2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file newgrf_house.cpp Implementation of NewGRF houses. */
12 #include "landscape.h"
13 #include "newgrf_house.h"
14 #include "newgrf_spritegroup.h"
15 #include "newgrf_town.h"
16 #include "newgrf_sound.h"
17 #include "company_func.h"
18 #include "company_base.h"
21 #include "newgrf_animation_base.h"
22 #include "newgrf_cargo.h"
23 #include "station_base.h"
25 #include "safeguards.h"
27 static BuildingCounts
<uint32
> _building_counts
;
28 static HouseClassMapping _class_mapping
[HOUSE_CLASS_MAX
];
30 HouseOverrideManager
_house_mngr(NEW_HOUSE_OFFSET
, NUM_HOUSES
, INVALID_HOUSE_ID
);
33 * Retrieve the grf file associated with a house.
34 * @param house_id House to query.
35 * @return The associated GRF file (may be \c nullptr).
37 static const GRFFile
*GetHouseSpecGrf(HouseID house_id
)
39 const HouseSpec
*hs
= HouseSpec::Get(house_id
);
40 return (hs
!= nullptr) ? hs
->grf_prop
.grffile
: nullptr;
44 * Construct a resolver for a house.
45 * @param house_id House to query.
46 * @param tile %Tile containing the house.
47 * @param town %Town containing the house.
48 * @param callback Callback ID.
49 * @param param1 First parameter (var 10) of the callback.
50 * @param param2 Second parameter (var 18) of the callback.
51 * @param not_yet_constructed House is still under construction.
52 * @param initial_random_bits Random bits during construction checks.
53 * @param watched_cargo_triggers Cargo types that triggered the watched cargo callback.
55 HouseResolverObject::HouseResolverObject(HouseID house_id
, TileIndex tile
, Town
*town
,
56 CallbackID callback
, uint32 param1
, uint32 param2
,
57 bool not_yet_constructed
, uint8 initial_random_bits
, CargoTypes watched_cargo_triggers
)
58 : ResolverObject(GetHouseSpecGrf(house_id
), callback
, param1
, param2
),
59 house_scope(*this, house_id
, tile
, town
, not_yet_constructed
, initial_random_bits
, watched_cargo_triggers
),
60 town_scope(*this, town
, not_yet_constructed
) // Don't access StorePSA if house is not yet constructed.
62 this->root_spritegroup
= HouseSpec::Get(house_id
)->grf_prop
.spritegroup
[0];
65 HouseClassID
AllocateHouseClassID(byte grf_class_id
, uint32 grfid
)
67 /* Start from 1 because 0 means that no class has been assigned. */
68 for (int i
= 1; i
!= lengthof(_class_mapping
); i
++) {
69 HouseClassMapping
*map
= &_class_mapping
[i
];
71 if (map
->class_id
== grf_class_id
&& map
->grfid
== grfid
) return (HouseClassID
)i
;
73 if (map
->class_id
== 0 && map
->grfid
== 0) {
74 map
->class_id
= grf_class_id
;
76 return (HouseClassID
)i
;
79 return HOUSE_NO_CLASS
;
82 void InitializeBuildingCounts()
84 memset(&_building_counts
, 0, sizeof(_building_counts
));
86 for (Town
*t
: Town::Iterate()) {
87 memset(&t
->cache
.building_counts
, 0, sizeof(t
->cache
.building_counts
));
92 * IncreaseBuildingCount()
93 * Increase the count of a building when it has been added by a town.
94 * @param t The town that the building is being built in
95 * @param house_id The id of the house being added
97 void IncreaseBuildingCount(Town
*t
, HouseID house_id
)
99 HouseClassID class_id
= HouseSpec::Get(house_id
)->class_id
;
101 if (!_loaded_newgrf_features
.has_newhouses
) return;
103 t
->cache
.building_counts
.id_count
[house_id
]++;
104 _building_counts
.id_count
[house_id
]++;
106 if (class_id
== HOUSE_NO_CLASS
) return;
108 t
->cache
.building_counts
.class_count
[class_id
]++;
109 _building_counts
.class_count
[class_id
]++;
113 * DecreaseBuildingCount()
114 * Decrease the number of a building when it is deleted.
