Change: Only resort town directory window on population change if necessary
[openttd-github.git] / src / newgrf_house.cpp
blobb7d8048c945e159c7670bc55517254ce4f7e07ef
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file newgrf_house.cpp Implementation of NewGRF houses. */
10 #include "stdafx.h"
11 #include "debug.h"
12 #include "landscape.h"
13 #include "newgrf_house.h"
14 #include "newgrf_spritegroup.h"
15 #include "newgrf_town.h"
16 #include "newgrf_sound.h"
17 #include "company_func.h"
18 #include "company_base.h"
19 #include "town.h"
20 #include "genworld.h"
21 #include "newgrf_animation_base.h"
22 #include "newgrf_cargo.h"
23 #include "station_base.h"
25 #include "safeguards.h"
27 static BuildingCounts<uint32> _building_counts;
28 static HouseClassMapping _class_mapping[HOUSE_CLASS_MAX];
30 HouseOverrideManager _house_mngr(NEW_HOUSE_OFFSET, NUM_HOUSES, INVALID_HOUSE_ID);
32 /**
33 * Retrieve the grf file associated with a house.
34 * @param house_id House to query.
35 * @return The associated GRF file (may be \c nullptr).
37 static const GRFFile *GetHouseSpecGrf(HouseID house_id)
39 const HouseSpec *hs = HouseSpec::Get(house_id);
40 return (hs != nullptr) ? hs->grf_prop.grffile : nullptr;
43 /**
44 * Construct a resolver for a house.
45 * @param house_id House to query.
46 * @param tile %Tile containing the house.
47 * @param town %Town containing the house.
48 * @param callback Callback ID.
49 * @param param1 First parameter (var 10) of the callback.
50 * @param param2 Second parameter (var 18) of the callback.
51 * @param not_yet_constructed House is still under construction.
52 * @param initial_random_bits Random bits during construction checks.
53 * @param watched_cargo_triggers Cargo types that triggered the watched cargo callback.
55 HouseResolverObject::HouseResolverObject(HouseID house_id, TileIndex tile, Town *town,
56 CallbackID callback, uint32 param1, uint32 param2,
57 bool not_yet_constructed, uint8 initial_random_bits, CargoTypes watched_cargo_triggers)
58 : ResolverObject(GetHouseSpecGrf(house_id), callback, param1, param2),
59 house_scope(*this, house_id, tile, town, not_yet_constructed, initial_random_bits, watched_cargo_triggers),
60 town_scope(*this, town, not_yet_constructed) // Don't access StorePSA if house is not yet constructed.
62 this->root_spritegroup = HouseSpec::Get(house_id)->grf_prop.spritegroup[0];
65 HouseClassID AllocateHouseClassID(byte grf_class_id, uint32 grfid)
67 /* Start from 1 because 0 means that no class has been assigned. */
68 for (int i = 1; i != lengthof(_class_mapping); i++) {
69 HouseClassMapping *map = &_class_mapping[i];
71 if (map->class_id == grf_class_id && map->grfid == grfid) return (HouseClassID)i;
73 if (map->class_id == 0 && map->grfid == 0) {
74 map->class_id = grf_class_id;
75 map->grfid = grfid;
76 return (HouseClassID)i;
79 return HOUSE_NO_CLASS;
82 void InitializeBuildingCounts()
84 memset(&_building_counts, 0, sizeof(_building_counts));
86 for (Town *t : Town::Iterate()) {
87 memset(&t->cache.building_counts, 0, sizeof(t->cache.building_counts));
91 /**
92 * IncreaseBuildingCount()
93 * Increase the count of a building when it has been added by a town.
94 * @param t The town that the building is being built in
95 * @param house_id The id of the house being added
97 void IncreaseBuildingCount(Town *t, HouseID house_id)
99 HouseClassID class_id = HouseSpec::Get(house_id)->class_id;
101 if (!_loaded_newgrf_features.has_newhouses) return;
103 t->cache.building_counts.id_count[house_id]++;
104 _building_counts.id_count[house_id]++;
106 if (class_id == HOUSE_NO_CLASS) return;
108 t->cache.building_counts.class_count[class_id]++;
109 _building_counts.class_count[class_id]++;
113 * DecreaseBuildingCount()
114 * Decrease the number of a building when it is deleted.
