2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file genworld_gui.cpp GUI to configure and show progress during map generation. */
11 #include "heightmap.h"
14 #include "network/network.h"
15 #include "strings_func.h"
16 #include "window_func.h"
17 #include "date_func.h"
18 #include "sound_func.h"
20 #include "string_func.h"
21 #include "widgets/dropdown_type.h"
22 #include "widgets/dropdown_func.h"
23 #include "querystring_gui.h"
25 #include "core/geometry_func.hpp"
26 #include "core/random_func.hpp"
27 #include "saveload/saveload.h"
31 #include "widgets/genworld_widget.h"
33 #include "safeguards.h"
36 extern void MakeNewgameSettingsLive();
38 /** Enum for the modes we can generate in. */
39 enum GenerateLandscapeWindowMode
{
40 GLWM_GENERATE
, ///< Generate new game.
41 GLWM_HEIGHTMAP
, ///< Load from heightmap.
42 GLWM_SCENARIO
, ///< Generate flat land.
46 * Changes landscape type and sets genworld window dirty
47 * @param landscape new landscape type
49 void SetNewLandscapeType(byte landscape
)
51 _settings_newgame
.game_creation
.landscape
= landscape
;
52 InvalidateWindowClassesData(WC_SELECT_GAME
);
53 InvalidateWindowClassesData(WC_GENERATE_LANDSCAPE
);
56 /** Widgets of GenerateLandscapeWindow when generating world */
57 static const NWidgetPart _nested_generate_landscape_widgets
[] = {
58 NWidget(NWID_HORIZONTAL
),
59 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
60 NWidget(WWT_CAPTION
, COLOUR_BROWN
), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION
, STR_NULL
),
62 NWidget(WWT_PANEL
, COLOUR_BROWN
),
63 NWidget(NWID_SPACER
), SetMinimalSize(0, 10),
64 /* Landscape selection. */
65 NWidget(NWID_HORIZONTAL
), SetPIP(10, 0, 10),
66 NWidget(NWID_SPACER
), SetFill(1, 0),
67 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TEMPERATE
), SetDataTip(SPR_SELECT_TEMPERATE
, STR_INTRO_TOOLTIP_TEMPERATE
),
68 NWidget(NWID_SPACER
), SetFill(1, 0),
69 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_ARCTIC
), SetDataTip(SPR_SELECT_SUB_ARCTIC
, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE
),
70 NWidget(NWID_SPACER
), SetFill(1, 0),
71 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TROPICAL
), SetDataTip(SPR_SELECT_SUB_TROPICAL
, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE
),
72 NWidget(NWID_SPACER
), SetFill(1, 0),
73 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TOYLAND
), SetDataTip(SPR_SELECT_TOYLAND
, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE
),
74 NWidget(NWID_SPACER
), SetFill(1, 0),
76 NWidget(NWID_SPACER
), SetMinimalSize(0, 11),
77 NWidget(NWID_HORIZONTAL
), SetPIP(10, 5, 10),
78 NWidget(NWID_HORIZONTAL
), SetPIP(0, 3, 0),
79 /* Left column with labels. */
80 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
81 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAPSIZE
, STR_MAPGEN_MAPSIZE_TOOLTIP
), SetFill(1, 1),
82 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_LAND_GENERATOR
, STR_NULL
), SetFill(1, 1),
83 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS
, STR_NULL
), SetFill(1, 1),
84 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_TERRAIN_TYPE
, STR_NULL
), SetFill(1, 1),
85 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_VARIETY
, STR_NULL
), SetFill(1, 1),
86 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES
, STR_NULL
), SetFill(1, 1),
87 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_TREE_PLACER
, STR_NULL
), SetFill(1, 1),
88 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_BORDER_TYPE
, STR_NULL
), SetFill(1, 1),
90 /* Widgets at the right of the labels. */
91 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
93 NWidget(NWID_HORIZONTAL
), SetPIP(0, 4, 0),
94 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_MAPSIZE_X_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_MAPGEN_MAPSIZE_TOOLTIP
), SetFill(1, 0),
95 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_BY
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(1, 1),
96 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_MAPSIZE_Y_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_MAPGEN_MAPSIZE_TOOLTIP
), SetFill(1, 0),
98 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_LANDSCAPE_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
99 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TOWN_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
100 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TERRAIN_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
101 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_VARIETY_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
102 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_WATER_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
103 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TREE_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
104 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_BORDERS_RANDOM
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
107 NWidget(NWID_VERTICAL
), SetPIP(0, 4, 0),
108 NWidget(NWID_HORIZONTAL
), SetPIP(0, 3, 0),
109 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
110 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAX_HEIGHTLEVEL
, STR_NULL
), SetFill(1, 1),
111 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT
, STR_NULL
), SetFill(1, 1),
112 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_DATE
, STR_NULL
), SetFill(1, 1),
113 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES
, STR_NULL
), SetFill(1, 1),
114 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SMOOTHNESS
, STR_NULL
), SetFill(1, 1),
115 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS
, STR_NULL
), SetFill(1, 1),
117 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
118 /* Max. heightlevel. */
119 NWidget(NWID_HORIZONTAL
),
120 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_MAX_HEIGHTLEVEL_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN
), SetFill(0, 1),
121 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_MAX_HEIGHTLEVEL_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
), SetFill(1, 0),
122 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_MAX_HEIGHTLEVEL_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_MAX_HEIGHTLEVEL_UP
), SetFill(0, 1),
125 NWidget(NWID_HORIZONTAL
),
126 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_SNOW_LINE_DOWN
), SetFill(0, 1),
127 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
), SetFill(1, 0),
128 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_SNOW_LINE_UP
), SetFill(0, 1),
131 NWidget(NWID_HORIZONTAL
),
132 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD
), SetFill(0, 1),
133 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_TEXT
), SetDataTip(STR_BLACK_DATE_LONG
, STR_NULL
), SetFill(1, 0),
134 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_UP
), SetDataTip(SPR_ARROW_UP
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD
), SetFill(0, 1),
136 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_INDUSTRY_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
137 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_SMOOTHNESS_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
138 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_RIVER_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
141 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREEN
, WID_GL_GENERATE_BUTTON
), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE
, STR_NULL
), SetFill(1, 1),
144 NWidget(NWID_SPACER
), SetMinimalSize(0, 4),
145 /* Map borders buttons for each edge. */
146 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
), SetPIP(10, 0, 10),
147 NWidget(NWID_HORIZONTAL
), SetPIP(0, 0, 3),
148 NWidget(NWID_SPACER
), SetFill(1, 1),
149 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NORTHWEST
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(0, 1),
151 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_WATER_NW
), SetDataTip(STR_JUST_STRING
, STR_MAPGEN_NORTHWEST
), SetFill(1, 1),
152 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_WATER_NE
), SetDataTip(STR_JUST_STRING
, STR_MAPGEN_NORTHEAST
), SetFill(1, 1),
153 NWidget(NWID_HORIZONTAL
), SetPIP(3, 0, 0),
154 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NORTHEAST
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(0, 1),
155 NWidget(NWID_SPACER
), SetFill(1, 1),
158 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
), SetPIP(10, 0, 10),
159 NWidget(NWID_HORIZONTAL
), SetPIP(0, 0, 3),
160 NWidget(NWID_SPACER
), SetFill(1, 1),
161 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SOUTHWEST
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(0, 1),
163 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_WATER_SW
), SetDataTip(STR_JUST_STRING
, STR_MAPGEN_SOUTHWEST
), SetFill(1, 1),
164 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_WATER_SE
), SetDataTip(STR_JUST_STRING
, STR_MAPGEN_SOUTHEAST
), SetFill(1, 1),
165 NWidget(NWID_HORIZONTAL
), SetPIP(3, 0, 0),
166 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SOUTHEAST
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(0, 1),
167 NWidget(NWID_SPACER
), SetFill(1, 1),
170 NWidget(NWID_SPACER
), SetMinimalSize(0, 9), SetFill(1, 1),
174 /** Widgets of GenerateLandscapeWindow when loading heightmap */
175 static const NWidgetPart _nested_heightmap_load_widgets
[] = {
177 NWidget(NWID_HORIZONTAL
),
178 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
179 NWidget(WWT_CAPTION
, COLOUR_BROWN
), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION
, STR_NULL
),
181 NWidget(WWT_PANEL
, COLOUR_BROWN
),
182 NWidget(NWID_SPACER
), SetMinimalSize(0, 10),
183 /* Landscape selection. */
184 NWidget(NWID_HORIZONTAL
), SetPIP(10, 0, 10),
185 NWidget(NWID_SPACER
), SetFill(1, 0),
186 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TEMPERATE
), SetDataTip(SPR_SELECT_TEMPERATE
, STR_INTRO_TOOLTIP_TEMPERATE
),
187 NWidget(NWID_SPACER
), SetFill(1, 0),
188 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_ARCTIC
), SetDataTip(SPR_SELECT_SUB_ARCTIC
, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE
),
189 NWidget(NWID_SPACER
), SetFill(1, 0),
190 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TROPICAL
), SetDataTip(SPR_SELECT_SUB_TROPICAL
, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE
),
191 NWidget(NWID_SPACER
), SetFill(1, 0),
192 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TOYLAND
), SetDataTip(SPR_SELECT_TOYLAND
, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE
),
193 NWidget(NWID_SPACER
), SetFill(1, 0),
195 NWidget(NWID_SPACER
), SetMinimalSize(0, 11), SetFill(0, 1),
196 NWidget(NWID_HORIZONTAL
), SetPIP(10, 3, 10),
197 /* Labels at the left side. */
198 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
199 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME
, STR_NULL
), SetFill(1, 1),
200 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAPSIZE
, STR_NULL
), SetFill(1, 1),
201 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION
, STR_NULL
), SetFill(1, 1),
202 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS
, STR_NULL
), SetFill(1, 1),
203 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES
, STR_NULL
), SetFill(1, 1),
204 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS
, STR_NULL
), SetFill(1, 1),
205 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_TREE_PLACER
, STR_NULL
), SetFill(1, 1),
207 /* Widgets at the right of the labels. */
208 NWidget(NWID_VERTICAL
), SetPIP(0, 4, 0),
209 NWidget(WWT_EMPTY
, COLOUR_ORANGE
, WID_GL_HEIGHTMAP_NAME_TEXT
), SetFill(1, 0),
210 NWidget(NWID_HORIZONTAL
), SetPIP(0, 5, 0),
211 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
213 NWidget(NWID_HORIZONTAL
), SetPIP(0, 4, 0),
214 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_MAPSIZE_X_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_NULL
), SetFill(1, 0),
215 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_BY
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(1, 1),
216 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_MAPSIZE_Y_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_NULL
), SetFill(1, 0),
218 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
219 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TOWN_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
220 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_INDUSTRY_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
221 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_RIVER_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
222 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TREE_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
224 NWidget(NWID_VERTICAL
), SetPIP(0, 4, 0),
225 NWidget(NWID_HORIZONTAL
), SetPIP(0, 3, 0),
226 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
227 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL
, STR_NULL
), SetFill(1, 1),
228 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT
, STR_NULL
), SetFill(1, 1),
229 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAX_HEIGHTLEVEL
, STR_NULL
), SetFill(1, 1),
230 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_DATE
, STR_NULL
), SetFill(1, 1),
232 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
233 NWidget(WWT_TEXT
, COLOUR_ORANGE
, WID_GL_HEIGHTMAP_SIZE_TEXT
), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE
, STR_NULL
), SetFill(1, 0),
234 NWidget(NWID_HORIZONTAL
),
235 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_SNOW_LINE_DOWN
), SetFill(0, 1),
236 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
), SetFill(1, 0),
237 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_SNOW_LINE_UP
), SetFill(0, 1),
239 NWidget(NWID_HORIZONTAL
),
240 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_MAX_HEIGHTLEVEL_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN
), SetFill(0, 1),
241 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_MAX_HEIGHTLEVEL_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
), SetFill(1, 0),
242 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_MAX_HEIGHTLEVEL_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_MAX_HEIGHTLEVEL_UP
), SetFill(0, 1),
244 NWidget(NWID_HORIZONTAL
),
245 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD
), SetFill(0, 1),
246 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_TEXT
), SetDataTip(STR_BLACK_DATE_LONG
, STR_NULL
), SetFill(1, 0),
247 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_UP
), SetDataTip(SPR_ARROW_UP
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD
), SetFill(0, 1),
251 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREEN
, WID_GL_GENERATE_BUTTON
), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE
, STR_NULL
), SetFill(1, 1),
256 NWidget(NWID_SPACER
), SetMinimalSize(0, 9), SetFill(1, 1),
260 static void StartGeneratingLandscape(GenerateLandscapeWindowMode mode
)
262 DeleteAllNonVitalWindows();
263 ClearErrorMessages();
265 /* Copy all XXX_newgame to XXX when coming from outside the editor */
266 MakeNewgameSettingsLive();
267 ResetGRFConfig(true);
269 if (_settings_client
.sound
.confirm
) SndPlayFx(SND_15_BEEP
);
271 case GLWM_GENERATE
: _switch_mode
= (_game_mode
== GM_EDITOR
) ? SM_GENRANDLAND
: SM_NEWGAME
; break;
272 case GLWM_HEIGHTMAP
: _switch_mode
= (_game_mode
== GM_EDITOR
) ? SM_LOAD_HEIGHTMAP
: SM_START_HEIGHTMAP
; break;
273 case GLWM_SCENARIO
: _switch_mode
= SM_EDITOR
; break;
274 default: NOT_REACHED();
278 static void LandscapeGenerationCallback(Window
*w
, bool confirmed
)
280 if (confirmed
) StartGeneratingLandscape((GenerateLandscapeWindowMode
)w
->window_number
);
283 static DropDownList
BuildMapsizeDropDown()
287 for (uint i
= MIN_MAP_SIZE_BITS
; i
<= MAX_MAP_SIZE_BITS
; i
++) {
288 DropDownListParamStringItem
*item
= new DropDownListParamStringItem(STR_JUST_INT
, i
, false);
289 item
->SetParam(0, 1LL << i
);
290 list
.emplace_back(item
);
296 static const StringID _elevations
[] = {STR_TERRAIN_TYPE_VERY_FLAT
, STR_TERRAIN_TYPE_FLAT
, STR_TERRAIN_TYPE_HILLY
, STR_TERRAIN_TYPE_MOUNTAINOUS
, STR_TERRAIN_TYPE_ALPINIST
, INVALID_STRING_ID
};
297 static const StringID _sea_lakes
[] = {STR_SEA_LEVEL_VERY_LOW
, STR_SEA_LEVEL_LOW
, STR_SEA_LEVEL_MEDIUM
, STR_SEA_LEVEL_HIGH
, STR_SEA_LEVEL_CUSTOM
, INVALID_STRING_ID
};
298 static const StringID _rivers
[] = {STR_RIVERS_NONE
, STR_RIVERS_FEW
, STR_RIVERS_MODERATE
, STR_RIVERS_LOT
, INVALID_STRING_ID
};
299 static const StringID _smoothness
[] = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH
, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH
, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH
, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH
, INVALID_STRING_ID
};
300 static const StringID _tree_placer
[] = {STR_CONFIG_SETTING_TREE_PLACER_NONE
, STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL
, STR_CONFIG_SETTING_TREE_PLACER_IMPROVED
, INVALID_STRING_ID
};
301 static const StringID _rotation
[] = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE
, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE
, INVALID_STRING_ID
};
302 static const StringID _landscape
[] = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL
, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS
, INVALID_STRING_ID
};
303 static const StringID _num_towns
[] = {STR_NUM_VERY_LOW
, STR_NUM_LOW
, STR_NUM_NORMAL
, STR_NUM_HIGH
, STR_NUM_CUSTOM
, INVALID_STRING_ID
};
304 static const StringID _num_inds
[] = {STR_FUNDING_ONLY
, STR_MINIMAL
, STR_NUM_VERY_LOW
, STR_NUM_LOW
, STR_NUM_NORMAL
, STR_NUM_HIGH
, INVALID_STRING_ID
};
305 static const StringID _variety
[] = {STR_VARIETY_NONE
, STR_VARIETY_VERY_LOW
, STR_VARIETY_LOW
, STR_VARIETY_MEDIUM
, STR_VARIETY_HIGH
, STR_VARIETY_VERY_HIGH
, INVALID_STRING_ID
};
307 assert_compile(lengthof(_num_inds
) == ID_END
+ 1);
309 struct GenerateLandscapeWindow
: public Window
{
314 GenerateLandscapeWindowMode mode
;
316 GenerateLandscapeWindow(WindowDesc
*desc
, WindowNumber number
= 0) : Window(desc
)
318 this->InitNested(number
);
320 this->LowerWidget(_settings_newgame
.game_creation
.landscape
+ WID_GL_TEMPERATE
);
322 this->mode
= (GenerateLandscapeWindowMode
)this->window_number
;
324 /* Disable town, industry and trees in SE */
325 this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN
, _game_mode
== GM_EDITOR
);
326 this->SetWidgetDisabledState(WID_GL_INDUSTRY_PULLDOWN
, _game_mode
== GM_EDITOR
);
327 this->SetWidgetDisabledState(WID_GL_TREE_PULLDOWN
, _game_mode
== GM_EDITOR
);
329 this->OnInvalidateData();
333 void SetStringParameters(int widget
) const override
336 case WID_GL_START_DATE_TEXT
: SetDParam(0, ConvertYMDToDate(_settings_newgame
.game_creation
.starting_year
, 0, 1)); break;
337 case WID_GL_MAPSIZE_X_PULLDOWN
: SetDParam(0, 1LL << _settings_newgame
.game_creation
.map_x
); break;
338 case WID_GL_MAPSIZE_Y_PULLDOWN
: SetDParam(0, 1LL << _settings_newgame
.game_creation
.map_y
); break;
339 case WID_GL_MAX_HEIGHTLEVEL_TEXT
: SetDParam(0, _settings_newgame
.construction
.max_heightlevel
); break;
340 case WID_GL_SNOW_LEVEL_TEXT
: SetDParam(0, _settings_newgame
.game_creation
.snow_line_height
); break;
342 case WID_GL_TOWN_PULLDOWN
:
343 if (_game_mode
== GM_EDITOR
) {
344 SetDParam(0, STR_CONFIG_SETTING_OFF
);
345 } else if (_settings_newgame
.difficulty
.number_towns
== CUSTOM_TOWN_NUMBER_DIFFICULTY
) {
346 SetDParam(0, STR_NUM_CUSTOM_NUMBER
);
347 SetDParam(1, _settings_newgame
.game_creation
.custom_town_number
);
349 SetDParam(0, _num_towns
[_settings_newgame
.difficulty
.number_towns
]);
353 case WID_GL_INDUSTRY_PULLDOWN
: SetDParam(0, _game_mode
== GM_EDITOR
? STR_CONFIG_SETTING_OFF
: _num_inds
[_settings_newgame
.difficulty
.industry_density
]); break;
354 case WID_GL_LANDSCAPE_PULLDOWN
: SetDParam(0, _landscape
[_settings_newgame
.game_creation
.land_generator
]); break;
355 case WID_GL_TREE_PULLDOWN
: SetDParam(0, _tree_placer
[_settings_newgame
.game_creation
.tree_placer
]); break;
356 case WID_GL_TERRAIN_PULLDOWN
: SetDParam(0, _elevations
[_settings_newgame
.difficulty
.terrain_type
]); break;
358 case WID_GL_WATER_PULLDOWN
:
359 if (_settings_newgame
.difficulty
.quantity_sea_lakes
== CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
) {
360 SetDParam(0, STR_SEA_LEVEL_CUSTOM_PERCENTAGE
);
361 SetDParam(1, _settings_newgame
.game_creation
.custom_sea_level
);
363 SetDParam(0, _sea_lakes
[_settings_newgame
.difficulty
.quantity_sea_lakes
]);
367 case WID_GL_RIVER_PULLDOWN
: SetDParam(0, _rivers
[_settings_newgame
.game_creation
.amount_of_rivers
]); break;
368 case WID_GL_SMOOTHNESS_PULLDOWN
: SetDParam(0, _smoothness
[_settings_newgame
.game_creation
.tgen_smoothness
]); break;
369 case WID_GL_VARIETY_PULLDOWN
: SetDParam(0, _variety
[_settings_newgame
.game_creation
.variety
]); break;
370 case WID_GL_BORDERS_RANDOM
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOMIZE
: STR_MAPGEN_BORDER_MANUAL
); break;
371 case WID_GL_WATER_NE
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOM
: HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NE
) ? STR_MAPGEN_BORDER_WATER
: STR_MAPGEN_BORDER_FREEFORM
); break;
372 case WID_GL_WATER_NW
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOM
: HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NW
) ? STR_MAPGEN_BORDER_WATER
: STR_MAPGEN_BORDER_FREEFORM
); break;
373 case WID_GL_WATER_SE
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOM
: HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SE
) ? STR_MAPGEN_BORDER_WATER
: STR_MAPGEN_BORDER_FREEFORM
); break;
374 case WID_GL_WATER_SW
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOM
: HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SW
) ? STR_MAPGEN_BORDER_WATER
: STR_MAPGEN_BORDER_FREEFORM
); break;
375 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
: SetDParam(0, _rotation
[_settings_newgame
.game_creation
.heightmap_rotation
]); break;
377 case WID_GL_HEIGHTMAP_SIZE_TEXT
:
378 if (_settings_newgame
.game_creation
.heightmap_rotation
== HM_CLOCKWISE
) {
379 SetDParam(0, this->y
);
380 SetDParam(1, this->x
