2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file aircraft.h Base for aircraft. */
13 #include "station_map.h"
14 #include "vehicle_base.h"
17 * Base values for flight levels above ground level for 'normal' flight and holding patterns.
18 * Due to speed and direction, the actual flight level may be higher.
20 enum AircraftFlyingAltitude
{
21 AIRCRAFT_MIN_FLYING_ALTITUDE
= 120, ///< Minimum flying altitude above tile.
22 AIRCRAFT_MAX_FLYING_ALTITUDE
= 360, ///< Maximum flying altitude above tile.
23 PLANE_HOLD_MAX_FLYING_ALTITUDE
= 150, ///< holding flying altitude above tile of planes.
24 HELICOPTER_HOLD_MAX_FLYING_ALTITUDE
= 184 ///< holding flying altitude above tile of helicopters.
29 /** An aircraft can be one of those types. */
30 enum AircraftSubType
{
31 AIR_HELICOPTER
= 0, ///< an helicopter
32 AIR_AIRCRAFT
= 2, ///< an airplane
33 AIR_SHADOW
= 4, ///< shadow of the aircraft
34 AIR_ROTOR
= 6, ///< rotor of an helicopter
37 /** Flags for air vehicles; shared with disaster vehicles. */
38 enum AirVehicleFlags
{
39 VAF_DEST_TOO_FAR
= 0, ///< Next destination is too far away.
41 /* The next two flags are to prevent stair climbing of the aircraft. The idea is that the aircraft
42 * will ascend or descend multiple flight levels at a time instead of following the contours of the
43 * landscape at a fixed altitude. This only has effect when there are more than 15 height levels. */
44 VAF_IN_MAX_HEIGHT_CORRECTION
= 1, ///< The vehicle is currently lowering its altitude because it hit the upper bound.
45 VAF_IN_MIN_HEIGHT_CORRECTION
= 2, ///< The vehicle is currently raising its altitude because it hit the lower bound.
47 VAF_HELI_DIRECT_DESCENT
= 3, ///< The helicopter is descending directly at its destination (helipad or in front of hangar)
50 static const int ROTOR_Z_OFFSET
= 5; ///< Z Offset between helicopter- and rotorsprite.
52 void HandleAircraftEnterHangar(Aircraft
*v
);
53 void GetAircraftSpriteSize(EngineID engine
, uint
&width
, uint
&height
, int &xoffs
, int &yoffs
, EngineImageType image_type
);
54 void UpdateAirplanesOnNewStation(const Station
*st
);
55 void UpdateAircraftCache(Aircraft
*v
, bool update_range
= false);
57 void AircraftLeaveHangar(Aircraft
*v
, Direction exit_dir
);
58 void AircraftNextAirportPos_and_Order(Aircraft
*v
);
59 void SetAircraftPosition(Aircraft
*v
, int x
, int y
, int z
);
61 void GetAircraftFlightLevelBounds(const Vehicle
*v
, int *min
, int *max
);
63 int GetAircraftFlightLevel(T
*v
, bool takeoff
= false);
65 /** Variables that are cached to improve performance and such. */
66 struct AircraftCache
{
67 uint32 cached_max_range_sqr
; ///< Cached squared maximum range.
68 uint16 cached_max_range
; ///< Cached maximum range.
72 * Aircraft, helicopters, rotors and their shadows belong to this class.
74 struct Aircraft FINAL
: public SpecializedVehicle
<Aircraft
, VEH_AIRCRAFT
> {
75 uint16 crashed_counter
; ///< Timer for handling crash animations.
76 byte pos
; ///< Next desired position of the aircraft.
77 byte previous_pos
; ///< Previous desired position of the aircraft.
78 StationID targetairport
; ///< Airport to go to next.
79 byte state
; ///< State of the airport. @see AirportMovementStates
80 Direction last_direction
;
81 byte number_consecutive_turns
; ///< Protection to prevent the aircraft of making a lot of turns in order to reach a specific point.
82 byte turn_counter
; ///< Ticks between each turn to prevent > 45 degree turns.
83 byte flags
; ///< Aircraft flags. @see AirVehicleFlags
87 /** We don't want GCC to zero our struct! It already is zeroed and has an index! */
88 Aircraft() : SpecializedVehicleBase() {}
89 /** We want to 'destruct' the right class. */
90 virtual ~Aircraft() { this->PreDestructor(); }
94 ExpensesType
GetExpenseType(bool income
) const { return income
? EXPENSES_AIRCRAFT_INC
: EXPENSES_AIRCRAFT_RUN
; }
95 bool IsPrimaryVehicle() const { return this->IsNormalAircraft(); }
96 void GetImage(Direction direction
, EngineImageType image_type
, VehicleSpriteSeq
*result
) const;
97 int GetDisplaySpeed() const { return this->cur_speed
; }
98 int GetDisplayMaxSpeed() const { return this->vcache
.cached_max_speed
; }
99 int GetSpeedOldUnits() const { return this->vcache
.cached_max_speed
* 10 / 128; }
100 int GetCurrentMaxSpeed() const { return this->GetSpeedOldUnits(); }
101 Money
GetRunningCost() const;
103 bool IsInDepot() const
105 assert(this->IsPrimaryVehicle());
106 return (this->vehstatus
& VS_HIDDEN
) != 0 && IsHangarTile(this->tile
);
111 uint
Crash(bool flooded
= false);
112 TileIndex
GetOrderStationLocation(StationID station
);
113 bool FindClosestDepot(TileIndex
*location
, DestinationID
*destination
, bool *reverse
);
116 * Check if the aircraft type is a normal flying device; eg
117 * not a rotor or a shadow
118 * @return Returns true if the aircraft is a helicopter/airplane and
119 * false if it is a shadow or a rotor
121 inline bool IsNormalAircraft() const
123 /* To be fully correct the commented out functionality is the proper one,
124 * but since value can only be 0 or 2, it is sufficient to only check <= 2
125 * return (this->subtype == AIR_HELICOPTER) || (this->subtype == AIR_AIRCRAFT); */
126 return this->subtype
<= AIR_AIRCRAFT
;
130 * Get the range of this aircraft.
131 * @return Range in tiles or 0 if unlimited range.
133 uint16
GetRange() const
135 return this->acache
.cached_max_range
;
139 void GetRotorImage(const Aircraft
*v
, EngineImageType image_type
, VehicleSpriteSeq
*result
);
141 Station
*GetTargetAirportIfValid(const Aircraft
*v
);
143 #endif /* AIRCRAFT_H */