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5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file src/roadveh.h Road vehicle states */
13 #include "ground_vehicle.hpp"
14 #include "engine_base.h"
15 #include "cargotype.h"
16 #include "track_func.h"
19 #include "newgrf_engine.h"
24 /** Road vehicle states */
25 enum RoadVehicleStates
{
27 * Lower 4 bits are used for vehicle track direction. (Trackdirs)
28 * When in a road stop (bit 5 or bit 6 set) these bits give the
29 * track direction of the entry to the road stop.
30 * As the entry direction will always be a diagonal
31 * direction (X_NE, Y_SE, X_SW or Y_NW) only bits 0 and 3
32 * are needed to hold this direction. Bit 1 is then used to show
33 * that the vehicle is using the second road stop bay.
34 * Bit 2 is then used for drive-through stops to show the vehicle
35 * is stopping at this road stop.
39 RVSB_IN_DEPOT
= 0xFE, ///< The vehicle is in a depot
40 RVSB_WORMHOLE
= 0xFF, ///< The vehicle is in a tunnel and/or bridge
43 RVS_USING_SECOND_BAY
= 1, ///< Only used while in a road stop
44 RVS_ENTERED_STOP
= 2, ///< Only set when a vehicle has entered the stop
45 RVS_DRIVE_SIDE
= 4, ///< Only used when retrieving move data
46 RVS_IN_ROAD_STOP
= 5, ///< The vehicle is in a road stop
47 RVS_IN_DT_ROAD_STOP
= 6, ///< The vehicle is in a drive-through road stop
49 /* Bit sets of the above specified bits */
50 RVSB_IN_ROAD_STOP
= 1 << RVS_IN_ROAD_STOP
, ///< The vehicle is in a road stop
51 RVSB_IN_ROAD_STOP_END
= RVSB_IN_ROAD_STOP
+ TRACKDIR_END
,
52 RVSB_IN_DT_ROAD_STOP
= 1 << RVS_IN_DT_ROAD_STOP
, ///< The vehicle is in a drive-through road stop
53 RVSB_IN_DT_ROAD_STOP_END
= RVSB_IN_DT_ROAD_STOP
+ TRACKDIR_END
,
55 RVSB_DRIVE_SIDE
= 1 << RVS_DRIVE_SIDE
, ///< The vehicle is at the opposite side of the road
57 RVSB_TRACKDIR_MASK
= 0x0F, ///< The mask used to extract track dirs
58 RVSB_ROAD_STOP_TRACKDIR_MASK
= 0x09, ///< Only bits 0 and 3 are used to encode the trackdir for road stops
61 /** State information about the Road Vehicle controller */
62 static const uint RDE_NEXT_TILE
= 0x80; ///< We should enter the next tile
63 static const uint RDE_TURNED
= 0x40; ///< We just finished turning
65 /* Start frames for when a vehicle enters a tile/changes its state.
66 * The start frame is different for vehicles that turned around or
67 * are leaving the depot as the do not start at the edge of the tile.
68 * For trams there are a few different start frames as there are two
69 * places where trams can turn. */
70 static const uint RVC_DEFAULT_START_FRAME
= 0;
71 static const uint RVC_TURN_AROUND_START_FRAME
= 1;
72 static const uint RVC_DEPOT_START_FRAME
= 6;
73 static const uint RVC_START_FRAME_AFTER_LONG_TRAM
= 21;
74 static const uint RVC_TURN_AROUND_START_FRAME_SHORT_TRAM
= 16;
75 /* Stop frame for a vehicle in a drive-through stop */
76 static const uint RVC_DRIVE_THROUGH_STOP_FRAME
= 11;
77 static const uint RVC_DEPOT_STOP_FRAME
= 11;
79 /** The number of ticks a vehicle has for overtaking. */
80 static const byte RV_OVERTAKE_TIMEOUT
= 35;
82 void RoadVehUpdateCache(RoadVehicle
*v
, bool same_length
= false);
83 void GetRoadVehSpriteSize(EngineID engine
, uint
&width
, uint
&height
, int &xoffs
, int &yoffs
, EngineImageType image_type
);
85 struct RoadVehPathCache
{
86 std::deque
<Trackdir
> td
;
87 std::deque
<TileIndex
> tile
;
89 inline bool empty() const { return this->td
.empty(); }
91 inline size_t size() const
93 assert(this->td
.size() == this->tile
.size());
94 return this->td
.size();
105 * Buses, trucks and trams belong to this class.
