4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file gfx.cpp Handling of drawing text and other gfx related stuff. */
13 #include "gfx_layout.h"
15 #include "zoom_func.h"
16 #include "blitter/factory.hpp"
17 #include "video/video_driver.hpp"
18 #include "strings_func.h"
19 #include "settings_type.h"
20 #include "network/network.h"
21 #include "network/network_func.h"
22 #include "window_func.h"
23 #include "newgrf_debug.h"
25 #include "table/palettes.h"
26 #include "table/string_colours.h"
27 #include "table/sprites.h"
28 #include "table/control_codes.h"
30 #include "safeguards.h"
32 byte _dirkeys
; ///< 1 = left, 2 = up, 4 = right, 8 = down
36 bool _ctrl_pressed
; ///< Is Ctrl pressed?
37 bool _shift_pressed
; ///< Is Shift pressed?
39 bool _left_button_down
; ///< Is left mouse button pressed?
40 bool _left_button_clicked
; ///< Is left mouse button clicked?
41 bool _right_button_down
; ///< Is right mouse button pressed?
42 bool _right_button_clicked
; ///< Is right mouse button clicked?
43 DrawPixelInfo _screen
;
44 bool _screen_disable_anim
= false; ///< Disable palette animation (important for 32bpp-anim blitter during giant screenshot)
47 SwitchMode _switch_mode
; ///< The next mainloop command.
48 PauseModeByte _pause_mode
;
51 static byte _stringwidth_table
[FS_END
][224]; ///< Cache containing width of often used characters. @see GetCharacterWidth()
52 DrawPixelInfo
*_cur_dpi
;
53 byte _colour_gradient
[COLOUR_END
][8];
55 static void GfxMainBlitterViewport(const Sprite
*sprite
, int x
, int y
, BlitterMode mode
, const SubSprite
*sub
= NULL
, SpriteID sprite_id
= SPR_CURSOR_MOUSE
);
56 static void GfxMainBlitter(const Sprite
*sprite
, int x
, int y
, BlitterMode mode
, const SubSprite
*sub
= NULL
, SpriteID sprite_id
= SPR_CURSOR_MOUSE
, ZoomLevel zoom
= ZOOM_LVL_NORMAL
);
58 static ReusableBuffer
<uint8
> _cursor_backup
;
60 ZoomLevelByte _gui_zoom
; ///< GUI Zoom level
61 ZoomLevelByte _font_zoom
; ///< Font Zoom level
64 * The rect for repaint.
66 * This rectangle defines the area which should be repaint by the video driver.
70 static Rect _invalid_rect
;
71 static const byte
*_colour_remap_ptr
;
72 static byte _string_colourremap
[3]; ///< Recoloursprite for stringdrawing. The grf loader ensures that #ST_FONT sprites only use colours 0 to 2.
74 static const uint DIRTY_BLOCK_HEIGHT
= 8;
75 static const uint DIRTY_BLOCK_WIDTH
= 64;
77 static uint _dirty_bytes_per_line
= 0;
78 static byte
*_dirty_blocks
= NULL
;
79 extern uint _dirty_block_colour
;
81 void GfxScroll(int left
, int top
, int width
, int height
, int xo
, int yo
)
83 Blitter
*blitter
= BlitterFactory::GetCurrentBlitter();
85 if (xo
== 0 && yo
== 0) return;
87 if (_cursor
.visible
) UndrawMouseCursor();
90 if (_networking
) NetworkUndrawChatMessage();
91 #endif /* ENABLE_NETWORK */
93 blitter
->ScrollBuffer(_screen
.dst_ptr
, left
, top
, width
, height
, xo
, yo
);
94 /* This part of the screen is now dirty. */
95 VideoDriver::GetInstance()->MakeDirty(left
, top
, width
, height
);
100 * Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
102 * @pre dpi->zoom == ZOOM_LVL_NORMAL, right >= left, bottom >= top
103 * @param left Minimum X (inclusive)
104 * @param top Minimum Y (inclusive)
105 * @param right Maximum X (inclusive)
106 * @param bottom Maximum Y (inclusive)
107 * @param colour A 8 bit palette index (FILLRECT_OPAQUE and FILLRECT_CHECKER) or a recolour spritenumber (FILLRECT_RECOLOUR)
109 * FILLRECT_OPAQUE: Fill the rectangle with the specified colour
110 * FILLRECT_CHECKER: Like FILLRECT_OPAQUE, but only draw every second pixel (used to grey out things)
111 * FILLRECT_RECOLOUR: Apply a recolour sprite to every pixel in the rectangle currently on screen
113 void GfxFillRect(int left
, int top
, int right
, int bottom
, int colour
, FillRectMode mode
)
115 Blitter
*blitter
= BlitterFactory::GetCurrentBlitter();
116 const DrawPixelInfo
*dpi
= _cur_dpi
;
118 const int otop
= top
;
119 const int oleft
= left
;
121 if (dpi
->zoom
!= ZOOM_LVL_NORMAL
) return;
122 if (left
> right
|| top
> bottom
) return;
123 if (right
< dpi
->left
|| left
>= dpi
->left
+ dpi
->width
) return;
124 if (bottom
< dpi
->top
|| top
>= dpi
->top
+ dpi
->height
) return;
126 if ( (left
-= dpi
->left
) < 0) left
= 0;
127 right
= right
- dpi
->left
+ 1;
128 if (right
> dpi
->width
) right
= dpi
->width
;
132 if ( (top
-= dpi
->top
) < 0) top
= 0;
133 bottom
= bottom
- dpi
->top
+ 1;
134 if (bottom
> dpi
->height
) bottom
= dpi
->height
;
138 dst
= blitter
->MoveTo(dpi
->dst_ptr
, left
, top
);
141 default: // FILLRECT_OPAQUE
142 blitter
->DrawRect(dst
, right
, bottom
, (uint8
)colour
);
145 case FILLRECT_RECOLOUR
:
146 blitter
->DrawColourMappingRect(dst
, right
, bottom
, GB(colour
, 0, PALETTE_WIDTH
));
149 case FILLRECT_CHECKER
: {
150 byte bo
= (oleft
- left
+ dpi
->left
+ otop
- top
+ dpi
->top
) & 1;
152 for (int i
= (bo
^= 1); i
< right
; i
+= 2) blitter
->SetPixel(dst
, i
, 0, (uint8
)colour
);
153 dst
= blitter
->MoveTo(dst
, 0, 1);
154 } while (--bottom
> 0);
161 * Check line clipping by using a linear equation and draw the visible part of
162 * the line given by x/y and x2/y2.
163 * @param video Destination pointer to draw into.
164 * @param x X coordinate of first point.
165 * @param y Y coordinate of first point.
166 * @param x2 X coordinate of second point.
167 * @param y2 Y coordinate of second point.
168 * @param screen_width With of the screen to check clipping against.
169 * @param screen_height Height of the screen to check clipping against.
170 * @param colour Colour of the line.
171 * @param width Width of the line.
172 * @param dash Length of dashes for dashed lines. 0 means solid line.
174 static inline void GfxDoDrawLine(void *video
, int x
, int y
, int x2
, int y2
, int screen_width
, int screen_height
, uint8 colour
, int width
, int dash
= 0)
176 Blitter
*blitter
= BlitterFactory::GetCurrentBlitter();
180 if (y2
== y
|| x2
== x
) {
181 /* Special case: horizontal/vertical line. All checks already done in GfxPreprocessLine. */
182 blitter
->DrawLine(video
, x
, y
, x2
, y2
, screen_width
, screen_height
, colour
, width
, dash
);
186 int grade_y
= y2
- y
;
187 int grade_x
= x2
- x
;
189 /* Clipping rectangle. Slightly extended so we can ignore the width of the line. */
190 int extra
= (int)CeilDiv(3 * width
, 4); // not less then "width * sqrt(2) / 2"
191 Rect clip
= { -extra
, -extra
, screen_width
- 1 + extra
, screen_height
- 1 + extra
};
193 /* prevent integer overflows. */
195 while (INT_MAX
/ abs(grade_y
) < max(abs(clip
.left
- x
), abs(clip
.right
- x
))) {
198 margin
*= 2; // account for rounding errors
201 /* Imagine that the line is infinitely long and it intersects with
202 * infinitely long left and right edges of the clipping rectangle.
203 * If both intersection points are outside the clipping rectangle
204 * and both on the same side of it, we don't need to draw anything. */
205 int left_isec_y
= y
+ (clip
.left
- x
) * grade_y
/ grade_x
;
206 int right_isec_y
= y
+ (clip
.right
- x
) * grade_y
/ grade_x
;
207 if ((left_isec_y
> clip
.bottom
+ margin
&& right_isec_y
> clip
.bottom
+ margin
) ||
208 (left_isec_y
< clip
.top
- margin
&& right_isec_y
< clip
.top
- margin
)) {
212 /* It is possible to use the line equation to further reduce the amount of
213 * work the blitter has to do by shortening the effective line segment.