115 * @param t The town that the building was built in
116 * @param house_id The id of the house being removed
118 void DecreaseBuildingCount(Town *t, HouseID house_id)
120 HouseClassID class_id = HouseSpec::Get(house_id)->class_id;
122 if (!_loaded_newgrf_features.has_newhouses) return;
124 if (t->cache.building_counts.id_count[house_id] > 0) t->cache.building_counts.id_count[house_id]--;
125 if (_building_counts.id_count[house_id] > 0) _building_counts.id_count[house_id]--;
127 if (class_id == HOUSE_NO_CLASS) return;
129 if (t->cache.building_counts.class_count[class_id] > 0) t->cache.building_counts.class_count[class_id]--;
130 if (_building_counts.class_count[class_id] > 0) _building_counts.class_count[class_id]--;
133 /* virtual */ uint32 HouseScopeResolver::GetRandomBits() const
135 /* Note: Towns build houses over houses. So during construction checks 'tile' may be a valid but unrelated house. */
136 assert(IsValidTile(this->tile) && (this->not_yet_constructed || IsTileType(this->tile, MP_HOUSE)));
137 return this->not_yet_constructed ? this->initial_random_bits : GetHouseRandomBits(this->tile);
140 /* virtual */ uint32 HouseScopeResolver::GetTriggers() const
142 /* Note: Towns build houses over houses. So during construction checks 'tile' may be a valid but unrelated house. */
143 assert(IsValidTile(this->tile) && (this->not_yet_constructed || IsTileType(this->tile, MP_HOUSE)));
144 return this->not_yet_constructed ? 0 : GetHouseTriggers(this->tile);
147 static uint32 GetNumHouses(HouseID house_id, const Town *town)
149 uint8 map_id_count, town_id_count, map_class_count, town_class_count;
150 HouseClassID class_id = HouseSpec::Get(house_id)->class_id;
152 map_id_count = ClampU(_building_counts.id_count[house_id], 0, 255);
153 map_class_count = ClampU(_building_counts.class_count[class_id], 0, 255);
154 town_id_count = ClampU(town->cache.building_counts.id_count[house_id], 0, 255);
155 town_class_count = ClampU(town->cache.building_counts.class_count[class_id], 0, 255);
157 return map_class_count << 24 | town_class_count << 16 | map_id_count << 8 | town_id_count;
161 * Get information about a nearby tile.
162 * @param parameter from callback. It's in fact a pair of coordinates
163 * @param tile TileIndex from which the callback was initiated
164 * @param grf_version8 True, if we are dealing with a new NewGRF which uses GRF version >= 8.
165 * @return a construction of bits obeying the newgrf format
167 static uint32 GetNearbyTileInformation(byte parameter, TileIndex tile, bool grf_version8)
169 tile = GetNearbyTile(parameter, tile);
170 return GetNearbyTileInformation(tile, grf_version8);
173 /** Structure with user-data for SearchNearbyHouseXXX - functions */
174 struct SearchNearbyHouseData {
175 const HouseSpec *hs; ///< Specs of the house that started the search.
176 TileIndex north_tile; ///< Northern tile of the house.
180 * Callback function to search a house by its HouseID
181 * @param tile TileIndex to be examined
182 * @param user_data SearchNearbyHouseData
183 * @return true or false, if found or not
185 static bool SearchNearbyHouseID(TileIndex tile, void *user_data)
187 if (IsTileType(tile, MP_HOUSE)) {
188 HouseID house = GetHouseType(tile); // tile been examined
189 const HouseSpec *hs = HouseSpec::Get(house);
190 if (hs->grf_prop.grffile != nullptr) { // must be one from a grf file
191 SearchNearbyHouseData *nbhd = (SearchNearbyHouseData *)user_data;
193 TileIndex north_tile = tile + GetHouseNorthPart(house); // modifies 'house'!
194 if (north_tile == nbhd->north_tile) return false; // Always ignore origin house
196 return hs->grf_prop.local_id == nbhd->hs->grf_prop.local_id && // same local id as the one requested
197 hs->grf_prop.grffile->grfid == nbhd->hs->grf_prop.grffile->grfid; // from the same grf
200 return false;
204 * Callback function to search a house by its classID
205 * @param tile TileIndex to be examined
206 * @param user_data SearchNearbyHouseData
207 * @return true or false, if found or not
209 static bool SearchNearbyHouseClass(TileIndex tile, void *user_data)
211 if (IsTileType(tile, MP_HOUSE)) {
212 HouseID house = GetHouseType(tile); // tile been examined
213 const HouseSpec *hs = HouseSpec::Get(house);
