Change: Only resort town directory window on population change if necessary
[openttd-github.git] / src / roadveh.h
blob028af9decb71ae879657d1c44feb189fadea6213
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file src/roadveh.h Road vehicle states */
10 #ifndef ROADVEH_H
11 #define ROADVEH_H
13 #include "ground_vehicle.hpp"
14 #include "engine_base.h"
15 #include "cargotype.h"
16 #include "track_func.h"
17 #include "road.h"
18 #include "road_map.h"
19 #include "newgrf_engine.h"
20 #include <deque>
22 struct RoadVehicle;
24 /** Road vehicle states */
25 enum RoadVehicleStates {
27 * Lower 4 bits are used for vehicle track direction. (Trackdirs)
28 * When in a road stop (bit 5 or bit 6 set) these bits give the
29 * track direction of the entry to the road stop.
30 * As the entry direction will always be a diagonal
31 * direction (X_NE, Y_SE, X_SW or Y_NW) only bits 0 and 3
32 * are needed to hold this direction. Bit 1 is then used to show
33 * that the vehicle is using the second road stop bay.
34 * Bit 2 is then used for drive-through stops to show the vehicle
35 * is stopping at this road stop.
38 /* Numeric values */
39 RVSB_IN_DEPOT = 0xFE, ///< The vehicle is in a depot
40 RVSB_WORMHOLE = 0xFF, ///< The vehicle is in a tunnel and/or bridge
42 /* Bit numbers */
43 RVS_USING_SECOND_BAY = 1, ///< Only used while in a road stop
44 RVS_ENTERED_STOP = 2, ///< Only set when a vehicle has entered the stop
45 RVS_DRIVE_SIDE = 4, ///< Only used when retrieving move data
46 RVS_IN_ROAD_STOP = 5, ///< The vehicle is in a road stop
47 RVS_IN_DT_ROAD_STOP = 6, ///< The vehicle is in a drive-through road stop
49 /* Bit sets of the above specified bits */
50 RVSB_IN_ROAD_STOP = 1 << RVS_IN_ROAD_STOP, ///< The vehicle is in a road stop
51 RVSB_IN_ROAD_STOP_END = RVSB_IN_ROAD_STOP + TRACKDIR_END,
52 RVSB_IN_DT_ROAD_STOP = 1 << RVS_IN_DT_ROAD_STOP, ///< The vehicle is in a drive-through road stop
53 RVSB_IN_DT_ROAD_STOP_END = RVSB_IN_DT_ROAD_STOP + TRACKDIR_END,
55 RVSB_DRIVE_SIDE = 1 << RVS_DRIVE_SIDE, ///< The vehicle is at the opposite side of the road
57 RVSB_TRACKDIR_MASK = 0x0F, ///< The mask used to extract track dirs
58 RVSB_ROAD_STOP_TRACKDIR_MASK = 0x09, ///< Only bits 0 and 3 are used to encode the trackdir for road stops
61 /** State information about the Road Vehicle controller */
62 static const uint RDE_NEXT_TILE = 0x80; ///< We should enter the next tile
63 static const uint RDE_TURNED = 0x40; ///< We just finished turning
65 /* Start frames for when a vehicle enters a tile/changes its state.
66 * The start frame is different for vehicles that turned around or
67 * are leaving the depot as the do not start at the edge of the tile.
68 * For trams there are a few different start frames as there are two
69 * places where trams can turn. */
70 static const uint RVC_DEFAULT_START_FRAME = 0;
71 static const uint RVC_TURN_AROUND_START_FRAME = 1;
72 static const uint RVC_DEPOT_START_FRAME = 6;
73 static const uint RVC_START_FRAME_AFTER_LONG_TRAM = 21;
74 static const uint RVC_TURN_AROUND_START_FRAME_SHORT_TRAM = 16;
75 /* Stop frame for a vehicle in a drive-through stop */
76 static const uint RVC_DRIVE_THROUGH_STOP_FRAME = 11;
77 static const uint RVC_DEPOT_STOP_FRAME = 11;
79 /** The number of ticks a vehicle has for overtaking. */
80 static const byte RV_OVERTAKE_TIMEOUT = 35;
82 void RoadVehUpdateCache(RoadVehicle *v, bool same_length = false);
83 void GetRoadVehSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type);
85 struct RoadVehPathCache {
86 std::deque<Trackdir> td;
87 std::deque<TileIndex> tile;
89 inline bool empty() const { return this->td.empty(); }
91 inline size_t size() const
93 assert(this->td.size() == this->tile.size());
94 return this->td.size();
97 inline void clear()
99 this->td.clear();
100 this->tile.clear();
105 * Buses, trucks and trams belong to this class.
