Change: Only resort town directory window on population change if necessary
[openttd-github.git] / src / window.cpp
blob93777d28f6123125ed310be4792776200e29a127
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file window.cpp Windowing system, widgets and events */
10 #include "stdafx.h"
11 #include <stdarg.h>
12 #include "company_func.h"
13 #include "gfx_func.h"
14 #include "console_func.h"
15 #include "console_gui.h"
16 #include "viewport_func.h"
17 #include "progress.h"
18 #include "blitter/factory.hpp"
19 #include "zoom_func.h"
20 #include "vehicle_base.h"
21 #include "window_func.h"
22 #include "tilehighlight_func.h"
23 #include "network/network.h"
24 #include "querystring_gui.h"
25 #include "widgets/dropdown_func.h"
26 #include "strings_func.h"
27 #include "settings_type.h"
28 #include "settings_func.h"
29 #include "ini_type.h"
30 #include "newgrf_debug.h"
31 #include "hotkeys.h"
32 #include "toolbar_gui.h"
33 #include "statusbar_gui.h"
34 #include "error.h"
35 #include "game/game.hpp"
36 #include "video/video_driver.hpp"
37 #include "framerate_type.h"
38 #include "network/network_func.h"
39 #include "guitimer_func.h"
40 #include "news_func.h"
42 #include "safeguards.h"
44 /** Values for _settings_client.gui.auto_scrolling */
45 enum ViewportAutoscrolling {
46 VA_DISABLED, //!< Do not autoscroll when mouse is at edge of viewport.
47 VA_MAIN_VIEWPORT_FULLSCREEN, //!< Scroll main viewport at edge when using fullscreen.
48 VA_MAIN_VIEWPORT, //!< Scroll main viewport at edge.
49 VA_EVERY_VIEWPORT, //!< Scroll all viewports at their edges.
52 static Point _drag_delta; ///< delta between mouse cursor and upper left corner of dragged window
53 static Window *_mouseover_last_w = nullptr; ///< Window of the last OnMouseOver event.
54 static Window *_last_scroll_window = nullptr; ///< Window of the last scroll event.
56 /** List of windows opened at the screen sorted from the front. */
57 Window *_z_front_window = nullptr;
58 /** List of windows opened at the screen sorted from the back. */
59 Window *_z_back_window = nullptr;
61 /** If false, highlight is white, otherwise the by the widget defined colour. */
62 bool _window_highlight_colour = false;
65 * Window that currently has focus. - The main purpose is to generate
66 * #FocusLost events, not to give next window in z-order focus when a
67 * window is closed.
69 Window *_focused_window;
71 Point _cursorpos_drag_start;
73 int _scrollbar_start_pos;
74 int _scrollbar_size;
75 byte _scroller_click_timeout = 0;
77 bool _scrolling_viewport; ///< A viewport is being scrolled with the mouse.
78 bool _mouse_hovering; ///< The mouse is hovering over the same point.
80 SpecialMouseMode _special_mouse_mode; ///< Mode of the mouse.
82 /**
83 * List of all WindowDescs.
84 * This is a pointer to ensure initialisation order with the various static WindowDesc instances.
86 static std::vector<WindowDesc*> *_window_descs = nullptr;
88 /** Config file to store WindowDesc */
89 char *_windows_file;
91 /** Window description constructor. */
92 WindowDesc::WindowDesc(WindowPosition def_pos, const char *ini_key, int16 def_width_trad, int16 def_height_trad,
93 WindowClass window_class, WindowClass parent_class, uint32 flags,
94 const NWidgetPart *nwid_parts, int16 nwid_length, HotkeyList *hotkeys) :
95 default_pos(def_pos),
96 cls(window_class),
97 parent_cls(parent_class),
98 ini_key(ini_key),
99 flags(flags),
100 nwid_parts(nwid_parts),
101 nwid_length(nwid_length),
102 hotkeys(hotkeys),
103 pref_sticky(false),
104 pref_width(0),
105 pref_height(0),
106 default_width_trad(def_width_trad),
107 default_height_trad(def_height_trad)
109 if (_window_descs == nullptr) _window_descs = new std::vector<WindowDesc*>();
110 _window_descs->push_back(this);
113 WindowDesc::~WindowDesc()
115 _window_descs->erase(std::find(_window_descs->begin(), _window_descs->end(), this));
119 * Determine default width of window.
120 * This is either a stored user preferred size, or the built-in default.
121 * @return Width in pixels.
123 int16 WindowDesc::GetDefaultWidth() const
125 return this->pref_width != 0 ? this->pref_width : ScaleGUITrad(this->default_width_trad);
129 * Determine default height of window.
130 * This is either a stored user preferred size, or the built-in default.
131 * @return Height in pixels.
133 int16 WindowDesc::GetDefaultHeight() const
135 return this->pref_height != 0 ? this->pref_height : ScaleGUITrad(this->default_height_trad);
139 * Load all WindowDesc settings from _windows_file.
141 void WindowDesc::LoadFromConfig()
143 IniFile *ini = new IniFile();
144 ini->LoadFromDisk(_windows_file, NO_DIRECTORY);
145 for (WindowDesc *wd : *_window_descs) {
146 if (wd->ini_key == nullptr) continue;
147 IniLoadWindowSettings(ini, wd->ini_key, wd);
149 delete ini;
153 * Sort WindowDesc by ini_key.
155 static bool DescSorter(WindowDesc* const &a, WindowDesc* const &b)
157 if (a->ini_key != nullptr && b->ini_key != nullptr) return strcmp(a->ini_key, b->ini_key) < 0;
158 return a->ini_key != nullptr;
162 * Save all WindowDesc settings to _windows_file.
164 void WindowDesc::SaveToConfig()
166 /* Sort the stuff to get a nice ini file on first write */
167 std::sort(_window_descs->begin(), _window_descs->end(), DescSorter);
169 IniFile *ini = new IniFile();
170 ini->LoadFromDisk(_windows_file, NO_DIRECTORY);
171 for (WindowDesc *wd : *_window_descs) {
172 if (wd->ini_key == nullptr) continue;
173 IniSaveWindowSettings(ini, wd->ini_key, wd);
175 ini->SaveToDisk(_windows_file);
176 delete ini;
180 * Read default values from WindowDesc configuration an apply them to the window.
182 void Window::ApplyDefaults()
184 if (this->nested_root != nullptr && this->nested_root->GetWidgetOfType(WWT_STICKYBOX) != nullptr) {
185 if (this->window_desc->pref_sticky) this->flags |= WF_STICKY;
186 } else {
187 /* There is no stickybox; clear the preference in case someone tried to be funny */
188 this->window_desc->pref_sticky = false;
193 * Compute the row of a widget that a user clicked in.
194 * @param clickpos Vertical position of the mouse click.
195 * @param widget Widget number of the widget clicked in.
196 * @param padding Amount of empty space between the widget edge and the top of the first row.
197 * @param line_height Height of a single row. A negative value means using the vertical resize step of the widget.
198 * @return Row number clicked at. If clicked at a wrong position, #INT_MAX is returned.
199 * @note The widget does not know where a list printed at the widget ends, so below a list is not a wrong position.
201 int Window::GetRowFromWidget(int clickpos, int widget, int padding, int line_height) const
203 const NWidgetBase *wid = this->GetWidget<NWidgetBase>(widget);
204 if (line_height < 0) line_height = wid->resize_y;
205 if (clickpos < (int)wid->pos_y + padding) return INT_MAX;
206 return (clickpos - (int)wid->pos_y - padding) / line_height;
210 * Disable the highlighted status of all widgets.
212 void Window::DisableAllWidgetHighlight()
214 for (uint i = 0; i < this->nested_array_size; i++) {
215 NWidgetBase *nwid = this->GetWidget<NWidgetBase>(i);
216 if (nwid == nullptr) continue;
218 if (nwid->IsHighlighted()) {
219 nwid->SetHighlighted(TC_INVALID);
220 this->SetWidgetDirty(i);
224 CLRBITS(this->flags, WF_HIGHLIGHTED);
228 * Sets the highlighted status of a widget.
229 * @param widget_index index of this widget in the window
230 * @param highlighted_colour Colour of highlight, or TC_INVALID to disable.
232 void Window::SetWidgetHighlight(byte widget_index, TextColour highlighted_colour)
234 assert(widget_index < this->nested_array_size);
236 NWidgetBase *nwid = this->GetWidget<NWidgetBase>(widget_index);
237 if (nwid == nullptr) return;
239 nwid->SetHighlighted(highlighted_colour);
240 this->SetWidgetDirty(widget_index);
242 if (highlighted_colour != TC_INVALID) {
243 /* If we set a highlight, the window has a highlight */
244 this->flags |= WF_HIGHLIGHTED;
245 } else {
246 /* If we disable a highlight, check all widgets if anyone still has a highlight */
247 bool valid = false;
248 for (uint i = 0; i < this->nested_array_size; i++) {
249 NWidgetBase *nwid = this->GetWidget<NWidgetBase>(i);
250 if (nwid == nullptr) continue;
251 if (!nwid->IsHighlighted()) continue;
253 valid = true;
255 /* If nobody has a highlight, disable the flag on the window */
256 if (!valid) CLRBITS(this->flags, WF_HIGHLIGHTED);
261 * Gets the highlighted status of a widget.
262 * @param widget_index index of this widget in the window
263 * @return status of the widget ie: highlighted = true, not highlighted = false
265 bool Window::IsWidgetHighlighted(byte widget_index) const
267 assert(widget_index < this->nested_array_size);
269 const NWidgetBase *nwid = this->GetWidget<NWidgetBase>(widget_index);
270 if (nwid == nullptr) return false;
272 return nwid->IsHighlighted();
276 * A dropdown window associated to this window has been closed.
277 * @param pt the point inside the window the mouse resides on after closure.
278 * @param widget the widget (button) that the dropdown is associated with.
279 * @param index the element in the dropdown that is selected.
280 * @param instant_close whether the dropdown was configured to close on mouse up.
282 void Window::OnDropdownClose(Point pt, int widget, int index, bool instant_close)
284 if (widget < 0) return;
286 if (instant_close) {
287 /* Send event for selected option if we're still
288 * on the parent button of the dropdown (behaviour of the dropdowns in the main toolbar). */
289 if (GetWidgetFromPos(this, pt.x, pt.y) == widget) {
290 this->OnDropdownSelect(widget, index);
294 /* Raise the dropdown button */
295 NWidgetCore *nwi2 = this->GetWidget<NWidgetCore>(widget);
296 if ((nwi2->type & WWT_MASK) == NWID_BUTTON_DROPDOWN) {
297 nwi2->disp_flags &= ~ND_DROPDOWN_ACTIVE;
298 } else {
299 this->RaiseWidget(widget);
301 this->SetWidgetDirty(widget);
305 * Return the Scrollbar to a widget index.
306 * @param widnum Scrollbar widget index
307 * @return Scrollbar to the widget
309 const Scrollbar *Window::GetScrollbar(uint widnum) const
311 return this->GetWidget<NWidgetScrollbar>(widnum);
315 * Return the Scrollbar to a widget index.
316 * @param widnum Scrollbar widget index
317 * @return Scrollbar to the widget
319 Scrollbar *Window::GetScrollbar(uint widnum)
321 return this->GetWidget<NWidgetScrollbar>(widnum);
325 * Return the querystring associated to a editbox.
326 * @param widnum Editbox widget index
327 * @return QueryString or nullptr.
329 const QueryString *Window::GetQueryString(uint widnum) const
331 auto query = this->querystrings.Find(widnum);
332 return query != this->querystrings.end() ? query->second : nullptr;
336 * Return the querystring associated to a editbox.
337 * @param widnum Editbox widget index
338 * @return QueryString or nullptr.
340 QueryString *Window::GetQueryString(uint widnum)
342 SmallMap<int, QueryString*>::Pair *query = this->querystrings.Find(widnum);
343 return query != this->querystrings.End() ? query->second : nullptr;
347 * Get the current input text if an edit box has the focus.
348 * @return The currently focused input text or nullptr if no input focused.
350 /* virtual */ const char *Window::GetFocusedText() const
352 if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
353 return this->GetQueryString(this->nested_focus->index)->GetText();
356 return nullptr;
360 * Get the string at the caret if an edit box has the focus.
361 * @return The text at the caret or nullptr if no edit box is focused.
363 /* virtual */ const char *Window::GetCaret() const
365 if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
366 return this->GetQueryString(this->nested_focus->index)->GetCaret();
369 return nullptr;
373 * Get the range of the currently marked input text.
374 * @param[out] length Length of the marked text.
375 * @return Pointer to the start of the marked text or nullptr if no text is marked.
377 /* virtual */ const char *Window::GetMarkedText(size_t *length) const
379 if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
380 return this->GetQueryString(this->nested_focus->index)->GetMarkedText(length);
383 return nullptr;
387 * Get the current caret position if an edit box has the focus.
388 * @return Top-left location of the caret, relative to the window.
390 /* virtual */ Point Window::GetCaretPosition() const
392 if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
393 return this->GetQueryString(this->nested_focus->index)->GetCaretPosition(this, this->nested_focus->index);
396 Point pt = {0, 0};
397 return pt;
401 * Get the bounding rectangle for a text range if an edit box has the focus.
402 * @param from Start of the string range.
403 * @param to End of the string range.
404 * @return Rectangle encompassing the string range, relative to the window.
406 /* virtual */ Rect Window::GetTextBoundingRect(const char *from, const char *to) const
408 if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
409 return this->GetQueryString(this->nested_focus->index)->GetBoundingRect(this, this->nested_focus->index, from, to);
412 Rect r = {0, 0, 0, 0};
413 return r;
417 * Get the character that is rendered at a position by the focused edit box.
418 * @param pt The position to test.
419 * @return Pointer to the character at the position or nullptr if no character is at the position.
421 /* virtual */ const char *Window::GetTextCharacterAtPosition(const Point &pt) const
423 if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
424 return this->GetQueryString(this->nested_focus->index)->GetCharAtPosition(this, this->nested_focus->index, pt);
427 return nullptr;
431 * Set the window that has the focus
432 * @param w The window to set the focus on
434 void SetFocusedWindow(Window *w)
436 if (_focused_window == w) return;
438 /* Invalidate focused widget */
439 if (_focused_window != nullptr) {
440 if (_focused_window->nested_focus != nullptr) _focused_window->nested_focus->SetDirty(_focused_window);
443 /* Remember which window was previously focused */
444 Window *old_focused = _focused_window;
445 _focused_window = w;
447 /* So we can inform it that it lost focus */
448 if (old_focused != nullptr) old_focused->OnFocusLost();
449 if (_focused_window != nullptr) _focused_window->OnFocus();
453 * Check if an edit box is in global focus. That is if focused window
454 * has a edit box as focused widget, or if a console is focused.
455 * @return returns true if an edit box is in global focus or if the focused window is a console, else false
457 bool EditBoxInGlobalFocus()
459 if (_focused_window == nullptr) return false;
461 /* The console does not have an edit box so a special case is needed. */
462 if (_focused_window->window_class == WC_CONSOLE) return true;
464 return _focused_window->nested_focus != nullptr && _focused_window->nested_focus->type == WWT_EDITBOX;
468 * Check if a console is focused.
469 * @return returns true if the focused window is a console, else false
471 bool FocusedWindowIsConsole()
473 return _focused_window && _focused_window->window_class == WC_CONSOLE;
477 * Makes no widget on this window have focus. The function however doesn't change which window has focus.
479 void Window::UnfocusFocusedWidget()
481 if (this->nested_focus != nullptr) {
482 if (this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxLostFocus();
484 /* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */
485 this->nested_focus->SetDirty(this);
486 this->nested_focus = nullptr;
491 * Set focus within this window to the given widget. The function however doesn't change which window has focus.
492 * @param widget_index Index of the widget in the window to set the focus to.
493 * @return Focus has changed.
495 bool Window::SetFocusedWidget(int widget_index)
497 /* Do nothing if widget_index is already focused, or if it wasn't a valid widget. */
498 if ((uint)widget_index >= this->nested_array_size) return false;
500 assert(this->nested_array[widget_index] != nullptr); // Setting focus to a non-existing widget is a bad idea.