214 * However, in order to get that right and prevent the flickering effects
215 * of rounding errors so much additional code has to be run here that in
216 * the general case the effect is not noticable. */
218 blitter
->DrawLine(video
, x
, y
, x2
, y2
, screen_width
, screen_height
, colour
, width
, dash
);
222 * Align parameters of a line to the given DPI and check simple clipping.
223 * @param dpi Screen parameters to align with.
224 * @param x X coordinate of first point.
225 * @param y Y coordinate of first point.
226 * @param x2 X coordinate of second point.
227 * @param y2 Y coordinate of second point.
228 * @param width Width of the line.
229 * @return True if the line is likely to be visible, false if it's certainly
232 static inline bool GfxPreprocessLine(DrawPixelInfo
*dpi
, int &x
, int &y
, int &x2
, int &y2
, int width
)
239 /* Check simple clipping */
240 if (x
+ width
/ 2 < 0 && x2
+ width
/ 2 < 0 ) return false;
241 if (y
+ width
/ 2 < 0 && y2
+ width
/ 2 < 0 ) return false;
242 if (x
- width
/ 2 > dpi
->width
&& x2
- width
/ 2 > dpi
->width
) return false;
243 if (y
- width
/ 2 > dpi
->height
&& y2
- width
/ 2 > dpi
->height
) return false;
247 void GfxDrawLine(int x
, int y
, int x2
, int y2
, int colour
, int width
, int dash
)
249 DrawPixelInfo
*dpi
= _cur_dpi
;
250 if (GfxPreprocessLine(dpi
, x
, y
, x2
, y2
, width
)) {
251 GfxDoDrawLine(dpi
->dst_ptr
, x
, y
, x2
, y2
, dpi
->width
, dpi
->height
, colour
, width
, dash
);
255 void GfxDrawLineUnscaled(int x
, int y
, int x2
, int y2
, int colour
)
257 DrawPixelInfo
*dpi
= _cur_dpi
;
258 if (GfxPreprocessLine(dpi
, x
, y
, x2
, y2
, 1)) {
259 GfxDoDrawLine(dpi
->dst_ptr
,
260 UnScaleByZoom(x
, dpi
->zoom
), UnScaleByZoom(y
, dpi
->zoom
),
261 UnScaleByZoom(x2
, dpi
->zoom
), UnScaleByZoom(y2
, dpi
->zoom
),
262 UnScaleByZoom(dpi
->width
, dpi
->zoom
), UnScaleByZoom(dpi
->height
, dpi
->zoom
), colour
, 1);
267 * Draws the projection of a parallelepiped.
268 * This can be used to draw boxes in world coordinates.
270 * @param x Screen X-coordinate of top front corner.
271 * @param y Screen Y-coordinate of top front corner.
272 * @param dx1 Screen X-length of first edge.
273 * @param dy1 Screen Y-length of first edge.
274 * @param dx2 Screen X-length of second edge.
275 * @param dy2 Screen Y-length of second edge.
276 * @param dx3 Screen X-length of third edge.
277 * @param dy3 Screen Y-length of third edge.
279 void DrawBox(int x
, int y
, int dx1
, int dy1
, int dx2
, int dy2
, int dx3
, int dy3
)
285 * <--__(dx1,dy1) /(dx2,dy2)
296 static const byte colour
= PC_WHITE
;
298 GfxDrawLineUnscaled(x
, y
, x
+ dx1
, y
+ dy1
, colour
);
299 GfxDrawLineUnscaled(x
, y
, x
+ dx2
, y
+ dy2
, colour
);
300 GfxDrawLineUnscaled(x
, y
, x
+ dx3
, y
+ dy3
, colour
);
302 GfxDrawLineUnscaled(x
+ dx1
, y
+ dy1
, x
+ dx1
+ dx2
, y
+ dy1
+ dy2
, colour
);
303 GfxDrawLineUnscaled(x
+ dx1
, y
+ dy1
, x
+ dx1
+ dx3
, y
+ dy1
+ dy3
, colour
);
304 GfxDrawLineUnscaled(x
+ dx2
, y
+ dy2
, x
+ dx2
+ dx1
, y
+ dy2
+ dy1
, colour
);
305 GfxDrawLineUnscaled(x
+ dx2
, y
+ dy2
, x
+ dx2
+ dx3
, y
+ dy2
+ dy3
, colour
);
306 GfxDrawLineUnscaled(x
+ dx3
, y
+ dy3
, x
+ dx3
+ dx1
, y
+ dy3
+ dy1
, colour
);
307 GfxDrawLineUnscaled(x
+ dx3
, y
+ dy3
, x
+ dx3
+ dx2
, y
+ dy3
+ dy2
, colour
);
311 * Set the colour remap to be for the given colour.
312 * @param colour the new colour of the remap.
314 static void SetColourRemap(TextColour colour
)
316 if (colour
== TC_INVALID
) return;
318 /* Black strings have no shading ever; the shading is black, so it
319 * would be invisible at best, but it actually makes it illegible. */
320 bool no_shade
= (colour
& TC_NO_SHADE
) != 0 || colour
== TC_BLACK
;
321 bool raw_colour
= (colour
& TC_IS_PALETTE_COLOUR
) != 0;
322 colour
&= ~(TC_NO_SHADE
| TC_IS_PALETTE_COLOUR
);
324 _string_colourremap
[1] = raw_colour
? (byte
)colour
: _string_colourmap
[colour
];
325 _string_colourremap
[2] = no_shade
? 0 : 1;
326 _colour_remap_ptr
= _string_colourremap
;
330 * Drawing routine for drawing a laid out line of text.
331 * @param line String to draw.
332 * @param y The top most position to draw on.
333 * @param left The left most position to draw on.
334 * @param right The right most position to draw on.
335 * @param align The alignment of the string when drawing left-to-right. In the
336 * case a right-to-left language is chosen this is inverted so it
337 * will be drawn in the right direction.
338 * @param underline Whether to underline what has been drawn or not.
339 * @param truncation Whether to perform string truncation or not.
341 * @return In case of left or center alignment the right most pixel we have drawn to.
342 * In case of right alignment the left most pixel we have drawn to.
344 static int DrawLayoutLine(const ParagraphLayouter::Line
*line
, int y
, int left
, int right
, StringAlignment align
, bool underline
, bool truncation
)
346 if (line
->CountRuns() == 0) return 0;
348 int w
= line
->GetWidth();
349 int h
= line
->GetLeading();
352 * The following is needed for truncation.
353 * Depending on the text direction, we either remove bits at the rear
354 * or the front. For this we shift the entire area to draw so it fits
355 * within the left/right bounds and the side we do not truncate it on.
356 * Then we determine the truncation location, i.e. glyphs that fall
357 * outside of the range min_x - max_x will not be drawn; they are thus
358 * the truncated glyphs.
360 * At a later step we insert the dots.
363 int max_w
= right
- left
+ 1; // The maximum width.
365 int offset_x
= 0; // The offset we need for positioning the glyphs
366 int min_x
= left
; // The minimum x position to draw normal glyphs on.
367 int max_x
= right
; // The maximum x position to draw normal glyphs on.
369 truncation
&= max_w
< w
; // Whether we need to do truncation.
370 int dot_width
= 0; // Cache for the width of the dot.
371 const Sprite
*dot_sprite
= NULL
; // Cache for the sprite of the dot.
375 * Assumption may be made that all fonts of a run are of the same size.
376 * In any case, we'll use these dots for the abbreviation, so even if
377 * another size would be chosen it won't have truncated too little for
378 * the truncation dots.
380 FontCache
*fc
= ((const Font
*)line
->GetVisualRun(0)->GetFont())->fc
;
381 GlyphID dot_glyph
= fc
->MapCharToGlyph('.');
382 dot_width
= fc
->GetGlyphWidth(dot_glyph
);
383 dot_sprite
= fc
->GetGlyph(dot_glyph
);
385 if (_current_text_dir
== TD_RTL
) {
386 min_x
+= 3 * dot_width
;
387 offset_x
= w
- 3 * dot_width
- max_w
;
389 max_x
-= 3 * dot_width
;
395 /* In case we have a RTL language we swap the alignment. */
396 if (!(align
& SA_FORCE
) && _current_text_dir
== TD_RTL
&& (align
& SA_HOR_MASK
) != SA_HOR_CENTER
) align
^= SA_RIGHT
;
398 /* right is the right most position to draw on. In this case we want to do
399 * calculations with the width of the string. In comparison right can be
400 * seen as lastof(todraw) and width as lengthof(todraw). They differ by 1.
401 * So most +1/-1 additions are to move from lengthof to 'indices'.