115 * @param t The town that the building was built in
116 * @param house_id The id of the house being removed
118 void DecreaseBuildingCount(Town
*t
, HouseID house_id
)
120 HouseClassID class_id
= HouseSpec::Get(house_id
)->class_id
;
122 if (!_loaded_newgrf_features
.has_newhouses
) return;
124 if (t
->cache
.building_counts
.id_count
[house_id
] > 0) t
->cache
.building_counts
.id_count
[house_id
]--;
125 if (_building_counts
.id_count
[house_id
] > 0) _building_counts
.id_count
[house_id
]--;
127 if (class_id
== HOUSE_NO_CLASS
) return;
129 if (t
->cache
.building_counts
.class_count
[class_id
] > 0) t
->cache
.building_counts
.class_count
[class_id
]--;
130 if (_building_counts
.class_count
[class_id
] > 0) _building_counts
.class_count
[class_id
]--;
133 /* virtual */ uint32
HouseScopeResolver::GetRandomBits() const
135 /* Note: Towns build houses over houses. So during construction checks 'tile' may be a valid but unrelated house. */
136 assert(IsValidTile(this->tile
) && (this->not_yet_constructed
|| IsTileType(this->tile
, MP_HOUSE
)));
137 return this->not_yet_constructed
? this->initial_random_bits
: GetHouseRandomBits(this->tile
);
140 /* virtual */ uint32
HouseScopeResolver::GetTriggers() const
142 /* Note: Towns build houses over houses. So during construction checks 'tile' may be a valid but unrelated house. */
143 assert(IsValidTile(this->tile
) && (this->not_yet_constructed
|| IsTileType(this->tile
, MP_HOUSE
)));
144 return this->not_yet_constructed
? 0 : GetHouseTriggers(this->tile
);
147 static uint32
GetNumHouses(HouseID house_id
, const Town
*town
)
149 uint8 map_id_count
, town_id_count
, map_class_count
, town_class_count
;
150 HouseClassID class_id
= HouseSpec::Get(house_id
)->class_id
;
152 map_id_count
= ClampU(_building_counts
.id_count
[house_id
], 0, 255);
153 map_class_count
= ClampU(_building_counts
.class_count
[class_id
], 0, 255);
154 town_id_count
= ClampU(town
->cache
.building_counts
.id_count
[house_id
], 0, 255);
155 town_class_count
= ClampU(town
->cache
.building_counts
.class_count
[class_id
], 0, 255);
157 return map_class_count
<< 24 | town_class_count
<< 16 | map_id_count
<< 8 | town_id_count
;
161 * Get information about a nearby tile.
162 * @param parameter from callback. It's in fact a pair of coordinates
163 * @param tile TileIndex from which the callback was initiated
164 * @param grf_version8 True, if we are dealing with a new NewGRF which uses GRF version >= 8.
165 * @return a construction of bits obeying the newgrf format
167 static uint32
GetNearbyTileInformation(byte parameter
, TileIndex tile
, bool grf_version8
)
169 tile
= GetNearbyTile(parameter
, tile
);
170 return GetNearbyTileInformation(tile
, grf_version8
);
173 /** Structure with user-data for SearchNearbyHouseXXX - functions */
174 struct SearchNearbyHouseData
{
175 const HouseSpec
*hs
; ///< Specs of the house that started the search.
176 TileIndex north_tile
; ///< Northern tile of the house.
180 * Callback function to search a house by its HouseID
181 * @param tile TileIndex to be examined
182 * @param user_data SearchNearbyHouseData
183 * @return true or false, if found or not
185 static bool SearchNearbyHouseID(TileIndex tile
, void *user_data
)
187 if (IsTileType(tile
, MP_HOUSE
)) {
188 HouseID house
= GetHouseType(tile
); // tile been examined
189 const HouseSpec
*hs
= HouseSpec::Get(house
);
190 if (hs
->grf_prop
.grffile
!= nullptr) { // must be one from a grf file
191 SearchNearbyHouseData
*nbhd
= (SearchNearbyHouseData
*)user_data
;
193 TileIndex north_tile
= tile
+ GetHouseNorthPart(house
); // modifies 'house'!
