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5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file train.h Base for the train class. */
13 #include "core/enum_type.hpp"
15 #include "newgrf_engine.h"
16 #include "cargotype.h"
18 #include "engine_base.h"
20 #include "ground_vehicle.hpp"
24 /** Rail vehicle flags. */
25 enum VehicleRailFlags
{
27 VRF_POWEREDWAGON
= 3, ///< Wagon is powered.
28 VRF_REVERSE_DIRECTION
= 4, ///< Reverse the visible direction of the vehicle.
30 VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL
= 6, ///< Electric train engine is allowed to run on normal rail. */
31 VRF_TOGGLE_REVERSE
= 7, ///< Used for vehicle var 0xFE bit 8 (toggled each time the train is reversed, accurate for first vehicle only).
32 VRF_TRAIN_STUCK
= 8, ///< Train can't get a path reservation.
33 VRF_LEAVING_STATION
= 9, ///< Train is just leaving a station.
36 /** Modes for ignoring signals. */
37 enum TrainForceProceeding
: byte
{
38 TFP_NONE
= 0, ///< Normal operation.
39 TFP_STUCK
= 1, ///< Proceed till next signal, but ignore being stuck till then. This includes force leaving depots.
40 TFP_SIGNAL
= 2, ///< Ignore next signal, after the signal ignore being stuck.
43 /** Flags for Train::ConsistChanged */
44 enum ConsistChangeFlags
{
45 CCF_LENGTH
= 0x01, ///< Allow vehicles to change length.
46 CCF_CAPACITY
= 0x02, ///< Allow vehicles to change capacity.
48 CCF_TRACK
= 0, ///< Valid changes while vehicle is driving, and possibly changing tracks.
49 CCF_LOADUNLOAD
= 0, ///< Valid changes while vehicle is loading/unloading.
50 CCF_AUTOREFIT
= CCF_CAPACITY
, ///< Valid changes for autorefitting in stations.
51 CCF_REFIT
= CCF_LENGTH
| CCF_CAPACITY
, ///< Valid changes for refitting in a depot.
52 CCF_ARRANGE
= CCF_LENGTH
| CCF_CAPACITY
, ///< Valid changes for arranging the consist in a depot.
53 CCF_SAVELOAD
= CCF_LENGTH
, ///< Valid changes when loading a savegame. (Everything that is not stored in the save.)
55 DECLARE_ENUM_AS_BIT_SET(ConsistChangeFlags
)
57 byte
FreightWagonMult(CargoID cargo
);
59 void CheckTrainsLengths();
61 void FreeTrainTrackReservation(const Train
*v
);
62 bool TryPathReserve(Train
*v
, bool mark_as_stuck
= false, bool first_tile_okay
= false);
64 int GetTrainStopLocation(StationID station_id
, TileIndex tile
, const Train
*v
, int *station_ahead
, int *station_length
);
66 void GetTrainSpriteSize(EngineID engine
, uint
&width
, uint
&height
, int &xoffs
, int &yoffs
, EngineImageType image_type
);
68 /** Variables that are cached to improve performance and such */
70 /* Cached wagon override spritegroup */
71 const struct SpriteGroup
*cached_override
;
73 /* cached values, recalculated on load and each time a vehicle is added to/removed from the consist. */
74 bool cached_tilt
; ///< train can tilt; feature provides a bonus in curves
76 byte user_def_data
; ///< Cached property 0x25. Can be set by Callback 0x36.
78 /* cached max. speed / acceleration data */
79 int cached_max_curve_speed
; ///< max consist speed limited by curves
83 * 'Train' is either a loco or a wagon.
85 struct Train FINAL
: public GroundVehicle
<Train
, VEH_TRAIN
> {
88 /* Link between the two ends of a multiheaded engine */
89 Train
*other_multiheaded_part
;
91 uint16 crash_anim_pos
; ///< Crash animation counter.