107 struct RoadVehicle FINAL
: public GroundVehicle
<RoadVehicle
, VEH_ROAD
> {
108 RoadVehPathCache path
; ///< Cached path.
109 byte state
; ///< @see RoadVehicleStates
112 byte overtaking
; ///< Set to #RVSB_DRIVE_SIDE when overtaking, otherwise 0.
113 byte overtaking_ctr
; ///< The length of the current overtake attempt.
114 uint16 crashed_ctr
; ///< Animation counter when the vehicle has crashed. @see RoadVehIsCrashed
117 RoadType roadtype
; //!< Roadtype of this vehicle.
118 RoadTypes compatible_roadtypes
; //!< Roadtypes this consist is powered on.
120 /** We don't want GCC to zero our struct! It already is zeroed and has an index! */
121 RoadVehicle() : GroundVehicleBase() {}
122 /** We want to 'destruct' the right class. */
123 virtual ~RoadVehicle() { this->PreDestructor(); }
125 friend struct GroundVehicle
<RoadVehicle
, VEH_ROAD
>; // GroundVehicle needs to use the acceleration functions defined at RoadVehicle.
128 void UpdateDeltaXY();
129 ExpensesType
GetExpenseType(bool income
) const { return income
? EXPENSES_ROADVEH_INC
: EXPENSES_ROADVEH_RUN
; }
130 bool IsPrimaryVehicle() const { return this->IsFrontEngine(); }
131 void GetImage(Direction direction
, EngineImageType image_type
, VehicleSpriteSeq
*result
) const;
132 int GetDisplaySpeed() const { return this->gcache
.last_speed
/ 2; }
133 int GetDisplayMaxSpeed() const { return this->vcache
.cached_max_speed
/ 2; }
134 Money
GetRunningCost() const;
135 int GetDisplayImageWidth(Point
*offset
= nullptr) const;
136 bool IsInDepot() const { return this->state
== RVSB_IN_DEPOT
; }
139 uint
Crash(bool flooded
= false);
140 Trackdir
GetVehicleTrackdir() const;
141 TileIndex
GetOrderStationLocation(StationID station
);
142 bool FindClosestDepot(TileIndex
*location
, DestinationID
*destination
, bool *reverse
);
146 int GetCurrentMaxSpeed() const;
148 void SetDestTile(TileIndex tile
);
150 protected: // These functions should not be called outside acceleration code.
153 * Allows to know the power value that this vehicle will use.
154 * @return Power value from the engine in HP, or zero if the vehicle is not powered.
156 inline uint16
GetPower() const
158 /* Power is not added for articulated parts */
159 if (!this->IsArticulatedPart()) {
160 /* Road vehicle power is in units of 10 HP. */
161 return 10 * GetVehicleProperty(this, PROP_ROADVEH_POWER
, RoadVehInfo(this->engine_type
)->power
);
167 * Returns a value if this articulated part is powered.
168 * @return Zero, because road vehicles don't have powered parts.
170 inline uint16
GetPoweredPartPower(const RoadVehicle
*head
) const
176 * Allows to know the weight value that this vehicle will use.
177 * @return Weight value from the engine in tonnes.
179 inline uint16
GetWeight() const
181 uint16 weight
= (CargoSpec::Get(this->cargo_type
)->weight
* this->cargo
.StoredCount()) / 16;
183 /* Vehicle weight is not added for articulated parts. */
184 if (!this->IsArticulatedPart()) {
185 /* Road vehicle weight is in units of 1/4 t. */
186 weight
+= GetVehicleProperty(this, PROP_ROADVEH_WEIGHT
, RoadVehInfo(this->engine_type
)->weight
) / 4;
193 * Allows to know the tractive effort value that this vehicle will use.
