2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file build_vehicle_gui.cpp GUI for building vehicles. */
11 #include "engine_base.h"
12 #include "engine_func.h"
13 #include "station_base.h"
14 #include "network/network.h"
15 #include "articulated_vehicles.h"
16 #include "textbuf_gui.h"
17 #include "command_func.h"
18 #include "company_func.h"
19 #include "vehicle_gui.h"
20 #include "newgrf_engine.h"
21 #include "newgrf_text.h"
23 #include "string_func.h"
24 #include "strings_func.h"
25 #include "window_func.h"
26 #include "date_func.h"
27 #include "vehicle_func.h"
28 #include "widgets/dropdown_func.h"
29 #include "engine_gui.h"
30 #include "cargotype.h"
31 #include "core/geometry_func.hpp"
32 #include "autoreplace_func.h"
34 #include "widgets/build_vehicle_widget.h"
36 #include "table/strings.h"
38 #include "safeguards.h"
41 * Get the height of a single 'entry' in the engine lists.
42 * @param type the vehicle type to get the height of
43 * @return the height for the entry
45 uint
GetEngineListHeight(VehicleType type
)
47 return std::max
<uint
>(FONT_HEIGHT_NORMAL
+ WD_MATRIX_TOP
+ WD_MATRIX_BOTTOM
, GetVehicleImageCellSize(type
, EIT_PURCHASE
).height
);
50 static const NWidgetPart _nested_build_vehicle_widgets
[] = {
51 NWidget(NWID_HORIZONTAL
),
52 NWidget(WWT_CLOSEBOX
, COLOUR_GREY
),
53 NWidget(WWT_CAPTION
, COLOUR_GREY
, WID_BV_CAPTION
), SetDataTip(STR_WHITE_STRING
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
54 NWidget(WWT_SHADEBOX
, COLOUR_GREY
),
55 NWidget(WWT_DEFSIZEBOX
, COLOUR_GREY
),
56 NWidget(WWT_STICKYBOX
, COLOUR_GREY
),
58 NWidget(WWT_PANEL
, COLOUR_GREY
),
59 NWidget(NWID_VERTICAL
),
60 NWidget(NWID_HORIZONTAL
),
61 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_BV_SORT_ASCENDING_DESCENDING
), SetDataTip(STR_BUTTON_SORT_BY
, STR_TOOLTIP_SORT_ORDER
),
62 NWidget(WWT_DROPDOWN
, COLOUR_GREY
, WID_BV_SORT_DROPDOWN
), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING
, STR_TOOLTIP_SORT_CRITERIA
),
64 NWidget(NWID_HORIZONTAL
),
65 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_BV_SHOW_HIDDEN_ENGINES
),
66 NWidget(WWT_DROPDOWN
, COLOUR_GREY
, WID_BV_CARGO_FILTER_DROPDOWN
), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING
, STR_TOOLTIP_FILTER_CRITERIA
),
71 NWidget(NWID_HORIZONTAL
),
72 NWidget(WWT_MATRIX
, COLOUR_GREY
, WID_BV_LIST
), SetResize(1, 1), SetFill(1, 0), SetMatrixDataTip(1, 0, STR_NULL
), SetScrollbar(WID_BV_SCROLLBAR
),
73 NWidget(NWID_VSCROLLBAR
, COLOUR_GREY
, WID_BV_SCROLLBAR
),
75 /* Panel with details. */
76 NWidget(WWT_PANEL
, COLOUR_GREY
, WID_BV_PANEL
), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(),
77 /* Build/rename buttons, resize button. */
78 NWidget(NWID_HORIZONTAL
),
79 NWidget(NWID_SELECTION
, INVALID_COLOUR
, WID_BV_BUILD_SEL
),
80 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_BV_BUILD
), SetResize(1, 0), SetFill(1, 0),
82 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_BV_SHOW_HIDE
), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING
, STR_NULL
),
83 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_BV_RENAME
), SetResize(1, 0), SetFill(1, 0),
84 NWidget(WWT_RESIZEBOX
, COLOUR_GREY
),
88 /** Special cargo filter criteria */
89 static const CargoID CF_ANY
= CT_NO_REFIT
; ///< Show all vehicles independent of carried cargo (i.e. no filtering)
90 static const CargoID CF_NONE
= CT_INVALID
; ///< Show only vehicles which do not carry cargo (e.g. train engines)
91 static const CargoID CF_ENGINES
= CT_AUTO_REFIT
; ///< Show only engines (for rail vehicles only)
93 bool _engine_sort_direction
; ///< \c false = descending, \c true = ascending.
94 byte _engine_sort_last_criteria
[] = {0, 0, 0, 0}; ///< Last set sort criteria, for each vehicle type.
95 bool _engine_sort_last_order
[] = {false, false, false, false}; ///< Last set direction of the sort order, for each vehicle type.
96 bool _engine_sort_show_hidden_engines
[] = {false, false, false, false}; ///< Last set 'show hidden engines' setting for each vehicle type.
97 static CargoID _engine_sort_last_cargo_criteria
[] = {CF_ANY
, CF_ANY
, CF_ANY
, CF_ANY
}; ///< Last set filter criteria, for each vehicle type.
100 * Determines order of engines by engineID
101 * @param a first engine to compare
102 * @param b second engine to compare
103 * @return for descending order: returns true if a < b. Vice versa for ascending order
105 static bool EngineNumberSorter(const EngineID
&a
, const EngineID
&b
)
107 int r
= Engine::Get(a
)->list_position
- Engine::Get(b
)->list_position
;
109 return _engine_sort_direction
? r
> 0 : r
< 0;
113 * Determines order of engines by introduction date
114 * @param a first engine to compare
115 * @param b second engine to compare
116 * @return for descending order: returns true if a < b. Vice versa for ascending order
118 static bool EngineIntroDateSorter(const EngineID
&a
, const EngineID
&b
)
120 const int va
= Engine::Get(a
)->intro_date
;
121 const int vb
= Engine::Get(b
)->intro_date
;
122 const int r
= va
- vb
;
124 /* Use EngineID to sort instead since we want consistent sorting */
125 if (r
== 0) return EngineNumberSorter(a
, b
);
126 return _engine_sort_direction
? r
> 0 : r
< 0;
129 /* cached values for EngineNameSorter to spare many GetString() calls */
130 static EngineID _last_engine
[2] = { INVALID_ENGINE
, INVALID_ENGINE
};
133 * Determines order of engines by name
134 * @param a first engine to compare
135 * @param b second engine to compare
136 * @return for descending order: returns true if a < b. Vice versa for ascending order
138 static bool EngineNameSorter(const EngineID
&a
, const EngineID
&b
)
140 static char last_name
[2][64] = { "", "" };
142 if (a
!= _last_engine
[0]) {
145 GetString(last_name
[0], STR_ENGINE_NAME
, lastof(last_name
[0]));
148 if (b
!= _last_engine
[1]) {
151 GetString(last_name
[1], STR_ENGINE_NAME
, lastof(last_name
[1]));
154 int r
= strnatcmp(last_name
[0], last_name
[1]); // Sort by name (natural sorting).