95 TrainForceProceeding force_proceed
;
97 RailTypes compatible_railtypes
;
99 /** Ticks waiting in front of a signal, ticks being stuck or a counter for forced proceeding through signals. */
102 /** We don't want GCC to zero our struct! It already is zeroed and has an index! */
103 Train() : GroundVehicleBase() {}
104 /** We want to 'destruct' the right class. */
105 virtual ~Train() { this->PreDestructor(); }
107 friend struct GroundVehicle
<Train
, VEH_TRAIN
>; // GroundVehicle needs to use the acceleration functions defined at Train.
110 void UpdateDeltaXY();
111 ExpensesType
GetExpenseType(bool income
) const { return income
? EXPENSES_TRAIN_INC
: EXPENSES_TRAIN_RUN
; }
112 void PlayLeaveStationSound() const;
113 bool IsPrimaryVehicle() const { return this->IsFrontEngine(); }
114 void GetImage(Direction direction
, EngineImageType image_type
, VehicleSpriteSeq
*result
) const;
115 int GetDisplaySpeed() const { return this->gcache
.last_speed
; }
116 int GetDisplayMaxSpeed() const { return this->vcache
.cached_max_speed
; }
117 Money
GetRunningCost() const;
118 int GetDisplayImageWidth(Point
*offset
= nullptr) const;
119 bool IsInDepot() const { return this->track
== TRACK_BIT_DEPOT
; }
122 uint
Crash(bool flooded
= false);
123 Trackdir
GetVehicleTrackdir() const;
124 TileIndex
GetOrderStationLocation(StationID station
);
125 bool FindClosestDepot(TileIndex
*location
, DestinationID
*destination
, bool *reverse
);
127 void ReserveTrackUnderConsist() const;
129 int GetCurveSpeedLimit() const;
131 void ConsistChanged(ConsistChangeFlags allowed_changes
);
135 void UpdateAcceleration();
137 int GetCurrentMaxSpeed() const;
140 * Get the next real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist.
141 * @return Next vehicle in the consist.
143 inline Train
*GetNextUnit() const
145 Train
*v
= this->GetNextVehicle();
146 if (v
!= nullptr && v
->IsRearDualheaded()) v
= v
->GetNextVehicle();
152 * Get the previous real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist.
153 * @return Previous vehicle in the consist.
155 inline Train
*GetPrevUnit()
157 Train
*v
= this->GetPrevVehicle();
158 if (v
!= nullptr && v
->IsRearDualheaded()) v
= v
->GetPrevVehicle();
164 * Calculate the offset from this vehicle's center to the following center taking the vehicle lengths into account.
165 * @return Offset from center to center.
167 int CalcNextVehicleOffset() const
169 /* For vehicles with odd lengths the part before the center will be one unit
170 * longer than the part after the center. This means we have to round up the
171 * length of the next vehicle but may not round the length of the current
173 return this->gcache
.cached_veh_length
/ 2 + (this->Next() != nullptr ? this->Next()->gcache
.cached_veh_length
+ 1 : 0) / 2;
176 protected: // These functions should not be called outside acceleration code.
179 * Allows to know the power value that this vehicle will use.
180 * @return Power value from the engine in HP, or zero if the vehicle is not powered.
182 inline uint16
GetPower() const
184 /* Power is not added for articulated parts */
185 if (!this->IsArticulatedPart() && HasPowerOnRail(this->railtype
, GetRailType(this->tile
))) {
186 uint16 power
= GetVehicleProperty(this, PROP_TRAIN_POWER
, RailVehInfo(this->engine_type
)->power
);
187 /* Halve power for multiheaded parts */
188 if (this->IsMultiheaded()) power
/= 2;
196 * Returns a value if this articulated part is powered.
197 * @return Power value from the articulated part in HP, or zero if it is not powered.
199 inline uint16
GetPoweredPartPower(const Train
*head
) const
201 /* For powered wagons the engine defines the type of engine (i.e. railtype) */
202 if (HasBit(this->flags
, VRF_POWEREDWAGON
) && HasPowerOnRail(head
->railtype
, GetRailType(this->tile
))) {
203 return RailVehInfo(this->gcache
.first_engine
)->pow_wag_power
;
210 * Allows to know the weight value that this vehicle will use.
