WHITE}Transparency Options
2580 STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Toggle transparency for signs. Ctrl+Click to lock
2581 STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Toggle transparency for trees. Ctrl+Click to lock
2582 STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Toggle transparency for houses. Ctrl+Click to lock
2583 STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Toggle transparency for industries. Ctrl+Click to lock
2584 STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Toggle transparency for buildables like stations, depots and waypoints. Ctrl+Click to lock
2585 STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock
2586 STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock
2587 STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock
2588 STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock
2589 STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Set objects invisible instead of transparent
2591 # Linkgraph legend window
2592 STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Cargo Flow Legend
2593 STR_LINKGRAPH_LEGEND_ALL :{BLACK}All
2594 STR_LINKGRAPH_LEGEND_NONE :{BLACK}None
2595 STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Select companies to be displayed
2596 STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
2598 # Linkgraph legend window and linkgraph legend in smallmap
2599 STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}unused
2600 STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLACK}saturated
2601 STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}overloaded
2604 STR_LINKGRAPH_STATS_TOOLTIP :{BLACK}{CARGO_LONG} to be transported per month from {STATION} to {STATION} ({COMMA}% of capacity){RAW_STRING}
2605 STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}{CARGO_LONG} to be transported back ({COMMA}% of capacity)
2606 STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION :{}Average travel time: {NUM}{NBSP}day{P "" s}
2608 # Base for station construction window(s)
2609 STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Coverage area highlight
2610 STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Off
2611 STR_STATION_BUILD_COVERAGE_ON :{BLACK}On
2612 STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Don't highlight coverage area of proposed site
2613 STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Highlight coverage area of proposed site
2614 STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepts: {GOLD}{CARGO_LIST}
2615 STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Supplies: {GOLD}{CARGO_LIST}
2616 STR_STATION_BUILD_INFRASTRUCTURE_COST :{BLACK}Maintenance cost: {GOLD}{CURRENCY_SHORT}/yr
2618 # Join station window
2619 STR_JOIN_STATION_CAPTION :{WHITE}Join station
2620 STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}Build a separate station
2622 STR_JOIN_WAYPOINT_CAPTION :{WHITE}Join waypoint
2623 STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Build a separate waypoint
2626 STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE :{BLACK}Disabled as currently no vehicles are available for this infrastructure
2628 # Rail construction toolbar
2629 STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Railway Construction
2630 STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Electrified Railway Construction
2631 STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Monorail Construction
2632 STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Maglev Construction
2634 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Build railway track. Ctrl toggles build/remove for railway construction. Shift toggles building/showing cost estimate
2635 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Build railway track using the Autorail mode. Ctrl toggles build/remove for railway construction. Shift toggles building/showing cost estimate
2636 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Build train depot (for buying and servicing trains). Shift toggles building/showing cost estimate
2637 STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Convert rail to waypoint. Ctrl enables joining waypoints. Shift toggles building/showing cost estimate
2638 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Build railway station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
2639 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Build railway signals. Ctrl toggles semaphore/light signals{}Dragging builds signals along a straight stretch of rail. Ctrl builds signals up to the next junction or signal{}Ctrl+Click toggles opening the signal selection window. Shift toggles building/showing cost estimate
2640 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Build railway bridge. Shift toggles building/showing cost estimate
2641 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Build railway tunnel. Shift toggles building/showing cost estimate
2642 STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for railway track, signals, waypoints and stations. Hold Ctrl to also remove the rail of waypoints and stations
2643 STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Convert/Upgrade the type of rail. Shift toggles building/showing cost estimate
2645 STR_RAIL_NAME_RAILROAD :Railway
2646 STR_RAIL_NAME_ELRAIL :Electrified railway
2647 STR_RAIL_NAME_MONORAIL :Monorail
2648 STR_RAIL_NAME_MAGLEV :Maglev
2650 # Rail depot construction window
2651 STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Train Depot Orientation
2652 STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Select railway depot orientation
2654 # Rail waypoint construction window
2655 STR_WAYPOINT_CAPTION :{WHITE}Waypoint
2656 STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Select waypoint type
2658 # Rail station construction window
2659 STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Rail Station Selection
2660 STR_STATION_BUILD_ORIENTATION :{BLACK}Orientation
2661 STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Select railway station orientation
2662 STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Number of tracks
2663 STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Select number of platforms for railway station
2664 STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Platform length
2665 STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Select length of railway station
2666 STR_STATION_BUILD_DRAG_DROP :{BLACK}Drag & Drop
2667 STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Build a station using drag & drop
2669 STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Select a station class to display
2670 STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Select the station type to build
2672 STR_STATION_CLASS_DFLT :Default station
2673 STR_STATION_CLASS_WAYP :Waypoints
2676 STR_BUILD_SIGNAL_CAPTION :{WHITE}Signal Selection
2677 STR_BUILD_SIGNAL_TOGGLE_ADVANCED_SIGNAL_TOOLTIP :{BLACK}Toggle showing advanced signal types
2678 STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time
2679 STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Entry Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red
2680 STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Exit Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals
2681 STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combo Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals
2682 STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side
2683 STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side
2684 STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time
2685 STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Entry Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red
2686 STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Exit Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals
2687 STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combo Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals
2688 STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side
2689 STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side
2690 STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant. Ctrl+Click will toggle the existing variant. Shift+Click shows estimated conversion cost
2691 STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dragging signal distance
2692 STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Decrease dragging signal distance
2693 STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Increase dragging signal distance
2695 # Bridge selection window
2696 STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Select Rail Bridge
2697 STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Select Road Bridge
2698 STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your preferred bridge to build it
2699 STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
2700 STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
2701 STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspension, Steel
2702 STR_BRIDGE_NAME_GIRDER_STEEL :Girder, Steel
2703 STR_BRIDGE_NAME_CANTILEVER_STEEL :Cantilever, Steel
2704 STR_BRIDGE_NAME_SUSPENSION_CONCRETE :Suspension, Concrete
2705 STR_BRIDGE_NAME_WOODEN :Wooden
2706 STR_BRIDGE_NAME_CONCRETE :Concrete
2707 STR_BRIDGE_NAME_TUBULAR_STEEL :Tubular, Steel
2708 STR_BRIDGE_TUBULAR_SILICON :Tubular, Silicon
2711 # Road construction toolbar
2712 STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Road Construction
2713 STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Tramway Construction
2714 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Build road section. Ctrl toggles build/remove for road construction. Shift toggles building/showing cost estimate
2715 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Build tramway section. Ctrl toggles build/remove for tramway construction. Shift toggles building/showing cost estimate
2716 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Build road section using the Autoroad mode. Ctrl toggles build/remove for road construction. Shift toggles building/showing cost estimate
2717 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Build tramway section using the Autotram mode. Ctrl toggles build/remove for tramway construction. Shift toggles building/showing cost estimate
2718 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Build road vehicle depot (for buying and servicing vehicles). Shift toggles building/showing cost estimate
2719 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Build tram vehicle depot (for buying and servicing vehicles). Shift toggles building/showing cost estimate
2720 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Build bus station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
2721 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Build passenger tram station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
2722 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Build lorry loading bay. Ctrl enables joining stations. Shift toggles building/showing cost estimate
2723 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Build freight tram station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
2724 STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Activate/Deactivate one way roads
2725 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Build road bridge. Shift toggles building/showing cost estimate
2726 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Build tramway bridge. Shift toggles building/showing cost estimate
2727 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Build road tunnel. Shift toggles building/showing cost estimate
2728 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Build tramway tunnel. Shift toggles building/showing cost estimate
2729 STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Toggle build/remove for road construction
2730 STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Toggle build/remove for tramway construction
2731 STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD :{BLACK}Convert/Upgrade the type of road. Shift toggles building/showing cost estimate
2732 STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_TRAM :{BLACK}Convert/Upgrade the type of tram. Shift toggles building/showing cost estimate
2734 STR_ROAD_NAME_ROAD :Road
2735 STR_ROAD_NAME_TRAM :Tramway
2737 # Road depot construction window
2738 STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Road Depot Orientation
2739 STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Select road vehicle depot orientation
2740 STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Tram Depot Orientation
2741 STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Select tram vehicle depot orientation
2743 # Road vehicle station construction window
2744 STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Bus Station Orientation
2745 STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Select bus station orientation
2746 STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Lorry Station Orientation
2747 STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Select lorry loading bay orientation
2748 STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Passenger Tram Station Orientation
2749 STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Select passenger tram station orientation
2750 STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Freight Tram Station Orientation
2751 STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Select freight tram station orientation
2753 # Waterways toolbar (last two for SE only)
2754 STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Waterways Construction
2755 STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Waterways
2756 STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Build canals. Shift toggles building/showing cost estimate
2757 STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Build locks. Shift toggles building/showing cost estimate
2758 STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Build ship depot (for buying and servicing ships). Shift toggles building/showing cost estimate
2759 STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Build ship dock. Ctrl enables joining stations. Shift toggles building/showing cost estimate
2760 STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Place a buoy which can be used as a waypoint. Shift toggles building/showing cost estimate
2761 STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Build aqueduct. Shift toggles building/showing cost estimate
2762 STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Define water area.{}Make a canal, unless Ctrl is held down at sea level, when it will flood the surroundings instead
2763 STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Place rivers. Ctrl selects the area diagonally
2765 # Ship depot construction window
2766 STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Ship Depot Orientation
2767 STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP :{BLACK}Select ship depot orientation
2769 # Dock construction window
2770 STR_STATION_BUILD_DOCK_CAPTION :{WHITE}Dock
2773 STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Airports
2774 STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Build airport. Ctrl enables joining stations. Shift toggles building/showing cost estimate
2776 # Airport construction window
2777 STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Airport Selection
2778 STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Select size/type of airport
2779 STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Airport class
2780 STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Layout {NUM}
2782 STR_AIRPORT_SMALL :Small
2783 STR_AIRPORT_CITY :City
2784 STR_AIRPORT_METRO :Metropolitan
2785 STR_AIRPORT_INTERNATIONAL :International
2786 STR_AIRPORT_COMMUTER :Commuter
2787 STR_AIRPORT_INTERCONTINENTAL :Intercontinental
2788 STR_AIRPORT_HELIPORT :Heliport
2789 STR_AIRPORT_HELIDEPOT :Helidepot
2790 STR_AIRPORT_HELISTATION :Helistation
2792 STR_AIRPORT_CLASS_SMALL :Small airports
2793 STR_AIRPORT_CLASS_LARGE :Large airports
2794 STR_AIRPORT_CLASS_HUB :Hub airports
2795 STR_AIRPORT_CLASS_HELIPORTS :Helicopter airports
2797 STR_STATION_BUILD_NOISE :{BLACK}Noise generated: {GOLD}{COMMA}
2799 # Landscaping toolbar
2800 STR_LANDSCAPING_TOOLBAR :{WHITE}Landscaping
2801 STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Lower a corner of land. Dragging lowers the first selected corner and levels the selected area to the new corner height. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
2802 STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a corner of land. Dragging raises the first selected corner and levels the selected area to the new corner height. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
2803 STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Level an area of land to the height of the first selected corner. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
2804 STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Purchase land for future use. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
2806 # Object construction window
2807 STR_OBJECT_BUILD_CAPTION :{WHITE}Object Selection
2808 STR_OBJECT_BUILD_TOOLTIP :{BLACK}Select object to build. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
2809 STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Select class of the object to build
2810 STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Preview of the object
2811 STR_OBJECT_BUILD_SIZE :{BLACK}Size: {GOLD}{NUM} x {NUM} tiles
2813 STR_OBJECT_CLASS_LTHS :Lighthouses
2814 STR_OBJECT_CLASS_TRNS :Transmitters
2816 # Tree planting window (last eight for SE only)
2817 STR_PLANT_TREE_CAPTION :{WHITE}Trees
2818 STR_PLANT_TREE_TOOLTIP :{BLACK}Select tree type to plant. If the tile already has a tree, this will add more trees of mixed types independent of the selected type
2819 STR_TREES_RANDOM_TYPE :{BLACK}Trees of random type
2820 STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Place trees of random type. Shift toggles building/showing cost estimate
2821 STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Random Trees
2822 STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plant trees randomly throughout the landscape
2823 STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
2824 STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Plant single trees by dragging over the landscape.
2825 STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Grove
2826 STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Plant small forests by dragging over the landscape.
2827 STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Forest
2828 STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Plant large forests by dragging over the landscape.
2830 # Land generation window (SE)
2831 STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Land Generation
2832 STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place rocky areas on landscape
2833 STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Hold Ctrl to remove it
2834 STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise
2835 STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise
2836 STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Generate random land
2837 STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Create new scenario
2838 STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Reset landscape
2839 STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remove all company-owned property from the map
2841 STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Reset Landscape
2842 STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Are you sure you want to remove all company-owned property?
2844 # Town generation window (SE)
2845 STR_FOUND_TOWN_CAPTION :{WHITE}Town Generation
2846 STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}New Town
2847 STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Found new town. Shift+Click shows only estimated cost
2848 STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Random Town
2849 STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Found town in random location
2850 STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Many random towns
2851 STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Cover the map with randomly placed towns
2853 STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Town name:
2854 STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Enter town name
2855 STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}Click to enter town name
2856 STR_FOUND_TOWN_NAME_RANDOM_BUTTON :{BLACK}Random name
2857 STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP :{BLACK}Generate new random name
2859 STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Town size:
2860 STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Small
2861 STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Medium
2862 STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Large
2863 STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Random
2864 STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Select town size
2865 STR_FOUND_TOWN_CITY :{BLACK}City
2866 STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Cities grow faster than regular towns{}Depending on settings, they are bigger when founded
2868 STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Town road layout:
2869 STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Select road layout used for this town
2870 STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Original
2871 STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Better roads
2872 STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 grid
2873 STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 grid
2874 STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Random
2876 # Fund new industry window
2877 STR_FUND_INDUSTRY_CAPTION :{WHITE}Fund new industry
2878 STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Choose the appropriate industry from this list
2879 STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Create random industries
2880 STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Cover the map with randomly placed industries
2881 STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Create random industries
2882 STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Are you sure you want to create many random industries?
2883 STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Cost: {YELLOW}{CURRENCY_LONG}
2884 STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prospect
2885 STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Build
2886 STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Fund
2887 STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Remove all industries
2888 STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}Remove all industries currently present on the map
2889 STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Remove all industries
2890 STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Are you sure you want to remove all industries?
2892 # Industry cargoes window
2893 STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Industry chain for {STRING} industry
2894 STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Industry chain for {STRING} cargo
2895 STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Producing industries
2896 STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Accepting industries
2897 STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Houses
2898 STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}Click at the industry to see its suppliers and customers
2899 STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}Click at the cargo to see its suppliers and customers
2900 STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Display chain
2901 STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Display cargo supplying and accepting industries
2902 STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Link to smallmap
2903 STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Select the displayed industries at the smallmap as well
2904 STR_INDUSTRY_CARGOES_SELECT_CARGO :{BLACK}Select cargo
2905 STR_INDUSTRY_CARGOES_SELECT_CARGO_TOOLTIP :{BLACK}Select the cargo you want to display
2906 STR_INDUSTRY_CARGOES_SELECT_INDUSTRY :{BLACK}Select industry
2907 STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Select the industry you want to display
2910 STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Land Area Information
2911 STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}Centre the main view on tile location. Ctrl+Click opens a new viewport on tile location
2912 STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Cost to clear: {LTBLUE}N/A
2913 STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Cost to clear: {RED}{CURRENCY_LONG}
2914 STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Revenue when cleared: {LTBLUE}{CURRENCY_LONG}
2915 STR_LAND_AREA_INFORMATION_OWNER_N_A :N/A
2916 STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Owner: {LTBLUE}{STRING1}
2917 STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Road owner: {LTBLUE}{STRING1}
2918 STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tramway owner: {LTBLUE}{STRING1}
2919 STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Railway owner: {LTBLUE}{STRING1}
2920 STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING1}
2921 STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :None
2922 STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordinates: {LTBLUE}{NUM} x {NUM} x {NUM} ({RAW_STRING})
2923 STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Built: {LTBLUE}{DATE_LONG}
2924 STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Station class: {LTBLUE}{STRING}
2925 STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Station type: {LTBLUE}{STRING}
2926 STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Airport class: {LTBLUE}{STRING}
2927 STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Airport name: {LTBLUE}{STRING}
2928 STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Airport tile name: {LTBLUE}{STRING}
2929 STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{RAW_STRING}
2930 STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE}
2931 STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
2932 STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Rail type: {LTBLUE}{STRING}
2933 STR_LANG_AREA_INFORMATION_ROAD_TYPE :{BLACK}Road type: {LTBLUE}{STRING}
2934 STR_LANG_AREA_INFORMATION_TRAM_TYPE :{BLACK}Tram type: {LTBLUE}{STRING}
2935 STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY}
2936 STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Road speed limit: {LTBLUE}{VELOCITY}
2937 STR_LANG_AREA_INFORMATION_TRAM_SPEED_LIMIT :{BLACK}Tram speed limit: {LTBLUE}{VELOCITY}
2939 # Description of land area of different tiles
2940 STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocks
2941 STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND :Rough land
2942 STR_LAI_CLEAR_DESCRIPTION_BARE_LAND :Bare land
2943 STR_LAI_CLEAR_DESCRIPTION_GRASS :Grass
2944 STR_LAI_CLEAR_DESCRIPTION_FIELDS :Fields
2945 STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Snow-covered land
2946 STR_LAI_CLEAR_DESCRIPTION_DESERT :Desert
2948 STR_LAI_RAIL_DESCRIPTION_TRACK :Railway track
2949 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Railway track with block signals
2950 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Railway track with pre-signals
2951 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Railway track with exit-signals
2952 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Railway track with combo-signals
2953 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Railway track with path signals
2954 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Railway track with one-way path signals
2955 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Railway track with block and pre-signals
2956 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Railway track with block and exit-signals
2957 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Railway track with block and combo-signals
2958 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Railway track with block and path signals
2959 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Railway track with block and one-way path signals
2960 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Railway track with pre- and exit-signals
2961 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Railway track with pre- and combo-signals
2962 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Railway track with pre- and path signals
2963 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Railway track with pre- and one-way path signals
2964 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Railway track with exit- and combo-signals
2965 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Railway track with exit- and path signals
2966 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Railway track with exit- and one-way path signals
2967 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Railway track with combo- and path signals
2968 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Railway track with combo- and one-way path signals
2969 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Railway track with path and one-way path signals
2970 STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Railway train depot
2972 STR_LAI_ROAD_DESCRIPTION_ROAD :Road
2973 STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Road with street lights
2974 STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD :Tree-lined road
2975 STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Road vehicle depot
2976 STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Road/rail level crossing
2977 STR_LAI_ROAD_DESCRIPTION_TRAMWAY :Tramway
2979 # Houses come directly from their building names
2980 STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION :{STRING} (under construction)
2982 STR_LAI_TREE_NAME_TREES :Trees
2983 STR_LAI_TREE_NAME_RAINFOREST :Rainforest
2984 STR_LAI_TREE_NAME_CACTUS_PLANTS :Cactus plants
2986 STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION :Railway station
2987 STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR :Aircraft hangar
2988 STR_LAI_STATION_DESCRIPTION_AIRPORT :Airport
2989 STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA :Lorry loading area
2990 STR_LAI_STATION_DESCRIPTION_BUS_STATION :Bus station
2991 STR_LAI_STATION_DESCRIPTION_SHIP_DOCK :Ship dock
2992 STR_LAI_STATION_DESCRIPTION_BUOY :Buoy
2993 STR_LAI_STATION_DESCRIPTION_WAYPOINT :Waypoint
2995 STR_LAI_WATER_DESCRIPTION_WATER :Water
2996 STR_LAI_WATER_DESCRIPTION_CANAL :Canal
2997 STR_LAI_WATER_DESCRIPTION_LOCK :Lock
2998 STR_LAI_WATER_DESCRIPTION_RIVER :River
2999 STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK :Coast or riverbank
3000 STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT :Ship depot
3002 # Industries come directly from their industry names
3004 STR_LAI_TUNNEL_DESCRIPTION_RAILROAD :Railway tunnel
3005 STR_LAI_TUNNEL_DESCRIPTION_ROAD :Road tunnel
3007 STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Steel suspension rail bridge
3008 STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEEL :Steel girder rail bridge
3009 STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Steel cantilever rail bridge
3010 STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Reinforced concrete suspension rail bridge
3011 STR_LAI_BRIDGE_DESCRIPTION_RAIL_WOODEN :Wooden rail bridge
3012 STR_LAI_BRIDGE_DESCRIPTION_RAIL_CONCRETE :Concrete rail bridge
3013 STR_LAI_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL :Tubular rail bridge
3015 STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL :Steel suspension road bridge
3016 STR_LAI_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL :Steel girder road bridge
3017 STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Steel cantilever road bridge
3018 STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Reinforced concrete suspension road bridge
3019 STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN :Wooden road bridge
3020 STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Concrete road bridge
3021 STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Tubular road bridge
3023 STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT :Aqueduct
3025 STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER :Transmitter
3026 STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE :Lighthouse
3027 STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS :Company headquarters
3028 STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned land
3030 # About OpenTTD window
3031 STR_ABOUT_OPENTTD :{WHITE}About OpenTTD
3032 STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
3033 STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
3034 STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-{RAW_STRING} The OpenTTD team
3036 # Framerate display window
3037 STR_FRAMERATE_CAPTION :{WHITE}Frame rate
3038 STR_FRAMERATE_CAPTION_SMALL :{STRING2}{WHITE} ({DECIMAL}x)
3039 STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Simulation rate: {STRING2}
3040 STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Number of game ticks simulated per second.
3041 STR_FRAMERATE_RATE_BLITTER :{BLACK}Graphics frame rate: {STRING2}
3042 STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Number of video frames rendered per second.
3043 STR_FRAMERATE_SPEED_FACTOR :{BLACK}Current game speed factor: {DECIMAL}x
3044 STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}How fast the game is currently running, compared to the expected speed at normal simulation rate.
