Fix #9521: Don't load at just removed docks that were part of a multi-dock station...
[openttd-github.git] / src / genworld.h
blobe6def694446055a5ec29835518a4a17bc8aa6c2c
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file genworld.h Functions related to world/map generation. */
10 #ifndef GENWORLD_H
11 #define GENWORLD_H
13 #include "company_type.h"
14 #include <thread>
16 /** Constants related to world generation */
17 enum LandscapeGenerator {
18 /* Order of these enums has to be the same as in lang/english.txt
19 * Otherwise you will get inconsistent behaviour. */
20 LG_ORIGINAL = 0, ///< The original landscape generator
21 LG_TERRAGENESIS = 1, ///< TerraGenesis Perlin landscape generator
24 static const uint32 GENERATE_NEW_SEED = UINT32_MAX; ///< Create a new random seed
26 /** Modes for GenerateWorld */
27 enum GenWorldMode {
28 GWM_NEWGAME = 0, ///< Generate a map for a new game
29 GWM_EMPTY = 1, ///< Generate an empty map (sea-level)
30 GWM_RANDOM = 2, ///< Generate a random map for SE
31 GWM_HEIGHTMAP = 3, ///< Generate a newgame from a heightmap
34 /** Smoothness presets. */
35 enum TgenSmoothness {
36 TGEN_SMOOTHNESS_BEGIN, ///< First smoothness value.
37 TGEN_SMOOTHNESS_VERY_SMOOTH = TGEN_SMOOTHNESS_BEGIN, ///< Smoothness preset 'very smooth'.
38 TGEN_SMOOTHNESS_SMOOTH, ///< Smoothness preset 'smooth'.
39 TGEN_SMOOTHNESS_ROUGH, ///< Smoothness preset 'rough'.
40 TGEN_SMOOTHNESS_VERY_ROUGH, ///< Smoothness preset 'very rough'.
42 TGEN_SMOOTHNESS_END, ///< Used to iterate.
45 static const uint CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY = 5; ///< Value for custom terrain type in difficulty settings.
47 static const uint CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY = 4; ///< Value for custom sea level in difficulty settings.
48 static const uint CUSTOM_SEA_LEVEL_MIN_PERCENTAGE = 1; ///< Minimum percentage a user can specify for custom sea level.
49 static const uint CUSTOM_SEA_LEVEL_MAX_PERCENTAGE = 90; ///< Maximum percentage a user can specify for custom sea level.
51 static const uint MAP_HEIGHT_LIMIT_AUTO_MINIMUM = 30; ///< When map height limit is auto, make this the lowest possible map height limit.
52 static const uint MAP_HEIGHT_LIMIT_AUTO_CEILING_ROOM = 15; ///< When map height limit is auto, the map height limit will be the higest peak plus this value.
54 typedef void GWDoneProc(); ///< Procedure called when the genworld process finishes
55 typedef void GWAbortProc(); ///< Called when genworld is aborted
57 /** Properties of current genworld process */
58 struct GenWorldInfo {
59 bool abort; ///< Whether to abort the thread ASAP
60 GenWorldMode mode; ///< What mode are we making a world in
61 CompanyID lc; ///< The local_company before generating
62 uint size_x; ///< X-size of the map
63 uint size_y; ///< Y-size of the map
64 GWDoneProc *proc; ///< Proc that is called when done (can be nullptr)
65 GWAbortProc *abortp; ///< Proc that is called when aborting (can be nullptr)
68 /** Current stage of world generation process */
69 enum GenWorldProgress {
70 GWP_MAP_INIT, ///< Initialize/allocate the map, start economy
71 GWP_LANDSCAPE, ///< Create the landscape
72 GWP_RIVER, ///< Create the rivers
73 GWP_ROUGH_ROCKY, ///< Make rough and rocky areas
74 GWP_TOWN, ///< Generate towns
75 GWP_INDUSTRY, ///< Generate industries
76 GWP_OBJECT, ///< Generate objects (radio tower, light houses)
77 GWP_TREE, ///< Generate trees
78 GWP_GAME_INIT, ///< Initialize the game
79 GWP_RUNTILELOOP, ///< Runs the tile loop 1280 times to make snow etc
80 GWP_RUNSCRIPT, ///< Runs the game script at most 2500 times, or when ever the script sleeps
81 GWP_GAME_START, ///< Really prepare to start the game
82 GWP_CLASS_COUNT
85 /* genworld.cpp */
86 void GenerateWorldSetCallback(GWDoneProc *proc);
87 void GenerateWorldSetAbortCallback(GWAbortProc *proc);
88 void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_settings = true);
89 void AbortGeneratingWorld();
90 bool IsGeneratingWorldAborted();
91 void HandleGeneratingWorldAbortion();
93 /* genworld_gui.cpp */
94 void SetNewLandscapeType(byte landscape);
95 void SetGeneratingWorldProgress(GenWorldProgress cls, uint total);
96 void IncreaseGeneratingWorldProgress(GenWorldProgress cls);
97 void PrepareGenerateWorldProgress();
98 void ShowGenerateWorldProgress();
99 void StartNewGameWithoutGUI(uint32 seed);
100 void ShowCreateScenario();
101 void StartScenarioEditor();
103 extern bool _generating_world;
105 #endif /* GENWORLD_H */