2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file spritecache.h Functions to cache sprites in memory. */
14 #include "spriteloader/spriteloader.hpp"
16 /** Data structure describing a sprite. */
18 uint16 height
; ///< Height of the sprite.
19 uint16 width
; ///< Width of the sprite.
20 int16 x_offs
; ///< Number of pixels to shift the sprite to the right.
21 int16 y_offs
; ///< Number of pixels to shift the sprite downwards.
22 byte data
[]; ///< Sprite data.
25 extern uint _sprite_cache_size
;
27 typedef void *AllocatorProc(size_t size
);
29 void *SimpleSpriteAlloc(size_t size
);
30 void *GetRawSprite(SpriteID sprite
, SpriteType type
, AllocatorProc
*allocator
= nullptr, SpriteEncoder
*encoder
= nullptr);
31 bool SpriteExists(SpriteID sprite
);
33 SpriteType
GetSpriteType(SpriteID sprite
);
34 SpriteFile
*GetOriginFile(SpriteID sprite
);
35 uint32
GetSpriteLocalID(SpriteID sprite
);
36 uint
GetSpriteCountForFile(const std::string
&filename
, SpriteID begin
, SpriteID end
);
37 uint
GetMaxSpriteID();
40 static inline const Sprite
*GetSprite(SpriteID sprite
, SpriteType type
)
42 assert(type
!= ST_RECOLOUR
);
43 return (Sprite
*)GetRawSprite(sprite
, type
);
46 static inline const byte
*GetNonSprite(SpriteID sprite
, SpriteType type
)
48 assert(type
== ST_RECOLOUR
);
49 return (byte
*)GetRawSprite(sprite
, type
);
52 void GfxInitSpriteMem();
53 void GfxClearSpriteCache();
54 void IncreaseSpriteLRU();
56 SpriteFile
&OpenCachedSpriteFile(const std::string
&filename
, Subdirectory subdir
, bool palette_remap
);
58 void ReadGRFSpriteOffsets(SpriteFile
&file
);
59 size_t GetGRFSpriteOffset(uint32 id
);
60 bool LoadNextSprite(int load_index
, SpriteFile
&file
, uint file_sprite_id
);
61 bool SkipSpriteData(SpriteFile
&file
, byte type
, uint16 num
);
62 void DupSprite(SpriteID old_spr
, SpriteID new_spr
);
64 #endif /* SPRITECACHE_H */