194 if (north_tile
== nbhd
->north_tile
) return false; // Always ignore origin house
196 return hs
->grf_prop
.local_id
== nbhd
->hs
->grf_prop
.local_id
&& // same local id as the one requested
197 hs
->grf_prop
.grffile
->grfid
== nbhd
->hs
->grf_prop
.grffile
->grfid
; // from the same grf
204 * Callback function to search a house by its classID
205 * @param tile TileIndex to be examined
206 * @param user_data SearchNearbyHouseData
207 * @return true or false, if found or not
209 static bool SearchNearbyHouseClass(TileIndex tile
, void *user_data
)
211 if (IsTileType(tile
, MP_HOUSE
)) {
212 HouseID house
= GetHouseType(tile
); // tile been examined
213 const HouseSpec
*hs
= HouseSpec::Get(house
);
214 if (hs
->grf_prop
.grffile
!= nullptr) { // must be one from a grf file
215 SearchNearbyHouseData
*nbhd
= (SearchNearbyHouseData
*)user_data
;
217 TileIndex north_tile
= tile
+ GetHouseNorthPart(house
); // modifies 'house'!
218 if (north_tile
== nbhd
->north_tile
) return false; // Always ignore origin house
220 return hs
->class_id
== nbhd
->hs
->class_id
&& // same classid as the one requested
221 hs
->grf_prop
.grffile
->grfid
== nbhd
->hs
->grf_prop
.grffile
->grfid
; // from the same grf
228 * Callback function to search a house by its grfID
229 * @param tile TileIndex to be examined
230 * @param user_data SearchNearbyHouseData
231 * @return true or false, if found or not
233 static bool SearchNearbyHouseGRFID(TileIndex tile
, void *user_data
)
235 if (IsTileType(tile
, MP_HOUSE
)) {
236 HouseID house
= GetHouseType(tile
); // tile been examined
237 const HouseSpec
*hs
= HouseSpec::Get(house
);
238 if (hs
->grf_prop
.grffile
!= nullptr) { // must be one from a grf file
239 SearchNearbyHouseData
*nbhd
= (SearchNearbyHouseData
*)user_data
;
241 TileIndex north_tile
= tile
+ GetHouseNorthPart(house
); // modifies 'house'!
242 if (north_tile
== nbhd
->north_tile
) return false; // Always ignore origin house
244 return hs
->grf_prop
.grffile
->grfid
== nbhd
->hs
->grf_prop
.grffile
->grfid
; // from the same grf
251 * This function will activate a search around a central tile, looking for some houses
252 * that fit the requested characteristics
253 * @param parameter that is given by the callback.
254 * bits 0..6 radius of the search
255 * bits 7..8 search type i.e.: 0 = houseID/ 1 = classID/ 2 = grfID
256 * @param tile TileIndex from which to start the search
257 * @param house the HouseID that is associated to the house, the callback is called for
258 * @return the Manhattan distance from the center tile, if any, and 0 if failure
260 static uint32
GetDistanceFromNearbyHouse(uint8 parameter
, TileIndex tile
, HouseID house
)
262 static TestTileOnSearchProc
* const search_procs
[3] = {
264 SearchNearbyHouseClass
,
265 SearchNearbyHouseGRFID
,
267 TileIndex found_tile
= tile
;
268 uint8 searchtype
= GB(parameter
, 6, 2);
269 uint8 searchradius
= GB(parameter
, 0, 6);
270 if (searchtype
>= lengthof(search_procs
)) return 0; // do not run on ill-defined code
271 if (searchradius
< 1) return 0; // do not use a too low radius
273 SearchNearbyHouseData nbhd
;
274 nbhd
.hs
= HouseSpec::Get(house
);
275 nbhd
.north_tile
= tile
+ GetHouseNorthPart(house
); // modifies 'house'!
277 /* Use a pointer for the tile to start the search. Will be required for calculating the distance*/
278 if (CircularTileSearch(&found_tile
, 2 * searchradius
+ 1, search_procs
[searchtype
], &nbhd
)) {
279 return DistanceManhattan(found_tile
, tile
);
285 * @note Used by the resolver to get values for feature 07 deterministic spritegroups.