156 /* Use EngineID to sort instead since we want consistent sorting */
157 if (r
== 0) return EngineNumberSorter(a
, b
);
158 return _engine_sort_direction
? r
> 0 : r
< 0;
162 * Determines order of engines by reliability
163 * @param a first engine to compare
164 * @param b second engine to compare
165 * @return for descending order: returns true if a < b. Vice versa for ascending order
167 static bool EngineReliabilitySorter(const EngineID
&a
, const EngineID
&b
)
169 const int va
= Engine::Get(a
)->reliability
;
170 const int vb
= Engine::Get(b
)->reliability
;
171 const int r
= va
- vb
;
173 /* Use EngineID to sort instead since we want consistent sorting */
174 if (r
== 0) return EngineNumberSorter(a
, b
);
175 return _engine_sort_direction
? r
> 0 : r
< 0;
179 * Determines order of engines by purchase cost
180 * @param a first engine to compare
181 * @param b second engine to compare
182 * @return for descending order: returns true if a < b. Vice versa for ascending order
184 static bool EngineCostSorter(const EngineID
&a
, const EngineID
&b
)
186 Money va
= Engine::Get(a
)->GetCost();
187 Money vb
= Engine::Get(b
)->GetCost();
188 int r
= ClampToI32(va
- vb
);
190 /* Use EngineID to sort instead since we want consistent sorting */
191 if (r
== 0) return EngineNumberSorter(a
, b
);
192 return _engine_sort_direction
? r
> 0 : r
< 0;
196 * Determines order of engines by speed
197 * @param a first engine to compare
198 * @param b second engine to compare
199 * @return for descending order: returns true if a < b. Vice versa for ascending order
201 static bool EngineSpeedSorter(const EngineID
&a
, const EngineID
&b
)
203 int va
= Engine::Get(a
)->GetDisplayMaxSpeed();
204 int vb
= Engine::Get(b
)->GetDisplayMaxSpeed();
207 /* Use EngineID to sort instead since we want consistent sorting */
208 if (r
== 0) return EngineNumberSorter(a
, b
);
209 return _engine_sort_direction
? r
> 0 : r
< 0;
213 * Determines order of engines by power
214 * @param a first engine to compare
215 * @param b second engine to compare
216 * @return for descending order: returns true if a < b. Vice versa for ascending order
218 static bool EnginePowerSorter(const EngineID
&a
, const EngineID
&b
)
220 int va
= Engine::Get(a
)->GetPower();
221 int vb
= Engine::Get(b
)->GetPower();
224 /* Use EngineID to sort instead since we want consistent sorting */
225 if (r
== 0) return EngineNumberSorter(a
, b
);
226 return _engine_sort_direction
? r
> 0 : r
< 0;
230 * Determines order of engines by tractive effort
231 * @param a first engine to compare
232 * @param b second engine to compare
233 * @return for descending order: returns true if a < b. Vice versa for ascending order
235 static bool EngineTractiveEffortSorter(const EngineID
&a
, const EngineID
&b
)
237 int va
= Engine::Get(a
)->GetDisplayMaxTractiveEffort();
238 int vb
= Engine::Get(b
)->GetDisplayMaxTractiveEffort();
241 /* Use EngineID to sort instead since we want consistent sorting */
242 if (r
== 0) return EngineNumberSorter(a
, b
);
243 return _engine_sort_direction
? r
> 0 : r
< 0;
247 * Determines order of engines by running costs
248 * @param a first engine to compare
249 * @param b second engine to compare
250 * @return for descending order: returns true if a < b. Vice versa for ascending order
252 static bool EngineRunningCostSorter(const EngineID
&a
, const EngineID
&b
)
254 Money va
= Engine::Get(a
)->GetRunningCost();
255 Money vb
= Engine::Get(b
)->GetRunningCost();
256 int r
= ClampToI32(va
- vb
);
258 /* Use EngineID to sort instead since we want consistent sorting */
259 if (r
== 0) return EngineNumberSorter(a
, b
);
260 return _engine_sort_direction
? r
> 0 : r
< 0;
264 * Determines order of engines by running costs
265 * @param a first engine to compare
266 * @param b second engine to compare
267 * @return for descending order: returns true if a < b. Vice versa for ascending order
269 static bool EnginePowerVsRunningCostSorter(const EngineID
&a
, const EngineID
&b
)
271 const Engine
*e_a
= Engine::Get(a
);
272 const Engine
*e_b
= Engine::Get(b
);
273 uint p_a
= e_a
->GetPower();
274 uint p_b
= e_b
->GetPower();
275 Money r_a
= e_a
->GetRunningCost();
276 Money r_b
= e_b
->GetRunningCost();
277 /* Check if running cost is zero in one or both engines.
278 * If only one of them is zero then that one has higher value,
279 * else if both have zero cost then compare powers. */
282 /* If it is ambiguous which to return go with their ID */
283 if (p_a
== p_b
) return EngineNumberSorter(a
, b
);
284 return _engine_sort_direction
!= (p_a
< p_b
);
286 return !_engine_sort_direction
;
288 if (r_b
== 0) return _engine_sort_direction
;
289 /* Using double for more precision when comparing close values.
290 * This shouldn't have any major effects in performance nor in keeping
291 * the game in sync between players since it's used in GUI only in client side */
292 double v_a
= (double)p_a
/ (double)r_a
;
293 double v_b
= (double)p_b
/ (double)r_b
;
294 /* Use EngineID to sort if both have same power/running cost,
295 * since we want consistent sorting.
296 * Also if both have no power then sort with reverse of running cost to simulate
297 * previous sorting behaviour for wagons. */
298 if (v_a
== 0 && v_b
== 0) return !EngineRunningCostSorter(a
, b
);
299 if (v_a
== v_b
) return EngineNumberSorter(a
, b
);
300 return _engine_sort_direction
!= (v_a
< v_b
);
303 /* Train sorting functions */
306 * Determines order of train engines by capacity
307 * @param a first engine to compare
308 * @param b second engine to compare
309 * @return for descending order: returns true if a < b. Vice versa for ascending order
311 static bool TrainEngineCapacitySorter(const EngineID
&a
, const EngineID
&b
)
313 const RailVehicleInfo
*rvi_a
= RailVehInfo(a
);
314 const RailVehicleInfo
*rvi_b
= RailVehInfo(b
);
316 int va
= GetTotalCapacityOfArticulatedParts(a
) * (rvi_a
->railveh_type
== RAILVEH_MULTIHEAD
? 2 : 1);
317 int vb
= GetTotalCapacityOfArticulatedParts(b
) * (rvi_b
->railveh_type
== RAILVEH_MULTIHEAD
? 2 : 1);
320 /* Use EngineID to sort instead since we want consistent sorting */
321 if (r
== 0) return EngineNumberSorter(a
, b
);
322 return _engine_sort_direction
? r
> 0 : r
< 0;
326 * Determines order of train engines by engine / wagon
327 * @param a first engine to compare
328 * @param b second engine to compare
329 * @return for descending order: returns true if a < b. Vice versa for ascending order
331 static bool TrainEnginesThenWagonsSorter(const EngineID
&a
, const EngineID
&b
)
333 int val_a
= (RailVehInfo(a
)->railveh_type
== RAILVEH_WAGON
? 1 : 0);
334 int val_b
= (RailVehInfo(b
)->railveh_type
== RAILVEH_WAGON
? 1 : 0);
335 int r
= val_a
- val_b
;
337 /* Use EngineID to sort instead since we want consistent sorting */
338 if (r
== 0) return EngineNumberSorter(a
, b
);
339 return _engine_sort_direction
? r
> 0 : r
< 0;
342 /* Road vehicle sorting functions */
345 * Determines order of road vehicles by capacity
346 * @param a first engine to compare
347 * @param b second engine to compare
348 * @return for descending order: returns true if a < b. Vice versa for ascending order
350 static bool RoadVehEngineCapacitySorter(const EngineID
&a
, const EngineID
&b
)
352 int va
= GetTotalCapacityOfArticulatedParts(a
);
353 int vb
= GetTotalCapacityOfArticulatedParts(b
);
356 /* Use EngineID to sort instead since we want consistent sorting */
357 if (r
== 0) return EngineNumberSorter(a
, b
);
358 return _engine_sort_direction
? r
> 0 : r
< 0;
361 /* Ship vehicle sorting functions */
364 * Determines order of ships by capacity
365 * @param a first engine to compare
366 * @param b second engine to compare
367 * @return for descending order: returns true if a < b. Vice versa for ascending order
369 static bool ShipEngineCapacitySorter(const EngineID
&a
, const EngineID
&b
)
371 const Engine
*e_a
= Engine::Get(a
);
372 const Engine
*e_b
= Engine::Get(b
);
374 int va
= e_a
->GetDisplayDefaultCapacity();
375 int vb
= e_b
->GetDisplayDefaultCapacity();
378 /* Use EngineID to sort instead since we want consistent sorting */
379 if (r
== 0) return EngineNumberSorter(a
, b
);
380 return _engine_sort_direction
? r
> 0 : r
< 0;
383 /* Aircraft sorting functions */
386 * Determines order of aircraft by cargo
387 * @param a first engine to compare
388 * @param b second engine to compare
389 * @return for descending order: returns true if a < b. Vice versa for ascending order
391 static bool AircraftEngineCargoSorter(const EngineID
&a
, const EngineID
&b
)
393 const Engine
*e_a
= Engine::Get(a
);
394 const Engine
*e_b
= Engine::Get(b
);
396 uint16 mail_a
, mail_b
;
397 int va
= e_a
->GetDisplayDefaultCapacity(&mail_a
);
398 int vb
= e_b
->GetDisplayDefaultCapacity(&mail_b
);
402 /* The planes have the same passenger capacity. Check mail capacity instead */
406 /* Use EngineID to sort instead since we want consistent sorting */
407 return EngineNumberSorter(a
, b
);
410 return _engine_sort_direction
? r
> 0 : r
< 0;
414 * Determines order of aircraft by range.
