2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file newgrf_house.cpp Implementation of NewGRF houses. */
12 #include "landscape.h"
13 #include "newgrf_house.h"
14 #include "newgrf_spritegroup.h"
15 #include "newgrf_town.h"
16 #include "newgrf_sound.h"
17 #include "company_func.h"
18 #include "company_base.h"
21 #include "newgrf_animation_base.h"
22 #include "newgrf_cargo.h"
23 #include "station_base.h"
25 #include "safeguards.h"
27 static BuildingCounts
<uint32
> _building_counts
;
28 static HouseClassMapping _class_mapping
[HOUSE_CLASS_MAX
];
30 HouseOverrideManager
_house_mngr(NEW_HOUSE_OFFSET
, NUM_HOUSES
, INVALID_HOUSE_ID
);
33 * Retrieve the grf file associated with a house.
34 * @param house_id House to query.
35 * @return The associated GRF file (may be \c nullptr).
37 static const GRFFile
*GetHouseSpecGrf(HouseID house_id
)
39 const HouseSpec
*hs
= HouseSpec::Get(house_id
);
40 return (hs
!= nullptr) ? hs
->grf_prop
.grffile
: nullptr;
44 * Construct a resolver for a house.
45 * @param house_id House to query.
46 * @param tile %Tile containing the house.
47 * @param town %Town containing the house.
48 * @param callback Callback ID.
49 * @param param1 First parameter (var 10) of the callback.
50 * @param param2 Second parameter (var 18) of the callback.
51 * @param not_yet_constructed House is still under construction.
52 * @param initial_random_bits Random bits during construction checks.
53 * @param watched_cargo_triggers Cargo types that triggered the watched cargo callback.
55 HouseResolverObject::HouseResolverObject(HouseID house_id
, TileIndex tile
, Town
*town
,
56 CallbackID callback
, uint32 param1
, uint32 param2
,
57 bool not_yet_constructed
, uint8 initial_random_bits
, CargoTypes watched_cargo_triggers
)
58 : ResolverObject(GetHouseSpecGrf(house_id
), callback
, param1
, param2
),
59 house_scope(*this, house_id
, tile
, town
, not_yet_constructed
, initial_random_bits
, watched_cargo_triggers
),
60 town_scope(*this, town
, not_yet_constructed
) // Don't access StorePSA if house is not yet constructed.
62 this->root_spritegroup
= HouseSpec::Get(house_id
)->grf_prop
.spritegroup
[0];
65 GrfSpecFeature
HouseResolverObject::GetFeature() const
70 uint32
HouseResolverObject::GetDebugID() const
72 return HouseSpec::Get(this->house_scope
.house_id
)->grf_prop
.local_id
;
75 HouseClassID
AllocateHouseClassID(byte grf_class_id
, uint32 grfid
)
77 /* Start from 1 because 0 means that no class has been assigned. */
78 for (int i
= 1; i
!= lengthof(_class_mapping
); i
++) {
79 HouseClassMapping
*map
= &_class_mapping
[i
];
81 if (map
->class_id
== grf_class_id
&& map
->grfid
== grfid
) return (HouseClassID
)i
;
83 if (map
->class_id
== 0 && map
->grfid
== 0) {
84 map
->class_id
= grf_class_id
;
86 return (HouseClassID
)i
;
89 return HOUSE_NO_CLASS
;
92 void InitializeBuildingCounts()
94 memset(&_building_counts
, 0, sizeof(_building_counts
));
96 for (Town
*t
: Town::Iterate()) {
97 memset(&t
->cache
.building_counts
, 0, sizeof(t
->cache
.building_counts
));
102 * IncreaseBuildingCount()
103 * Increase the count of a building when it has been added by a town.
104 * @param t The town that the building is being built in
105 * @param house_id The id of the house being added
107 void IncreaseBuildingCount(Town
*t
, HouseID house_id
)
109 HouseClassID class_id
= HouseSpec::Get(house_id
)->class_id
;
111 t
->cache
.building_counts
.id_count
[house_id
]++;
112 _building_counts
.id_count
[house_id
]++;
114 if (class_id
== HOUSE_NO_CLASS
) return;
116 t
->cache
.building_counts
.class_count
[class_id
]++;
117 _building_counts
.class_count
[class_id
]++;
121 * DecreaseBuildingCount()
122 * Decrease the number of a building when it is deleted.