501 if (this->nested_focus != nullptr) {
502 if (this->GetWidget<NWidgetCore>(widget_index) == this->nested_focus) return false;
504 /* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */
505 this->nested_focus->SetDirty(this);
506 if (this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxLostFocus();
508 this->nested_focus = this->GetWidget<NWidgetCore>(widget_index);
509 if (this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxGainedFocus();
510 return true;
514 * Called when window gains focus
516 void Window::OnFocus()
518 if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxGainedFocus();
522 * Called when window loses focus
524 void Window::OnFocusLost()
526 if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxLostFocus();
530 * Sets the enabled/disabled status of a list of widgets.
531 * By default, widgets are enabled.
532 * On certain conditions, they have to be disabled.
533 * @param disab_stat status to use ie: disabled = true, enabled = false
534 * @param widgets list of widgets ended by WIDGET_LIST_END
536 void CDECL Window::SetWidgetsDisabledState(bool disab_stat, int widgets, ...)
538 va_list wdg_list;
540 va_start(wdg_list, widgets);
542 while (widgets != WIDGET_LIST_END) {
543 SetWidgetDisabledState(widgets, disab_stat);
544 widgets = va_arg(wdg_list, int);
547 va_end(wdg_list);
551 * Sets the lowered/raised status of a list of widgets.
552 * @param lowered_stat status to use ie: lowered = true, raised = false
553 * @param widgets list of widgets ended by WIDGET_LIST_END
555 void CDECL Window::SetWidgetsLoweredState(bool lowered_stat, int widgets, ...)
557 va_list wdg_list;
559 va_start(wdg_list, widgets);
561 while (widgets != WIDGET_LIST_END) {
562 SetWidgetLoweredState(widgets, lowered_stat);
563 widgets = va_arg(wdg_list, int);
566 va_end(wdg_list);
570 * Raise the buttons of the window.
571 * @param autoraise Raise only the push buttons of the window.
573 void Window::RaiseButtons(bool autoraise)
575 for (uint i = 0; i < this->nested_array_size; i++) {
576 if (this->nested_array[i] == nullptr) continue;
577 WidgetType type = this->nested_array[i]->type;
578 if (((type & ~WWB_PUSHBUTTON) < WWT_LAST || type == NWID_PUSHBUTTON_DROPDOWN) &&
579 (!autoraise || (type & WWB_PUSHBUTTON) || type == WWT_EDITBOX) && this->IsWidgetLowered(i)) {
580 this->RaiseWidget(i);
581 this->SetWidgetDirty(i);
585 /* Special widgets without widget index */
586 NWidgetCore *wid = this->nested_root != nullptr ? (NWidgetCore*)this->nested_root->GetWidgetOfType(WWT_DEFSIZEBOX) : nullptr;
587 if (wid != nullptr) {
588 wid->SetLowered(false);
589 wid->SetDirty(this);
594 * Invalidate a widget, i.e. mark it as being changed and in need of redraw.
595 * @param widget_index the widget to redraw.
597 void Window::SetWidgetDirty(byte widget_index) const
599 /* Sometimes this function is called before the window is even fully initialized */
600 if (this->nested_array == nullptr) return;
602 this->nested_array[widget_index]->SetDirty(this);
606 * A hotkey has been pressed.
607 * @param hotkey Hotkey index, by default a widget index of a button or editbox.
608 * @return #ES_HANDLED if the key press has been handled, and the hotkey is not unavailable for some reason.
610 EventState Window::OnHotkey(int hotkey)
612 if (hotkey < 0) return ES_NOT_HANDLED;
614 NWidgetCore *nw = this->GetWidget<NWidgetCore>(hotkey);
615 if (nw == nullptr || nw->IsDisabled()) return ES_NOT_HANDLED;
617 if (nw->type == WWT_EDITBOX) {
618 if (this->IsShaded()) return ES_NOT_HANDLED;
620 /* Focus editbox */
621 this->SetFocusedWidget(hotkey);
622 SetFocusedWindow(this);
623 } else {
624 /* Click button */
625 this->OnClick(Point(), hotkey, 1);
627 return ES_HANDLED;
631 * Do all things to make a button look clicked and mark it to be
632 * unclicked in a few ticks.
633 * @param widget the widget to "click"
635 void Window::HandleButtonClick(byte widget)
637 this->LowerWidget(widget);
638 this->SetTimeout();
639 this->SetWidgetDirty(widget);
642 static void StartWindowDrag(Window *w);
643 static void StartWindowSizing(Window *w, bool to_left);
646 * Dispatch left mouse-button (possibly double) click in window.
647 * @param w Window to dispatch event in
648 * @param x X coordinate of the click
649 * @param y Y coordinate of the click
650 * @param click_count Number of fast consecutive clicks at same position
652 static void DispatchLeftClickEvent(Window *w, int x, int y, int click_count)
654 NWidgetCore *nw = w->nested_root->GetWidgetFromPos(x, y);
655 WidgetType widget_type = (nw != nullptr) ? nw->type : WWT_EMPTY;
657 bool focused_widget_changed = false;
658 /* If clicked on a window that previously did dot have focus */
659 if (_focused_window != w && // We already have focus, right?
660 (w->window_desc->flags & WDF_NO_FOCUS) == 0 && // Don't lose focus to toolbars
661 widget_type != WWT_CLOSEBOX) { // Don't change focused window if 'X' (close button) was clicked
662 focused_widget_changed = true;
663 SetFocusedWindow(w);
666 if (nw == nullptr) return; // exit if clicked outside of widgets
668 /* don't allow any interaction if the button has been disabled */
669 if (nw->IsDisabled()) return;
671 int widget_index = nw->index; ///< Index of the widget
673 /* Clicked on a widget that is not disabled.
674 * So unless the clicked widget is the caption bar, change focus to this widget.
675 * Exception: In the OSK we always want the editbox to stay focused. */
676 if (widget_type != WWT_CAPTION && w->window_class != WC_OSK) {
677 /* focused_widget_changed is 'now' only true if the window this widget
678 * is in gained focus. In that case it must remain true, also if the
679 * local widget focus did not change. As such it's the logical-or of
680 * both changed states.
682 * If this is not preserved, then the OSK window would be opened when
683 * a user has the edit box focused and then click on another window and
684 * then back again on the edit box (to type some text).
686 focused_widget_changed |= w->SetFocusedWidget(widget_index);
689 /* Close any child drop down menus. If the button pressed was the drop down
690 * list's own button, then we should not process the click any further. */
691 if (HideDropDownMenu(w) == widget_index && widget_index >= 0) return;
693 if ((widget_type & ~WWB_PUSHBUTTON) < WWT_LAST && (widget_type & WWB_PUSHBUTTON)) w->HandleButtonClick(widget_index);
695 Point pt = { x, y };
697 switch (widget_type) {
698 case NWID_VSCROLLBAR:
699 case NWID_HSCROLLBAR:
700 ScrollbarClickHandler(w, nw, x, y);
701 break;
703 case WWT_EDITBOX: {
704 QueryString *query = w->GetQueryString(widget_index);
705 if (query != nullptr) query->ClickEditBox(w, pt, widget_index, click_count, focused_widget_changed);
706 break;
709 case WWT_CLOSEBOX: // 'X'
710 delete w;
711 return;
713 case WWT_CAPTION: // 'Title bar'
714 StartWindowDrag(w);
715 return;
717 case WWT_RESIZEBOX:
718 /* When the resize widget is on the left size of the window
719 * we assume that that button is used to resize to the left. */
720 StartWindowSizing(w, (int)nw->pos_x < (w->width / 2));
721 nw->SetDirty(w);
722 return;
724 case WWT_DEFSIZEBOX: {
725 if (_ctrl_pressed) {
726 w->window_desc->pref_width = w->width;
727 w->window_desc->pref_height = w->height;
728 } else {
729 int16 def_width = max<int16>(min(w->window_desc->GetDefaultWidth(), _screen.width), w->nested_root->smallest_x);
730 int16 def_height = max<int16>(min(w->window_desc->GetDefaultHeight(), _screen.height - 50), w->nested_root->smallest_y);
732 int dx = (w->resize.step_width == 0) ? 0 : def_width - w->width;
733 int dy = (w->resize.step_height == 0) ? 0 : def_height - w->height;
734 /* dx and dy has to go by step.. calculate it.
735 * The cast to int is necessary else dx/dy are implicitly casted to unsigned int, which won't work. */
736 if (w->resize.step_width > 1) dx -= dx % (int)w->resize.step_width;
737 if (w->resize.step_height > 1) dy -= dy % (int)w->resize.step_height;
738 ResizeWindow(w, dx, dy, false);
741 nw->SetLowered(true);
742 nw->SetDirty(w);
743 w->SetTimeout();
744 break;
747 case WWT_DEBUGBOX:
748 w->ShowNewGRFInspectWindow();
749 break;
751 case WWT_SHADEBOX:
752 nw->SetDirty(w);
753 w->SetShaded(!w->IsShaded());
754 return;
756 case WWT_STICKYBOX:
757 w->flags ^= WF_STICKY;
758 nw->SetDirty(w);
759 if (_ctrl_pressed) w->window_desc->pref_sticky = (w->flags & WF_STICKY) != 0;
760 return;
762 default:
763 break;
766 /* Widget has no index, so the window is not interested in it. */
767 if (widget_index < 0) return;
769 /* Check if the widget is highlighted; if so, disable highlight and dispatch an event to the GameScript */
770 if (w->IsWidgetHighlighted(widget_index)) {
771 w->SetWidgetHighlight(widget_index, TC_INVALID);
772 Game::NewEvent(new ScriptEventWindowWidgetClick((ScriptWindow::WindowClass)w->window_class, w->window_number, widget_index));
775 w->OnClick(pt, widget_index, click_count);
779 * Dispatch right mouse-button click in window.
780 * @param w Window to dispatch event in
781 * @param x X coordinate of the click
782 * @param y Y coordinate of the click
784 static void DispatchRightClickEvent(Window *w, int x, int y)
786 NWidgetCore *wid = w->nested_root->GetWidgetFromPos(x, y);
787 if (wid == nullptr) return;
789 Point pt = { x, y };
791 /* No widget to handle, or the window is not interested in it. */
792 if (wid->index >= 0) {
793 if (w->OnRightClick(pt, wid->index)) return;
796 /* Right-click close is enabled and there is a closebox */
797 if (_settings_client.gui.right_mouse_wnd_close && w->nested_root->GetWidgetOfType(WWT_CLOSEBOX)) {
798 delete w;
799 } else if (_settings_client.gui.hover_delay_ms == 0 && !w->OnTooltip(pt, wid->index, TCC_RIGHT_CLICK) && wid->tool_tip != 0) {
800 GuiShowTooltips(w, wid->tool_tip, 0, nullptr, TCC_RIGHT_CLICK);
805 * Dispatch hover of the mouse over a window.
806 * @param w Window to dispatch event in.
807 * @param x X coordinate of the click.
808 * @param y Y coordinate of the click.
810 static void DispatchHoverEvent(Window *w, int x, int y)
812 NWidgetCore *wid = w->nested_root->GetWidgetFromPos(x, y);
814 /* No widget to handle */
815 if (wid == nullptr) return;
817 Point pt = { x, y };
819 /* Show the tooltip if there is any */
820 if (!w->OnTooltip(pt, wid->index, TCC_HOVER) && wid->tool_tip != 0) {
821 GuiShowTooltips(w, wid->tool_tip);
822 return;
825 /* Widget has no index, so the window is not interested in it. */
826 if (wid->index < 0) return;
828 w->OnHover(pt, wid->index);
832 * Dispatch the mousewheel-action to the window.
833 * The window will scroll any compatible scrollbars if the mouse is pointed over the bar or its contents
834 * @param w Window
835 * @param nwid the widget where the scrollwheel was used
836 * @param wheel scroll up or down
838 static void DispatchMouseWheelEvent(Window *w, NWidgetCore *nwid, int wheel)
840 if (nwid == nullptr) return;
842 /* Using wheel on caption/shade-box shades or unshades the window. */
843 if (nwid->type == WWT_CAPTION || nwid->type == WWT_SHADEBOX) {
844 w->SetShaded(wheel < 0);
845 return;
848 /* Wheeling a vertical scrollbar. */
849 if (nwid->type == NWID_VSCROLLBAR) {
850 NWidgetScrollbar *sb = static_cast<NWidgetScrollbar *>(nwid);
851 if (sb->GetCount() > sb->GetCapacity()) {
852 sb->UpdatePosition(wheel);
853 w->SetDirty();
855 return;
858 /* Scroll the widget attached to the scrollbar. */
859 Scrollbar *sb = (nwid->scrollbar_index >= 0 ? w->GetScrollbar(nwid->scrollbar_index) : nullptr);
860 if (sb != nullptr && sb->GetCount() > sb->GetCapacity()) {
861 sb->UpdatePosition(wheel);
862 w->SetDirty();
867 * Returns whether a window may be shown or not.
868 * @param w The window to consider.
869 * @return True iff it may be shown, otherwise false.
871 static bool MayBeShown(const Window *w)
873 /* If we're not modal, everything is okay. */
874 if (!HasModalProgress()) return true;
876 switch (w->window_class) {
877 case WC_MAIN_WINDOW: ///< The background, i.e. the game.
878 case WC_MODAL_PROGRESS: ///< The actual progress window.
879 case WC_CONFIRM_POPUP_QUERY: ///< The abort window.
880 return true;
882 default:
883 return false;
888 * Generate repaint events for the visible part of window w within the rectangle.
890 * The function goes recursively upwards in the window stack, and splits the rectangle
891 * into multiple pieces at the window edges, so obscured parts are not redrawn.
893 * @param w Window that needs to be repainted
894 * @param left Left edge of the rectangle that should be repainted
895 * @param top Top edge of the rectangle that should be repainted
896 * @param right Right edge of the rectangle that should be repainted
897 * @param bottom Bottom edge of the rectangle that should be repainted
899 static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom)
901 const Window *v;
902 FOR_ALL_WINDOWS_FROM_BACK_FROM(v, w->z_front) {
903 if (MayBeShown(v) &&
904 right > v->left &&
905 bottom > v->top &&
906 left < v->left + v->width &&
907 top < v->top + v->height) {
908 /* v and rectangle intersect with each other */
909 int x;
911 if (left < (x = v->left)) {
912 DrawOverlappedWindow(w, left, top, x, bottom);
913 DrawOverlappedWindow(w, x, top, right, bottom);
914 return;
917 if (right > (x = v->left + v->width)) {
918 DrawOverlappedWindow(w, left, top, x, bottom);
919 DrawOverlappedWindow(w, x, top, right, bottom);
920 return;
923 if (top < (x = v->top)) {
924 DrawOverlappedWindow(w, left, top, right, x);
925 DrawOverlappedWindow(w, left, x, right, bottom);
926 return;
929 if (bottom > (x = v->top + v->height)) {
930 DrawOverlappedWindow(w, left, top, right, x);
931 DrawOverlappedWindow(w, left, x, right, bottom);
932 return;
935 return;
939 /* Setup blitter, and dispatch a repaint event to window *wz */
940 DrawPixelInfo *dp = _cur_dpi;
941 dp->width = right - left;
942 dp->height = bottom - top;
943 dp->left = left - w->left;
944 dp->top = top - w->top;
945 dp->pitch = _screen.pitch;
946 dp->dst_ptr = BlitterFactory::GetCurrentBlitter()->MoveTo(_screen.dst_ptr, left, top);
947 dp->zoom = ZOOM_LVL_NORMAL;
948 w->OnPaint();
952 * From a rectangle that needs redrawing, find the windows that intersect with the rectangle.
953 * These windows should be re-painted.
954 * @param left Left edge of the rectangle that should be repainted
955 * @param top Top edge of the rectangle that should be repainted
956 * @param right Right edge of the rectangle that should be repainted
957 * @param bottom Bottom edge of the rectangle that should be repainted
959 void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
961 Window *w;
963 DrawPixelInfo *old_dpi = _cur_dpi;
964 DrawPixelInfo bk;
965 _cur_dpi = &bk;
967 FOR_ALL_WINDOWS_FROM_BACK(w) {
968 if (MayBeShown(w) &&
969 right > w->left &&
970 bottom > w->top &&
971 left < w->left + w->width &&
972 top < w->top + w->height) {
973 /* Window w intersects with the rectangle => needs repaint */
974 DrawOverlappedWindow(w, max(left, w->left), max(top, w->top), min(right, w->left + w->width), min(bottom, w->top + w->height));
977 _cur_dpi = old_dpi;
981 * Mark entire window as dirty (in need of re-paint)
982 * @ingroup dirty
984 void Window::SetDirty() const
986 SetDirtyBlocks(this->left, this->top, this->left + this->width, this->top + this->height);
990 * Re-initialize a window, and optionally change its size.