415 * @param a first engine to compare
416 * @param b second engine to compare
417 * @return for descending order: returns true if a < b. Vice versa for ascending order
419 static bool AircraftRangeSorter(const EngineID
&a
, const EngineID
&b
)
421 uint16 r_a
= Engine::Get(a
)->GetRange();
422 uint16 r_b
= Engine::Get(b
)->GetRange();
426 /* Use EngineID to sort instead since we want consistent sorting */
427 if (r
== 0) return EngineNumberSorter(a
, b
);
428 return _engine_sort_direction
? r
> 0 : r
< 0;
431 /** Sort functions for the vehicle sort criteria, for each vehicle type. */
432 EngList_SortTypeFunction
* const _engine_sort_functions
[][11] = {{
438 &EngineTractiveEffortSorter
,
439 &EngineIntroDateSorter
,
441 &EngineRunningCostSorter
,
442 &EnginePowerVsRunningCostSorter
,
443 &EngineReliabilitySorter
,
444 &TrainEngineCapacitySorter
,
451 &EngineTractiveEffortSorter
,
452 &EngineIntroDateSorter
,
454 &EngineRunningCostSorter
,
455 &EnginePowerVsRunningCostSorter
,
456 &EngineReliabilitySorter
,
457 &RoadVehEngineCapacitySorter
,
463 &EngineIntroDateSorter
,
465 &EngineRunningCostSorter
,
466 &EngineReliabilitySorter
,
467 &ShipEngineCapacitySorter
,
473 &EngineIntroDateSorter
,
475 &EngineRunningCostSorter
,
476 &EngineReliabilitySorter
,
477 &AircraftEngineCargoSorter
,
478 &AircraftRangeSorter
,
481 /** Dropdown menu strings for the vehicle sort criteria. */
482 const StringID _engine_sort_listing
[][12] = {{
484 STR_SORT_BY_ENGINE_ID
,
486 STR_SORT_BY_MAX_SPEED
,
488 STR_SORT_BY_TRACTIVE_EFFORT
,
489 STR_SORT_BY_INTRO_DATE
,
491 STR_SORT_BY_RUNNING_COST
,
492 STR_SORT_BY_POWER_VS_RUNNING_COST
,
493 STR_SORT_BY_RELIABILITY
,
494 STR_SORT_BY_CARGO_CAPACITY
,
498 STR_SORT_BY_ENGINE_ID
,
500 STR_SORT_BY_MAX_SPEED
,
502 STR_SORT_BY_TRACTIVE_EFFORT
,
503 STR_SORT_BY_INTRO_DATE
,
505 STR_SORT_BY_RUNNING_COST
,
506 STR_SORT_BY_POWER_VS_RUNNING_COST
,
507 STR_SORT_BY_RELIABILITY
,
508 STR_SORT_BY_CARGO_CAPACITY
,
512 STR_SORT_BY_ENGINE_ID
,
514 STR_SORT_BY_MAX_SPEED
,
515 STR_SORT_BY_INTRO_DATE
,
517 STR_SORT_BY_RUNNING_COST
,
518 STR_SORT_BY_RELIABILITY
,
519 STR_SORT_BY_CARGO_CAPACITY
,
523 STR_SORT_BY_ENGINE_ID
,
525 STR_SORT_BY_MAX_SPEED
,
526 STR_SORT_BY_INTRO_DATE
,
528 STR_SORT_BY_RUNNING_COST
,
529 STR_SORT_BY_RELIABILITY
,
530 STR_SORT_BY_CARGO_CAPACITY
,
535 /** Filters vehicles by cargo and engine (in case of rail vehicle). */
536 static bool CDECL
CargoAndEngineFilter(const EngineID
*eid
, const CargoID cid
)
540 } else if (cid
== CF_ENGINES
) {
541 return Engine::Get(*eid
)->GetPower() != 0;
543 CargoTypes refit_mask
= GetUnionOfArticulatedRefitMasks(*eid
, true) & _standard_cargo_mask
;
544 return (cid
== CF_NONE
? refit_mask
== 0 : HasBit(refit_mask
, cid
));
548 static GUIEngineList::FilterFunction
* const _filter_funcs
[] = {
549 &CargoAndEngineFilter
,
552 static int DrawCargoCapacityInfo(int left
, int right
, int y
, EngineID engine
, TestedEngineDetails
&te
)
556 GetArticulatedVehicleCargoesAndRefits(engine
, &cap
, &refits
, te
.cargo
, te
.capacity
);
558 for (CargoID c
= 0; c
< NUM_CARGO
; c
++) {
559 if (cap
[c
] == 0) continue;
562 SetDParam(1, cap
[c
]);
563 SetDParam(2, HasBit(refits
, c
) ? STR_PURCHASE_INFO_REFITTABLE
: STR_EMPTY
);
564 DrawString(left
, right
, y
, STR_PURCHASE_INFO_CAPACITY
);
565 y
+= FONT_HEIGHT_NORMAL
;
571 /* Draw rail wagon specific details */
572 static int DrawRailWagonPurchaseInfo(int left
, int right
, int y
, EngineID engine_number
, const RailVehicleInfo
*rvi
, TestedEngineDetails
&te
)
574 const Engine
*e
= Engine::Get(engine_number
);
578 SetDParam(0, e
->GetCost() + te
.cost
);
579 SetDParam(1, te
.cost
);
580 DrawString(left
, right
, y
, STR_PURCHASE_INFO_COST_REFIT
);
582 SetDParam(0, e
->GetCost());
583 DrawString(left
, right
, y
, STR_PURCHASE_INFO_COST
);
585 y
+= FONT_HEIGHT_NORMAL
;
587 /* Wagon weight - (including cargo) */
588 uint weight
= e
->GetDisplayWeight();
589 SetDParam(0, weight
);
590 uint cargo_weight
= (e
->CanCarryCargo() ? CargoSpec::Get(te
.cargo
)->weight
* te
.capacity
/ 16 : 0);
591 SetDParam(1, cargo_weight
+ weight
);
592 DrawString(left
, right
, y
, STR_PURCHASE_INFO_WEIGHT_CWEIGHT
);
593 y
+= FONT_HEIGHT_NORMAL
;
595 /* Wagon speed limit, displayed if above zero */
596 if (_settings_game
.vehicle
.wagon_speed_limits
) {
597 uint max_speed
= e
->GetDisplayMaxSpeed();
599 SetDParam(0, max_speed
);
600 DrawString(left
, right
, y
, STR_PURCHASE_INFO_SPEED
);
601 y
+= FONT_HEIGHT_NORMAL
;
606 if (rvi
->running_cost_class
!= INVALID_PRICE
) {
607 SetDParam(0, e
->GetRunningCost());
608 DrawString(left
, right
, y
, STR_PURCHASE_INFO_RUNNINGCOST
);
609 y
+= FONT_HEIGHT_NORMAL
;
615 /* Draw locomotive specific details */
616 static int DrawRailEnginePurchaseInfo(int left
, int right
, int y
, EngineID engine_number
, const RailVehicleInfo
*rvi
, TestedEngineDetails
&te
)
618 const Engine
*e
= Engine::Get(engine_number
);
620 /* Purchase Cost - Engine weight */
622 SetDParam(0, e
->GetCost() + te
.cost
);
623 SetDParam(1, te
.cost
);
624 SetDParam(2, e
->GetDisplayWeight());
625 DrawString(left
, right
, y
, STR_PURCHASE_INFO_COST_REFIT_WEIGHT
);
627 SetDParam(0, e
->GetCost());
628 SetDParam(1, e
->GetDisplayWeight());
629 DrawString(left
, right
, y
, STR_PURCHASE_INFO_COST_WEIGHT
);
631 y
+= FONT_HEIGHT_NORMAL
;
633 /* Max speed - Engine power */
634 SetDParam(0, e
->GetDisplayMaxSpeed());
635 SetDParam(1, e
->GetPower());
636 DrawString(left
, right
, y
, STR_PURCHASE_INFO_SPEED_POWER
);
637 y
+= FONT_HEIGHT_NORMAL
;
639 /* Max tractive effort - not applicable if old acceleration or maglev */
640 if (_settings_game
.vehicle
.train_acceleration_model
!= AM_ORIGINAL
&& GetRailTypeInfo(rvi
->railtype
)->acceleration_type
!= 2) {
641 SetDParam(0, e
->GetDisplayMaxTractiveEffort());
642 DrawString(left
, right
, y
, STR_PURCHASE_INFO_MAX_TE
);
643 y
+= FONT_HEIGHT_NORMAL
;
647 if (rvi
->running_cost_class
!= INVALID_PRICE
) {
648 SetDParam(0, e
->GetRunningCost());
649 DrawString(left
, right
, y
, STR_PURCHASE_INFO_RUNNINGCOST
);
650 y
+= FONT_HEIGHT_NORMAL
;
653 /* Powered wagons power - Powered wagons extra weight */
654 if (rvi
->pow_wag_power
!= 0) {
655 SetDParam(0, rvi
->pow_wag_power
);
656 SetDParam(1, rvi
->pow_wag_weight
);
657 DrawString(left
, right
, y
, STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT
);
658 y
+= FONT_HEIGHT_NORMAL
;
664 /* Draw road vehicle specific details */
665 static int DrawRoadVehPurchaseInfo(int left
, int right
, int y
, EngineID engine_number
, TestedEngineDetails
&te