123 * @param t The town that the building was built in
124 * @param house_id The id of the house being removed
126 void DecreaseBuildingCount(Town
*t
, HouseID house_id
)
128 HouseClassID class_id
= HouseSpec::Get(house_id
)->class_id
;
130 if (t
->cache
.building_counts
.id_count
[house_id
] > 0) t
->cache
.building_counts
.id_count
[house_id
]--;
131 if (_building_counts
.id_count
[house_id
] > 0) _building_counts
.id_count
[house_id
]--;
133 if (class_id
== HOUSE_NO_CLASS
) return;
135 if (t
->cache
.building_counts
.class_count
[class_id
] > 0) t
->cache
.building_counts
.class_count
[class_id
]--;
136 if (_building_counts
.class_count
[class_id
] > 0) _building_counts
.class_count
[class_id
]--;
139 /* virtual */ uint32
HouseScopeResolver::GetRandomBits() const
141 /* Note: Towns build houses over houses. So during construction checks 'tile' may be a valid but unrelated house. */
142 assert(IsValidTile(this->tile
) && (this->not_yet_constructed
|| IsTileType(this->tile
, MP_HOUSE
)));
143 return this->not_yet_constructed
? this->initial_random_bits
: GetHouseRandomBits(this->tile
);
146 /* virtual */ uint32
HouseScopeResolver::GetTriggers() const
148 /* Note: Towns build houses over houses. So during construction checks 'tile' may be a valid but unrelated house. */
149 assert(IsValidTile(this->tile
) && (this->not_yet_constructed
|| IsTileType(this->tile
, MP_HOUSE
)));
150 return this->not_yet_constructed
? 0 : GetHouseTriggers(this->tile
);
153 static uint32
GetNumHouses(HouseID house_id
, const Town
*town
)
155 uint8 map_id_count
, town_id_count
, map_class_count
, town_class_count
;
156 HouseClassID class_id
= HouseSpec::Get(house_id
)->class_id
;
158 map_id_count
= ClampU(_building_counts
.id_count
[house_id
], 0, 255);
159 map_class_count
= ClampU(_building_counts
.class_count
[class_id
], 0, 255);
160 town_id_count
= ClampU(town
->cache
.building_counts
.id_count
[house_id
], 0, 255);
161 town_class_count
= ClampU(town
->cache
.building_counts
.class_count
[class_id
], 0, 255);
163 return map_class_count
<< 24 | town_class_count
<< 16 | map_id_count
<< 8 | town_id_count
;
167 * Get information about a nearby tile.
168 * @param parameter from callback. It's in fact a pair of coordinates
169 * @param tile TileIndex from which the callback was initiated
170 * @param grf_version8 True, if we are dealing with a new NewGRF which uses GRF version >= 8.
171 * @return a construction of bits obeying the newgrf format
173 static uint32
GetNearbyTileInformation(byte parameter
, TileIndex tile
, bool grf_version8
)
175 tile
= GetNearbyTile(parameter
, tile
);
176 return GetNearbyTileInformation(tile
, grf_version8
);
179 /** Structure with user-data for SearchNearbyHouseXXX - functions */
180 struct SearchNearbyHouseData
{
181 const HouseSpec
*hs
; ///< Specs of the house that started the search.
182 TileIndex north_tile
; ///< Northern tile of the house.
186 * Callback function to search a house by its HouseID
187 * @param tile TileIndex to be examined
188 * @param user_data SearchNearbyHouseData
189 * @return true or false, if found or not
191 static bool SearchNearbyHouseID(TileIndex tile
, void *user_data
)
193 if (IsTileType(tile
, MP_HOUSE
)) {
194 HouseID house
= GetHouseType(tile
); // tile been examined
195 const HouseSpec
*hs
= HouseSpec::Get(house
);
196 if (hs
->grf_prop
.grffile
!= nullptr) { // must be one from a grf file
197 SearchNearbyHouseData
*nbhd
= (SearchNearbyHouseData
*)user_data
;
199 TileIndex north_tile
= tile
+ GetHouseNorthPart(house
); // modifies 'house'!
