2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file map_func.h Functions related to maps. */
13 #include "core/math_func.hpp"
14 #include "tile_type.h"
16 #include "direction_func.h"
18 extern uint _map_tile_mask
;
21 * 'Wraps' the given tile to it is within the map. It does
22 * this by masking the 'high' bits of.
23 * @param x the tile to 'wrap'
26 #define TILE_MASK(x) ((x) & _map_tile_mask)
29 * Pointer to the tile-array.
31 * This variable points to the tile-array which contains the tiles of
37 * Pointer to the extended tile-array.
39 * This variable points to the extended tile-array which contains the tiles
42 extern TileExtended
*_me
;
44 void AllocateMap(uint size_x
, uint size_y
);
47 * Logarithm of the map size along the X side.
48 * @note try to avoid using this one
49 * @return 2^"return value" == MapSizeX()
51 static inline uint
MapLogX()
53 extern uint _map_log_x
;
58 * Logarithm of the map size along the y side.
59 * @note try to avoid using this one
60 * @return 2^"return value" == MapSizeY()
62 static inline uint
MapLogY()
64 extern uint _map_log_y
;
69 * Get the size of the map along the X
70 * @return the number of tiles along the X of the map
72 static inline uint
MapSizeX()
74 extern uint _map_size_x
;
79 * Get the size of the map along the Y
80 * @return the number of tiles along the Y of the map
82 static inline uint
MapSizeY()
84 extern uint _map_size_y
;
89 * Get the size of the map
90 * @return the number of tiles of the map
92 static inline uint
MapSize()
94 extern uint _map_size
;
99 * Gets the maximum X coordinate within the map, including MP_VOID
100 * @return the maximum X coordinate
102 static inline uint
MapMaxX()
104 return MapSizeX() - 1;
108 * Gets the maximum Y coordinate within the map, including MP_VOID
109 * @return the maximum Y coordinate
111 static inline uint
MapMaxY()
113 return MapSizeY() - 1;
117 * Scales the given value by the map size, where the given value is
118 * for a 256 by 256 map.
119 * @param n the value to scale
120 * @return the scaled size
122 static inline uint
ScaleByMapSize(uint n
)
124 /* Subtract 12 from shift in order to prevent integer overflow
125 * for large values of n. It's safe since the min mapsize is 64x64. */
126 return CeilDiv(n
<< (MapLogX() + MapLogY() - 12), 1 << 4);
131 * Scales the given value by the maps circumference, where the given
132 * value is for a 256 by 256 map
133 * @param n the value to scale
134 * @return the scaled size
136 static inline uint
ScaleByMapSize1D(uint n
)
138 /* Normal circumference for the X+Y is 256+256 = 1<<9
139 * Note, not actually taking the full circumference into account,
140 * just half of it. */
141 return CeilDiv((n
<< MapLogX()) + (n
<< MapLogY()), 1 << 9);
145 * An offset value between to tiles.
147 * This value is used for the difference between
148 * two tiles. It can be added to a tileindex to get
149 * the resulting tileindex of the start tile applied
150 * with this saved difference.
152 * @see TileDiffXY(int, int)
154 typedef int32 TileIndexDiff
;
157 * Returns the TileIndex of a coordinate.
159 * @param x The x coordinate of the tile
160 * @param y The y coordinate of the tile
161 * @return The TileIndex calculated by the coordinate
163 static inline TileIndex
TileXY(uint x
, uint y
)
165 return (y
<< MapLogX()) + x
;
169 * Calculates an offset for the given coordinate(-offset).
171 * This function calculate an offset value which can be added to an
172 * #TileIndex. The coordinates can be negative.
174 * @param x The offset in x direction
175 * @param y The offset in y direction
176 * @return The resulting offset value of the given coordinate
177 * @see ToTileIndexDiff(TileIndexDiffC)
179 static inline TileIndexDiff
TileDiffXY(int x
, int y
)
181 /* Multiplication gives much better optimization on MSVC than shifting.
182 * 0 << shift isn't optimized to 0 properly.
183 * Typically x and y are constants, and then this doesn't result
184 * in any actual multiplication in the assembly code.. */
185 return (y
* MapSizeX()) + x
;
189 * Get a tile from the virtual XY-coordinate.