)
667 const Engine
*e
= Engine::Get(engine_number
);
669 if (_settings_game
.vehicle
.roadveh_acceleration_model
!= AM_ORIGINAL
) {
672 SetDParam(0, e
->GetCost() + te
.cost
);
673 SetDParam(1, te
.cost
);
674 DrawString(left
, right
, y
, STR_PURCHASE_INFO_COST_REFIT
);
676 SetDParam(0, e
->GetCost());
677 DrawString(left
, right
, y
, STR_PURCHASE_INFO_COST
);
679 y
+= FONT_HEIGHT_NORMAL
;
681 /* Road vehicle weight - (including cargo) */
682 int16 weight
= e
->GetDisplayWeight();
683 SetDParam(0, weight
);
684 uint cargo_weight
= (e
->CanCarryCargo() ? CargoSpec::Get(te
.cargo
)->weight
* te
.capacity
/ 16 : 0);
685 SetDParam(1, cargo_weight
+ weight
);
686 DrawString(left
, right
, y
, STR_PURCHASE_INFO_WEIGHT_CWEIGHT
);
687 y
+= FONT_HEIGHT_NORMAL
;
689 /* Max speed - Engine power */
690 SetDParam(0, e
->GetDisplayMaxSpeed());
691 SetDParam(1, e
->GetPower());
692 DrawString(left
, right
, y
, STR_PURCHASE_INFO_SPEED_POWER
);
693 y
+= FONT_HEIGHT_NORMAL
;
695 /* Max tractive effort */
696 SetDParam(0, e
->GetDisplayMaxTractiveEffort());
697 DrawString(left
, right
, y
, STR_PURCHASE_INFO_MAX_TE
);
698 y
+= FONT_HEIGHT_NORMAL
;
700 /* Purchase cost - Max speed */
702 SetDParam(0, e
->GetCost() + te
.cost
);
703 SetDParam(1, te
.cost
);
704 SetDParam(2, e
->GetDisplayMaxSpeed());
705 DrawString(left
, right
, y
, STR_PURCHASE_INFO_COST_REFIT_SPEED
);
707 SetDParam(0, e
->GetCost());
708 SetDParam(1, e
->GetDisplayMaxSpeed());
709 DrawString(left
, right
, y
, STR_PURCHASE_INFO_COST_SPEED
);
711 y
+= FONT_HEIGHT_NORMAL
;
715 SetDParam(0, e
->GetRunningCost());
716 DrawString(left
, right
, y
, STR_PURCHASE_INFO_RUNNINGCOST
);
717 y
+= FONT_HEIGHT_NORMAL
;
722 /* Draw ship specific details */
723 static int DrawShipPurchaseInfo(int left
, int right
, int y
, EngineID engine_number
, bool refittable
, TestedEngineDetails
&te
)
725 const Engine
*e
= Engine::Get(engine_number
);
727 /* Purchase cost - Max speed */
728 uint raw_speed
= e
->GetDisplayMaxSpeed();
729 uint ocean_speed
= e
->u
.ship
.ApplyWaterClassSpeedFrac(raw_speed
, true);
730 uint canal_speed
= e
->u
.ship
.ApplyWaterClassSpeedFrac(raw_speed
, false);
732 if (ocean_speed
== canal_speed
) {
734 SetDParam(0, e
->GetCost() + te
.cost
);
735 SetDParam(1, te
.cost
);
736 SetDParam(2, ocean_speed
);
737 DrawString(left
, right
, y
, STR_PURCHASE_INFO_COST_REFIT_SPEED
);
739 SetDParam(0, e
->GetCost());
740 SetDParam(1, ocean_speed
);
741 DrawString(left
, right
, y
, STR_PURCHASE_INFO_COST_SPEED
);
743 y
+= FONT_HEIGHT_NORMAL
;
746 SetDParam(0, e
->GetCost() + te
.cost
);
747 SetDParam(1, te
.cost
);
748 DrawString(left
, right
, y
, STR_PURCHASE_INFO_COST_REFIT
);
750 SetDParam(0, e
->GetCost());
751 DrawString(left
, right
, y
, STR_PURCHASE_INFO_COST
);
753 y
+= FONT_HEIGHT_NORMAL
;
755 SetDParam(0, ocean_speed
);
756 DrawString(left
, right
, y
, STR_PURCHASE_INFO_SPEED_OCEAN
);
757 y
+= FONT_HEIGHT_NORMAL
;
759 SetDParam(0, canal_speed
);
760 DrawString(left
, right
, y
, STR_PURCHASE_INFO_SPEED_CANAL
);
761 y
+= FONT_HEIGHT_NORMAL
;
764 /* Cargo type + capacity */
765 SetDParam(0, te
.cargo
);
766 SetDParam(1, te
.capacity
);
767 SetDParam(2, refittable
? STR_PURCHASE_INFO_REFITTABLE
: STR_EMPTY
);
768 DrawString(left
, right
, y
, STR_PURCHASE_INFO_CAPACITY
);
769 y
+= FONT_HEIGHT_NORMAL
;
772 SetDParam(0, e
->GetRunningCost());
773 DrawString(left
, right
, y
, STR_PURCHASE_INFO_RUNNINGCOST
);
774 y
+= FONT_HEIGHT_NORMAL
;
780 * Draw aircraft specific details in the buy window.
781 * @param left Left edge of the window to draw in.
782 * @param right Right edge of the window to draw in.
783 * @param y Top of the area to draw in.
784 * @param engine_number Engine to display.
785 * @param refittable If set, the aircraft can be refitted.
786 * @return Bottom of the used area.
788 static int DrawAircraftPurchaseInfo(int left
, int right
, int y
, EngineID engine_number
, bool refittable
, TestedEngineDetails
&te
)
790 const Engine
*e
= Engine::Get(engine_number
);
792 /* Purchase cost - Max speed */
794 SetDParam(0, e
->GetCost() + te
.cost
);
795 SetDParam(1, te
.cost
);
796 SetDParam(2, e
->GetDisplayMaxSpeed());
797 DrawString(left
, right
, y
, STR_PURCHASE_INFO_COST_REFIT_SPEED
);
799 SetDParam(0, e
->GetCost());
800 SetDParam(1, e
->GetDisplayMaxSpeed());
801 DrawString(left
, right
, y
, STR_PURCHASE_INFO_COST_SPEED
);
803 y
+= FONT_HEIGHT_NORMAL
;
806 if (te
.mail_capacity
> 0) {
807 SetDParam(0, te
.cargo
);
808 SetDParam(1, te
.capacity
);
809 SetDParam(2, CT_MAIL
);
810 SetDParam(3, te
.mail_capacity
);
811 DrawString(left
, right
, y
, STR_PURCHASE_INFO_AIRCRAFT_CAPACITY
);
813 /* Note, if the default capacity is selected by the refit capacity
814 * callback, then the capacity shown is likely to be incorrect. */
815 SetDParam(0, te
.cargo
);
816 SetDParam(1, te
.capacity
);
817 SetDParam(2, refittable
? STR_PURCHASE_INFO_REFITTABLE
: STR_EMPTY
);
818 DrawString(left
, right
, y
, STR_PURCHASE_INFO_CAPACITY
);
820 y
+= FONT_HEIGHT_NORMAL
;
823 SetDParam(0, e
->GetRunningCost());
824 DrawString(left
, right
, y
, STR_PURCHASE_INFO_RUNNINGCOST
);
825 y
+= FONT_HEIGHT_NORMAL
;
828 SetDParam(0, e
->GetAircraftTypeText());
829 DrawString(left
, right
, y
, STR_PURCHASE_INFO_AIRCRAFT_TYPE
);
830 y
+= FONT_HEIGHT_NORMAL
;
832 /* Aircraft range, if available. */
833 uint16 range
= e
->GetRange();
836 DrawString(left
, right
, y
, STR_PURCHASE_INFO_AIRCRAFT_RANGE
);
837 y
+= FONT_HEIGHT_NORMAL
;
844 * Display additional text from NewGRF in the purchase information window
845 * @param left Left border of text bounding box
846 * @param right Right border of text bounding box
847 * @param y Top border of text bounding box
848 * @param engine Engine to query the additional purchase information for
849 * @return Bottom border of text bounding box
851 static uint
ShowAdditionalText(int left
, int right
, int y
, EngineID engine
)
853 uint16 callback
= GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT
, 0, 0, engine
, nullptr);
854 if (callback
== CALLBACK_FAILED
|| callback
== 0x400) return y
;
855 const GRFFile
*grffile
= Engine::Get(engine
)->GetGRF();
856 if (callback
> 0x400) {
857 ErrorUnknownCallbackResult(grffile
->grfid
, CBID_VEHICLE_ADDITIONAL_TEXT
, callback
);
861 StartTextRefStackUsage(grffile
, 6);
862 uint result
= DrawStringMultiLine(left
, right
, y
, INT32_MAX
, GetGRFStringID(grffile
->grfid
, 0xD000 + callback
), TC_BLACK
);
863 StopTextRefStackUsage();
868 * Draw the purchase info details of a vehicle at a given location.