403 switch (align
& SA_HOR_MASK
) {
405 /* right + 1 = left + w */
406 right
= left
+ w
- 1;
410 left
= RoundDivSU(right
+ 1 + left
- w
, 2);
411 /* right + 1 = left + w */
412 right
= left
+ w
- 1;
416 left
= right
+ 1 - w
;
423 TextColour colour
= TC_BLACK
;
424 bool draw_shadow
= false;
425 for (int run_index
= 0; run_index
< line
->CountRuns(); run_index
++) {
426 const ParagraphLayouter::VisualRun
*run
= line
->GetVisualRun(run_index
);
427 const Font
*f
= (const Font
*)run
->GetFont();
429 FontCache
*fc
= f
->fc
;
431 SetColourRemap(colour
);
433 DrawPixelInfo
*dpi
= _cur_dpi
;
434 int dpi_left
= dpi
->left
;
435 int dpi_right
= dpi
->left
+ dpi
->width
- 1;
437 draw_shadow
= fc
->GetDrawGlyphShadow() && (colour
& TC_NO_SHADE
) == 0 && colour
!= TC_BLACK
;
439 for (int i
= 0; i
< run
->GetGlyphCount(); i
++) {
440 GlyphID glyph
= run
->GetGlyphs()[i
];
442 /* Not a valid glyph (empty) */
443 if (glyph
== 0xFFFF) continue;
445 int begin_x
= (int)run
->GetPositions()[i
* 2] + left
- offset_x
;
446 int end_x
= (int)run
->GetPositions()[i
* 2 + 2] + left
- offset_x
- 1;
447 int top
= (int)run
->GetPositions()[i
* 2 + 1] + y
;
449 /* Truncated away. */
450 if (truncation
&& (begin_x
< min_x
|| end_x
> max_x
)) continue;
452 const Sprite
*sprite
= fc
->GetGlyph(glyph
);
453 /* Check clipping (the "+ 1" is for the shadow). */
454 if (begin_x
+ sprite
->x_offs
> dpi_right
|| begin_x
+ sprite
->x_offs
+ sprite
->width
/* - 1 + 1 */ < dpi_left
) continue;
456 if (draw_shadow
&& (glyph
& SPRITE_GLYPH
) == 0) {
457 SetColourRemap(TC_BLACK
);
458 GfxMainBlitter(sprite
, begin_x
+ 1, top
+ 1, BM_COLOUR_REMAP
);
459 SetColourRemap(colour
);
461 GfxMainBlitter(sprite
, begin_x
, top
, BM_COLOUR_REMAP
);
466 int x
= (_current_text_dir
== TD_RTL
) ? left
: (right
- 3 * dot_width
);
467 for (int i
= 0; i
< 3; i
++, x
+= dot_width
) {
469 SetColourRemap(TC_BLACK
);
470 GfxMainBlitter(dot_sprite
, x
+ 1, y
+ 1, BM_COLOUR_REMAP
);
471 SetColourRemap(colour
);
473 GfxMainBlitter(dot_sprite
, x
, y
, BM_COLOUR_REMAP
);
478 GfxFillRect(left
, y
+ h
, right
, y
+ h
, _string_colourremap
[1]);
481 return (align
& SA_HOR_MASK
) == SA_RIGHT
? left
: right
;
485 * Draw string, possibly truncated to make it fit in its allocated space
487 * @param left The left most position to draw on.
488 * @param right The right most position to draw on.
489 * @param top The top most position to draw on.
490 * @param str String to draw.
491 * @param colour Colour used for drawing the string, see DoDrawString() for details
492 * @param align The alignment of the string when drawing left-to-right. In the
493 * case a right-to-left language is chosen this is inverted so it
494 * will be drawn in the right direction.
495 * @param underline Whether to underline what has been drawn or not.
496 * @param fontsize The size of the initial characters.
497 * @return In case of left or center alignment the right most pixel we have drawn to.
498 * In case of right alignment the left most pixel we have drawn to.
500 int DrawString(int left
, int right
, int top
, const char *str
, TextColour colour
, StringAlignment align
, bool underline
, FontSize fontsize
)
502 /* The string may contain control chars to change the font, just use the biggest font for clipping. */
503 int max_height
= max(max(FONT_HEIGHT_SMALL
, FONT_HEIGHT_NORMAL
), max(FONT_HEIGHT_LARGE
, FONT_HEIGHT_MONO
));
505 /* Funny glyphs may extent outside the usual bounds, so relax the clipping somewhat. */
506 int extra
= max_height
/ 2;
508 if (_cur_dpi
->top
+ _cur_dpi
->height
+ extra
< top
|| _cur_dpi
->top
> top
+ max_height
+ extra
||
509 _cur_dpi
->left
+ _cur_dpi
->width
+ extra
< left
|| _cur_dpi
->left
> right
+ extra
) {
513 Layouter
layout(str
, INT32_MAX
, colour
, fontsize
);
514 if (layout
.Length() == 0) return 0;
516 return DrawLayoutLine(*layout
.Begin(), top
, left
, right
, align
, underline
, true);
520 * Draw string, possibly truncated to make it fit in its allocated space
522 * @param left The left most position to draw on.
523 * @param right The right most position to draw on.
524 * @param top The top most position to draw on.
525 * @param str String to draw.
526 * @param colour Colour used for drawing the string, see DoDrawString() for details
527 * @param align The alignment of the string when drawing left-to-right. In the
528 * case a right-to-left language is chosen this is inverted so it
529 * will be drawn in the right direction.
530 * @param underline Whether to underline what has been drawn or not.
531 * @param fontsize The size of the initial characters.
532 * @return In case of left or center alignment the right most pixel we have drawn to.
533 * In case of right alignment the left most pixel we have drawn to.
535 int DrawString(int left
, int right
, int top
, StringID str
, TextColour colour
, StringAlignment align
, bool underline
, FontSize fontsize
)
537 char buffer
[DRAW_STRING_BUFFER
];
538 GetString(buffer
, str
, lastof(buffer
));
539 return DrawString(left
, right
, top
, buffer
, colour
, align
, underline
, fontsize
);
543 * Calculates height of string (in pixels). The string is changed to a multiline string if needed.
544 * @param str string to check
545 * @param maxw maximum string width
546 * @return height of pixels of string when it is drawn
548 int GetStringHeight(const char *str
, int maxw
, FontSize fontsize
)
550 Layouter
layout(str
, maxw
, TC_FROMSTRING
, fontsize
);
551 return layout
.GetBounds().height
;
555 * Calculates height of string (in pixels). The string is changed to a multiline string if needed.
556 * @param str string to check
557 * @param maxw maximum string width
558 * @return height of pixels of string when it is drawn
560 int GetStringHeight(StringID str
, int maxw
)
562 char buffer
[DRAW_STRING_BUFFER
];
563 GetString(buffer
, str
, lastof(buffer
));
564 return GetStringHeight(buffer
, maxw
);
568 * Calculates number of lines of string. The string is changed to a multiline string if needed.
569 * @param str string to check
570 * @param maxw maximum string width
571 * @return number of lines of string when it is drawn
573 int GetStringLineCount(StringID str
, int maxw
)
575 char buffer
[DRAW_STRING_BUFFER
];
576 GetString(buffer
, str
, lastof(buffer
));
578 Layouter
layout(buffer
, maxw
);
579 return layout
.Length();
583 * Calculate string bounding box for multi-line strings.
584 * @param str String to check.
585 * @param suggestion Suggested bounding box.
586 * @return Bounding box for the multi-line string, may be bigger than \a suggestion.
588 Dimension
GetStringMultiLineBoundingBox(StringID str
, const Dimension
&suggestion
)
590 Dimension box
= {suggestion
.width
, (uint
)GetStringHeight(str
, suggestion
.width
)};
595 * Calculate string bounding box for multi-line strings.
596 * @param str String to check.
597 * @param suggestion Suggested bounding box.
598 * @return Bounding box for the multi-line string, may be bigger than \a suggestion.
600 Dimension
GetStringMultiLineBoundingBox(const char *str
, const Dimension
&suggestion
)
602 Dimension box
= {suggestion
.width
, (uint
)GetStringHeight(str
, suggestion
.width
)};
607 * Draw string, possibly over multiple lines.
609 * @param left The left most position to draw on.
610 * @param right The right most position to draw on.
611 * @param top The top most position to draw on.
612 * @param bottom The bottom most position to draw on.
613 * @param str String to draw.
614 * @param colour Colour used for drawing the string, see DoDrawString() for details
615 * @param align The horizontal and vertical alignment of the string.
616 * @param underline Whether to underline all strings
617 * @param fontsize The size of the initial characters.
619 * @return If \a align is #SA_BOTTOM, the top to where we have written, else the bottom to where we have written.