);
382 SetDParam(0, this->x
);
383 SetDParam(1, this->y
);
390 * Some data on this window has become invalid.
391 * @param data Information about the changed data.
392 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
394 void OnInvalidateData(int data
= 0, bool gui_scope
= true) override
396 if (!gui_scope
) return;
397 /* Update the climate buttons */
398 this->SetWidgetLoweredState(WID_GL_TEMPERATE
, _settings_newgame
.game_creation
.landscape
== LT_TEMPERATE
);
399 this->SetWidgetLoweredState(WID_GL_ARCTIC
, _settings_newgame
.game_creation
.landscape
== LT_ARCTIC
);
400 this->SetWidgetLoweredState(WID_GL_TROPICAL
, _settings_newgame
.game_creation
.landscape
== LT_TROPIC
);
401 this->SetWidgetLoweredState(WID_GL_TOYLAND
, _settings_newgame
.game_creation
.landscape
== LT_TOYLAND
);
403 /* You can't select smoothness / non-water borders if not terragenesis */
404 if (mode
== GLWM_GENERATE
) {
405 this->SetWidgetDisabledState(WID_GL_SMOOTHNESS_PULLDOWN
, _settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
);
406 this->SetWidgetDisabledState(WID_GL_VARIETY_PULLDOWN
, _settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
);
407 this->SetWidgetDisabledState(WID_GL_BORDERS_RANDOM
, _settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
|| !_settings_newgame
.construction
.freeform_edges
);
408 this->SetWidgetsDisabledState(_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
|| !_settings_newgame
.construction
.freeform_edges
|| _settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
,
409 WID_GL_WATER_NW
, WID_GL_WATER_NE
, WID_GL_WATER_SE
, WID_GL_WATER_SW
, WIDGET_LIST_END
);
411 this->SetWidgetLoweredState(WID_GL_BORDERS_RANDOM
, _settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
);
413 this->SetWidgetLoweredState(WID_GL_WATER_NW
, HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NW
));
414 this->SetWidgetLoweredState(WID_GL_WATER_NE
, HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NE
));
415 this->SetWidgetLoweredState(WID_GL_WATER_SE
, HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SE
));
416 this->SetWidgetLoweredState(WID_GL_WATER_SW
, HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SW
));
418 this->SetWidgetsDisabledState(_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
&& (_settings_newgame
.game_creation
.landscape
== LT_ARCTIC
|| _settings_newgame
.game_creation
.landscape
== LT_TROPIC
),
419 WID_GL_TERRAIN_PULLDOWN
, WID_GL_WATER_PULLDOWN
, WIDGET_LIST_END
);
422 /* Disable snowline if not arctic */
423 this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_TEXT
, _settings_newgame
.game_creation
.landscape
!= LT_ARCTIC
);
425 /* Update availability of decreasing / increasing start date and snow level */
426 this->SetWidgetDisabledState(WID_GL_MAX_HEIGHTLEVEL_DOWN
, _settings_newgame
.construction
.max_heightlevel
<= MIN_MAX_HEIGHTLEVEL
);
427 this->SetWidgetDisabledState(WID_GL_MAX_HEIGHTLEVEL_UP
, _settings_newgame
.construction
.max_heightlevel
>= MAX_MAX_HEIGHTLEVEL
);
428 this->SetWidgetDisabledState(WID_GL_START_DATE_DOWN
, _settings_newgame
.game_creation
.starting_year
<= MIN_YEAR
);
429 this->SetWidgetDisabledState(WID_GL_START_DATE_UP
, _settings_newgame
.game_creation
.starting_year
>= MAX_YEAR
);
430 this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_DOWN
, _settings_newgame
.game_creation
.snow_line_height
<= MIN_SNOWLINE_HEIGHT
|| _settings_newgame
.game_creation
.landscape
!= LT_ARCTIC
);
431 this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_UP
, _settings_newgame
.game_creation
.snow_line_height
>= MAX_SNOWLINE_HEIGHT
|| _settings_newgame
.game_creation
.landscape
!= LT_ARCTIC
);
433 /* Do not allow a custom sea level with the original land generator. */
434 if (_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
&&
435 _settings_newgame
.difficulty
.quantity_sea_lakes
== CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
) {
436 _settings_newgame
.difficulty
.quantity_sea_lakes
= CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
;
441 void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
) override
443 const StringID
*strs
= nullptr;
445 case WID_GL_MAX_HEIGHTLEVEL_TEXT
:
446 SetDParam(0, MAX_TILE_HEIGHT
);
447 *size
= GetStringBoundingBox(STR_JUST_INT
);
450 case WID_GL_START_DATE_TEXT
:
451 SetDParam(0, ConvertYMDToDate(MAX_YEAR
, 0, 1));
452 *size
= maxdim(*size
, GetStringBoundingBox(STR_BLACK_DATE_LONG
));
455 case WID_GL_MAPSIZE_X_PULLDOWN
:
456 case WID_GL_MAPSIZE_Y_PULLDOWN
:
457 SetDParamMaxValue(0, MAX_MAP_SIZE
);
458 *size
= maxdim(*size
, GetStringBoundingBox(STR_JUST_INT
));
461 case WID_GL_SNOW_LEVEL_TEXT
:
462 SetDParamMaxValue(0, MAX_TILE_HEIGHT
);
463 *size
= maxdim(*size
, GetStringBoundingBox(STR_JUST_INT
));
466 case WID_GL_HEIGHTMAP_SIZE_TEXT
:
467 SetDParam(0, this->x
);
468 SetDParam(1, this->y
);
469 *size
= maxdim(*size
, GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE
));
472 case WID_GL_TOWN_PULLDOWN
:
474 SetDParamMaxValue(0, CUSTOM_TOWN_MAX_NUMBER
);
475 *size
= maxdim(*size
, GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER
));
478 case WID_GL_INDUSTRY_PULLDOWN
: strs
= _num_inds
; break;
479 case WID_GL_LANDSCAPE_PULLDOWN
: strs
= _landscape
; break;
480 case WID_GL_TREE_PULLDOWN
: strs
= _tree_placer
; break;
481 case WID_GL_TERRAIN_PULLDOWN
: strs
= _elevations
; break;
482 case WID_GL_WATER_PULLDOWN
:
484 SetDParamMaxValue(0, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE
);
485 *size
= maxdim(*size
, GetStringBoundingBox(STR_SEA_LEVEL_CUSTOM_PERCENTAGE
));
488 case WID_GL_RIVER_PULLDOWN
: strs
= _rivers
; break;
489 case WID_GL_SMOOTHNESS_PULLDOWN
: strs
= _smoothness
; break;
490 case WID_GL_VARIETY_PULLDOWN
: strs
= _variety
; break;
491 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
: strs
= _rotation
; break;
492 case WID_GL_BORDERS_RANDOM
:
493 *size
= maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOMIZE
), GetStringBoundingBox(STR_MAPGEN_BORDER_MANUAL
));
496 case WID_GL_WATER_NE
:
497 case WID_GL_WATER_NW
:
498 case WID_GL_WATER_SE
:
499 case WID_GL_WATER_SW
:
500 *size
= maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOM
), maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_WATER
), GetStringBoundingBox(STR_MAPGEN_BORDER_FREEFORM
)));
503 case WID_GL_HEIGHTMAP_NAME_TEXT
:
510 if (strs
!= nullptr) {
511 while (*strs
!= INVALID_STRING_ID
) {
512 *size
= maxdim(*size
, GetStringBoundingBox(*strs
++));
515 size
->width
+= padding
.width
;
516 size
->height
= max(size
->height
, (uint
)(FONT_HEIGHT_NORMAL
+ WD_DROPDOWNTEXT_TOP
+ WD_DROPDOWNTEXT_BOTTOM
));
519 void DrawWidget(const Rect
&r
, int widget
) const override
522 case WID_GL_HEIGHTMAP_NAME_TEXT
: {
523 DrawString(r
.left
, r
.right
, r
.top
, this->name
, TC_ORANGE
);
529 void OnClick(Point pt
, int widget
, int click_count
) override
532 case WID_GL_TEMPERATE
:
534 case WID_GL_TROPICAL
:
536 SetNewLandscapeType(widget
- WID_GL_TEMPERATE
);
539 case WID_GL_MAPSIZE_X_PULLDOWN
: // Mapsize X
540 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame
.game_creation
.map_x
, WID_GL_MAPSIZE_X_PULLDOWN
);
543 case WID_GL_MAPSIZE_Y_PULLDOWN
: // Mapsize Y
544 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame
.game_creation
.map_y
, WID_GL_MAPSIZE_Y_PULLDOWN
);
547 case WID_GL_TOWN_PULLDOWN
: // Number of towns