214 if (hs->grf_prop.grffile != nullptr) { // must be one from a grf file
215 SearchNearbyHouseData *nbhd = (SearchNearbyHouseData *)user_data;
217 TileIndex north_tile = tile + GetHouseNorthPart(house); // modifies 'house'!
218 if (north_tile == nbhd->north_tile) return false; // Always ignore origin house
220 return hs->class_id == nbhd->hs->class_id && // same classid as the one requested
221 hs->grf_prop.grffile->grfid == nbhd->hs->grf_prop.grffile->grfid; // from the same grf
224 return false;
228 * Callback function to search a house by its grfID
229 * @param tile TileIndex to be examined
230 * @param user_data SearchNearbyHouseData
231 * @return true or false, if found or not
233 static bool SearchNearbyHouseGRFID(TileIndex tile, void *user_data)
235 if (IsTileType(tile, MP_HOUSE)) {
236 HouseID house = GetHouseType(tile); // tile been examined
237 const HouseSpec *hs = HouseSpec::Get(house);
238 if (hs->grf_prop.grffile != nullptr) { // must be one from a grf file
239 SearchNearbyHouseData *nbhd = (SearchNearbyHouseData *)user_data;
241 TileIndex north_tile = tile + GetHouseNorthPart(house); // modifies 'house'!
242 if (north_tile == nbhd->north_tile) return false; // Always ignore origin house
244 return hs->grf_prop.grffile->grfid == nbhd->hs->grf_prop.grffile->grfid; // from the same grf
247 return false;
251 * This function will activate a search around a central tile, looking for some houses
252 * that fit the requested characteristics
253 * @param parameter that is given by the callback.
254 * bits 0..6 radius of the search
255 * bits 7..8 search type i.e.: 0 = houseID/ 1 = classID/ 2 = grfID
256 * @param tile TileIndex from which to start the search
257 * @param house the HouseID that is associated to the house, the callback is called for
258 * @return the Manhattan distance from the center tile, if any, and 0 if failure
260 static uint32 GetDistanceFromNearbyHouse(uint8 parameter, TileIndex tile, HouseID house)
262 static TestTileOnSearchProc * const search_procs[3] = {
263 SearchNearbyHouseID,
264 SearchNearbyHouseClass,
265 SearchNearbyHouseGRFID,
267 TileIndex found_tile = tile;
268 uint8 searchtype = GB(parameter, 6, 2);
269 uint8 searchradius = GB(parameter, 0, 6);
270 if (searchtype >= lengthof(search_procs)) return 0; // do not run on ill-defined code
271 if (searchradius < 1) return 0; // do not use a too low radius
273 SearchNearbyHouseData nbhd;
274 nbhd.hs = HouseSpec::Get(house);
275 nbhd.north_tile = tile + GetHouseNorthPart(house); // modifies 'house'!
277 /* Use a pointer for the tile to start the search. Will be required for calculating the distance*/
278 if (CircularTileSearch(&found_tile, 2 * searchradius + 1, search_procs[searchtype], &nbhd)) {
279 return DistanceManhattan(found_tile, tile);
281 return 0;
285 * @note Used by the resolver to get values for feature 07 deterministic spritegroups.