869 * @param left,right,y location where to draw the info
870 * @param engine_number the engine of which to draw the info of
871 * @return y after drawing all the text
873 int DrawVehiclePurchaseInfo(int left
, int right
, int y
, EngineID engine_number
, TestedEngineDetails
&te
)
875 const Engine
*e
= Engine::Get(engine_number
);
877 ConvertDateToYMD(e
->intro_date
, &ymd
);
878 bool refittable
= IsArticulatedVehicleRefittable(engine_number
);
879 bool articulated_cargo
= false;
882 default: NOT_REACHED();
884 if (e
->u
.rail
.railveh_type
== RAILVEH_WAGON
) {
885 y
= DrawRailWagonPurchaseInfo(left
, right
, y
, engine_number
, &e
->u
.rail
, te
);
887 y
= DrawRailEnginePurchaseInfo(left
, right
, y
, engine_number
, &e
->u
.rail
, te
);
889 articulated_cargo
= true;
893 y
= DrawRoadVehPurchaseInfo(left
, right
, y
, engine_number
, te
);
894 articulated_cargo
= true;
898 y
= DrawShipPurchaseInfo(left
, right
, y
, engine_number
, refittable
, te
);
902 y
= DrawAircraftPurchaseInfo(left
, right
, y
, engine_number
, refittable
, te
);
906 if (articulated_cargo
) {
907 /* Cargo type + capacity, or N/A */
908 int new_y
= DrawCargoCapacityInfo(left
, right
, y
, engine_number
, te
);
911 SetDParam(0, CT_INVALID
);
912 SetDParam(2, STR_EMPTY
);
913 DrawString(left
, right
, y
, STR_PURCHASE_INFO_CAPACITY
);
914 y
+= FONT_HEIGHT_NORMAL
;
920 /* Draw details that apply to all types except rail wagons. */
921 if (e
->type
!= VEH_TRAIN
|| e
->u
.rail
.railveh_type
!= RAILVEH_WAGON
) {
922 /* Design date - Life length */
923 SetDParam(0, ymd
.year
);
924 SetDParam(1, e
->GetLifeLengthInDays() / DAYS_IN_LEAP_YEAR
);
925 DrawString(left
, right
, y
, STR_PURCHASE_INFO_DESIGNED_LIFE
);
926 y
+= FONT_HEIGHT_NORMAL
;
929 SetDParam(0, ToPercent16(e
->reliability
));
930 DrawString(left
, right
, y
, STR_PURCHASE_INFO_RELIABILITY
);
931 y
+= FONT_HEIGHT_NORMAL
;
934 if (refittable
) y
= ShowRefitOptionsList(left
, right
, y
, engine_number
);
936 /* Additional text from NewGRF */
937 y
= ShowAdditionalText(left
, right
, y
, engine_number
);
939 /* The NewGRF's name which the vehicle comes from */
940 const GRFConfig
*config
= GetGRFConfig(e
->GetGRFID());
941 if (_settings_client
.gui
.show_newgrf_name
&& config
!= nullptr)
943 DrawString(left
, right
, y
, config
->GetName(), TC_BLACK
);
944 y
+= FONT_HEIGHT_NORMAL
;
951 * Engine drawing loop
952 * @param type Type of vehicle (VEH_*)
953 * @param l The left most location of the list
954 * @param r The right most location of the list
955 * @param y The top most location of the list
956 * @param eng_list What engines to draw
957 * @param min where to start in the list
958 * @param max where in the list to end
959 * @param selected_id what engine to highlight as selected, if any
960 * @param show_count Whether to show the amount of engines or not
961 * @param selected_group the group to list the engines of
963 void DrawEngineList(VehicleType type
, int l
, int r
, int y
, const GUIEngineList
*eng_list
, uint16 min
, uint16 max
, EngineID selected_id
, bool show_count
, GroupID selected_group
)
965 static const int sprite_y_offsets
[] = { -1, -1, -2, -2 };
967 /* Obligatory sanity checks! */
968 assert(max
<= eng_list
->size());
970 bool rtl
= _current_text_dir
== TD_RTL
;
971 int step_size
= GetEngineListHeight(type
);
972 int sprite_left
= GetVehicleImageCellSize(type
, EIT_PURCHASE
).extend_left
;
973 int sprite_right
= GetVehicleImageCellSize(type
, EIT_PURCHASE
).extend_right
;
974 int sprite_width
= sprite_left
+ sprite_right
;
976 int sprite_x
= rtl
? r
- sprite_right
- 1 : l
+ sprite_left
+ 1;
977 int sprite_y_offset
= sprite_y_offsets
[type
] + step_size
/ 2;
979 Dimension replace_icon
= {0, 0};
982 replace_icon
= GetSpriteSize(SPR_GROUP_REPLACE_ACTIVE
);
983 SetDParamMaxDigits(0, 3, FS_SMALL
);
984 count_width
= GetStringBoundingBox(STR_TINY_BLACK_COMA
).width
;
987 int text_left
= l
+ (rtl
? WD_FRAMERECT_LEFT
+ replace_icon
.width
+ 8 + count_width
: sprite_width
+ WD_FRAMETEXT_LEFT
);
988 int text_right
= r
- (rtl
? sprite_width
+ WD_FRAMETEXT_RIGHT
: WD_FRAMERECT_RIGHT
+ replace_icon
.width
+ 8 + count_width
);
989 int replace_icon_left
= rtl
? l
+ WD_FRAMERECT_LEFT
: r
- WD_FRAMERECT_RIGHT
- replace_icon
.width
;
991 int count_right
= rtl
? text_left
: r
- WD_FRAMERECT_RIGHT
- replace_icon
.width
- 8;
993 int normal_text_y_offset
= (step_size
- FONT_HEIGHT_NORMAL
) / 2;
994 int small_text_y_offset
= step_size
- FONT_HEIGHT_SMALL
- WD_FRAMERECT_BOTTOM
- 1;
995 int replace_icon_y_offset
= (step_size
- replace_icon
.height
) / 2 - 1;
997 for (; min
< max
; min
++, y
+= step_size
) {
998 const EngineID engine
= (*eng_list
)[min
];
999 /* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_company here. */
1000 const uint num_engines
= GetGroupNumEngines(_local_company
, selected_group
, engine
);
1002 const Engine
*e
= Engine::Get(engine
);
1003 bool hidden
= HasBit(e
->company_hidden
, _local_company
);
1004 StringID str
= hidden
? STR_HIDDEN_ENGINE_NAME
: STR_ENGINE_NAME
;
1005 TextColour tc
= (engine
== selected_id
) ? TC_WHITE
: (TC_NO_SHADE
| (hidden
? TC_GREY
: TC_BLACK
));
1007 SetDParam(0, engine
);
1008 DrawString(text_left
, text_right
, y
+ normal_text_y_offset
, str
, tc
);
1009 DrawVehicleEngine(l
, r
, sprite_x
, y
+ sprite_y_offset
, engine
, (show_count
&& num_engines
== 0) ? PALETTE_CRASH
: GetEnginePalette(engine
, _local_company
), EIT_PURCHASE
);
1011 SetDParam(0, num_engines
);
1012 DrawString(count_left
, count_right
, y
+ small_text_y_offset
, STR_TINY_BLACK_COMA
, TC_FROMSTRING
, SA_RIGHT
| SA_FORCE
);
1013 if (EngineHasReplacementForCompany(Company::Get(_local_company
), engine
, selected_group
)) DrawSprite(SPR_GROUP_REPLACE_ACTIVE
, num_engines
== 0 ? PALETTE_CRASH
: PAL_NONE
, replace_icon_left
, y
+ replace_icon_y_offset
);
1019 * Display the dropdown for the vehicle sort criteria.
1020 * @param w Parent window (holds the dropdown button).
1021 * @param vehicle_type %Vehicle type being sorted.
1022 * @param selected Currently selected sort criterium.
1023 * @param button Widget button.
1025 void DisplayVehicleSortDropDown(Window
*w
, VehicleType vehicle_type
, int selected
, int button
)
1027 uint32 hidden_mask
= 0;
1028 /* Disable sorting by power or tractive effort when the original acceleration model for road vehicles is being used. */
1029 if (vehicle_type
== VEH_ROAD
&& _settings_game
.vehicle
.roadveh_acceleration_model
== AM_ORIGINAL
) {
1030 SetBit(hidden_mask
, 3); // power
1031 SetBit(hidden_mask
, 4); // tractive effort
1032 SetBit(hidden_mask
, 8); // power by running costs
1034 /* Disable sorting by tractive effort when the original acceleration model for trains is being used. */
1035 if (vehicle_type
== VEH_TRAIN
&& _settings_game
.vehicle
.train_acceleration_model
== AM_ORIGINAL
) {
1036 SetBit(hidden_mask
, 4); // tractive effort
1038 ShowDropDownMenu(w
, _engine_sort_listing
[vehicle_type
], selected
, button
, 0, hidden_mask
);
1041 /** GUI for building vehicles. */
1042 struct BuildVehicleWindow
: Window
{
1043 VehicleType vehicle_type
; ///< Type of vehicles shown in the window.
1045 RailType railtype
; ///< Rail type to show, or #INVALID_RAILTYPE.
1046 RoadType roadtype
; ///< Road type to show, or #INVALID_ROADTYPE.
1047 } filter
; ///< Filter to apply.
1048 bool descending_sort_order
; ///< Sort direction, @see _engine_sort_direction
1049 byte sort_criteria
; ///< Current sort criterium.
1050 bool show_hidden_engines
; ///< State of the 'show hidden engines' button.
1051 bool listview_mode
; ///< If set, only display the available vehicles and do not show a 'build' button.
1052 EngineID sel_engine
; ///< Currently selected engine, or #INVALID_ENGINE
1053 EngineID rename_engine
; ///< Engine being renamed.
1054 GUIEngineList eng_list
;
1055 CargoID cargo_filter
[NUM_CARGO
+ 3]; ///< Available cargo filters; CargoID or CF_ANY or CF_NONE or CF_ENGINES
1056 StringID cargo_filter_texts
[NUM_CARGO
+ 4]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID
1057 byte cargo_filter_criteria
; ///< Selected cargo filter
1058 int details_height
; ///< Minimal needed height of the details panels, in text lines (found so far).