548 ShowDropDownMenu(this, _num_towns
, _settings_newgame
.difficulty
.number_towns
, WID_GL_TOWN_PULLDOWN
, 0, 0);
551 case WID_GL_INDUSTRY_PULLDOWN
: // Number of industries
552 ShowDropDownMenu(this, _num_inds
, _settings_newgame
.difficulty
.industry_density
, WID_GL_INDUSTRY_PULLDOWN
, 0, 0);
555 case WID_GL_GENERATE_BUTTON
: { // Generate
556 /* Get rotated map size. */
559 if (_settings_newgame
.game_creation
.heightmap_rotation
== HM_CLOCKWISE
) {
566 if (mode
== GLWM_HEIGHTMAP
&&
567 (map_x
* 2 < (1U << _settings_newgame
.game_creation
.map_x
) ||
568 map_x
/ 2 > (1U << _settings_newgame
.game_creation
.map_x
) ||
569 map_y
* 2 < (1U << _settings_newgame
.game_creation
.map_y
) ||
570 map_y
/ 2 > (1U << _settings_newgame
.game_creation
.map_y
))) {
572 STR_WARNING_HEIGHTMAP_SCALE_CAPTION
,
573 STR_WARNING_HEIGHTMAP_SCALE_MESSAGE
,
575 LandscapeGenerationCallback
);
577 StartGeneratingLandscape(mode
);
582 case WID_GL_MAX_HEIGHTLEVEL_DOWN
:
583 case WID_GL_MAX_HEIGHTLEVEL_UP
: // Height level buttons
584 /* Don't allow too fast scrolling */
585 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
586 this->HandleButtonClick(widget
);
588 _settings_newgame
.construction
.max_heightlevel
= Clamp(_settings_newgame
.construction
.max_heightlevel
+ widget
- WID_GL_MAX_HEIGHTLEVEL_TEXT
, MIN_MAX_HEIGHTLEVEL
, MAX_MAX_HEIGHTLEVEL
);
589 this->InvalidateData();
591 _left_button_clicked
= false;
594 case WID_GL_MAX_HEIGHTLEVEL_TEXT
: // Height level text
595 this->widget_id
= WID_GL_MAX_HEIGHTLEVEL_TEXT
;
596 SetDParam(0, _settings_newgame
.construction
.max_heightlevel
);
597 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT
, 4, this, CS_NUMERAL
, QSF_ENABLE_DEFAULT
);
601 case WID_GL_START_DATE_DOWN
:
602 case WID_GL_START_DATE_UP
: // Year buttons
603 /* Don't allow too fast scrolling */
604 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
605 this->HandleButtonClick(widget
);
607 _settings_newgame
.game_creation
.starting_year
= Clamp(_settings_newgame
.game_creation
.starting_year
+ widget
- WID_GL_START_DATE_TEXT
, MIN_YEAR
, MAX_YEAR
);
608 this->InvalidateData();
610 _left_button_clicked
= false;
613 case WID_GL_START_DATE_TEXT
: // Year text
614 this->widget_id
= WID_GL_START_DATE_TEXT
;
615 SetDParam(0, _settings_newgame
.game_creation
.starting_year
);
616 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_START_DATE_QUERY_CAPT
, 8, this, CS_NUMERAL
, QSF_ENABLE_DEFAULT
);
619 case WID_GL_SNOW_LEVEL_DOWN
:
620 case WID_GL_SNOW_LEVEL_UP
: // Snow line buttons
621 /* Don't allow too fast scrolling */
622 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
623 this->HandleButtonClick(widget
);
625 _settings_newgame
.game_creation
.snow_line_height
= Clamp(_settings_newgame
.game_creation
.snow_line_height
+ widget
- WID_GL_SNOW_LEVEL_TEXT
, MIN_SNOWLINE_HEIGHT
, MAX_SNOWLINE_HEIGHT
);
626 this->InvalidateData();
628 _left_button_clicked
= false;
631 case WID_GL_SNOW_LEVEL_TEXT
: // Snow line text
632 this->widget_id
= WID_GL_SNOW_LEVEL_TEXT
;
633 SetDParam(0, _settings_newgame
.game_creation
.snow_line_height
);
634 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_SNOW_LINE_QUERY_CAPT
, 4, this, CS_NUMERAL
, QSF_ENABLE_DEFAULT
);
637 case WID_GL_TREE_PULLDOWN
: // Tree placer
638 ShowDropDownMenu(this, _tree_placer
, _settings_newgame
.game_creation
.tree_placer
, WID_GL_TREE_PULLDOWN
, 0, 0);
641 case WID_GL_LANDSCAPE_PULLDOWN
: // Landscape generator
642 ShowDropDownMenu(this, _landscape
, _settings_newgame
.game_creation
.land_generator
, WID_GL_LANDSCAPE_PULLDOWN
, 0, 0);
645 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
: // Heightmap rotation
646 ShowDropDownMenu(this, _rotation
, _settings_newgame
.game_creation
.heightmap_rotation
, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
, 0, 0);
649 case WID_GL_TERRAIN_PULLDOWN
: // Terrain type
650 /* For the original map generation only the first four are valid. */
651 ShowDropDownMenu(this, _elevations
, _settings_newgame
.difficulty
.terrain_type
, WID_GL_TERRAIN_PULLDOWN
, 0, _settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
? ~0xF : 0);
654 case WID_GL_WATER_PULLDOWN
: { // Water quantity
655 uint32 hidden_mask
= 0;
656 /* Disable custom water level when the original map generator is active. */
657 if (_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
) {
658 SetBit(hidden_mask
, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
);
660 ShowDropDownMenu(this, _sea_lakes
, _settings_newgame
.difficulty
.quantity_sea_lakes
, WID_GL_WATER_PULLDOWN
, 0, hidden_mask
);
664 case WID_GL_RIVER_PULLDOWN
: // Amount of rivers
665 ShowDropDownMenu(this, _rivers
, _settings_newgame
.game_creation
.amount_of_rivers
, WID_GL_RIVER_PULLDOWN
, 0, 0);
668 case WID_GL_SMOOTHNESS_PULLDOWN
: // Map smoothness
669 ShowDropDownMenu(this, _smoothness
, _settings_newgame
.game_creation
.tgen_smoothness
, WID_GL_SMOOTHNESS_PULLDOWN
, 0, 0);
672 case WID_GL_VARIETY_PULLDOWN
: // Map variety
673 ShowDropDownMenu(this, _variety
, _settings_newgame
.game_creation
.variety
, WID_GL_VARIETY_PULLDOWN
, 0, 0);
676 /* Freetype map borders */
677 case WID_GL_WATER_NW
:
678 _settings_newgame
.game_creation
.water_borders
= ToggleBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NW
);
679 this->InvalidateData();
682 case WID_GL_WATER_NE
:
683 _settings_newgame
.game_creation
.water_borders
= ToggleBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NE
);
684 this->InvalidateData();
687 case WID_GL_WATER_SE
:
688 _settings_newgame
.game_creation
.water_borders
= ToggleBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SE
);
689 this->InvalidateData();
692 case WID_GL_WATER_SW
:
693 _settings_newgame
.game_creation
.water_borders
= ToggleBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SW
);
694 this->InvalidateData();
697 case WID_GL_BORDERS_RANDOM
:
698 _settings_newgame
.game_creation
.water_borders
= (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? 0 : BORDERS_RANDOM
;
699 this->InvalidateData();
704 void OnTimeout() override
706 static const int raise_widgets
[] = {WID_GL_MAX_HEIGHTLEVEL_DOWN
, WID_GL_MAX_HEIGHTLEVEL_UP
, WID_GL_START_DATE_DOWN
, WID_GL_START_DATE_UP
, WID_GL_SNOW_LEVEL_UP
, WID_GL_SNOW_LEVEL_DOWN
, WIDGET_LIST_END
};
707 for (const int *widget
= raise_widgets
; *widget
!= WIDGET_LIST_END
; widget
++) {
708 if (this->IsWidgetLowered(*widget
)) {
709 this->RaiseWidget(*widget
);
710 this->SetWidgetDirty(*widget
);
715 void OnDropdownSelect(int widget
, int index
) override
718 case WID_GL_MAPSIZE_X_PULLDOWN
: _settings_newgame
.game_creation
.map_x
= index
; break;
719 case WID_GL_MAPSIZE_Y_PULLDOWN
: _settings_newgame
.game_creation
.map_y
= index
; break;
720 case WID_GL_TREE_PULLDOWN
: _settings_newgame
.game_creation
.tree_placer
= index
; break;
721 case WID_GL_RIVER_PULLDOWN
: _settings_newgame
.game_creation
.amount_of_rivers
= index
; break;
722 case WID_GL_SMOOTHNESS_PULLDOWN
: _settings_newgame
.game_creation
.tgen_smoothness
= index
; break;
723 case WID_GL_VARIETY_PULLDOWN
: _settings_newgame
.game_creation
.variety
= index
; break;
725 case WID_GL_LANDSCAPE_PULLDOWN
: _settings_newgame
.game_creation
.land_generator
= index
;
726 /* If original landgenerator is selected and alpinist terrain_type was selected, revert to mountainous. */
727 if (_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