107 struct RoadVehicle FINAL : public GroundVehicle<RoadVehicle, VEH_ROAD> {
108 RoadVehPathCache path; ///< Cached path.
109 byte state; ///< @see RoadVehicleStates
110 byte frame;
111 uint16 blocked_ctr;
112 byte overtaking; ///< Set to #RVSB_DRIVE_SIDE when overtaking, otherwise 0.
113 byte overtaking_ctr; ///< The length of the current overtake attempt.
114 uint16 crashed_ctr; ///< Animation counter when the vehicle has crashed. @see RoadVehIsCrashed
115 byte reverse_ctr;
117 RoadType roadtype; //!< Roadtype of this vehicle.
118 RoadTypes compatible_roadtypes; //!< Roadtypes this consist is powered on.
120 /** We don't want GCC to zero our struct! It already is zeroed and has an index! */
121 RoadVehicle() : GroundVehicleBase() {}
122 /** We want to 'destruct' the right class. */
123 virtual ~RoadVehicle() { this->PreDestructor(); }
125 friend struct GroundVehicle<RoadVehicle, VEH_ROAD>; // GroundVehicle needs to use the acceleration functions defined at RoadVehicle.
127 void MarkDirty();
128 void UpdateDeltaXY();
129 ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_ROADVEH_INC : EXPENSES_ROADVEH_RUN; }
130 bool IsPrimaryVehicle() const { return this->IsFrontEngine(); }
131 void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const;
132 int GetDisplaySpeed() const { return this->gcache.last_speed / 2; }
133 int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed / 2; }
134 Money GetRunningCost() const;
135 int GetDisplayImageWidth(Point *offset = nullptr) const;
136 bool IsInDepot() const { return this->state == RVSB_IN_DEPOT; }
137 bool Tick();
138 void OnNewDay();
139 uint Crash(bool flooded = false);
140 Trackdir GetVehicleTrackdir() const;
141 TileIndex GetOrderStationLocation(StationID station);
142 bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
144 bool IsBus() const;
146 int GetCurrentMaxSpeed() const;
147 int UpdateSpeed();
148 void SetDestTile(TileIndex tile);
150 protected: // These functions should not be called outside acceleration code.
153 * Allows to know the power value that this vehicle will use.
154 * @return Power value from the engine in HP, or zero if the vehicle is not powered.
156 inline uint16 GetPower() const
158 /* Power is not added for articulated parts */
159 if (!this->IsArticulatedPart()) {
160 /* Road vehicle power is in units of 10 HP. */
161 return 10 * GetVehicleProperty(this, PROP_ROADVEH_POWER, RoadVehInfo(this->engine_type)->power);
163 return 0;
167 * Returns a value if this articulated part is powered.
168 * @return Zero, because road vehicles don't have powered parts.
170 inline uint16 GetPoweredPartPower(const RoadVehicle *head) const
172 return 0;
176 * Allows to know the weight value that this vehicle will use.
177 * @return Weight value from the engine in tonnes.
179 inline uint16 GetWeight() const
181 uint16 weight = (CargoSpec::Get(this->cargo_type)->weight * this->cargo.StoredCount()) / 16;
183 /* Vehicle weight is not added for articulated parts. */
184 if (!this->IsArticulatedPart()) {
185 /* Road vehicle weight is in units of 1/4 t. */
186 weight += GetVehicleProperty(this, PROP_ROADVEH_WEIGHT, RoadVehInfo(this->engine_type)->weight) / 4;
189 return weight;
193 * Allows to know the tractive effort value that this vehicle will use.