621 int DrawStringMultiLine(int left
, int right
, int top
, int bottom
, const char *str
, TextColour colour
, StringAlignment align
, bool underline
, FontSize fontsize
)
623 int maxw
= right
- left
+ 1;
624 int maxh
= bottom
- top
+ 1;
626 /* It makes no sense to even try if it can't be drawn anyway, or
627 * do we really want to support fonts of 0 or less pixels high? */
628 if (maxh
<= 0) return top
;
630 Layouter
layout(str
, maxw
, colour
, fontsize
);
631 int total_height
= layout
.GetBounds().height
;
633 switch (align
& SA_VERT_MASK
) {
639 y
= RoundDivSU(bottom
+ top
- total_height
, 2);
643 y
= bottom
- total_height
;
646 default: NOT_REACHED();
650 int first_line
= bottom
;
652 for (const ParagraphLayouter::Line
**iter
= layout
.Begin(); iter
!= layout
.End(); iter
++) {
653 const ParagraphLayouter::Line
*line
= *iter
;
655 int line_height
= line
->GetLeading();
656 if (y
>= top
&& y
< bottom
) {
657 last_line
= y
+ line_height
;
658 if (first_line
> y
) first_line
= y
;
660 DrawLayoutLine(line
, y
, left
, right
, align
, underline
, false);
665 return ((align
& SA_VERT_MASK
) == SA_BOTTOM
) ? first_line
: last_line
;
669 * Draw string, possibly over multiple lines.
671 * @param left The left most position to draw on.
672 * @param right The right most position to draw on.
673 * @param top The top most position to draw on.
674 * @param bottom The bottom most position to draw on.
675 * @param str String to draw.
676 * @param colour Colour used for drawing the string, see DoDrawString() for details
677 * @param align The horizontal and vertical alignment of the string.
678 * @param underline Whether to underline all strings
679 * @param fontsize The size of the initial characters.
681 * @return If \a align is #SA_BOTTOM, the top to where we have written, else the bottom to where we have written.
683 int DrawStringMultiLine(int left
, int right
, int top
, int bottom
, StringID str
, TextColour colour
, StringAlignment align
, bool underline
, FontSize fontsize
)
685 char buffer
[DRAW_STRING_BUFFER
];
686 GetString(buffer
, str
, lastof(buffer
));
687 return DrawStringMultiLine(left
, right
, top
, bottom
, buffer
, colour
, align
, underline
, fontsize
);
691 * Return the string dimension in pixels. The height and width are returned
692 * in a single Dimension value. TINYFONT, BIGFONT modifiers are only
693 * supported as the first character of the string. The returned dimensions
694 * are therefore a rough estimation correct for all the current strings
695 * but not every possible combination
696 * @param str string to calculate pixel-width
697 * @param start_fontsize Fontsize to start the text with
698 * @return string width and height in pixels
700 Dimension
GetStringBoundingBox(const char *str
, FontSize start_fontsize
)
702 Layouter
layout(str
, INT32_MAX
, TC_FROMSTRING
, start_fontsize
);
703 return layout
.GetBounds();
707 * Get bounding box of a string. Uses parameters set by #SetDParam if needed.
708 * Has the same restrictions as #GetStringBoundingBox(const char *str, FontSize start_fontsize).
709 * @param strid String to examine.
710 * @return Width and height of the bounding box for the string in pixels.
712 Dimension
GetStringBoundingBox(StringID strid
)
714 char buffer
[DRAW_STRING_BUFFER
];
716 GetString(buffer
, strid
, lastof(buffer
));
717 return GetStringBoundingBox(buffer
);
721 * Get the leading corner of a character in a single-line string relative
722 * to the start of the string.
723 * @param str String containing the character.
724 * @param ch Pointer to the character in the string.
725 * @param start_fontsize Font size to start the text with.
726 * @return Upper left corner of the glyph associated with the character.
728 Point
GetCharPosInString(const char *str
, const char *ch
, FontSize start_fontsize
)
730 Layouter
layout(str
, INT32_MAX
, TC_FROMSTRING
, start_fontsize
);
731 return layout
.GetCharPosition(ch
);
735 * Get the character from a string that is drawn at a specific position.
736 * @param str String to test.
737 * @param x Position relative to the start of the string.
738 * @param start_fontsize Font size to start the text with.
739 * @return Pointer to the character at the position or NULL if there is no character at the position.
741 const char *GetCharAtPosition(const char *str
, int x
, FontSize start_fontsize
)
743 if (x
< 0) return NULL
;
745 Layouter
layout(str
, INT32_MAX
, TC_FROMSTRING
, start_fontsize
);
746 return layout
.GetCharAtPosition(x
);
750 * Draw single character horizontally centered around (x,y)
751 * @param c Character (glyph) to draw
752 * @param x X position to draw character
753 * @param y Y position to draw character
754 * @param colour Colour to use, see DoDrawString() for details
756 void DrawCharCentered(WChar c
, int x
, int y
, TextColour colour
)
758 SetColourRemap(colour
);
759 GfxMainBlitter(GetGlyph(FS_NORMAL
, c
), x
- GetCharacterWidth(FS_NORMAL
, c
) / 2, y
, BM_COLOUR_REMAP
);
763 * Get the size of a sprite.
764 * @param sprid Sprite to examine.
765 * @param[out] offset Optionally returns the sprite position offset.
766 * @return Sprite size in pixels.
767 * @note The size assumes (0, 0) as top-left coordinate and ignores any part of the sprite drawn at the left or above that position.
769 Dimension
GetSpriteSize(SpriteID sprid
, Point
*offset
, ZoomLevel zoom
)
771 const Sprite
*sprite
= GetSprite(sprid
, ST_NORMAL
);
773 if (offset
!= NULL
) {
774 offset
->x
= UnScaleByZoom(sprite
->x_offs
, zoom
);
775 offset
->y
= UnScaleByZoom(sprite
->y_offs
, zoom
);
779 d
.width
= max
<int>(0, UnScaleByZoom(sprite
->x_offs
+ sprite
->width
, zoom
));
780 d
.height
= max
<int>(0, UnScaleByZoom(sprite
->y_offs
+ sprite
->height
, zoom
));
785 * Helper function to get the blitter mode for different types of palettes.
786 * @param pal The palette to get the blitter mode for.
787 * @return The blitter mode associated with the palette.
789 static BlitterMode
GetBlitterMode(PaletteID pal
)
792 case PAL_NONE
: return BM_NORMAL
;
793 case PALETTE_CRASH
: return BM_CRASH_REMAP
;
794 case PALETTE_ALL_BLACK
: return BM_BLACK_REMAP
;
795 default: return BM_COLOUR_REMAP
;
800 * Draw a sprite in a viewport.
801 * @param img Image number to draw
802 * @param pal Palette to use.
803 * @param x Left coordinate of image in viewport, scaled by zoom
804 * @param y Top coordinate of image in viewport, scaled by zoom
805 * @param sub If available, draw only specified part of the sprite
807 void DrawSpriteViewport(SpriteID img
, PaletteID pal
, int x
, int y
, const SubSprite
*sub
)
809 SpriteID real_sprite
= GB(img
, 0, SPRITE_WIDTH
);
810 if (HasBit(img
, PALETTE_MODIFIER_TRANSPARENT
)) {
811 _colour_remap_ptr
= GetNonSprite(GB(pal
, 0, PALETTE_WIDTH
), ST_RECOLOUR
) + 1;
812 GfxMainBlitterViewport(GetSprite(real_sprite
, ST_NORMAL
), x
, y
, BM_TRANSPARENT
, sub
, real_sprite
);
813 } else if (pal
!= PAL_NONE
) {
814 if (HasBit(pal
, PALETTE_TEXT_RECOLOUR
)) {
815 SetColourRemap((TextColour
)GB(pal
, 0, PALETTE_WIDTH
));
817 _colour_remap_ptr
= GetNonSprite(GB(pal
, 0, PALETTE_WIDTH
), ST_RECOLOUR
) + 1;
819 GfxMainBlitterViewport(GetSprite(real_sprite
, ST_NORMAL
), x
, y
, GetBlitterMode(pal
), sub
, real_sprite
);
821 GfxMainBlitterViewport(GetSprite(real_sprite
, ST_NORMAL
), x
, y
, BM_NORMAL
, sub
, real_sprite
);
826 * Draw a sprite, not in a viewport
827 * @param img Image number to draw
828 * @param pal Palette to use.