287 /* virtual */ uint32 HouseScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
289 switch (variable) {
290 /* Construction stage. */
291 case 0x40: return (IsTileType(this->tile, MP_HOUSE) ? GetHouseBuildingStage(this->tile) : 0) | TileHash2Bit(TileX(this->tile), TileY(this->tile)) << 2;
293 /* Building age. */
294 case 0x41: return IsTileType(this->tile, MP_HOUSE) ? GetHouseAge(this->tile) : 0;
296 /* Town zone */
297 case 0x42: return GetTownRadiusGroup(this->town, this->tile);
299 /* Terrain type */
300 case 0x43: return GetTerrainType(this->tile);
302 /* Number of this type of building on the map. */
303 case 0x44: return GetNumHouses(this->house_id, this->town);
305 /* Whether the town is being created or just expanded. */
306 case 0x45: return _generating_world ? 1 : 0;
308 /* Current animation frame. */
309 case 0x46: return IsTileType(this->tile, MP_HOUSE) ? GetAnimationFrame(this->tile) : 0;
311 /* Position of the house */
312 case 0x47: return TileY(this->tile) << 16 | TileX(this->tile);
314 /* Building counts for old houses with id = parameter. */
315 case 0x60: return parameter < NEW_HOUSE_OFFSET ? GetNumHouses(parameter, this->town) : 0;
317 /* Building counts for new houses with id = parameter. */
318 case 0x61: {
319 const HouseSpec *hs = HouseSpec::Get(this->house_id);
320 if (hs->grf_prop.grffile == nullptr) return 0;
322 HouseID new_house = _house_mngr.GetID(parameter, hs->grf_prop.grffile->grfid);
323 return new_house == INVALID_HOUSE_ID ? 0 : GetNumHouses(new_house, this->town);
326 /* Land info for nearby tiles. */
327 case 0x62: return GetNearbyTileInformation(parameter, this->tile, this->ro.grffile->grf_version >= 8);
329 /* Current animation frame of nearby house tiles */
330 case 0x63: {
331 TileIndex testtile = GetNearbyTile(parameter, this->tile);
332 return IsTileType(testtile, MP_HOUSE) ? GetAnimationFrame(testtile) : 0;
335 /* Cargo acceptance history of nearby stations */
336 case 0x64: {
337 CargoID cid = GetCargoTranslation(parameter, this->ro.grffile);
338 if (cid == CT_INVALID) return 0;
340 /* Extract tile offset. */
341 int8 x_offs = GB(GetRegister(0x100), 0, 8);
342 int8 y_offs = GB(GetRegister(0x100), 8, 8);
343 TileIndex testtile = TILE_MASK(this->tile + TileDiffXY(x_offs, y_offs));
345 StationFinder stations(TileArea(testtile, 1, 1));
346 const StationList *sl = stations.GetStations();
348 /* Collect acceptance stats. */
349 uint32 res = 0;
350 for (Station *st : *sl) {
351 if (HasBit(st->goods[cid].status, GoodsEntry::GES_EVER_ACCEPTED)) SetBit(res, 0);
352 if (HasBit(st->goods[cid].status, GoodsEntry::GES_LAST_MONTH)) SetBit(res, 1);
353 if (HasBit(st->goods[cid].status, GoodsEntry::GES_CURRENT_MONTH)) SetBit(res, 2);
354 if (HasBit(st->goods[cid].status, GoodsEntry::GES_ACCEPTED_BIGTICK)) SetBit(res, 3);
357 /* Cargo triggered CB 148? */
358 if (HasBit(this->watched_cargo_triggers, cid)) SetBit(res, 4);
360 return res;
363 /* Distance test for some house types */
364 case 0x65: return GetDistanceFromNearbyHouse(parameter, this->tile, this->house_id);
366 /* Class and ID of nearby house tile */
367 case 0x66: {
368 TileIndex testtile = GetNearbyTile(parameter, this->tile);
369 if (!IsTileType(testtile, MP_HOUSE)) return 0xFFFFFFFF;
370 HouseID nearby_house_id = GetHouseType(testtile);
371 HouseSpec *hs = HouseSpec::Get(nearby_house_id);
372 /* Information about the grf local classid if the house has a class */
373 uint houseclass = 0;
374 if (hs->class_id != HOUSE_NO_CLASS) {
375 houseclass = (hs->grf_prop.grffile == this->ro.grffile ? 1 : 2) << 8;
376 houseclass |= _class_mapping[hs->class_id].class_id;
378 /* old house type or grf-local houseid */
379 uint local_houseid = 0;
380 if (nearby_house_id < NEW_HOUSE_OFFSET) {
381 local_houseid = nearby_house_id;
382 } else {
383 local_houseid = (hs->grf_prop.grffile == this->ro.grffile ? 1 : 2) << 8;