3045 STR_FRAMERATE_CURRENT :{WHITE}Current
3046 STR_FRAMERATE_AVERAGE :{WHITE}Average
3047 STR_FRAMERATE_MEMORYUSE :{WHITE}Memory
3048 STR_FRAMERATE_DATA_POINTS :{BLACK}Data based on {COMMA} measurements
3049 STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
3050 STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms
3051 STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms
3052 STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} frames/s
3053 STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} frames/s
3054 STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} frames/s
3055 STR_FRAMERATE_BYTES_GOOD :{LTBLUE}{BYTES}
3056 STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
3057 STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
3060 STR_FRAMERATE_GAMELOOP :{BLACK}Game loop total:
3061 STR_FRAMERATE_GL_ECONOMY :{BLACK} Cargo handling:
3062 STR_FRAMERATE_GL_TRAINS :{BLACK} Train ticks:
3063 STR_FRAMERATE_GL_ROADVEHS :{BLACK} Road vehicle ticks:
3064 STR_FRAMERATE_GL_SHIPS :{BLACK} Ship ticks:
3065 STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Aircraft ticks:
3066 STR_FRAMERATE_GL_LANDSCAPE :{BLACK} World ticks:
3067 STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Link graph delay:
3068 STR_FRAMERATE_DRAWING :{BLACK}Graphics rendering:
3069 STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} World viewports:
3070 STR_FRAMERATE_VIDEO :{BLACK}Video output:
3071 STR_FRAMERATE_SOUND :{BLACK}Sound mixing:
3072 STR_FRAMERATE_ALLSCRIPTS :{BLACK} GS/AI total:
3073 STR_FRAMERATE_GAMESCRIPT :{BLACK} Game script:
3074 STR_FRAMERATE_AI :{BLACK} AI {NUM} {RAW_STRING}
3077 STR_FRAMETIME_CAPTION_GAMELOOP :Game loop
3078 STR_FRAMETIME_CAPTION_GL_ECONOMY :Cargo handling
3079 STR_FRAMETIME_CAPTION_GL_TRAINS :Train ticks
3080 STR_FRAMETIME_CAPTION_GL_ROADVEHS :Road vehicle ticks
3081 STR_FRAMETIME_CAPTION_GL_SHIPS :Ship ticks
3082 STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Aircraft ticks
3083 STR_FRAMETIME_CAPTION_GL_LANDSCAPE :World ticks
3084 STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Link graph delay
3085 STR_FRAMETIME_CAPTION_DRAWING :Graphics rendering
3086 STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :World viewport rendering
3087 STR_FRAMETIME_CAPTION_VIDEO :Video output
3088 STR_FRAMETIME_CAPTION_SOUND :Sound mixing
3089 STR_FRAMETIME_CAPTION_ALLSCRIPTS :GS/AI scripts total
3090 STR_FRAMETIME_CAPTION_GAMESCRIPT :Game script
3091 STR_FRAMETIME_CAPTION_AI :AI {NUM} {RAW_STRING}
3094 # Save/load game/scenario
3095 STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game
3096 STR_SAVELOAD_LOAD_CAPTION :{WHITE}Load Game
3097 STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Save Scenario
3098 STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Load Scenario
3099 STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Load Heightmap
3100 STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Save Heightmap
3101 STR_SAVELOAD_HOME_BUTTON :{BLACK}Click here to jump to the current default save/load directory
3102 STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} free
3103 STR_SAVELOAD_LIST_TOOLTIP :{BLACK}List of drives, directories and saved-game files
3104 STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}Currently selected name for saved-game
3105 STR_SAVELOAD_DELETE_BUTTON :{BLACK}Delete
3106 STR_SAVELOAD_DELETE_TOOLTIP :{BLACK}Delete the currently selected saved-game
3107 STR_SAVELOAD_SAVE_BUTTON :{BLACK}Save
3108 STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Save the current game, using the selected name
3109 STR_SAVELOAD_LOAD_BUTTON :{BLACK}Load
3110 STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Load the selected game
3111 STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Load the selected heightmap
3112 STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Game Details
3113 STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}No information available
3114 STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING1}
3115 STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
3116 STR_SAVELOAD_FILTER_TITLE :{BLACK}Filter:
3117 STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Overwrite File
3118 STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Are you sure you want to overwrite the existing file?
3119 STR_SAVELOAD_DIRECTORY :{RAW_STRING} (Directory)
3120 STR_SAVELOAD_PARENT_DIRECTORY :{RAW_STRING} (Parent directory)
3122 STR_SAVELOAD_OSKTITLE :{BLACK}Enter a name for the savegame
3125 STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}World Generation
3126 STR_MAPGEN_MAPSIZE :{BLACK}Map size:
3127 STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Select the size of the map in tiles. The number of available tiles will be slightly smaller
3128 STR_MAPGEN_BY :{BLACK}*
3129 STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns:
3130 STR_MAPGEN_TOWN_NAME_LABEL :{BLACK}Town names:
3131 STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP :{BLACK}Select style of town names
3132 STR_MAPGEN_DATE :{BLACK}Date:
3133 STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
3134 STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Highest peak:
3135 STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Increase the maximum height of highest peak on the map by one
3136 STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Decrease the maximum height of highest peak on the map by one
3137 STR_MAPGEN_SNOW_COVERAGE :{BLACK}Snow coverage:
3138 STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Increase snow coverage by ten percent
3139 STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Decrease snow coverage by ten percent
3140 STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
3141 STR_MAPGEN_DESERT_COVERAGE :{BLACK}Desert coverage:
3142 STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Increase desert coverage by ten percent
3143 STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Decrease desert coverage by ten percent
3144 STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
3145 STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator:
3146 STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type:
3147 STR_MAPGEN_SEA_LEVEL :{BLACK}Sea level:
3148 STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rivers:
3149 STR_MAPGEN_SMOOTHNESS :{BLACK}Smoothness:
3150 STR_MAPGEN_VARIETY :{BLACK}Variety distribution:
3151 STR_MAPGEN_GENERATE :{WHITE}Generate
3152 STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}NewGRF Settings
3153 STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Display NewGRF settings
3154 STR_MAPGEN_AI_SETTINGS :{BLACK}AI Settings
3155 STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}Display AI settings
3156 STR_MAPGEN_GS_SETTINGS :{BLACK}Game Script Settings
3157 STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}Display game script settings
3160 STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH :English (Original)
3161 STR_MAPGEN_TOWN_NAME_FRENCH :French
3162 STR_MAPGEN_TOWN_NAME_GERMAN :German
3163 STR_MAPGEN_TOWN_NAME_ADDITIONAL_ENGLISH :English (Additional)
3164 STR_MAPGEN_TOWN_NAME_LATIN_AMERICAN :Latin-American
3165 STR_MAPGEN_TOWN_NAME_SILLY :Silly
3166 STR_MAPGEN_TOWN_NAME_SWEDISH :Swedish
3167 STR_MAPGEN_TOWN_NAME_DUTCH :Dutch
3168 STR_MAPGEN_TOWN_NAME_FINNISH :Finnish
3169 STR_MAPGEN_TOWN_NAME_POLISH :Polish
3170 STR_MAPGEN_TOWN_NAME_SLOVAK :Slovak
3171 STR_MAPGEN_TOWN_NAME_NORWEGIAN :Norwegian
3172 STR_MAPGEN_TOWN_NAME_HUNGARIAN :Hungarian
3173 STR_MAPGEN_TOWN_NAME_AUSTRIAN :Austrian
3174 STR_MAPGEN_TOWN_NAME_ROMANIAN :Romanian
3175 STR_MAPGEN_TOWN_NAME_CZECH :Czech
3176 STR_MAPGEN_TOWN_NAME_SWISS :Swiss
3177 STR_MAPGEN_TOWN_NAME_DANISH :Danish
3178 STR_MAPGEN_TOWN_NAME_TURKISH :Turkish
3179 STR_MAPGEN_TOWN_NAME_ITALIAN :Italian
3180 STR_MAPGEN_TOWN_NAME_CATALAN :Catalan
3182 # Strings for map borders at game generation
3183 STR_MAPGEN_BORDER_TYPE :{BLACK}Map edges:
3184 STR_MAPGEN_NORTHWEST :{BLACK}Northwest
3185 STR_MAPGEN_NORTHEAST :{BLACK}Northeast
3186 STR_MAPGEN_SOUTHEAST :{BLACK}Southeast
3187 STR_MAPGEN_SOUTHWEST :{BLACK}Southwest
3188 STR_MAPGEN_BORDER_FREEFORM :{BLACK}Freeform
3189 STR_MAPGEN_BORDER_WATER :{BLACK}Water
3190 STR_MAPGEN_BORDER_RANDOM :{BLACK}Random
3191 STR_MAPGEN_BORDER_RANDOMIZE :{BLACK}Random
3192 STR_MAPGEN_BORDER_MANUAL :{BLACK}Manual
3194 STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Heightmap rotation:
3195 STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightmap name:
3196 STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Size:
3197 STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
3199 STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Target peak height
3200 STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Highest peak
3201 STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Snow coverage (in %)
3202 STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Desert coverage (in %)
3203 STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Change starting year
3206 STR_SE_MAPGEN_CAPTION :{WHITE}Scenario Type
3207 STR_SE_MAPGEN_FLAT_WORLD :{WHITE}Flat land
3208 STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Generate a flat land
3209 STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Random land
3210 STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Height of flat land:
3211 STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Move the height of flat land one down
3212 STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Move the height of flat land one up
3214 STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Change height of flat land
3216 # Map generation progress
3217 STR_GENERATION_WORLD :{WHITE}Generating World...
3218 STR_GENERATION_ABORT :{BLACK}Abort
3219 STR_GENERATION_ABORT_CAPTION :{WHITE}Abort World Generation
3220 STR_GENERATION_ABORT_MESSAGE :{YELLOW}Do you really want to abort the generation?
3221 STR_GENERATION_PROGRESS :{WHITE}{NUM}% complete
3222 STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
3223 STR_GENERATION_WORLD_GENERATION :{BLACK}World generation
3224 STR_GENERATION_RIVER_GENERATION :{BLACK}River generation
3225 STR_GENERATION_TREE_GENERATION :{BLACK}Tree generation
3226 STR_GENERATION_OBJECT_GENERATION :{BLACK}Object generation
3227 STR_GENERATION_CLEARING_TILES :{BLACK}Rough and rocky area generation
3228 STR_GENERATION_SETTINGUP_GAME :{BLACK}Setting up game
3229 STR_GENERATION_PREPARING_TILELOOP :{BLACK}Running tile-loop
3230 STR_GENERATION_PREPARING_SCRIPT :{BLACK}Running script
3231 STR_GENERATION_PREPARING_GAME :{BLACK}Preparing game
3234 STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF Settings
3235 STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Detailed NewGRF information
3236 STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Active NewGRF files
3237 STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Inactive NewGRF files
3238 STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Select preset:
3239 STR_NEWGRF_FILTER_TITLE :{ORANGE}Filter:
3240 STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Load the selected preset
3241 STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Save preset
3242 STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Save the current list as a preset
3243 STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Delete preset
3244 STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Delete the currently selected preset
3245 STR_NEWGRF_SETTINGS_ADD :{BLACK}Add
3246 STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP :{BLACK}Add the selected NewGRF file to your configuration
3247 STR_NEWGRF_SETTINGS_RESCAN_FILES :{BLACK}Rescan files
3248 STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP :{BLACK}Update the list of available NewGRF files
3249 STR_NEWGRF_SETTINGS_REMOVE :{BLACK}Remove
3250 STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP :{BLACK}Remove the selected NewGRF file from the list
3251 STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Move Up
3252 STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Move the selected NewGRF file up the list
3253 STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Move Down
3254 STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Move the selected NewGRF file down the list
3255 STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Upgrade
3256 STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Upgrade NewGRF files for which you have a newer version installed
3257 STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}A list of the NewGRF files that are installed
3259 STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Set parameters
3260 STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Show parameters
3261 STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Toggle palette
3262 STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Toggle the palette of the selected NewGRF.{}Do this when the graphics from this NewGRF look pink in-game
3263 STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Apply changes
3265 STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Find missing content online
3266 STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Check whether the missing content can be found online
3268 STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Filename: {SILVER}{RAW_STRING}
3269 STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{RAW_STRING}
3270 STR_NEWGRF_SETTINGS_VERSION :{BLACK}Version: {SILVER}{NUM}
3271 STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. compatible version: {SILVER}{NUM}
3272 STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{RAW_STRING}
3273 STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palette: {SILVER}{STRING}
3274 STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Default (D)
3275 STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Default (D) / 32 bpp
3276 STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Legacy (W)
3277 STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Legacy (W) / 32 bpp
3278 STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameters: {SILVER}{STRING1}
3279 STR_NEWGRF_SETTINGS_PARAMETER_NONE :None
3281 STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No information available
3282 STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Matching file not found
3283 STR_NEWGRF_SETTINGS_DISABLED :{RED}Disabled
3284 STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Incompatible with this version of OpenTTD
3286 # NewGRF save preset window
3287 STR_SAVE_PRESET_CAPTION :{WHITE}Save preset
3288 STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}List of available presets, select one to copy it to the save name below
3289 STR_SAVE_PRESET_TITLE :{BLACK}Enter a name for the preset
3290 STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}Currently selected name for the preset to save
3291 STR_SAVE_PRESET_CANCEL :{BLACK}Cancel
3292 STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Don't change the preset
3293 STR_SAVE_PRESET_SAVE :{BLACK}Save
3294 STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Save the preset to the current selected name
3296 # NewGRF parameters window
3297 STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Change NewGRF parameters
3298 STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Close
3299 STR_NEWGRF_PARAMETERS_RESET :{BLACK}Reset
3300 STR_NEWGRF_PARAMETERS_RESET_TOOLTIP :{BLACK}Set all parameters to their default value
3301 STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parameter {NUM}
3302 STR_NEWGRF_PARAMETERS_SETTING :{STRING1}: {ORANGE}{STRING1}
3303 STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Number of parameters: {ORANGE}{NUM}
3305 # NewGRF inspect window
3306 STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspect - {STRING5}
3307 STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Parent
3308 STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Inspect the object of the parent scope
3310 STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT :{STRING1} at {HEX}
3311 STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT :Object
3312 STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Rail type
3314 STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF variable 60+x parameter (hexadecimal)
3316 # Sprite aligner window
3317 STR_SPRITE_ALIGNER_CAPTION :{WHITE}Aligning sprite {COMMA} ({RAW_STRING})
3318 STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Next sprite
3319 STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the last sprite to the first
3320 STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Go to sprite
3321 STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Go to the given sprite. If the sprite is not a normal sprite, proceed to the next normal sprite
3322 STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous sprite
3323 STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the first sprite to the last
3324 STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite
3325 STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets. Ctrl+Click to move the sprite eight units at a time
3326 STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reset relative
3327 STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reset the current relative offsets
3328 STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absolute)
3329 STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (Relative)
3330 STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pick sprite
3331 STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pick a sprite from anywhere on the screen
3333 STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Go to sprite
3335 # NewGRF (self) generated warnings/errors
3336 STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{RAW_STRING}
3337 STR_NEWGRF_ERROR_MSG_WARNING :{RED}Warning: {SILVER}{RAW_STRING}
3338 STR_NEWGRF_ERROR_MSG_ERROR :{RED}Error: {SILVER}{RAW_STRING}
3339 STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{RAW_STRING}
3340 STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}A fatal NewGRF error has occurred: {}{STRING5}
3341 STR_NEWGRF_ERROR_POPUP :{WHITE}A NewGRF error has occurred: {}{STRING5}
3342 STR_NEWGRF_ERROR_VERSION_NUMBER :{1:RAW_STRING} will not work with the TTDPatch version reported by OpenTTD
3343 STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:RAW_STRING} is for the {2:RAW_STRING} version of TTD
3344 STR_NEWGRF_ERROR_UNSET_SWITCH :{1:RAW_STRING} is designed to be used with {2:RAW_STRING}
3345 STR_NEWGRF_ERROR_INVALID_PARAMETER :Invalid parameter for {1:RAW_STRING}: parameter {2:RAW_STRING} ({3:NUM})
3346 STR_NEWGRF_ERROR_LOAD_BEFORE :{1:RAW_STRING} must be loaded before {2:RAW_STRING}
3347 STR_NEWGRF_ERROR_LOAD_AFTER :{1:RAW_STRING} must be loaded after {2:RAW_STRING}
3348 STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:RAW_STRING} requires OpenTTD version {2:RAW_STRING} or better
3349 STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :the GRF file it was designed to translate
3350 STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Too many NewGRFs are loaded
3351 STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Loading {1:RAW_STRING} as static NewGRF with {2:RAW_STRING} could cause desyncs
3352 STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Unexpected sprite (sprite {3:NUM})
3353 STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Unknown Action 0 property {4:HEX} (sprite {3:NUM})
3354 STR_NEWGRF_ERROR_INVALID_ID :Attempt to use invalid ID (sprite {3:NUM})
3355 STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{RAW_STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?)
3356 STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contains multiple Action 8 entries (sprite {3:NUM})
3357 STR_NEWGRF_ERROR_READ_BOUNDS :Read past end of pseudo-sprite (sprite {3:NUM})
3358 STR_NEWGRF_ERROR_GRM_FAILED :Requested GRF resources not available (sprite {3:NUM})
3359 STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:RAW_STRING} was disabled by {2:RAW_STRING}
3360 STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Invalid/unknown sprite layout format (sprite {3:NUM})
3361 STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Too many elements in property value list (sprite {3:NUM}, property {4:HEX})
3362 STR_NEWGRF_ERROR_INDPROD_CALLBACK :Invalid industry production callback (sprite {3:NUM}, "{2:RAW_STRING}")
3364 # NewGRF related 'general' warnings
3365 STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Caution!
3366 STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}You are about to make changes to a running game. This can crash OpenTTD or break the game state. Do not file bug reports about these issues.{}Are you absolutely sure about this?