991 * @param rx Horizontal resize of the window.
992 * @param ry Vertical resize of the window.
993 * @note For just resizing the window, use #ResizeWindow instead.
995 void Window::ReInit(int rx, int ry)
997 this->SetDirty(); // Mark whole current window as dirty.
999 /* Save current size. */
1000 int window_width = this->width;
1001 int window_height = this->height;
1003 this->OnInit();
1004 /* Re-initialize the window from the ground up. No need to change the nested_array, as all widgets stay where they are. */
1005 this->nested_root->SetupSmallestSize(this, false);
1006 this->nested_root->AssignSizePosition(ST_SMALLEST, 0, 0, this->nested_root->smallest_x, this->nested_root->smallest_y, _current_text_dir == TD_RTL);
1007 this->width = this->nested_root->smallest_x;
1008 this->height = this->nested_root->smallest_y;
1009 this->resize.step_width = this->nested_root->resize_x;
1010 this->resize.step_height = this->nested_root->resize_y;
1012 /* Resize as close to the original size + requested resize as possible. */
1013 window_width = max(window_width + rx, this->width);
1014 window_height = max(window_height + ry, this->height);
1015 int dx = (this->resize.step_width == 0) ? 0 : window_width - this->width;
1016 int dy = (this->resize.step_height == 0) ? 0 : window_height - this->height;
1017 /* dx and dy has to go by step.. calculate it.
1018 * The cast to int is necessary else dx/dy are implicitly casted to unsigned int, which won't work. */
1019 if (this->resize.step_width > 1) dx -= dx % (int)this->resize.step_width;
1020 if (this->resize.step_height > 1) dy -= dy % (int)this->resize.step_height;
1022 ResizeWindow(this, dx, dy);
1023 /* ResizeWindow() does this->SetDirty() already, no need to do it again here. */
1027 * Set the shaded state of the window to \a make_shaded.
1028 * @param make_shaded If \c true, shade the window (roll up until just the title bar is visible), else unshade/unroll the window to its original size.
1029 * @note The method uses #Window::ReInit(), thus after the call, the whole window should be considered changed.
1031 void Window::SetShaded(bool make_shaded)
1033 if (this->shade_select == nullptr) return;
1035 int desired = make_shaded ? SZSP_HORIZONTAL : 0;
1036 if (this->shade_select->shown_plane != desired) {
1037 if (make_shaded) {
1038 if (this->nested_focus != nullptr) this->UnfocusFocusedWidget();
1039 this->unshaded_size.width = this->width;
1040 this->unshaded_size.height = this->height;
1041 this->shade_select->SetDisplayedPlane(desired);
1042 this->ReInit(0, -this->height);
1043 } else {
1044 this->shade_select->SetDisplayedPlane(desired);
1045 int dx = ((int)this->unshaded_size.width > this->width) ? (int)this->unshaded_size.width - this->width : 0;
1046 int dy = ((int)this->unshaded_size.height > this->height) ? (int)this->unshaded_size.height - this->height : 0;
1047 this->ReInit(dx, dy);
1053 * Find the Window whose parent pointer points to this window
1054 * @param w parent Window to find child of
1055 * @param wc Window class of the window to remove; #WC_INVALID if class does not matter
1056 * @return a Window pointer that is the child of \a w, or \c nullptr otherwise
1058 static Window *FindChildWindow(const Window *w, WindowClass wc)
1060 Window *v;
1061 FOR_ALL_WINDOWS_FROM_BACK(v) {
1062 if ((wc == WC_INVALID || wc == v->window_class) && v->parent == w) return v;
1065 return nullptr;
1069 * Delete all children a window might have in a head-recursive manner
1070 * @param wc Window class of the window to remove; #WC_INVALID if class does not matter
1072 void Window::DeleteChildWindows(WindowClass wc) const
1074 Window *child = FindChildWindow(this, wc);
1075 while (child != nullptr) {
1076 delete child;
1077 child = FindChildWindow(this, wc);
1082 * Remove window and all its child windows from the window stack.
1084 Window::~Window()
1086 if (_thd.window_class == this->window_class &&
1087 _thd.window_number == this->window_number) {
1088 ResetObjectToPlace();
1091 /* Prevent Mouseover() from resetting mouse-over coordinates on a non-existing window */
1092 if (_mouseover_last_w == this) _mouseover_last_w = nullptr;
1094 /* We can't scroll the window when it's closed. */
1095 if (_last_scroll_window == this) _last_scroll_window = nullptr;
1097 /* Make sure we don't try to access this window as the focused window when it doesn't exist anymore. */
1098 if (_focused_window == this) {
1099 this->OnFocusLost();
1100 _focused_window = nullptr;
1103 this->DeleteChildWindows();
1105 if (this->viewport != nullptr) DeleteWindowViewport(this);
1107 this->SetDirty();
1109 free(this->nested_array); // Contents is released through deletion of #nested_root.
1110 delete this->nested_root;
1113 * Make fairly sure that this is written, and not "optimized" away.
1114 * The delete operator is overwritten to not delete it; the deletion
1115 * happens at a later moment in time after the window has been
1116 * removed from the list of windows to prevent issues with items
1117 * being removed during the iteration as not one but more windows
1118 * may be removed by a single call to ~Window by means of the
1119 * DeleteChildWindows function.
1121 const_cast<volatile WindowClass &>(this->window_class) = WC_INVALID;
1125 * Find a window by its class and window number
1126 * @param cls Window class
1127 * @param number Number of the window within the window class
1128 * @return Pointer to the found window, or \c nullptr if not available
1130 Window *FindWindowById(WindowClass cls, WindowNumber number)
1132 Window *w;
1133 FOR_ALL_WINDOWS_FROM_BACK(w) {
1134 if (w->window_class == cls && w->window_number == number) return w;
1137 return nullptr;
1141 * Find any window by its class. Useful when searching for a window that uses
1142 * the window number as a #WindowClass, like #WC_SEND_NETWORK_MSG.
1143 * @param cls Window class
1144 * @return Pointer to the found window, or \c nullptr if not available
1146 Window *FindWindowByClass(WindowClass cls)
1148 Window *w;
1149 FOR_ALL_WINDOWS_FROM_BACK(w) {
1150 if (w->window_class == cls) return w;
1153 return nullptr;
1157 * Delete a window by its class and window number (if it is open).
1158 * @param cls Window class
1159 * @param number Number of the window within the window class
1160 * @param force force deletion; if false don't delete when stickied
1162 void DeleteWindowById(WindowClass cls, WindowNumber number, bool force)
1164 Window *w = FindWindowById(cls, number);
1165 if (force || w == nullptr ||
1166 (w->flags & WF_STICKY) == 0) {
1167 delete w;
1172 * Delete all windows of a given class
1173 * @param cls Window class of windows to delete
1175 void DeleteWindowByClass(WindowClass cls)
1177 Window *w;
1179 restart_search:
1180 /* When we find the window to delete, we need to restart the search
1181 * as deleting this window could cascade in deleting (many) others
1182 * anywhere in the z-array */
1183 FOR_ALL_WINDOWS_FROM_BACK(w) {
1184 if (w->window_class == cls) {
1185 delete w;
1186 goto restart_search;
1192 * Delete all windows of a company. We identify windows of a company
1193 * by looking at the caption colour. If it is equal to the company ID
1194 * then we say the window belongs to the company and should be deleted
1195 * @param id company identifier
1197 void DeleteCompanyWindows(CompanyID id)
1199 Window *w;
1201 restart_search:
1202 /* When we find the window to delete, we need to restart the search
1203 * as deleting this window could cascade in deleting (many) others
1204 * anywhere in the z-array */
1205 FOR_ALL_WINDOWS_FROM_BACK(w) {
1206 if (w->owner == id) {
1207 delete w;
1208 goto restart_search;
1212 /* Also delete the company specific windows that don't have a company-colour. */
1213 DeleteWindowById(WC_BUY_COMPANY, id);
1217 * Change the owner of all the windows one company can take over from another
1218 * company in the case of a company merger. Do not change ownership of windows
1219 * that need to be deleted once takeover is complete
1220 * @param old_owner original owner of the window
1221 * @param new_owner the new owner of the window
1223 void ChangeWindowOwner(Owner old_owner, Owner new_owner)
1225 Window *w;
1226 FOR_ALL_WINDOWS_FROM_BACK(w) {
1227 if (w->owner != old_owner) continue;
1229 switch (w->window_class) {
1230 case WC_COMPANY_COLOUR:
1231 case WC_FINANCES:
1232 case WC_STATION_LIST:
1233 case WC_TRAINS_LIST:
1234 case WC_ROADVEH_LIST:
1235 case WC_SHIPS_LIST:
1236 case WC_AIRCRAFT_LIST:
1237 case WC_BUY_COMPANY:
1238 case WC_COMPANY:
1239 case WC_COMPANY_INFRASTRUCTURE:
1240 case WC_VEHICLE_ORDERS: // Changing owner would also require changing WindowDesc, which is not possible; however keeping the old one crashes because of missing widgets etc.. See ShowOrdersWindow().
1241 continue;
1243 default:
1244 w->owner = new_owner;
1245 break;
1250 static void BringWindowToFront(Window *w);
1253 * Find a window and make it the relative top-window on the screen.
1254 * The window gets unshaded if it was shaded, and a white border is drawn at its edges for a brief period of time to visualize its "activation".
1255 * @param cls WindowClass of the window to activate
1256 * @param number WindowNumber of the window to activate
1257 * @return a pointer to the window thus activated
1259 Window *BringWindowToFrontById(WindowClass cls, WindowNumber number)
1261 Window *w = FindWindowById(cls, number);
1263 if (w != nullptr) {
1264 if (w->IsShaded()) w->SetShaded(false); // Restore original window size if it was shaded.
1266 w->SetWhiteBorder();
1267 BringWindowToFront(w);
1268 w->SetDirty();
1271 return w;
1274 static inline bool IsVitalWindow(const Window *w)
1276 switch (w->window_class) {
1277 case WC_MAIN_TOOLBAR:
1278 case WC_STATUS_BAR:
1279 case WC_NEWS_WINDOW:
1280 case WC_SEND_NETWORK_MSG:
1281 return true;
1283 default:
1284 return false;
1289 * Get the z-priority for a given window. This is used in comparison with other z-priority values;
1290 * a window with a given z-priority will appear above other windows with a lower value, and below
1291 * those with a higher one (the ordering within z-priorities is arbitrary).
1292 * @param wc The window class of window to get the z-priority for
1293 * @pre wc != WC_INVALID
1294 * @return The window's z-priority
1296 static uint GetWindowZPriority(WindowClass wc)
1298 assert(wc != WC_INVALID);
1300 uint z_priority = 0;
1302 switch (wc) {
1303 case WC_ENDSCREEN:
1304 ++z_priority;
1305 FALLTHROUGH;
1307 case WC_HIGHSCORE:
1308 ++z_priority;
1309 FALLTHROUGH;
1311 case WC_TOOLTIPS:
1312 ++z_priority;
1313 FALLTHROUGH;
1315 case WC_DROPDOWN_MENU:
1316 ++z_priority;
1317 FALLTHROUGH;
1319 case WC_MAIN_TOOLBAR:
1320 case WC_STATUS_BAR:
1321 ++z_priority;
1322 FALLTHROUGH;
1324 case WC_OSK:
1325 ++z_priority;
1326 FALLTHROUGH;
1328 case WC_QUERY_STRING:
1329 case WC_SEND_NETWORK_MSG:
1330 ++z_priority;
1331 FALLTHROUGH;
1333 case WC_ERRMSG:
1334 case WC_CONFIRM_POPUP_QUERY:
1335 case WC_MODAL_PROGRESS:
1336 case WC_NETWORK_STATUS_WINDOW:
1337 case WC_SAVE_PRESET:
1338 ++z_priority;
1339 FALLTHROUGH;
1341 case WC_GENERATE_LANDSCAPE:
1342 case WC_SAVELOAD:
1343 case WC_GAME_OPTIONS:
1344 case WC_CUSTOM_CURRENCY:
1345 case WC_NETWORK_WINDOW:
1346 case WC_GRF_PARAMETERS:
1347 case WC_AI_LIST:
1348 case WC_AI_SETTINGS:
1349 case WC_TEXTFILE:
1350 ++z_priority;
1351 FALLTHROUGH;
1353 case WC_CONSOLE:
1354 ++z_priority;
1355 FALLTHROUGH;
1357 case WC_NEWS_WINDOW:
1358 ++z_priority;
1359 FALLTHROUGH;
1361 default:
1362 ++z_priority;
1363 FALLTHROUGH;
1365 case WC_MAIN_WINDOW:
1366 return z_priority;
1371 * Adds a window to the z-ordering, according to its z-priority.
1372 * @param w Window to add
1374 static void AddWindowToZOrdering(Window *w)
1376 assert(w->z_front == nullptr && w->z_back == nullptr);
1378 if (_z_front_window == nullptr) {
1379 /* It's the only window. */
1380 _z_front_window = _z_back_window = w;
1381 w->z_front = w->z_back = nullptr;
1382 } else {
1383 /* Search down the z-ordering for its location. */
1384 Window *v = _z_front_window;
1385 uint last_z_priority = UINT_MAX;
1386 while (v != nullptr && (v->window_class == WC_INVALID || GetWindowZPriority(v->window_class) > GetWindowZPriority(w->window_class))) {
1387 if (v->window_class != WC_INVALID) {
1388 /* Sanity check z-ordering, while we're at it. */
1389 assert(last_z_priority >= GetWindowZPriority(v->window_class));
1390 last_z_priority = GetWindowZPriority(v->window_class);
1393 v = v->z_back;
1396 if (v == nullptr) {
1397 /* It's the new back window. */
1398 w->z_front = _z_back_window;
1399 w->z_back = nullptr;
1400 _z_back_window->z_back = w;
1401 _z_back_window = w;
1402 } else if (v == _z_front_window) {
1403 /* It's the new front window. */
1404 w->z_front = nullptr;
1405 w->z_back = _z_front_window;
1406 _z_front_window->z_front = w;
1407 _z_front_window = w;
1408 } else {
1409 /* It's somewhere else in the z-ordering. */
1410 w->z_front = v->z_front;
1411 w->z_back = v;
1412 v->z_front->z_back = w;
1413 v->z_front = w;
1420 * Removes a window from the z-ordering.
1421 * @param w Window to remove
1423 static void RemoveWindowFromZOrdering(Window *w)
1425 if (w->z_front == nullptr) {
1426 assert(_z_front_window == w);
1427 _z_front_window = w->z_back;
1428 } else {
1429 w->z_front->z_back = w->z_back;
1432 if (w->z_back == nullptr) {
1433 assert(_z_back_window == w);
1434 _z_back_window = w->z_front;
1435 } else {
1436 w->z_back->z_front = w->z_front;
1439 w->z_front = w->z_back = nullptr;
1443 * On clicking on a window, make it the frontmost window of all windows with an equal
1444 * or lower z-priority. The window is marked dirty for a repaint
1445 * @param w window that is put into the relative foreground
1447 static void BringWindowToFront(Window *w)
1449 RemoveWindowFromZOrdering(w);
1450 AddWindowToZOrdering(w);
1452 w->SetDirty();
1456 * Initializes the data (except the position and initial size) of a new Window.
1457 * @param window_number Number being assigned to the new window
1458 * @return Window pointer of the newly created window
1459 * @pre If nested widgets are used (\a widget is \c nullptr), #nested_root and #nested_array_size must be initialized.
1460 * In addition, #nested_array is either \c nullptr, or already initialized.