194 * @return Tractive effort value from the engine.
196 inline byte GetTractiveEffort() const
198 /* The tractive effort coefficient is in units of 1/256. */
199 return GetVehicleProperty(this, PROP_ROADVEH_TRACTIVE_EFFORT, RoadVehInfo(this->engine_type)->tractive_effort);
203 * Gets the area used for calculating air drag.
204 * @return Area of the engine in m^2.
206 inline byte GetAirDragArea() const
208 return 6;
212 * Gets the air drag coefficient of this vehicle.
213 * @return Air drag value from the engine.
215 inline byte GetAirDrag() const
217 return RoadVehInfo(this->engine_type)->air_drag;
221 * Checks the current acceleration status of this vehicle.
222 * @return Acceleration status.
224 inline AccelStatus GetAccelerationStatus() const
226 return (this->vehstatus & VS_STOPPED) ? AS_BRAKE : AS_ACCEL;
230 * Calculates the current speed of this vehicle.
231 * @return Current speed in km/h-ish.
233 inline uint16 GetCurrentSpeed() const
235 return this->cur_speed / 2;
239 * Returns the rolling friction coefficient of this vehicle.
240 * @return Rolling friction coefficient in [1e-4].
242 inline uint32 GetRollingFriction() const
244 /* Trams have a slightly greater friction coefficient than trains.
245 * The rest of road vehicles have bigger values. */
246 uint32 coeff = RoadTypeIsTram(this->roadtype) ? 40 : 75;
247 /* The friction coefficient increases with speed in a way that
248 * it doubles at 128 km/h, triples at 256 km/h and so on. */
249 return coeff * (128 + this->GetCurrentSpeed()) / 128;
253 * Allows to know the acceleration type of a vehicle.
254 * @return Zero, road vehicles always use a normal acceleration method.
256 inline int GetAccelerationType() const
258 return 0;
262 * Returns the slope steepness used by this vehicle.
263 * @return Slope steepness used by the vehicle.
265 inline uint32 GetSlopeSteepness() const
267 return _settings_game.vehicle.roadveh_slope_steepness;
271 * Gets the maximum speed allowed by the track for this vehicle.
272 * @return Since roads don't limit road vehicle speed, it returns always zero.
274 inline uint16 GetMaxTrackSpeed() const
276 return GetRoadTypeInfo(GetRoadType(this->tile, GetRoadTramType(this->roadtype)))->max_speed;
280 * Checks if the vehicle is at a tile that can be sloped.
281 * @return True if the tile can be sloped.
283 inline bool TileMayHaveSlopedTrack() const
285 TrackStatus ts = GetTileTrackStatus(this->tile, TRANSPORT_ROAD, GetRoadTramType(this->roadtype));
286 TrackBits trackbits = TrackStatusToTrackBits(ts);
288 return trackbits == TRACK_BIT_X || trackbits == TRACK_BIT_Y;
292 * Road vehicles have to use GetSlopePixelZ() to compute their height
293 * if they are reversing because in that case, their direction
294 * is not parallel with the road. It is safe to return \c true
295 * even if it is not reversing.
296 * @return are we (possibly) reversing?
298 inline bool HasToUseGetSlopePixelZ()
300 const RoadVehicle *rv = this->First();
302 /* Check if this vehicle is in the same direction as the road under.
303 * We already know it has either GVF_GOINGUP_BIT or GVF_GOINGDOWN_BIT set. */
305 if (rv->state <= RVSB_TRACKDIR_MASK && IsReversingRoadTrackdir((Trackdir)rv->state)) {
306 /* If the first vehicle is reversing, this vehicle may be reversing too
307 * (especially if this is the first, and maybe the only, vehicle).*/
308 return true;
311 while (rv != this) {
312 /* If any previous vehicle has different direction,
313 * we may be in the middle of reversing. */
314 if (this->direction != rv->direction) return true;
315 rv = rv->Next();
318 return false;
322 #endif /* ROADVEH_H */