4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file smallmap_gui.h Smallmap GUI functions. */
12 #ifndef SMALLMAP_GUI_H
13 #define SMALLMAP_GUI_H
15 #include "industry_type.h"
16 #include "company_base.h"
17 #include "window_gui.h"
18 #include "strings_func.h"
19 #include "blitter/factory.hpp"
20 #include "linkgraph/linkgraph_gui.h"
21 #include "widgets/smallmap_widget.h"
23 /* set up the cargos to be displayed in the smallmap's route legend */
24 void BuildLinkStatsLegend();
26 void BuildIndustriesLegend();
28 void BuildLandLegend();
29 void BuildOwnerLegend();
31 /** Structure for holding relevant data for legends in small map */
32 struct LegendAndColour
{
33 uint8 colour
; ///< Colour of the item on the map.
34 StringID legend
; ///< String corresponding to the coloured item.
35 IndustryType type
; ///< Type of industry. Only valid for industry entries.
36 uint8 height
; ///< Height in tiles. Only valid for height legend entries.
37 CompanyID company
; ///< Company to display. Only valid for company entries of the owner legend.
38 bool show_on_map
; ///< For filtering industries, if \c true, industry is shown on the map in colour.
39 bool end
; ///< This is the end of the list.
40 bool col_break
; ///< Perform a column break and go further at the next column.
43 /** Class managing the smallmap window. */
44 class SmallMapWindow
: public Window
{
46 /** Types of legends in the #WID_SM_LEGEND widget. */
57 /** Available kinds of zoomlevel changes. */
58 enum ZoomLevelChange
{
59 ZLC_INITIALIZE
, ///< Initialize zoom level.
60 ZLC_ZOOM_OUT
, ///< Zoom out.
61 ZLC_ZOOM_IN
, ///< Zoom in.
64 static SmallMapType map_type
; ///< Currently displayed legends.
65 static bool show_towns
; ///< Display town names in the smallmap.
66 static int max_heightlevel
; ///< Currently used/cached maximum heightlevel.
68 static const uint LEGEND_BLOB_WIDTH
= 8; ///< Width of the coloured blob in front of a line text in the #WID_SM_LEGEND widget.
69 static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS
= 2; ///< Minimal number of columns in the #WID_SM_LEGEND widget for the #SMT_INDUSTRY legend.
70 static const uint FORCE_REFRESH_PERIOD
= 0x1F; ///< map is redrawn after that many ticks
71 static const uint BLINK_PERIOD
= 0x0F; ///< highlight blinking interval
73 uint min_number_of_columns
; ///< Minimal number of columns in legends.
74 uint min_number_of_fixed_rows
; ///< Minimal number of rows in the legends for the fixed layouts only (all except #SMT_INDUSTRY).
75 uint column_width
; ///< Width of a column in the #WID_SM_LEGEND widget.
77 int32 scroll_x
; ///< Horizontal world coordinate of the base tile left of the top-left corner of the smallmap display.
78 int32 scroll_y
; ///< Vertical world coordinate of the base tile left of the top-left corner of the smallmap display.
79 int32 subscroll
; ///< Number of pixels (0..3) between the right end of the base tile and the pixel at the top-left corner of the smallmap display.
80 int zoom
; ///< Zoom level. Bigger number means more zoom-out (further away).
82 uint8 refresh
; ///< Refresh counter, zeroed every FORCE_REFRESH_PERIOD ticks.
83 LinkGraphOverlay
*overlay
;
85 Point
SmallmapRemapCoords(int x
, int y
) const;
88 * Draws vertical part of map indicator
89 * @param x X coord of left/right border of main viewport
90 * @param y Y coord of top border of main viewport
91 * @param y2 Y coord of bottom border of main viewport
93 static inline void DrawVertMapIndicator(int x
, int y
, int y2
)
95 GfxFillRect(x
, y
, x
, y
+ 3, PC_VERY_LIGHT_YELLOW
);
96 GfxFillRect(x
, y2
- 3, x
, y2
, PC_VERY_LIGHT_YELLOW
);
100 * Draws horizontal part of map indicator
101 * @param x X coord of left border of main viewport
102 * @param x2 X coord of right border of main viewport
103 * @param y Y coord of top/bottom border of main viewport
105 static inline void DrawHorizMapIndicator(int x
, int x2
, int y
)
107 GfxFillRect(x
, y
, x
+ 3, y
, PC_VERY_LIGHT_YELLOW
);
108 GfxFillRect(x2
- 3, y
, x2
, y
, PC_VERY_LIGHT_YELLOW
);
112 * Compute minimal required width of the legends.