1462 void Window::InitializeData(WindowNumber window_number)
1464 /* Set up window properties; some of them are needed to set up smallest size below */
1465 this->window_class = this->window_desc->cls;
1466 this->SetWhiteBorder();
1467 if (this->window_desc->default_pos == WDP_CENTER) this->flags |= WF_CENTERED;
1468 this->owner = INVALID_OWNER;
1469 this->nested_focus = nullptr;
1470 this->window_number = window_number;
1472 this->OnInit();
1473 /* Initialize nested widget tree. */
1474 if (this->nested_array == nullptr) {
1475 this->nested_array = CallocT<NWidgetBase *>(this->nested_array_size);
1476 this->nested_root->SetupSmallestSize(this, true);
1477 } else {
1478 this->nested_root->SetupSmallestSize(this, false);
1480 /* Initialize to smallest size. */
1481 this->nested_root->AssignSizePosition(ST_SMALLEST, 0, 0, this->nested_root->smallest_x, this->nested_root->smallest_y, _current_text_dir == TD_RTL);
1483 /* Further set up window properties,
1484 * this->left, this->top, this->width, this->height, this->resize.width, and this->resize.height are initialized later. */
1485 this->resize.step_width = this->nested_root->resize_x;
1486 this->resize.step_height = this->nested_root->resize_y;
1488 /* Give focus to the opened window unless a text box
1489 * of focused window has focus (so we don't interrupt typing). But if the new
1490 * window has a text box, then take focus anyway. */
1491 if (!EditBoxInGlobalFocus() || this->nested_root->GetWidgetOfType(WWT_EDITBOX) != nullptr) SetFocusedWindow(this);
1493 /* Insert the window into the correct location in the z-ordering. */
1494 AddWindowToZOrdering(this);
1498 * Set the position and smallest size of the window.
1499 * @param x Offset in pixels from the left of the screen of the new window.
1500 * @param y Offset in pixels from the top of the screen of the new window.
1501 * @param sm_width Smallest width in pixels of the window.
1502 * @param sm_height Smallest height in pixels of the window.
1504 void Window::InitializePositionSize(int x, int y, int sm_width, int sm_height)
1506 this->left = x;
1507 this->top = y;
1508 this->width = sm_width;
1509 this->height = sm_height;
1513 * Resize window towards the default size.
1514 * Prior to construction, a position for the new window (for its default size)
1515 * has been found with LocalGetWindowPlacement(). Initially, the window is
1516 * constructed with minimal size. Resizing the window to its default size is
1517 * done here.
1518 * @param def_width default width in pixels of the window
1519 * @param def_height default height in pixels of the window
1520 * @see Window::Window(), Window::InitializeData(), Window::InitializePositionSize()
1522 void Window::FindWindowPlacementAndResize(int def_width, int def_height)
1524 def_width = max(def_width, this->width); // Don't allow default size to be smaller than smallest size
1525 def_height = max(def_height, this->height);
1526 /* Try to make windows smaller when our window is too small.
1527 * w->(width|height) is normally the same as min_(width|height),
1528 * but this way the GUIs can be made a little more dynamic;
1529 * one can use the same spec for multiple windows and those
1530 * can then determine the real minimum size of the window. */
1531 if (this->width != def_width || this->height != def_height) {
1532 /* Think about the overlapping toolbars when determining the minimum window size */
1533 int free_height = _screen.height;
1534 const Window *wt = FindWindowById(WC_STATUS_BAR, 0);
1535 if (wt != nullptr) free_height -= wt->height;
1536 wt = FindWindowById(WC_MAIN_TOOLBAR, 0);
1537 if (wt != nullptr) free_height -= wt->height;
1539 int enlarge_x = max(min(def_width - this->width, _screen.width - this->width), 0);
1540 int enlarge_y = max(min(def_height - this->height, free_height - this->height), 0);
1542 /* X and Y has to go by step.. calculate it.
1543 * The cast to int is necessary else x/y are implicitly casted to
1544 * unsigned int, which won't work. */
1545 if (this->resize.step_width > 1) enlarge_x -= enlarge_x % (int)this->resize.step_width;
1546 if (this->resize.step_height > 1) enlarge_y -= enlarge_y % (int)this->resize.step_height;
1548 ResizeWindow(this, enlarge_x, enlarge_y);
1549 /* ResizeWindow() calls this->OnResize(). */
1550 } else {
1551 /* Always call OnResize; that way the scrollbars and matrices get initialized. */
1552 this->OnResize();
1555 int nx = this->left;
1556 int ny = this->top;
1558 if (nx + this->width > _screen.width) nx -= (nx + this->width - _screen.width);
1560 const Window *wt = FindWindowById(WC_MAIN_TOOLBAR, 0);
1561 ny = max(ny, (wt == nullptr || this == wt || this->top == 0) ? 0 : wt->height);
1562 nx = max(nx, 0);
1564 if (this->viewport != nullptr) {
1565 this->viewport->left += nx - this->left;
1566 this->viewport->top += ny - this->top;
1568 this->left = nx;
1569 this->top = ny;
1571 this->SetDirty();
1575 * Decide whether a given rectangle is a good place to open a completely visible new window.
1576 * The new window should be within screen borders, and not overlap with another already
1577 * existing window (except for the main window in the background).
1578 * @param left Left edge of the rectangle
1579 * @param top Top edge of the rectangle
1580 * @param width Width of the rectangle
1581 * @param height Height of the rectangle
1582 * @param toolbar_y Height of main toolbar
1583 * @param pos If rectangle is good, use this parameter to return the top-left corner of the new window
1584 * @return Boolean indication that the rectangle is a good place for the new window
1586 static bool IsGoodAutoPlace1(int left, int top, int width, int height, int toolbar_y, Point &pos)
1588 int right = width + left;
1589 int bottom = height + top;
1591 if (left < 0 || top < toolbar_y || right > _screen.width || bottom > _screen.height) return false;
1593 /* Make sure it is not obscured by any window. */
1594 const Window *w;
1595 FOR_ALL_WINDOWS_FROM_BACK(w) {
1596 if (w->window_class == WC_MAIN_WINDOW) continue;
1598 if (right > w->left &&
1599 w->left + w->width > left &&
1600 bottom > w->top &&
1601 w->top + w->height > top) {
1602 return false;
1606 pos.x = left;
1607 pos.y = top;
1608 return true;
1612 * Decide whether a given rectangle is a good place to open a mostly visible new window.
1613 * The new window should be mostly within screen borders, and not overlap with another already
1614 * existing window (except for the main window in the background).
1615 * @param left Left edge of the rectangle
1616 * @param top Top edge of the rectangle
1617 * @param width Width of the rectangle
1618 * @param height Height of the rectangle
1619 * @param toolbar_y Height of main toolbar
1620 * @param pos If rectangle is good, use this parameter to return the top-left corner of the new window
1621 * @return Boolean indication that the rectangle is a good place for the new window
1623 static bool IsGoodAutoPlace2(int left, int top, int width, int height, int toolbar_y, Point &pos)
1625 bool rtl = _current_text_dir == TD_RTL;
1627 /* Left part of the rectangle may be at most 1/4 off-screen,
1628 * right part of the rectangle may be at most 1/2 off-screen
1630 if (rtl) {
1631 if (left < -(width >> 1) || left > _screen.width - (width >> 2)) return false;
1632 } else {
1633 if (left < -(width >> 2) || left > _screen.width - (width >> 1)) return false;
1636 /* Bottom part of the rectangle may be at most 1/4 off-screen */
1637 if (top < toolbar_y || top > _screen.height - (height >> 2)) return false;
1639 /* Make sure it is not obscured by any window. */
1640 const Window *w;
1641 FOR_ALL_WINDOWS_FROM_BACK(w) {
1642 if (w->window_class == WC_MAIN_WINDOW) continue;
1644 if (left + width > w->left &&
1645 w->left + w->width > left &&
1646 top + height > w->top &&
1647 w->top + w->height > top) {
1648 return false;
1652 pos.x = left;
1653 pos.y = top;
1654 return true;
1658 * Find a good place for opening a new window of a given width and height.
1659 * @param width Width of the new window
1660 * @param height Height of the new window
1661 * @return Top-left coordinate of the new window
1663 static Point GetAutoPlacePosition(int width, int height)
1665 Point pt;
1667 bool rtl = _current_text_dir == TD_RTL;
1669 /* First attempt, try top-left of the screen */
1670 const Window *main_toolbar = FindWindowByClass(WC_MAIN_TOOLBAR);
1671 const int toolbar_y = main_toolbar != nullptr ? main_toolbar->height : 0;
1672 if (IsGoodAutoPlace1(rtl ? _screen.width - width : 0, toolbar_y, width, height, toolbar_y, pt)) return pt;
1674 /* Second attempt, try around all existing windows.
1675 * The new window must be entirely on-screen, and not overlap with an existing window.
1676 * Eight starting points are tried, two at each corner.
1678 const Window *w;
1679 FOR_ALL_WINDOWS_FROM_BACK(w) {
1680 if (w->window_class == WC_MAIN_WINDOW) continue;
1682 if (IsGoodAutoPlace1(w->left + w->width, w->top, width, height, toolbar_y, pt)) return pt;
1683 if (IsGoodAutoPlace1(w->left - width, w->top, width, height, toolbar_y, pt)) return pt;
1684 if (IsGoodAutoPlace1(w->left, w->top + w->height, width, height, toolbar_y, pt)) return pt;
1685 if (IsGoodAutoPlace1(w->left, w->top - height, width, height, toolbar_y, pt)) return pt;
1686 if (IsGoodAutoPlace1(w->left + w->width, w->top + w->height - height, width, height, toolbar_y, pt)) return pt;
1687 if (IsGoodAutoPlace1(w->left - width, w->top + w->height - height, width, height, toolbar_y, pt)) return pt;
1688 if (IsGoodAutoPlace1(w->left + w->width - width, w->top + w->height, width, height, toolbar_y, pt)) return pt;
1689 if (IsGoodAutoPlace1(w->left + w->width - width, w->top - height, width, height, toolbar_y, pt)) return pt;
1692 /* Third attempt, try around all existing windows.
1693 * The new window may be partly off-screen, and must not overlap with an existing window.
1694 * Only four starting points are tried.
1696 FOR_ALL_WINDOWS_FROM_BACK(w) {
1697 if (w->window_class == WC_MAIN_WINDOW) continue;
1699 if (IsGoodAutoPlace2(w->left + w->width, w->top, width, height, toolbar_y, pt)) return pt;
1700 if (IsGoodAutoPlace2(w->left - width, w->top, width, height, toolbar_y, pt)) return pt;
1701 if (IsGoodAutoPlace2(w->left, w->top + w->height, width, height, toolbar_y, pt)) return pt;
1702 if (IsGoodAutoPlace2(w->left, w->top - height, width, height, toolbar_y, pt)) return pt;
1705 /* Fourth and final attempt, put window at diagonal starting from (0, toolbar_y), try multiples
1706 * of the closebox
1708 int left = rtl ? _screen.width - width : 0, top = toolbar_y;
1709 int offset_x = rtl ? -(int)NWidgetLeaf::closebox_dimension.width : (int)NWidgetLeaf::closebox_dimension.width;
1710 int offset_y = max<int>(NWidgetLeaf::closebox_dimension.height, FONT_HEIGHT_NORMAL + WD_CAPTIONTEXT_TOP + WD_CAPTIONTEXT_BOTTOM);
1712 restart:
1713 FOR_ALL_WINDOWS_FROM_BACK(w) {
1714 if (w->left == left && w->top == top) {
1715 left += offset_x;
1716 top += offset_y;
1717 goto restart;
1721 pt.x = left;
1722 pt.y = top;
1723 return pt;
1727 * Computer the position of the top-left corner of a window to be opened right
1728 * under the toolbar.
1729 * @param window_width the width of the window to get the position for
1730 * @return Coordinate of the top-left corner of the new window.
1732 Point GetToolbarAlignedWindowPosition(int window_width)
1734 const Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
1735 assert(w != nullptr);
1736 Point pt = { _current_text_dir == TD_RTL ? w->left : (w->left + w->width) - window_width, w->top + w->height };
1737 return pt;
1741 * Compute the position of the top-left corner of a new window that is opened.
1743 * By default position a child window at an offset of 10/10 of its parent.
1744 * With the exception of WC_BUILD_TOOLBAR (build railway/roads/ship docks/airports)
1745 * and WC_SCEN_LAND_GEN (landscaping). Whose child window has an offset of 0/toolbar-height of
1746 * its parent. So it's exactly under the parent toolbar and no buttons will be covered.
1747 * However if it falls too extremely outside window positions, reposition
1748 * it to an automatic place.
1750 * @param *desc The pointer to the WindowDesc to be created.
1751 * @param sm_width Smallest width of the window.
1752 * @param sm_height Smallest height of the window.
1753 * @param window_number The window number of the new window.
1755 * @return Coordinate of the top-left corner of the new window.
1757 static Point LocalGetWindowPlacement(const WindowDesc *desc, int16 sm_width, int16 sm_height, int window_number)
1759 Point pt;
1760 const Window *w;
1762 int16 default_width = max(desc->GetDefaultWidth(), sm_width);
1763 int16 default_height = max(desc->GetDefaultHeight(), sm_height);
1765 if (desc->parent_cls != WC_NONE && (w = FindWindowById(desc->parent_cls, window_number)) != nullptr) {
1766 bool rtl = _current_text_dir == TD_RTL;
1767 if (desc->parent_cls == WC_BUILD_TOOLBAR || desc->parent_cls == WC_SCEN_LAND_GEN) {
1768 pt.x = w->left + (rtl ? w->width - default_width : 0);
1769 pt.y = w->top + w->height;
1770 return pt;
1771 } else {
1772 /* Position child window with offset of closebox, but make sure that either closebox or resizebox is visible
1773 * - Y position: closebox of parent + closebox of child + statusbar
1774 * - X position: closebox on left/right, resizebox on right/left (depending on ltr/rtl)
1776 int indent_y = max<int>(NWidgetLeaf::closebox_dimension.height, FONT_HEIGHT_NORMAL + WD_CAPTIONTEXT_TOP + WD_CAPTIONTEXT_BOTTOM);
1777 if (w->top + 3 * indent_y < _screen.height) {
1778 pt.y = w->top + indent_y;
1779 int indent_close = NWidgetLeaf::closebox_dimension.width;
1780 int indent_resize = NWidgetLeaf::resizebox_dimension.width;
1781 if (_current_text_dir == TD_RTL) {
1782 pt.x = max(w->left + w->width - default_width - indent_close, 0);
1783 if (pt.x + default_width >= indent_close && pt.x + indent_resize <= _screen.width) return pt;
1784 } else {
1785 pt.x = min(w->left + indent_close, _screen.width - default_width);
1786 if (pt.x + default_width >= indent_resize && pt.x + indent_close <= _screen.width) return pt;
1792 switch (desc->default_pos) {
1793 case WDP_ALIGN_TOOLBAR: // Align to the toolbar
1794 return GetToolbarAlignedWindowPosition(default_width);
1796 case WDP_AUTO: // Find a good automatic position for the window
1797 return GetAutoPlacePosition(default_width, default_height);
1799 case WDP_CENTER: // Centre the window horizontally
1800 pt.x = (_screen.width - default_width) / 2;
1801 pt.y = (_screen.height - default_height) / 2;
1802 break;
1804 case WDP_MANUAL:
1805 pt.x = 0;
1806 pt.y = 0;
1807 break;
1809 default:
1810 NOT_REACHED();
1813 return pt;
1816 /* virtual */ Point Window::OnInitialPosition(int16 sm_width, int16 sm_height, int window_number)
1818 return LocalGetWindowPlacement(this->window_desc, sm_width, sm_height, window_number);
1822 * Perform the first part of the initialization of a nested widget tree.
1823 * Construct a nested widget tree in #nested_root, and optionally fill the #nested_array array to provide quick access to the uninitialized widgets.
1824 * This is mainly useful for setting very basic properties.
1825 * @param fill_nested Fill the #nested_array (enabling is expensive!).
1826 * @note Filling the nested array requires an additional traversal through the nested widget tree, and is best performed by #FinishInitNested rather than here.
1828 void Window::CreateNestedTree(bool fill_nested)
1830 int biggest_index = -1;
1831 this->nested_root = MakeWindowNWidgetTree(this->window_desc->nwid_parts, this->window_desc->nwid_length, &biggest_index, &this->shade_select);
1832 this->nested_array_size = (uint)(biggest_index + 1);
1834 if (fill_nested) {
1835 this->nested_array = CallocT<NWidgetBase *>(this->nested_array_size);
1836 this->nested_root->FillNestedArray(this->nested_array, this->nested_array_size);
1841 * Perform the second part of the initialization of a nested widget tree.
1842 * @param window_number Number of the new window.
1844 void Window::FinishInitNested(WindowNumber window_number)
1846 this->InitializeData(window_number);
1847 this->ApplyDefaults();
1848 Point pt = this->OnInitialPosition(this->nested_root->smallest_x, this->nested_root->smallest_y, window_number);
1849 this->InitializePositionSize(pt.x, pt.y, this->nested_root->smallest_x, this->nested_root->smallest_y);
1850 this->FindWindowPlacementAndResize(this->window_desc->GetDefaultWidth(), this->window_desc->GetDefaultHeight());
1854 * Perform complete initialization of the #Window with nested widgets, to allow use.