1060 TestedEngineDetails te
; ///< Tested cost and capacity after refit.
1062 void SetBuyVehicleText()
1064 NWidgetCore
*widget
= this->GetWidget
<NWidgetCore
>(WID_BV_BUILD
);
1066 bool refit
= this->sel_engine
!= INVALID_ENGINE
&& this->cargo_filter
[this->cargo_filter_criteria
] != CF_ANY
&& this->cargo_filter
[this->cargo_filter_criteria
] != CF_NONE
;
1067 if (refit
) refit
= Engine::Get(this->sel_engine
)->GetDefaultCargoType() != this->cargo_filter
[this->cargo_filter_criteria
];
1070 widget
->widget_data
= STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON
+ this->vehicle_type
;
1071 widget
->tool_tip
= STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP
+ this->vehicle_type
;
1073 widget
->widget_data
= STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON
+ this->vehicle_type
;
1074 widget
->tool_tip
= STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP
+ this->vehicle_type
;
1078 BuildVehicleWindow(WindowDesc
*desc
, TileIndex tile
, VehicleType type
) : Window(desc
)
1080 this->vehicle_type
= type
;
1081 this->listview_mode
= tile
== INVALID_TILE
;
1082 this->window_number
= this->listview_mode
? (int)type
: tile
;
1084 this->sel_engine
= INVALID_ENGINE
;
1086 this->sort_criteria
= _engine_sort_last_criteria
[type
];
1087 this->descending_sort_order
= _engine_sort_last_order
[type
];
1088 this->show_hidden_engines
= _engine_sort_show_hidden_engines
[type
];
1090 this->UpdateFilterByTile();
1092 this->CreateNestedTree();
1094 this->vscroll
= this->GetScrollbar(WID_BV_SCROLLBAR
);
1096 /* If we are just viewing the list of vehicles, we do not need the Build button.
1097 * So we just hide it, and enlarge the Rename button by the now vacant place. */
1098 if (this->listview_mode
) this->GetWidget
<NWidgetStacked
>(WID_BV_BUILD_SEL
)->SetDisplayedPlane(SZSP_NONE
);
1100 NWidgetCore
*widget
= this->GetWidget
<NWidgetCore
>(WID_BV_LIST
);
1101 widget
->tool_tip
= STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP
+ type
;
1103 widget
= this->GetWidget
<NWidgetCore
>(WID_BV_SHOW_HIDE
);
1104 widget
->tool_tip
= STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP
+ type
;
1106 widget
= this->GetWidget
<NWidgetCore
>(WID_BV_RENAME
);
1107 widget
->widget_data
= STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON
+ type
;
1108 widget
->tool_tip
= STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP
+ type
;
1110 widget
= this->GetWidget
<NWidgetCore
>(WID_BV_SHOW_HIDDEN_ENGINES
);
1111 widget
->widget_data
= STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN
+ type
;
1112 widget
->tool_tip
= STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP
+ type
;
1113 widget
->SetLowered(this->show_hidden_engines
);
1115 this->details_height
= ((this->vehicle_type
== VEH_TRAIN
) ? 10 : 9);
1117 this->FinishInitNested(tile
== INVALID_TILE
? (int)type
: tile
);
1119 this->owner
= (tile
!= INVALID_TILE
) ? GetTileOwner(tile
) : _local_company
;
1121 this->eng_list
.ForceRebuild();
1122 this->GenerateBuildList(); // generate the list, since we need it in the next line
1123 /* Select the first engine in the list as default when opening the window */
1124 if (this->eng_list
.size() > 0) {
1125 this->SelectEngine(this->eng_list
[0]);
1127 this->SelectEngine(INVALID_ENGINE
);
1131 /** Set the filter type according to the depot type */
1132 void UpdateFilterByTile()
1134 switch (this->vehicle_type
) {
1135 default: NOT_REACHED();
1137 if (this->listview_mode
) {
1138 this->filter
.railtype
= INVALID_RAILTYPE
;
1140 this->filter
.railtype
= GetRailType(this->window_number
);
1145 if (this->listview_mode
) {
1146 this->filter
.roadtype
= INVALID_ROADTYPE
;
1148 this->filter
.roadtype
= GetRoadTypeRoad(this->window_number
);
1149 if (this->filter
.roadtype
== INVALID_ROADTYPE
) {
1150 this->filter
.roadtype
= GetRoadTypeTram(this->window_number
);
1161 /** Populate the filter list and set the cargo filter criteria. */
1162 void SetCargoFilterArray()
1164 uint filter_items
= 0;
1166 /* Add item for disabling filtering. */
1167 this->cargo_filter
[filter_items
] = CF_ANY
;
1168 this->cargo_filter_texts
[filter_items
] = STR_PURCHASE_INFO_ALL_TYPES
;
1171 /* Specific filters for trains. */
1172 if (this->vehicle_type
== VEH_TRAIN
) {
1173 /* Add item for locomotives only in case of trains. */
1174 this->cargo_filter
[filter_items
] = CF_ENGINES
;
1175 this->cargo_filter_texts
[filter_items
] = STR_PURCHASE_INFO_ENGINES_ONLY
;
1178 /* Add item for vehicles not carrying anything, e.g. train engines.
1179 * This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */
1180 this->cargo_filter
[filter_items
] = CF_NONE
;
1181 this->cargo_filter_texts
[filter_items
] = STR_PURCHASE_INFO_NONE
;
1185 /* Collect available cargo types for filtering. */
1186 for (const CargoSpec
*cs
: _sorted_standard_cargo_specs
) {
1187 this->cargo_filter
[filter_items
] = cs
->Index();
1188 this->cargo_filter_texts
[filter_items
] = cs
->name
;
1192 /* Terminate the filter list. */
1193 this->cargo_filter_texts
[filter_items
] = INVALID_STRING_ID
;
1195 /* If not found, the cargo criteria will be set to all cargoes. */
1196 this->cargo_filter_criteria
= 0;
1198 /* Find the last cargo filter criteria. */
1199 for (uint i
= 0; i
< filter_items
; i
++) {
1200 if (this->cargo_filter
[i
] == _engine_sort_last_cargo_criteria
[this->vehicle_type
]) {
1201 this->cargo_filter_criteria
= i
;
1206 this->eng_list
.SetFilterFuncs(_filter_funcs
);
1207 this->eng_list
.SetFilterState(this->cargo_filter
[this->cargo_filter_criteria
] != CF_ANY
);
1210 void SelectEngine(EngineID engine
)
1212 CargoID cargo
= this->cargo_filter
[this->cargo_filter_criteria
];
1213 if (cargo
== CF_ANY
) cargo
= CF_NONE
;
1215 this->sel_engine
= engine
;
1216 this->SetBuyVehicleText();
1218 if (this->sel_engine
== INVALID_ENGINE
) return;
1220 const Engine
*e
= Engine::Get(this->sel_engine
);
1221 if (!e
->CanCarryCargo()) {
1223 this->te
.cargo
= CT_INVALID
;
1227 if (!this->listview_mode
) {
1228 /* Query for cost and refitted capacity */
1229 CommandCost ret
= DoCommand(this->window_number
, this->sel_engine
| (cargo
<< 24), 0, DC_QUERY_COST
, GetCmdBuildVeh(this->vehicle_type
));
1230 if (ret
.Succeeded()) {
1231 this->te
.cost
= ret
.GetCost() - e
->GetCost();
1232 this->te
.capacity
= _returned_refit_capacity
;
1233 this->te
.mail_capacity
= _returned_mail_refit_capacity
;
1234 this->te
.cargo
= (cargo
== CT_INVALID
) ? e
->GetDefaultCargoType() : cargo
;
1239 /* Purchase test was not possible or failed, fill in the defaults instead. */
1241 this->te
.capacity
= e
->GetDisplayDefaultCapacity(&this->te
.mail_capacity
);
1242 this->te
.cargo
= e
->GetDefaultCargoType();
1245 void OnInit() override
1247 this->SetCargoFilterArray();
1250 /** Filter the engine list against the currently selected cargo filter */
1251 void FilterEngineList()
1253 this->eng_list
.Filter(this->cargo_filter
[this->cargo_filter_criteria
]);
1254 if (0 == this->eng_list
.size()) { // no engine passed through the filter, invalidate the previously selected engine
1255 this->SelectEngine(INVALID_ENGINE
);
1256 } else if (std::find(this->eng_list
.begin(), this->eng_list
.end(), this->sel_engine
) == this->eng_list
.end()) { // previously selected engine didn't pass the filter, select the first engine of the list
1257 this->SelectEngine(this->eng_list
[0]);
1261 /** Filter a single engine */
1262 bool FilterSingleEngine(EngineID eid
)
1264 CargoID filter_type
= this->cargo_filter
[this->cargo_filter_criteria
];
1265 return CargoAndEngineFilter(&eid
, filter_type
);
1268 /* Figure out what train EngineIDs to put in the list */
1269 void GenerateBuildTrainList()
1271 EngineID sel_id
= INVALID_ENGINE
;
1272 int num_engines
= 0;
1275 this->eng_list
.clear();
1277 /* Make list of all available train engines and wagons.