113 * @return Minimally needed width for displaying the smallmap legends in pixels.
115 inline uint
GetMinLegendWidth() const
117 return WD_FRAMERECT_LEFT
+ this->min_number_of_columns
* this->column_width
;
121 * Return number of columns that can be displayed in \a width pixels.
122 * @return Number of columns to display.
124 inline uint
GetNumberColumnsLegend(uint width
) const
126 return width
/ this->column_width
;
130 * Compute height given a number of columns.
131 * @param num_columns Number of columns.
132 * @return Needed height for displaying the smallmap legends in pixels.
134 inline uint
GetLegendHeight(uint num_columns
) const
136 return WD_FRAMERECT_TOP
+ WD_FRAMERECT_BOTTOM
+
137 this->GetNumberRowsLegend(num_columns
) * FONT_HEIGHT_SMALL
;
141 * Get a bitmask for company links to be displayed. Usually this will be
142 * the _local_company. Spectators get to see all companies' links.
143 * @return Company mask.
145 inline uint32
GetOverlayCompanyMask() const
147 return Company::IsValidID(_local_company
) ? 1U << _local_company
: 0xffffffff;
150 void RebuildColourIndexIfNecessary();
151 uint
GetNumberRowsLegend(uint columns
) const;
152 void SelectLegendItem(int click_pos
, LegendAndColour
*legend
, int end_legend_item
, int begin_legend_item
= 0);
153 void SwitchMapType(SmallMapType map_type
);
154 void SetNewScroll(int sx
, int sy
, int sub
);
156 void DrawMapIndicators() const;
157 void DrawSmallMapColumn(void *dst
, uint xc
, uint yc
, int pitch
, int reps
, int start_pos
, int end_pos
, Blitter
*blitter
) const;
158 void DrawVehicles(const DrawPixelInfo
*dpi
, Blitter
*blitter
) const;
159 void DrawTowns(const DrawPixelInfo
*dpi
) const;
160 void DrawSmallMap(DrawPixelInfo
*dpi
) const;
162 Point
RemapTile(int tile_x
, int tile_y
) const;
163 Point
PixelToTile(int px
, int py
, int *sub
, bool add_sub
= true) const;
164 Point
ComputeScroll(int tx
, int ty
, int x
, int y
, int *sub
);
165 void SetZoomLevel(ZoomLevelChange change
, const Point
*zoom_pt
);
166 void SetOverlayCargoMask();
167 void SetupWidgetData();
168 uint32
GetTileColours(const TileArea
&ta
) const;
170 int GetPositionOnLegend(Point pt
);
173 friend class NWidgetSmallmapDisplay
;
175 SmallMapWindow(WindowDesc
*desc
, int window_number
);
176 virtual ~SmallMapWindow() { delete this->overlay
; }
178 void SmallMapCenterOnCurrentPos();
179 Point
GetStationMiddle(const Station
*st
) const;
181 virtual void SetStringParameters(int widget
) const;
182 virtual void OnInit();
183 virtual void OnPaint();
184 virtual void DrawWidget(const Rect
&r
, int widget
) const;
185 virtual void OnClick(Point pt
, int widget
, int click_count
);
186 virtual void OnInvalidateData(int data
= 0, bool gui_scope
= true);
187 virtual bool OnRightClick(Point pt
, int widget
);
188 virtual void OnMouseWheel(int wheel
);
189 virtual void OnTick();
190 virtual void OnScroll(Point delta
);
191 virtual void OnMouseOver(Point pt
, int widget
);
194 #endif /* SMALLMAP_GUI_H */