1855 * @param window_number Number of the new window.
1857 void Window::InitNested(WindowNumber window_number)
1859 this->CreateNestedTree(false);
1860 this->FinishInitNested(window_number);
1864 * Empty constructor, initialization has been moved to #InitNested() called from the constructor of the derived class.
1865 * @param desc The description of the window.
1867 Window::Window(WindowDesc *desc) : window_desc(desc), mouse_capture_widget(-1)
1872 * Do a search for a window at specific coordinates. For this we start
1873 * at the topmost window, obviously and work our way down to the bottom
1874 * @param x position x to query
1875 * @param y position y to query
1876 * @return a pointer to the found window if any, nullptr otherwise
1878 Window *FindWindowFromPt(int x, int y)
1880 Window *w;
1881 FOR_ALL_WINDOWS_FROM_FRONT(w) {
1882 if (MayBeShown(w) && IsInsideBS(x, w->left, w->width) && IsInsideBS(y, w->top, w->height)) {
1883 return w;
1887 return nullptr;
1891 * (re)initialize the windowing system
1893 void InitWindowSystem()
1895 IConsoleClose();
1897 _z_back_window = nullptr;
1898 _z_front_window = nullptr;
1899 _focused_window = nullptr;
1900 _mouseover_last_w = nullptr;
1901 _last_scroll_window = nullptr;
1902 _scrolling_viewport = false;
1903 _mouse_hovering = false;
1905 NWidgetLeaf::InvalidateDimensionCache(); // Reset cached sizes of several widgets.
1906 NWidgetScrollbar::InvalidateDimensionCache();
1908 ShowFirstError();
1912 * Close down the windowing system
1914 void UnInitWindowSystem()
1916 UnshowCriticalError();
1918 Window *w;
1919 FOR_ALL_WINDOWS_FROM_FRONT(w) delete w;
1921 for (w = _z_front_window; w != nullptr; /* nothing */) {
1922 Window *to_del = w;
1923 w = w->z_back;
1924 free(to_del);
1927 _z_front_window = nullptr;
1928 _z_back_window = nullptr;
1932 * Reset the windowing system, by means of shutting it down followed by re-initialization
1934 void ResetWindowSystem()
1936 UnInitWindowSystem();
1937 InitWindowSystem();
1938 _thd.Reset();
1941 static void DecreaseWindowCounters()
1943 if (_scroller_click_timeout != 0) _scroller_click_timeout--;
1945 Window *w;
1946 FOR_ALL_WINDOWS_FROM_FRONT(w) {
1947 if (_scroller_click_timeout == 0) {
1948 /* Unclick scrollbar buttons if they are pressed. */
1949 for (uint i = 0; i < w->nested_array_size; i++) {
1950 NWidgetBase *nwid = w->nested_array[i];
1951 if (nwid != nullptr && (nwid->type == NWID_HSCROLLBAR || nwid->type == NWID_VSCROLLBAR)) {
1952 NWidgetScrollbar *sb = static_cast<NWidgetScrollbar*>(nwid);
1953 if (sb->disp_flags & (ND_SCROLLBAR_UP | ND_SCROLLBAR_DOWN)) {
1954 sb->disp_flags &= ~(ND_SCROLLBAR_UP | ND_SCROLLBAR_DOWN);
1955 w->mouse_capture_widget = -1;
1956 sb->SetDirty(w);
1962 /* Handle editboxes */
1963 for (SmallMap<int, QueryString*>::Pair &pair : w->querystrings) {
1964 pair.second->HandleEditBox(w, pair.first);
1967 w->OnMouseLoop();
1970 FOR_ALL_WINDOWS_FROM_FRONT(w) {
1971 if ((w->flags & WF_TIMEOUT) && --w->timeout_timer == 0) {
1972 CLRBITS(w->flags, WF_TIMEOUT);
1974 w->OnTimeout();
1975 w->RaiseButtons(true);
1980 static void HandlePlacePresize()
1982 if (_special_mouse_mode != WSM_PRESIZE) return;
1984 Window *w = _thd.GetCallbackWnd();
1985 if (w == nullptr) return;
1987 Point pt = GetTileBelowCursor();
1988 if (pt.x == -1) {
1989 _thd.selend.x = -1;
1990 return;
1993 w->OnPlacePresize(pt, TileVirtXY(pt.x, pt.y));
1997 * Handle dragging and dropping in mouse dragging mode (#WSM_DRAGDROP).
1998 * @return State of handling the event.
2000 static EventState HandleMouseDragDrop()
2002 if (_special_mouse_mode != WSM_DRAGDROP) return ES_NOT_HANDLED;
2004 if (_left_button_down && _cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED; // Dragging, but the mouse did not move.
2006 Window *w = _thd.GetCallbackWnd();
2007 if (w != nullptr) {
2008 /* Send an event in client coordinates. */
2009 Point pt;
2010 pt.x = _cursor.pos.x - w->left;
2011 pt.y = _cursor.pos.y - w->top;
2012 if (_left_button_down) {
2013 w->OnMouseDrag(pt, GetWidgetFromPos(w, pt.x, pt.y));
2014 } else {
2015 w->OnDragDrop(pt, GetWidgetFromPos(w, pt.x, pt.y));
2019 if (!_left_button_down) ResetObjectToPlace(); // Button released, finished dragging.
2020 return ES_HANDLED;
2023 /** Report position of the mouse to the underlying window. */
2024 static void HandleMouseOver()
2026 Window *w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
2028 /* We changed window, put an OnMouseOver event to the last window */
2029 if (_mouseover_last_w != nullptr && _mouseover_last_w != w) {
2030 /* Reset mouse-over coordinates of previous window */
2031 Point pt = { -1, -1 };
2032 _mouseover_last_w->OnMouseOver(pt, 0);
2035 /* _mouseover_last_w will get reset when the window is deleted, see DeleteWindow() */
2036 _mouseover_last_w = w;
2038 if (w != nullptr) {
2039 /* send an event in client coordinates. */
2040 Point pt = { _cursor.pos.x - w->left, _cursor.pos.y - w->top };
2041 const NWidgetCore *widget = w->nested_root->GetWidgetFromPos(pt.x, pt.y);
2042 if (widget != nullptr) w->OnMouseOver(pt, widget->index);
2046 /** The minimum number of pixels of the title bar must be visible in both the X or Y direction */
2047 static const int MIN_VISIBLE_TITLE_BAR = 13;
2049 /** Direction for moving the window. */
2050 enum PreventHideDirection {
2051 PHD_UP, ///< Above v is a safe position.
2052 PHD_DOWN, ///< Below v is a safe position.
2056 * Do not allow hiding of the rectangle with base coordinates \a nx and \a ny behind window \a v.
2057 * If needed, move the window base coordinates to keep it visible.
2058 * @param nx Base horizontal coordinate of the rectangle.
2059 * @param ny Base vertical coordinate of the rectangle.
2060 * @param rect Rectangle that must stay visible for #MIN_VISIBLE_TITLE_BAR pixels (horizontally, vertically, or both)
2061 * @param v Window lying in front of the rectangle.
2062 * @param px Previous horizontal base coordinate.
2063 * @param dir If no room horizontally, move the rectangle to the indicated position.
2065 static void PreventHiding(int *nx, int *ny, const Rect &rect, const Window *v, int px, PreventHideDirection dir)
2067 if (v == nullptr) return;
2069 int v_bottom = v->top + v->height;
2070 int v_right = v->left + v->width;
2071 int safe_y = (dir == PHD_UP) ? (v->top - MIN_VISIBLE_TITLE_BAR - rect.top) : (v_bottom + MIN_VISIBLE_TITLE_BAR - rect.bottom); // Compute safe vertical position.
2073 if (*ny + rect.top <= v->top - MIN_VISIBLE_TITLE_BAR) return; // Above v is enough space
2074 if (*ny + rect.bottom >= v_bottom + MIN_VISIBLE_TITLE_BAR) return; // Below v is enough space
2076 /* Vertically, the rectangle is hidden behind v. */
2077 if (*nx + rect.left + MIN_VISIBLE_TITLE_BAR < v->left) { // At left of v.
2078 if (v->left < MIN_VISIBLE_TITLE_BAR) *ny = safe_y; // But enough room, force it to a safe position.
2079 return;
2081 if (*nx + rect.right - MIN_VISIBLE_TITLE_BAR > v_right) { // At right of v.
2082 if (v_right > _screen.width - MIN_VISIBLE_TITLE_BAR) *ny = safe_y; // Not enough room, force it to a safe position.
2083 return;
2086 /* Horizontally also hidden, force movement to a safe area. */
2087 if (px + rect.left < v->left && v->left >= MIN_VISIBLE_TITLE_BAR) { // Coming from the left, and enough room there.
2088 *nx = v->left - MIN_VISIBLE_TITLE_BAR - rect.left;
2089 } else if (px + rect.right > v_right && v_right <= _screen.width - MIN_VISIBLE_TITLE_BAR) { // Coming from the right, and enough room there.
2090 *nx = v_right + MIN_VISIBLE_TITLE_BAR - rect.right;
2091 } else {
2092 *ny = safe_y;
2097 * Make sure at least a part of the caption bar is still visible by moving
2098 * the window if necessary.
2099 * @param w The window to check.
2100 * @param nx The proposed new x-location of the window.
2101 * @param ny The proposed new y-location of the window.
2103 static void EnsureVisibleCaption(Window *w, int nx, int ny)
2105 /* Search for the title bar rectangle. */
2106 Rect caption_rect;
2107 const NWidgetBase *caption = w->nested_root->GetWidgetOfType(WWT_CAPTION);
2108 if (caption != nullptr) {
2109 caption_rect.left = caption->pos_x;
2110 caption_rect.right = caption->pos_x + caption->current_x;
2111 caption_rect.top = caption->pos_y;
2112 caption_rect.bottom = caption->pos_y + caption->current_y;
2114 /* Make sure the window doesn't leave the screen */
2115 nx = Clamp(nx, MIN_VISIBLE_TITLE_BAR - caption_rect.right, _screen.width - MIN_VISIBLE_TITLE_BAR - caption_rect.left);
2116 ny = Clamp(ny, 0, _screen.height - MIN_VISIBLE_TITLE_BAR);
2118 /* Make sure the title bar isn't hidden behind the main tool bar or the status bar. */
2119 PreventHiding(&nx, &ny, caption_rect, FindWindowById(WC_MAIN_TOOLBAR, 0), w->left, PHD_DOWN);
2120 PreventHiding(&nx, &ny, caption_rect, FindWindowById(WC_STATUS_BAR, 0), w->left, PHD_UP);
2123 if (w->viewport != nullptr) {
2124 w->viewport->left += nx - w->left;
2125 w->viewport->top += ny - w->top;
2128 w->left = nx;
2129 w->top = ny;
2133 * Resize the window.
2134 * Update all the widgets of a window based on their resize flags
2135 * Both the areas of the old window and the new sized window are set dirty
2136 * ensuring proper redrawal.
2137 * @param w Window to resize
2138 * @param delta_x Delta x-size of changed window (positive if larger, etc.)
2139 * @param delta_y Delta y-size of changed window
2140 * @param clamp_to_screen Whether to make sure the whole window stays visible
2142 void ResizeWindow(Window *w, int delta_x, int delta_y, bool clamp_to_screen)
2144 if (delta_x != 0 || delta_y != 0) {
2145 if (clamp_to_screen) {
2146 /* Determine the new right/bottom position. If that is outside of the bounds of
2147 * the resolution clamp it in such a manner that it stays within the bounds. */
2148 int new_right = w->left + w->width + delta_x;
2149 int new_bottom = w->top + w->height + delta_y;
2150 if (new_right >= (int)_cur_resolution.width) delta_x -= Ceil(new_right - _cur_resolution.width, max(1U, w->nested_root->resize_x));
2151 if (new_bottom >= (int)_cur_resolution.height) delta_y -= Ceil(new_bottom - _cur_resolution.height, max(1U, w->nested_root->resize_y));
2154 w->SetDirty();
2156 uint new_xinc = max(0, (w->nested_root->resize_x == 0) ? 0 : (int)(w->nested_root->current_x - w->nested_root->smallest_x) + delta_x);
2157 uint new_yinc = max(0, (w->nested_root->resize_y == 0) ? 0 : (int)(w->nested_root->current_y - w->nested_root->smallest_y) + delta_y);
2158 assert(w->nested_root->resize_x == 0 || new_xinc % w->nested_root->resize_x == 0);
2159 assert(w->nested_root->resize_y == 0 || new_yinc % w->nested_root->resize_y == 0);
2161 w->nested_root->AssignSizePosition(ST_RESIZE, 0, 0, w->nested_root->smallest_x + new_xinc, w->nested_root->smallest_y + new_yinc, _current_text_dir == TD_RTL);
2162 w->width = w->nested_root->current_x;
2163 w->height = w->nested_root->current_y;
2166 EnsureVisibleCaption(w, w->left, w->top);
2168 /* Always call OnResize to make sure everything is initialised correctly if it needs to be. */
2169 w->OnResize();
2170 w->SetDirty();
2174 * Return the top of the main view available for general use.
2175 * @return Uppermost vertical coordinate available.
2176 * @note Above the upper y coordinate is often the main toolbar.
2178 int GetMainViewTop()
2180 Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
2181 return (w == nullptr) ? 0 : w->top + w->height;
2185 * Return the bottom of the main view available for general use.
2186 * @return The vertical coordinate of the first unusable row, so 'top + height <= bottom' gives the correct result.
2187 * @note At and below the bottom y coordinate is often the status bar.
2189 int GetMainViewBottom()
2191 Window *w = FindWindowById(WC_STATUS_BAR, 0);
2192 return (w == nullptr) ? _screen.height : w->top;
2195 static bool _dragging_window; ///< A window is being dragged or resized.
2198 * Handle dragging/resizing of a window.
2199 * @return State of handling the event.
2201 static EventState HandleWindowDragging()
2203 /* Get out immediately if no window is being dragged at all. */
2204 if (!_dragging_window) return ES_NOT_HANDLED;
2206 /* If button still down, but cursor hasn't moved, there is nothing to do. */
2207 if (_left_button_down && _cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED;
2209 /* Otherwise find the window... */
2210 Window *w;
2211 FOR_ALL_WINDOWS_FROM_BACK(w) {
2212 if (w->flags & WF_DRAGGING) {
2213 /* Stop the dragging if the left mouse button was released */
2214 if (!_left_button_down) {
2215 w->flags &= ~WF_DRAGGING;
2216 break;
2219 w->SetDirty();
2221 int x = _cursor.pos.x + _drag_delta.x;
2222 int y = _cursor.pos.y + _drag_delta.y;
2223 int nx = x;
2224 int ny = y;
2226 if (_settings_client.gui.window_snap_radius != 0) {
2227 const Window *v;
2229 int hsnap = _settings_client.gui.window_snap_radius;
2230 int vsnap = _settings_client.gui.window_snap_radius;
2231 int delta;
2233 FOR_ALL_WINDOWS_FROM_BACK(v) {
2234 if (v == w) continue; // Don't snap at yourself
2236 if (y + w->height > v->top && y < v->top + v->height) {
2237 /* Your left border <-> other right border */
2238 delta = abs(v->left + v->width - x);
2239 if (delta <= hsnap) {
2240 nx = v->left + v->width;
2241 hsnap = delta;
2244 /* Your right border <-> other left border */
2245 delta = abs(v->left - x - w->width);
2246 if (delta <= hsnap) {
2247 nx = v->left - w->width;
2248 hsnap = delta;
2252 if (w->top + w->height >= v->top && w->top <= v->top + v->height) {
2253 /* Your left border <-> other left border */
2254 delta = abs(v->left - x);
2255 if (delta <= hsnap) {
2256 nx = v->left;
2257 hsnap = delta;
2260 /* Your right border <-> other right border */
2261 delta = abs(v->left + v->width - x - w->width);
2262 if (delta <= hsnap) {
2263 nx = v->left + v->width - w->width;
2264 hsnap = delta;
2268 if (x + w->width > v->left && x < v->left + v->width) {
2269 /* Your top border <-> other bottom border */
2270 delta = abs(v->top + v->height - y);
2271 if (delta <= vsnap) {
2272 ny = v->top + v->height;
2273 vsnap = delta;
2276 /* Your bottom border <-> other top border */
2277 delta = abs(v->top - y - w->height);
2278 if (delta <= vsnap) {
2279 ny = v->top - w->height;
2280 vsnap = delta;
2284 if (w->left + w->width >= v->left && w->left <= v->left + v->width) {
2285 /* Your top border <-> other top border */
2286 delta = abs(v->top - y);
2287 if (delta <= vsnap) {
2288 ny = v->top;
2289 vsnap = delta;
2292 /* Your bottom border <-> other bottom border */
2293 delta = abs(v->top + v->height - y - w->height);
2294 if (delta <= vsnap) {
2295 ny = v->top + v->height - w->height;
2296 vsnap = delta;
2302 EnsureVisibleCaption(w, nx, ny);
2304 w->SetDirty();
2305 return ES_HANDLED;
2306 } else if (w->flags & WF_SIZING) {
2307 /* Stop the sizing if the left mouse button was released */
2308 if (!_left_button_down) {
2309 w->flags &= ~WF_SIZING;
2310 w->SetDirty();
2311 break;
2314 /* Compute difference in pixels between cursor position and reference point in the window.