) {
728 _settings_newgame
.difficulty
.terrain_type
= Clamp(_settings_newgame
.difficulty
.terrain_type
, 0, 3);
732 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
: _settings_newgame
.game_creation
.heightmap_rotation
= index
; break;
734 case WID_GL_TOWN_PULLDOWN
:
735 if ((uint
)index
== CUSTOM_TOWN_NUMBER_DIFFICULTY
) {
736 this->widget_id
= widget
;
737 SetDParam(0, _settings_newgame
.game_creation
.custom_town_number
);
738 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_NUMBER_OF_TOWNS
, 5, this, CS_NUMERAL
, QSF_NONE
);
740 _settings_newgame
.difficulty
.number_towns
= index
;
743 case WID_GL_INDUSTRY_PULLDOWN
: _settings_newgame
.difficulty
.industry_density
= index
; break;
744 case WID_GL_TERRAIN_PULLDOWN
: _settings_newgame
.difficulty
.terrain_type
= index
; break;
746 case WID_GL_WATER_PULLDOWN
: {
747 if ((uint
)index
== CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
) {
748 this->widget_id
= widget
;
749 SetDParam(0, _settings_newgame
.game_creation
.custom_sea_level
);
750 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_QUANTITY_OF_SEA_LAKES
, 3, this, CS_NUMERAL
, QSF_NONE
);
752 _settings_newgame
.difficulty
.quantity_sea_lakes
= index
;
756 this->InvalidateData();
759 void OnQueryTextFinished(char *str
) override
761 /* Was 'cancel' pressed? */
762 if (str
== nullptr) return;
765 if (!StrEmpty(str
)) {
768 /* An empty string means revert to the default */
769 switch (this->widget_id
) {
770 case WID_GL_MAX_HEIGHTLEVEL_TEXT
: value
= DEF_MAX_HEIGHTLEVEL
; break;
771 case WID_GL_START_DATE_TEXT
: value
= DEF_START_YEAR
; break;
772 case WID_GL_SNOW_LEVEL_TEXT
: value
= DEF_SNOWLINE_HEIGHT
; break;
773 case WID_GL_TOWN_PULLDOWN
: value
= 1; break;
774 case WID_GL_WATER_PULLDOWN
: value
= CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
; break;
775 default: NOT_REACHED();
779 switch (this->widget_id
) {
780 case WID_GL_MAX_HEIGHTLEVEL_TEXT
:
781 this->SetWidgetDirty(WID_GL_MAX_HEIGHTLEVEL_TEXT
);
782 _settings_newgame
.construction
.max_heightlevel
= Clamp(value
, MIN_MAX_HEIGHTLEVEL
, MAX_MAX_HEIGHTLEVEL
);
785 case WID_GL_START_DATE_TEXT
:
786 this->SetWidgetDirty(WID_GL_START_DATE_TEXT
);
787 _settings_newgame
.game_creation
.starting_year
= Clamp(value
, MIN_YEAR
, MAX_YEAR
);
790 case WID_GL_SNOW_LEVEL_TEXT
:
791 this->SetWidgetDirty(WID_GL_SNOW_LEVEL_TEXT
);
792 _settings_newgame
.game_creation
.snow_line_height
= Clamp(value
, MIN_SNOWLINE_HEIGHT
, MAX_SNOWLINE_HEIGHT
);
795 case WID_GL_TOWN_PULLDOWN
:
796 _settings_newgame
.game_creation
.custom_town_number
= Clamp(value
, 1, CUSTOM_TOWN_MAX_NUMBER
);
799 case WID_GL_WATER_PULLDOWN
:
800 _settings_newgame
.game_creation
.custom_sea_level
= Clamp(value
, CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE
);
804 this->InvalidateData();
808 static WindowDesc
_generate_landscape_desc(
809 WDP_CENTER
, nullptr, 0, 0,
810 WC_GENERATE_LANDSCAPE
, WC_NONE
,
812 _nested_generate_landscape_widgets
, lengthof(_nested_generate_landscape_widgets
)
815 static WindowDesc
_heightmap_load_desc(
816 WDP_CENTER
, nullptr, 0, 0,
817 WC_GENERATE_LANDSCAPE
, WC_NONE
,
819 _nested_heightmap_load_widgets
, lengthof(_nested_heightmap_load_widgets
)
822 static void _ShowGenerateLandscape(GenerateLandscapeWindowMode mode
)
827 DeleteWindowByClass(WC_GENERATE_LANDSCAPE
);
829 /* Generate a new seed when opening the window */
830 _settings_newgame
.game_creation
.generation_seed
= InteractiveRandom();
832 if (mode
== GLWM_HEIGHTMAP
) {
833 /* If the function returns negative, it means there was a problem loading the heightmap */
834 if (!GetHeightmapDimensions(_file_to_saveload
.detail_ftype
, _file_to_saveload
.name
, &x
, &y
)) return;
837 WindowDesc
*desc
= (mode
== GLWM_HEIGHTMAP
) ? &_heightmap_load_desc
: &_generate_landscape_desc
;
838 GenerateLandscapeWindow
*w
= AllocateWindowDescFront
<GenerateLandscapeWindow
>(desc
, mode
, true);
840 if (mode
== GLWM_HEIGHTMAP
) {
843 strecpy(w
->name
, _file_to_saveload
.title
, lastof(w
->name
));
846 SetWindowDirty(WC_GENERATE_LANDSCAPE
, mode
);
849 /** Start with a normal game. */
850 void ShowGenerateLandscape()
852 _ShowGenerateLandscape(GLWM_GENERATE
);
855 /** Start with loading a heightmap. */
856 void ShowHeightmapLoad()
858 _ShowGenerateLandscape(GLWM_HEIGHTMAP
);
861 /** Start with a scenario editor. */
862 void StartScenarioEditor()
864 StartGeneratingLandscape(GLWM_SCENARIO
);
868 * Start a normal game without the GUI.
869 * @param seed The seed of the new game.
871 void StartNewGameWithoutGUI(uint32 seed
)
873 /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
874 _settings_newgame
.game_creation
.generation_seed
= seed
;
876 StartGeneratingLandscape(GLWM_GENERATE
);
879 struct CreateScenarioWindow
: public Window
883 CreateScenarioWindow(WindowDesc
*desc
, WindowNumber window_number
) : Window(desc
)
885 this->InitNested(window_number
);
886 this->LowerWidget(_settings_newgame
.game_creation
.landscape
+ WID_CS_TEMPERATE
);
889 void SetStringParameters(int widget
) const override
892 case WID_CS_START_DATE_TEXT
:
893 SetDParam(0, ConvertYMDToDate(_settings_newgame
.game_creation
.starting_year
, 0, 1));
896 case WID_CS_MAPSIZE_X_PULLDOWN
:
897 SetDParam(0, 1LL << _settings_newgame
.game_creation
.map_x
);
900 case WID_CS_MAPSIZE_Y_PULLDOWN
:
901 SetDParam(0, 1LL << _settings_newgame
.game_creation
.map_y
);
904 case WID_CS_FLAT_LAND_HEIGHT_TEXT
:
905 SetDParam(0, _settings_newgame
.game_creation
.se_flat_world_height
);
910 void OnPaint() override
912 this->SetWidgetDisabledState(WID_CS_START_DATE_DOWN
, _settings_newgame
.game_creation
.starting_year
<= MIN_YEAR
);
913 this->SetWidgetDisabledState(WID_CS_START_DATE_UP
, _settings_newgame
.game_creation
.starting_year
>= MAX_YEAR
);
914 this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_DOWN
, _settings_newgame
.game_creation
.se_flat_world_height
<= 0);
915 this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_UP
, _settings_newgame
.game_creation
.se_flat_world_height
>= MAX_TILE_HEIGHT
);
917 this->SetWidgetLoweredState(WID_CS_TEMPERATE
, _settings_newgame
.game_creation
.landscape
== LT_TEMPERATE
);
918 this->SetWidgetLoweredState(WID_CS_ARCTIC
, _settings_newgame
.game_creation
.landscape
== LT_ARCTIC
);
919 this->SetWidgetLoweredState(WID_CS_TROPICAL
, _settings_newgame
.game_creation
.landscape
== LT_TROPIC
);
920 this->SetWidgetLoweredState(WID_CS_TOYLAND
, _settings_newgame
.game_creation
.landscape
== LT_TOYLAND
);
925 void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
) override
927 StringID str
= STR_JUST_INT
;
929 case WID_CS_START_DATE_TEXT
:
930 SetDParam(0, ConvertYMDToDate(MAX_YEAR
, 0, 1));
931 str
= STR_BLACK_DATE_LONG
;
934 case WID_CS_MAPSIZE_X_PULLDOWN
:
935 case WID_CS_MAPSIZE_Y_PULLDOWN
:
936 SetDParamMaxValue(0, MAX_MAP_SIZE
);
939 case WID_CS_FLAT_LAND_HEIGHT_TEXT
:
940 SetDParamMaxValue(0, MAX_TILE_HEIGHT
);
946 *size
= maxdim(*size
, GetStringBoundingBox(str
));
947 size
->width
+= padding
.width
;
948 size
->height
+= padding
.height
;
951 void OnClick(Point pt
, int widget
, int click_count
) override
954 case WID_CS_TEMPERATE
:
956 case WID_CS_TROPICAL
:
958 this->RaiseWidget(_settings_newgame
.game_creation
.landscape
+ WID_CS_TEMPERATE
);
959 SetNewLandscapeType(widget
- WID_CS_TEMPERATE
);
962 case WID_CS_MAPSIZE_X_PULLDOWN