384 local_houseid |= hs->grf_prop.local_id;
386 return houseclass << 16 | local_houseid;
389 /* GRFID of nearby house tile */
390 case 0x67: {
391 TileIndex testtile = GetNearbyTile(parameter, this->tile);
392 if (!IsTileType(testtile, MP_HOUSE)) return 0xFFFFFFFF;
393 HouseID house_id = GetHouseType(testtile);
394 if (house_id < NEW_HOUSE_OFFSET) return 0;
395 /* Checking the grffile information via HouseSpec doesn't work
396 * in case the newgrf was removed. */
397 return _house_mngr.GetGRFID(house_id);
401 DEBUG(grf, 1, "Unhandled house variable 0x%X", variable);
403 *available = false;
404 return UINT_MAX;
407 uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile,
408 bool not_yet_constructed, uint8 initial_random_bits, CargoTypes watched_cargo_triggers)
410 assert(IsValidTile(tile) && (not_yet_constructed || IsTileType(tile, MP_HOUSE)));
412 HouseResolverObject object(house_id, tile, town, callback, param1, param2,
413 not_yet_constructed, initial_random_bits, watched_cargo_triggers);
414 return object.ResolveCallback();
417 static void DrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte stage, HouseID house_id)
419 const DrawTileSprites *dts = group->ProcessRegisters(&stage);
421 const HouseSpec *hs = HouseSpec::Get(house_id);
422 PaletteID palette = hs->random_colour[TileHash2Bit(ti->x, ti->y)] + PALETTE_RECOLOUR_START;
423 if (HasBit(hs->callback_mask, CBM_HOUSE_COLOUR)) {
424 uint16 callback = GetHouseCallback(CBID_HOUSE_COLOUR, 0, 0, house_id, Town::GetByTile(ti->tile), ti->tile);
425 if (callback != CALLBACK_FAILED) {
426 /* If bit 14 is set, we should use a 2cc colour map, else use the callback value. */
427 palette = HasBit(callback, 14) ? GB(callback, 0, 8) + SPR_2CCMAP_BASE : callback;
431 SpriteID image = dts->ground.sprite;
432 PaletteID pal = dts->ground.pal;
434 if (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) image += stage;
435 if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += stage;
437 if (GB(image, 0, SPRITE_WIDTH) != 0) {
438 DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, palette));
441 DrawNewGRFTileSeq(ti, dts, TO_HOUSES, stage, palette);
444 void DrawNewHouseTile(TileInfo *ti, HouseID house_id)
446 const HouseSpec *hs = HouseSpec::Get(house_id);
448 if (ti->tileh != SLOPE_FLAT) {
449 bool draw_old_one = true;
450 if (HasBit(hs->callback_mask, CBM_HOUSE_DRAW_FOUNDATIONS)) {
451 /* Called to determine the type (if any) of foundation to draw for the house tile */
452 uint32 callback_res = GetHouseCallback(CBID_HOUSE_DRAW_FOUNDATIONS, 0, 0, house_id, Town::GetByTile(ti->tile), ti->tile);
453 if (callback_res != CALLBACK_FAILED) draw_old_one = ConvertBooleanCallback(hs->grf_prop.grffile, CBID_HOUSE_DRAW_FOUNDATIONS, callback_res);
456 if (draw_old_one) DrawFoundation(ti, FOUNDATION_LEVELED);
459 HouseResolverObject object(house_id, ti->tile, Town::GetByTile(ti->tile));
461 const SpriteGroup *group = object.Resolve();
462 if (group != nullptr && group->type == SGT_TILELAYOUT) {
463 /* Limit the building stage to the number of stages supplied. */
464 const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
465 byte stage = GetHouseBuildingStage(ti->tile);
466 DrawTileLayout(ti, tlgroup, stage, house_id);
470 /* Simple wrapper for GetHouseCallback to keep the animation unified. */
471 uint16 GetSimpleHouseCallback(CallbackID callback, uint32 param1, uint32 param2, const HouseSpec *spec, Town *town, TileIndex tile, CargoTypes extra_data)
473 return GetHouseCallback(callback, param1, param2, spec - HouseSpec::Get(0), town, tile, false, 0, extra_data);
476 /** Helper class for animation control. */
477 struct HouseAnimationBase : public AnimationBase<HouseAnimationBase, HouseSpec, Town, CargoTypes, GetSimpleHouseCallback> {
478 static const CallbackID cb_animation_speed = CBID_HOUSE_ANIMATION_SPEED;