2315 * If resizing the left edge of the window, moving to the left makes the window bigger not smaller.
2317 int x, y = _cursor.pos.y - _drag_delta.y;
2318 if (w->flags & WF_SIZING_LEFT) {
2319 x = _drag_delta.x - _cursor.pos.x;
2320 } else {
2321 x = _cursor.pos.x - _drag_delta.x;
2324 /* resize.step_width and/or resize.step_height may be 0, which means no resize is possible. */
2325 if (w->resize.step_width == 0) x = 0;
2326 if (w->resize.step_height == 0) y = 0;
2328 /* Check the resize button won't go past the bottom of the screen */
2329 if (w->top + w->height + y > _screen.height) {
2330 y = _screen.height - w->height - w->top;
2333 /* X and Y has to go by step.. calculate it.
2334 * The cast to int is necessary else x/y are implicitly casted to
2335 * unsigned int, which won't work. */
2336 if (w->resize.step_width > 1) x -= x % (int)w->resize.step_width;
2337 if (w->resize.step_height > 1) y -= y % (int)w->resize.step_height;
2339 /* Check that we don't go below the minimum set size */
2340 if ((int)w->width + x < (int)w->nested_root->smallest_x) {
2341 x = w->nested_root->smallest_x - w->width;
2343 if ((int)w->height + y < (int)w->nested_root->smallest_y) {
2344 y = w->nested_root->smallest_y - w->height;
2347 /* Window already on size */
2348 if (x == 0 && y == 0) return ES_HANDLED;
2350 /* Now find the new cursor pos.. this is NOT _cursor, because we move in steps. */
2351 _drag_delta.y += y;
2352 if ((w->flags & WF_SIZING_LEFT) && x != 0) {
2353 _drag_delta.x -= x; // x > 0 -> window gets longer -> left-edge moves to left -> subtract x to get new position.
2354 w->SetDirty();
2355 w->left -= x; // If dragging left edge, move left window edge in opposite direction by the same amount.
2356 /* ResizeWindow() below ensures marking new position as dirty. */
2357 } else {
2358 _drag_delta.x += x;
2361 /* ResizeWindow sets both pre- and after-size to dirty for redrawal */
2362 ResizeWindow(w, x, y);
2363 return ES_HANDLED;
2367 _dragging_window = false;
2368 return ES_HANDLED;
2372 * Start window dragging
2373 * @param w Window to start dragging
2375 static void StartWindowDrag(Window *w)
2377 w->flags |= WF_DRAGGING;
2378 w->flags &= ~WF_CENTERED;
2379 _dragging_window = true;
2381 _drag_delta.x = w->left - _cursor.pos.x;
2382 _drag_delta.y = w->top - _cursor.pos.y;
2384 BringWindowToFront(w);
2385 DeleteWindowById(WC_DROPDOWN_MENU, 0);
2389 * Start resizing a window.
2390 * @param w Window to start resizing.
2391 * @param to_left Whether to drag towards the left or not
2393 static void StartWindowSizing(Window *w, bool to_left)
2395 w->flags |= to_left ? WF_SIZING_LEFT : WF_SIZING_RIGHT;
2396 w->flags &= ~WF_CENTERED;
2397 _dragging_window = true;
2399 _drag_delta.x = _cursor.pos.x;
2400 _drag_delta.y = _cursor.pos.y;
2402 BringWindowToFront(w);
2403 DeleteWindowById(WC_DROPDOWN_MENU, 0);
2407 * Handle scrollbar scrolling with the mouse.
2408 * @param w window with active scrollbar.
2410 static void HandleScrollbarScrolling(Window *w)
2412 int i;
2413 NWidgetScrollbar *sb = w->GetWidget<NWidgetScrollbar>(w->mouse_capture_widget);
2414 bool rtl = false;
2416 if (sb->type == NWID_HSCROLLBAR) {
2417 i = _cursor.pos.x - _cursorpos_drag_start.x;
2418 rtl = _current_text_dir == TD_RTL;
2419 } else {
2420 i = _cursor.pos.y - _cursorpos_drag_start.y;
2423 if (sb->disp_flags & ND_SCROLLBAR_BTN) {
2424 if (_scroller_click_timeout == 1) {
2425 _scroller_click_timeout = 3;
2426 sb->UpdatePosition(rtl == HasBit(sb->disp_flags, NDB_SCROLLBAR_UP) ? 1 : -1);
2427 w->SetDirty();
2429 return;
2432 /* Find the item we want to move to and make sure it's inside bounds. */
2433 int pos = min(RoundDivSU(max(0, i + _scrollbar_start_pos) * sb->GetCount(), _scrollbar_size), max(0, sb->GetCount() - sb->GetCapacity()));
2434 if (rtl) pos = max(0, sb->GetCount() - sb->GetCapacity() - pos);
2435 if (pos != sb->GetPosition()) {
2436 sb->SetPosition(pos);
2437 w->SetDirty();
2442 * Handle active widget (mouse draggin on widget) with the mouse.
2443 * @return State of handling the event.
2445 static EventState HandleActiveWidget()
2447 Window *w;
2448 FOR_ALL_WINDOWS_FROM_BACK(w) {
2449 if (w->mouse_capture_widget >= 0) {
2450 /* Abort if no button is clicked any more. */
2451 if (!_left_button_down) {
2452 w->mouse_capture_widget = -1;
2453 w->SetDirty();
2454 return ES_HANDLED;
2457 /* Handle scrollbar internally, or dispatch click event */
2458 WidgetType type = w->GetWidget<NWidgetBase>(w->mouse_capture_widget)->type;
2459 if (type == NWID_VSCROLLBAR || type == NWID_HSCROLLBAR) {
2460 HandleScrollbarScrolling(w);
2461 } else {
2462 /* If cursor hasn't moved, there is nothing to do. */
2463 if (_cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED;
2465 Point pt = { _cursor.pos.x - w->left, _cursor.pos.y - w->top };
2466 w->OnClick(pt, w->mouse_capture_widget, 0);
2468 return ES_HANDLED;
2472 return ES_NOT_HANDLED;
2476 * Handle viewport scrolling with the mouse.
2477 * @return State of handling the event.
2479 static EventState HandleViewportScroll()
2481 bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
2483 if (!_scrolling_viewport) return ES_NOT_HANDLED;
2485 /* When we don't have a last scroll window we are starting to scroll.
2486 * When the last scroll window and this are not the same we went
2487 * outside of the window and should not left-mouse scroll anymore. */
2488 if (_last_scroll_window == nullptr) _last_scroll_window = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
2490 if (_last_scroll_window == nullptr || !((_settings_client.gui.scroll_mode != VSM_MAP_LMB && _right_button_down) || scrollwheel_scrolling || (_settings_client.gui.scroll_mode == VSM_MAP_LMB && _left_button_down))) {
2491 _cursor.fix_at = false;
2492 _scrolling_viewport = false;
2493 _last_scroll_window = nullptr;
2494 return ES_NOT_HANDLED;
2497 if (_last_scroll_window == FindWindowById(WC_MAIN_WINDOW, 0) && _last_scroll_window->viewport->follow_vehicle != INVALID_VEHICLE) {
2498 /* If the main window is following a vehicle, then first let go of it! */
2499 const Vehicle *veh = Vehicle::Get(_last_scroll_window->viewport->follow_vehicle);
2500 ScrollMainWindowTo(veh->x_pos, veh->y_pos, veh->z_pos, true); // This also resets follow_vehicle
2501 return ES_NOT_HANDLED;
2504 Point delta;
2505 if (scrollwheel_scrolling) {
2506 /* We are using scrollwheels for scrolling */
2507 delta.x = _cursor.h_wheel;
2508 delta.y = _cursor.v_wheel;
2509 _cursor.v_wheel = 0;
2510 _cursor.h_wheel = 0;
2511 } else {
2512 if (_settings_client.gui.scroll_mode != VSM_VIEWPORT_RMB_FIXED) {
2513 delta.x = -_cursor.delta.x;
2514 delta.y = -_cursor.delta.y;
2515 } else {
2516 delta.x = _cursor.delta.x;
2517 delta.y = _cursor.delta.y;
2521 /* Create a scroll-event and send it to the window */
2522 if (delta.x != 0 || delta.y != 0) _last_scroll_window->OnScroll(delta);
2524 _cursor.delta.x = 0;
2525 _cursor.delta.y = 0;
2526 return ES_HANDLED;
2530 * Check if a window can be made relative top-most window, and if so do
2531 * it. If a window does not obscure any other windows, it will not
2532 * be brought to the foreground. Also if the only obscuring windows
2533 * are so-called system-windows, the window will not be moved.
2534 * The function will return false when a child window of this window is a
2535 * modal-popup; function returns a false and child window gets a white border
2536 * @param w Window to bring relatively on-top
2537 * @return false if the window has an active modal child, true otherwise
2539 static bool MaybeBringWindowToFront(Window *w)
2541 bool bring_to_front = false;
2543 if (w->window_class == WC_MAIN_WINDOW ||
2544 IsVitalWindow(w) ||
2545 w->window_class == WC_TOOLTIPS ||
2546 w->window_class == WC_DROPDOWN_MENU) {
2547 return true;
2550 /* Use unshaded window size rather than current size for shaded windows. */
2551 int w_width = w->width;
2552 int w_height = w->height;
2553 if (w->IsShaded()) {
2554 w_width = w->unshaded_size.width;
2555 w_height = w->unshaded_size.height;
2558 Window *u;
2559 FOR_ALL_WINDOWS_FROM_BACK_FROM(u, w->z_front) {
2560 /* A modal child will prevent the activation of the parent window */
2561 if (u->parent == w && (u->window_desc->flags & WDF_MODAL)) {
2562 u->SetWhiteBorder();
2563 u->SetDirty();
2564 return false;
2567 if (u->window_class == WC_MAIN_WINDOW ||
2568 IsVitalWindow(u) ||
2569 u->window_class == WC_TOOLTIPS ||
2570 u->window_class == WC_DROPDOWN_MENU) {
2571 continue;
2574 /* Window sizes don't interfere, leave z-order alone */
2575 if (w->left + w_width <= u->left ||
2576 u->left + u->width <= w->left ||
2577 w->top + w_height <= u->top ||
2578 u->top + u->height <= w->top) {
2579 continue;
2582 bring_to_front = true;
2585 if (bring_to_front) BringWindowToFront(w);
2586 return true;
2590 * Process keypress for editbox widget.
2591 * @param wid Editbox widget.
2592 * @param key the Unicode value of the key.
2593 * @param keycode the untranslated key code including shift state.
2594 * @return #ES_HANDLED if the key press has been handled and no other
2595 * window should receive the event.
2597 EventState Window::HandleEditBoxKey(int wid, WChar key, uint16 keycode)
2599 QueryString *query = this->GetQueryString(wid);
2600 if (query == nullptr) return ES_NOT_HANDLED;
2602 int action = QueryString::ACTION_NOTHING;
2604 switch (query->text.HandleKeyPress(key, keycode)) {
2605 case HKPR_EDITING:
2606 this->SetWidgetDirty(wid);
2607 this->OnEditboxChanged(wid);
2608 break;
2610 case HKPR_CURSOR:
2611 this->SetWidgetDirty(wid);
2612 /* For the OSK also invalidate the parent window */
2613 if (this->window_class == WC_OSK) this->InvalidateData();
2614 break;
2616 case HKPR_CONFIRM:
2617 if (this->window_class == WC_OSK) {
2618 this->OnClick(Point(), WID_OSK_OK, 1);
2619 } else if (query->ok_button >= 0) {
2620 this->OnClick(Point(), query->ok_button, 1);
2621 } else {
2622 action = query->ok_button;
2624 break;
2626 case HKPR_CANCEL:
2627 if (this->window_class == WC_OSK) {
2628 this->OnClick(Point(), WID_OSK_CANCEL, 1);
2629 } else if (query->cancel_button >= 0) {
2630 this->OnClick(Point(), query->cancel_button, 1);
2631 } else {
2632 action = query->cancel_button;
2634 break;
2636 case HKPR_NOT_HANDLED:
2637 return ES_NOT_HANDLED;
2639 default: break;
2642 switch (action) {
2643 case QueryString::ACTION_DESELECT:
2644 this->UnfocusFocusedWidget();
2645 break;
2647 case QueryString::ACTION_CLEAR:
2648 if (query->text.bytes <= 1) {
2649 /* If already empty, unfocus instead */
2650 this->UnfocusFocusedWidget();
2651 } else {
2652 query->text.DeleteAll();
2653 this->SetWidgetDirty(wid);
2654 this->OnEditboxChanged(wid);
2656 break;
2658 default:
2659 break;
2662 return ES_HANDLED;
2666 * Handle keyboard input.
2667 * @param keycode Virtual keycode of the key.
2668 * @param key Unicode character of the key.
2670 void HandleKeypress(uint keycode, WChar key)
2672 /* World generation is multithreaded and messes with companies.
2673 * But there is no company related window open anyway, so _current_company is not used. */
2674 assert(HasModalProgress() || IsLocalCompany());
2677 * The Unicode standard defines an area called the private use area. Code points in this
2678 * area are reserved for private use and thus not portable between systems. For instance,
2679 * Apple defines code points for the arrow keys in this area, but these are only printable
2680 * on a system running OS X. We don't want these keys to show up in text fields and such,
2681 * and thus we have to clear the unicode character when we encounter such a key.
2683 if (key >= 0xE000 && key <= 0xF8FF) key = 0;
2686 * If both key and keycode is zero, we don't bother to process the event.
2688 if (key == 0 && keycode == 0) return;
2690 /* Check if the focused window has a focused editbox */
2691 if (EditBoxInGlobalFocus()) {
2692 /* All input will in this case go to the focused editbox */
2693 if (_focused_window->window_class == WC_CONSOLE) {
2694 if (_focused_window->OnKeyPress(key, keycode) == ES_HANDLED) return;
2695 } else {
2696 if (_focused_window->HandleEditBoxKey(_focused_window->nested_focus->index, key, keycode) == ES_HANDLED) return;
2700 /* Call the event, start with the uppermost window, but ignore the toolbar. */
2701 Window *w;
2702 FOR_ALL_WINDOWS_FROM_FRONT(w) {
2703 if (w->window_class == WC_MAIN_TOOLBAR) continue;
2704 if (w->window_desc->hotkeys != nullptr) {
2705 int hotkey = w->window_desc->hotkeys->CheckMatch(keycode);
2706 if (hotkey >= 0 && w->OnHotkey(hotkey) == ES_HANDLED) return;
2708 if (w->OnKeyPress(key, keycode) == ES_HANDLED) return;
2711 w = FindWindowById(WC_MAIN_TOOLBAR, 0);
2712 /* When there is no toolbar w is null, check for that */
2713 if (w != nullptr) {
2714 if (w->window_desc->hotkeys != nullptr) {
2715 int hotkey = w->window_desc->hotkeys->CheckMatch(keycode);
2716 if (hotkey >= 0 && w->OnHotkey(hotkey) == ES_HANDLED) return;
2718 if (w->OnKeyPress(key, keycode) == ES_HANDLED) return;
2721 HandleGlobalHotkeys(key, keycode);
2725 * State of CONTROL key has changed
2727 void HandleCtrlChanged()
2729 /* Call the event, start with the uppermost window. */
2730 Window *w;
2731 FOR_ALL_WINDOWS_FROM_FRONT(w) {
2732 if (w->OnCTRLStateChange() == ES_HANDLED) return;
2737 * Insert a text string at the cursor position into the edit box widget.