287 /* virtual */ uint32
HouseScopeResolver::GetVariable(byte variable
, uint32 parameter
, bool *available
) const
290 /* Construction stage. */
291 case 0x40: return (IsTileType(this->tile
, MP_HOUSE
) ? GetHouseBuildingStage(this->tile
) : 0) | TileHash2Bit(TileX(this->tile
), TileY(this->tile
)) << 2;
294 case 0x41: return IsTileType(this->tile
, MP_HOUSE
) ? GetHouseAge(this->tile
) : 0;
297 case 0x42: return GetTownRadiusGroup(this->town
, this->tile
);
300 case 0x43: return GetTerrainType(this->tile
);
302 /* Number of this type of building on the map. */
303 case 0x44: return GetNumHouses(this->house_id
, this->town
);
305 /* Whether the town is being created or just expanded. */
306 case 0x45: return _generating_world
? 1 : 0;
308 /* Current animation frame. */
309 case 0x46: return IsTileType(this->tile
, MP_HOUSE
) ? GetAnimationFrame(this->tile
) : 0;
311 /* Position of the house */
312 case 0x47: return TileY(this->tile
) << 16 | TileX(this->tile
);
314 /* Building counts for old houses with id = parameter. */
315 case 0x60: return parameter
< NEW_HOUSE_OFFSET
? GetNumHouses(parameter
, this->town
) : 0;
317 /* Building counts for new houses with id = parameter. */
319 const HouseSpec
*hs
= HouseSpec::Get(this->house_id
);
320 if (hs
->grf_prop
.grffile
== nullptr) return 0;
322 HouseID new_house
= _house_mngr
.GetID(parameter
, hs
->grf_prop
.grffile
->grfid
);
323 return new_house
== INVALID_HOUSE_ID
? 0 : GetNumHouses(new_house
, this->town
);
326 /* Land info for nearby tiles. */
327 case 0x62: return GetNearbyTileInformation(parameter
, this->tile
, this->ro
.grffile
->grf_version
>= 8);
329 /* Current animation frame of nearby house tiles */
331 TileIndex testtile
= GetNearbyTile(parameter
, this->tile
);
332 return IsTileType(testtile
, MP_HOUSE
) ? GetAnimationFrame(testtile
) : 0;
335 /* Cargo acceptance history of nearby stations */
337 CargoID cid
= GetCargoTranslation(parameter
, this->ro
.grffile
);
338 if (cid
== CT_INVALID
) return 0;
340 /* Extract tile offset. */
341 int8 x_offs
= GB(GetRegister(0x100), 0, 8);
342 int8 y_offs
= GB(GetRegister(0x100), 8, 8);
343 TileIndex testtile
= TILE_MASK(this->tile
+ TileDiffXY(x_offs
, y_offs
));
345 StationFinder
stations(TileArea(testtile
, 1, 1));
346 const StationList
*sl
= stations
.GetStations();
348 /* Collect acceptance stats. */
350 for (Station
*st
: *sl
) {
351 if (HasBit(st
->goods
[cid
].status
, GoodsEntry::GES_EVER_ACCEPTED
)) SetBit(res
, 0);
352 if (HasBit(st
->goods
[cid
].status
, GoodsEntry::GES_LAST_MONTH
)) SetBit(res
, 1);
353 if (HasBit(st
->goods
[cid
].status
, GoodsEntry::GES_CURRENT_MONTH
)) SetBit(res
, 2);
354 if (HasBit(st
->goods
[cid
].status
, GoodsEntry::GES_ACCEPTED_BIGTICK
)) SetBit(res
, 3);
357 /* Cargo triggered CB 148? */
358 if (HasBit(this->watched_cargo_triggers
, cid
)) SetBit(res
, 4);
363 /* Distance test for some house types */
364 case 0x65: return GetDistanceFromNearbyHouse(parameter
, this->tile
, this->house_id
);
366 /* Class and ID of nearby house tile */
368 TileIndex testtile
= GetNearbyTile(parameter