1278 * Also check to see if the previously selected engine is still available,
1279 * and if not, reset selection to INVALID_ENGINE. This could be the case
1280 * when engines become obsolete and are removed */
1281 for (const Engine
*e
: Engine::IterateType(VEH_TRAIN
)) {
1282 if (!this->show_hidden_engines
&& e
->IsHidden(_local_company
)) continue;
1283 EngineID eid
= e
->index
;
1284 const RailVehicleInfo
*rvi
= &e
->u
.rail
;
1286 if (this->filter
.railtype
!= INVALID_RAILTYPE
&& !HasPowerOnRail(rvi
->railtype
, this->filter
.railtype
)) continue;
1287 if (!IsEngineBuildable(eid
, VEH_TRAIN
, _local_company
)) continue;
1289 /* Filter now! So num_engines and num_wagons is valid */
1290 if (!FilterSingleEngine(eid
)) continue;
1292 this->eng_list
.push_back(eid
);
1294 if (rvi
->railveh_type
!= RAILVEH_WAGON
) {
1300 if (eid
== this->sel_engine
) sel_id
= eid
;
1303 this->SelectEngine(sel_id
);
1305 /* invalidate cached values for name sorter - engine names could change */
1306 _last_engine
[0] = _last_engine
[1] = INVALID_ENGINE
;
1308 /* make engines first, and then wagons, sorted by selected sort_criteria */
1309 _engine_sort_direction
= false;
1310 EngList_Sort(&this->eng_list
, TrainEnginesThenWagonsSorter
);
1312 /* and then sort engines */
1313 _engine_sort_direction
= this->descending_sort_order
;
1314 EngList_SortPartial(&this->eng_list
, _engine_sort_functions
[0][this->sort_criteria
], 0, num_engines
);
1316 /* and finally sort wagons */
1317 EngList_SortPartial(&this->eng_list
, _engine_sort_functions
[0][this->sort_criteria
], num_engines
, num_wagons
);
1320 /* Figure out what road vehicle EngineIDs to put in the list */
1321 void GenerateBuildRoadVehList()
1323 EngineID sel_id
= INVALID_ENGINE
;
1325 this->eng_list
.clear();
1327 for (const Engine
*e
: Engine::IterateType(VEH_ROAD
)) {
1328 if (!this->show_hidden_engines
&& e
->IsHidden(_local_company
)) continue;
1329 EngineID eid
= e
->index
;
1330 if (!IsEngineBuildable(eid
, VEH_ROAD
, _local_company
)) continue;
1331 if (this->filter
.roadtype
!= INVALID_ROADTYPE
&& !HasPowerOnRoad(e
->u
.road
.roadtype
, this->filter
.roadtype
)) continue;
1333 this->eng_list
.push_back(eid
);
1335 if (eid
== this->sel_engine
) sel_id
= eid
;
1337 this->SelectEngine(sel_id
);
1340 /* Figure out what ship EngineIDs to put in the list */
1341 void GenerateBuildShipList()
1343 EngineID sel_id
= INVALID_ENGINE
;
1344 this->eng_list
.clear();
1346 for (const Engine
*e
: Engine::IterateType(VEH_SHIP
)) {
1347 if (!this->show_hidden_engines
&& e
->IsHidden(_local_company
)) continue;
1348 EngineID eid
= e
->index
;
1349 if (!IsEngineBuildable(eid
, VEH_SHIP
, _local_company
)) continue;
1350 this->eng_list
.push_back(eid
);
1352 if (eid
== this->sel_engine
) sel_id
= eid
;
1354 this->SelectEngine(sel_id
);
1357 /* Figure out what aircraft EngineIDs to put in the list */
1358 void GenerateBuildAircraftList()
1360 EngineID sel_id
= INVALID_ENGINE
;
1362 this->eng_list
.clear();
1364 const Station
*st
= this->listview_mode
? nullptr : Station::GetByTile(this->window_number
);
1366 /* Make list of all available planes.
1367 * Also check to see if the previously selected plane is still available,
1368 * and if not, reset selection to INVALID_ENGINE. This could be the case
1369 * when planes become obsolete and are removed */
1370 for (const Engine
*e
: Engine::IterateType(VEH_AIRCRAFT
)) {
1371 if (!this->show_hidden_engines
&& e
->IsHidden(_local_company
)) continue;
1372 EngineID eid
= e
->index
;
1373 if (!IsEngineBuildable(eid
, VEH_AIRCRAFT
, _local_company
)) continue;
1374 /* First VEH_END window_numbers are fake to allow a window open for all different types at once */
1375 if (!this->listview_mode
&& !CanVehicleUseStation(eid
, st
)) continue;
1377 this->eng_list
.push_back(eid
);
1378 if (eid
== this->sel_engine
) sel_id
= eid
;
1381 this->SelectEngine(sel_id
);
1384 /* Generate the list of vehicles */
1385 void GenerateBuildList()
1387 if (!this->eng_list
.NeedRebuild()) return;
1389 /* Update filter type in case the road/railtype of the depot got converted */
1390 this->UpdateFilterByTile();
1392 switch (this->vehicle_type
) {
1393 default: NOT_REACHED();
1395 this->GenerateBuildTrainList();
1396 this->eng_list
.shrink_to_fit();
1397 this->eng_list
.RebuildDone();
1398 return; // trains should not reach the last sorting
1400 this->GenerateBuildRoadVehList();
1403 this->GenerateBuildShipList();
1406 this->GenerateBuildAircraftList();
1410 this->FilterEngineList();
1412 _engine_sort_direction
= this->descending_sort_order
;
1413 EngList_Sort(&this->eng_list
, _engine_sort_functions
[this->vehicle_type
][this->sort_criteria
]);
1415 this->eng_list
.shrink_to_fit();
1416 this->eng_list
.RebuildDone();
1419 void OnClick(Point pt
, int widget
, int click_count
) override
1422 case WID_BV_SORT_ASCENDING_DESCENDING
:
1423 this->descending_sort_order
^= true;
1424 _engine_sort_last_order
[this->vehicle_type
] = this->descending_sort_order
;
1425 this->eng_list
.ForceRebuild();
1429 case WID_BV_SHOW_HIDDEN_ENGINES
:
1430 this->show_hidden_engines
^= true;
1431 _engine_sort_show_hidden_engines
[this->vehicle_type
] = this->show_hidden_engines
;
1432 this->eng_list
.ForceRebuild();
1433 this->SetWidgetLoweredState(widget
, this->show_hidden_engines
);
1438 uint i
= this->vscroll
->GetScrolledRowFromWidget(pt
.y
, this, WID_BV_LIST
);
1439 size_t num_items
= this->eng_list
.size();
1440 this->SelectEngine((i
< num_items
) ? this->eng_list
[i
] : INVALID_ENGINE
);
1442 if (_ctrl_pressed
) {
1443 this->OnClick(pt
, WID_BV_SHOW_HIDE
, 1);
1444 } else if (click_count
> 1 && !this->listview_mode
) {
1445 this->OnClick(pt
, WID_BV_BUILD
, 1);
1450 case WID_BV_SORT_DROPDOWN
: // Select sorting criteria dropdown menu
1451 DisplayVehicleSortDropDown(this, this->vehicle_type
, this->sort_criteria
, WID_BV_SORT_DROPDOWN
);
1454 case WID_BV_CARGO_FILTER_DROPDOWN
: // Select cargo filtering criteria dropdown menu
1455 ShowDropDownMenu(this, this->cargo_filter_texts
, this->cargo_filter_criteria
, WID_BV_CARGO_FILTER_DROPDOWN
, 0, 0);
1458 case WID_BV_SHOW_HIDE
: {
1459 const Engine
*e
= (this->sel_engine
== INVALID_ENGINE
) ? nullptr : Engine::Get(this->sel_engine
);
1461 DoCommandP(0, 0, this->sel_engine
| (e
->IsHidden(_current_company
) ? 0 : (1u << 31)), CMD_SET_VEHICLE_VISIBILITY
);
1466 case WID_BV_BUILD
: {
1467 EngineID sel_eng
= this->sel_engine
;
1468 if (sel_eng
!= INVALID_ENGINE
) {
1469 CommandCallback
*callback
= (this->vehicle_type
== VEH_TRAIN
&& RailVehInfo(sel_eng
)->railveh_type
== RAILVEH_WAGON
) ? CcBuildWagon
: CcBuildPrimaryVehicle
;
1470 CargoID cargo
= this->cargo_filter
[this->cargo_filter_criteria
];
1471 if (cargo
== CF_ANY
|| cargo
== CF_ENGINES
) cargo
= CF_NONE
;
1472 DoCommandP(this->window_number
, sel_eng
| (cargo
<< 24), 0, GetCmdBuildVeh(this->vehicle_type
), callback
);
1477 case WID_BV_RENAME
: {
1478 EngineID sel_eng
= this->sel_engine
;
1479 if (sel_eng
!= INVALID_ENGINE
) {
1480 this->rename_engine
= sel_eng
;
1481 SetDParam(0, sel_eng
);
1482 ShowQueryString(STR_ENGINE_NAME
, STR_QUERY_RENAME_TRAIN_TYPE_CAPTION
+ this->vehicle_type
, MAX_LENGTH_ENGINE_NAME_CHARS
, this, CS_ALPHANUMERAL
, QSF_ENABLE_DEFAULT
| QSF_LEN_IN_CHARS
);
1490 * Some data on this window has become invalid.