2738 * @param wid Edit box widget.
2739 * @param str Text string to insert.
2741 /* virtual */ void Window::InsertTextString(int wid, const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end)
2743 QueryString *query = this->GetQueryString(wid);
2744 if (query == nullptr) return;
2746 if (query->text.InsertString(str, marked, caret, insert_location, replacement_end) || marked) {
2747 this->SetWidgetDirty(wid);
2748 this->OnEditboxChanged(wid);
2753 * Handle text input.
2754 * @param str Text string to input.
2755 * @param marked Is the input a marked composition string from an IME?
2756 * @param caret Move the caret to this point in the insertion string.
2758 void HandleTextInput(const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end)
2760 if (!EditBoxInGlobalFocus()) return;
2762 _focused_window->InsertTextString(_focused_window->window_class == WC_CONSOLE ? 0 : _focused_window->nested_focus->index, str, marked, caret, insert_location, replacement_end);
2766 * Local counter that is incremented each time an mouse input event is detected.
2767 * The counter is used to stop auto-scrolling.
2768 * @see HandleAutoscroll()
2769 * @see HandleMouseEvents()
2771 static int _input_events_this_tick = 0;
2774 * If needed and switched on, perform auto scrolling (automatically
2775 * moving window contents when mouse is near edge of the window).
2777 static void HandleAutoscroll()
2779 if (_game_mode == GM_MENU || HasModalProgress()) return;
2780 if (_settings_client.gui.auto_scrolling == VA_DISABLED) return;
2781 if (_settings_client.gui.auto_scrolling == VA_MAIN_VIEWPORT_FULLSCREEN && !_fullscreen) return;
2783 int x = _cursor.pos.x;
2784 int y = _cursor.pos.y;
2785 Window *w = FindWindowFromPt(x, y);
2786 if (w == nullptr || w->flags & WF_DISABLE_VP_SCROLL) return;
2787 if (_settings_client.gui.auto_scrolling != VA_EVERY_VIEWPORT && w->window_class != WC_MAIN_WINDOW) return;
2789 ViewPort *vp = IsPtInWindowViewport(w, x, y);
2790 if (vp == nullptr) return;
2792 x -= vp->left;
2793 y -= vp->top;
2795 /* here allows scrolling in both x and y axis */
2796 static const int SCROLLSPEED = 3;
2797 if (x - 15 < 0) {
2798 w->viewport->dest_scrollpos_x += ScaleByZoom((x - 15) * SCROLLSPEED, vp->zoom);
2799 } else if (15 - (vp->width - x) > 0) {
2800 w->viewport->dest_scrollpos_x += ScaleByZoom((15 - (vp->width - x)) * SCROLLSPEED, vp->zoom);
2802 if (y - 15 < 0) {
2803 w->viewport->dest_scrollpos_y += ScaleByZoom((y - 15) * SCROLLSPEED, vp->zoom);
2804 } else if (15 - (vp->height - y) > 0) {
2805 w->viewport->dest_scrollpos_y += ScaleByZoom((15 - (vp->height - y)) * SCROLLSPEED, vp->zoom);
2809 enum MouseClick {
2810 MC_NONE = 0,
2811 MC_LEFT,
2812 MC_RIGHT,
2813 MC_DOUBLE_LEFT,
2814 MC_HOVER,
2816 MAX_OFFSET_DOUBLE_CLICK = 5, ///< How much the mouse is allowed to move to call it a double click
2817 TIME_BETWEEN_DOUBLE_CLICK = 500, ///< Time between 2 left clicks before it becoming a double click, in ms
2818 MAX_OFFSET_HOVER = 5, ///< Maximum mouse movement before stopping a hover event.
2820 extern EventState VpHandlePlaceSizingDrag();
2822 static void ScrollMainViewport(int x, int y)
2824 if (_game_mode != GM_MENU) {
2825 Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
2826 assert(w);
2828 w->viewport->dest_scrollpos_x += ScaleByZoom(x, w->viewport->zoom);
2829 w->viewport->dest_scrollpos_y += ScaleByZoom(y, w->viewport->zoom);
2834 * Describes all the different arrow key combinations the game allows
2835 * when it is in scrolling mode.
2836 * The real arrow keys are bitwise numbered as
2837 * 1 = left
2838 * 2 = up
2839 * 4 = right
2840 * 8 = down
2842 static const int8 scrollamt[16][2] = {
2843 { 0, 0}, ///< no key specified
2844 {-2, 0}, ///< 1 : left
2845 { 0, -2}, ///< 2 : up
2846 {-2, -1}, ///< 3 : left + up
2847 { 2, 0}, ///< 4 : right
2848 { 0, 0}, ///< 5 : left + right = nothing
2849 { 2, -1}, ///< 6 : right + up
2850 { 0, -2}, ///< 7 : right + left + up = up
2851 { 0, 2}, ///< 8 : down
2852 {-2, 1}, ///< 9 : down + left
2853 { 0, 0}, ///< 10 : down + up = nothing
2854 {-2, 0}, ///< 11 : left + up + down = left
2855 { 2, 1}, ///< 12 : down + right
2856 { 0, 2}, ///< 13 : left + right + down = down
2857 { 2, 0}, ///< 14 : right + up + down = right
2858 { 0, 0}, ///< 15 : left + up + right + down = nothing
2861 static void HandleKeyScrolling()
2864 * Check that any of the dirkeys is pressed and that the focused window
2865 * doesn't have an edit-box as focused widget.
2867 if (_dirkeys && !EditBoxInGlobalFocus()) {
2868 int factor = _shift_pressed ? 50 : 10;
2869 ScrollMainViewport(scrollamt[_dirkeys][0] * factor, scrollamt[_dirkeys][1] * factor);
2873 static void MouseLoop(MouseClick click, int mousewheel)
2875 /* World generation is multithreaded and messes with companies.
2876 * But there is no company related window open anyway, so _current_company is not used. */
2877 assert(HasModalProgress() || IsLocalCompany());
2879 HandlePlacePresize();
2880 UpdateTileSelection();
2882 if (VpHandlePlaceSizingDrag() == ES_HANDLED) return;
2883 if (HandleMouseDragDrop() == ES_HANDLED) return;
2884 if (HandleWindowDragging() == ES_HANDLED) return;
2885 if (HandleActiveWidget() == ES_HANDLED) return;
2886 if (HandleViewportScroll() == ES_HANDLED) return;
2888 HandleMouseOver();
2890 bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
2891 if (click == MC_NONE && mousewheel == 0 && !scrollwheel_scrolling) return;
2893 int x = _cursor.pos.x;
2894 int y = _cursor.pos.y;
2895 Window *w = FindWindowFromPt(x, y);
2896 if (w == nullptr) return;
2898 if (click != MC_HOVER && !MaybeBringWindowToFront(w)) return;
2899 ViewPort *vp = IsPtInWindowViewport(w, x, y);
2901 /* Don't allow any action in a viewport if either in menu or when having a modal progress window */
2902 if (vp != nullptr && (_game_mode == GM_MENU || HasModalProgress())) return;
2904 if (mousewheel != 0) {
2905 /* Send mousewheel event to window, unless we're scrolling a viewport or the map */
2906 if (!scrollwheel_scrolling || (vp == nullptr && w->window_class != WC_SMALLMAP)) w->OnMouseWheel(mousewheel);
2908 /* Dispatch a MouseWheelEvent for widgets if it is not a viewport */
2909 if (vp == nullptr) DispatchMouseWheelEvent(w, w->nested_root->GetWidgetFromPos(x - w->left, y - w->top), mousewheel);
2912 if (vp != nullptr) {
2913 if (scrollwheel_scrolling && !(w->flags & WF_DISABLE_VP_SCROLL)) {
2914 _scrolling_viewport = true;
2915 _cursor.fix_at = true;
2916 return;
2919 switch (click) {
2920 case MC_DOUBLE_LEFT:
2921 case MC_LEFT:
2922 if (HandleViewportClicked(vp, x, y)) return;
2923 if (!(w->flags & WF_DISABLE_VP_SCROLL) &&
2924 _settings_client.gui.scroll_mode == VSM_MAP_LMB) {
2925 _scrolling_viewport = true;
2926 _cursor.fix_at = false;
2927 return;
2929 break;
2931 case MC_RIGHT:
2932 if (!(w->flags & WF_DISABLE_VP_SCROLL) &&
2933 _settings_client.gui.scroll_mode != VSM_MAP_LMB) {
2934 _scrolling_viewport = true;
2935 _cursor.fix_at = (_settings_client.gui.scroll_mode == VSM_VIEWPORT_RMB_FIXED ||
2936 _settings_client.gui.scroll_mode == VSM_MAP_RMB_FIXED);
2937 return;
2939 break;
2941 default:
2942 break;
2946 if (vp == nullptr || (w->flags & WF_DISABLE_VP_SCROLL)) {
2947 switch (click) {
2948 case MC_LEFT:
2949 case MC_DOUBLE_LEFT:
2950 DispatchLeftClickEvent(w, x - w->left, y - w->top, click == MC_DOUBLE_LEFT ? 2 : 1);
2951 return;
2953 default:
2954 if (!scrollwheel_scrolling || w == nullptr || w->window_class != WC_SMALLMAP) break;
2955 /* We try to use the scrollwheel to scroll since we didn't touch any of the buttons.
2956 * Simulate a right button click so we can get started. */
2957 FALLTHROUGH;
2959 case MC_RIGHT:
2960 DispatchRightClickEvent(w, x - w->left, y - w->top);
2961 return;
2963 case MC_HOVER:
2964 DispatchHoverEvent(w, x - w->left, y - w->top);
2965 break;
2969 /* We're not doing anything with 2D scrolling, so reset the value. */
2970 _cursor.h_wheel = 0;
2971 _cursor.v_wheel = 0;
2975 * Handle a mouse event from the video driver
2977 void HandleMouseEvents()
2979 /* World generation is multithreaded and messes with companies.
2980 * But there is no company related window open anyway, so _current_company is not used. */
2981 assert(HasModalProgress() || IsLocalCompany());
2983 static int double_click_time = 0;
2984 static Point double_click_pos = {0, 0};
2986 /* Mouse event? */
2987 MouseClick click = MC_NONE;
2988 if (_left_button_down && !_left_button_clicked) {
2989 click = MC_LEFT;
2990 if (double_click_time != 0 && _realtime_tick - double_click_time < TIME_BETWEEN_DOUBLE_CLICK &&
2991 double_click_pos.x != 0 && abs(_cursor.pos.x - double_click_pos.x) < MAX_OFFSET_DOUBLE_CLICK &&
2992 double_click_pos.y != 0 && abs(_cursor.pos.y - double_click_pos.y) < MAX_OFFSET_DOUBLE_CLICK) {
2993 click = MC_DOUBLE_LEFT;
2995 double_click_time = _realtime_tick;
2996 double_click_pos = _cursor.pos;
2997 _left_button_clicked = true;
2998 _input_events_this_tick++;
2999 } else if (_right_button_clicked) {
3000 _right_button_clicked = false;
3001 click = MC_RIGHT;
3002 _input_events_this_tick++;
3005 int mousewheel = 0;
3006 if (_cursor.wheel) {
3007 mousewheel = _cursor.wheel;
3008 _cursor.wheel = 0;
3009 _input_events_this_tick++;
3012 static uint32 hover_time = 0;
3013 static Point hover_pos = {0, 0};
3015 if (_settings_client.gui.hover_delay_ms > 0) {
3016 if (!_cursor.in_window || click != MC_NONE || mousewheel != 0 || _left_button_down || _right_button_down ||
3017 hover_pos.x == 0 || abs(_cursor.pos.x - hover_pos.x) >= MAX_OFFSET_HOVER ||
3018 hover_pos.y == 0 || abs(_cursor.pos.y - hover_pos.y) >= MAX_OFFSET_HOVER) {
3019 hover_pos = _cursor.pos;
3020 hover_time = _realtime_tick;
3021 _mouse_hovering = false;
3022 } else {
3023 if (hover_time != 0 && _realtime_tick > hover_time + _settings_client.gui.hover_delay_ms) {
3024 click = MC_HOVER;
3025 _input_events_this_tick++;
3026 _mouse_hovering = true;
3031 /* Handle sprite picker before any GUI interaction */
3032 if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && _newgrf_debug_sprite_picker.click_time != _realtime_tick) {
3033 /* Next realtime tick? Then redraw has finished */
3034 _newgrf_debug_sprite_picker.mode = SPM_NONE;
3035 InvalidateWindowData(WC_SPRITE_ALIGNER, 0, 1);
3038 if (click == MC_LEFT && _newgrf_debug_sprite_picker.mode == SPM_WAIT_CLICK) {
3039 /* Mark whole screen dirty, and wait for the next realtime tick, when drawing is finished. */
3040 Blitter *blitter = BlitterFactory::GetCurrentBlitter();
3041 _newgrf_debug_sprite_picker.clicked_pixel = blitter->MoveTo(_screen.dst_ptr, _cursor.pos.x, _cursor.pos.y);
3042 _newgrf_debug_sprite_picker.click_time = _realtime_tick;
3043 _newgrf_debug_sprite_picker.sprites.clear();
3044 _newgrf_debug_sprite_picker.mode = SPM_REDRAW;
3045 MarkWholeScreenDirty();
3046 } else {
3047 MouseLoop(click, mousewheel);
3050 /* We have moved the mouse the required distance,
3051 * no need to move it at any later time. */
3052 _cursor.delta.x = 0;
3053 _cursor.delta.y = 0;
3057 * Check the soft limit of deletable (non vital, non sticky) windows.
3059 static void CheckSoftLimit()
3061 if (_settings_client.gui.window_soft_limit == 0) return;
3063 for (;;) {
3064 uint deletable_count = 0;
3065 Window *w, *last_deletable = nullptr;
3066 FOR_ALL_WINDOWS_FROM_FRONT(w) {
3067 if (w->window_class == WC_MAIN_WINDOW || IsVitalWindow(w) || (w->flags & WF_STICKY)) continue;
3069 last_deletable = w;
3070 deletable_count++;
3073 /* We've not reached the soft limit yet. */
3074 if (deletable_count <= _settings_client.gui.window_soft_limit) break;
3076 assert(last_deletable != nullptr);
3077 delete last_deletable;
3082 * Regular call from the global game loop
3084 void InputLoop()
3086 /* World generation is multithreaded and messes with companies.
3087 * But there is no company related window open anyway, so _current_company is not used. */
3088 assert(HasModalProgress() || IsLocalCompany());
3090 CheckSoftLimit();
3092 /* Do the actual free of the deleted windows. */
3093 for (Window *v = _z_front_window; v != nullptr; /* nothing */) {
3094 Window *w = v;
3095 v = v->z_back;
3097 if (w->window_class != WC_INVALID) continue;
3099 RemoveWindowFromZOrdering(w);
3100 free(w);
3103 if (_input_events_this_tick != 0) {
3104 /* The input loop is called only once per GameLoop() - so we can clear the counter here */
3105 _input_events_this_tick = 0;
3106 /* there were some inputs this tick, don't scroll ??? */
3107 return;
3110 /* HandleMouseEvents was already called for this tick */
3111 HandleMouseEvents();
3115 * Dispatch OnRealtimeTick event over all windows
3117 void CallWindowRealtimeTickEvent(uint delta_ms)
3119 Window *w;
3120 FOR_ALL_WINDOWS_FROM_FRONT(w) {
3121 w->OnRealtimeTick(delta_ms);
3126 * Update the continuously changing contents of the windows, such as the viewports
3128 void UpdateWindows()
3130 static uint32 last_realtime_tick = _realtime_tick;
3131 uint delta_ms = _realtime_tick - last_realtime_tick;
3132 last_realtime_tick = _realtime_tick;
3134 if (delta_ms == 0) return;
3136 PerformanceMeasurer framerate(PFE_DRAWING);
3137 PerformanceAccumulator::Reset(PFE_DRAWWORLD);
3139 CallWindowRealtimeTickEvent(delta_ms);
3141 static GUITimer network_message_timer = GUITimer(1);
3142 if (network_message_timer.Elapsed(delta_ms)) {
3143 network_message_timer.SetInterval(1000);
3144 NetworkChatMessageLoop();
3147 Window *w;
3149 static GUITimer window_timer = GUITimer(1);
3150 if (window_timer.Elapsed(delta_ms)) {
3151 if (_network_dedicated) window_timer.SetInterval(MILLISECONDS_PER_TICK);
3153 extern int _caret_timer;
3154 _caret_timer += 3;
3155 CursorTick();
3157 HandleKeyScrolling();
3158 HandleAutoscroll();
3159 DecreaseWindowCounters();
3162 static GUITimer highlight_timer = GUITimer(1);
3163 if (highlight_timer.Elapsed(delta_ms)) {
3164 highlight_timer.SetInterval(450);
3165 _window_highlight_colour = !_window_highlight_colour;
3168 if (!_pause_mode || _game_mode == GM_EDITOR || _settings_game.construction.command_pause_level > CMDPL_NO_CONSTRUCTION) MoveAllTextEffects(delta_ms);
3170 FOR_ALL_WINDOWS_FROM_FRONT(w) {
3171 w->ProcessScheduledInvalidations();
3172 w->ProcessHighlightedInvalidations();
3175 /* Skip the actual drawing on dedicated servers without screen.
