2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file command.cpp Handling of commands. */
11 #include "landscape.h"
14 #include "command_func.h"
15 #include "network/network_type.h"
16 #include "network/network.h"
18 #include "strings_func.h"
19 #include "texteff.hpp"
21 #include "date_func.h"
22 #include "company_func.h"
23 #include "company_base.h"
24 #include "signal_func.h"
25 #include "core/backup_type.hpp"
26 #include "object_base.h"
28 #include "table/strings.h"
30 #include "safeguards.h"
32 CommandProc CmdBuildRailroadTrack
;
33 CommandProc CmdRemoveRailroadTrack
;
34 CommandProc CmdBuildSingleRail
;
35 CommandProc CmdRemoveSingleRail
;
37 CommandProc CmdLandscapeClear
;
39 CommandProc CmdBuildBridge
;
41 CommandProc CmdBuildRailStation
;
42 CommandProc CmdRemoveFromRailStation
;
43 CommandProc CmdConvertRail
;
45 CommandProc CmdBuildSingleSignal
;
46 CommandProc CmdRemoveSingleSignal
;
48 CommandProc CmdTerraformLand
;
50 CommandProc CmdBuildObject
;
51 CommandProc CmdSellLandArea
;
53 CommandProc CmdBuildTunnel
;
55 CommandProc CmdBuildTrainDepot
;
56 CommandProc CmdBuildRailWaypoint
;
57 CommandProc CmdRenameWaypoint
;
58 CommandProc CmdRemoveFromRailWaypoint
;
60 CommandProc CmdBuildRoadStop
;
61 CommandProc CmdRemoveRoadStop
;
63 CommandProc CmdBuildLongRoad
;
64 CommandProc CmdRemoveLongRoad
;
65 CommandProc CmdBuildRoad
;
67 CommandProc CmdBuildRoadDepot
;
69 CommandProc CmdConvertRoad
;
71 CommandProc CmdBuildAirport
;
73 CommandProc CmdBuildDock
;
75 CommandProc CmdBuildShipDepot
;
77 CommandProc CmdBuildBuoy
;
79 CommandProc CmdPlantTree
;
81 CommandProc CmdMoveRailVehicle
;
83 CommandProc CmdBuildVehicle
;
84 CommandProc CmdSellVehicle
;
85 CommandProc CmdRefitVehicle
;
86 CommandProc CmdSendVehicleToDepot
;
87 CommandProc CmdSetVehicleVisibility
;
89 CommandProc CmdForceTrainProceed
;
90 CommandProc CmdReverseTrainDirection
;
92 CommandProc CmdClearOrderBackup
;
93 CommandProc CmdModifyOrder
;
94 CommandProc CmdSkipToOrder
;
95 CommandProc CmdDeleteOrder
;
96 CommandProc CmdInsertOrder
;
97 CommandProc CmdChangeServiceInt
;
99 CommandProc CmdBuildIndustry
;
100 CommandProc CmdIndustryCtrl
;
102 CommandProc CmdSetCompanyManagerFace
;
103 CommandProc CmdSetCompanyColour
;
105 CommandProc CmdIncreaseLoan
;
106 CommandProc CmdDecreaseLoan
;
108 CommandProc CmdWantEnginePreview
;
109 CommandProc CmdEngineCtrl
;
111 CommandProc CmdRenameVehicle
;
112 CommandProc CmdRenameEngine
;
114 CommandProc CmdRenameCompany
;
115 CommandProc CmdRenamePresident
;
117 CommandProc CmdRenameStation
;
118 CommandProc CmdRenameDepot
;
120 CommandProc CmdPlaceSign
;
121 CommandProc CmdRenameSign
;
123 CommandProc CmdTurnRoadVeh
;
125 CommandProc CmdPause
;
127 CommandProc CmdBuyShareInCompany
;
128 CommandProc CmdSellShareInCompany
;
129 CommandProc CmdBuyCompany
;
131 CommandProc CmdFoundTown
;
132 CommandProc CmdRenameTown
;
133 CommandProc CmdDoTownAction
;
134 CommandProc CmdTownGrowthRate
;
135 CommandProc CmdTownRating
;
136 CommandProc CmdTownCargoGoal
;
137 CommandProc CmdTownSetText
;
138 CommandProc CmdExpandTown
;
139 CommandProc CmdDeleteTown
;
141 CommandProc CmdChangeSetting
;
142 CommandProc CmdChangeCompanySetting
;
144 CommandProc CmdOrderRefit
;
145 CommandProc CmdCloneOrder
;
147 CommandProc CmdClearArea
;
149 CommandProc CmdGiveMoney
;
150 CommandProc CmdMoneyCheat
;
151 CommandProc CmdChangeBankBalance
;
152 CommandProc CmdBuildCanal
;
153 CommandProc CmdBuildLock
;
155 CommandProc CmdCreateSubsidy
;
156 CommandProc CmdCompanyCtrl
;
157 CommandProc CmdCustomNewsItem
;
158 CommandProc CmdCreateGoal
;
159 CommandProc CmdRemoveGoal
;
160 CommandProc CmdSetGoalText
;
161 CommandProc CmdSetGoalProgress
;
162 CommandProc CmdSetGoalCompleted
;
163 CommandProc CmdGoalQuestion
;
164 CommandProc CmdGoalQuestionAnswer
;
165 CommandProc CmdCreateStoryPage
;
166 CommandProc CmdCreateStoryPageElement
;
167 CommandProc CmdUpdateStoryPageElement
;
168 CommandProc CmdSetStoryPageTitle
;
169 CommandProc CmdSetStoryPageDate
;
170 CommandProc CmdShowStoryPage
;