479 static const CallbackID cb_animation_next_frame = CBID_HOUSE_ANIMATION_NEXT_FRAME;
481 static const HouseCallbackMask cbm_animation_speed = CBM_HOUSE_ANIMATION_SPEED;
482 static const HouseCallbackMask cbm_animation_next_frame = CBM_HOUSE_ANIMATION_NEXT_FRAME;
485 void AnimateNewHouseTile(TileIndex tile)
487 const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
488 if (hs == nullptr) return;
490 HouseAnimationBase::AnimateTile(hs, Town::GetByTile(tile), tile, HasBit(hs->extra_flags, CALLBACK_1A_RANDOM_BITS));
493 void AnimateNewHouseConstruction(TileIndex tile)
495 const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
497 if (HasBit(hs->callback_mask, CBM_HOUSE_CONSTRUCTION_STATE_CHANGE)) {
498 HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_CONSTRUCTION_STATE_CHANGE, hs, Town::GetByTile(tile), tile, 0, 0);
502 bool CanDeleteHouse(TileIndex tile)
504 const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
506 /* Humans are always allowed to remove buildings, as is water and disasters and
507 * anyone using the scenario editor. */
508 if (Company::IsValidHumanID(_current_company) || _current_company == OWNER_WATER || _current_company == OWNER_NONE || _game_mode == GM_EDITOR || _generating_world) {
509 return true;
512 if (HasBit(hs->callback_mask, CBM_HOUSE_DENY_DESTRUCTION)) {
513 uint16 callback_res = GetHouseCallback(CBID_HOUSE_DENY_DESTRUCTION, 0, 0, GetHouseType(tile), Town::GetByTile(tile), tile);
514 return (callback_res == CALLBACK_FAILED || !ConvertBooleanCallback(hs->grf_prop.grffile, CBID_HOUSE_DENY_DESTRUCTION, callback_res));
515 } else {
516 return !(hs->extra_flags & BUILDING_IS_PROTECTED);
520 static void AnimationControl(TileIndex tile, uint16 random_bits)
522 const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
524 if (HasBit(hs->callback_mask, CBM_HOUSE_ANIMATION_START_STOP)) {
525 uint32 param = (hs->extra_flags & SYNCHRONISED_CALLBACK_1B) ? (GB(Random(), 0, 16) | random_bits << 16) : Random();
526 HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_ANIMATION_START_STOP, hs, Town::GetByTile(tile), tile, param, 0);
530 bool NewHouseTileLoop(TileIndex tile)
532 const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
534 if (GetHouseProcessingTime(tile) > 0) {
535 DecHouseProcessingTime(tile);
536 return true;
539 TriggerHouse(tile, HOUSE_TRIGGER_TILE_LOOP);
540 if (hs->building_flags & BUILDING_HAS_1_TILE) TriggerHouse(tile, HOUSE_TRIGGER_TILE_LOOP_TOP);
542 if (HasBit(hs->callback_mask, CBM_HOUSE_ANIMATION_START_STOP)) {
543 /* If this house is marked as having a synchronised callback, all the
544 * tiles will have the callback called at once, rather than when the
545 * tile loop reaches them. This should only be enabled for the northern
546 * tile, or strange things will happen (here, and in TTDPatch). */
547 if (hs->extra_flags & SYNCHRONISED_CALLBACK_1B) {
548 uint16 random = GB(Random(), 0, 16);
550 if (hs->building_flags & BUILDING_HAS_1_TILE) AnimationControl(tile, random);
551 if (hs->building_flags & BUILDING_2_TILES_Y) AnimationControl(TILE_ADDXY(tile, 0, 1), random);
552 if (hs->building_flags & BUILDING_2_TILES_X) AnimationControl(TILE_ADDXY(tile, 1, 0), random);
553 if (hs->building_flags & BUILDING_HAS_4_TILES) AnimationControl(TILE_ADDXY(tile, 1, 1), random);
554 } else {
555 AnimationControl(tile, 0);
559 /* Check callback 21, which determines if a house should be destroyed. */
560 if (HasBit(hs->callback_mask, CBM_HOUSE_DESTRUCTION)) {
561 uint16 callback_res = GetHouseCallback(CBID_HOUSE_DESTRUCTION, 0, 0, GetHouseType(tile), Town::GetByTile(tile), tile);
562 if (callback_res != CALLBACK_FAILED && Convert8bitBooleanCallback(hs->grf_prop.grffile, CBID_HOUSE_DESTRUCTION, callback_res)) {
563 ClearTownHouse(Town::GetByTile(tile), tile);
564 return false;