3176 * But still empty the invalidation queues above. */
3177 if (_network_dedicated) return;
3179 static GUITimer hundredth_timer = GUITimer(1);
3180 if (hundredth_timer.Elapsed(delta_ms)) {
3181 hundredth_timer.SetInterval(3000); // Historical reason: 100 * MILLISECONDS_PER_TICK
3183 FOR_ALL_WINDOWS_FROM_FRONT(w) {
3184 w->OnHundredthTick();
3188 if (window_timer.HasElapsed()) {
3189 window_timer.SetInterval(MILLISECONDS_PER_TICK);
3191 FOR_ALL_WINDOWS_FROM_FRONT(w) {
3192 if ((w->flags & WF_WHITE_BORDER) && --w->white_border_timer == 0) {
3193 CLRBITS(w->flags, WF_WHITE_BORDER);
3194 w->SetDirty();
3199 DrawDirtyBlocks();
3201 FOR_ALL_WINDOWS_FROM_BACK(w) {
3202 /* Update viewport only if window is not shaded. */
3203 if (w->viewport != nullptr && !w->IsShaded()) UpdateViewportPosition(w);
3205 NetworkDrawChatMessage();
3206 /* Redraw mouse cursor in case it was hidden */
3207 DrawMouseCursor();
3211 * Mark window as dirty (in need of repainting)
3212 * @param cls Window class
3213 * @param number Window number in that class
3215 void SetWindowDirty(WindowClass cls, WindowNumber number)
3217 const Window *w;
3218 FOR_ALL_WINDOWS_FROM_BACK(w) {
3219 if (w->window_class == cls && w->window_number == number) w->SetDirty();
3224 * Mark a particular widget in a particular window as dirty (in need of repainting)
3225 * @param cls Window class
3226 * @param number Window number in that class
3227 * @param widget_index Index number of the widget that needs repainting
3229 void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, byte widget_index)
3231 const Window *w;
3232 FOR_ALL_WINDOWS_FROM_BACK(w) {
3233 if (w->window_class == cls && w->window_number == number) {
3234 w->SetWidgetDirty(widget_index);
3240 * Mark all windows of a particular class as dirty (in need of repainting)
3241 * @param cls Window class
3243 void SetWindowClassesDirty(WindowClass cls)
3245 Window *w;
3246 FOR_ALL_WINDOWS_FROM_BACK(w) {
3247 if (w->window_class == cls) w->SetDirty();
3252 * Mark this window's data as invalid (in need of re-computing)
3253 * @param data The data to invalidate with
3254 * @param gui_scope Whether the function is called from GUI scope.
3256 void Window::InvalidateData(int data, bool gui_scope)
3258 this->SetDirty();
3259 if (!gui_scope) {
3260 /* Schedule GUI-scope invalidation for next redraw. */
3261 this->scheduled_invalidation_data.push_back(data);
3263 this->OnInvalidateData(data, gui_scope);
3267 * Process all scheduled invalidations.
3269 void Window::ProcessScheduledInvalidations()
3271 for (int data : this->scheduled_invalidation_data) {
3272 if (this->window_class == WC_INVALID) break;
3273 this->OnInvalidateData(data, true);
3275 this->scheduled_invalidation_data.clear();
3279 * Process all invalidation of highlighted widgets.
3281 void Window::ProcessHighlightedInvalidations()
3283 if ((this->flags & WF_HIGHLIGHTED) == 0) return;
3285 for (uint i = 0; i < this->nested_array_size; i++) {
3286 if (this->IsWidgetHighlighted(i)) this->SetWidgetDirty(i);
3291 * Mark window data of the window of a given class and specific window number as invalid (in need of re-computing)
3293 * Note that by default the invalidation is not considered to be called from GUI scope.
3294 * That means only a part of invalidation is executed immediately. The rest is scheduled for the next redraw.
3295 * The asynchronous execution is important to prevent GUI code being executed from command scope.
3296 * When not in GUI-scope:
3297 * - OnInvalidateData() may not do test-runs on commands, as they might affect the execution of
3298 * the command which triggered the invalidation. (town rating and such)
3299 * - OnInvalidateData() may not rely on _current_company == _local_company.
3300 * This implies that no NewGRF callbacks may be run.
3302 * However, when invalidations are scheduled, then multiple calls may be scheduled before execution starts. Earlier scheduled
3303 * invalidations may be called with invalidation-data, which is already invalid at the point of execution.
3304 * That means some stuff requires to be executed immediately in command scope, while not everything may be executed in command
3305 * scope. While GUI-scope calls have no restrictions on what they may do, they cannot assume the game to still be in the state
3306 * when the invalidation was scheduled; passed IDs may have got invalid in the mean time.
3308 * Finally, note that invalidations triggered from commands or the game loop result in OnInvalidateData() being called twice.
3309 * Once in command-scope, once in GUI-scope. So make sure to not process differential-changes twice.
3311 * @param cls Window class
3312 * @param number Window number within the class
3313 * @param data The data to invalidate with
3314 * @param gui_scope Whether the call is done from GUI scope
3316 void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
3318 Window *w;
3319 FOR_ALL_WINDOWS_FROM_BACK(w) {
3320 if (w->window_class == cls && w->window_number == number) {
3321 w->InvalidateData(data, gui_scope);
3327 * Mark window data of all windows of a given class as invalid (in need of re-computing)
3328 * Note that by default the invalidation is not considered to be called from GUI scope.
3329 * See InvalidateWindowData() for details on GUI-scope vs. command-scope.
3330 * @param cls Window class
3331 * @param data The data to invalidate with
3332 * @param gui_scope Whether the call is done from GUI scope
3334 void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
3336 Window *w;
3338 FOR_ALL_WINDOWS_FROM_BACK(w) {
3339 if (w->window_class == cls) {
3340 w->InvalidateData(data, gui_scope);
3346 * Dispatch OnGameTick event over all windows
3348 void CallWindowGameTickEvent()
3350 Window *w;
3351 FOR_ALL_WINDOWS_FROM_FRONT(w) {
3352 w->OnGameTick();
3357 * Try to delete a non-vital window.
3358 * Non-vital windows are windows other than the game selection, main toolbar,
3359 * status bar, toolbar menu, and tooltip windows. Stickied windows are also
3360 * considered vital.
3362 void DeleteNonVitalWindows()
3364 Window *w;
3366 restart_search:
3367 /* When we find the window to delete, we need to restart the search
3368 * as deleting this window could cascade in deleting (many) others
3369 * anywhere in the z-array */
3370 FOR_ALL_WINDOWS_FROM_BACK(w) {
3371 if (w->window_class != WC_MAIN_WINDOW &&
3372 w->window_class != WC_SELECT_GAME &&
3373 w->window_class != WC_MAIN_TOOLBAR &&
3374 w->window_class != WC_STATUS_BAR &&
3375 w->window_class != WC_TOOLTIPS &&
3376 (w->flags & WF_STICKY) == 0) { // do not delete windows which are 'pinned'
3378 delete w;
3379 goto restart_search;
3385 * It is possible that a stickied window gets to a position where the
3386 * 'close' button is outside the gaming area. You cannot close it then; except
3387 * with this function. It closes all windows calling the standard function,
3388 * then, does a little hacked loop of closing all stickied windows. Note
3389 * that standard windows (status bar, etc.) are not stickied, so these aren't affected
3391 void DeleteAllNonVitalWindows()
3393 Window *w;
3395 /* Delete every window except for stickied ones, then sticky ones as well */
3396 DeleteNonVitalWindows();
3398 restart_search:
3399 /* When we find the window to delete, we need to restart the search
3400 * as deleting this window could cascade in deleting (many) others
3401 * anywhere in the z-array */
3402 FOR_ALL_WINDOWS_FROM_BACK(w) {
3403 if (w->flags & WF_STICKY) {
3404 delete w;
3405 goto restart_search;
3411 * Delete all messages and their corresponding window (if any).
3413 void DeleteAllMessages()
3415 InitNewsItemStructs();
3416 InvalidateWindowData(WC_STATUS_BAR, 0, SBI_NEWS_DELETED); // invalidate the statusbar
3417 InvalidateWindowData(WC_MESSAGE_HISTORY, 0); // invalidate the message history
3418 DeleteWindowById(WC_NEWS_WINDOW, 0); // close newspaper or general message window if shown
3422 * Delete all windows that are used for construction of vehicle etc.
3423 * Once done with that invalidate the others to ensure they get refreshed too.
3425 void DeleteConstructionWindows()
3427 Window *w;
3429 restart_search:
3430 /* When we find the window to delete, we need to restart the search
3431 * as deleting this window could cascade in deleting (many) others
3432 * anywhere in the z-array */
3433 FOR_ALL_WINDOWS_FROM_BACK(w) {
3434 if (w->window_desc->flags & WDF_CONSTRUCTION) {
3435 delete w;
3436 goto restart_search;
3440 FOR_ALL_WINDOWS_FROM_BACK(w) w->SetDirty();
3443 /** Delete all always on-top windows to get an empty screen */
3444 void HideVitalWindows()
3446 DeleteWindowById(WC_MAIN_TOOLBAR, 0);
3447 DeleteWindowById(WC_STATUS_BAR, 0);
3450 /** Re-initialize all windows. */
3451 void ReInitAllWindows()
3453 NWidgetLeaf::InvalidateDimensionCache(); // Reset cached sizes of several widgets.
3454 NWidgetScrollbar::InvalidateDimensionCache();
3456 extern void InitDepotWindowBlockSizes();
3457 InitDepotWindowBlockSizes();
3459 Window *w;
3460 FOR_ALL_WINDOWS_FROM_BACK(w) {
3461 w->ReInit();
3464 void NetworkReInitChatBoxSize();
3465 NetworkReInitChatBoxSize();
3467 /* Make sure essential parts of all windows are visible */
3468 RelocateAllWindows(_cur_resolution.width, _cur_resolution.height);
3469 MarkWholeScreenDirty();
3473 * (Re)position a window at the screen.
3474 * @param w Window structure of the window, may also be \c nullptr.
3475 * @param clss The class of the window to position.
3476 * @param setting The actual setting used for the window's position.
3477 * @return X coordinate of left edge of the repositioned window.
3479 static int PositionWindow(Window *w, WindowClass clss, int setting)
3481 if (w == nullptr || w->window_class != clss) {
3482 w = FindWindowById(clss, 0);
3484 if (w == nullptr) return 0;
3486 int old_left = w->left;
3487 switch (setting) {
3488 case 1: w->left = (_screen.width - w->width) / 2; break;
3489 case 2: w->left = _screen.width - w->width; break;
3490 default: w->left = 0; break;
3492 if (w->viewport != nullptr) w->viewport->left += w->left - old_left;
3493 SetDirtyBlocks(0, w->top, _screen.width, w->top + w->height); // invalidate the whole row
3494 return w->left;
3498 * (Re)position main toolbar window at the screen.
3499 * @param w Window structure of the main toolbar window, may also be \c nullptr.
3500 * @return X coordinate of left edge of the repositioned toolbar window.
3502 int PositionMainToolbar(Window *w)
3504 DEBUG(misc, 5, "Repositioning Main Toolbar...");
3505 return PositionWindow(w, WC_MAIN_TOOLBAR, _settings_client.gui.toolbar_pos);
3509 * (Re)position statusbar window at the screen.
3510 * @param w Window structure of the statusbar window, may also be \c nullptr.
3511 * @return X coordinate of left edge of the repositioned statusbar.
3513 int PositionStatusbar(Window *w)
3515 DEBUG(misc, 5, "Repositioning statusbar...");
3516 return PositionWindow(w, WC_STATUS_BAR, _settings_client.gui.statusbar_pos);
3520 * (Re)position news message window at the screen.
3521 * @param w Window structure of the news message window, may also be \c nullptr.
3522 * @return X coordinate of left edge of the repositioned news message.
3524 int PositionNewsMessage(Window *w)
3526 DEBUG(misc, 5, "Repositioning news message...");
3527 return PositionWindow(w, WC_NEWS_WINDOW, _settings_client.gui.statusbar_pos);
3531 * (Re)position network chat window at the screen.
3532 * @param w Window structure of the network chat window, may also be \c nullptr.
3533 * @return X coordinate of left edge of the repositioned network chat window.
3535 int PositionNetworkChatWindow(Window *w)
3537 DEBUG(misc, 5, "Repositioning network chat window...");
3538 return PositionWindow(w, WC_SEND_NETWORK_MSG, _settings_client.gui.statusbar_pos);
3543 * Switches viewports following vehicles, which get autoreplaced
3544 * @param from_index the old vehicle ID
3545 * @param to_index the new vehicle ID
3547 void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index)
3549 Window *w;
3550 FOR_ALL_WINDOWS_FROM_BACK(w) {
3551 if (w->viewport != nullptr && w->viewport->follow_vehicle == from_index) {
3552 w->viewport->follow_vehicle = to_index;
3553 w->SetDirty();
3560 * Relocate all windows to fit the new size of the game application screen
3561 * @param neww New width of the game application screen
3562 * @param newh New height of the game application screen.
3564 void RelocateAllWindows(int neww, int newh)
3566 DeleteWindowById(WC_DROPDOWN_MENU, 0);
3568 Window *w;
3569 FOR_ALL_WINDOWS_FROM_BACK(w) {
3570 int left, top;
3571 /* XXX - this probably needs something more sane. For example specifying
3572 * in a 'backup'-desc that the window should always be centered. */
3573 switch (w->window_class) {
3574 case WC_MAIN_WINDOW:
3575 case WC_BOOTSTRAP:
3576 ResizeWindow(w, neww, newh);
3577 continue;
3579 case WC_MAIN_TOOLBAR:
3580 ResizeWindow(w, min(neww, _toolbar_width) - w->width, 0, false);
3582 top = w->top;
3583 left = PositionMainToolbar(w); // changes toolbar orientation
3584 break;
3586 case WC_NEWS_WINDOW:
3587 top = newh - w->height;
3588 left = PositionNewsMessage(w);
3589 break;
3591 case WC_STATUS_BAR:
3592 ResizeWindow(w, min(neww, _toolbar_width) - w->width, 0, false);
3594 top = newh - w->height;
3595 left = PositionStatusbar(w);
3596 break;
3598 case WC_SEND_NETWORK_MSG:
3599 ResizeWindow(w, min(neww, _toolbar_width) - w->width, 0, false);
3601 top = newh - w->height - FindWindowById(WC_STATUS_BAR, 0)->height;
3602 left = PositionNetworkChatWindow(w);
3603 break;
3605 case WC_CONSOLE:
3606 IConsoleResize(w);
3607 continue;
3609 default: {
3610 if (w->flags & WF_CENTERED) {
3611 top = (newh - w->height) >> 1;
3612 left = (neww - w->width) >> 1;
3613 break;
3616 left = w->left;
3617 if (left + (w->width >> 1) >= neww) left = neww - w->width;
3618 if (left < 0) left = 0;
3620 top = w->top;
3621 if (top + (w->height >> 1) >= newh) top = newh - w->height;
3622 break;
3626 EnsureVisibleCaption(w, left, top);
3631 * Destructor of the base class PickerWindowBase
3632 * Main utility is to stop the base Window destructor from triggering
3633 * a free while the child will already be free, in this case by the ResetObjectToPlace().
3635 PickerWindowBase::~PickerWindowBase()
3637 this->window_class = WC_INVALID; // stop the ancestor from freeing the already (to be) child
3638 ResetObjectToPlace();