Fix #9521: Don't load at just removed docks that were part of a multi-dock station...
[openttd-github.git] / src / tilearea.cpp
blob21271f94f1e2ec80e1d75b510a65262a17160298
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file tilearea.cpp Handling of tile areas. */
10 #include "stdafx.h"
12 #include "tilearea_type.h"
14 #include "safeguards.h"
16 /**
17 * Construct this tile area based on two points.
18 * @param start the start of the area
19 * @param end the end of the area
21 OrthogonalTileArea::OrthogonalTileArea(TileIndex start, TileIndex end)
23 assert(start < MapSize());
24 assert(end < MapSize());
26 uint sx = TileX(start);
27 uint sy = TileY(start);
28 uint ex = TileX(end);
29 uint ey = TileY(end);
31 if (sx > ex) Swap(sx, ex);
32 if (sy > ey) Swap(sy, ey);
34 this->tile = TileXY(sx, sy);
35 this->w = ex - sx + 1;
36 this->h = ey - sy + 1;
39 /**
40 * Add a single tile to a tile area; enlarge if needed.
41 * @param to_add The tile to add
43 void OrthogonalTileArea::Add(TileIndex to_add)
45 if (this->tile == INVALID_TILE) {
46 this->tile = to_add;
47 this->w = 1;
48 this->h = 1;
49 return;
52 uint sx = TileX(this->tile);
53 uint sy = TileY(this->tile);
54 uint ex = sx + this->w - 1;
55 uint ey = sy + this->h - 1;
57 uint ax = TileX(to_add);
58 uint ay = TileY(to_add);
60 sx = std::min(ax, sx);
61 sy = std::min(ay, sy);
62 ex = std::max(ax, ex);
63 ey = std::max(ay, ey);
65 this->tile = TileXY(sx, sy);
66 this->w = ex - sx + 1;
67 this->h = ey - sy + 1;
70 /**
71 * Does this tile area intersect with another?
72 * @param ta the other tile area to check against.
73 * @return true if they intersect.
75 bool OrthogonalTileArea::Intersects(const OrthogonalTileArea &ta) const
77 if (ta.w == 0 || this->w == 0) return false;
79 assert(ta.w != 0 && ta.h != 0 && this->w != 0 && this->h != 0);
81 uint left1 = TileX(this->tile);
82 uint top1 = TileY(this->tile);
83 uint right1 = left1 + this->w - 1;
84 uint bottom1 = top1 + this->h - 1;
86 uint left2 = TileX(ta.tile);
87 uint top2 = TileY(ta.tile);
88 uint right2 = left2 + ta.w - 1;
89 uint bottom2 = top2 + ta.h - 1;
91 return !(
92 left2 > right1 ||
93 right2 < left1 ||
94 top2 > bottom1 ||
95 bottom2 < top1
99 /**
100 * Does this tile area contain a tile?
101 * @param tile Tile to test for.
102 * @return True if the tile is inside the area.
104 bool OrthogonalTileArea::Contains(TileIndex tile) const
106 if (this->w == 0) return false;
108 assert(this->w != 0 && this->h != 0);
110 uint left = TileX(this->tile);
111 uint top = TileY(this->tile);
112 uint tile_x = TileX(tile);
113 uint tile_y = TileY(tile);
115 return IsInsideBS(tile_x, left, this->w) && IsInsideBS(tile_y, top, this->h);
119 * Expand a tile area by rad tiles in each direction, keeping within map bounds.
120 * @param rad Number of tiles to expand
121 * @return The OrthogonalTileArea.
123 OrthogonalTileArea &OrthogonalTileArea::Expand(int rad)
125 int x = TileX(this->tile);
126 int y = TileY(this->tile);
128 int sx = std::max<int>(x - rad, 0);
129 int sy = std::max<int>(y - rad, 0);
130 int ex = std::min<int>(x + this->w + rad, MapSizeX());
131 int ey = std::min<int>(y + this->h + rad, MapSizeY());
133 this->tile = TileXY(sx, sy);
134 this->w = ex - sx;
135 this->h = ey - sy;
136 return *this;
140 * Clamp the tile area to map borders.
142 void OrthogonalTileArea::ClampToMap()
144 assert(this->tile < MapSize());
145 this->w = std::min<int>(this->w, MapSizeX() - TileX(this->tile));
146 this->h = std::min<int>(this->h, MapSizeY() - TileY(this->tile));
150 * Returns an iterator to the beginning of the tile area.