568 SetHouseProcessingTime(tile, hs->processing_time);
569 MarkTileDirtyByTile(tile);
570 return true;
573 static void DoTriggerHouse(TileIndex tile, HouseTrigger trigger, byte base_random, bool first)
575 /* We can't trigger a non-existent building... */
576 assert(IsTileType(tile, MP_HOUSE));
578 HouseID hid = GetHouseType(tile);
579 HouseSpec *hs = HouseSpec::Get(hid);
581 if (hs->grf_prop.spritegroup[0] == nullptr) return;
583 HouseResolverObject object(hid, tile, Town::GetByTile(tile), CBID_RANDOM_TRIGGER);
584 object.waiting_triggers = GetHouseTriggers(tile) | trigger;
585 SetHouseTriggers(tile, object.waiting_triggers); // store now for var 5F
587 const SpriteGroup *group = object.Resolve();
588 if (group == nullptr) return;
590 /* Store remaining triggers. */
591 SetHouseTriggers(tile, object.GetRemainingTriggers());
593 /* Rerandomise bits. Scopes other than SELF are invalid for houses. For bug-to-bug-compatibility with TTDP we ignore the scope. */
594 byte new_random_bits = Random();
595 byte random_bits = GetHouseRandomBits(tile);
596 uint32 reseed = object.GetReseedSum();
597 random_bits &= ~reseed;
598 random_bits |= (first ? new_random_bits : base_random) & reseed;
599 SetHouseRandomBits(tile, random_bits);
601 switch (trigger) {
602 case HOUSE_TRIGGER_TILE_LOOP:
603 /* Random value already set. */
604 break;
606 case HOUSE_TRIGGER_TILE_LOOP_TOP:
607 if (!first) {
608 /* The top tile is marked dirty by the usual TileLoop */
609 MarkTileDirtyByTile(tile);
610 break;
612 /* Random value of first tile already set. */
613 if (hs->building_flags & BUILDING_2_TILES_Y) DoTriggerHouse(TILE_ADDXY(tile, 0, 1), trigger, random_bits, false);
614 if (hs->building_flags & BUILDING_2_TILES_X) DoTriggerHouse(TILE_ADDXY(tile, 1, 0), trigger, random_bits, false);
615 if (hs->building_flags & BUILDING_HAS_4_TILES) DoTriggerHouse(TILE_ADDXY(tile, 1, 1), trigger, random_bits, false);
616 break;
620 void TriggerHouse(TileIndex t, HouseTrigger trigger)
622 DoTriggerHouse(t, trigger, 0, true);
626 * Run the watched cargo accepted callback for a single house tile.
627 * @param tile The house tile.
628 * @param origin The triggering tile.
629 * @param trigger_cargoes Cargo types that triggered the callback.
630 * @param random Random bits.
632 void DoWatchedCargoCallback(TileIndex tile, TileIndex origin, CargoTypes trigger_cargoes, uint16 random)
634 TileIndexDiffC diff = TileIndexToTileIndexDiffC(origin, tile);
635 uint32 cb_info = random << 16 | (uint8)diff.y << 8 | (uint8)diff.x;
636 HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_WATCHED_CARGO_ACCEPTED, HouseSpec::Get(GetHouseType(tile)), Town::GetByTile(tile), tile, 0, cb_info, trigger_cargoes);
640 * Run watched cargo accepted callback for a house.
641 * @param tile House tile.
642 * @param trigger_cargoes Triggering cargo types.
643 * @pre IsTileType(t, MP_HOUSE)
645 void WatchedCargoCallback(TileIndex tile, CargoTypes trigger_cargoes)
647 assert(IsTileType(tile, MP_HOUSE));
648 HouseID id = GetHouseType(tile);
649 const HouseSpec *hs = HouseSpec::Get(id);
651 trigger_cargoes &= hs->watched_cargoes;
652 /* None of the trigger cargoes is watched? */
653 if (trigger_cargoes == 0) return;
655 /* Same random value for all tiles of a multi-tile house. */
656 uint16 r = Random();
658 /* Do the callback, start at northern tile. */
659 TileIndex north = tile + GetHouseNorthPart(id);
660 hs = HouseSpec::Get(id);
662 DoWatchedCargoCallback(north, tile, trigger_cargoes, r);
663 if (hs->building_flags & BUILDING_2_TILES_Y) DoWatchedCargoCallback(TILE_ADDXY(north, 0, 1), tile, trigger_cargoes, r);
664 if (hs->building_flags & BUILDING_2_TILES_X) DoWatchedCargoCallback(TILE_ADDXY(north, 1, 0), tile, trigger_cargoes, r);
665 if (hs->building_flags & BUILDING_HAS_4_TILES) DoWatchedCargoCallback(TILE_ADDXY(north, 1, 1), tile, trigger_cargoes, r);