, this->tile
);
369 if (!IsTileType(testtile
, MP_HOUSE
)) return 0xFFFFFFFF;
370 HouseID nearby_house_id
= GetHouseType(testtile
);
371 HouseSpec
*hs
= HouseSpec::Get(nearby_house_id
);
372 /* Information about the grf local classid if the house has a class */
374 if (hs
->class_id
!= HOUSE_NO_CLASS
) {
375 houseclass
= (hs
->grf_prop
.grffile
== this->ro
.grffile
? 1 : 2) << 8;
376 houseclass
|= _class_mapping
[hs
->class_id
].class_id
;
378 /* old house type or grf-local houseid */
379 uint local_houseid
= 0;
380 if (nearby_house_id
< NEW_HOUSE_OFFSET
) {
381 local_houseid
= nearby_house_id
;
383 local_houseid
= (hs
->grf_prop
.grffile
== this->ro
.grffile
? 1 : 2) << 8;
384 local_houseid
|= hs
->grf_prop
.local_id
;
386 return houseclass
<< 16 | local_houseid
;
389 /* GRFID of nearby house tile */
391 TileIndex testtile
= GetNearbyTile(parameter
, this->tile
);
392 if (!IsTileType(testtile
, MP_HOUSE
)) return 0xFFFFFFFF;
393 HouseID house_id
= GetHouseType(testtile
);
394 if (house_id
< NEW_HOUSE_OFFSET
) return 0;
395 /* Checking the grffile information via HouseSpec doesn't work
396 * in case the newgrf was removed. */
397 return _house_mngr
.GetGRFID(house_id
);
401 DEBUG(grf
, 1, "Unhandled house variable 0x%X", variable
);
407 uint16
GetHouseCallback(CallbackID callback
, uint32 param1
, uint32 param2
, HouseID house_id
, Town
*town
, TileIndex tile
,
408 bool not_yet_constructed
, uint8 initial_random_bits
, CargoTypes watched_cargo_triggers
)
410 assert(IsValidTile(tile
) && (not_yet_constructed
|| IsTileType(tile
, MP_HOUSE
)));
412 HouseResolverObject
object(house_id
, tile
, town
, callback
, param1
, param2
,
413 not_yet_constructed
, initial_random_bits
, watched_cargo_triggers
);
414 return object
.ResolveCallback();
417 static void DrawTileLayout(const TileInfo
*ti
, const TileLayoutSpriteGroup
*group
, byte stage
, HouseID house_id
)
419 const DrawTileSprites
*dts
= group
->ProcessRegisters(&stage
);
421 const HouseSpec
*hs
= HouseSpec::Get(house_id
);
422 PaletteID palette
= hs
->random_colour
[TileHash2Bit(ti
->x
, ti
->y
)] + PALETTE_RECOLOUR_START
;
423 if (HasBit(hs
->callback_mask
, CBM_HOUSE_COLOUR
)) {
424 uint16 callback
= GetHouseCallback(CBID_HOUSE_COLOUR
, 0, 0, house_id
, Town::GetByTile(ti
->tile
), ti
->tile
);
425 if (callback
!= CALLBACK_FAILED
) {
426 /* If bit 14 is set, we should use a 2cc colour map, else use the callback value. */
427 palette
= HasBit(callback
, 14) ? GB(callback
, 0, 8) + SPR_2CCMAP_BASE
: callback
;
431 SpriteID image
= dts
->ground
.sprite
;
432 PaletteID pal
= dts
->ground
.pal
;
434 if (HasBit(image
, SPRITE_MODIFIER_CUSTOM_SPRITE
)) image
+= stage
;
435 if (HasBit(pal
, SPRITE_MODIFIER_CUSTOM_SPRITE
)) pal
+= stage
;
437 if (GB(image
, 0, SPRITE_WIDTH
) != 0) {
438 DrawGroundSprite(image
, GroundSpritePaletteTransform(image
, pal
, palette
));
441 DrawNewGRFTileSeq(ti
, dts
, TO_HOUSES
, stage
, palette
);
444 void DrawNewHouseTile(TileInfo
*ti
, HouseID house_id
)
446 const HouseSpec
*hs
= HouseSpec::Get(house_id
);
448 if (ti
->tileh
!= SLOPE_FLAT
) {
449 bool draw_old_one