3368 STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Can't add file: duplicate GRF ID
3369 STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Matching file not found (compatible GRF loaded)
3370 STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Can't add file: NewGRF file limit reached
3372 STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Compatible GRF(s) loaded for missing files
3373 STR_NEWGRF_DISABLED_WARNING :{WHITE}Missing GRF file(s) have been disabled
3374 STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Missing GRF file(s)
3375 STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Unpausing can crash OpenTTD. Do not file bug reports for subsequent crashes.{}Do you really want to unpause?
3378 STR_NEWGRF_LIST_NONE :None
3380 STR_NEWGRF_LIST_ALL_FOUND :All files present
3381 STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Found compatible files
3382 STR_NEWGRF_LIST_MISSING :{RED}Missing files
3384 # NewGRF 'it's broken' warnings
3385 STR_NEWGRF_BROKEN :{WHITE}Behaviour of NewGRF '{0:RAW_STRING}' is likely to cause desyncs and/or crashes
3386 STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}It changed powered-wagon state for '{1:ENGINE}' when not inside a depot
3387 STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changed vehicle length for '{1:ENGINE}' when not inside a depot
3388 STR_NEWGRF_BROKEN_CAPACITY :{WHITE}It changed vehicle capacity for '{1:ENGINE}' when not inside a depot or refitting
3389 STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash
3391 STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:RAW_STRING}' provides incorrect information
3392 STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly
3393 STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' caused an endless loop in the production callback
3394 STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} returned unknown/invalid result {2:HEX}
3395 STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' returned invalid cargo type in the production callback at {2:HEX}
3397 # 'User removed essential NewGRFs'-placeholders for stuff without specs
3398 STR_NEWGRF_INVALID_CARGO :<invalid cargo>
3399 STR_NEWGRF_INVALID_CARGO_ABBREV :??
3400 STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} of <invalid cargo>
3401 STR_NEWGRF_INVALID_ENGINE :<invalid vehicle model>
3402 STR_NEWGRF_INVALID_INDUSTRYTYPE :<invalid industry>
3404 # Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script).
3405 STR_INVALID_VEHICLE :<invalid vehicle>
3407 # NewGRF scanning window
3408 STR_NEWGRF_SCAN_CAPTION :{WHITE}Scanning NewGRFs
3409 STR_NEWGRF_SCAN_MESSAGE :{BLACK}Scanning NewGRFs. Depending on the amount this can take a while...
3410 STR_NEWGRF_SCAN_STATUS :{BLACK}{NUM} NewGRF{P "" s} scanned out of an estimated {NUM} NewGRF{P "" s}
3411 STR_NEWGRF_SCAN_ARCHIVES :Scanning for archives
3414 STR_SIGN_LIST_CAPTION :{WHITE}Sign List - {COMMA} Sign{P "" s}
3415 STR_SIGN_LIST_MATCH_CASE :{BLACK}Match case
3416 STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Toggle matching case when comparing sign names against the filter string
3419 STR_EDIT_SIGN_CAPTION :{WHITE}Edit sign text
3420 STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}Centre the main view on sign location. Ctrl+Click opens a new viewport on sign location
3421 STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Go to next sign
3422 STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Go to previous sign
3424 STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Enter a name for the sign
3426 # Town directory window
3427 STR_TOWN_DIRECTORY_CAPTION :{WHITE}Towns
3428 STR_TOWN_DIRECTORY_NONE :{ORANGE}- None -
3429 STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
3430 STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (City){BLACK} ({COMMA})
3431 STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Town names - click on name to centre main view on town. Ctrl+Click opens a new viewport on town location
3432 STR_TOWN_POPULATION :{BLACK}World population: {COMMA}
3435 STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
3436 STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (City)
3437 STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Population: {ORANGE}{COMMA}{BLACK} Houses: {ORANGE}{COMMA}
3438 STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
3439 STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Cargo needed for town growth:
3440 STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} required
3441 STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} required in winter
3442 STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} delivered
3443 STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (still required)
3444 STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (delivered)
3445 STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Town grows every {ORANGE}{COMMA}{BLACK}{NBSP}day{P "" s}
3446 STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Town grows every {ORANGE}{COMMA}{BLACK}{NBSP}day{P "" s} (funded)
3447 STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Town is {RED}not{BLACK} growing
3448 STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Noise limit in town: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
3449 STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centre the main view on town location. Ctrl+Click opens a new viewport on town location
3450 STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Local authority
3451 STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Show information on local authority
3452 STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Change town name
3454 STR_TOWN_VIEW_EXPAND_BUTTON :{BLACK}Expand
3455 STR_TOWN_VIEW_EXPAND_TOOLTIP :{BLACK}Increase size of town
3456 STR_TOWN_VIEW_DELETE_BUTTON :{BLACK}Delete
3457 STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Delete this town completely
3459 STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Rename Town
3461 # Town local authority window
3462 STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} local authority
3463 STR_LOCAL_AUTHORITY_ZONE :{BLACK}Zone
3464 STR_LOCAL_AUTHORITY_ZONE_TOOLTIP :{BLACK}Show zone within local authority boundaries
3465 STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Transport company ratings:
3466 STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
3467 STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Actions available:
3468 STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}List of things to do at this town - click on item for more details
3469 STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}Do it
3470 STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Carry out the highlighted action in the list above
3473 STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN :Small advertising campaign
3474 STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN :Medium advertising campaign
3475 STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN :Large advertising campaign
3476 STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION :Fund local road reconstruction
3477 STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY :Build statue of company owner
3478 STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Fund new buildings
3479 STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Buy exclusive transport rights
3480 STR_LOCAL_AUTHORITY_ACTION_BRIBE :Bribe the local authority
3483 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{PUSH_COLOUR}{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a small radius around the town centre.{}{POP_COLOUR}Cost: {CURRENCY_LONG}
3484 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{PUSH_COLOUR}{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a medium radius around the town centre.{}{POP_COLOUR}Cost: {CURRENCY_LONG}
3485 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a large radius around the town centre.{}{POP_COLOUR}Cost: {CURRENCY_LONG}
3486 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{PUSH_COLOUR}{YELLOW}Fund the reconstruction of the urban road network.{}Causes considerable disruption to road traffic for up to 6 months.{}{POP_COLOUR}Cost: {CURRENCY_LONG}
3487 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Build a statue in honour of your company.{}Provides a permanent boost to station rating in this town.{}{POP_COLOUR}Cost: {CURRENCY_LONG}
3488 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW}Fund the construction of new buildings in the town.{}Provides a temporary boost to town growth in this town.{}{POP_COLOUR}Cost: {CURRENCY_LONG}
3489 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{PUSH_COLOUR}{YELLOW}Buy 1 year's exclusive transport rights in town.{}Town authority will not allow passengers and cargo to use your competitors' stations.{}{POP_COLOUR}Cost: {CURRENCY_LONG}
3490 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{}{POP_COLOUR}Cost: {CURRENCY_LONG}
3493 STR_GOALS_CAPTION :{WHITE}{COMPANY} Goals
3494 STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Goals
3495 STR_GOALS_SPECTATOR :Global Goals
3496 STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
3497 STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Show global goals
3498 STR_GOALS_COMPANY_BUTTON :{BLACK}Company
3499 STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Show company goals
3500 STR_GOALS_TEXT :{ORANGE}{RAW_STRING}
3501 STR_GOALS_NONE :{ORANGE}- None -
3502 STR_GOALS_PROGRESS :{ORANGE}{RAW_STRING}
3503 STR_GOALS_PROGRESS_COMPLETE :{GREEN}{RAW_STRING}
3504 STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on goal to centre main view on industry/town/tile. Ctrl+Click opens a new viewport on industry/town/tile location
3506 # Goal question window
3507 STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Question
3508 STR_GOAL_QUESTION_CAPTION_INFORMATION :{BLACK}Information
3509 STR_GOAL_QUESTION_CAPTION_WARNING :{BLACK}Warning
3510 STR_GOAL_QUESTION_CAPTION_ERROR :{YELLOW}Error
3512 # Goal Question button list
3514 STR_GOAL_QUESTION_BUTTON_CANCEL :Cancel
3515 STR_GOAL_QUESTION_BUTTON_OK :OK
3516 STR_GOAL_QUESTION_BUTTON_NO :No
3517 STR_GOAL_QUESTION_BUTTON_YES :Yes
3518 STR_GOAL_QUESTION_BUTTON_DECLINE :Decline
3519 STR_GOAL_QUESTION_BUTTON_ACCEPT :Accept
3520 STR_GOAL_QUESTION_BUTTON_IGNORE :Ignore
3521 STR_GOAL_QUESTION_BUTTON_RETRY :Retry
3522 STR_GOAL_QUESTION_BUTTON_PREVIOUS :Previous
3523 STR_GOAL_QUESTION_BUTTON_NEXT :Next
3524 STR_GOAL_QUESTION_BUTTON_STOP :Stop
3525 STR_GOAL_QUESTION_BUTTON_START :Start
3526 STR_GOAL_QUESTION_BUTTON_GO :Go
3527 STR_GOAL_QUESTION_BUTTON_CONTINUE :Continue
3528 STR_GOAL_QUESTION_BUTTON_RESTART :Restart
3529 STR_GOAL_QUESTION_BUTTON_POSTPONE :Postpone
3530 STR_GOAL_QUESTION_BUTTON_SURRENDER :Surrender
3531 STR_GOAL_QUESTION_BUTTON_CLOSE :Close
3534 STR_SUBSIDIES_CAPTION :{WHITE}Subsidies
3535 STR_SUBSIDIES_OFFERED_TITLE :{BLACK}Subsidies on offer for services taking:
3536 STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING} from {STRING2} to {STRING2}{YELLOW} (by {DATE_SHORT})
3537 STR_SUBSIDIES_NONE :{ORANGE}- None -
3538 STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Services already subsidised:
3539 STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} from {STRING2} to {STRING2}{YELLOW} ({COMPANY}{YELLOW}, until {DATE_SHORT})
3540 STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on service to centre main view on industry/town. Ctrl+Click opens a new viewport on industry/town location
3543 STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Story Book
3544 STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Global Story Book
3545 STR_STORY_BOOK_SPECTATOR :Global Story Book
3546 STR_STORY_BOOK_TITLE :{YELLOW}{RAW_STRING}
3547 STR_STORY_BOOK_GENERIC_PAGE_ITEM :Page {NUM}
3548 STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Jump to a specific page by selecting it in this drop down list.
3549 STR_STORY_BOOK_PREV_PAGE :{BLACK}Previous
3550 STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}Go to previous page
3551 STR_STORY_BOOK_NEXT_PAGE :{BLACK}Next
3552 STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}Go to next page
3553 STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Invalid goal reference
3555 # Station list window
3556 STR_STATION_LIST_TOOLTIP :{BLACK}Station names - click on name to centre main view on station. Ctrl+Click opens a new viewport on station location
3557 STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Hold Ctrl to select more than one item
3558 STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} Station{P "" s}
3559 STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATION_FEATURES}
3560 STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT}
3561 STR_STATION_LIST_NONE :{YELLOW}- None -
3562 STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Select all facilities
3563 STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}Select all cargo types (including no waiting cargo)
3564 STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}No cargo of any type is waiting
3566 # Station view window
3567 STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES}
3568 STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO_LONG}
3569 STR_STATION_VIEW_RESERVED :{YELLOW}({CARGO_SHORT} reserved for loading)
3571 STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Accepts
3572 STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Show list of accepted cargo
3573 STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepts: {WHITE}{CARGO_LIST}
3575 STR_STATION_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}This station has exclusive transport rights in this town.
3576 STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} bought exclusive transport rights in this town.
3578 STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Ratings
3579 STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Show station ratings
3580 STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Monthly supply and local rating:
3581 STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%)
3583 STR_STATION_VIEW_GROUP :{BLACK}Group by
3584 STR_STATION_VIEW_WAITING_STATION :Station: Waiting
3585 STR_STATION_VIEW_WAITING_AMOUNT :Amount: Waiting
3586 STR_STATION_VIEW_PLANNED_STATION :Station: Planned
3587 STR_STATION_VIEW_PLANNED_AMOUNT :Amount: Planned
3588 STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} from {STATION}
3589 STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} via {STATION}
3590 STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} to {STATION}
3591 STR_STATION_VIEW_FROM_ANY :{RED}{CARGO_SHORT} from unknown station
3592 STR_STATION_VIEW_TO_ANY :{RED}{CARGO_SHORT} to any station
3593 STR_STATION_VIEW_VIA_ANY :{RED}{CARGO_SHORT} via any station
3594 STR_STATION_VIEW_FROM_HERE :{GREEN}{CARGO_SHORT} from this station
3595 STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_SHORT} stopping at this station
3596 STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} to this station
3597 STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_SHORT} non-stop
3599 STR_STATION_VIEW_GROUP_S_V_D :Source-Via-Destination
3600 STR_STATION_VIEW_GROUP_S_D_V :Source-Destination-Via
3601 STR_STATION_VIEW_GROUP_V_S_D :Via-Source-Destination
3602 STR_STATION_VIEW_GROUP_V_D_S :Via-Destination-Source
3603 STR_STATION_VIEW_GROUP_D_S_V :Destination-Source-Via
3604 STR_STATION_VIEW_GROUP_D_V_S :Destination-Via-Source
3607 STR_CARGO_RATING_APPALLING :Appalling
3608 STR_CARGO_RATING_VERY_POOR :Very Poor
3609 STR_CARGO_RATING_POOR :Poor
3610 STR_CARGO_RATING_MEDIOCRE :Mediocre
3611 STR_CARGO_RATING_GOOD :Good
3612 STR_CARGO_RATING_VERY_GOOD :Very Good
3613 STR_CARGO_RATING_EXCELLENT :Excellent
3614 STR_CARGO_RATING_OUTSTANDING :Outstanding
3616 STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Centre main view on station location. Ctrl+Click opens a new viewport on station location
3617 STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Change name of station
3619 STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Show all trains which have this station on their schedule
3620 STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Show all road vehicles which have this station on their schedule
3621 STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Show all aircraft which have this station on their schedule
3622 STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Show all ships which have this station on their schedule
3624 STR_STATION_VIEW_RENAME_STATION_CAPTION :Rename station/loading area
3626 STR_STATION_VIEW_CLOSE_AIRPORT :{BLACK}Close airport
3627 STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Prevent aircraft from landing on this airport
3629 # Waypoint/buoy view window
3630 STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
3631 STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Centre main view on waypoint location. Ctrl+Click opens a new viewport on waypoint location
3632 STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Change waypoint name
3633 STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centre main view on buoy location. Ctrl+Click opens a new viewport on buoy location
3634 STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Change buoy name
3636 STR_EDIT_WAYPOINT_NAME :{WHITE}Edit waypoint name
3639 STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finances {BLACK}{COMPANY_NUM}
3640 STR_FINANCES_YEAR :{WHITE}{NUM}
3643 STR_FINANCES_REVENUE_TITLE :{WHITE}Revenue
3644 STR_FINANCES_OPERATING_EXPENSES_TITLE :{WHITE}Operating Expenses
3645 STR_FINANCES_CAPITAL_EXPENSES_TITLE :{WHITE}Capital Expenses
3649 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construction
3650 STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}New Vehicles
3651 STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Trains
3652 STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Road Vehicles
3653 STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Aircraft
3654 STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Ships
3655 STR_FINANCES_SECTION_INFRASTRUCTURE :{GOLD}Infrastructure
3656 STR_FINANCES_SECTION_TRAIN_REVENUE :{GOLD}Trains
3657 STR_FINANCES_SECTION_ROAD_VEHICLE_REVENUE :{GOLD}Road Vehicles
3658 STR_FINANCES_SECTION_AIRCRAFT_REVENUE :{GOLD}Aircraft
3659 STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Ships
3660 STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Loan Interest
3661 STR_FINANCES_SECTION_OTHER :{GOLD}Other
3663 STR_FINANCES_TOTAL_CAPTION :{WHITE}Total
3664 STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG}
3665 STR_FINANCES_ZERO_INCOME :{CURRENCY_LONG}
3666 STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG}
3667 STR_FINANCES_PROFIT :{WHITE}Profit
3668 STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bank Balance
3669 STR_FINANCES_OWN_FUNDS_TITLE :{WHITE}Own Funds
3670 STR_FINANCES_LOAN_TITLE :{WHITE}Loan
3671 STR_FINANCES_INTEREST_RATE :{WHITE}Loan Interest: {BLACK}{NUM}%
3672 STR_FINANCES_MAX_LOAN :{WHITE}Maximum Loan: {BLACK}{CURRENCY_LONG}
3673 STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
3674 STR_FINANCES_BANK_BALANCE :{WHITE}{CURRENCY_LONG}
3675 STR_FINANCES_BORROW_BUTTON :{BLACK}Borrow {CURRENCY_LONG}
3676 STR_FINANCES_BORROW_TOOLTIP :{BLACK}Increase size of loan. Ctrl+Click borrows as much as possible
3677 STR_FINANCES_REPAY_BUTTON :{BLACK}Repay {CURRENCY_LONG}
3678 STR_FINANCES_REPAY_TOOLTIP :{BLACK}Repay part of loan. Ctrl+Click repays as much loan as possible
3679 STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}Infrastructure
3682 STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
3683 STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE :{WHITE}{PRESIDENT_NAME}{}{GOLD}(Manager)
3685 STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Inaugurated: {WHITE}{NUM}
3686 STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Colour Scheme:
3687 STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Vehicles:
3688 STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} train{P "" s}
3689 STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} road vehicle{P "" s}
3690 STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} aircraft
3691 STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA} ship{P "" s}
3692 STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}None
3693 STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Company value: {WHITE}{CURRENCY_LONG}
3694 STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% owned by {COMPANY})
3695 STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Infrastructure:
3696 STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} rail piece{P "" s}
3697 STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} road piece{P "" s}
3698 STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} water tile{P "" s}
3699 STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} station tile{P "" s}
3700 STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} airport{P "" s}
3701 STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}None
3703 STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Build HQ
3704 STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Build company headquarters
3705 STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}View HQ
3706 STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}View company headquarters
3707 STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Relocate HQ
3708 STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value. Shift+Click shows estimated cost without relocating HQ
3709 STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Details
3710 STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}View detailed infrastructure counts
3711 STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Give money
3712 STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Give money to this company
3714 STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}New Face
3715 STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Select new face for manager
3716 STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON :{BLACK}Colour Scheme
3717 STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP :{BLACK}Change the company vehicle livery
3718 STR_COMPANY_VIEW_COMPANY_NAME_BUTTON :{BLACK}Company Name
3719 STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP :{BLACK}Change the company name
3720 STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON :{BLACK}Manager Name
3721 STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}Change the manager's name
3723 STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}Buy 25% share in company
3724 STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}Sell 25% share in company
3725 STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Buy 25% share in this company. Shift+Click shows estimated cost without purchasing any share
3726 STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Sell 25% share in this company. Shift+Click shows estimated income without selling any share
3728 STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Company Name
3729 STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Manager's Name
3730 STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Enter the amount of money you want to give
3732 STR_BUY_COMPANY_MESSAGE :{WHITE}We are looking for a transport company to take-over our company.{}{}Do you want to purchase {COMPANY} for {CURRENCY_LONG}?
