2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file gamelog_internal.h Declaration shared among gamelog.cpp and saveload/gamelog_sl.cpp */
10 #ifndef GAMELOG_INTERNAL_H
11 #define GAMELOG_INTERNAL_H
15 /** Type of logged change */
16 enum GamelogChangeType
{
17 GLCT_MODE
, ///< Scenario editor x Game, different landscape
18 GLCT_REVISION
, ///< Changed game revision string
19 GLCT_OLDVER
, ///< Loaded from savegame without logged data
20 GLCT_SETTING
, ///< Non-networksafe setting value changed
21 GLCT_GRFADD
, ///< Removed GRF
22 GLCT_GRFREM
, ///< Added GRF
23 GLCT_GRFCOMPAT
, ///< Loading compatible GRF
24 GLCT_GRFPARAM
, ///< GRF parameter changed
25 GLCT_GRFMOVE
, ///< GRF order changed
26 GLCT_GRFBUG
, ///< GRF bug triggered
27 GLCT_EMERGENCY
, ///< Emergency savegame
28 GLCT_END
, ///< So we know how many GLCTs are there
29 GLCT_NONE
= 0xFF, ///< In savegames, end of list
33 static const uint GAMELOG_REVISION_LENGTH
= 15;
35 /** Contains information about one logged change */
37 GamelogChangeType ct
; ///< Type of change logged in this struct
40 byte mode
; ///< new game mode - Editor x Game
41 byte landscape
; ///< landscape (temperate, arctic, ...)
44 char text
[GAMELOG_REVISION_LENGTH
]; ///< revision string, _openttd_revision
45 uint32 newgrf
; ///< _openttd_newgrf_version
46 uint16 slver
; ///< _sl_version
47 byte modified
; ///< _openttd_revision_modified
50 uint32 type
; ///< type of savegame, @see SavegameType
51 uint32 version
; ///< major and minor version OR ttdp version
53 GRFIdentifier grfadd
; ///< ID and md5sum of added GRF
55 uint32 grfid
; ///< ID of removed GRF
57 GRFIdentifier grfcompat
; ///< ID and new md5sum of changed GRF
59 uint32 grfid
; ///< ID of GRF with changed parameters
62 uint32 grfid
; ///< ID of moved GRF
63 int32 offset
; ///< offset, positive = move down
66 char *name
; ///< name of the setting
67 int32 oldval
; ///< old value
68 int32 newval
; ///< new value
71 uint64 data
; ///< additional data
72 uint32 grfid
; ///< ID of problematic GRF
73 byte bug
; ///< type of bug, @see enum GRFBugs
79 /** Contains information about one logged action that caused at least one logged change */
81 LoggedChange
*change
; ///< First logged change in this action
82 uint32 changes
; ///< Number of changes in this action
83 GamelogActionType at
; ///< Type of action
84 uint16 tick
; ///< Tick when it happened
87 extern LoggedAction
*_gamelog_action
;
88 extern uint _gamelog_actions
;
90 #endif /* GAMELOG_INTERNAL_H */