= true;
450 if (HasBit(hs
->callback_mask
, CBM_HOUSE_DRAW_FOUNDATIONS
)) {
451 /* Called to determine the type (if any) of foundation to draw for the house tile */
452 uint32 callback_res
= GetHouseCallback(CBID_HOUSE_DRAW_FOUNDATIONS
, 0, 0, house_id
, Town::GetByTile(ti
->tile
), ti
->tile
);
453 if (callback_res
!= CALLBACK_FAILED
) draw_old_one
= ConvertBooleanCallback(hs
->grf_prop
.grffile
, CBID_HOUSE_DRAW_FOUNDATIONS
, callback_res
);
456 if (draw_old_one
) DrawFoundation(ti
, FOUNDATION_LEVELED
);
459 HouseResolverObject
object(house_id
, ti
->tile
, Town::GetByTile(ti
->tile
));
461 const SpriteGroup
*group
= object
.Resolve();
462 if (group
!= nullptr && group
->type
== SGT_TILELAYOUT
) {
463 /* Limit the building stage to the number of stages supplied. */
464 const TileLayoutSpriteGroup
*tlgroup
= (const TileLayoutSpriteGroup
*)group
;
465 byte stage
= GetHouseBuildingStage(ti
->tile
);
466 DrawTileLayout(ti
, tlgroup
, stage
, house_id
);
470 /* Simple wrapper for GetHouseCallback to keep the animation unified. */
471 uint16
GetSimpleHouseCallback(CallbackID callback
, uint32 param1
, uint32 param2
, const HouseSpec
*spec
, Town
*town
, TileIndex tile
, CargoTypes extra_data
)
473 return GetHouseCallback(callback
, param1
, param2
, spec
- HouseSpec::Get(0), town
, tile
, false, 0, extra_data
);
476 /** Helper class for animation control. */
477 struct HouseAnimationBase
: public AnimationBase
<HouseAnimationBase
, HouseSpec
, Town
, CargoTypes
, GetSimpleHouseCallback
> {
478 static const CallbackID cb_animation_speed
= CBID_HOUSE_ANIMATION_SPEED
;
479 static const CallbackID cb_animation_next_frame
= CBID_HOUSE_ANIMATION_NEXT_FRAME
;
481 static const HouseCallbackMask cbm_animation_speed
= CBM_HOUSE_ANIMATION_SPEED
;
482 static const HouseCallbackMask cbm_animation_next_frame
= CBM_HOUSE_ANIMATION_NEXT_FRAME
;
485 void AnimateNewHouseTile(TileIndex tile
)
487 const HouseSpec
*hs
= HouseSpec::Get(GetHouseType(tile
));
488 if (hs
== nullptr) return;
490 HouseAnimationBase::AnimateTile(hs
, Town::GetByTile(tile
), tile
, HasBit(hs
->extra_flags
, CALLBACK_1A_RANDOM_BITS
));
493 void AnimateNewHouseConstruction(TileIndex tile
)
495 const HouseSpec
*hs
= HouseSpec::Get(GetHouseType(tile
));
497 if (HasBit(hs
->callback_mask
, CBM_HOUSE_CONSTRUCTION_STATE_CHANGE
)) {
498 HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_CONSTRUCTION_STATE_CHANGE
, hs
, Town::GetByTile(tile
), tile
, 0, 0);
502 bool CanDeleteHouse(TileIndex tile
)
504 const HouseSpec
*hs
= HouseSpec::Get(GetHouseType(tile
));
506 /* Humans are always allowed to remove buildings, as is water and disasters and
507 * anyone using the scenario editor. */
508 if (Company::IsValidHumanID(_current_company
) || _current_company
== OWNER_WATER
|| _current_company
== OWNER_NONE
|| _game_mode
== GM_EDITOR
|| _generating_world
) {
512 if (HasBit(hs
->callback_mask
, CBM_HOUSE_DENY_DESTRUCTION
)) {
513 uint16 callback_res
= GetHouseCallback(CBID_HOUSE_DENY_DESTRUCTION
, 0, 0, GetHouseType(tile
), Town::GetByTile(tile
), tile
);
514 return (callback_res