3734 # Company infrastructure window
3735 STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Infrastructure of {COMPANY}
3736 STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Rail pieces:
3737 STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Signals
3738 STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Road pieces:
3739 STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT :{GOLD}Tram pieces:
3740 STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Water tiles:
3741 STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Canals
3742 STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stations:
3743 STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Station tiles
3744 STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Airports
3745 STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENCY_LONG}/yr
3747 # Industry directory
3748 STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Industries
3749 STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- None -
3750 STR_INDUSTRY_DIRECTORY_ITEM_INFO :{BLACK}{CARGO_LONG}{RAW_STRING}{YELLOW} ({COMMA}% transported){BLACK}
3751 STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
3752 STR_INDUSTRY_DIRECTORY_ITEM_PROD1 :{ORANGE}{INDUSTRY} {STRING4}
3753 STR_INDUSTRY_DIRECTORY_ITEM_PROD2 :{ORANGE}{INDUSTRY} {STRING4}, {STRING4}
3754 STR_INDUSTRY_DIRECTORY_ITEM_PROD3 :{ORANGE}{INDUSTRY} {STRING4}, {STRING4}, {STRING4}
3755 STR_INDUSTRY_DIRECTORY_ITEM_PRODMORE :{ORANGE}{INDUSTRY} {STRING4}, {STRING4}, {STRING4} and {NUM} more...
3756 STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Industry names - click on name to centre main view on industry. Ctrl+Click opens a new viewport on industry location
3757 STR_INDUSTRY_DIRECTORY_ACCEPTED_CARGO_FILTER :{BLACK}Accepted cargo: {SILVER}{STRING}
3758 STR_INDUSTRY_DIRECTORY_PRODUCED_CARGO_FILTER :{BLACK}Produced cargo: {SILVER}{STRING}
3759 STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES :All cargo types
3760 STR_INDUSTRY_DIRECTORY_FILTER_NONE :None
3763 STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
3764 STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Production last month:
3765 STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{RAW_STRING}{BLACK} ({COMMA}% transported)
3766 STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centre the main view on industry location. Ctrl+Click opens a new viewport on industry location
3767 STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Production level: {YELLOW}{COMMA}%
3768 STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}The industry has announced imminent closure!
3770 STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Requires: {YELLOW}{STRING}{RAW_STRING}
3771 STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produces: {YELLOW}{STRING}{RAW_STRING}
3772 STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{RAW_STRING}
3774 STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Requires:
3775 STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{0:STRING}{BLACK}{3:RAW_STRING}
3776 STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} waiting{RAW_STRING}
3778 STR_CONFIG_GAME_PRODUCTION :{WHITE}Change production (multiple of 8, up to 2040)
3779 STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Change production level (percentage, up to 800%)
3782 ###length VEHICLE_TYPES
3783 STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING2} - {COMMA} Train{P "" s}
3784 STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING2} - {COMMA} Road Vehicle{P "" s}
3785 STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING2} - {COMMA} Ship{P "" s}
3786 STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING2} - {COMMA} Aircraft
3788 ###length VEHICLE_TYPES
3789 STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Trains - click on train for information
3790 STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Road vehicles - click on vehicle for information
3791 STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Ships - click on ship for information
3792 STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Aircraft - click on aircraft for information
3794 ###length VEHICLE_TYPES
3795 STR_VEHICLE_LIST_AVAILABLE_TRAINS :Available Trains
3796 STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :Available Vehicles
3797 STR_VEHICLE_LIST_AVAILABLE_SHIPS :Available Ships
3798 STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Available Aircraft
3800 STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Manage list
3801 STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Send instructions to all vehicles in this list
3802 STR_VEHICLE_LIST_REPLACE_VEHICLES :Replace vehicles
3803 STR_VEHICLE_LIST_SEND_FOR_SERVICING :Send for Servicing
3804 STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Profit this year: {CURRENCY_LONG} (last year: {CURRENCY_LONG})
3806 STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Send to Depot
3807 STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Send to Depot
3808 STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Send to Depot
3809 STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Send to Hangar
3811 STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Click to stop all the vehicles in the list
3812 STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Click to start all the vehicles in the list
3813 STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}See a list of available engine designs for this vehicle type
3815 STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Shared orders of {COMMA} Vehicle{P "" s}
3818 ###length VEHICLE_TYPES
3819 STR_GROUP_ALL_TRAINS :All trains
3820 STR_GROUP_ALL_ROAD_VEHICLES :All road vehicles
3821 STR_GROUP_ALL_SHIPS :All ships
3822 STR_GROUP_ALL_AIRCRAFTS :All aircraft
3824 ###length VEHICLE_TYPES
3825 STR_GROUP_DEFAULT_TRAINS :Ungrouped trains
3826 STR_GROUP_DEFAULT_ROAD_VEHICLES :Ungrouped road vehicles
3827 STR_GROUP_DEFAULT_SHIPS :Ungrouped ships
3828 STR_GROUP_DEFAULT_AIRCRAFTS :Ungrouped aircraft
3830 STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
3832 STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groups - click on a group to list all vehicles of this group. Drag and drop groups to arrange hierarchy.
3833 STR_GROUP_CREATE_TOOLTIP :{BLACK}Click to create a group
3834 STR_GROUP_DELETE_TOOLTIP :{BLACK}Delete the selected group
3835 STR_GROUP_RENAME_TOOLTIP :{BLACK}Rename the selected group
3836 STR_GROUP_LIVERY_TOOLTIP :{BLACK}Change livery of the selected group
3837 STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Click to protect this group from global autoreplace. Ctrl+Click to also protect sub-groups.
3839 STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Delete Group
3840 STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Are you sure you want to delete this group and any descendants?
3842 STR_GROUP_ADD_SHARED_VEHICLE :Add shared vehicles
3843 STR_GROUP_REMOVE_ALL_VEHICLES :Remove all vehicles
3845 STR_GROUP_RENAME_CAPTION :{BLACK}Rename a group
3847 STR_GROUP_PROFIT_THIS_YEAR :Profit this year:
3848 STR_GROUP_PROFIT_LAST_YEAR :Profit last year:
3849 STR_GROUP_OCCUPANCY :Current usage:
3850 STR_GROUP_OCCUPANCY_VALUE :{NUM}%
3852 # Build vehicle window
3854 STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :New Rail Vehicles
3855 STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :New Electric Rail Vehicles
3856 STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :New Monorail Vehicles
3857 STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :New Maglev Vehicles
3859 STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :New Road Vehicles
3860 STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :New Tram Vehicles
3862 # Vehicle availability
3863 ###length VEHICLE_TYPES
3864 STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :New Rail Vehicles
3865 STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :New Road Vehicles
3866 STR_BUY_VEHICLE_SHIP_CAPTION :New Ships
3867 STR_BUY_VEHICLE_AIRCRAFT_CAPTION :New Aircraft
3869 STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Weight: {GOLD}{WEIGHT_SHORT}
3870 STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK}) Weight: {GOLD}{WEIGHT_SHORT}
3871 STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER}
3872 STR_PURCHASE_INFO_SPEED :{BLACK}Speed: {GOLD}{VELOCITY}
3873 STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Speed on ocean: {GOLD}{VELOCITY}
3874 STR_PURCHASE_INFO_SPEED_CANAL :{BLACK}Speed on canal/river: {GOLD}{VELOCITY}
3875 STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Running Cost: {GOLD}{CURRENCY_LONG}/yr
3876 STR_PURCHASE_INFO_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO_LONG} {STRING}
3877 STR_PURCHASE_INFO_REFITTABLE :(refittable)
3878 STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} year{P "" s}
3879 STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. Reliability: {GOLD}{COMMA}%
3880 STR_PURCHASE_INFO_COST :{BLACK}Cost: {GOLD}{CURRENCY_LONG}
3881 STR_PURCHASE_INFO_COST_REFIT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK})
3882 STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Weight: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
3883 STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Speed: {GOLD}{VELOCITY}
3884 STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK}) Speed: {GOLD}{VELOCITY}
3885 STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO_LONG}, {CARGO_LONG}
3886 STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_SHORT}
3887 STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD}{STRING2}
3888 STR_PURCHASE_INFO_ALL_TYPES :All cargo types
3889 STR_PURCHASE_INFO_NONE :None
3890 STR_PURCHASE_INFO_ENGINES_ONLY :Engines only
3891 STR_PURCHASE_INFO_ALL_BUT :All but {CARGO_LIST}
3892 STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE}
3893 STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Range: {GOLD}{COMMA} tiles
3894 STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Aircraft type: {GOLD}{STRING}
3897 STR_CARGO_TYPE_FILTER_ALL :All cargo types
3898 STR_CARGO_TYPE_FILTER_FREIGHT :Freight
3899 STR_CARGO_TYPE_FILTER_NONE :None
3901 ###length VEHICLE_TYPES
3902 STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Train vehicle selection list. Click on vehicle for information. Ctrl+Click for toggling hiding of the vehicle type
3903 STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Road vehicle selection list. Click on vehicle for information. Ctrl+Click for toggling hiding of the vehicle type
3904 STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Ship selection list. Click on ship for information. Ctrl+Click for toggling hiding of the ship type
3905 STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft selection list. Click on aircraft for information. Ctrl+Click for toggling hiding of the aircraft type
3907 ###length VEHICLE_TYPES
3908 STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Buy Vehicle
3909 STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Buy Vehicle
3910 STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Buy Ship
3911 STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Buy Aircraft
3913 ###length VEHICLE_TYPES
3914 STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Vehicle
3915 STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Vehicle
3916 STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Ship
3917 STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Aircraft
3919 ###length VEHICLE_TYPES
3920 STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted train vehicle. Shift+Click shows estimated cost without purchase
3921 STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted road vehicle. Shift+Click shows estimated cost without purchase
3922 STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted ship. Shift+Click shows estimated cost without purchase
3923 STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted aircraft. Shift+Click shows estimated cost without purchase
3925 ###length VEHICLE_TYPES
3926 STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted train vehicle. Shift+Click shows estimated cost without purchase
3927 STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted road vehicle. Shift+Click shows estimated cost without purchase
3928 STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted ship. Shift+Click shows estimated cost without purchase
3929 STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted aircraft. Shift+Click shows estimated cost without purchase
3931 ###length VEHICLE_TYPES
3932 STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Rename
3933 STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Rename
3934 STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Rename
3935 STR_BUY_VEHICLE_AIRCRAFT_RENAME_BUTTON :{BLACK}Rename
3937 ###length VEHICLE_TYPES
3938 STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP :{BLACK}Rename train vehicle type
3939 STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Rename road vehicle type
3940 STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Rename ship type
3941 STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Rename aircraft type
3943 ###length VEHICLE_TYPES
3944 STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Hide
3945 STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Hide
3946 STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Hide
3947 STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Hide
3949 ###length VEHICLE_TYPES
3950 STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Display
3951 STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Display
3952 STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Display
3953 STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Display
3955 ###length VEHICLE_TYPES
3956 STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Toggle hiding/displaying of the train vehicle type
3957 STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Toggle hiding/displaying of the road vehicle type
3958 STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Toggle hiding/displaying of the ship type
3959 STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Toggle hiding/displaying of the aircraft type
3961 ###length VEHICLE_TYPES
3962 STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Rename train vehicle type
3963 STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Rename road vehicle type
3964 STR_QUERY_RENAME_SHIP_TYPE_CAPTION :{WHITE}Rename ship type
3965 STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Rename aircraft type
3968 STR_DEPOT_CAPTION :{WHITE}{DEPOT}
3970 STR_DEPOT_RENAME_TOOLTIP :{BLACK}Change name of depot
3971 STR_DEPOT_RENAME_DEPOT_CAPTION :Rename depot
3973 STR_DEPOT_NO_ENGINE :{BLACK}-
3974 STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{RAW_STRING}
3975 STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vehicle{P "" s}{RAW_STRING}
3976 STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG} ({CARGO_SHORT})
3978 ###length VEHICLE_TYPES
3979 STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Trains - drag vehicle with left-click to add/remove from train, right-click for information. Hold Ctrl to make both functions apply to the following chain
3980 STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Vehicles - right-click on vehicle for information
3981 STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Ships - right-click on ship for information
3982 STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft - right-click on aircraft for information
3984 ###length VEHICLE_TYPES
3985 STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Drag train vehicle to here to sell it
3986 STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Drag road vehicle to here to sell it
3987 STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Drag ship to here to sell it
3988 STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Drag aircraft to here to sell it
3990 ###length VEHICLE_TYPES
3991 STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Sell all trains in the depot
3992 STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}Sell all road vehicles in the depot
3993 STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP :{BLACK}Sell all ships in the depot
3994 STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Sell all aircraft in the hangar
3996 ###length VEHICLE_TYPES
3997 STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Autoreplace all trains in the depot
3998 STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Autoreplace all road vehicles in the depot
3999 STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Autoreplace all ships in the depot
4000 STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Autoreplace all aircraft in the hangar
4002 ###length VEHICLE_TYPES
4003 STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles
4004 STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles
4005 STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}New Ships
4006 STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}New Aircraft
4008 ###length VEHICLE_TYPES
4009 STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new train vehicle
4010 STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new road vehicle
4011 STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new ship
4012 STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new aircraft
4014 ###length VEHICLE_TYPES
4015 STR_DEPOT_CLONE_TRAIN :{BLACK}Clone Train
4016 STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clone Vehicle
4017 STR_DEPOT_CLONE_SHIP :{BLACK}Clone Ship
4018 STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clone Aircraft
4020 ###length VEHICLE_TYPES
4021 STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}This will buy a copy of a train including all cars. Click this button and then on a train inside or outside the depot. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
4022 STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}This will buy a copy of a road vehicle. Click this button and then on a road vehicle inside or outside the depot. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
4023 STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}This will buy a copy of a ship. Click this button and then on a ship inside or outside the depot. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
4024 STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}This will buy a copy of an aircraft. Click this button and then on an aircraft inside or outside the hangar. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
4026 ###length VEHICLE_TYPES
4027 STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centre main view on train depot location. Ctrl+Click opens a new viewport on train depot location
4028 STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centre main view on road vehicle depot location. Ctrl+Click opens a new viewport on road depot location
4029 STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Centre main view on ship depot location. Ctrl+Click opens a new viewport on ship depot location
4030 STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centre main view on hangar location. Ctrl+Click opens a new viewport on hangar location
4032 ###length VEHICLE_TYPES
4033 STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Get a list of all trains with the current depot in their orders
4034 STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Get a list of all road vehicles with the current depot in their orders
4035 STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Get a list of all ships with the current depot in their orders
4036 STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Get a list of all aircraft with any hangar at this airport in their orders
4038 ###length VEHICLE_TYPES
4039 STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Click to stop all the trains inside the depot
4040 STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Click to stop all the road vehicles inside the depot
4041 STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Click to stop all the ships inside the depot
4042 STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Click to stop all the aircraft inside the hangar
4044 ###length VEHICLE_TYPES
4045 STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Click to start all the trains inside the depot
4046 STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Click to start all the road vehicles inside the depot
4047 STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Click to start all the ships inside the depot
4048 STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Click to start all the aircraft inside the hangar
4050 STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Drag train engine here to sell the whole train
4051 STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure?
4053 # Engine preview window
4054 STR_ENGINE_PREVIEW_CAPTION :{WHITE}Message from vehicle manufacturer
4055 STR_ENGINE_PREVIEW_MESSAGE :{GOLD}We have just designed a new {STRING} - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available?
4057 STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :railway locomotive
4058 STR_ENGINE_PREVIEW_ELRAIL_LOCOMOTIVE :electrified railway locomotive
4059 STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monorail locomotive
4060 STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev locomotive
4062 STR_ENGINE_PREVIEW_ROAD_VEHICLE :road vehicle
4063 STR_ENGINE_PREVIEW_TRAM_VEHICLE :tramway vehicle
4065 STR_ENGINE_PREVIEW_AIRCRAFT :aircraft
4066 STR_ENGINE_PREVIEW_SHIP :ship
4068 STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY} Power: {POWER}{}Running Cost: {CURRENCY_LONG}/yr{}Capacity: {CARGO_LONG}
4069 STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cost: {0:CURRENCY_LONG} Weight: {1:WEIGHT_SHORT}{}Speed: {2:VELOCITY} Power: {3:POWER} Max. T.E.: {6:FORCE}{}Running Cost: {4:CURRENCY_LONG}/yr{}Capacity: {5:CARGO_LONG}
4070 STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
4071 STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING}{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
4072 STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING}{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
4073 STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
4074 STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
4076 # Autoreplace window
4077 STR_REPLACE_VEHICLES_WHITE :{WHITE}Replace {STRING} - {STRING1}
4079 STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Vehicles in use
4080 STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}Column with vehicles that you own
4081 STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Available vehicles
4082 STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}Column with vehicles available for replacement
4084 ###length VEHICLE_TYPES
4085 STR_REPLACE_VEHICLE_TRAIN :Train
4086 STR_REPLACE_VEHICLE_ROAD_VEHICLE :Road Vehicle
4087 STR_REPLACE_VEHICLE_SHIP :Ship
4088 STR_REPLACE_VEHICLE_AIRCRAFT :Aircraft
4090 STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Select the engine type to replace
4091 STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Select the new engine type you would like to use in place of the left selected engine type
4093 STR_REPLACE_VEHICLES_START :{BLACK}Start Replacing Vehicles
4094 STR_REPLACE_VEHICLES_NOW :Replace all vehicles now
4095 STR_REPLACE_VEHICLES_WHEN_OLD :Replace only old vehicles
4096 STR_REPLACE_HELP_START_BUTTON :{BLACK}Press to begin replacement of the left selected engine type with the right selected engine type
4097 STR_REPLACE_NOT_REPLACING :{BLACK}Not replacing
4098 STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}No vehicle selected
4099 STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} when old
4100 STR_REPLACE_VEHICLES_STOP :{BLACK}Stop Replacing Vehicles
4101 STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Press to stop the replacement of the engine type selected on the left
4103 STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Switch between engine and wagon replacement windows
4104 STR_REPLACE_ENGINES :Engines
4105 STR_REPLACE_WAGONS :Wagons
4106 STR_REPLACE_ALL_RAILTYPE :All rail vehicles
4107 STR_REPLACE_ALL_ROADTYPE :All road vehicles
4110 STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the rail type you want to replace engines for
4111 STR_REPLACE_HELP_ROADTYPE :{BLACK}Choose the road type you want to replace engines for
4112 ###next-name-looks-similar
4114 STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays which engine the left selected engine is being replaced with, if any
4115 STR_REPLACE_RAIL_VEHICLES :Rail Vehicles
4116 STR_REPLACE_ELRAIL_VEHICLES :Electrified Rail Vehicles
4117 STR_REPLACE_MONORAIL_VEHICLES :Monorail Vehicles
4118 STR_REPLACE_MAGLEV_VEHICLES :Maglev Vehicles
4120 STR_REPLACE_ROAD_VEHICLES :Road Vehicles
4121 STR_REPLACE_TRAM_VEHICLES :Tramway Vehicles
4123 STR_REPLACE_REMOVE_WAGON :{BLACK}Wagon removal ({STRING1}): {ORANGE}{STRING}
4124 STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Make autoreplace keep the length of a train the same by removing wagons (starting at the front), if replacing the engine would make the train longer
4125 STR_REPLACE_REMOVE_WAGON_GROUP_HELP :{STRING}. Ctrl+Click to also apply to sub-groups
4128 STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
4130 ###length VEHICLE_TYPES
4131 STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}Centre main view on train's location. Double click will follow train in main view. Ctrl+Click opens a new viewport on train's location
4132 STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}Centre main view on vehicle's location. Double click will follow vehicle in main view. Ctrl+Click opens a new viewport on vehicle's location
4133 STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Centre main view on ship's location. Double click will follow ship in main view. Ctrl+Click opens a new viewport on ship's location
4134 STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Centre main view on aircraft's location. Double click will follow aircraft in main view. Ctrl+Click opens a new viewport on aircraft's location
4136 ###length VEHICLE_TYPES
4137 STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send train to depot. Ctrl+Click will only service
4138 STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send vehicle to depot. Ctrl+Click will only service
4139 STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send ship to depot. Ctrl+Click will only service
4140 STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send aircraft to hangar. Ctrl+Click will only service
4142 ###length VEHICLE_TYPES
4143 STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}This will buy a copy of the train including all cars. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
4144 STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}This will buy a copy of the road vehicle. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
4145 STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}This will buy a copy of the ship. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
4146 STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}This will buy a copy of the aircraft. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
4148 STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Force train to proceed without waiting for signal to clear it
4149 STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Reverse direction of train
4150 STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Force vehicle to turn around
4151 STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}Centre main view on order destination. Ctrl+Click opens a new viewport on the order destination's location
4153 ###length VEHICLE_TYPES
4154 STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Refit train to carry a different cargo type
4155 STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Refit road vehicle to carry a different cargo type
4156 STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Refit ship to carry a different cargo type
4157 STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Refit aircraft to carry a different cargo type
4159 ###length VEHICLE_TYPES
4160 STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Show train's orders. Ctrl+Click to show train's timetable
4161 STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Show vehicle's orders. Ctrl+Click to show vehicle's timetable
4162 STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Show ship's orders. Ctrl+Click to show ship's timetable
4163 STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Show aircraft's orders. Ctrl+Click to show aircraft's timetable