829 * @param x Left coordinate of image in pixels
830 * @param y Top coordinate of image in pixels
831 * @param sub If available, draw only specified part of the sprite
832 * @param zoom Zoom level of sprite
834 void DrawSprite(SpriteID img
, PaletteID pal
, int x
, int y
, const SubSprite
*sub
, ZoomLevel zoom
)
836 SpriteID real_sprite
= GB(img
, 0, SPRITE_WIDTH
);
837 if (HasBit(img
, PALETTE_MODIFIER_TRANSPARENT
)) {
838 _colour_remap_ptr
= GetNonSprite(GB(pal
, 0, PALETTE_WIDTH
), ST_RECOLOUR
) + 1;
839 GfxMainBlitter(GetSprite(real_sprite
, ST_NORMAL
), x
, y
, BM_TRANSPARENT
, sub
, real_sprite
, zoom
);
840 } else if (pal
!= PAL_NONE
) {
841 if (HasBit(pal
, PALETTE_TEXT_RECOLOUR
)) {
842 SetColourRemap((TextColour
)GB(pal
, 0, PALETTE_WIDTH
));
844 _colour_remap_ptr
= GetNonSprite(GB(pal
, 0, PALETTE_WIDTH
), ST_RECOLOUR
) + 1;
846 GfxMainBlitter(GetSprite(real_sprite
, ST_NORMAL
), x
, y
, GetBlitterMode(pal
), sub
, real_sprite
, zoom
);
848 GfxMainBlitter(GetSprite(real_sprite
, ST_NORMAL
), x
, y
, BM_NORMAL
, sub
, real_sprite
, zoom
);
853 * The code for setting up the blitter mode and sprite information before finally drawing the sprite.
854 * @param sprite The sprite to draw.
855 * @param x The X location to draw.
856 * @param y The Y location to draw.
857 * @param mode The settings for the blitter to pass.
858 * @param sub Whether to only draw a sub set of the sprite.
859 * @param zoom The zoom level at which to draw the sprites.
860 * @tparam ZOOM_BASE The factor required to get the sub sprite information into the right size.
861 * @tparam SCALED_XY Whether the X and Y are scaled or unscaled.
863 template <int ZOOM_BASE
, bool SCALED_XY
>
864 static void GfxBlitter(const Sprite
* const sprite
, int x
, int y
, BlitterMode mode
, const SubSprite
* const sub
, SpriteID sprite_id
, ZoomLevel zoom
)
866 const DrawPixelInfo
*dpi
= _cur_dpi
;
867 Blitter::BlitterParams bp
;
871 x
= ScaleByZoom(x
, zoom
);
872 y
= ScaleByZoom(y
, zoom
);
875 /* Move to the correct offset */
883 bp
.width
= UnScaleByZoom(sprite
->width
, zoom
);
884 bp
.height
= UnScaleByZoom(sprite
->height
, zoom
);
886 /* Amount of pixels to clip from the source sprite */
887 int clip_left
= max(0, -sprite
->x_offs
+ sub
->left
* ZOOM_BASE
);
888 int clip_top
= max(0, -sprite
->y_offs
+ sub
->top
* ZOOM_BASE
);
889 int clip_right
= max(0, sprite
->width
- (-sprite
->x_offs
+ (sub
->right
+ 1) * ZOOM_BASE
));
890 int clip_bottom
= max(0, sprite
->height
- (-sprite
->y_offs
+ (sub
->bottom
+ 1) * ZOOM_BASE
));
892 if (clip_left
+ clip_right
>= sprite
->width
) return;
893 if (clip_top
+ clip_bottom
>= sprite
->height
) return;
895 bp
.skip_left
= UnScaleByZoomLower(clip_left
, zoom
);
896 bp
.skip_top
= UnScaleByZoomLower(clip_top
, zoom
);
897 bp
.width
= UnScaleByZoom(sprite
->width
- clip_left
- clip_right
, zoom
);
898 bp
.height
= UnScaleByZoom(sprite
->height
- clip_top
- clip_bottom
, zoom
);
900 x
+= ScaleByZoom(bp
.skip_left
, zoom
);
901 y
+= ScaleByZoom(bp
.skip_top
, zoom
);
904 /* Copy the main data directly from the sprite */
905 bp
.sprite
= sprite
->data
;
906 bp
.sprite_width
= sprite
->width
;
907 bp
.sprite_height
= sprite
->height
;
911 bp
.dst
= dpi
->dst_ptr
;
912 bp
.pitch
= dpi
->pitch
;
913 bp
.remap
= _colour_remap_ptr
;
915 assert(sprite
->width
> 0);
916 assert(sprite
->height
> 0);
918 if (bp
.width
<= 0) return;
919 if (bp
.height
<= 0) return;
921 y
-= SCALED_XY
? ScaleByZoom(dpi
->top
, zoom
) : dpi
->top
;
922 int y_unscaled
= UnScaleByZoom(y
, zoom
);
923 /* Check for top overflow */
925 bp
.height
-= -y_unscaled
;
926 if (bp
.height
<= 0) return;
927 bp
.skip_top
+= -y_unscaled
;
933 /* Check for bottom overflow */
934 y
+= SCALED_XY
? ScaleByZoom(bp
.height
- dpi
->height
, zoom
) : ScaleByZoom(bp
.height
, zoom
) - dpi
->height
;
936 bp
.height
-= UnScaleByZoom(y
, zoom
);
937 if (bp
.height
<= 0) return;
940 x
-= SCALED_XY
? ScaleByZoom(dpi
->left
, zoom
) : dpi
->left
;
941 int x_unscaled
= UnScaleByZoom(x
, zoom
);
942 /* Check for left overflow */
944 bp
.width
-= -x_unscaled
;
945 if (bp
.width
<= 0) return;
946 bp
.skip_left
+= -x_unscaled
;
949 bp
.left
= x_unscaled
;
952 /* Check for right overflow */
953 x
+= SCALED_XY
? ScaleByZoom(bp
.width
- dpi
->width
, zoom
) : ScaleByZoom(bp
.width
, zoom
) - dpi
->width
;
955 bp
.width
-= UnScaleByZoom(x
, zoom
);
956 if (bp
.width
<= 0) return;
959 assert(bp
.skip_left
+ bp
.width
<= UnScaleByZoom(sprite
->width
, zoom
));
960 assert(bp
.skip_top
+ bp
.height
<= UnScaleByZoom(sprite
->height
, zoom
));
962 /* We do not want to catch the mouse. However we also use that spritenumber for unknown (text) sprites. */
963 if (_newgrf_debug_sprite_picker
.mode
== SPM_REDRAW
&& sprite_id
!= SPR_CURSOR_MOUSE
) {
964 Blitter
*blitter
= BlitterFactory::GetCurrentBlitter();
965 void *topleft
= blitter
->MoveTo(bp
.dst
, bp
.left
, bp
.top
);
966 void *bottomright
= blitter
->MoveTo(topleft
, bp
.width
- 1, bp
.height
- 1);
968 void *clicked
= _newgrf_debug_sprite_picker
.clicked_pixel
;
970 if (topleft
<= clicked
&& clicked
<= bottomright
) {
971 uint offset
= (((size_t)clicked
- (size_t)topleft
) / (blitter
->GetScreenDepth() / 8)) % bp
.pitch
;
972 if (offset
< (uint
)bp
.width
) {
973 _newgrf_debug_sprite_picker
.sprites
.Include(sprite_id
);
978 BlitterFactory::GetCurrentBlitter()->Draw(&bp
, mode
, zoom
);
981 static void GfxMainBlitterViewport(const Sprite
*sprite
, int x
, int y
, BlitterMode mode
, const SubSprite
*sub
, SpriteID sprite_id
)
983 GfxBlitter
<ZOOM_LVL_BASE
, false>(sprite
, x
, y
, mode
, sub
, sprite_id
, _cur_dpi
->zoom
);
986 static void GfxMainBlitter(const Sprite
*sprite
, int x
, int y
, BlitterMode mode
, const SubSprite
*sub
, SpriteID sprite_id
, ZoomLevel zoom
)
988 GfxBlitter
<1, true>(sprite
, x
, y
, mode
, sub
, sprite_id
, zoom
);
991 void DoPaletteAnimations();
993 void GfxInitPalettes()
995 memcpy(&_cur_palette
, &_palette
, sizeof(_cur_palette
));
996 DoPaletteAnimations();
999 #define EXTR(p, q) (((uint16)(palette_animation_counter * (p)) * (q)) >> 16)
1000 #define EXTR2(p, q) (((uint16)(~palette_animation_counter * (p)) * (q)) >> 16)
1002 void DoPaletteAnimations()
1004 /* Animation counter for the palette animation. */
1005 static int palette_animation_counter
= 0;
1006 palette_animation_counter
+= 8;
1008 Blitter
*blitter
= BlitterFactory::GetCurrentBlitter();
1010 const ExtraPaletteValues
*ev
= &_extra_palette_values
;
1011 Colour old_val
[PALETTE_ANIM_SIZE
];
1012 const uint old_tc
= palette_animation_counter
;
1016 if (blitter
!= NULL
&& blitter