211 * @return Weight value from the engine in tonnes.
213 inline uint16
GetWeight() const
215 uint16 weight
= (CargoSpec::Get(this->cargo_type
)->weight
* this->cargo
.StoredCount() * FreightWagonMult(this->cargo_type
)) / 16;
217 /* Vehicle weight is not added for articulated parts. */
218 if (!this->IsArticulatedPart()) {
219 weight
+= GetVehicleProperty(this, PROP_TRAIN_WEIGHT
, RailVehInfo(this->engine_type
)->weight
);
222 /* Powered wagons have extra weight added. */
223 if (HasBit(this->flags
, VRF_POWEREDWAGON
)) {
224 weight
+= RailVehInfo(this->gcache
.first_engine
)->pow_wag_weight
;
231 * Allows to know the tractive effort value that this vehicle will use.
232 * @return Tractive effort value from the engine.
234 inline byte
GetTractiveEffort() const
236 return GetVehicleProperty(this, PROP_TRAIN_TRACTIVE_EFFORT
, RailVehInfo(this->engine_type
)->tractive_effort
);
240 * Gets the area used for calculating air drag.
241 * @return Area of the engine in m^2.
243 inline byte
GetAirDragArea() const
245 /* Air drag is higher in tunnels due to the limited cross-section. */
246 return (this->track
== TRACK_BIT_WORMHOLE
&& this->vehstatus
& VS_HIDDEN
) ? 28 : 14;
250 * Gets the air drag coefficient of this vehicle.
251 * @return Air drag value from the engine.
253 inline byte
GetAirDrag() const
255 return RailVehInfo(this->engine_type
)->air_drag
;
259 * Checks the current acceleration status of this vehicle.
260 * @return Acceleration status.
262 inline AccelStatus
GetAccelerationStatus() const
264 return (this->vehstatus
& VS_STOPPED
) || HasBit(this->flags
, VRF_REVERSING
) || HasBit(this->flags
, VRF_TRAIN_STUCK
) ? AS_BRAKE
: AS_ACCEL
;
268 * Calculates the current speed of this vehicle.
269 * @return Current speed in km/h-ish.
271 inline uint16
GetCurrentSpeed() const
273 return this->cur_speed
;
277 * Returns the rolling friction coefficient of this vehicle.
278 * @return Rolling friction coefficient in [1e-4].
280 inline uint32
GetRollingFriction() const
282 /* Rolling friction for steel on steel is between 0.1% and 0.2%.
283 * The friction coefficient increases with speed in a way that
284 * it doubles at 512 km/h, triples at 1024 km/h and so on. */
285 return 15 * (512 + this->GetCurrentSpeed()) / 512;
289 * Allows to know the acceleration type of a vehicle.
290 * @return Acceleration type of the vehicle.
292 inline int GetAccelerationType() const
294 return GetRailTypeInfo(this->railtype
)->acceleration_type
;
298 * Returns the slope steepness used by this vehicle.
299 * @return Slope steepness used by the vehicle.
301 inline uint32
GetSlopeSteepness() const
303 return _settings_game
.vehicle
.train_slope_steepness
;
307 * Gets the maximum speed allowed by the track for this vehicle.
308 * @return Maximum speed allowed.
310 inline uint16
GetMaxTrackSpeed() const
312 return GetRailTypeInfo(GetRailType(this->tile
))->max_speed
;
316 * Checks if the vehicle is at a tile that can be sloped.
317 * @return True if the tile can be sloped.
319 inline bool TileMayHaveSlopedTrack() const
321 /* Any track that isn't TRACK_BIT_X or TRACK_BIT_Y cannot be sloped. */
322 return this->track
== TRACK_BIT_X
|| this->track
== TRACK_BIT_Y
;
326 * Trains can always use the faster algorithm because they
327 * have always the same direction as the track under them.
330 inline bool HasToUseGetSlopePixelZ()