4165 ###length VEHICLE_TYPES
4166 STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Show train details
4167 STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Show road vehicle details
4168 STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Show ship details
4169 STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Show aircraft details
4171 ###length VEHICLE_TYPES
4172 STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Current train action - click to stop/start train
4173 STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Current vehicle action - click to stop/start vehicle
4174 STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Current ship action - click to stop/start ship
4175 STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Current aircraft action - click to stop/start aircraft
4177 # Messages in the start stop button in the vehicle view
4178 STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Loading / Unloading
4179 STR_VEHICLE_STATUS_LEAVING :{LTBLUE}Leaving
4180 STR_VEHICLE_STATUS_CRASHED :{RED}Crashed!
4181 STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Broken down
4182 STR_VEHICLE_STATUS_STOPPED :{RED}Stopped
4183 STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Stopping, {VELOCITY}
4184 STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}No power
4185 STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Waiting for free path
4186 STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Too far to next destination
4188 STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Heading for {STATION}, {VELOCITY}
4189 STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}No orders, {VELOCITY}
4190 STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY}
4191 STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Heading for {DEPOT}, {VELOCITY}
4192 STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Service at {DEPOT}, {VELOCITY}
4194 STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}Cannot reach {STATION}, {VELOCITY}
4195 STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}Cannot reach {WAYPOINT}, {VELOCITY}
4196 STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}Cannot reach {DEPOT}, {VELOCITY}
4197 STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}Cannot reach {DEPOT}, {VELOCITY}
4199 # Vehicle stopped/started animations
4201 STR_VEHICLE_COMMAND_STOPPED_SMALL :{TINY_FONT}{RED}Stopped
4202 STR_VEHICLE_COMMAND_STOPPED :{RED}Stopped
4205 STR_VEHICLE_COMMAND_STARTED_SMALL :{TINY_FONT}{GREEN}Started
4206 STR_VEHICLE_COMMAND_STARTED :{GREEN}Started
4209 STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Details)
4211 ###length VEHICLE_TYPES
4212 STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Name train
4213 STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Name road vehicle
4214 STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Name ship
4215 STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Name aircraft
4217 STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING2}{BLACK} Running Cost: {LTBLUE}{CURRENCY_LONG}/yr
4218 STR_VEHICLE_INFO_AGE :{COMMA} year{P "" s} ({COMMA})
4219 STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} year{P "" s} ({COMMA})
4221 STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY}
4222 STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Max. speed: {LTBLUE}{VELOCITY} {BLACK}Aircraft type: {LTBLUE}{STRING}
4223 STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Max. speed: {LTBLUE}{VELOCITY} {BLACK}Aircraft type: {LTBLUE}{STRING} {BLACK}Range: {LTBLUE}{COMMA} tiles
4224 STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Weight: {LTBLUE}{WEIGHT_SHORT} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY}
4225 STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Weight: {LTBLUE}{WEIGHT_SHORT} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE}
4227 STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY_LONG} (last year: {CURRENCY_LONG})
4228 STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_MIN_PERFORMANCE :{BLACK}Profit this year: {LTBLUE}{CURRENCY_LONG} (last year: {CURRENCY_LONG}) {BLACK}Min. performance: {LTBLUE}{POWER_TO_WEIGHT}
4229 STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA}
4231 STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY_LONG}
4232 STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Capacity: {LTBLUE}None{STRING}
4233 STR_VEHICLE_INFO_CAPACITY :{BLACK}Capacity: {LTBLUE}{0:CARGO_LONG}{3:STRING}
4234 STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Capacity: {LTBLUE}{0:CARGO_LONG}{3:STRING} (x{4:NUM})
4235 STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
4237 STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Transfer Credits: {LTBLUE}{CURRENCY_LONG}
4239 STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Servicing interval: {LTBLUE}{COMMA}{NBSP}days{BLACK} Last service: {LTBLUE}{DATE_LONG}
4240 STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Servicing interval: {LTBLUE}{COMMA}%{BLACK} Last service: {LTBLUE}{DATE_LONG}
4241 STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Increase servicing interval by 10. Ctrl+Click increases servicing interval by 5
4242 STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Decrease servicing interval by 10. Ctrl+Click decreases servicing interval by 5
4244 STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}Change servicing interval type
4245 STR_VEHICLE_DETAILS_DEFAULT :Default
4246 STR_VEHICLE_DETAILS_DAYS :Days
4247 STR_VEHICLE_DETAILS_PERCENT :Percentage
4249 ###length VEHICLE_TYPES
4250 STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Name train
4251 STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Name road vehicle
4252 STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Name ship
4253 STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Name aircraft
4255 # Extra buttons for train details windows
4256 STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY_LONG}
4257 STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Value: {LTBLUE}{CURRENCY_LONG}
4259 STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Total cargo capacity of this train:
4260 STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}{CARGO_LONG} ({CARGO_SHORT})
4261 STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}{CARGO_LONG} ({CARGO_SHORT}) (x{NUM})
4263 STR_VEHICLE_DETAILS_CARGO_EMPTY :{LTBLUE}Empty
4264 STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO_LONG} from {STATION}
4265 STR_VEHICLE_DETAILS_CARGO_FROM_MULT :{LTBLUE}{CARGO_LONG} from {STATION} (x{NUM})
4267 STR_VEHICLE_DETAIL_TAB_CARGO :{BLACK}Cargo
4268 STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP :{BLACK}Show details of cargo carried
4269 STR_VEHICLE_DETAIL_TAB_INFORMATION :{BLACK}Information
4270 STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP :{BLACK}Show details of train vehicles
4271 STR_VEHICLE_DETAIL_TAB_CAPACITIES :{BLACK}Capacities
4272 STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP :{BLACK}Show capacities of each vehicle
4273 STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Total Cargo
4274 STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP :{BLACK}Show total capacity of train, split by cargo type
4276 STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Capacity: {LTBLUE}
4279 STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Refit)
4280 STR_REFIT_TITLE :{GOLD}Select cargo type to carry:
4281 STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{CARGO_LONG}{}{BLACK}Cost of refit: {RED}{CURRENCY_LONG}
4282 STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}New capacity: {GOLD}{CARGO_LONG}{}{BLACK}Income from refit: {GREEN}{CURRENCY_LONG}
4283 STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}New capacity: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Cost of refit: {RED}{CURRENCY_LONG}
4284 STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}New capacity: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Income from refit: {GREEN}{CURRENCY_LONG}
4285 STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Select the vehicles to refit. Dragging with the mouse allows to select multiple vehicles. Clicking on an empty space will select the whole vehicle. Ctrl+Click will select a vehicle and the following chain
4287 ###length VEHICLE_TYPES
4288 STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Select type of cargo for train to carry
4289 STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Select type of cargo for road vehicle to carry
4290 STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Select type of cargo for ship to carry
4291 STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Select type of cargo for aircraft to carry
4293 ###length VEHICLE_TYPES
4294 STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Refit train
4295 STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Refit road vehicle
4296 STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Refit ship
4297 STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Refit aircraft
4299 ###length VEHICLE_TYPES
4300 STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Refit train to carry highlighted cargo type
4301 STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Refit road vehicle to carry highlighted cargo type
4302 STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Refit ship to carry highlighted cargo type
4303 STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Refit aircraft to carry highlighted cargo type
4306 STR_ORDERS_CAPTION :{WHITE}{VEHICLE} (Orders)
4307 STR_ORDERS_TIMETABLE_VIEW :{BLACK}Timetable
4308 STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Switch to the timetable view
4310 STR_ORDERS_LIST_TOOLTIP :{BLACK}Order list - click on an order to highlight it. Ctrl+Click scrolls to the order's destination
4311 STR_ORDER_INDEX :{COMMA}:{NBSP}
4312 STR_ORDER_TEXT :{STRING4} {STRING2} {STRING}
4314 STR_ORDERS_END_OF_ORDERS :- - End of Orders - -
4315 STR_ORDERS_END_OF_SHARED_ORDERS :- - End of Shared Orders - -
4317 # Order bottom buttons
4318 STR_ORDER_NON_STOP :{BLACK}Non-stop
4319 STR_ORDER_GO_TO :Go to
4320 STR_ORDER_GO_NON_STOP_TO :Go non-stop to
4321 STR_ORDER_GO_VIA :Go via
4322 STR_ORDER_GO_NON_STOP_VIA :Go non-stop via
4323 STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Change the stopping behaviour of the highlighted order
4325 STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Full load any cargo
4326 STR_ORDER_DROP_LOAD_IF_POSSIBLE :Load if available
4327 STR_ORDER_DROP_FULL_LOAD_ALL :Full load all cargo
4328 STR_ORDER_DROP_FULL_LOAD_ANY :Full load any cargo
4329 STR_ORDER_DROP_NO_LOADING :No loading
4330 STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Change the loading behaviour of the highlighted order
4332 STR_ORDER_TOGGLE_UNLOAD :{BLACK}Unload all
4333 STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Unload if accepted
4334 STR_ORDER_DROP_UNLOAD :Unload all
4335 STR_ORDER_DROP_TRANSFER :Transfer
4336 STR_ORDER_DROP_NO_UNLOADING :No unloading
4337 STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Change the unloading behaviour of the highlighted order
4339 STR_ORDER_REFIT :{BLACK}Refit
4340 STR_ORDER_REFIT_TOOLTIP :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction
4341 STR_ORDER_REFIT_AUTO :{BLACK}Refit at station
4342 STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction. Refitting at stations will only be done if the vehicle allows it
4343 STR_ORDER_DROP_REFIT_AUTO :Fixed cargo
4344 STR_ORDER_DROP_REFIT_AUTO_ANY :Available cargo
4346 STR_ORDER_SERVICE :{BLACK}Service
4347 STR_ORDER_DROP_GO_ALWAYS_DEPOT :Always go
4348 STR_ORDER_DROP_SERVICE_DEPOT :Service if needed
4349 STR_ORDER_DROP_HALT_DEPOT :Stop
4350 STR_ORDER_SERVICE_TOOLTIP :{BLACK}Skip this order unless a service is needed
4352 STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Vehicle data to base jumping on
4354 # Conditional order variables, must follow order of OrderConditionVariable enum
4356 STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Load percentage
4357 STR_ORDER_CONDITIONAL_RELIABILITY :Reliability
4358 STR_ORDER_CONDITIONAL_MAX_SPEED :Maximum speed
4359 STR_ORDER_CONDITIONAL_AGE :Age (years)
4360 STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Requires service
4361 STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Always
4362 STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Remaining lifetime (years)
4363 STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Maximum reliability
4364 ###next-name-looks-similar
4366 STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}How to compare the vehicle data to the given value
4367 STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :is equal to
4368 STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS :is not equal to
4369 STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN :is less than
4370 STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :is less or equal to
4371 STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :is more than
4372 STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :is more or equal to
4373 STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :is true
4374 STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :is false
4376 STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}The value to compare the vehicle data against
4377 STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Enter value to compare against
4379 STR_ORDERS_SKIP_BUTTON :{BLACK}Skip
4380 STR_ORDERS_SKIP_TOOLTIP :{BLACK}Skip the current order, and start the next. Ctrl+Click skips to the selected order
4382 STR_ORDERS_DELETE_BUTTON :{BLACK}Delete
4383 STR_ORDERS_DELETE_TOOLTIP :{BLACK}Delete the highlighted order
4384 STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Delete all orders
4385 STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Stop sharing
4386 STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Stop sharing the order list. Ctrl+Click additionally deletes all orders for this vehicle
4388 STR_ORDERS_GO_TO_BUTTON :{BLACK}Go To
4389 STR_ORDER_GO_TO_NEAREST_DEPOT :Go to nearest depot
4390 STR_ORDER_GO_TO_NEAREST_HANGAR :Go to nearest hangar
4391 STR_ORDER_CONDITIONAL :Conditional order jump
4392 STR_ORDER_SHARE :Share orders
4393 STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Insert a new order before the highlighted order, or add to end of list. Ctrl makes station orders 'full load any cargo', waypoint orders 'non-stop' and depot orders 'service'. 'Share orders' or Ctrl lets this vehicle share orders with the selected vehicle. Clicking a vehicle copies the orders from that vehicle. A depot order disables automatic servicing of the vehicle
4395 STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Show all vehicles that share this schedule
4397 # String parts to build the order string
4398 STR_ORDER_GO_TO_WAYPOINT :Go via {WAYPOINT}
4399 STR_ORDER_GO_NON_STOP_TO_WAYPOINT :Go non-stop via {WAYPOINT}
4401 STR_ORDER_SERVICE_AT :Service at
4402 STR_ORDER_SERVICE_NON_STOP_AT :Service non-stop at
4404 STR_ORDER_NEAREST_DEPOT :the nearest
4405 STR_ORDER_NEAREST_HANGAR :the nearest Hangar
4407 STR_ORDER_TRAIN_DEPOT :Train Depot
4408 STR_ORDER_ROAD_VEHICLE_DEPOT :Road Vehicle Depot
4409 STR_ORDER_SHIP_DEPOT :Ship Depot
4410 ###next-name-looks-similar
4412 STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING}
4413 STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {DEPOT}
4415 STR_ORDER_REFIT_ORDER :(Refit to {STRING})
4416 STR_ORDER_REFIT_STOP_ORDER :(Refit to {STRING} and stop)
4417 STR_ORDER_STOP_ORDER :(Stop)
4419 STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING1}
4420 STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(Can't use station){POP_COLOUR} {STRING} {STATION} {STRING1}
4422 STR_ORDER_IMPLICIT :(Implicit)
4424 STR_ORDER_FULL_LOAD :(Full load)
4425 STR_ORDER_FULL_LOAD_ANY :(Full load any cargo)
4426 STR_ORDER_NO_LOAD :(No loading)
4427 STR_ORDER_UNLOAD :(Unload and take cargo)
4428 STR_ORDER_UNLOAD_FULL_LOAD :(Unload and wait for full load)
4429 STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Unload and wait for any full load)
4430 STR_ORDER_UNLOAD_NO_LOAD :(Unload and leave empty)
4431 STR_ORDER_TRANSFER :(Transfer and take cargo)
4432 STR_ORDER_TRANSFER_FULL_LOAD :(Transfer and wait for full load)
4433 STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Transfer and wait for any full load)
4434 STR_ORDER_TRANSFER_NO_LOAD :(Transfer and leave empty)
4435 STR_ORDER_NO_UNLOAD :(No unloading and take cargo)
4436 STR_ORDER_NO_UNLOAD_FULL_LOAD :(No unloading and wait for full load)
4437 STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(No unloading and wait for any full load)
4438 STR_ORDER_NO_UNLOAD_NO_LOAD :(No unloading and no loading)
4440 STR_ORDER_AUTO_REFIT :(Refit to {STRING})
4441 STR_ORDER_FULL_LOAD_REFIT :(Full load with refit to {STRING})
4442 STR_ORDER_FULL_LOAD_ANY_REFIT :(Full load any cargo with refit to {STRING})
4443 STR_ORDER_UNLOAD_REFIT :(Unload and take cargo with refit to {STRING})
4444 STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Unload and wait for full load with refit to {STRING})
4445 STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Unload and wait for any full load with refit to {STRING})
4446 STR_ORDER_TRANSFER_REFIT :(Transfer and take cargo with refit to {STRING})
4447 STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Transfer and wait for full load with refit to {STRING})
4448 STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Transfer and wait for any full load with refit to {STRING})
4449 STR_ORDER_NO_UNLOAD_REFIT :(No unloading and take cargo with refit to {STRING})
4450 STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(No unloading and wait for full load with refit to {STRING})
4451 STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(No unloading and wait for any full load with refit to {STRING})
4453 STR_ORDER_AUTO_REFIT_ANY :available cargo
4456 STR_ORDER_STOP_LOCATION_NEAR_END :[near end]
4457 STR_ORDER_STOP_LOCATION_MIDDLE :[middle]
4458 STR_ORDER_STOP_LOCATION_FAR_END :[far end]
4460 STR_ORDER_OUT_OF_RANGE :{RED} (Next destination is out of range)
4462 STR_ORDER_CONDITIONAL_UNCONDITIONAL :Jump to order {COMMA}
4463 STR_ORDER_CONDITIONAL_NUM :Jump to order {COMMA} when {STRING} {STRING} {COMMA}
4464 STR_ORDER_CONDITIONAL_TRUE_FALSE :Jump to order {COMMA} when {STRING} {STRING}
4466 STR_INVALID_ORDER :{RED} (Invalid Order)
4469 STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Timetable)
4470 STR_TIMETABLE_ORDER_VIEW :{BLACK}Orders
4471 STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Switch to the order view
4473 STR_TIMETABLE_TOOLTIP :{BLACK}Timetable - click on an order to highlight it
4475 STR_TIMETABLE_NO_TRAVEL :No travel
4476 STR_TIMETABLE_NOT_TIMETABLEABLE :Travel (automatic; timetabled by next manual order)
4477 STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Travel (not timetabled)
4478 STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Travel (not timetabled) with at most {2:VELOCITY}
4479 STR_TIMETABLE_TRAVEL_FOR :Travel for {STRING1}
4480 STR_TIMETABLE_TRAVEL_FOR_SPEED :Travel for {STRING1} with at most {VELOCITY}