: // Mapsize X
963 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame
.game_creation
.map_x
, WID_CS_MAPSIZE_X_PULLDOWN
);
966 case WID_CS_MAPSIZE_Y_PULLDOWN
: // Mapsize Y
967 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame
.game_creation
.map_y
, WID_CS_MAPSIZE_Y_PULLDOWN
);
970 case WID_CS_EMPTY_WORLD
: // Empty world / flat world
971 StartGeneratingLandscape(GLWM_SCENARIO
);
974 case WID_CS_RANDOM_WORLD
: // Generate
975 ShowGenerateLandscape();
978 case WID_CS_START_DATE_DOWN
:
979 case WID_CS_START_DATE_UP
: // Year buttons
980 /* Don't allow too fast scrolling */
981 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
982 this->HandleButtonClick(widget
);
985 _settings_newgame
.game_creation
.starting_year
= Clamp(_settings_newgame
.game_creation
.starting_year
+ widget
- WID_CS_START_DATE_TEXT
, MIN_YEAR
, MAX_YEAR
);
987 _left_button_clicked
= false;
990 case WID_CS_START_DATE_TEXT
: // Year text
991 this->widget_id
= WID_CS_START_DATE_TEXT
;
992 SetDParam(0, _settings_newgame
.game_creation
.starting_year
);
993 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_START_DATE_QUERY_CAPT
, 8, this, CS_NUMERAL
, QSF_NONE
);
996 case WID_CS_FLAT_LAND_HEIGHT_DOWN
:
997 case WID_CS_FLAT_LAND_HEIGHT_UP
: // Height level buttons
998 /* Don't allow too fast scrolling */
999 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
1000 this->HandleButtonClick(widget
);
1003 _settings_newgame
.game_creation
.se_flat_world_height
= Clamp(_settings_newgame
.game_creation
.se_flat_world_height
+ widget
- WID_CS_FLAT_LAND_HEIGHT_TEXT
, 0, _settings_game
.construction
.max_heightlevel
);
1005 _left_button_clicked
= false;
1008 case WID_CS_FLAT_LAND_HEIGHT_TEXT
: // Height level text
1009 this->widget_id
= WID_CS_FLAT_LAND_HEIGHT_TEXT
;
1010 SetDParam(0, _settings_newgame
.game_creation
.se_flat_world_height
);
1011 ShowQueryString(STR_JUST_INT
, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT
, 4, this, CS_NUMERAL
, QSF_NONE
);
1016 void OnTimeout() override
1018 static const int raise_widgets
[] = {WID_CS_START_DATE_DOWN
, WID_CS_START_DATE_UP
, WID_CS_FLAT_LAND_HEIGHT_DOWN
, WID_CS_FLAT_LAND_HEIGHT_UP
, WIDGET_LIST_END
};
1019 for (const int *widget
= raise_widgets
; *widget
!= WIDGET_LIST_END
; widget
++) {
1020 if (this->IsWidgetLowered(*widget
)) {
1021 this->RaiseWidget(*widget
);
1022 this->SetWidgetDirty(*widget
);
1027 void OnDropdownSelect(int widget
, int index
) override
1030 case WID_CS_MAPSIZE_X_PULLDOWN
: _settings_newgame
.game_creation
.map_x
= index
; break;
1031 case WID_CS_MAPSIZE_Y_PULLDOWN
: _settings_newgame
.game_creation
.map_y
= index
; break;
1036 void OnQueryTextFinished(char *str
) override
1038 if (!StrEmpty(str
)) {
1039 int32 value
= atoi(str
);
1041 switch (this->widget_id
) {
1042 case WID_CS_START_DATE_TEXT
:
1043 this->SetWidgetDirty(WID_CS_START_DATE_TEXT
);
1044 _settings_newgame
.game_creation
.starting_year
= Clamp(value
, MIN_YEAR
, MAX_YEAR
);
1047 case WID_CS_FLAT_LAND_HEIGHT_TEXT
:
1048 this->SetWidgetDirty(WID_CS_FLAT_LAND_HEIGHT_TEXT
);
1049 _settings_newgame
.game_creation
.se_flat_world_height
= Clamp(value
, 0, _settings_game
.construction
.max_heightlevel
);
1058 static const NWidgetPart _nested_create_scenario_widgets
[] = {
1059 NWidget(NWID_HORIZONTAL
),
1060 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
1061 NWidget(WWT_CAPTION
, COLOUR_BROWN
), SetDataTip(STR_SE_MAPGEN_CAPTION
, STR_NULL
),
1063 NWidget(WWT_PANEL
, COLOUR_BROWN
),
1064 NWidget(NWID_SPACER
), SetMinimalSize(0, 10),
1065 /* Landscape style selection. */
1066 NWidget(NWID_HORIZONTAL
), SetPIP(10, 3, 10),
1067 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_CS_TEMPERATE
), SetDataTip(SPR_SELECT_TEMPERATE
, STR_INTRO_TOOLTIP_TEMPERATE
),
1068 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_CS_ARCTIC
), SetDataTip(SPR_SELECT_SUB_ARCTIC
, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE
),
1069 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_CS_TROPICAL
), SetDataTip(SPR_SELECT_SUB_TROPICAL
, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE
),
1070 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_CS_TOYLAND
), SetDataTip(SPR_SELECT_TOYLAND
, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE
),
1072 NWidget(NWID_HORIZONTAL
), SetPIP(10, 8, 10),
1073 /* Green generation type buttons: 'Flat land' and 'Random land'. */
1074 NWidget(NWID_VERTICAL
), SetPIP(10, 6, 10),
1075 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREEN
, WID_CS_EMPTY_WORLD
), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD
, STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP
), SetFill(1, 1),
1076 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREEN
, WID_CS_RANDOM_WORLD
), SetDataTip(STR_SE_MAPGEN_RANDOM_LAND
, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND
), SetFill(1, 1),
1078 /* Labels + setting drop-downs */
1079 NWidget(NWID_VERTICAL
), SetPIP(10, 6, 10),
1081 NWidget(NWID_HORIZONTAL
),
1082 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAPSIZE
, STR_NULL
), SetPadding(1, 0, 0, 0),
1083 NWidget(NWID_SPACER
), SetMinimalSize(6, 0), SetFill(1, 0),
1084 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_CS_MAPSIZE_X_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_NULL
), SetPadding(0, 4, 0, 0),
1085 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_BY
, STR_NULL
), SetPadding(1, 2, 0, 0),
1086 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_CS_MAPSIZE_Y_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_NULL
),
1089 NWidget(NWID_HORIZONTAL
),
1090 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_DATE
, STR_NULL
), SetPadding(1, 0, 0, 0),
1091 NWidget(NWID_SPACER
), SetMinimalSize(6, 0), SetFill(1, 0),
1092 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_CS_START_DATE_DOWN
), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD
),
1093 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_CS_START_DATE_TEXT
), SetDataTip(STR_BLACK_DATE_LONG
, STR_NULL
),
1094 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_CS_START_DATE_UP
), SetFill(0, 1), SetDataTip(SPR_ARROW_UP
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD
),
1096 /* Flat map height. */
1097 NWidget(NWID_HORIZONTAL
),
1098 NWidget(WWT_TEXT
, COLOUR_ORANGE
),
1099 SetDataTip(STR_SE_MAPGEN_FLAT_WORLD_HEIGHT
, STR_NULL
), SetPadding(1, 0, 0, 0),
1100 NWidget(NWID_SPACER
), SetMinimalSize(6, 0), SetFill(1, 0),
1101 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_CS_FLAT_LAND_HEIGHT_DOWN
), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN
, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN
),
1102 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_CS_FLAT_LAND_HEIGHT_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
),
1103 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_CS_FLAT_LAND_HEIGHT_UP
), SetFill(0, 1), SetDataTip(SPR_ARROW_UP
, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP
),
1110 static WindowDesc
_create_scenario_desc(
1111 WDP_CENTER
, nullptr, 0, 0,
1112 WC_GENERATE_LANDSCAPE
, WC_NONE
,
1114 _nested_create_scenario_widgets
, lengthof(_nested_create_scenario_widgets
)
1117 /** Show the window to create a scenario. */
1118 void ShowCreateScenario()
1120 DeleteWindowByClass(WC_GENERATE_LANDSCAPE
);
1121 new CreateScenarioWindow(&_create_scenario_desc
, GLWM_SCENARIO
);