== CALLBACK_FAILED
|| !ConvertBooleanCallback(hs
->grf_prop
.grffile
, CBID_HOUSE_DENY_DESTRUCTION
, callback_res
));
516 return !(hs
->extra_flags
& BUILDING_IS_PROTECTED
);
520 static void AnimationControl(TileIndex tile
, uint16 random_bits
)
522 const HouseSpec
*hs
= HouseSpec::Get(GetHouseType(tile
));
524 if (HasBit(hs
->callback_mask
, CBM_HOUSE_ANIMATION_START_STOP
)) {
525 uint32 param
= (hs
->extra_flags
& SYNCHRONISED_CALLBACK_1B
) ? (GB(Random(), 0, 16) | random_bits
<< 16) : Random();
526 HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_ANIMATION_START_STOP
, hs
, Town::GetByTile(tile
), tile
, param
, 0);
530 bool NewHouseTileLoop(TileIndex tile
)
532 const HouseSpec
*hs
= HouseSpec::Get(GetHouseType(tile
));
534 if (GetHouseProcessingTime(tile
) > 0) {
535 DecHouseProcessingTime(tile
);
539 TriggerHouse(tile
, HOUSE_TRIGGER_TILE_LOOP
);
540 if (hs
->building_flags
& BUILDING_HAS_1_TILE
) TriggerHouse(tile
, HOUSE_TRIGGER_TILE_LOOP_TOP
);
542 if (HasBit(hs
->callback_mask
, CBM_HOUSE_ANIMATION_START_STOP
)) {
543 /* If this house is marked as having a synchronised callback, all the
544 * tiles will have the callback called at once, rather than when the
545 * tile loop reaches them. This should only be enabled for the northern
546 * tile, or strange things will happen (here, and in TTDPatch). */
547 if (hs
->extra_flags
& SYNCHRONISED_CALLBACK_1B
) {
548 uint16 random
= GB(Random(), 0, 16);
550 if (hs
->building_flags
& BUILDING_HAS_1_TILE
) AnimationControl(tile
, random
);
551 if (hs
->building_flags
& BUILDING_2_TILES_Y
) AnimationControl(TILE_ADDXY(tile
, 0, 1), random
);
552 if (hs
->building_flags
& BUILDING_2_TILES_X
) AnimationControl(TILE_ADDXY(tile
, 1, 0), random
);
553 if (hs
->building_flags
& BUILDING_HAS_4_TILES
) AnimationControl(TILE_ADDXY(tile
, 1, 1), random
);
555 AnimationControl(tile
, 0);
559 /* Check callback 21, which determines if a house should be destroyed. */
560 if (HasBit(hs
->callback_mask
, CBM_HOUSE_DESTRUCTION
)) {
561 uint16 callback_res
= GetHouseCallback(CBID_HOUSE_DESTRUCTION
, 0, 0, GetHouseType(tile
), Town::GetByTile(tile
), tile
);
562 if (callback_res
!= CALLBACK_FAILED
&& Convert8bitBooleanCallback(hs
->grf_prop
.grffile
, CBID_HOUSE_DESTRUCTION
, callback_res
)) {
563 ClearTownHouse(Town::GetByTile(tile
), tile
);
568 SetHouseProcessingTime(tile
, hs
->processing_time
);
569 MarkTileDirtyByTile(tile
);
573 static void DoTriggerHouse(TileIndex tile
, HouseTrigger trigger
, byte base_random
, bool first
)
575 /* We can't trigger a non-existent building... */
576 assert(IsTileType(tile
, MP_HOUSE
));
578 HouseID hid
= GetHouseType(tile
);
579 HouseSpec
*hs
= HouseSpec::Get(hid
);
581 if (hs
->grf_prop
.spritegroup
[0] == nullptr) return;
583 HouseResolverObject
object(hid
, tile
, Town::GetByTile(tile
), CBID_RANDOM_TRIGGER
);
584 object
.waiting_triggers
= GetHouseTriggers(tile
) | trigger
;
585 SetHouseTriggers(tile
, object
.waiting_triggers
); // store now for var 5F
587 const SpriteGroup
*group
= object
.Resolve();
588 if (group
== nullptr) return;