4481 STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :Travel (for {STRING1}, not timetabled)
4482 STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :Travel (for {STRING1}, not timetabled) with at most {VELOCITY}
4483 STR_TIMETABLE_STAY_FOR_ESTIMATED :(stay for {STRING1}, not timetabled)
4484 STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(travel for {STRING1}, not timetabled)
4485 STR_TIMETABLE_STAY_FOR :and stay for {STRING1}
4486 STR_TIMETABLE_AND_TRAVEL_FOR :and travel for {STRING1}
4487 STR_TIMETABLE_DAYS :{COMMA}{NBSP}day{P "" s}
4488 STR_TIMETABLE_TICKS :{COMMA}{NBSP}tick{P "" s}
4490 STR_TIMETABLE_TOTAL_TIME :{BLACK}This timetable will take {STRING1} to complete
4491 STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}This timetable will take at least {STRING1} to complete (not all timetabled)
4493 STR_TIMETABLE_STATUS_ON_TIME :{BLACK}This vehicle is currently running on time
4494 STR_TIMETABLE_STATUS_LATE :{BLACK}This vehicle is currently running {STRING1} late
4495 STR_TIMETABLE_STATUS_EARLY :{BLACK}This vehicle is currently running {STRING1} early
4496 STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}This timetable has not yet started
4497 STR_TIMETABLE_STATUS_START_AT :{BLACK}This timetable will start at {STRING1}
4499 STR_TIMETABLE_STARTING_DATE :{BLACK}Start date
4500 STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Select a date as starting point of this timetable. Ctrl+Click distributes all vehicles sharing this order evenly from the given date based on their relative order, if the order is completely timetabled
4502 STR_TIMETABLE_CHANGE_TIME :{BLACK}Change Time
4503 STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Change the amount of time that the highlighted order should take
4505 STR_TIMETABLE_CLEAR_TIME :{BLACK}Clear Time
4506 STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Clear the amount of time for the highlighted order
4508 STR_TIMETABLE_CHANGE_SPEED :{BLACK}Change Speed Limit
4509 STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Change the maximum travel speed of the highlighted order
4511 STR_TIMETABLE_CLEAR_SPEED :{BLACK}Clear Speed Limit
4512 STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Clear the maximum travel speed of the highlighted order
4514 STR_TIMETABLE_RESET_LATENESS :{BLACK}Reset Late Counter
4515 STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Reset the lateness counter, so the vehicle will be on time
4517 STR_TIMETABLE_AUTOFILL :{BLACK}Autofill
4518 STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Fill the timetable automatically with the values from the next journey (Ctrl+Click to try to keep waiting times)
4520 STR_TIMETABLE_EXPECTED :{BLACK}Expected
4521 STR_TIMETABLE_SCHEDULED :{BLACK}Scheduled
4522 STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Switch between expected and scheduled
4524 STR_TIMETABLE_ARRIVAL_ABBREVIATION :A:
4525 STR_TIMETABLE_DEPARTURE_ABBREVIATION :D:
4528 # Date window (for timetable)
4529 STR_DATE_CAPTION :{WHITE}Set date
4530 STR_DATE_SET_DATE :{BLACK}Set date
4531 STR_DATE_SET_DATE_TOOLTIP :{BLACK}Use the selected date as starting date for the timetable
4532 STR_DATE_DAY_TOOLTIP :{BLACK}Select day
4533 STR_DATE_MONTH_TOOLTIP :{BLACK}Select month
4534 STR_DATE_YEAR_TOOLTIP :{BLACK}Select year
4538 STR_AI_DEBUG :{WHITE}AI/Game Script Debug
4539 STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{RAW_STRING} (v{NUM})
4540 STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Name of the script
4541 STR_AI_DEBUG_SETTINGS :{BLACK}Settings
4542 STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Change the settings of the script
4543 STR_AI_DEBUG_RELOAD :{BLACK}Reload AI
4544 STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Kill the AI, reload the script, and restart the AI
4545 STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Enable/disable breaking when an AI log message matches the break string
4546 STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Break on:
4547 STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Break on
4548 STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}When an AI log message matches this string, the game is paused
4549 STR_AI_DEBUG_MATCH_CASE :{BLACK}Match case
4550 STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Toggle matching case when comparing AI log messages against the break string
4551 STR_AI_DEBUG_CONTINUE :{BLACK}Continue
4552 STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Unpause and continue the AI
4553 STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}View debug output of this AI
4554 STR_AI_GAME_SCRIPT :{BLACK}Game Script
4555 STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Check the Game Script log
4557 STR_ERROR_AI_NO_AI_FOUND :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system
4558 STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}One of the running scripts crashed. Please report this to the script author with a screenshot of the AI/Game Script Debug Window
4559 STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI/Game Script Debug window is only available for the server
4561 # AI configuration window
4562 STR_AI_CONFIG_CAPTION_AI :{WHITE}AI Configuration
4563 STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Game Script Configuration
4564 STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}The Game Script that will be loaded in the next game
4565 STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}The AIs that will be loaded in the next game
4566 STR_AI_CONFIG_HUMAN_PLAYER :Human player
4567 STR_AI_CONFIG_RANDOM_AI :Random AI
4568 STR_AI_CONFIG_NONE :(none)
4569 STR_AI_CONFIG_MAX_COMPETITORS :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA}
4571 STR_AI_CONFIG_MOVE_UP :{BLACK}Move Up
4572 STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Move selected AI up in the list
4573 STR_AI_CONFIG_MOVE_DOWN :{BLACK}Move Down
4574 STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Move selected AI down in the list
4576 STR_AI_CONFIG_GAMESCRIPT :{SILVER}Game Script
4577 STR_AI_CONFIG_GAMESCRIPT_PARAM :{SILVER}Parameters
4578 STR_AI_CONFIG_AI :{SILVER}AIs
4580 STR_AI_CONFIG_CHANGE_AI :{BLACK}Select AI
4581 STR_AI_CONFIG_CHANGE_GAMESCRIPT :{BLACK}Select Game Script
4582 STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Load another script
4583 STR_AI_CONFIG_CONFIGURE :{BLACK}Configure
4584 STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configure the parameters of the Script
4586 # Available AIs window
4587 STR_AI_LIST_CAPTION :{WHITE}Available {STRING}
4588 STR_AI_LIST_CAPTION_AI :AIs
4589 STR_AI_LIST_CAPTION_GAMESCRIPT :Game Scripts
4590 STR_AI_LIST_TOOLTIP :{BLACK}Click to select a script
4592 STR_AI_LIST_AUTHOR :{LTBLUE}Author: {ORANGE}{RAW_STRING}
4593 STR_AI_LIST_VERSION :{LTBLUE}Version: {ORANGE}{NUM}
4594 STR_AI_LIST_URL :{LTBLUE}URL: {ORANGE}{RAW_STRING}
4596 STR_AI_LIST_ACCEPT :{BLACK}Accept
4597 STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Select highlighted script
4598 STR_AI_LIST_CANCEL :{BLACK}Cancel
4599 STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Don't change the script
4601 STR_SCREENSHOT_CAPTION :{WHITE}Take a screenshot
4602 STR_SCREENSHOT_SCREENSHOT :{BLACK}Normal screenshot
4603 STR_SCREENSHOT_ZOOMIN_SCREENSHOT :{BLACK}Fully zoomed in screenshot
4604 STR_SCREENSHOT_DEFAULTZOOM_SCREENSHOT :{BLACK}Default zoom screenshot
4605 STR_SCREENSHOT_WORLD_SCREENSHOT :{BLACK}Whole map screenshot
4606 STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Heightmap screenshot
4607 STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Minimap screenshot
4610 STR_AI_SETTINGS_CAPTION_AI :{WHITE}AI Parameters
4611 STR_AI_SETTINGS_CLOSE :{BLACK}Close
4612 STR_AI_SETTINGS_RESET :{BLACK}Reset
4613 STR_AI_SETTINGS_SETTING :{RAW_STRING}: {ORANGE}{STRING1}
4614 STR_AI_SETTINGS_START_DELAY :Number of days to start this AI after the previous one (give or take): {ORANGE}{STRING1}
4618 STR_TEXTFILE_WRAP_TEXT :{WHITE}Wrap text
4619 STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Wrap the text of the window so it all fits without having to scroll
4620 STR_TEXTFILE_VIEW_README :{BLACK}View readme
4621 STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Changelog
4622 STR_TEXTFILE_VIEW_LICENCE :{BLACK}Licence
4624 STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} readme of {RAW_STRING}
4625 STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} changelog of {RAW_STRING}
4626 STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} licence of {RAW_STRING}
4629 # Vehicle loading indicators
4630 STR_PERCENT_UP_SMALL :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW}
4631 STR_PERCENT_UP :{WHITE}{NUM}%{UP_ARROW}
4632 STR_PERCENT_DOWN_SMALL :{TINY_FONT}{WHITE}{NUM}%{DOWN_ARROW}
4633 STR_PERCENT_DOWN :{WHITE}{NUM}%{DOWN_ARROW}
4634 STR_PERCENT_UP_DOWN_SMALL :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW}
4635 STR_PERCENT_UP_DOWN :{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW}
4636 STR_PERCENT_NONE_SMALL :{TINY_FONT}{WHITE}{NUM}%
4637 STR_PERCENT_NONE :{WHITE}{NUM}%
4640 STR_INCOME_FLOAT_COST_SMALL :{TINY_FONT}{RED}Cost: {CURRENCY_LONG}
4641 STR_INCOME_FLOAT_COST :{RED}Cost: {CURRENCY_LONG}
4642 STR_INCOME_FLOAT_INCOME_SMALL :{TINY_FONT}{GREEN}Income: {CURRENCY_LONG}
4643 STR_INCOME_FLOAT_INCOME :{GREEN}Income: {CURRENCY_LONG}
4644 STR_FEEDER_TINY :{TINY_FONT}{YELLOW}Transfer: {CURRENCY_LONG}
4645 STR_FEEDER :{YELLOW}Transfer: {CURRENCY_LONG}
4646 STR_FEEDER_INCOME_TINY :{TINY_FONT}{YELLOW}Transfer: {CURRENCY_LONG}{WHITE} / {GREEN}Income: {CURRENCY_LONG}
4647 STR_FEEDER_INCOME :{YELLOW}Transfer: {CURRENCY_LONG}{WHITE} / {GREEN}Income: {CURRENCY_LONG}
4648 STR_FEEDER_COST_TINY :{TINY_FONT}{YELLOW}Transfer: {CURRENCY_LONG}{WHITE} / {RED}Cost: {CURRENCY_LONG}
4649 STR_FEEDER_COST :{YELLOW}Transfer: {CURRENCY_LONG}{WHITE} / {RED}Cost: {CURRENCY_LONG}
4650 STR_MESSAGE_ESTIMATED_COST :{WHITE}Estimated Cost: {CURRENCY_LONG}
4651 STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Estimated Income: {CURRENCY_LONG}
4654 STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}Saving still in progress,{}please wait until it is finished!
4655 STR_ERROR_AUTOSAVE_FAILED :{WHITE}Autosave failed
4656 STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}Unable to read drive
4657 STR_ERROR_GAME_SAVE_FAILED :{WHITE}Game Save Failed{}{STRING1}
4658 STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}Unable to delete file
4659 STR_ERROR_GAME_LOAD_FAILED :{WHITE}Game Load Failed{}{STRING1}
4660 STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Internal error: {RAW_STRING}
4661 STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Broken savegame - {RAW_STRING}
4662 STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Savegame is made with newer version
4663 STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :File not readable
4664 STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :File not writeable
4665 STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Data integrity check failed
4666 STR_GAME_SAVELOAD_ERROR_PATCHPACK :Savegame is made with a modified version
4667 STR_GAME_SAVELOAD_NOT_AVAILABLE :<not available>
4668 STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Game was saved in version without tram support. All trams have been removed
4670 # Map generation messages
4671 STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Map generation aborted...{}... no suitable town locations
4672 STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... there is no town in this scenario
4674 STR_ERROR_PNGMAP :{WHITE}Can't load landscape from PNG...
4675 STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... file not found
4676 STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... could not convert image type. 8 or 24-bit PNG image needed
4677 STR_ERROR_PNGMAP_MISC :{WHITE}... something just went wrong (probably corrupted file)
4679 STR_ERROR_BMPMAP :{WHITE}Can't load landscape from BMP...
4680 STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... could not convert image type
4682 STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... image is too large
4684 STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Scale warning
4685 STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Resizing source map too much is not recommended. Continue with the generation?
4688 STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Only a fallback sound set was found. If you want sounds, install a sound set via the content download system
4690 # Screenshot related messages
4691 STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Huge screenshot
4692 STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}The screenshot will have a resolution of {COMMA} x {COMMA} pixels. Taking the screenshot may take a while. Do you want to continue?
4694 STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Heightmap successfully saved as '{RAW_STRING}'. Highest peak is {NUM}
4695 STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{RAW_STRING}'
4696 STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot failed!
4698 # Error message titles
4699 STR_ERROR_MESSAGE_CAPTION :{YELLOW}Message
4700 STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}Message from {STRING1}
4702 # Generic construction errors
4703 STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}Off edge of map
4704 STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Too close to edge of map
4705 STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}Not enough cash - requires {CURRENCY_LONG}
4706 STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}Flat land required
4707 STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Land sloped in wrong direction
4708 STR_ERROR_CAN_T_DO_THIS :{WHITE}Can't do this...
4709 STR_ERROR_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Building must be demolished first
4710 STR_ERROR_CAN_T_CLEAR_THIS_AREA :{WHITE}Can't clear this area...
4711 STR_ERROR_SITE_UNSUITABLE :{WHITE}... site unsuitable
4712 STR_ERROR_ALREADY_BUILT :{WHITE}... already built
4713 STR_ERROR_OWNED_BY :{WHITE}... owned by {STRING2}
4714 STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... area is owned by another company
4715 STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... landscaping limit reached
4716 STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... tile clearing limit reached
4717 STR_ERROR_TREE_PLANT_LIMIT_REACHED :{WHITE}... tree planting limit reached
4718 STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Name must be unique
4719 STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} in the way
4720 STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Not allowed while paused
4722 # Local authority errors
4723 STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} local authority refuses to allow this
4724 STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} local authority refuses to allow another airport to be built in this town
4725 STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} local authority refuses permission for airport due to noise concerns
4726 STR_ERROR_BRIBE_FAILED :{WHITE}Your attempted bribe has been discovered by a regional investigator
4729 STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Can't raise land here...
4730 STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Can't lower land here...
4731 STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Can't level land here...
4732 STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Excavation would damage tunnel
4733 STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... already at sea level
4734 STR_ERROR_TOO_HIGH :{WHITE}... too high
4735 STR_ERROR_ALREADY_LEVELLED :{WHITE}... already flat
4736 STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Afterwards the bridge above it would be too high.
4738 # Company related errors
4739 STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Can't change company name...
4740 STR_ERROR_CAN_T_CHANGE_PRESIDENT :{WHITE}Can't change manager's name...
4742 STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}... maximum permitted loan size is {CURRENCY_LONG}
4743 STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Can't borrow any more money...
4744 STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... no loan to repay
4745 STR_ERROR_CURRENCY_REQUIRED :{WHITE}... {CURRENCY_LONG} required
4746 STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Can't repay loan...
4747 STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Can't give away money that is loaned from the bank...
4748 STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}Can't give away money to this company...
4749 STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Can't buy company...
4750 STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Can't build company headquarters...
4751 STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Can't buy 25% share in this company...
4752 STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Can't sell 25% share in this company...
4753 STR_ERROR_PROTECTED :{WHITE}This company is not old enough to trade shares yet...
4755 # Town related errors
4756 STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Can't build any towns
4757 STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Can't rename town...
4758 STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Can't found town here...
4759 STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Can't expand town...
4760 STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... too close to edge of map
4761 STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... too close to another town
4762 STR_ERROR_TOO_MANY_TOWNS :{WHITE}... too many towns
4763 STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... there is no more space on the map
4764 STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}The town will not build roads. You can enable building of roads via Settings->Environment->Towns
4765 STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road works in progress
4766 STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Can't delete this town...{}A station or depot is referring to the town or a town owned tile can't be removed
4767 STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... there is no suitable place for a statue in the centre of this town
4769 # Industry related errors
4770 STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... too many industries
4771 STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Can't generate industries...
4772 STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Can't build {STRING} here...
4773 STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Can't construct this industry type here...
4774 STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... too close to another industry
4775 STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... must found town first
4776 STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... only one allowed per town
4777 STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... can only be built in towns with a population of at least 1200