1491 * @param data Information about the changed data.
1492 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
1494 void OnInvalidateData(int data
= 0, bool gui_scope
= true) override
1496 if (!gui_scope
) return;
1497 /* When switching to original acceleration model for road vehicles, clear the selected sort criteria if it is not available now. */
1498 if (this->vehicle_type
== VEH_ROAD
&&
1499 _settings_game
.vehicle
.roadveh_acceleration_model
== AM_ORIGINAL
&&
1500 this->sort_criteria
> 7) {
1501 this->sort_criteria
= 0;
1502 _engine_sort_last_criteria
[VEH_ROAD
] = 0;
1504 this->eng_list
.ForceRebuild();
1507 void SetStringParameters(int widget
) const override
1510 case WID_BV_CAPTION
:
1511 if (this->vehicle_type
== VEH_TRAIN
&& !this->listview_mode
) {
1512 const RailtypeInfo
*rti
= GetRailTypeInfo(this->filter
.railtype
);
1513 SetDParam(0, rti
->strings
.build_caption
);
1514 } else if (this->vehicle_type
== VEH_ROAD
&& !this->listview_mode
) {
1515 const RoadTypeInfo
*rti
= GetRoadTypeInfo(this->filter
.roadtype
);
1516 SetDParam(0, rti
->strings
.build_caption
);
1518 SetDParam(0, (this->listview_mode
? STR_VEHICLE_LIST_AVAILABLE_TRAINS
: STR_BUY_VEHICLE_TRAIN_ALL_CAPTION
) + this->vehicle_type
);
1522 case WID_BV_SORT_DROPDOWN
:
1523 SetDParam(0, _engine_sort_listing
[this->vehicle_type
][this->sort_criteria
]);
1526 case WID_BV_CARGO_FILTER_DROPDOWN
:
1527 SetDParam(0, this->cargo_filter_texts
[this->cargo_filter_criteria
]);
1530 case WID_BV_SHOW_HIDE
: {
1531 const Engine
*e
= (this->sel_engine
== INVALID_ENGINE
) ? nullptr : Engine::Get(this->sel_engine
);
1532 if (e
!= nullptr && e
->IsHidden(_local_company
)) {
1533 SetDParam(0, STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON
+ this->vehicle_type
);
1535 SetDParam(0, STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON
+ this->vehicle_type
);
1542 void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
) override
1546 resize
->height
= GetEngineListHeight(this->vehicle_type
);
1547 size
->height
= 3 * resize
->height
;
1548 size
->width
= std::max(size
->width
, GetVehicleImageCellSize(this->vehicle_type
, EIT_PURCHASE
).extend_left
+ GetVehicleImageCellSize(this->vehicle_type
, EIT_PURCHASE
).extend_right
+ 165);
1552 size
->height
= FONT_HEIGHT_NORMAL
* this->details_height
+ padding
.height
;
1555 case WID_BV_SORT_ASCENDING_DESCENDING
: {
1556 Dimension d
= GetStringBoundingBox(this->GetWidget
<NWidgetCore
>(widget
)->widget_data
);
1557 d
.width
+= padding
.width
+ Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
1558 d
.height
+= padding
.height
;
1559 *size
= maxdim(*size
, d
);
1564 *size
= GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON
+ this->vehicle_type
);
1565 *size
= maxdim(*size
, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON
+ this->vehicle_type
));
1566 size
->width
+= padding
.width
;
1567 size
->height
+= padding
.height
;
1570 case WID_BV_SHOW_HIDE
:
1571 *size
= GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON
+ this->vehicle_type
);
1572 *size
= maxdim(*size
, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON
+ this->vehicle_type
));
1573 size
->width
+= padding
.width
;
1574 size
->height
+= padding
.height
;
1579 void DrawWidget(const Rect
&r
, int widget
) const override
1585 r
.left
+ WD_FRAMERECT_LEFT
,
1586 r
.right
- WD_FRAMERECT_RIGHT
,
1587 r
.top
+ WD_FRAMERECT_TOP
,
1589 this->vscroll
->GetPosition(),
1590 static_cast<uint16
>(std::min
<size_t>(this->vscroll
->GetPosition() + this->vscroll
->GetCapacity(), this->eng_list
.size())),
1597 case WID_BV_SORT_ASCENDING_DESCENDING
:
1598 this->DrawSortButtonState(WID_BV_SORT_ASCENDING_DESCENDING
, this->descending_sort_order
? SBS_DOWN
: SBS_UP
);
1603 void OnPaint() override
1605 this->GenerateBuildList();
1606 this->vscroll
->SetCount((uint
)this->eng_list
.size());
1608 this->SetWidgetsDisabledState(this->sel_engine
== INVALID_ENGINE
, WID_BV_SHOW_HIDE
, WID_BV_BUILD
, WIDGET_LIST_END
);
1610 /* Disable renaming engines in network games if you are not the server. */
1611 this->SetWidgetDisabledState(WID_BV_RENAME
, this->sel_engine
== INVALID_ENGINE
|| (_networking
&& !_network_server
));
1613 this->DrawWidgets();
1615 if (!this->IsShaded()) {
1616 int needed_height
= this->details_height
;
1617 /* Draw details panels. */
1618 if (this->sel_engine
!= INVALID_ENGINE
) {
1619 NWidgetBase
*nwi
= this->GetWidget
<NWidgetBase
>(WID_BV_PANEL
);
1620 int text_end
= DrawVehiclePurchaseInfo(nwi
->pos_x
+ WD_FRAMETEXT_LEFT
, nwi
->pos_x
+ nwi
->current_x
- WD_FRAMETEXT_RIGHT
,
1621 nwi
->pos_y
+ WD_FRAMERECT_TOP
, this->sel_engine
, this->te
);
1622 needed_height
= std::max(needed_height
, (text_end
- (int)nwi
->pos_y
- WD_FRAMERECT_TOP
) / FONT_HEIGHT_NORMAL
);
1624 if (needed_height
!= this->details_height
) { // Details window are not high enough, enlarge them.
1625 int resize
= needed_height
- this->details_height
;
1626 this->details_height
= needed_height
;
1627 this->ReInit(0, resize
* FONT_HEIGHT_NORMAL
);
1633 void OnQueryTextFinished(char *str
) override
1635 if (str
== nullptr) return;
1637 DoCommandP(0, this->rename_engine
, 0, CMD_RENAME_ENGINE
| CMD_MSG(STR_ERROR_CAN_T_RENAME_TRAIN_TYPE
+ this->vehicle_type
), nullptr, str
);
1640 void OnDropdownSelect(int widget
, int index
) override
1643 case WID_BV_SORT_DROPDOWN
:
1644 if (this->sort_criteria
!= index
) {
1645 this->sort_criteria
= index
;
1646 _engine_sort_last_criteria
[this->vehicle_type
] = this->sort_criteria
;
1647 this->eng_list
.ForceRebuild();
1651 case WID_BV_CARGO_FILTER_DROPDOWN
: // Select a cargo filter criteria
1652 if (this->cargo_filter_criteria
!= index
) {
1653 this->cargo_filter_criteria
= index
;
1654 _engine_sort_last_cargo_criteria
[this->vehicle_type
] = this->cargo_filter
[this->cargo_filter_criteria
];
1655 /* deactivate filter if criteria is 'Show All', activate it otherwise */
1656 this->eng_list
.SetFilterState(this->cargo_filter
[this->cargo_filter_criteria
] != CF_ANY
);
1657 this->eng_list
.ForceRebuild();
1658 this->SelectEngine(this->sel_engine
);
1665 void OnResize() override
1667 this->vscroll
->SetCapacityFromWidget(this, WID_BV_LIST
);
1671 static WindowDesc
_build_vehicle_desc(
1672 WDP_AUTO
, "build_vehicle", 240, 268,
1673 WC_BUILD_VEHICLE
, WC_NONE
,
1675 _nested_build_vehicle_widgets
, lengthof(_nested_build_vehicle_widgets
)
1678 void ShowBuildVehicleWindow(TileIndex tile
, VehicleType type
)
1680 /* We want to be able to open both Available Train as Available Ships,
1681 * so if tile == INVALID_TILE (Available XXX Window), use 'type' as unique number.
1682 * As it always is a low value, it won't collide with any real tile
1684 uint num
= (tile
== INVALID_TILE
) ? (int)type
: tile
;
1686 assert(IsCompanyBuildableVehicleType(type
));
1688 CloseWindowById(WC_BUILD_VEHICLE
, num
);
1690 new BuildVehicleWindow(&_build_vehicle_desc
, tile
, type
);