190 * @param x The virtual x coordinate of the tile.
191 * @param y The virtual y coordinate of the tile.
192 * @return The TileIndex calculated by the coordinate.
194 static inline TileIndex
TileVirtXY(uint x
, uint y
)
196 return (y
>> 4 << MapLogX()) + (x
>> 4);
201 * Get the X component of a tile
202 * @param tile the tile to get the X component of
203 * @return the X component
205 static inline uint
TileX(TileIndex tile
)
207 return tile
& MapMaxX();
211 * Get the Y component of a tile
212 * @param tile the tile to get the Y component of
213 * @return the Y component
215 static inline uint
TileY(TileIndex tile
)
217 return tile
>> MapLogX();
221 * Return the offset between to tiles from a TileIndexDiffC struct.
223 * This function works like #TileDiffXY(int, int) and returns the
224 * difference between two tiles.
226 * @param tidc The coordinate of the offset as TileIndexDiffC
227 * @return The difference between two tiles.
228 * @see TileDiffXY(int, int)
230 static inline TileIndexDiff
ToTileIndexDiff(TileIndexDiffC tidc
)
232 return (tidc
.y
<< MapLogX()) + tidc
.x
;
238 * Adds to tiles together.
241 * @param y Another tile to add
242 * @return The resulting tile(index)
244 # define TILE_ADD(x, y) ((x) + (y))
246 extern TileIndex
TileAdd(TileIndex tile
, TileIndexDiff add
,
247 const char *exp
, const char *file
, int line
);
248 # define TILE_ADD(x, y) (TileAdd((x), (y), #x " + " #y, __FILE__, __LINE__))
252 * Adds a given offset to a tile.
254 * @param tile The tile to add an offset on it
255 * @param x The x offset to add to the tile
256 * @param y The y offset to add to the tile
258 #define TILE_ADDXY(tile, x, y) TILE_ADD(tile, TileDiffXY(x, y))
260 TileIndex
TileAddWrap(TileIndex tile
, int addx
, int addy
);
263 * Returns the TileIndexDiffC offset from a DiagDirection.
265 * @param dir The given direction
266 * @return The offset as TileIndexDiffC value
268 static inline TileIndexDiffC
TileIndexDiffCByDiagDir(DiagDirection dir
)
270 extern const TileIndexDiffC _tileoffs_by_diagdir
[DIAGDIR_END
];
272 assert(IsValidDiagDirection(dir
));
273 return _tileoffs_by_diagdir
[dir
];
277 * Returns the TileIndexDiffC offset from a Direction.
279 * @param dir The given direction
280 * @return The offset as TileIndexDiffC value
282 static inline TileIndexDiffC
TileIndexDiffCByDir(Direction dir
)
284 extern const TileIndexDiffC _tileoffs_by_dir
[DIR_END
];
286 assert(IsValidDirection(dir
));
287 return _tileoffs_by_dir
[dir
];
291 * Add a TileIndexDiffC to a TileIndex and returns the new one.
293 * Returns tile + the diff given in diff. If the result tile would end up
294 * outside of the map, INVALID_TILE is returned instead.