4778 STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... can only be built in rainforest areas
4779 STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... can only be built in desert areas
4780 STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... can only be built in towns (replacing houses)
4781 STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... can only be built near the center of towns
4782 STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... can only be built in low areas
4783 STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... can only be positioned near edges of map
4784 STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... forest can only be planted above snow-line
4785 STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... can only be built above the snow-line
4786 STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... can only be built below the snow-line
4788 STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}There were no suitable places for '{STRING}' industries
4789 STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Change the map generation parameters to get a better map
4791 # Station construction related errors
4792 STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Can't build railway station here...
4793 STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}Can't build bus station...
4794 STR_ERROR_CAN_T_BUILD_TRUCK_STATION :{WHITE}Can't build lorry station...
4795 STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Can't build passenger tram station...
4796 STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Can't build freight tram station...
4797 STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Can't build dock here...
4798 STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Can't build airport here...
4800 STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing station/loading area
4801 STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... station too spread out
4802 STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Too many stations/loading areas
4803 STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Too many railway station parts
4804 STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Too many bus stops
4805 STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Too many lorry stations
4806 STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Too close to another dock
4807 STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Too close to another airport
4808 STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Can't rename station...
4809 STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... this is a town owned road
4810 STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... road facing in the wrong direction
4811 STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... drive through stops can't have corners
4812 STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... drive through stops can't have junctions
4814 # Station destruction related errors
4815 STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station...
4816 STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Must remove railway station first
4817 STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}Can't remove bus station...
4818 STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Can't remove lorry station...
4819 STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Can't remove passenger tram station...
4820 STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Can't remove freight tram station...
4821 STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Must remove road stop first
4822 STR_ERROR_THERE_IS_NO_STATION :{WHITE}... there is no station here
4824 STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Must demolish railway station first
4825 STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Must demolish bus station first
4826 STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Must demolish lorry station first
4827 STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Must demolish passenger tram station first
4828 STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Must demolish freight tram station first
4829 STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Must demolish dock first
4830 STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Must demolish airport first
4832 # Waypoint related errors
4833 STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing waypoint
4834 STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Too close to another waypoint
4836 STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Can't build train waypoint here...
4837 STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Can't place buoy here...
4838 STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Can't change waypoint name...
4840 STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Can't remove train waypoint here...
4841 STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Must remove rail waypoint first
4842 STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... buoy in the way
4843 STR_ERROR_BUOY_IS_IN_USE :{WHITE}... buoy is in use by another company!
4845 # Depot related errors
4846 STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Can't build train depot here...
4847 STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Can't build road vehicle depot here...
4848 STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Can't build tram vehicle depot here...
4849 STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Can't build ship depot here...
4851 STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE}Can't rename depot...
4853 STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a depot
4854 STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a depot
4855 STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a depot
4856 STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... must be stopped inside a hangar
4858 STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Trains can only be altered when stopped inside a depot
4859 STR_ERROR_TRAIN_TOO_LONG :{WHITE}Train too long
4860 STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Can't reverse direction of vehicle...
4861 STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... consists of multiple units
4862 STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Incompatible rail types
4864 STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Can't move vehicle...
4865 STR_ERROR_REAR_ENGINE_FOLLOW_FRONT :{WHITE}The rear engine will always follow its front counterpart
4866 STR_ERROR_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Unable to find route to local depot
4867 STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Unable to find local depot
4869 STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Wrong depot type
4871 # Autoreplace related errors
4872 STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} is too long after replacement
4873 STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}No autoreplace/renew rules applied
4874 STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(money limit)
4875 STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE}New vehicle can't carry {STRING}
4876 STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}New vehicle can't do refit in order {NUM}
4878 # Rail construction errors
4879 STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Impossible track combination
4880 STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Must remove signals first
4881 STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suitable railway track
4882 STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railway track first
4883 STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Road is one way or blocked
4884 STR_ERROR_CROSSING_DISALLOWED_RAIL :{WHITE}Level crossings not allowed for this rail type
4885 STR_ERROR_CROSSING_DISALLOWED_ROAD :{WHITE}Level crossings not allowed for this road type
4886 STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Can't build signals here...
4887 STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Can't build railway track here...
4888 STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Can't remove railway track from here...
4889 STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Can't remove signals from here...
4890 STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Can't convert signals here...
4891 STR_ERROR_THERE_IS_NO_RAILROAD_TRACK :{WHITE}... there is no railway track
4892 STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}... there are no signals
4894 STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Can't convert rail type here...
4896 # Road construction errors
4897 STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Must remove road first
4898 STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... one way roads can't have junctions
4899 STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Can't build road here...
4900 STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Can't build tramway here...
4901 STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Can't remove road from here...
4902 STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Can't remove tramway from here...
4903 STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... there is no road
4904 STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... there is no tramway
4905 STR_ERROR_CAN_T_CONVERT_ROAD :{WHITE}Can't convert road type here...
4906 STR_ERROR_CAN_T_CONVERT_TRAMWAY :{WHITE}Can't convert tram type here...
4907 STR_ERROR_NO_SUITABLE_ROAD :{WHITE}No suitable road
4908 STR_ERROR_NO_SUITABLE_TRAMWAY :{WHITE}No suitable tramway
4910 # Waterway construction errors
4911 STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Can't build canals here...
4912 STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}Can't build locks here...
4913 STR_ERROR_CAN_T_PLACE_RIVERS :{WHITE}Can't place rivers here...
4914 STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}... must be built on water
4915 STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}... can't build on water
4916 STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}... can't build on open sea
4917 STR_ERROR_CAN_T_BUILD_ON_CANAL :{WHITE}... can't build on canal
4918 STR_ERROR_CAN_T_BUILD_ON_RIVER :{WHITE}... can't build on river
4919 STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Must demolish canal first
4920 STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Can't build aqueduct here...
4922 # Tree related errors
4923 STR_ERROR_TREE_ALREADY_HERE :{WHITE}... tree already here
4924 STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE :{WHITE}... wrong terrain for tree type
4925 STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Can't plant tree here...
4927 # Bridge related errors
4928 STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Can't build bridge here...
4929 STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Must demolish bridge first
4930 STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Can't start and end in the same spot
4931 STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Bridge heads not at the same level
4932 STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Bridge is too low for the terrain
4933 STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Bridge is too high for this terrain.
4934 STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Start and end must be in line
4935 STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... ends of bridge must both be on land
4936 STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... bridge too long
4937 STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}Bridge would end out of the map
4939 # Tunnel related errors
4940 STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't build tunnel here...
4941 STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Site unsuitable for tunnel entrance
4942 STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Must demolish tunnel first
4943 STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another tunnel in the way
4944 STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel would end out of the map
4945 STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel
4946 STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tunnel too long
4948 # Object related errors
4949 STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... too many objects
4950 STR_ERROR_CAN_T_BUILD_OBJECT :{WHITE}Can't build object...
4951 STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Object in the way
4952 STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... company headquarters in the way
4953 STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Can't purchase this land area...
4954 STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... you already own it!
4955 STR_ERROR_BUILD_OBJECT_LIMIT_REACHED :{WHITE}... object construction limit reached
4957 # Group related errors
4958 STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Can't create group...
4959 STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Can't delete this group...
4960 STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Can't rename group...
4961 STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Can't set parent group...
4962 STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... loops in the group hierarchy are not allowed
4963 STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Can't remove all vehicles from this group...
4964 STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Can't add the vehicle to this group...
4965 STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Can't add shared vehicles to group...
4967 # Generic vehicle errors
4969 ###length VEHICLE_TYPES
4970 STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Train in the way
4971 STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Road vehicle in the way
4972 STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Ship in the way
4973 STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Aircraft in the way
4975 ###length VEHICLE_TYPES
4976 STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available
4977 STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available
4978 STR_ERROR_SHIP_NOT_AVAILABLE :{WHITE}Ship is not available
4979 STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Aircraft is not available
4981 ###length VEHICLE_TYPES
4982 STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}Can't refit train...
4983 STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE :{WHITE}Can't refit road vehicle...
4984 STR_ERROR_CAN_T_REFIT_SHIP :{WHITE}Can't refit ship...
4985 STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}Can't refit aircraft...
4987 ###length VEHICLE_TYPES
4988 STR_ERROR_CAN_T_RENAME_TRAIN :{WHITE}Can't name train...
4989 STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Can't name road vehicle...
4990 STR_ERROR_CAN_T_RENAME_SHIP :{WHITE}Can't name ship...
4991 STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Can't name aircraft...
4993 ###length VEHICLE_TYPES
4994 STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Can't stop/start train...
4995 STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Can't stop/start road vehicle...
4996 STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Can't stop/start ship...
4997 STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Can't stop/start aircraft...
4999 ###length VEHICLE_TYPES
5000 STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Can't send train to depot...
5001 STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Can't send road vehicle to depot...
5002 STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Can't send ship to depot...
5003 STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Can't send aircraft to hangar...
5005 ###length VEHICLE_TYPES
5006 STR_ERROR_CAN_T_BUY_TRAIN :{WHITE}Can't buy railway vehicle...
5007 STR_ERROR_CAN_T_BUY_ROAD_VEHICLE :{WHITE}Can't buy road vehicle...
5008 STR_ERROR_CAN_T_BUY_SHIP :{WHITE}Can't buy ship...
5009 STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}Can't buy aircraft...
5011 ###length VEHICLE_TYPES
5012 STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}Can't rename train vehicle type...
5013 STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Can't rename road vehicle type...
5014 STR_ERROR_CAN_T_RENAME_SHIP_TYPE :{WHITE}Can't rename ship type...
5015 STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Can't rename aircraft type...
5017 ###length VEHICLE_TYPES
5018 STR_ERROR_CAN_T_SELL_TRAIN :{WHITE}Can't sell railway vehicle...
5019 STR_ERROR_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Can't sell road vehicle...
5020 STR_ERROR_CAN_T_SELL_SHIP :{WHITE}Can't sell ship...
5021 STR_ERROR_CAN_T_SELL_AIRCRAFT :{WHITE}Can't sell aircraft...
5023 STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Too many vehicles in game
5024 STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Can't change servicing interval...
5026 STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... vehicle is destroyed
5028 STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}No vehicles will be available at all
5029 STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Change your NewGRF configuration
5030 STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}No vehicles are available yet
5031 STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Start a new game after {DATE_SHORT} or use a NewGRF that provides early vehicles
5033 # Specific vehicle errors
5034 STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Can't make train pass signal at danger...
5035 STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Can't reverse direction of train...
5036 STR_ERROR_TRAIN_START_NO_POWER :Train has no power
5038 STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}Can't make road vehicle turn around...
5040 STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Aircraft is in flight
5042 # Order related errors
5043 STR_ERROR_NO_MORE_SPACE_FOR_ORDERS :{WHITE}No more space for orders
5044 STR_ERROR_TOO_MANY_ORDERS :{WHITE}Too many orders
5045 STR_ERROR_CAN_T_INSERT_NEW_ORDER :{WHITE}Can't insert new order...
5046 STR_ERROR_CAN_T_DELETE_THIS_ORDER :{WHITE}Can't delete this order...
5047 STR_ERROR_CAN_T_MODIFY_THIS_ORDER :{WHITE}Can't modify this order...
5048 STR_ERROR_CAN_T_MOVE_THIS_ORDER :{WHITE}Can't move this order...
5049 STR_ERROR_CAN_T_SKIP_ORDER :{WHITE}Can't skip current order...
5050 STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Can't skip to selected order...
5051 STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... vehicle can't go to all stations
5052 STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... vehicle can't go to that station
5053 STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... a vehicle sharing this order can't go to that station
5055 STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Can't share order list...
5056 STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Can't stop sharing order list...
5057 STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Can't copy order list...
5058 STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... too far from previous destination
5059 STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... aircraft has not enough range
5061 # Timetable related errors
5062 STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Can't timetable vehicle...
5063 STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vehicles can only wait at stations
5064 STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}This vehicle is not stopping at this station
5066 # Sign related errors
5067 STR_ERROR_TOO_MANY_SIGNS :{WHITE}... too many signs
5068 STR_ERROR_CAN_T_PLACE_SIGN_HERE :{WHITE}Can't place sign here...
5069 STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Can't change sign name...
5070 STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Can't delete sign...
5072 # Translatable comment for OpenTTD's desktop shortcut
5074 STR_DESKTOP_SHORTCUT_COMMENT :A simulation game based on Transport Tycoon Deluxe
5076 # Translatable descriptions in media/baseset/*.ob* files
5078 STR_BASEGRAPHICS_DOS_DESCRIPTION :Original Transport Tycoon Deluxe DOS edition graphics.
5079 STR_BASEGRAPHICS_DOS_DE_DESCRIPTION :Original Transport Tycoon Deluxe DOS (German) edition graphics.
5080 STR_BASEGRAPHICS_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows edition graphics.
5081 STR_BASESOUNDS_DOS_DESCRIPTION :Original Transport Tycoon Deluxe DOS edition sounds.
5082 STR_BASESOUNDS_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows edition sounds.
5083 STR_BASESOUNDS_NONE_DESCRIPTION :A sound pack without any sounds.
5084 STR_BASEMUSIC_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows edition music.
5085 STR_BASEMUSIC_DOS_DESCRIPTION :Original Transport Tycoon Deluxe DOS edition music.
5086 STR_BASEMUSIC_TTO_DESCRIPTION :Original Transport Tycoon (Original/World Editor) DOS edition music.
5087 STR_BASEMUSIC_NONE_DESCRIPTION :A music pack without actual music.
5090 # Town building names
5091 STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Tall office block
5092 STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_1 :Office block
5093 STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1 :Small block of flats
5094 STR_TOWN_BUILDING_NAME_CHURCH_1 :Church
5095 STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1 :Large office block
5096 STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1 :Town houses
5097 STR_TOWN_BUILDING_NAME_HOTEL_1 :Hotel
5098 STR_TOWN_BUILDING_NAME_STATUE_1 :Statue
5099 STR_TOWN_BUILDING_NAME_FOUNTAIN_1 :Fountain
5100 STR_TOWN_BUILDING_NAME_PARK_1 :Park
5101 STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_2 :Office block
5102 STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1 :Shops and offices
5103 STR_TOWN_BUILDING_NAME_MODERN_OFFICE_BUILDING_1 :Modern office building
5104 STR_TOWN_BUILDING_NAME_WAREHOUSE_1 :Warehouse
5105 STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_3 :Office block
5106 STR_TOWN_BUILDING_NAME_STADIUM_1 :Stadium
5107 STR_TOWN_BUILDING_NAME_OLD_HOUSES_1 :Old houses
5108 STR_TOWN_BUILDING_NAME_COTTAGES_1 :Cottages
5109 STR_TOWN_BUILDING_NAME_HOUSES_1 :Houses
5110 STR_TOWN_BUILDING_NAME_FLATS_1 :Flats
5111 STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_2 :Tall office block
5112 STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_2 :Shops and offices
5113 STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_3 :Shops and offices
5114 STR_TOWN_BUILDING_NAME_THEATER_1 :Theatre
5115 STR_TOWN_BUILDING_NAME_STADIUM_2 :Stadium
5116 STR_TOWN_BUILDING_NAME_OFFICES_1 :Offices
5117 STR_TOWN_BUILDING_NAME_HOUSES_2 :Houses
5118 STR_TOWN_BUILDING_NAME_CINEMA_1 :Cinema
5119 STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1 :Shopping centre
5120 STR_TOWN_BUILDING_NAME_IGLOO_1 :Igloo
5121 STR_TOWN_BUILDING_NAME_TEPEES_1 :Tepees
5122 STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1 :Teapot-House
5123 STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Piggy-Bank
5127 STR_INDUSTRY_NAME_COAL_MINE :Coal Mine
5128 STR_INDUSTRY_NAME_POWER_STATION :Power Station
5129 STR_INDUSTRY_NAME_SAWMILL :Sawmill
5130 STR_INDUSTRY_NAME_FOREST :Forest
5131 STR_INDUSTRY_NAME_OIL_REFINERY :Oil Refinery
5132 STR_INDUSTRY_NAME_OIL_RIG :Oil Rig
5133 STR_INDUSTRY_NAME_FACTORY :Factory
5134 STR_INDUSTRY_NAME_PRINTING_WORKS :Printing Works
5135 STR_INDUSTRY_NAME_STEEL_MILL :Steel Mill
5136 STR_INDUSTRY_NAME_FARM :Farm
5137 STR_INDUSTRY_NAME_COPPER_ORE_MINE :Copper Ore Mine
5138 STR_INDUSTRY_NAME_OIL_WELLS :Oil Wells
5139 STR_INDUSTRY_NAME_BANK :Bank
5140 STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT :Food Processing Plant
5141 STR_INDUSTRY_NAME_PAPER_MILL :Paper Mill
5142 STR_INDUSTRY_NAME_GOLD_MINE :Gold Mine
5143 STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC :Bank
5144 STR_INDUSTRY_NAME_DIAMOND_MINE :Diamond Mine
5145 STR_INDUSTRY_NAME_IRON_ORE_MINE :Iron Ore Mine
5146 STR_INDUSTRY_NAME_FRUIT_PLANTATION :Fruit Plantation
5147 STR_INDUSTRY_NAME_RUBBER_PLANTATION :Rubber Plantation
5148 STR_INDUSTRY_NAME_WATER_SUPPLY :Water Supply
5149 STR_INDUSTRY_NAME_WATER_TOWER :Water Tower
5150 STR_INDUSTRY_NAME_FACTORY_2 :Factory
5151 STR_INDUSTRY_NAME_FARM_2 :Farm
5152 STR_INDUSTRY_NAME_LUMBER_MILL :Lumber Mill
5153 STR_INDUSTRY_NAME_COTTON_CANDY_FOREST :Candyfloss Forest
5154 STR_INDUSTRY_NAME_CANDY_FACTORY :Sweet Factory
5155 STR_INDUSTRY_NAME_BATTERY_FARM :Battery Farm
5156 STR_INDUSTRY_NAME_COLA_WELLS :Cola Wells
5157 STR_INDUSTRY_NAME_TOY_SHOP :Toy Shop
5158 STR_INDUSTRY_NAME_TOY_FACTORY :Toy Factory
5159 STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS :Plastic Fountains
5160 STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY :Fizzy Drink Factory
5161 STR_INDUSTRY_NAME_BUBBLE_GENERATOR :Bubble Generator
5162 STR_INDUSTRY_NAME_TOFFEE_QUARRY :Toffee Quarry
5163 STR_INDUSTRY_NAME_SUGAR_MINE :Sugar Mine
5165 ############ WARNING, using range 0x6000 for strings that are stored in the savegame
5166 ############ These strings may never get a new id, or savegames will break!
5170 STR_SV_UNNAMED :Unnamed
5171 STR_SV_TRAIN_NAME :Train #{COMMA}
5172 STR_SV_ROAD_VEHICLE_NAME :Road Vehicle #{COMMA}
5173 STR_SV_SHIP_NAME :Ship #{COMMA}
5174 STR_SV_AIRCRAFT_NAME :Aircraft #{COMMA}
5177 STR_SV_STNAME :{STRING1}
5178 STR_SV_STNAME_NORTH :{STRING1} North
5179 STR_SV_STNAME_SOUTH :{STRING1} South
5180 STR_SV_STNAME_EAST :{STRING1} East
5181 STR_SV_STNAME_WEST :{STRING1} West
5182 STR_SV_STNAME_CENTRAL :{STRING1} Central
5183 STR_SV_STNAME_TRANSFER :{STRING1} Transfer
5184 STR_SV_STNAME_HALT :{STRING1} Halt
5185 STR_SV_STNAME_VALLEY :{STRING1} Valley
5186 STR_SV_STNAME_HEIGHTS :{STRING1} Heights
5187 STR_SV_STNAME_WOODS :{STRING1} Woods
5188 STR_SV_STNAME_LAKESIDE :{STRING1} Lakeside
5189 STR_SV_STNAME_EXCHANGE :{STRING1} Exchange
5190 STR_SV_STNAME_AIRPORT :{STRING1} Airport
5191 STR_SV_STNAME_OILFIELD :{STRING1} Oilfield
5192 STR_SV_STNAME_MINES :{STRING1} Mines
5193 STR_SV_STNAME_DOCKS :{STRING1} Docks
5194 STR_SV_STNAME_BUOY :{STRING2}
5195 STR_SV_STNAME_WAYPOINT :{STRING2}
5197 STR_SV_STNAME_ANNEXE :{STRING1} Annexe
5198 STR_SV_STNAME_SIDINGS :{STRING1} Sidings
5199 STR_SV_STNAME_BRANCH :{STRING1} Branch
5200 STR_SV_STNAME_UPPER :Upper {STRING1}
5201 STR_SV_STNAME_LOWER :Lower {STRING1}
5202 STR_SV_STNAME_HELIPORT :{STRING1} Heliport
5203 STR_SV_STNAME_FOREST :{STRING1} Forest
5204 STR_SV_STNAME_FALLBACK :{STRING1} Station #{NUM}
5206 ############ end of savegame specific region!