200 if (north_tile
== nbhd
->north_tile
) return false; // Always ignore origin house
202 return hs
->grf_prop
.local_id
== nbhd
->hs
->grf_prop
.local_id
&& // same local id as the one requested
203 hs
->grf_prop
.grffile
->grfid
== nbhd
->hs
->grf_prop
.grffile
->grfid
; // from the same grf
210 * Callback function to search a house by its classID
211 * @param tile TileIndex to be examined
212 * @param user_data SearchNearbyHouseData
213 * @return true or false, if found or not
215 static bool SearchNearbyHouseClass(TileIndex tile
, void *user_data
)
217 if (IsTileType(tile
, MP_HOUSE
)) {
218 HouseID house
= GetHouseType(tile
); // tile been examined
219 const HouseSpec
*hs
= HouseSpec::Get(house
);
220 if (hs
->grf_prop
.grffile
!= nullptr) { // must be one from a grf file
221 SearchNearbyHouseData
*nbhd
= (SearchNearbyHouseData
*)user_data
;
223 TileIndex north_tile
= tile
+ GetHouseNorthPart(house
); // modifies 'house'!
224 if (north_tile
== nbhd
->north_tile
) return false; // Always ignore origin house
226 return hs
->class_id
== nbhd
->hs
->class_id
&& // same classid as the one requested
227 hs
->grf_prop
.grffile
->grfid
== nbhd
->hs
->grf_prop
.grffile
->grfid
; // from the same grf
234 * Callback function to search a house by its grfID
235 * @param tile TileIndex to be examined
236 * @param user_data SearchNearbyHouseData
237 * @return true or false, if found or not
239 static bool SearchNearbyHouseGRFID(TileIndex tile
, void *user_data
)
241 if (IsTileType(tile
, MP_HOUSE
)) {
242 HouseID house
= GetHouseType(tile
); // tile been examined
243 const HouseSpec
*hs
= HouseSpec::Get(house
);
244 if (hs
->grf_prop
.grffile
!= nullptr) { // must be one from a grf file
245 SearchNearbyHouseData
*nbhd
= (SearchNearbyHouseData
*)user_data
;
247 TileIndex north_tile
= tile
+ GetHouseNorthPart(house
); // modifies 'house'!
248 if (north_tile
== nbhd
->north_tile
) return false; // Always ignore origin house
250 return hs
->grf_prop
.grffile
->grfid
== nbhd
->hs
->grf_prop
.grffile
->grfid
; // from the same grf
257 * This function will activate a search around a central tile, looking for some houses
258 * that fit the requested characteristics
259 * @param parameter that is given by the callback.
260 * bits 0..6 radius of the search
261 * bits 7..8 search type i.e.: 0 = houseID/ 1 = classID/ 2 = grfID
262 * @param tile TileIndex from which to start the search
263 * @param house the HouseID that is associated to the house, the callback is called for
264 * @return the Manhattan distance from the center tile, if any, and 0 if failure
266 static uint32
GetDistanceFromNearbyHouse(uint8 parameter
, TileIndex tile
, HouseID house
)
268 static TestTileOnSearchProc
* const search_procs
[3] = {
270 SearchNearbyHouseClass
,
271 SearchNearbyHouseGRFID
,
273 TileIndex found_tile
= tile
;
274 uint8 searchtype
= GB(parameter
, 6, 2);
275 uint8 searchradius
= GB(parameter
, 0, 6);
276 if (searchtype
>= lengthof(search_procs
)) return 0; // do not run on ill-defined code
277 if (searchradius
< 1) return 0; // do not use a too low radius
279 SearchNearbyHouseData nbhd
;
280 nbhd
.hs
= HouseSpec::Get(house
);
281 nbhd
.north_tile
= tile
+ GetHouseNorthPart(house
); // modifies 'house'!
283 /* Use a pointer for the tile to start the search. Will be required for calculating the distance*/
284 if (CircularTileSearch(&found_tile
, 2 * searchradius
+ 1, search_procs
[searchtype
], &nbhd
)) {
285 return DistanceManhattan(found_tile
, tile
);
291 * @note Used by the resolver to get values for feature 07 deterministic spritegroups.
293 /* virtual */ uint32
HouseScopeResolver::GetVariable(byte variable
, uint32 parameter
, bool *available
) const
296 /* Construction stage. */
297 case 0x40: return (IsTileType(this->tile
, MP_HOUSE
) ? GetHouseBuildingStage(this->tile
) : 0) | TileHash2Bit(TileX(this->tile
), TileY(this->tile
)) << 2;
300 case 0x41: return IsTileType(this->tile
, MP_HOUSE
) ? GetHouseAge(this->tile
) : 0;
303 case 0x42: return GetTownRadiusGroup(this->town
, this->tile
);
306 case 0x43: return GetTerrainType(this->tile
);
308 /* Number of this type of building on the map. */
309 case 0x44: return GetNumHouses(this->house_id
, this->town
);
311 /* Whether the town is being created or just expanded. */
312 case 0x45: return _generating_world
? 1 : 0;
314 /* Current animation frame. */
315 case 0x46: return IsTileType(this->tile
, MP_HOUSE
) ? GetAnimationFrame(this->tile
) : 0;
317 /* Position of the house */
318 case 0x47: return TileY(this->tile
) << 16 | TileX(this->tile
);
320 /* Building counts for old houses with id = parameter. */
321 case 0x60: return parameter
< NEW_HOUSE_OFFSET
? GetNumHouses(parameter
, this->town
) : 0;
323 /* Building counts for new houses with id = parameter. */
325 const HouseSpec
*hs
= HouseSpec::Get(this->house_id
);
326 if (hs
->grf_prop
.grffile
== nullptr) return 0;
328 HouseID new_house
= _house_mngr
.GetID(parameter
, hs
->grf_prop
.grffile
->grfid
);
329 return new_house
== INVALID_HOUSE_ID
? 0 : GetNumHouses(new_house
, this->town
);
332 /* Land info for nearby tiles. */
333 case 0x62: return GetNearbyTileInformation(parameter
, this->tile
, this->ro
.grffile
->grf_version
>= 8);
335 /* Current animation frame of nearby house tiles */
337 TileIndex testtile
= GetNearbyTile(parameter
, this->tile
);
338 return IsTileType(testtile
, MP_HOUSE
) ? GetAnimationFrame(testtile
) : 0;
341 /* Cargo acceptance history of nearby stations */
343 CargoID cid
= GetCargoTranslation(parameter
, this->ro
.grffile
);
344 if (cid
== CT_INVALID
) return 0;
346 /* Extract tile offset. */
347 int8 x_offs
= GB(GetRegister(0x100), 0, 8);
348 int8 y_offs
= GB(GetRegister(0x100), 8, 8);
349 TileIndex testtile
= TILE_MASK(this->tile
+ TileDiffXY(x_offs
, y_offs
));
351 StationFinder
stations(TileArea(testtile
, 1, 1));
352 const StationList
*sl
= stations
.GetStations();
354 /* Collect acceptance stats. */
356 for (Station
*st
: *sl
) {
357 if (HasBit(st
->goods
[cid
].status
, GoodsEntry::GES_EVER_ACCEPTED
)) SetBit(res
, 0);
358 if (HasBit(st
->goods
[cid
].status
, GoodsEntry::GES_LAST_MONTH
)) SetBit(res
, 1);
359 if (HasBit(st
->goods
[cid
].status
, GoodsEntry::GES_CURRENT_MONTH
)) SetBit(res
, 2);
360 if (HasBit(st
->goods
[cid
].status
, GoodsEntry::GES_ACCEPTED_BIGTICK
)) SetBit(res
, 3);
363 /* Cargo triggered CB 148? */
364 if (HasBit(this->watched_cargo_triggers
, cid
)) SetBit(res
, 4);
369 /* Distance test for some house types */
370 case 0x65: return GetDistanceFromNearbyHouse(parameter
, this->tile
, this->house_id
);
372 /* Class and ID of nearby house tile */
374 TileIndex testtile
= GetNearbyTile(parameter
, this->tile
);
375 if (!IsTileType(testtile
, MP_HOUSE
)) return 0xFFFFFFFF;
376 HouseID nearby_house_id
= GetHouseType(testtile
);
377 HouseSpec
*hs
= HouseSpec::Get(nearby_house_id
);
378 /* Information about the grf local classid if the house has a class */
380 if (hs
->class_id
!= HOUSE_NO_CLASS
) {
381 houseclass
= (hs
->grf_prop
.grffile
== this->ro
.grffile
? 1 : 2) << 8;
382 houseclass
|= _class_mapping
[hs
->class_id
].class_id
;
384 /* old house type or grf-local houseid */
385 uint local_houseid
= 0;
386 if (nearby_house_id
< NEW_HOUSE_OFFSET
) {
387 local_houseid
= nearby_house_id
;
389 local_houseid
= (hs
->grf_prop
.grffile
== this->ro
.grffile
? 1 : 2) << 8;
390 local_houseid
|= hs
->grf_prop
.local_id
;
392 return houseclass
<< 16 | local_houseid
;
395 /* GRFID of nearby house tile */
397 TileIndex testtile
= GetNearbyTile(parameter
, this->tile
);
398 if (!IsTileType(testtile
, MP_HOUSE
)) return 0xFFFFFFFF;
399 HouseID house_id
= GetHouseType(testtile
);
400 if (house_id
< NEW_HOUSE_OFFSET
) return 0;
401 /* Checking the grffile information via HouseSpec doesn't work
402 * in case the newgrf was removed. */
403 return _house_mngr
.GetGRFID(house_id
);
407 Debug(grf
, 1, "Unhandled house variable 0x{:X}", variable
);
413 uint16
GetHouseCallback(CallbackID callback
, uint32 param1
, uint32 param2
, HouseID house_id
, Town
*town
, TileIndex tile
,
414 bool not_yet_constructed
, uint8 initial_random_bits
, CargoTypes watched_cargo_triggers
)
416 assert(IsValidTile(tile
) && (not_yet_constructed
|| IsTileType(tile
, MP_HOUSE
)));
418 HouseResolverObject
object(house_id
, tile
, town
, callback
, param1
, param2
,
419 not_yet_constructed
, initial_random_bits
, watched_cargo_triggers
);
420 return object
.ResolveCallback();
423 static void DrawTileLayout(const TileInfo
*ti
, const TileLayoutSpriteGroup
*group
, byte stage
, HouseID house_id
)
425 const DrawTileSprites
*dts
= group
->ProcessRegisters(&stage
);
427 const HouseSpec
*hs
= HouseSpec::Get(house_id
);
428 PaletteID palette
= hs
->random_colour
[TileHash2Bit(ti
->x
, ti
->y
)] + PALETTE_RECOLOUR_START
;
429 if (HasBit(hs
->callback_mask
, CBM_HOUSE_COLOUR
)) {
430 uint16 callback
= GetHouseCallback(CBID_HOUSE_COLOUR
, 0, 0, house_id
, Town::GetByTile(ti
->tile
), ti
->tile
);
431 if (callback
!= CALLBACK_FAILED
) {
432 /* If bit 14 is set, we should use a 2cc colour map, else use the callback value. */
433 palette
= HasBit(callback
, 14) ? GB(callback
, 0, 8) + SPR_2CCMAP_BASE
: callback
;
437 SpriteID image
= dts
->ground
.sprite
;
438 PaletteID pal
= dts
->ground
.pal
;
440 if (HasBit(image
, SPRITE_MODIFIER_CUSTOM_SPRITE
)) image
+= stage
;
441 if (HasBit(pal
, SPRITE_MODIFIER_CUSTOM_SPRITE
)) pal
+= stage
;
443 if (GB(image
, 0, SPRITE_WIDTH
) != 0) {
444 DrawGroundSprite(image
, GroundSpritePaletteTransform(image
, pal
, palette
));
447 DrawNewGRFTileSeq(ti
, dts
, TO_HOUSES
, stage
, palette
);
450 void DrawNewHouseTile(TileInfo
*ti
, HouseID house_id
)
452 const HouseSpec
*hs
= HouseSpec::Get(house_id
);
454 if (ti
->tileh
!= SLOPE_FLAT
) {
455 bool draw_old_one
= true;
456 if (HasBit(hs
->callback_mask
, CBM_HOUSE_DRAW_FOUNDATIONS
)) {
457 /* Called to determine the type (if any) of foundation to draw for the house tile */
458 uint32 callback_res
= GetHouseCallback(CBID_HOUSE_DRAW_FOUNDATIONS
, 0, 0, house_id
, Town::GetByTile(ti
->tile
), ti
->tile
);
459 if (callback_res
!= CALLBACK_FAILED
) draw_old_one
= ConvertBooleanCallback(hs
->grf_prop
.grffile
, CBID_HOUSE_DRAW_FOUNDATIONS
, callback_res
);
462 if (draw_old_one
) DrawFoundation(ti
, FOUNDATION_LEVELED
);
465 HouseResolverObject
object(house_id
, ti
->tile
, Town::GetByTile(ti
->tile
));
467 const SpriteGroup
*group
= object
.Resolve();
468 if (group
!= nullptr && group
->type
== SGT_TILELAYOUT
) {
469 /* Limit the building stage to the number of stages supplied. */
470 const TileLayoutSpriteGroup
*tlgroup
= (const TileLayoutSpriteGroup
*)group
;
471 byte stage
= GetHouseBuildingStage(ti
->tile
);
472 DrawTileLayout(ti
, tlgroup
, stage
, house_id
);
476 /* Simple wrapper for GetHouseCallback to keep the animation unified. */
477 uint16
GetSimpleHouseCallback(CallbackID callback
, uint32 param1
, uint32 param2
, const HouseSpec
*spec
, Town
*town
, TileIndex tile
, CargoTypes extra_data
)
479 return GetHouseCallback(callback
, param1
, param2
, spec
- HouseSpec::Get(0), town
, tile
, false, 0, extra_data
);
482 /** Helper class for animation control. */
483 struct HouseAnimationBase
: public AnimationBase
<HouseAnimationBase
, HouseSpec
, Town
, CargoTypes
, GetSimpleHouseCallback
> {
484 static const CallbackID cb_animation_speed
= CBID_HOUSE_ANIMATION_SPEED
;
485 static const CallbackID cb_animation_next_frame
= CBID_HOUSE_ANIMATION_NEXT_FRAME
;
487 static const HouseCallbackMask cbm_animation_speed
= CBM_HOUSE_ANIMATION_SPEED
;
488 static const HouseCallbackMask cbm_animation_next_frame
= CBM_HOUSE_ANIMATION_NEXT_FRAME
;
491 void AnimateNewHouseTile(TileIndex tile
)
493 const HouseSpec
*hs
= HouseSpec::Get(GetHouseType(tile
));
494 if (hs
== nullptr) return;
496 HouseAnimationBase::AnimateTile(hs
, Town::GetByTile(tile
), tile
, HasBit(hs
->extra_flags
, CALLBACK_1A_RANDOM_BITS
));
499 void AnimateNewHouseConstruction(TileIndex tile
)
501 const HouseSpec
*hs
= HouseSpec::Get(GetHouseType(tile
));
503 if (HasBit(hs
->callback_mask
, CBM_HOUSE_CONSTRUCTION_STATE_CHANGE
)) {
504 HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_CONSTRUCTION_STATE_CHANGE
, hs
, Town::GetByTile(tile
), tile
, 0, 0);
508 bool CanDeleteHouse(TileIndex tile
)
510 const HouseSpec
*hs
= HouseSpec::Get(GetHouseType(tile
));
512 /* Humans are always allowed to remove buildings, as is water and disasters and
513 * anyone using the scenario editor. */
514 if (Company::IsValidHumanID(_current_company
) || _current_company
== OWNER_WATER
|| _current_company
== OWNER_NONE
|| _game_mode
== GM_EDITOR
|| _generating_world
) {
518 if (HasBit(hs
->callback_mask
, CBM_HOUSE_DENY_DESTRUCTION
)) {
519 uint16 callback_res
= GetHouseCallback(CBID_HOUSE_DENY_DESTRUCTION
, 0, 0, GetHouseType(tile
), Town::GetByTile(tile
), tile
);
520 return (callback_res
== CALLBACK_FAILED
|| !ConvertBooleanCallback(hs
->grf_prop
.grffile
, CBID_HOUSE_DENY_DESTRUCTION
, callback_res
));
522 return !(hs
->extra_flags
& BUILDING_IS_PROTECTED
);
526 static void AnimationControl(TileIndex tile
, uint16 random_bits
)
528 const HouseSpec
*hs
= HouseSpec::Get(GetHouseType(tile
));
530 if (HasBit(hs
->callback_mask
, CBM_HOUSE_ANIMATION_START_STOP
)) {
531 uint32 param
= (hs
->extra_flags
& SYNCHRONISED_CALLBACK_1B
) ? (GB(Random(), 0, 16) | random_bits
<< 16) : Random();
532 HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_ANIMATION_START_STOP
, hs
, Town::GetByTile(tile
), tile
, param
, 0);
536 bool NewHouseTileLoop(TileIndex tile
)
538 const HouseSpec
*hs
= HouseSpec::Get(GetHouseType(tile
));
540 if (GetHouseProcessingTime(tile
) > 0) {
541 DecHouseProcessingTime(tile
);
545 TriggerHouse(tile
, HOUSE_TRIGGER_TILE_LOOP
);
546 if (hs
->building_flags
& BUILDING_HAS_1_TILE
) TriggerHouse(tile
, HOUSE_TRIGGER_TILE_LOOP_TOP
);
548 if (HasBit(hs
->callback_mask
, CBM_HOUSE_ANIMATION_START_STOP
)) {
549 /* If this house is marked as having a synchronised callback, all the
550 * tiles will have the callback called at once, rather than when the
551 * tile loop reaches them. This should only be enabled for the northern
552 * tile, or strange things will happen (here, and in TTDPatch). */
553 if (hs
->extra_flags
& SYNCHRONISED_CALLBACK_1B
) {
554 uint16 random
= GB(Random(), 0, 16);
556 if (hs
->building_flags
& BUILDING_HAS_1_TILE
) AnimationControl(tile
, random
);
557 if (hs
->building_flags
& BUILDING_2_TILES_Y
) AnimationControl(TILE_ADDXY(tile
, 0, 1), random
);
558 if (hs
->building_flags
& BUILDING_2_TILES_X
) AnimationControl(TILE_ADDXY(tile
, 1, 0), random
);
559 if (hs
->building_flags
& BUILDING_HAS_4_TILES
) AnimationControl(TILE_ADDXY(tile
, 1, 1), random
);
561 AnimationControl(tile
, 0);
565 /* Check callback 21, which determines if a house should be destroyed. */
566 if (HasBit(hs
->callback_mask
, CBM_HOUSE_DESTRUCTION
)) {
567 uint16 callback_res
= GetHouseCallback(CBID_HOUSE_DESTRUCTION
, 0, 0, GetHouseType(tile
), Town::GetByTile(tile
), tile
);
568 if (callback_res
!= CALLBACK_FAILED
&& Convert8bitBooleanCallback(hs
->grf_prop
.grffile
, CBID_HOUSE_DESTRUCTION
, callback_res
)) {
569 ClearTownHouse(Town::GetByTile(tile
), tile
);
574 SetHouseProcessingTime(tile
, hs
->processing_time
);
575 MarkTileDirtyByTile(tile
);
579 static void DoTriggerHouse(TileIndex tile
, HouseTrigger trigger
, byte base_random
, bool first
)
581 /* We can't trigger a non-existent building... */
582 assert(IsTileType(tile
, MP_HOUSE
));
584 HouseID hid
= GetHouseType(tile
);
585 HouseSpec
*hs
= HouseSpec::Get(hid
);
587 if (hs
->grf_prop
.spritegroup
[0] == nullptr) return;
589 HouseResolverObject
object(hid
, tile
, Town::GetByTile(tile
), CBID_RANDOM_TRIGGER
);
590 object
.waiting_triggers
= GetHouseTriggers(tile
) | trigger
;
591 SetHouseTriggers(tile
, object
.waiting_triggers
); // store now for var 5F
593 const SpriteGroup
*group
= object
.Resolve();
594 if (group
== nullptr) return;
596 /* Store remaining triggers. */
597 SetHouseTriggers(tile
, object
.GetRemainingTriggers());
599 /* Rerandomise bits. Scopes other than SELF are invalid for houses. For bug-to-bug-compatibility with TTDP we ignore the scope. */
600 byte new_random_bits
= Random();
601 byte random_bits
= GetHouseRandomBits(tile
);
602 uint32 reseed
= object
.GetReseedSum();
603 random_bits
&= ~reseed
;
604 random_bits
|= (first
? new_random_bits
: base_random
) & reseed
;
605 SetHouseRandomBits(tile
, random_bits
);
608 case HOUSE_TRIGGER_TILE_LOOP
:
609 /* Random value already set. */
612 case HOUSE_TRIGGER_TILE_LOOP_TOP
:
614 /* The top tile is marked dirty by the usual TileLoop */
615 MarkTileDirtyByTile(tile
);
618 /* Random value of first tile already set. */
619 if (hs
->building_flags
& BUILDING_2_TILES_Y
) DoTriggerHouse(TILE_ADDXY(tile
, 0, 1), trigger
, random_bits
, false);
620 if (hs
->building_flags
& BUILDING_2_TILES_X
) DoTriggerHouse(TILE_ADDXY(tile
, 1, 0), trigger
, random_bits
, false);
621 if (hs
->building_flags
& BUILDING_HAS_4_TILES
) DoTriggerHouse(TILE_ADDXY(tile
, 1, 1), trigger
, random_bits
, false);
626 void TriggerHouse(TileIndex t
, HouseTrigger trigger
)
628 DoTriggerHouse(t
, trigger
, 0, true);
632 * Run the watched cargo accepted callback for a single house tile.
633 * @param tile The house tile.
634 * @param origin The triggering tile.
635 * @param trigger_cargoes Cargo types that triggered the callback.
636 * @param random Random bits.
638 void DoWatchedCargoCallback(TileIndex tile
, TileIndex origin
, CargoTypes trigger_cargoes
, uint16 random
)
640 TileIndexDiffC diff
= TileIndexToTileIndexDiffC(origin
, tile
);
641 uint32 cb_info
= random
<< 16 | (uint8
)diff
.y
<< 8 | (uint8
)diff
.x
;
642 HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_WATCHED_CARGO_ACCEPTED
, HouseSpec::Get(GetHouseType(tile
)), Town::GetByTile(tile
), tile
, 0, cb_info
, trigger_cargoes
);
646 * Run watched cargo accepted callback for a house.
647 * @param tile House tile.
648 * @param trigger_cargoes Triggering cargo types.
649 * @pre IsTileType(t, MP_HOUSE)
651 void WatchedCargoCallback(TileIndex tile
, CargoTypes trigger_cargoes
)
653 assert(IsTileType(tile
, MP_HOUSE
));
654 HouseID id
= GetHouseType(tile
);
655 const HouseSpec
*hs
= HouseSpec::Get(id
);
657 trigger_cargoes
&= hs
->watched_cargoes
;
658 /* None of the trigger cargoes is watched? */
659 if (trigger_cargoes
== 0) return;
661 /* Same random value for all tiles of a multi-tile house. */
664 /* Do the callback, start at northern tile. */
665 TileIndex north
= tile
+ GetHouseNorthPart(id
);
666 hs
= HouseSpec::Get(id
);
668 DoWatchedCargoCallback(north
, tile
, trigger_cargoes
, r
);
669 if (hs
->building_flags
& BUILDING_2_TILES_Y
) DoWatchedCargoCallback(TILE_ADDXY(north
, 0, 1), tile
, trigger_cargoes
, r
);
670 if (hs
->building_flags
& BUILDING_2_TILES_X
) DoWatchedCargoCallback(TILE_ADDXY(north
, 1, 0), tile
, trigger_cargoes
, r
);
671 if (hs
->building_flags
& BUILDING_HAS_4_TILES
) DoWatchedCargoCallback(TILE_ADDXY(north
, 1, 1), tile
, trigger_cargoes
, r
);