296 * @param tile The base tile to add the offset on
297 * @param diff The offset to add on the tile
298 * @return The resulting TileIndex
300 static inline TileIndex
AddTileIndexDiffCWrap(TileIndex tile
, TileIndexDiffC diff
)
302 int x
= TileX(tile
) + diff
.x
;
303 int y
= TileY(tile
) + diff
.y
;
304 /* Negative value will become big positive value after cast */
305 if ((uint
)x
>= MapSizeX() || (uint
)y
>= MapSizeY()) return INVALID_TILE
;
310 * Returns the diff between two tiles
312 * @param tile_a from tile
313 * @param tile_b to tile
314 * @return the difference between tila_a and tile_b
316 static inline TileIndexDiffC
TileIndexToTileIndexDiffC(TileIndex tile_a
, TileIndex tile_b
)
318 TileIndexDiffC difference
;
320 difference
.x
= TileX(tile_a
) - TileX(tile_b
);
321 difference
.y
= TileY(tile_a
) - TileY(tile_b
);
326 /* Functions to calculate distances */
327 uint
DistanceManhattan(TileIndex
, TileIndex
); ///< also known as L1-Norm. Is the shortest distance one could go over diagonal tracks (or roads)
328 uint
DistanceSquare(TileIndex
, TileIndex
); ///< euclidian- or L2-Norm squared
329 uint
DistanceMax(TileIndex
, TileIndex
); ///< also known as L-Infinity-Norm
330 uint
DistanceMaxPlusManhattan(TileIndex
, TileIndex
); ///< Max + Manhattan
331 uint
DistanceFromEdge(TileIndex
); ///< shortest distance from any edge of the map
332 uint
DistanceFromEdgeDir(TileIndex
, DiagDirection
); ///< distance from the map edge in given direction
335 * Convert a DiagDirection to a TileIndexDiff
337 * @param dir The DiagDirection
338 * @return The resulting TileIndexDiff
339 * @see TileIndexDiffCByDiagDir
341 static inline TileIndexDiff
TileOffsByDiagDir(DiagDirection dir
)
343 extern const TileIndexDiffC _tileoffs_by_diagdir
[DIAGDIR_END
];
345 assert(IsValidDiagDirection(dir
));
346 return ToTileIndexDiff(_tileoffs_by_diagdir
[dir
]);
350 * Convert a Direction to a TileIndexDiff.
352 * @param dir The direction to convert from
353 * @return The resulting TileIndexDiff
355 static inline TileIndexDiff
TileOffsByDir(Direction dir
)
357 extern const TileIndexDiffC _tileoffs_by_dir
[DIR_END
];
359 assert(IsValidDirection(dir
));
360 return ToTileIndexDiff(_tileoffs_by_dir
[dir
]);
364 * Adds a Direction to a tile.
366 * @param tile The current tile
367 * @param dir The direction in which we want to step
368 * @return the moved tile
370 static inline TileIndex
TileAddByDir(TileIndex tile
, Direction dir
)
372 return TILE_ADD(tile
, TileOffsByDir(dir
));
376 * Adds a DiagDir to a tile.
378 * @param tile The current tile
379 * @param dir The direction in which we want to step
380 * @return the moved tile
382 static inline TileIndex
TileAddByDiagDir(TileIndex tile
, DiagDirection dir
)
384 return TILE_ADD(tile
, TileOffsByDiagDir(dir
));
388 * Determines the DiagDirection to get from one tile to another.
389 * The tiles do not necessarily have to be adjacent.
390 * @param tile_from Origin tile
391 * @param tile_to Destination tile
392 * @return DiagDirection from tile_from towards tile_to, or INVALID_DIAGDIR if the tiles are not on an axis
394 static inline DiagDirection
DiagdirBetweenTiles(TileIndex tile_from
, TileIndex tile_to
)
396 int dx
= (int)TileX(tile_to
) - (int)TileX(tile_from
);
397 int dy
= (int)TileY(tile_to
) - (int)TileY(tile_from
);
399 if (dy
== 0) return INVALID_DIAGDIR
;
400 return (dy
< 0 ? DIAGDIR_NW
: DIAGDIR_SE
);
402 if (dy
!= 0) return INVALID_DIAGDIR
;
403 return (dx
< 0 ? DIAGDIR_NE
: DIAGDIR_SW
);
408 * A callback function type for searching tiles.
410 * @param tile The tile to test
411 * @param user_data additional data for the callback function to use
412 * @return A boolean value, depend on the definition of the function.
414 typedef bool TestTileOnSearchProc(TileIndex tile
, void *user_data
);
416 bool CircularTileSearch(TileIndex
*tile
, uint size
, TestTileOnSearchProc proc
, void *user_data
);
417 bool CircularTileSearch(TileIndex
*tile
, uint radius
, uint w
, uint h
, TestTileOnSearchProc proc
, void *user_data
);
420 * Get a random tile out of a given seed.
421 * @param r the random 'seed'
422 * @return a valid tile
424 static inline TileIndex
RandomTileSeed(uint32 r
)
430 * Get a valid random tile.
431 * @note a define so 'random' gets inserted in the place where it is actually
432 * called, thus making the random traces more explicit.
433 * @return a valid tile
435 #define RandomTile() RandomTileSeed(Random())
437 uint
GetClosestWaterDistance(TileIndex tile
, bool water
);
439 #endif /* MAP_FUNC_H */