->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE
) {
1017 palette_animation_counter
= 0;
1020 Colour
*palette_pos
= &_cur_palette
.palette
[PALETTE_ANIM_START
]; // Points to where animations are taking place on the palette
1021 /* Makes a copy of the current animation palette in old_val,
1022 * so the work on the current palette could be compared, see if there has been any changes */
1023 memcpy(old_val
, palette_pos
, sizeof(old_val
));
1025 /* Fizzy Drink bubbles animation */
1026 s
= ev
->fizzy_drink
;
1027 j
= EXTR2(512, EPV_CYCLES_FIZZY_DRINK
);
1028 for (i
= 0; i
!= EPV_CYCLES_FIZZY_DRINK
; i
++) {
1029 *palette_pos
++ = s
[j
];
1031 if (j
== EPV_CYCLES_FIZZY_DRINK
) j
= 0;
1034 /* Oil refinery fire animation */
1035 s
= ev
->oil_refinery
;
1036 j
= EXTR2(512, EPV_CYCLES_OIL_REFINERY
);
1037 for (i
= 0; i
!= EPV_CYCLES_OIL_REFINERY
; i
++) {
1038 *palette_pos
++ = s
[j
];
1040 if (j
== EPV_CYCLES_OIL_REFINERY
) j
= 0;
1043 /* Radio tower blinking */
1045 byte i
= (palette_animation_counter
>> 1) & 0x7F;
1050 } else if (i
< 0x4A || i
>= 0x75) {
1063 } else if (i
< 0x4A || i
>= 0x75) {
1074 /* Handle lighthouse and stadium animation */
1076 j
= EXTR(256, EPV_CYCLES_LIGHTHOUSE
);
1077 for (i
= 0; i
!= EPV_CYCLES_LIGHTHOUSE
; i
++) {
1078 *palette_pos
++ = s
[j
];
1080 if (j
== EPV_CYCLES_LIGHTHOUSE
) j
= 0;
1083 /* Dark blue water */
1084 s
= (_settings_game
.game_creation
.landscape
== LT_TOYLAND
) ? ev
->dark_water_toyland
: ev
->dark_water
;
1085 j
= EXTR(320, EPV_CYCLES_DARK_WATER
);
1086 for (i
= 0; i
!= EPV_CYCLES_DARK_WATER
; i
++) {
1087 *palette_pos
++ = s
[j
];
1089 if (j
== EPV_CYCLES_DARK_WATER
) j
= 0;
1092 /* Glittery water */
1093 s
= (_settings_game
.game_creation
.landscape
== LT_TOYLAND
) ? ev
->glitter_water_toyland
: ev
->glitter_water
;
1094 j
= EXTR(128, EPV_CYCLES_GLITTER_WATER
);
1095 for (i
= 0; i
!= EPV_CYCLES_GLITTER_WATER
/ 3; i
++) {
1096 *palette_pos
++ = s
[j
];
1098 if (j
>= EPV_CYCLES_GLITTER_WATER
) j
-= EPV_CYCLES_GLITTER_WATER
;
1101 if (blitter
!= NULL
&& blitter
->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE
) {
1102 palette_animation_counter
= old_tc
;
1104 if (memcmp(old_val
, &_cur_palette
.palette
[PALETTE_ANIM_START
], sizeof(old_val
)) != 0 && _cur_palette
.count_dirty
== 0) {
1105 /* Did we changed anything on the palette? Seems so. Mark it as dirty */
1106 _cur_palette
.first_dirty
= PALETTE_ANIM_START
;
1107 _cur_palette
.count_dirty
= PALETTE_ANIM_SIZE
;
1113 * Determine a contrasty text colour for a coloured background.
1114 * @param background Background colour.
1115 * @param threshold Background colour brightness threshold below which the background is considered dark and TC_WHITE is returned, range: 0 - 255, default 128.
1116 * @return TC_BLACK or TC_WHITE depending on what gives a better contrast.
1118 TextColour
GetContrastColour(uint8 background
, uint8 threshold
)
1120 Colour c
= _cur_palette
.palette
[background
];
1121 /* Compute brightness according to http://www.w3.org/TR/AERT#color-contrast.
1122 * The following formula computes 1000 * brightness^2, with brightness being in range 0 to 255. */
1123 uint sq1000_brightness
= c
.r
* c
.r
* 299 + c
.g
* c
.g
* 587 + c
.b
* c
.b
* 114;
1124 /* Compare with threshold brightness which defaults to 128 (50%) */
1125 return sq1000_brightness
< ((uint
) threshold
) * ((uint
) threshold
) * 1000 ? TC_WHITE
: TC_BLACK
;
1129 * Initialize _stringwidth_table cache
1130 * @param monospace Whether to load the monospace cache or the normal fonts.
1132 void LoadStringWidthTable(bool monospace
)
1136 for (FontSize fs
= monospace
? FS_MONO
: FS_BEGIN
; fs
< (monospace
? FS_END
: FS_MONO
); fs
++) {
1137 for (uint i
= 0; i
!= 224; i
++) {
1138 _stringwidth_table
[fs
][i
] = GetGlyphWidth(fs
, i
+ 32);
1146 * Return width of character glyph.
1147 * @param size Font of the character
1148 * @param key Character code glyph
1149 * @return Width of the character glyph
1151 byte
GetCharacterWidth(FontSize size
, WChar key
)
1153 /* Use _stringwidth_table cache if possible */
1154 if (key
>= 32 && key
< 256) return _stringwidth_table
[size
][key
- 32];
1156 return GetGlyphWidth(size
, key
);
1160 * Return the maximum width of single digit.
1161 * @param size Font of the digit
1162 * @return Width of the digit.
1164 byte
GetDigitWidth(FontSize size
)
1167 for (char c
= '0'; c
<= '9'; c
++) {
1168 width
= max(GetCharacterWidth(size
, c
), width
);
1174 * Determine the broadest digits for guessing the maximum width of a n-digit number.
1175 * @param[out] front Broadest digit, which is not 0. (Use this digit as first digit for numbers with more than one digit.)
1176 * @param[out] next Broadest digit, including 0. (Use this digit for all digits, except the first one; or for numbers with only one digit.)
1177 * @param size Font of the digit
1179 void GetBroadestDigit(uint
*front
, uint
*next
, FontSize size
)
1182 for (char c
= '9'; c
>= '0'; c
--) {
1183 int w
= GetCharacterWidth(size
, c
);
1187 if (c
!= '0') *front
= c
- '0';
1192 void ScreenSizeChanged()
1194 _dirty_bytes_per_line
= CeilDiv(_screen
.width
, DIRTY_BLOCK_WIDTH
);
1195 _dirty_blocks
= ReallocT
<byte
>(_dirty_blocks
, _dirty_bytes_per_line
* CeilDiv(_screen
.height
, DIRTY_BLOCK_HEIGHT
));
1197 /* check the dirty rect */
1198 if (_invalid_rect
.right
>= _screen
.width
) _invalid_rect
.right
= _screen
.width
;
1199 if (_invalid_rect
.bottom
>= _screen
.height
) _invalid_rect
.bottom
= _screen
.height
;
1201 /* screen size changed and the old bitmap is invalid now, so we don't want to undraw it */
1202 _cursor
.visible
= false;
1205 void UndrawMouseCursor()
1207 /* Don't undraw the mouse cursor if the screen is not ready */
1208 if (_screen
.dst_ptr
== NULL
) return;
1210 if (_cursor
.visible
) {
1211 Blitter
*blitter
= BlitterFactory::GetCurrentBlitter();
1212 _cursor
.visible
= false;
1213 blitter
->CopyFromBuffer(blitter
->MoveTo(_screen
.dst_ptr
, _cursor
.draw_pos
.x
, _cursor
.draw_pos
.y
), _cursor_backup
.GetBuffer(), _cursor
.draw_size
.x
, _cursor
.draw_size
.y
);
1214 VideoDriver::GetInstance()->MakeDirty(_cursor
.draw_pos
.x
, _cursor
.draw_pos
.y
, _cursor
.draw_size
.x
, _cursor
.draw_size
.y
);
1218 void DrawMouseCursor()
1220 /* Don't draw the mouse cursor if the screen is not ready */
1221 if (_screen
.dst_ptr
== NULL
) return;
1223 Blitter
*blitter
= BlitterFactory::GetCurrentBlitter();
1225 /* Redraw mouse cursor but only when it's inside the window */
1226 if (!_cursor
.in_window
) return;
1228 /* Don't draw the mouse cursor if it's already drawn */
1229 if (_cursor
.visible
) {
1230 if (!_cursor