151 * @return The OrthogonalTileIterator.
153 OrthogonalTileIterator OrthogonalTileArea::begin() const
155 return OrthogonalTileIterator(*this);
159 * Returns an iterator to the end of the tile area.
160 * @return The OrthogonalTileIterator.
162 OrthogonalTileIterator OrthogonalTileArea::end() const
164 return OrthogonalTileIterator(OrthogonalTileArea());
168 * Create a diagonal tile area from two corners.
169 * @param start First corner of the area.
170 * @param end Second corner of the area.
172 DiagonalTileArea::DiagonalTileArea(TileIndex start, TileIndex end) : tile(start)
174 assert(start < MapSize());
175 assert(end < MapSize());
177 /* Unfortunately we can't find a new base and make all a and b positive because
178 * the new base might be a "flattened" corner where there actually is no single
179 * tile. If we try anyway the result is either inaccurate ("one off" half of the
180 * time) or the code gets much more complex;
182 * We also need to increment/decrement a and b here to have one-past-end semantics
183 * for a and b, just the way the orthogonal tile area does it for w and h. */
185 this->a = TileY(end) + TileX(end) - TileY(start) - TileX(start);
186 this->b = TileY(end) - TileX(end) - TileY(start) + TileX(start);
187 if (this->a > 0) {
188 this->a++;
189 } else {
190 this->a--;
193 if (this->b > 0) {
194 this->b++;
195 } else {
196 this->b--;
201 * Does this tile area contain a tile?
202 * @param tile Tile to test for.
203 * @return True if the tile is inside the area.
205 bool DiagonalTileArea::Contains(TileIndex tile) const
207 int a = TileY(tile) + TileX(tile);
208 int b = TileY(tile) - TileX(tile);
210 int start_a = TileY(this->tile) + TileX(this->tile);
211 int start_b = TileY(this->tile) - TileX(this->tile);
213 int end_a = start_a + this->a;
214 int end_b = start_b + this->b;
216 /* Swap if necessary, preserving the "one past end" semantics. */
217 if (start_a > end_a) {
218 int tmp = start_a;
219 start_a = end_a + 1;
220 end_a = tmp + 1;
222 if (start_b > end_b) {
223 int tmp = start_b;
224 start_b = end_b + 1;
225 end_b = tmp + 1;
228 return (a >= start_a && a < end_a && b >= start_b && b < end_b);
232 * Move ourselves to the next tile in the rectangle on the map.
234 TileIterator &DiagonalTileIterator::operator++()
236 assert(this->tile != INVALID_TILE);
238 /* Determine the next tile, while clipping at map borders */
239 bool new_line = false;
240 do {
241 /* Iterate using the rotated coordinates. */
242 if (this->a_max == 1 || this->a_max == -1) {
243 /* Special case: Every second column has zero length, skip them completely */
244 this->a_cur = 0;
245 if (this->b_max > 0) {
246 this->b_cur = std::min(this->b_cur + 2, this->b_max);
247 } else {
248 this->b_cur = std::max(this->b_cur - 2, this->b_max);
250 } else {
251 /* Every column has at least one tile to process */
252 if (this->a_max > 0) {
253 this->a_cur += 2;
254 new_line = this->a_cur >= this->a_max;
255 } else {
256 this->a_cur -= 2;
257 new_line = this->a_cur <= this->a_max;
259 if (new_line) {
260 /* offset of initial a_cur: one tile in the same direction as a_max
261 * every second line.
263 this->a_cur = abs(this->a_cur) % 2 ? 0 : (this->a_max > 0 ? 1 : -1);
265 if (this->b_max > 0) {
266 ++this->b_cur;
267 } else {
268 --this->b_cur;
273 /* And convert the coordinates back once we've gone to the next tile. */
274 uint x = this->base_x + (this->a_cur - this->b_cur) / 2;
275 uint y = this->base_y + (this->b_cur + this->a_cur) / 2;
276 /* Prevent wrapping around the map's borders. */
277 this->tile = x >= MapSizeX() || y >= MapSizeY() ? INVALID_TILE : TileXY(x, y);
278 } while (this->tile > MapSize() && this->b_max != this->b_cur);
280 if (this->b_max == this->b_cur) this->tile = INVALID_TILE;
281 return *this;