194 * @return Tractive effort value from the engine.
196 inline byte
GetTractiveEffort() const
198 /* The tractive effort coefficient is in units of 1/256. */
199 return GetVehicleProperty(this, PROP_ROADVEH_TRACTIVE_EFFORT
, RoadVehInfo(this->engine_type
)->tractive_effort
);
203 * Gets the area used for calculating air drag.
204 * @return Area of the engine in m^2.
206 inline byte
GetAirDragArea() const
212 * Gets the air drag coefficient of this vehicle.
213 * @return Air drag value from the engine.
215 inline byte
GetAirDrag() const
217 return RoadVehInfo(this->engine_type
)->air_drag
;
221 * Checks the current acceleration status of this vehicle.
222 * @return Acceleration status.
224 inline AccelStatus
GetAccelerationStatus() const
226 return (this->vehstatus
& VS_STOPPED
) ? AS_BRAKE
: AS_ACCEL
;
230 * Calculates the current speed of this vehicle.
231 * @return Current speed in km/h-ish.
233 inline uint16
GetCurrentSpeed() const
235 return this->cur_speed
/ 2;
239 * Returns the rolling friction coefficient of this vehicle.
240 * @return Rolling friction coefficient in [1e-4].
242 inline uint32
GetRollingFriction() const
244 /* Trams have a slightly greater friction coefficient than trains.
245 * The rest of road vehicles have bigger values. */
246 uint32 coeff
= RoadTypeIsTram(this->roadtype
) ? 40 : 75;
247 /* The friction coefficient increases with speed in a way that
248 * it doubles at 128 km/h, triples at 256 km/h and so on. */
249 return coeff
* (128 + this->GetCurrentSpeed()) / 128;
253 * Allows to know the acceleration type of a vehicle.
254 * @return Zero, road vehicles always use a normal acceleration method.
256 inline int GetAccelerationType() const
262 * Returns the slope steepness used by this vehicle.
263 * @return Slope steepness used by the vehicle.
265 inline uint32
GetSlopeSteepness() const
267 return _settings_game
.vehicle
.roadveh_slope_steepness
;
271 * Gets the maximum speed allowed by the track for this vehicle.
272 * @return Since roads don't limit road vehicle speed, it returns always zero.
274 inline uint16
GetMaxTrackSpeed() const
276 return GetRoadTypeInfo(GetRoadType(this->tile
, GetRoadTramType(this->roadtype
)))->max_speed
;
280 * Checks if the vehicle is at a tile that can be sloped.
281 * @return True if the tile can be sloped.
283 inline bool TileMayHaveSlopedTrack() const
285 TrackStatus ts
= GetTileTrackStatus(this->tile
, TRANSPORT_ROAD
, GetRoadTramType(this->roadtype
));
286 TrackBits trackbits
= TrackStatusToTrackBits(ts
);
288 return trackbits
== TRACK_BIT_X
|| trackbits
== TRACK_BIT_Y
;
292 * Road vehicles have to use GetSlopePixelZ() to compute their height
293 * if they are reversing because in that case, their direction
294 * is not parallel with the road. It is safe to return \c true
295 * even if it is not reversing.
296 * @return are we (possibly) reversing?
298 inline bool HasToUseGetSlopePixelZ()
300 const RoadVehicle
*rv
= this->First();
302 /* Check if this vehicle is in the same direction as the road under.
303 * We already know it has either GVF_GOINGUP_BIT or GVF_GOINGDOWN_BIT set. */
305 if (rv
->state
<= RVSB_TRACKDIR_MASK
&& IsReversingRoadTrackdir((Trackdir
)rv
->state
)) {
306 /* If the first vehicle is reversing, this vehicle may be reversing too
307 * (especially if this is the first, and maybe the only, vehicle).*/
312 /* If any previous vehicle has different direction,
313 * we may be in the middle of reversing. */
314 if (this->direction
!= rv
->direction
) return true;
322 #endif /* ROADVEH_H */