.dirty
) return;
1231 UndrawMouseCursor();
1234 /* Determine visible area */
1235 int left
= _cursor
.pos
.x
+ _cursor
.total_offs
.x
;
1236 int width
= _cursor
.total_size
.x
;
1241 if (left
+ width
> _screen
.width
) {
1242 width
= _screen
.width
- left
;
1244 if (width
<= 0) return;
1246 int top
= _cursor
.pos
.y
+ _cursor
.total_offs
.y
;
1247 int height
= _cursor
.total_size
.y
;
1252 if (top
+ height
> _screen
.height
) {
1253 height
= _screen
.height
- top
;
1255 if (height
<= 0) return;
1257 _cursor
.draw_pos
.x
= left
;
1258 _cursor
.draw_pos
.y
= top
;
1259 _cursor
.draw_size
.x
= width
;
1260 _cursor
.draw_size
.y
= height
;
1262 uint8
*buffer
= _cursor_backup
.Allocate(blitter
->BufferSize(_cursor
.draw_size
.x
, _cursor
.draw_size
.y
));
1264 /* Make backup of stuff below cursor */
1265 blitter
->CopyToBuffer(blitter
->MoveTo(_screen
.dst_ptr
, _cursor
.draw_pos
.x
, _cursor
.draw_pos
.y
), buffer
, _cursor
.draw_size
.x
, _cursor
.draw_size
.y
);
1267 /* Draw cursor on screen */
1268 _cur_dpi
= &_screen
;
1269 for (uint i
= 0; i
< _cursor
.sprite_count
; ++i
) {
1270 DrawSprite(_cursor
.sprite_seq
[i
].sprite
, _cursor
.sprite_seq
[i
].pal
, _cursor
.pos
.x
+ _cursor
.sprite_pos
[i
].x
, _cursor
.pos
.y
+ _cursor
.sprite_pos
[i
].y
);
1273 VideoDriver::GetInstance()->MakeDirty(_cursor
.draw_pos
.x
, _cursor
.draw_pos
.y
, _cursor
.draw_size
.x
, _cursor
.draw_size
.y
);
1275 _cursor
.visible
= true;
1276 _cursor
.dirty
= false;
1279 void RedrawScreenRect(int left
, int top
, int right
, int bottom
)
1281 assert(right
<= _screen
.width
&& bottom
<= _screen
.height
);
1282 if (_cursor
.visible
) {
1283 if (right
> _cursor
.draw_pos
.x
&&
1284 left
< _cursor
.draw_pos
.x
+ _cursor
.draw_size
.x
&&
1285 bottom
> _cursor
.draw_pos
.y
&&
1286 top
< _cursor
.draw_pos
.y
+ _cursor
.draw_size
.y
) {
1287 UndrawMouseCursor();
1291 #ifdef ENABLE_NETWORK
1292 if (_networking
) NetworkUndrawChatMessage();
1293 #endif /* ENABLE_NETWORK */
1295 DrawOverlappedWindowForAll(left
, top
, right
, bottom
);
1297 VideoDriver::GetInstance()->MakeDirty(left
, top
, right
- left
, bottom
- top
);
1301 * Repaints the rectangle blocks which are marked as 'dirty'.
1303 * @see SetDirtyBlocks
1305 void DrawDirtyBlocks()
1307 byte
*b
= _dirty_blocks
;
1308 const int w
= Align(_screen
.width
, DIRTY_BLOCK_WIDTH
);
1309 const int h
= Align(_screen
.height
, DIRTY_BLOCK_HEIGHT
);
1313 if (HasModalProgress()) {
1314 /* We are generating the world, so release our rights to the map and
1315 * painting while we are waiting a bit. */
1316 _modal_progress_paint_mutex
->EndCritical();
1317 _modal_progress_work_mutex
->EndCritical();
1319 /* Wait a while and update _realtime_tick so we are given the rights */
1320 if (!IsFirstModalProgressLoop()) CSleep(MODAL_PROGRESS_REDRAW_TIMEOUT
);
1321 _realtime_tick
+= MODAL_PROGRESS_REDRAW_TIMEOUT
;
1323 /* Modal progress thread may need blitter access while we are waiting for it. */
1324 VideoDriver::GetInstance()->ReleaseBlitterLock();
1325 _modal_progress_paint_mutex
->BeginCritical();
1326 VideoDriver::GetInstance()->AcquireBlitterLock();
1327 _modal_progress_work_mutex
->BeginCritical();
1329 /* When we ended with the modal progress, do not draw the blocks.
1330 * Simply let the next run do so, otherwise we would be loading
1331 * the new state (and possibly change the blitter) when we hold
1332 * the drawing lock, which we must not do. */
1333 if (_switch_mode
!= SM_NONE
&& !HasModalProgress()) return;
1343 int right
= x
+ DIRTY_BLOCK_WIDTH
;
1348 /* First try coalescing downwards */
1351 p
+= _dirty_bytes_per_line
;
1352 bottom
+= DIRTY_BLOCK_HEIGHT
;
1353 } while (bottom
!= h
&& *p
!= 0);
1355 /* Try coalescing to the right too. */
1356 h2
= (bottom
- y
) / DIRTY_BLOCK_HEIGHT
;
1360 while (right
!= w
) {
1363 /* Check if a full line of dirty flags is set. */
1365 if (!*p2
) goto no_more_coalesc
;
1366 p2
+= _dirty_bytes_per_line
;
1369 /* Wohoo, can combine it one step to the right!
1370 * Do that, and clear the bits. */
1371 right
+= DIRTY_BLOCK_WIDTH
;
1377 p2
+= _dirty_bytes_per_line
;
1385 if (left
< _invalid_rect
.left
) left
= _invalid_rect
.left
;
1386 if (top
< _invalid_rect
.top
) top
= _invalid_rect
.top
;
1387 if (right
> _invalid_rect
.right
) right
= _invalid_rect
.right
;
1388 if (bottom
> _invalid_rect
.bottom
) bottom
= _invalid_rect
.bottom
;
1390 if (left
< right
&& top
< bottom
) {
1391 RedrawScreenRect(left
, top
, right
, bottom
);
1395 } while (b
++, (x
+= DIRTY_BLOCK_WIDTH
) != w
);
1396 } while (b
+= -(int)(w
/ DIRTY_BLOCK_WIDTH
) + _dirty_bytes_per_line
, (y
+= DIRTY_BLOCK_HEIGHT
) != h
);
1398 ++_dirty_block_colour
;
1399 _invalid_rect
.left
= w
;
1400 _invalid_rect
.top
= h
;
1401 _invalid_rect
.right
= 0;
1402 _invalid_rect
.bottom
= 0;
1406 * This function extends the internal _invalid_rect rectangle as it
1407 * now contains the rectangle defined by the given parameters. Note
1408 * the point (0,0) is top left.
1410 * @param left The left edge of the rectangle
1411 * @param top The top edge of the rectangle
1412 * @param right The right edge of the rectangle
1413 * @param bottom The bottom edge of the rectangle
1414 * @see DrawDirtyBlocks
1416 * @todo The name of the function should be called like @c AddDirtyBlock as
1417 * it neither set a dirty rect nor add several dirty rects although
1418 * the function name is in plural. (Progman)
1420 void SetDirtyBlocks(int left
, int top
, int right
, int bottom
)
1426 if (left
< 0) left
= 0;
1427 if (top
< 0) top
= 0;
1428 if (right
> _screen
.width
) right
= _screen
.width
;
1429 if (bottom
> _screen
.height
) bottom
= _screen
.height
;
1431 if (left
>= right
|| top
>= bottom
) return;
1433 if (left
< _invalid_rect
.left
) _invalid_rect
.left
= left
;
1434 if (top
< _invalid_rect
.top
) _invalid_rect
.top
= top
;
1435 if (right
> _invalid_rect
.right
) _invalid_rect
.right
= right
;
1436 if (bottom
> _invalid_rect
.bottom
) _invalid_rect
.bottom
= bottom
;
1438 left
/= DIRTY_BLOCK_WIDTH
;
1439 top
/= DIRTY_BLOCK_HEIGHT
;
1441 b
= _dirty_blocks
+ top
* _dirty_bytes_per_line
+ left
;
1443 width
= ((right
- 1) / DIRTY_BLOCK_WIDTH
) - left
+ 1;
1444 height
= ((bottom
- 1) / DIRTY_BLOCK_HEIGHT
) - top
+ 1;
1446 assert(width
> 0 && height
> 0);
1451 do b
[--i
] = 0xFF; while (i
!= 0);
1453 b
+= _dirty_bytes_per_line
;
1454 } while (--height
!= 0);
1458 * This function mark the whole screen as dirty. This results in repainting
1459 * the whole screen. Use this with care as this function will break the
1460 * idea about marking only parts of the screen as 'dirty'.