5211 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Steam)
5212 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_250_DIESEL :MJS 250 (Diesel)
5213 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_CHOO_CHOO :Ploddyphut Choo-Choo
5214 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_CHOO_CHOO :Powernaut Choo-Choo
5215 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MIGHTYMOVER_CHOO_CHOO :MightyMover Choo-Choo
5216 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_DIESEL :Ploddyphut Diesel
5217 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_DIESEL :Powernaut Diesel
5218 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_WILLS_2_8_0_STEAM :Wills 2-8-0 (Steam)
5219 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CHANEY_JUBILEE_STEAM :Chaney 'Jubilee' (Steam)
5220 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_GINZU_A4_STEAM :Ginzu 'A4' (Steam)
5221 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_8P_STEAM :SH '8P' (Steam)
5222 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MANLEY_MOREL_DMU_DIESEL :Manley-Morel DMU (Diesel)
5223 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_DASH_DIESEL :'Dash' (Diesel)
5224 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_HENDRY_25_DIESEL :SH/Hendry '25' (Diesel)
5225 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_UU_37_DIESEL :UU '37' (Diesel)
5226 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_FLOSS_47_DIESEL :Floss '47' (Diesel)
5227 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_4000_DIESEL :CS 4000 (Diesel)
5228 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_2400_DIESEL :CS 2400 (Diesel)
5229 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CENTENNIAL_DIESEL :Centennial (Diesel)
5230 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KELLING_3100_DIESEL :Kelling 3100 (Diesel)
5231 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_TURNER_TURBO_DIESEL :Turner Turbo (Diesel)
5232 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_1000_DIESEL :MJS 1000 (Diesel)
5233 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_125_DIESEL :SH '125' (Diesel)
5234 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_30_ELECTRIC :SH '30' (Electric)
5235 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_40_ELECTRIC :SH '40' (Electric)
5236 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :'T.I.M.' (Electric)
5237 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :'AsiaStar' (Electric)
5238 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR :Passenger Carriage
5239 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN :Mail Van
5240 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :Coal Truck
5241 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER :Oil Tanker
5242 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN :Livestock Van
5243 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN :Goods Van
5244 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GRAIN_HOPPER :Grain Hopper
5245 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK :Wood Truck
5246 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER :Iron Ore Hopper
5247 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK :Steel Truck
5248 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN :Armoured Van
5249 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN :Food Van
5250 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK :Paper Truck
5251 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COPPER_ORE_HOPPER :Copper Ore Hopper
5252 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER :Water Tanker
5253 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FRUIT_TRUCK :Fruit Truck
5254 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_RUBBER_TRUCK :Rubber Truck
5255 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_SUGAR_TRUCK :Sugar Truck
5256 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COTTON_CANDY_HOPPER :Candyfloss Hopper
5257 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOFFEE_HOPPER :Toffee Hopper
5258 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BUBBLE_VAN :Bubble Van
5259 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COLA_TANKER :Cola Tanker
5260 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_CANDY_VAN :Sweet Van
5261 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN :Toy Van
5262 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK :Battery Truck
5263 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FIZZY_DRINK_TRUCK :Fizzy Drink Truck
5264 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK :Plastic Truck
5265 STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC :'X2001' (Electric)
5266 STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Electric)
5267 STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99 :Wizzowow Z99
5268 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR :Passenger Carriage
5269 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN :Mail Van
5270 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR :Coal Truck
5271 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_OIL_TANKER :Oil Tanker
5272 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_LIVESTOCK_VAN :Livestock Van
5273 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GOODS_VAN :Goods Van
5274 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GRAIN_HOPPER :Grain Hopper
5275 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK :Wood Truck
5276 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER :Iron Ore Hopper
5277 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK :Steel Truck
5278 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN :Armoured Van
5279 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN :Food Van
5280 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK :Paper Truck
5281 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COPPER_ORE_HOPPER :Copper Ore Hopper
5282 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER :Water Tanker
5283 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FRUIT_TRUCK :Fruit Truck
5284 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_RUBBER_TRUCK :Rubber Truck
5285 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_SUGAR_TRUCK :Sugar Truck
5286 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COTTON_CANDY_HOPPER :Candyfloss Hopper
5287 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOFFEE_HOPPER :Toffee Hopper
5288 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BUBBLE_VAN :Bubble Van
5289 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COLA_TANKER :Cola Tanker
5290 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_CANDY_VAN :Sweet Van
5291 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN :Toy Van
5292 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK :Battery Truck
5293 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK :Fizzy Drink Truck
5294 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK :Plastic Truck
5295 STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Electric)
5296 STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (Electric)
5297 STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Electric)
5298 STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (Electric)
5299 STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer
5300 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :Passenger Carriage
5301 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :Mail Van
5302 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :Coal Truck
5303 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER :Oil Tanker
5304 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN :Livestock Van
5305 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN :Goods Van
5306 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GRAIN_HOPPER :Grain Hopper
5307 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK :Wood Truck
5308 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER :Iron Ore Hopper
5309 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK :Steel Truck
5310 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_ARMORED_VAN :Armoured Van
5311 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN :Food Van
5312 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PAPER_TRUCK :Paper Truck
5313 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COPPER_ORE_HOPPER :Copper Ore Hopper
5314 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER :Water Tanker
5315 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FRUIT_TRUCK :Fruit Truck
5316 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_RUBBER_TRUCK :Rubber Truck
5317 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_SUGAR_TRUCK :Sugar Truck
5318 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COTTON_CANDY_HOPPER :Candyfloss Hopper
5319 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOFFEE_HOPPER :Toffee Hopper
5320 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BUBBLE_VAN :Bubble Van
5321 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COLA_TANKER :Cola Tanker
5322 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_CANDY_VAN :Sweet Van
5323 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOY_VAN :Toy Van
5324 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BATTERY_TRUCK :Battery Truck
5325 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FIZZY_DRINK_TRUCK :Fizzy Drink Truck
5326 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PLASTIC_TRUCK :Plastic Truck
5329 STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_REGAL_BUS :MPS Regal Bus
5330 STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_LEOPARD_BUS :Hereford Leopard Bus
5331 STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_BUS :Foster Bus
5332 STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_MKII_SUPERBUS :Foster MkII Superbus
5333 STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Bus
5334 STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Bus
5335 STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Bus
5336 STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK :Balogh Coal Truck
5337 STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COAL_TRUCK :Uhl Coal Truck
5338 STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK :DW Coal Truck
5339 STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_MAIL_TRUCK :MPS Mail Truck
5340 STR_VEHICLE_NAME_ROAD_VEHICLE_REYNARD_MAIL_TRUCK :Reynard Mail Truck
5341 STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_MAIL_TRUCK :Perry Mail Truck
5342 STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_MAIL_TRUCK :MightyMover Mail Truck
5343 STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_MAIL_TRUCK :Powernaught Mail Truck
5344 STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_MAIL_TRUCK :Wizzowow Mail Truck
5345 STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_OIL_TANKER :Witcombe Oil Tanker
5346 STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_OIL_TANKER :Foster Oil Tanker
5347 STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_OIL_TANKER :Perry Oil Tanker
5348 STR_VEHICLE_NAME_ROAD_VEHICLE_TALBOTT_LIVESTOCK_VAN :Talbott Livestock Van
5349 STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_LIVESTOCK_VAN :Uhl Livestock Van
5350 STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_LIVESTOCK_VAN :Foster Livestock Van
5351 STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_GOODS_TRUCK :Balogh Goods Truck
5352 STR_VEHICLE_NAME_ROAD_VEHICLE_CRAIGHEAD_GOODS_TRUCK :Craighead Goods Truck
5353 STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GOODS_TRUCK :Goss Goods Truck
5354 STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_GRAIN_TRUCK :Hereford Grain Truck
5355 STR_VEHICLE_NAME_ROAD_VEHICLE_THOMAS_GRAIN_TRUCK :Thomas Grain Truck
5356 STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GRAIN_TRUCK :Goss Grain Truck
5357 STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_WOOD_TRUCK :Witcombe Wood Truck
5358 STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_WOOD_TRUCK :Foster Wood Truck
5359 STR_VEHICLE_NAME_ROAD_VEHICLE_MORELAND_WOOD_TRUCK :Moreland Wood Truck
5360 STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_IRON_ORE_TRUCK :MPS Iron Ore Truck
5361 STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_IRON_ORE_TRUCK :Uhl Iron Ore Truck
5362 STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_IRON_ORE_TRUCK :Chippy Iron Ore Truck
5363 STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_STEEL_TRUCK :Balogh Steel Truck
5364 STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_STEEL_TRUCK :Uhl Steel Truck
5365 STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_STEEL_TRUCK :Kelling Steel Truck
5366 STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_ARMORED_TRUCK :Balogh Armoured Truck
5367 STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_ARMORED_TRUCK :Uhl Armoured Truck
5368 STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_ARMORED_TRUCK :Foster Armoured Truck
5369 STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_FOOD_VAN :Foster Food Van
5370 STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_FOOD_VAN :Perry Food Van
5371 STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_FOOD_VAN :Chippy Food Van
5372 STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_PAPER_TRUCK :Uhl Paper Truck
5373 STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_PAPER_TRUCK :Balogh Paper Truck
5374 STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_PAPER_TRUCK :MPS Paper Truck
5375 STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_COPPER_ORE_TRUCK :MPS Copper Ore Truck
5376 STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COPPER_ORE_TRUCK :Uhl Copper Ore Truck
5377 STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_COPPER_ORE_TRUCK :Goss Copper Ore Truck
5378 STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_WATER_TANKER :Uhl Water Tanker
5379 STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_WATER_TANKER :Balogh Water Tanker
5380 STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_WATER_TANKER :MPS Water Tanker
5381 STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_FRUIT_TRUCK :Balogh Fruit Truck
5382 STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_FRUIT_TRUCK :Uhl Fruit Truck
5383 STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_FRUIT_TRUCK :Kelling Fruit Truck
5384 STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_RUBBER_TRUCK :Balogh Rubber Truck
5385 STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_RUBBER_TRUCK :Uhl Rubber Truck
5386 STR_VEHICLE_NAME_ROAD_VEHICLE_RMT_RUBBER_TRUCK :RMT Rubber Truck
5387 STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_SUGAR_TRUCK :MightyMover Sugar Truck
5388 STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_SUGAR_TRUCK :Powernaught Sugar Truck
5389 STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_SUGAR_TRUCK :Wizzowow Sugar Truck
5390 STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COLA_TRUCK :MightyMover Cola Truck
5391 STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COLA_TRUCK :Powernaught Cola Truck
5392 STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COLA_TRUCK :Wizzowow Cola Truck
5393 STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COTTON_CANDY :MightyMover Candyfloss Truck
5394 STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COTTON_CANDY :Powernaught Candyfloss Truck
5395 STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COTTON_CANDY_TRUCK :Wizzowow Candyfloss Truck
5396 STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOFFEE_TRUCK :MightyMover Toffee Truck
5397 STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOFFEE_TRUCK :Powernaught Toffee Truck
5398 STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOFFEE_TRUCK :Wizzowow Toffee Truck
5399 STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOY_VAN :MightyMover Toy Van
5400 STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOY_VAN :Powernaught Toy Van
5401 STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOY_VAN :Wizzowow Toy Van
5402 STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_CANDY_TRUCK :MightyMover Sweet Truck
5403 STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_CANDY_TRUCK :Powernaught Sweet Truck
5404 STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_CANDY_TRUCK :Wizzowow Sweet Truck
5405 STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BATTERY_TRUCK :MightyMover Battery Truck
5406 STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BATTERY_TRUCK :Powernaught Battery Truck
5407 STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BATTERY_TRUCK :Wizzowow Battery Truck
5408 STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_FIZZY_DRINK :MightyMover Fizzy Drink Truck
5409 STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_FIZZY_DRINK :Powernaught Fizzy Drink Truck
5410 STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_FIZZY_DRINK_TRUCK :Wizzowow Fizzy Drink Truck
5411 STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_PLASTIC_TRUCK :MightyMover Plastic Truck
5412 STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_PLASTIC_TRUCK :Powernaught Plastic Truck
5413 STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_PLASTIC_TRUCK :Wizzowow Plastic Truck
5414 STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover Bubble Truck
5415 STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BUBBLE_TRUCK :Powernaught Bubble Truck
5416 STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BUBBLE_TRUCK :Wizzowow Bubble Truck
5419 STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER :MPS Oil Tanker
5420 STR_VEHICLE_NAME_SHIP_CS_INC_OIL_TANKER :CS-Inc. Oil Tanker
5421 STR_VEHICLE_NAME_SHIP_MPS_PASSENGER_FERRY :MPS Passenger Ferry
5422 STR_VEHICLE_NAME_SHIP_FFP_PASSENGER_FERRY :FFP Passenger Ferry
5423 STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT :Bakewell 300 Hovercraft
5424 STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER :Chugger-Chug Passenger Ferry
5425 STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY :Shivershake Passenger Ferry
5426 STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP :Yate Cargo Ship
5427 STR_VEHICLE_NAME_SHIP_BAKEWELL_CARGO_SHIP :Bakewell Cargo Ship
5428 STR_VEHICLE_NAME_SHIP_MIGHTYMOVER_CARGO_SHIP :MightyMover Cargo Ship
5429 STR_VEHICLE_NAME_SHIP_POWERNAUT_CARGO_SHIP :Powernaut Cargo Ship
5432 STR_VEHICLE_NAME_AIRCRAFT_SAMPSON_U52 :Sampson U52
5433 STR_VEHICLE_NAME_AIRCRAFT_COLEMAN_COUNT :Coleman Count
5434 STR_VEHICLE_NAME_AIRCRAFT_FFP_DART :FFP Dart
5435 STR_VEHICLE_NAME_AIRCRAFT_YATE_HAUGAN :Yate Haugan
5436 STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_COTSWALD_LB_3 :Bakewell Cotswald LB-3
5437 STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_8 :Bakewell Luckett LB-8
5438 STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_9 :Bakewell Luckett LB-9
5439 STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB80 :Bakewell Luckett LB80
5440 STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_10 :Bakewell Luckett LB-10
5441 STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_11 :Bakewell Luckett LB-11
5442 STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAC_1_11 :Yate Aerospace YAC 1-11
5443 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_100 :Darwin 100
5444 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_200 :Darwin 200
5445 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_300 :Darwin 300
5446 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_400 :Darwin 400
5447 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_500 :Darwin 500
5448 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_600 :Darwin 600
5449 STR_VEHICLE_NAME_AIRCRAFT_GURU_GALAXY :Guru Galaxy
5450 STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A21 :Airtaxi A21
5451 STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A31 :Airtaxi A31
5452 STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A32 :Airtaxi A32
5453 STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A33 :Airtaxi A33
5454 STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAE46 :Yate Aerospace YAe46
5455 STR_VEHICLE_NAME_AIRCRAFT_DINGER_100 :Dinger 100
5456 STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A34_1000 :AirTaxi A34-1000
5457 STR_VEHICLE_NAME_AIRCRAFT_YATE_Z_SHUTTLE :Yate Z-Shuttle
5458 STR_VEHICLE_NAME_AIRCRAFT_KELLING_K1 :Kelling K1
5459 STR_VEHICLE_NAME_AIRCRAFT_KELLING_K6 :Kelling K6
5460 STR_VEHICLE_NAME_AIRCRAFT_KELLING_K7 :Kelling K7
5461 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_700 :Darwin 700
5462 STR_VEHICLE_NAME_AIRCRAFT_FFP_HYPERDART_2 :FFP Hyperdart 2
5463 STR_VEHICLE_NAME_AIRCRAFT_DINGER_200 :Dinger 200
5464 STR_VEHICLE_NAME_AIRCRAFT_DINGER_1000 :Dinger 1000
5465 STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_100 :Ploddyphut 100
5466 STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_500 :Ploddyphut 500
5467 STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_X1 :Flashbang X1
5468 STR_VEHICLE_NAME_AIRCRAFT_JUGGERPLANE_M1 :Juggerplane M1
5469 STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_WIZZER :Flashbang Wizzer
5470 STR_VEHICLE_NAME_AIRCRAFT_TRICARIO_HELICOPTER :Tricario Helicopter
5471 STR_VEHICLE_NAME_AIRCRAFT_GURU_X2_HELICOPTER :Guru X2 Helicopter
5472 STR_VEHICLE_NAME_AIRCRAFT_POWERNAUT_HELICOPTER :Powernaut Helicopter
5475 # Formatting of some strings
5476 STR_FORMAT_DATE_TINY :{RAW_STRING}-{RAW_STRING}-{NUM}
5477 STR_FORMAT_DATE_SHORT :{STRING} {NUM}
5478 STR_FORMAT_DATE_LONG :{STRING} {STRING} {NUM}
5479 STR_FORMAT_DATE_ISO :{2:NUM}-{1:RAW_STRING}-{0:RAW_STRING}
5481 STR_FORMAT_COMPANY_NUM :(Company {COMMA})
5482 STR_FORMAT_GROUP_NAME :Group {COMMA}
5483 STR_FORMAT_GROUP_VEHICLE_NAME :{GROUP} #{COMMA}
5484 STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
5487 STR_FORMAT_BUOY_NAME :{TOWN} Buoy
5488 STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} Buoy #{COMMA}
5491 STR_FORMAT_WAYPOINT_NAME :{TOWN} Waypoint
5492 STR_FORMAT_WAYPOINT_NAME_SERIAL :{TOWN} Waypoint #{COMMA}
5495 STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Train Depot
5496 STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Train Depot #{COMMA}
5497 STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Road Vehicle Depot
5498 STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Road Vehicle Depot #{COMMA}
5499 STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Ship Depot
5500 STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Ship Depot #{COMMA}
5501 ###next-name-looks-similar
5503 STR_FORMAT_DEPOT_NAME_AIRCRAFT :{STATION} Hangar
5504 # _SERIAL version of AIRACRAFT doesn't exist
5506 STR_UNKNOWN_STATION :unknown station
5507 STR_DEFAULT_SIGN_NAME :Sign
5508 STR_COMPANY_SOMEONE :someone
5510 STR_SAVEGAME_NAME_DEFAULT :{COMPANY}, {STRING1}
5511 STR_SAVEGAME_NAME_SPECTATOR :Spectator, {1:STRING1}
5514 STR_VIEWPORT_TOWN_POP :{WHITE}{TOWN} ({COMMA})
5515 STR_VIEWPORT_TOWN :{WHITE}{TOWN}
5516 STR_VIEWPORT_TOWN_TINY_BLACK :{TINY_FONT}{BLACK}{TOWN}
5517 STR_VIEWPORT_TOWN_TINY_WHITE :{TINY_FONT}{WHITE}{TOWN}
5519 STR_VIEWPORT_SIGN_SMALL_BLACK :{TINY_FONT}{BLACK}{SIGN}
5520 STR_VIEWPORT_SIGN_SMALL_WHITE :{TINY_FONT}{WHITE}{SIGN}
5522 STR_VIEWPORT_STATION :{STATION} {STATION_FEATURES}
5523 STR_VIEWPORT_STATION_TINY :{TINY_FONT}{STATION}
5525 STR_VIEWPORT_WAYPOINT :{WAYPOINT}
5526 STR_VIEWPORT_WAYPOINT_TINY :{TINY_FONT}{WAYPOINT}
5528 # Simple strings to get specific types of data
5529 STR_COMPANY_NAME :{COMPANY}
5530 STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM}
5531 STR_DEPOT_NAME :{DEPOT}
5532 STR_ENGINE_NAME :{ENGINE}
5533 STR_HIDDEN_ENGINE_NAME :{ENGINE} (hidden)
5534 STR_GROUP_NAME :{GROUP}
5535 STR_INDUSTRY_NAME :{INDUSTRY}
5536 STR_PRESIDENT_NAME :{PRESIDENT_NAME}
5537 STR_SIGN_NAME :{SIGN}
5538 STR_STATION_NAME :{STATION}
5539 STR_TOWN_NAME :{TOWN}
5540 STR_VEHICLE_NAME :{VEHICLE}
5541 STR_WAYPOINT_NAME :{WAYPOINT}
5543 STR_JUST_CARGO :{CARGO_LONG}
5544 STR_JUST_CHECKMARK :{CHECKMARK}
5545 STR_JUST_COMMA :{COMMA}
5546 STR_JUST_CURRENCY_SHORT :{CURRENCY_SHORT}
5547 STR_JUST_CURRENCY_LONG :{CURRENCY_LONG}
5548 STR_JUST_CARGO_LIST :{CARGO_LIST}
5550 STR_JUST_DATE_TINY :{DATE_TINY}
5551 STR_JUST_DATE_SHORT :{DATE_SHORT}
5552 STR_JUST_DATE_LONG :{DATE_LONG}
5553 STR_JUST_DATE_ISO :{DATE_ISO}
5554 STR_JUST_STRING :{STRING}
5555 STR_JUST_STRING_STRING :{STRING}{STRING}
5556 STR_JUST_RAW_STRING :{RAW_STRING}
5557 STR_JUST_BIG_RAW_STRING :{BIG_FONT}{RAW_STRING}
5559 # Slightly 'raw' stringcodes with colour or size
5560 STR_BLACK_COMMA :{BLACK}{COMMA}
5561 STR_TINY_BLACK_COMA :{TINY_FONT}{BLACK}{COMMA}
5562 STR_TINY_COMMA :{TINY_FONT}{COMMA}
5563 STR_BLUE_COMMA :{BLUE}{COMMA}
5564 STR_RED_COMMA :{RED}{COMMA}
5565 STR_WHITE_COMMA :{WHITE}{COMMA}
5566 STR_TINY_BLACK_DECIMAL :{TINY_FONT}{BLACK}{DECIMAL}
5567 STR_COMPANY_MONEY :{WHITE}{CURRENCY_LONG}
5568 STR_BLACK_DATE_LONG :{BLACK}{DATE_LONG}
5569 STR_WHITE_DATE_LONG :{WHITE}{DATE_LONG}
5570 STR_SHORT_DATE :{WHITE}{DATE_TINY}
5571 STR_DATE_LONG_SMALL :{TINY_FONT}{BLACK}{DATE_LONG}
5572 STR_TINY_GROUP :{TINY_FONT}{GROUP}
5573 STR_BLACK_INT :{BLACK}{NUM}
5574 STR_ORANGE_INT :{ORANGE}{NUM}
5575 STR_WHITE_SIGN :{WHITE}{SIGN}
5576 STR_TINY_BLACK_STATION :{TINY_FONT}{BLACK}{STATION}
5577 STR_BLACK_STRING :{BLACK}{STRING}
5578 STR_BLACK_RAW_STRING :{BLACK}{RAW_STRING}
5579 STR_ORANGE_STRING :{ORANGE}{STRING}
5580 STR_LTBLUE_STRING :{LTBLUE}{STRING}
5581 STR_WHITE_STRING :{WHITE}{STRING}
5582 STR_ORANGE_STRING1_WHITE :{ORANGE}{STRING1}{WHITE}
5583 STR_ORANGE_STRING1_LTBLUE :{ORANGE}{STRING1}{LTBLUE}
5584 STR_TINY_BLACK_HEIGHT :{TINY_FONT}{BLACK}{HEIGHT}
5585 STR_TINY_BLACK_VEHICLE :{TINY_FONT}{BLACK}{VEHICLE}
5586 STR_TINY_RIGHT_ARROW :{TINY_FONT}{RIGHT_ARROW}
5588 STR_BLACK_1 :{BLACK}1
5589 STR_BLACK_2 :{BLACK}2
5590 STR_BLACK_3 :{BLACK}3
5591 STR_BLACK_4 :{BLACK}4
5592 STR_BLACK_5 :{BLACK}5
5593 STR_BLACK_6 :{BLACK}6
5594 STR_BLACK_7 :{BLACK}7
5596 STR_TRAIN :{BLACK}{TRAIN}
5597 STR_BUS :{BLACK}{BUS}
5598 STR_LORRY :{BLACK}{LORRY}
5599 STR_PLANE :{BLACK}{PLANE}
5600 STR_SHIP :{BLACK}{SHIP}
5602 STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY})