Fix #9521: Don't load at just removed docks that were part of a multi-dock station...
[openttd-github.git] / src / object_cmd.cpp
blobdc517dc5f2d9411d825923a730644f65c1b52d9f
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file object_cmd.cpp Handling of object tiles. */
10 #include "stdafx.h"
11 #include "landscape.h"
12 #include "command_func.h"
13 #include "viewport_func.h"
14 #include "company_base.h"
15 #include "town.h"
16 #include "bridge_map.h"
17 #include "genworld.h"
18 #include "autoslope.h"
19 #include "clear_func.h"
20 #include "water.h"
21 #include "window_func.h"
22 #include "company_gui.h"
23 #include "cheat_type.h"
24 #include "object.h"
25 #include "cargopacket.h"
26 #include "core/random_func.hpp"
27 #include "core/pool_func.hpp"
28 #include "object_map.h"
29 #include "object_base.h"
30 #include "newgrf_config.h"
31 #include "newgrf_object.h"
32 #include "date_func.h"
33 #include "newgrf_debug.h"
34 #include "vehicle_func.h"
36 #include "table/strings.h"
37 #include "table/object_land.h"
39 #include "safeguards.h"
41 ObjectPool _object_pool("Object");
42 INSTANTIATE_POOL_METHODS(Object)
43 uint16 Object::counts[NUM_OBJECTS];
45 /**
46 * Get the object associated with a tile.
47 * @param tile The tile to fetch the object for.
48 * @return The object.
50 /* static */ Object *Object::GetByTile(TileIndex tile)
52 return Object::Get(GetObjectIndex(tile));
55 /**
56 * Gets the ObjectType of the given object tile
57 * @param t the tile to get the type from.
58 * @pre IsTileType(t, MP_OBJECT)
59 * @return the type.
61 ObjectType GetObjectType(TileIndex t)
63 assert(IsTileType(t, MP_OBJECT));
64 return Object::GetByTile(t)->type;
67 /** Initialize/reset the objects. */
68 void InitializeObjects()
70 Object::ResetTypeCounts();
73 /**
74 * Actually build the object.
75 * @param type The type of object to build.
76 * @param tile The tile to build the northern tile of the object on.
77 * @param owner The owner of the object.
78 * @param town Town the tile is related with.
79 * @param view The view for the object.
80 * @pre All preconditions for building the object at that location
81 * are met, e.g. slope and clearness of tiles are checked.
83 void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town, uint8 view)
85 const ObjectSpec *spec = ObjectSpec::Get(type);
87 TileArea ta(tile, GB(spec->size, HasBit(view, 0) ? 4 : 0, 4), GB(spec->size, HasBit(view, 0) ? 0 : 4, 4));
88 Object *o = new Object();
89 o->type = type;
90 o->location = ta;
91 o->town = town == nullptr ? CalcClosestTownFromTile(tile) : town;
92 o->build_date = _date;
93 o->view = view;
95 /* If nothing owns the object, the colour will be random. Otherwise
96 * get the colour from the company's livery settings. */
97 if (owner == OWNER_NONE) {
98 o->colour = Random();
99 } else {
100 const Livery *l = Company::Get(owner)->livery;
101 o->colour = l->colour1 + l->colour2 * 16;
104 /* If the object wants only one colour, then give it that colour. */
105 if ((spec->flags & OBJECT_FLAG_2CC_COLOUR) == 0) o->colour &= 0xF;
107 if (HasBit(spec->callback_mask, CBM_OBJ_COLOUR)) {
108 uint16 res = GetObjectCallback(CBID_OBJECT_COLOUR, o->colour, 0, spec, o, tile);
109 if (res != CALLBACK_FAILED) {
110 if (res >= 0x100) ErrorUnknownCallbackResult(spec->grf_prop.grffile->grfid, CBID_OBJECT_COLOUR, res);
111 o->colour = GB(res, 0, 8);
115 assert(o->town != nullptr);
117 for (TileIndex t : ta) {
118 WaterClass wc = (IsWaterTile(t) ? GetWaterClass(t) : WATER_CLASS_INVALID);
119 /* Update company infrastructure counts for objects build on canals owned by nobody. */
120 if (wc == WATER_CLASS_CANAL && owner != OWNER_NONE && (IsTileOwner(tile, OWNER_NONE) || IsTileOwner(tile, OWNER_WATER))) {
121 Company::Get(owner)->infrastructure.water++;
122 DirtyCompanyInfrastructureWindows(owner);
124 MakeObject(t, owner, o->index, wc, Random());
125 MarkTileDirtyByTile(t);
128 Object::IncTypeCount(type);
129 if (spec->flags & OBJECT_FLAG_ANIMATION) TriggerObjectAnimation(o, OAT_BUILT, spec);
133 * Increase the animation stage of a whole structure.
134 * @param tile The tile of the structure.
136 static void IncreaseAnimationStage(TileIndex tile)
138 TileArea ta = Object::GetByTile(tile)->location;
139 for (TileIndex t : ta) {
140 SetAnimationFrame(t, GetAnimationFrame(t) + 1);
141 MarkTileDirtyByTile(t);
145 /** We encode the company HQ size in the animation stage. */
146 #define GetCompanyHQSize GetAnimationFrame
147 /** We encode the company HQ size in the animation stage. */
148 #define IncreaseCompanyHQSize IncreaseAnimationStage
151 * Update the CompanyHQ to the state associated with the given score
152 * @param tile The (northern) tile of the company HQ, or INVALID_TILE.
153 * @param score The current (performance) score of the company.
155 void UpdateCompanyHQ(TileIndex tile, uint score)
157 if (tile == INVALID_TILE) return;
159 byte val = 0;
160 if (score >= 170) val++;
161 if (score >= 350) val++;
162 if (score >= 520) val++;
163 if (score >= 720) val++;
165 while (GetCompanyHQSize(tile) < val) {
166 IncreaseCompanyHQSize(tile);
171 * Updates the colour of the object whenever a company changes.
172 * @param c The company the company colour changed of.
174 void UpdateObjectColours(const Company *c)
176 for (Object *obj : Object::Iterate()) {
177 Owner owner = GetTileOwner(obj->location.tile);
178 /* Not the current owner, so colour doesn't change. */
179 if (owner != c->index) continue;
181 const ObjectSpec *spec = ObjectSpec::GetByTile(obj->location.tile);
182 /* Using the object colour callback, so not using company colour. */
183 if (HasBit(spec->callback_mask, CBM_OBJ_COLOUR)) continue;
185 const Livery *l = c->livery;
186 obj->colour = ((spec->flags & OBJECT_FLAG_2CC_COLOUR) ? (l->colour2 * 16) : 0) + l->colour1;
190 extern CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z, bool allow_steep, bool check_bridge);
191 static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags);
194 * Build an object object
195 * @param tile tile where the object will be located
196 * @param flags type of operation
197 * @param p1 the object type to build
198 * @param p2 the view for the object
199 * @param text unused
200 * @return the cost of this operation or an error
202 CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const std::string &text)
204 CommandCost cost(EXPENSES_PROPERTY);
206 ObjectType type = (ObjectType)GB(p1, 0, 16);
207 if (type >= NUM_OBJECTS) return CMD_ERROR;
208 uint8 view = GB(p2, 0, 2);
209 const ObjectSpec *spec = ObjectSpec::Get(type);
210 if (_game_mode == GM_NORMAL && !spec->IsAvailable() && !_generating_world) return CMD_ERROR;
211 if ((_game_mode == GM_EDITOR || _generating_world) && !spec->WasEverAvailable()) return CMD_ERROR;
213 if ((spec->flags & OBJECT_FLAG_ONLY_IN_SCENEDIT) != 0 && ((!_generating_world && _game_mode != GM_EDITOR) || _current_company != OWNER_NONE)) return CMD_ERROR;
214 if ((spec->flags & OBJECT_FLAG_ONLY_IN_GAME) != 0 && (_generating_world || _game_mode != GM_NORMAL || _current_company > MAX_COMPANIES)) return CMD_ERROR;
215 if (view >= spec->views) return CMD_ERROR;
217 if (!Object::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_OBJECTS);
218 if (Town::GetNumItems() == 0) return_cmd_error(STR_ERROR_MUST_FOUND_TOWN_FIRST);
220 int size_x = GB(spec->size, HasBit(view, 0) ? 4 : 0, 4);
221 int size_y = GB(spec->size, HasBit(view, 0) ? 0 : 4, 4);
222 TileArea ta(tile, size_x, size_y);
223 for (TileIndex t : ta) {
224 if (!IsValidTile(t)) return_cmd_error(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB); // Might be off the map
227 if (type == OBJECT_OWNED_LAND) {
228 /* Owned land is special as it can be placed on any slope. */
229 cost.AddCost(DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR));
230 } else {
231 /* Check the surface to build on. At this time we can't actually execute the
232 * the CLEAR_TILE commands since the newgrf callback later on can check
233 * some information about the tiles. */
234 bool allow_water = (spec->flags & (OBJECT_FLAG_BUILT_ON_WATER | OBJECT_FLAG_NOT_ON_LAND)) != 0;
235 bool allow_ground = (spec->flags & OBJECT_FLAG_NOT_ON_LAND) == 0;
236 for (TileIndex t : ta) {
237 if (HasTileWaterGround(t)) {
238 if (!allow_water) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
239 if (!IsWaterTile(t)) {
240 /* Normal water tiles don't have to be cleared. For all other tile types clear
241 * the tile but leave the water. */
242 cost.AddCost(DoCommand(t, 0, 0, flags & ~DC_NO_WATER & ~DC_EXEC, CMD_LANDSCAPE_CLEAR));
243 } else {
244 /* Can't build on water owned by another company. */
245 Owner o = GetTileOwner(t);
246 if (o != OWNER_NONE && o != OWNER_WATER) cost.AddCost(CheckOwnership(o, t));
248 /* However, the tile has to be clear of vehicles. */
249 cost.AddCost(EnsureNoVehicleOnGround(t));
251 } else {
252 if (!allow_ground) return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER);
253 /* For non-water tiles, we'll have to clear it before building. */
255 /* When relocating HQ, allow it to be relocated (partial) on itself. */
256 if (!(type == OBJECT_HQ &&
257 IsTileType(t, MP_OBJECT) &&
258 IsTileOwner(t, _current_company) &&
259 IsObjectType(t, OBJECT_HQ))) {
260 cost.AddCost(DoCommand(t, 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR));
265 /* So, now the surface is checked... check the slope of said surface. */
266 int allowed_z;
267 if (GetTileSlope(tile, &allowed_z) != SLOPE_FLAT) allowed_z++;
269 for (TileIndex t : ta) {
270 uint16 callback = CALLBACK_FAILED;
271 if (HasBit(spec->callback_mask, CBM_OBJ_SLOPE_CHECK)) {
272 TileIndex diff = t - tile;
273 callback = GetObjectCallback(CBID_OBJECT_LAND_SLOPE_CHECK, GetTileSlope(t), TileY(diff) << 4 | TileX(diff), spec, nullptr, t, view);
276 if (callback == CALLBACK_FAILED) {
277 cost.AddCost(CheckBuildableTile(t, 0, allowed_z, false, false));
278 } else {
279 /* The meaning of bit 10 is inverted for a grf version < 8. */
280 if (spec->grf_prop.grffile->grf_version < 8) ToggleBit(callback, 10);
281 CommandCost ret = GetErrorMessageFromLocationCallbackResult(callback, spec->grf_prop.grffile, STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
282 if (ret.Failed()) return ret;
286 if (flags & DC_EXEC) {
287 /* This is basically a copy of the loop above with the exception that we now
288 * execute the commands and don't check for errors, since that's already done. */
289 for (TileIndex t : ta) {
290 if (HasTileWaterGround(t)) {
291 if (!IsWaterTile(t)) {
292 DoCommand(t, 0, 0, (flags & ~DC_NO_WATER) | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
294 } else {
295 DoCommand(t, 0, 0, flags | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
300 if (cost.Failed()) return cost;
302 /* Finally do a check for bridges. */
303 for (TileIndex t : ta) {
304 if (IsBridgeAbove(t) && (
305 !(spec->flags & OBJECT_FLAG_ALLOW_UNDER_BRIDGE) ||
306 (GetTileMaxZ(t) + spec->height >= GetBridgeHeight(GetSouthernBridgeEnd(t))))) {
307 return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
311 int hq_score = 0;
312 switch (type) {
313 case OBJECT_TRANSMITTER:
314 case OBJECT_LIGHTHOUSE:
315 if (!IsTileFlat(tile)) return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
316 break;
318 case OBJECT_OWNED_LAND:
319 if (IsTileType(tile, MP_OBJECT) &&
320 IsTileOwner(tile, _current_company) &&
321 IsObjectType(tile, OBJECT_OWNED_LAND)) {
322 return_cmd_error(STR_ERROR_YOU_ALREADY_OWN_IT);
324 break;
326 case OBJECT_HQ: {
327 Company *c = Company::Get(_current_company);
328 if (c->location_of_HQ != INVALID_TILE) {
329 /* We need to persuade a bit harder to remove the old HQ. */
330 _current_company = OWNER_WATER;
331 cost.AddCost(ClearTile_Object(c->location_of_HQ, flags));
332 _current_company = c->index;
335 if (flags & DC_EXEC) {
336 hq_score = UpdateCompanyRatingAndValue(c, false);
337 c->location_of_HQ = tile;
338 SetWindowDirty(WC_COMPANY, c->index);
340 break;
343 case OBJECT_STATUE:
344 /* This may never be constructed using this method. */
345 return CMD_ERROR;
347 default: // i.e. NewGRF provided.
348 break;
351 if (flags & DC_EXEC) {
352 BuildObject(type, tile, _current_company, nullptr, view);
354 /* Make sure the HQ starts at the right size. */
355 if (type == OBJECT_HQ) UpdateCompanyHQ(tile, hq_score);
358 cost.AddCost(ObjectSpec::Get(type)->GetBuildCost() * size_x * size_y);
359 return cost;
363 static Foundation GetFoundation_Object(TileIndex tile, Slope tileh);
365 static void DrawTile_Object(TileInfo *ti)
367 ObjectType type = GetObjectType(ti->tile);
368 const ObjectSpec *spec = ObjectSpec::Get(type);
370 /* Fall back for when the object doesn't exist anymore. */
371 if (!spec->enabled) type = OBJECT_TRANSMITTER;
373 if ((spec->flags & OBJECT_FLAG_HAS_NO_FOUNDATION) == 0) DrawFoundation(ti, GetFoundation_Object(ti->tile, ti->tileh));
375 if (type < NEW_OBJECT_OFFSET) {
376 const DrawTileSprites *dts = nullptr;
377 Owner to = GetTileOwner(ti->tile);
378 PaletteID palette = to == OWNER_NONE ? PAL_NONE : COMPANY_SPRITE_COLOUR(to);
380 if (type == OBJECT_HQ) {
381 TileIndex diff = ti->tile - Object::GetByTile(ti->tile)->location.tile;
382 dts = &_object_hq[GetCompanyHQSize(ti->tile) << 2 | TileY(diff) << 1 | TileX(diff)];
383 } else {
384 dts = &_objects[type];
387 if (spec->flags & OBJECT_FLAG_HAS_NO_FOUNDATION) {
388 /* If an object has no foundation, but tries to draw a (flat) ground
389 * type... we have to be nice and convert that for them. */
390 switch (dts->ground.sprite) {
391 case SPR_FLAT_BARE_LAND: DrawClearLandTile(ti, 0); break;
392 case SPR_FLAT_1_THIRD_GRASS_TILE: DrawClearLandTile(ti, 1); break;
393 case SPR_FLAT_2_THIRD_GRASS_TILE: DrawClearLandTile(ti, 2); break;
394 case SPR_FLAT_GRASS_TILE: DrawClearLandTile(ti, 3); break;
395 default: DrawGroundSprite(dts->ground.sprite, palette); break;
397 } else {
398 DrawGroundSprite(dts->ground.sprite, palette);
401 if (!IsInvisibilitySet(TO_STRUCTURES)) {
402 const DrawTileSeqStruct *dtss;
403 foreach_draw_tile_seq(dtss, dts->seq) {
404 AddSortableSpriteToDraw(
405 dtss->image.sprite, palette,
406 ti->x + dtss->delta_x, ti->y + dtss->delta_y,
407 dtss->size_x, dtss->size_y,
408 dtss->size_z, ti->z + dtss->delta_z,
409 IsTransparencySet(TO_STRUCTURES)
413 } else {
414 DrawNewObjectTile(ti, spec);
417 DrawBridgeMiddle(ti);
420 static int GetSlopePixelZ_Object(TileIndex tile, uint x, uint y)
422 if (IsObjectType(tile, OBJECT_OWNED_LAND)) {
423 int z;
424 Slope tileh = GetTilePixelSlope(tile, &z);
426 return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
427 } else {
428 return GetTileMaxPixelZ(tile);
432 static Foundation GetFoundation_Object(TileIndex tile, Slope tileh)
434 return IsObjectType(tile, OBJECT_OWNED_LAND) ? FOUNDATION_NONE : FlatteningFoundation(tileh);
438 * Perform the actual removal of the object from the map.
439 * @param o The object to really clear.
441 static void ReallyClearObjectTile(Object *o)
443 Object::DecTypeCount(o->type);
444 for (TileIndex tile_cur : o->location) {
445 DeleteNewGRFInspectWindow(GSF_OBJECTS, tile_cur);
447 MakeWaterKeepingClass(tile_cur, GetTileOwner(tile_cur));
449 delete o;
452 std::vector<ClearedObjectArea> _cleared_object_areas;
455 * Find the entry in _cleared_object_areas which occupies a certain tile.
456 * @param tile Tile of interest
457 * @return Occupying entry, or nullptr if none
459 ClearedObjectArea *FindClearedObject(TileIndex tile)
461 TileArea ta = TileArea(tile, 1, 1);
463 for (ClearedObjectArea &coa : _cleared_object_areas) {
464 if (coa.area.Intersects(ta)) return &coa;
467 return nullptr;
470 static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags)
472 /* Get to the northern most tile. */
473 Object *o = Object::GetByTile(tile);
474 TileArea ta = o->location;
476 ObjectType type = o->type;
477 const ObjectSpec *spec = ObjectSpec::Get(type);
479 CommandCost cost(EXPENSES_CONSTRUCTION, spec->GetClearCost() * ta.w * ta.h / 5);
480 if (spec->flags & OBJECT_FLAG_CLEAR_INCOME) cost.MultiplyCost(-1); // They get an income!
482 /* Towns can't remove any objects. */
483 if (_current_company == OWNER_TOWN) return CMD_ERROR;
485 /* Water can remove everything! */
486 if (_current_company != OWNER_WATER) {
487 if ((flags & DC_NO_WATER) && IsTileOnWater(tile)) {
488 /* There is water under the object, treat it as water tile. */
489 return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
490 } else if (!(spec->flags & OBJECT_FLAG_AUTOREMOVE) && (flags & DC_AUTO)) {
491 /* No automatic removal by overbuilding stuff. */
492 return_cmd_error(type == OBJECT_HQ ? STR_ERROR_COMPANY_HEADQUARTERS_IN : STR_ERROR_OBJECT_IN_THE_WAY);
493 } else if (_game_mode == GM_EDITOR) {
494 /* No further limitations for the editor. */
495 } else if (GetTileOwner(tile) == OWNER_NONE) {
496 /* Owned by nobody and unremovable, so we can only remove it with brute force! */
497 if (!_cheats.magic_bulldozer.value && (spec->flags & OBJECT_FLAG_CANNOT_REMOVE) != 0) return CMD_ERROR;
498 } else if (CheckTileOwnership(tile).Failed()) {
499 /* We don't own it!. */
500 return_cmd_error(STR_ERROR_OWNED_BY);
501 } else if ((spec->flags & OBJECT_FLAG_CANNOT_REMOVE) != 0 && (spec->flags & OBJECT_FLAG_AUTOREMOVE) == 0) {
502 /* In the game editor or with cheats we can remove, otherwise we can't. */
503 if (!_cheats.magic_bulldozer.value) {
504 if (type == OBJECT_HQ) return_cmd_error(STR_ERROR_COMPANY_HEADQUARTERS_IN);
505 return CMD_ERROR;
508 /* Removing with the cheat costs more in TTDPatch / the specs. */
509 cost.MultiplyCost(25);
511 } else if ((spec->flags & (OBJECT_FLAG_BUILT_ON_WATER | OBJECT_FLAG_NOT_ON_LAND)) != 0) {
512 /* Water can't remove objects that are buildable on water. */
513 return CMD_ERROR;
516 switch (type) {
517 case OBJECT_HQ: {
518 Company *c = Company::Get(GetTileOwner(tile));
519 if (flags & DC_EXEC) {
520 c->location_of_HQ = INVALID_TILE; // reset HQ position
521 SetWindowDirty(WC_COMPANY, c->index);
522 CargoPacket::InvalidateAllFrom(ST_HEADQUARTERS, c->index);
525 /* cost of relocating company is 1% of company value */
526 cost = CommandCost(EXPENSES_PROPERTY, CalculateCompanyValue(c) / 100);
527 break;
530 case OBJECT_STATUE:
531 if (flags & DC_EXEC) {
532 Town *town = o->town;
533 ClrBit(town->statues, GetTileOwner(tile));
534 SetWindowDirty(WC_TOWN_AUTHORITY, town->index);
536 break;
538 default:
539 break;
542 _cleared_object_areas.push_back({tile, ta});
544 if (flags & DC_EXEC) ReallyClearObjectTile(o);
546 return cost;
549 static void AddAcceptedCargo_Object(TileIndex tile, CargoArray &acceptance, CargoTypes *always_accepted)
551 if (!IsObjectType(tile, OBJECT_HQ)) return;
553 /* HQ accepts passenger and mail; but we have to divide the values
554 * between 4 tiles it occupies! */
556 /* HQ level (depends on company performance) in the range 1..5. */
557 uint level = GetCompanyHQSize(tile) + 1;
559 /* Top town building generates 10, so to make HQ interesting, the top
560 * type makes 20. */
561 acceptance[CT_PASSENGERS] += std::max(1U, level);
562 SetBit(*always_accepted, CT_PASSENGERS);
564 /* Top town building generates 4, HQ can make up to 8. The
565 * proportion passengers:mail is different because such a huge
566 * commercial building generates unusually high amount of mail
567 * correspondence per physical visitor. */
568 acceptance[CT_MAIL] += std::max(1U, level / 2);
569 SetBit(*always_accepted, CT_MAIL);
572 static void AddProducedCargo_Object(TileIndex tile, CargoArray &produced)
574 if (!IsObjectType(tile, OBJECT_HQ)) return;
576 produced[CT_PASSENGERS]++;
577 produced[CT_MAIL]++;
581 static void GetTileDesc_Object(TileIndex tile, TileDesc *td)
583 const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
584 td->str = spec->name;
585 td->owner[0] = GetTileOwner(tile);
586 td->build_date = Object::GetByTile(tile)->build_date;
588 if (spec->grf_prop.grffile != nullptr) {
589 td->grf = GetGRFConfig(spec->grf_prop.grffile->grfid)->GetName();
593 static void TileLoop_Object(TileIndex tile)
595 const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
596 if (spec->flags & OBJECT_FLAG_ANIMATION) {
597 Object *o = Object::GetByTile(tile);
598 TriggerObjectTileAnimation(o, tile, OAT_TILELOOP, spec);
599 if (o->location.tile == tile) TriggerObjectAnimation(o, OAT_256_TICKS, spec);
602 if (IsTileOnWater(tile)) TileLoop_Water(tile);
604 if (!IsObjectType(tile, OBJECT_HQ)) return;
606 /* HQ accepts passenger and mail; but we have to divide the values
607 * between 4 tiles it occupies! */
609 /* HQ level (depends on company performance) in the range 1..5. */
610 uint level = GetCompanyHQSize(tile) + 1;
611 assert(level < 6);
613 StationFinder stations(TileArea(tile, 2, 2));
615 uint r = Random();
616 /* Top town buildings generate 250, so the top HQ type makes 256. */
617 if (GB(r, 0, 8) < (256 / 4 / (6 - level))) {
618 uint amt = GB(r, 0, 8) / 8 / 4 + 1;
619 if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
620 MoveGoodsToStation(CT_PASSENGERS, amt, ST_HEADQUARTERS, GetTileOwner(tile), stations.GetStations());
623 /* Top town building generates 90, HQ can make up to 196. The
624 * proportion passengers:mail is about the same as in the acceptance
625 * equations. */
626 if (GB(r, 8, 8) < (196 / 4 / (6 - level))) {
627 uint amt = GB(r, 8, 8) / 8 / 4 + 1;
628 if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
629 MoveGoodsToStation(CT_MAIL, amt, ST_HEADQUARTERS, GetTileOwner(tile), stations.GetStations());
634 static TrackStatus GetTileTrackStatus_Object(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
636 return 0;
639 static bool ClickTile_Object(TileIndex tile)
641 if (!IsObjectType(tile, OBJECT_HQ)) return false;
643 ShowCompany(GetTileOwner(tile));
644 return true;
647 static void AnimateTile_Object(TileIndex tile)
649 AnimateNewObjectTile(tile);
653 * Helper function for \c CircularTileSearch.
654 * @param tile The tile to check.
655 * @param user Ignored.
656 * @return True iff the tile has a radio tower.
658 static bool HasTransmitter(TileIndex tile, void *user)
660 return IsObjectTypeTile(tile, OBJECT_TRANSMITTER);
664 * Try to build a lighthouse.
665 * @return True iff building a lighthouse succeeded.
667 static bool TryBuildLightHouse()
669 uint maxx = MapMaxX();
670 uint maxy = MapMaxY();
671 uint r = Random();
673 /* Scatter the lighthouses more evenly around the perimeter */
674 int perimeter = (GB(r, 16, 16) % (2 * (maxx + maxy))) - maxy;
675 DiagDirection dir;
676 for (dir = DIAGDIR_NE; perimeter > 0; dir++) {
677 perimeter -= (DiagDirToAxis(dir) == AXIS_X) ? maxx : maxy;
680 TileIndex tile;
681 switch (dir) {
682 default:
683 case DIAGDIR_NE: tile = TileXY(maxx - 1, r % maxy); break;
684 case DIAGDIR_SE: tile = TileXY(r % maxx, 1); break;
685 case DIAGDIR_SW: tile = TileXY(1, r % maxy); break;
686 case DIAGDIR_NW: tile = TileXY(r % maxx, maxy - 1); break;
689 /* Only build lighthouses at tiles where the border is sea. */
690 if (!IsTileType(tile, MP_WATER)) return false;
692 for (int j = 0; j < 19; j++) {
693 int h;
694 if (IsTileType(tile, MP_CLEAR) && IsTileFlat(tile, &h) && h <= 2 && !IsBridgeAbove(tile)) {
695 BuildObject(OBJECT_LIGHTHOUSE, tile);
696 assert(tile < MapSize());
697 return true;
699 tile += TileOffsByDiagDir(dir);
700 if (!IsValidTile(tile)) return false;
702 return false;
706 * Try to build a transmitter.
707 * @return True iff a transmitter was built.
709 static bool TryBuildTransmitter()
711 TileIndex tile = RandomTile();
712 int h;
713 if (IsTileType(tile, MP_CLEAR) && IsTileFlat(tile, &h) && h >= 4 && !IsBridgeAbove(tile)) {
714 TileIndex t = tile;
715 if (CircularTileSearch(&t, 9, HasTransmitter, nullptr)) return false;
717 BuildObject(OBJECT_TRANSMITTER, tile);
718 return true;
720 return false;
723 void GenerateObjects()
725 /* Set a guestimate on how much we progress */
726 SetGeneratingWorldProgress(GWP_OBJECT, NUM_OBJECTS);
728 /* Determine number of water tiles at map border needed for freeform_edges */
729 uint num_water_tiles = 0;
730 if (_settings_game.construction.freeform_edges) {
731 for (uint x = 0; x < MapMaxX(); x++) {
732 if (IsTileType(TileXY(x, 1), MP_WATER)) num_water_tiles++;
733 if (IsTileType(TileXY(x, MapMaxY() - 1), MP_WATER)) num_water_tiles++;
735 for (uint y = 1; y < MapMaxY() - 1; y++) {
736 if (IsTileType(TileXY(1, y), MP_WATER)) num_water_tiles++;
737 if (IsTileType(TileXY(MapMaxX() - 1, y), MP_WATER)) num_water_tiles++;
741 /* Iterate over all possible object types */
742 for (uint i = 0; i < NUM_OBJECTS; i++) {
743 const ObjectSpec *spec = ObjectSpec::Get(i);
745 /* Continue, if the object was never available till now or shall not be placed */
746 if (!spec->WasEverAvailable() || spec->generate_amount == 0) continue;
748 uint16 amount = spec->generate_amount;
750 /* Scale by map size */
751 if ((spec->flags & OBJECT_FLAG_SCALE_BY_WATER) && _settings_game.construction.freeform_edges) {
752 /* Scale the amount of lighthouses with the amount of land at the borders.
753 * The -6 is because the top borders are MP_VOID (-2) and all corners
754 * are counted twice (-4). */
755 amount = ScaleByMapSize1D(amount * num_water_tiles) / (2 * MapMaxY() + 2 * MapMaxX() - 6);
756 } else if (spec->flags & OBJECT_FLAG_SCALE_BY_WATER) {
757 amount = ScaleByMapSize1D(amount);
758 } else {
759 amount = ScaleByMapSize(amount);
762 /* Now try to place the requested amount of this object */
763 for (uint j = ScaleByMapSize(1000); j != 0 && amount != 0 && Object::CanAllocateItem(); j--) {
764 switch (i) {
765 case OBJECT_TRANSMITTER:
766 if (TryBuildTransmitter()) amount--;
767 break;
769 case OBJECT_LIGHTHOUSE:
770 if (TryBuildLightHouse()) amount--;
771 break;
773 default:
774 uint8 view = RandomRange(spec->views);
775 if (CmdBuildObject(RandomTile(), DC_EXEC | DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, i, view, {}).Succeeded()) amount--;
776 break;
779 IncreaseGeneratingWorldProgress(GWP_OBJECT);
783 static void ChangeTileOwner_Object(TileIndex tile, Owner old_owner, Owner new_owner)
785 if (!IsTileOwner(tile, old_owner)) return;
787 bool do_clear = false;
789 ObjectType type = GetObjectType(tile);
790 if ((type == OBJECT_OWNED_LAND || type >= NEW_OBJECT_OFFSET) && new_owner != INVALID_OWNER) {
791 SetTileOwner(tile, new_owner);
792 } else if (type == OBJECT_STATUE) {
793 Town *t = Object::GetByTile(tile)->town;
794 ClrBit(t->statues, old_owner);
795 if (new_owner != INVALID_OWNER && !HasBit(t->statues, new_owner)) {
796 /* Transfer ownership to the new company */
797 SetBit(t->statues, new_owner);
798 SetTileOwner(tile, new_owner);
799 } else {
800 do_clear = true;
803 SetWindowDirty(WC_TOWN_AUTHORITY, t->index);
804 } else {
805 do_clear = true;
808 if (do_clear) {
809 ReallyClearObjectTile(Object::GetByTile(tile));
810 /* When clearing objects, they may turn into canal, which may require transferring ownership. */
811 ChangeTileOwner(tile, old_owner, new_owner);
815 static CommandCost TerraformTile_Object(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
817 ObjectType type = GetObjectType(tile);
819 if (type == OBJECT_OWNED_LAND) {
820 /* Owned land remains unsold */
821 CommandCost ret = CheckTileOwnership(tile);
822 if (ret.Succeeded()) return CommandCost();
823 } else if (AutoslopeEnabled() && type != OBJECT_TRANSMITTER && type != OBJECT_LIGHTHOUSE) {
824 /* Behaviour:
825 * - Both new and old slope must not be steep.
826 * - TileMaxZ must not be changed.
827 * - Allow autoslope by default.
828 * - Disallow autoslope if callback succeeds and returns non-zero.
830 Slope tileh_old = GetTileSlope(tile);
831 /* TileMaxZ must not be changed. Slopes must not be steep. */
832 if (!IsSteepSlope(tileh_old) && !IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new))) {
833 const ObjectSpec *spec = ObjectSpec::Get(type);
835 /* Call callback 'disable autosloping for objects'. */
836 if (HasBit(spec->callback_mask, CBM_OBJ_AUTOSLOPE)) {
837 /* If the callback fails, allow autoslope. */
838 uint16 res = GetObjectCallback(CBID_OBJECT_AUTOSLOPE, 0, 0, spec, Object::GetByTile(tile), tile);
839 if (res == CALLBACK_FAILED || !ConvertBooleanCallback(spec->grf_prop.grffile, CBID_OBJECT_AUTOSLOPE, res)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
840 } else if (spec->enabled) {
841 /* allow autoslope */
842 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
847 return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
850 extern const TileTypeProcs _tile_type_object_procs = {
851 DrawTile_Object, // draw_tile_proc
852 GetSlopePixelZ_Object, // get_slope_z_proc
853 ClearTile_Object, // clear_tile_proc
854 AddAcceptedCargo_Object, // add_accepted_cargo_proc
855 GetTileDesc_Object, // get_tile_desc_proc
856 GetTileTrackStatus_Object, // get_tile_track_status_proc
857 ClickTile_Object, // click_tile_proc
858 AnimateTile_Object, // animate_tile_proc
859 TileLoop_Object, // tile_loop_proc
860 ChangeTileOwner_Object, // change_tile_owner_proc
861 AddProducedCargo_Object, // add_produced_cargo_proc
862 nullptr, // vehicle_enter_tile_proc
863 GetFoundation_Object, // get_foundation_proc
864 TerraformTile_Object, // terraform_tile_proc