590 /* Store remaining triggers. */
591 SetHouseTriggers(tile
, object
.GetRemainingTriggers());
593 /* Rerandomise bits. Scopes other than SELF are invalid for houses. For bug-to-bug-compatibility with TTDP we ignore the scope. */
594 byte new_random_bits
= Random();
595 byte random_bits
= GetHouseRandomBits(tile
);
596 uint32 reseed
= object
.GetReseedSum();
597 random_bits
&= ~reseed
;
598 random_bits
|= (first
? new_random_bits
: base_random
) & reseed
;
599 SetHouseRandomBits(tile
, random_bits
);
602 case HOUSE_TRIGGER_TILE_LOOP
:
603 /* Random value already set. */
606 case HOUSE_TRIGGER_TILE_LOOP_TOP
:
608 /* The top tile is marked dirty by the usual TileLoop */
609 MarkTileDirtyByTile(tile
);
612 /* Random value of first tile already set. */
613 if (hs
->building_flags
& BUILDING_2_TILES_Y
) DoTriggerHouse(TILE_ADDXY(tile
, 0, 1), trigger
, random_bits
, false);
614 if (hs
->building_flags
& BUILDING_2_TILES_X
) DoTriggerHouse(TILE_ADDXY(tile
, 1, 0), trigger
, random_bits
, false);
615 if (hs
->building_flags
& BUILDING_HAS_4_TILES
) DoTriggerHouse(TILE_ADDXY(tile
, 1, 1), trigger
, random_bits
, false);
620 void TriggerHouse(TileIndex t
, HouseTrigger trigger
)
622 DoTriggerHouse(t
, trigger
, 0, true);
626 * Run the watched cargo accepted callback for a single house tile.
627 * @param tile The house tile.
628 * @param origin The triggering tile.
629 * @param trigger_cargoes Cargo types that triggered the callback.
630 * @param random Random bits.
632 void DoWatchedCargoCallback(TileIndex tile
, TileIndex origin
, CargoTypes trigger_cargoes
, uint16 random
)
634 TileIndexDiffC diff
= TileIndexToTileIndexDiffC(origin
, tile
);
635 uint32 cb_info
= random
<< 16 | (uint8
)diff
.y
<< 8 | (uint8
)diff
.x
;
636 HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_WATCHED_CARGO_ACCEPTED
, HouseSpec::Get(GetHouseType(tile
)), Town::GetByTile(tile
), tile
, 0, cb_info
, trigger_cargoes
);
640 * Run watched cargo accepted callback for a house.
641 * @param tile House tile.
642 * @param trigger_cargoes Triggering cargo types.
643 * @pre IsTileType(t, MP_HOUSE)
645 void WatchedCargoCallback(TileIndex tile
, CargoTypes trigger_cargoes
)
647 assert(IsTileType(tile
, MP_HOUSE
));
648 HouseID id
= GetHouseType(tile
);
649 const HouseSpec
*hs
= HouseSpec::Get(id
);
651 trigger_cargoes
&= hs
->watched_cargoes
;
652 /* None of the trigger cargoes is watched? */
653 if (trigger_cargoes
== 0) return;
655 /* Same random value for all tiles of a multi-tile house. */
658 /* Do the callback, start at northern tile. */
659 TileIndex north
= tile
+ GetHouseNorthPart(id
);
660 hs
= HouseSpec::Get(id
);
662 DoWatchedCargoCallback(north
, tile
, trigger_cargoes
, r
);
663 if (hs
->building_flags
& BUILDING_2_TILES_Y
) DoWatchedCargoCallback(TILE_ADDXY(north
, 0, 1), tile
, trigger_cargoes
, r
);
664 if (hs
->building_flags
& BUILDING_2_TILES_X
) DoWatchedCargoCallback(TILE_ADDXY(north
, 1, 0), tile
, trigger_cargoes
, r
);
665 if (hs
->building_flags
& BUILDING_HAS_4_TILES
) DoWatchedCargoCallback(TILE_ADDXY(north
, 1, 1), tile
, trigger_cargoes
, r
);