1463 void MarkWholeScreenDirty()
1465 SetDirtyBlocks(0, 0, _screen
.width
, _screen
.height
);
1469 * Set up a clipping area for only drawing into a certain area. To do this,
1470 * Fill a DrawPixelInfo object with the supplied relative rectangle, backup
1471 * the original (calling) _cur_dpi and assign the just returned DrawPixelInfo
1472 * _cur_dpi. When you are done, give restore _cur_dpi's original value
1473 * @param *n the DrawPixelInfo that will be the clipping rectangle box allowed
1475 * @param left,top,width,height the relative coordinates of the clipping
1476 * rectangle relative to the current _cur_dpi. This will most likely be the
1477 * offset from the calling window coordinates
1478 * @return return false if the requested rectangle is not possible with the
1479 * current dpi pointer. Only continue of the return value is true, or you'll
1480 * get some nasty results
1482 bool FillDrawPixelInfo(DrawPixelInfo
*n
, int left
, int top
, int width
, int height
)
1484 Blitter
*blitter
= BlitterFactory::GetCurrentBlitter();
1485 const DrawPixelInfo
*o
= _cur_dpi
;
1487 n
->zoom
= ZOOM_LVL_NORMAL
;
1492 if ((left
-= o
->left
) < 0) {
1494 if (width
<= 0) return false;
1501 if (width
> o
->width
- left
) {
1502 width
= o
->width
- left
;
1503 if (width
<= 0) return false;
1507 if ((top
-= o
->top
) < 0) {
1509 if (height
<= 0) return false;
1516 n
->dst_ptr
= blitter
->MoveTo(o
->dst_ptr
, left
, top
);
1517 n
->pitch
= o
->pitch
;
1519 if (height
> o
->height
- top
) {
1520 height
= o
->height
- top
;
1521 if (height
<= 0) return false;
1529 * Update cursor dimension.
1530 * Called when changing cursor sprite resp. reloading grfs.
1532 void UpdateCursorSize()
1534 /* Ignore setting any cursor before the sprites are loaded. */
1535 if (GetMaxSpriteID() == 0) return;
1537 assert_compile(lengthof(_cursor
.sprite_seq
) == lengthof(_cursor
.sprite_pos
));
1538 assert(_cursor
.sprite_count
<= lengthof(_cursor
.sprite_seq
));
1539 for (uint i
= 0; i
< _cursor
.sprite_count
; ++i
) {
1540 const Sprite
*p
= GetSprite(GB(_cursor
.sprite_seq
[i
].sprite
, 0, SPRITE_WIDTH
), ST_NORMAL
);
1542 offs
.x
= UnScaleGUI(p
->x_offs
) + _cursor
.sprite_pos
[i
].x
;
1543 offs
.y
= UnScaleGUI(p
->y_offs
) + _cursor
.sprite_pos
[i
].y
;
1544 size
.x
= UnScaleGUI(p
->width
);
1545 size
.y
= UnScaleGUI(p
->height
);
1548 _cursor
.total_offs
= offs
;
1549 _cursor
.total_size
= size
;
1551 int right
= max(_cursor
.total_offs
.x
+ _cursor
.total_size
.x
, offs
.x
+ size
.x
);
1552 int bottom
= max(_cursor
.total_offs
.y
+ _cursor
.total_size
.y
, offs
.y
+ size
.y
);
1553 if (offs
.x
< _cursor
.total_offs
.x
) _cursor
.total_offs
.x
= offs
.x
;
1554 if (offs
.y
< _cursor
.total_offs
.y
) _cursor
.total_offs
.y
= offs
.y
;
1555 _cursor
.total_size
.x
= right
- _cursor
.total_offs
.x
;
1556 _cursor
.total_size
.y
= bottom
- _cursor
.total_offs
.y
;
1560 _cursor
.dirty
= true;
1564 * Switch cursor to different sprite.
1565 * @param cursor Sprite to draw for the cursor.
1566 * @param pal Palette to use for recolouring.
1568 static void SetCursorSprite(CursorID cursor
, PaletteID pal
)
1570 if (_cursor
.sprite_count
== 1 && _cursor
.sprite_seq
[0].sprite
== cursor
&& _cursor
.sprite_seq
[0].pal
== pal
) return;
1572 _cursor
.sprite_count
= 1;
1573 _cursor
.sprite_seq
[0].sprite
= cursor
;
1574 _cursor
.sprite_seq
[0].pal
= pal
;
1575 _cursor
.sprite_pos
[0].x
= 0;
1576 _cursor
.sprite_pos
[0].y
= 0;
1581 static void SwitchAnimatedCursor()
1583 const AnimCursor
*cur
= _cursor
.animate_cur
;
1585 if (cur
== NULL
|| cur
->sprite
== AnimCursor::LAST
) cur
= _cursor
.animate_list
;
1587 SetCursorSprite(cur
->sprite
, _cursor
.sprite_seq
[0].pal
);
1589 _cursor
.animate_timeout
= cur
->display_time
;
1590 _cursor
.animate_cur
= cur
+ 1;
1595 if (_cursor
.animate_timeout
!= 0 && --_cursor
.animate_timeout
== 0) {
1596 SwitchAnimatedCursor();
1601 * Set or unset the ZZZ cursor.
1602 * @param busy Whether to show the ZZZ cursor.
1604 void SetMouseCursorBusy(bool busy
)
1607 if (_cursor
.sprite_seq
[0].sprite
== SPR_CURSOR_MOUSE
) SetMouseCursor(SPR_CURSOR_ZZZ
, PAL_NONE
);
1609 if (_cursor
.sprite_seq
[0].sprite
== SPR_CURSOR_ZZZ
) SetMouseCursor(SPR_CURSOR_MOUSE
, PAL_NONE
);
1614 * Assign a single non-animated sprite to the cursor.
1615 * @param sprite Sprite to draw for the cursor.
1616 * @param pal Palette to use for recolouring.
1617 * @see SetAnimatedMouseCursor
1619 void SetMouseCursor(CursorID sprite
, PaletteID pal
)
1621 /* Turn off animation */
1622 _cursor
.animate_timeout
= 0;
1624 SetCursorSprite(sprite
, pal
);
1628 * Assign an animation to the cursor.
1629 * @param table Array of animation states.
1630 * @see SetMouseCursor
1632 void SetAnimatedMouseCursor(const AnimCursor
*table
)
1634 _cursor
.animate_list
= table
;
1635 _cursor
.animate_cur
= NULL
;
1636 _cursor
.sprite_seq
[0].pal
= PAL_NONE
;
1637 SwitchAnimatedCursor();
1641 * Update cursor position on mouse movement.
1642 * @param x New X position.
1643 * @param y New Y position.
1644 * @param queued_warp True, if the OS queues mouse warps after pending mouse movement events.
1645 * False, if the warp applies instantaneous.
1646 * @return true, if the OS cursor position should be warped back to this->pos.
1648 bool CursorVars::UpdateCursorPosition(int x
, int y
, bool queued_warp
)
1650 /* Detecting relative mouse movement is somewhat tricky.
1651 * - There may be multiple mouse move events in the video driver queue (esp. when OpenTTD lags a bit).
1652 * - When we request warping the mouse position (return true), a mouse move event is appended at the end of the queue.
1654 * So, when this->fix_at is active, we use the following strategy:
1655 * - The first movement triggers the warp to reset the mouse position.
1656 * - Subsequent events have to compute movement relative to the previous event.
1657 * - The relative movement is finished, when we receive the event matching the warp.
1660 if (x
== this->pos
.x
&& y
== this->pos
.y
) {
1661 /* Warp finished. */
1662 this->queued_warp
= false;
1665 this->delta
.x
= x
- (this->queued_warp
? this->last_position
.x
: this->pos
.x
);
1666 this->delta
.y
= y
- (this->queued_warp
? this->last_position
.y
: this->pos
.y
);
1668 this->last_position
.x
= x
;
1669 this->last_position
.y
= y
;
1671 bool need_warp
= false;
1673 if (this->delta
.x
!= 0 || this->delta
.y
!= 0) {
1675 * Note: We also trigger warping again, if there is already a pending warp.
1676 * This makes it more tolerant about the OS or other software inbetween
1677 * botchering the warp. */
1678 this->queued_warp
= queued_warp
;
1681 } else if (this->pos
.x
!= x
|| this->pos
.y
!= y
) {
1682 this->queued_warp
= false; // Cancel warping, we are no longer confining the position.
1690 bool ChangeResInGame(int width
, int height
)
1692 return (_screen
.width
== width
&& _screen
.height
== height
) || VideoDriver::GetInstance()->ChangeResolution(width
, height
);
1695 bool ToggleFullScreen(bool fs
)
1697 bool result
= VideoDriver::GetInstance()->ToggleFullscreen(fs
);
1698 if (_fullscreen
!= fs
&& _num_resolutions
== 0) {
1699 DEBUG(driver
, 0, "Could not find a suitable fullscreen resolution");
1704 static int CDECL
compare_res(const Dimension
*pa
, const Dimension
*pb
)
1706 int x
= pa
->width
- pb
->width
;
1707 if (x
!= 0) return x
;
1708 return pa
->height
- pb
->height
;
1711 void SortResolutions(int count
)
1713 QSortT(_resolutions
, count
, &compare_res
);