1124 static const NWidgetPart _nested_generate_progress_widgets
[] = {
1125 NWidget(WWT_CAPTION
, COLOUR_GREY
), SetDataTip(STR_GENERATION_WORLD
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
1126 NWidget(WWT_PANEL
, COLOUR_GREY
),
1127 NWidget(NWID_HORIZONTAL
), SetPIP(20, 0, 20),
1128 NWidget(NWID_VERTICAL
), SetPIP(11, 8, 11),
1129 NWidget(WWT_EMPTY
, INVALID_COLOUR
, WID_GP_PROGRESS_BAR
), SetFill(1, 0),
1130 NWidget(WWT_EMPTY
, INVALID_COLOUR
, WID_GP_PROGRESS_TEXT
), SetFill(1, 0),
1131 NWidget(WWT_TEXTBTN
, COLOUR_WHITE
, WID_GP_ABORT
), SetDataTip(STR_GENERATION_ABORT
, STR_NULL
), SetFill(1, 0),
1138 static WindowDesc
_generate_progress_desc(
1139 WDP_CENTER
, nullptr, 0, 0,
1140 WC_MODAL_PROGRESS
, WC_NONE
,
1142 _nested_generate_progress_widgets
, lengthof(_nested_generate_progress_widgets
)
1145 struct GenWorldStatus
{
1153 static GenWorldStatus _gws
;
1155 static const StringID _generation_class_table
[] = {
1156 STR_GENERATION_WORLD_GENERATION
,
1157 STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION
,
1158 STR_GENERATION_RIVER_GENERATION
,
1159 STR_GENERATION_CLEARING_TILES
,
1160 STR_SCENEDIT_TOOLBAR_TOWN_GENERATION
,
1161 STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION
,
1162 STR_GENERATION_OBJECT_GENERATION
,
1163 STR_GENERATION_TREE_GENERATION
,
1164 STR_GENERATION_SETTINGUP_GAME
,
1165 STR_GENERATION_PREPARING_TILELOOP
,
1166 STR_GENERATION_PREPARING_SCRIPT
,
1167 STR_GENERATION_PREPARING_GAME
1169 assert_compile(lengthof(_generation_class_table
) == GWP_CLASS_COUNT
);
1172 static void AbortGeneratingWorldCallback(Window
*w
, bool confirmed
)
1175 AbortGeneratingWorld();
1176 } else if (HasModalProgress() && !IsGeneratingWorldAborted()) {
1177 SetMouseCursor(SPR_CURSOR_ZZZ
, PAL_NONE
);
1181 struct GenerateProgressWindow
: public Window
{
1183 GenerateProgressWindow() : Window(&_generate_progress_desc
)
1188 void OnClick(Point pt
, int widget
, int click_count
) override
1192 SetMouseCursorBusy(false);
1194 STR_GENERATION_ABORT_CAPTION
,
1195 STR_GENERATION_ABORT_MESSAGE
,
1197 AbortGeneratingWorldCallback
1203 void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
) override
1206 case WID_GP_PROGRESS_BAR
: {
1207 SetDParamMaxValue(0, 100);
1208 *size
= GetStringBoundingBox(STR_GENERATION_PROGRESS
);
1209 /* We need some spacing for the 'border' */
1215 case WID_GP_PROGRESS_TEXT
:
1216 for (uint i
= 0; i
< GWP_CLASS_COUNT
; i
++) {
1217 size
->width
= max(size
->width
, GetStringBoundingBox(_generation_class_table
[i
]).width
);
1219 size
->height
= FONT_HEIGHT_NORMAL
* 2 + WD_PAR_VSEP_NORMAL
;
1224 void DrawWidget(const Rect
&r
, int widget
) const override
1227 case WID_GP_PROGRESS_BAR
:
1228 /* Draw the % complete with a bar and a text */
1229 DrawFrameRect(r
.left
, r
.top
, r
.right
, r
.bottom
, COLOUR_GREY
, FR_BORDERONLY
);
1230 DrawFrameRect(r
.left
+ 1, r
.top
+ 1, (int)((r
.right
- r
.left
- 2) * _gws
.percent
/ 100) + r
.left
+ 1, r
.bottom
- 1, COLOUR_MAUVE
, FR_NONE
);
1231 SetDParam(0, _gws
.percent
);
1232 DrawString(r
.left
, r
.right
, r
.top
+ 5, STR_GENERATION_PROGRESS
, TC_FROMSTRING
, SA_HOR_CENTER
);
1235 case WID_GP_PROGRESS_TEXT
:
1236 /* Tell which class we are generating */
1237 DrawString(r
.left
, r
.right
, r
.top
, _gws
.cls
, TC_FROMSTRING
, SA_HOR_CENTER
);
1239 /* And say where we are in that class */
1240 SetDParam(0, _gws
.current
);
1241 SetDParam(1, _gws
.total
);
1242 DrawString(r
.left
, r
.right
, r
.top
+ FONT_HEIGHT_NORMAL
+ WD_PAR_VSEP_NORMAL
, STR_GENERATION_PROGRESS_NUM
, TC_FROMSTRING
, SA_HOR_CENTER
);
1248 * Initializes the progress counters to the starting point.
1250 void PrepareGenerateWorldProgress()
1252 _gws
.cls
= STR_GENERATION_WORLD_GENERATION
;
1256 _gws
.timer
= 0; // Forces to paint the progress window immediately
1260 * Show the window where a user can follow the process of the map generation.
1262 void ShowGenerateWorldProgress()
1264 if (BringWindowToFrontById(WC_MODAL_PROGRESS
, 0)) return;
1265 new GenerateProgressWindow();
1268 static void _SetGeneratingWorldProgress(GenWorldProgress cls
, uint progress
, uint total
)
1270 static const int percent_table
[] = {0, 5, 14, 17, 20, 40, 60, 65, 80, 85, 95, 99, 100 };
1271 assert_compile(lengthof(percent_table
) == GWP_CLASS_COUNT
+ 1);
1272 assert(cls
< GWP_CLASS_COUNT
);
1274 /* Do not run this function if we aren't in a thread */
1275 if (!IsGenerateWorldThreaded() && !_network_dedicated
) return;
1277 if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
1280 assert(_gws
.cls
== _generation_class_table
[cls
]);
1281 _gws
.current
+= progress
;
1282 assert(_gws
.current
<= _gws
.total
);
1284 _gws
.cls
= _generation_class_table
[cls
];
1285 _gws
.current
= progress
;
1287 _gws
.percent
= percent_table
[cls
];
1290 /* Don't update the screen too often. So update it once in every once in a while... */
1291 if (!_network_dedicated
&& _gws
.timer
!= 0 && _realtime_tick
- _gws
.timer
< MODAL_PROGRESS_REDRAW_TIMEOUT
) return;
1293 /* Percentage is about the number of completed tasks, so 'current - 1' */
1294 _gws
.percent
= percent_table
[cls
] + (percent_table
[cls
+ 1] - percent_table
[cls
]) * (_gws
.current
== 0 ? 0 : _gws
.current
- 1) / _gws
.total
;
1296 if (_network_dedicated
) {
1297 static uint last_percent
= 0;
1299 /* Never display 0% */
1300 if (_gws
.percent
== 0) return;
1301 /* Reset if percent is lower than the last recorded */
1302 if (_gws
.percent
< last_percent
) last_percent
= 0;
1303 /* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */
1304 if (_gws
.percent
% 5 != 0 && _gws
.percent
<= last_percent
+ 5) return;
1305 /* Never show steps smaller than 2%, even if it is a mod 5% */
1306 if (_gws
.percent
<= last_percent
+ 2) return;
1308 DEBUG(net
, 1, "Map generation percentage complete: %d", _gws
.percent
);
1309 last_percent
= _gws
.percent
;
1311 /* Don't continue as dedicated never has a thread running */
1315 SetWindowDirty(WC_MODAL_PROGRESS
, 0);
1316 MarkWholeScreenDirty();
1318 /* Release the rights to the map generator, and acquire the rights to the
1319 * paint thread. The 'other' thread already has the paint thread rights so
1320 * this ensures us that we are waiting until the paint thread is done
1321 * before we reacquire the mapgen rights */
1322 _modal_progress_work_mutex
.unlock();
1323 _modal_progress_paint_mutex
.lock();
1324 _modal_progress_work_mutex
.lock();
1325 _modal_progress_paint_mutex
.unlock();
1327 _gws
.timer
= _realtime_tick
;
1331 * Set the total of a stage of the world generation.
1332 * @param cls the current class we are in.
1333 * @param total Set the total expected items for this class.
1335 * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
1336 * Also, progress works if total is zero, total works if progress is zero.
1338 void SetGeneratingWorldProgress(GenWorldProgress cls
, uint total
)
1340 if (total
== 0) return;
1342 _SetGeneratingWorldProgress(cls
, 0, total
);
1346 * Increases the current stage of the world generation with one.
1347 * @param cls the current class we are in.
1349 * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
1350 * Also, progress works if total is zero, total works if progress is zero.
1352 void IncreaseGeneratingWorldProgress(GenWorldProgress cls
)
1354 /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
1355 _SetGeneratingWorldProgress(cls
, 1, 0);