171 CommandProc CmdRemoveStoryPage
;
172 CommandProc CmdRemoveStoryPageElement
;
173 CommandProc CmdScrollViewport
;
174 CommandProc CmdStoryPageButton
;
176 CommandProc CmdLevelLand
;
178 CommandProc CmdBuildSignalTrack
;
179 CommandProc CmdRemoveSignalTrack
;
181 CommandProc CmdSetAutoReplace
;
183 CommandProc CmdCloneVehicle
;
184 CommandProc CmdStartStopVehicle
;
185 CommandProc CmdMassStartStopVehicle
;
186 CommandProc CmdAutoreplaceVehicle
;
187 CommandProc CmdDepotSellAllVehicles
;
188 CommandProc CmdDepotMassAutoReplace
;
190 CommandProc CmdCreateGroup
;
191 CommandProc CmdAlterGroup
;
192 CommandProc CmdDeleteGroup
;
193 CommandProc CmdAddVehicleGroup
;
194 CommandProc CmdAddSharedVehicleGroup
;
195 CommandProc CmdRemoveAllVehiclesGroup
;
196 CommandProc CmdSetGroupReplaceProtection
;
197 CommandProc CmdSetGroupLivery
;
199 CommandProc CmdMoveOrder
;
200 CommandProc CmdChangeTimetable
;
201 CommandProc CmdSetVehicleOnTime
;
202 CommandProc CmdAutofillTimetable
;
203 CommandProc CmdSetTimetableStart
;
205 CommandProc CmdOpenCloseAirport
;
207 #define DEF_CMD(proc, flags, type) {proc, #proc, (CommandFlags)flags, type}
210 * The master command table
212 * This table contains all possible CommandProc functions with
213 * the flags which belongs to it. The indices are the same
214 * as the value from the CMD_* enums.
216 static const Command _command_proc_table
[] = {
217 DEF_CMD(CmdBuildRailroadTrack
, CMD_NO_WATER
| CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_RAILROAD_TRACK
218 DEF_CMD(CmdRemoveRailroadTrack
, CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_REMOVE_RAILROAD_TRACK
219 DEF_CMD(CmdBuildSingleRail
, CMD_NO_WATER
| CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_SINGLE_RAIL
220 DEF_CMD(CmdRemoveSingleRail
, CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_REMOVE_SINGLE_RAIL
221 DEF_CMD(CmdLandscapeClear
, CMD_DEITY
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_LANDSCAPE_CLEAR
222 DEF_CMD(CmdBuildBridge
, CMD_DEITY
| CMD_NO_WATER
| CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_BRIDGE
223 DEF_CMD(CmdBuildRailStation
, CMD_NO_WATER
| CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_RAIL_STATION
224 DEF_CMD(CmdBuildTrainDepot
, CMD_NO_WATER
| CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_TRAIN_DEPOT
225 DEF_CMD(CmdBuildSingleSignal
, CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_SIGNALS
226 DEF_CMD(CmdRemoveSingleSignal
, CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_REMOVE_SIGNALS
227 DEF_CMD(CmdTerraformLand
, CMD_ALL_TILES
| CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_TERRAFORM_LAND
228 DEF_CMD(CmdBuildObject
, CMD_NO_WATER
| CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_OBJECT
229 DEF_CMD(CmdBuildTunnel
, CMD_DEITY
| CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_TUNNEL
230 DEF_CMD(CmdRemoveFromRailStation
, 0, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_REMOVE_FROM_RAIL_STATION
231 DEF_CMD(CmdConvertRail
, 0, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_CONVERT_RAILD
232 DEF_CMD(CmdBuildRailWaypoint
, 0, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_RAIL_WAYPOINT
233 DEF_CMD(CmdRenameWaypoint
, 0, CMDT_OTHER_MANAGEMENT
), // CMD_RENAME_WAYPOINT
234 DEF_CMD(CmdRemoveFromRailWaypoint
, 0, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_REMOVE_FROM_RAIL_WAYPOINT
236 DEF_CMD(CmdBuildRoadStop
, CMD_NO_WATER
| CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_ROAD_STOP
237 DEF_CMD(CmdRemoveRoadStop
, 0, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_REMOVE_ROAD_STOP
238 DEF_CMD(CmdBuildLongRoad
,CMD_DEITY
| CMD_NO_WATER
| CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_LONG_ROAD
239 DEF_CMD(CmdRemoveLongRoad
, CMD_NO_TEST
| CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_REMOVE_LONG_ROAD; towns may disallow removing road bits (as they are connected) in test, but in exec they're removed and thus removing is allowed.
240 DEF_CMD(CmdBuildRoad
, CMD_DEITY
| CMD_NO_WATER
| CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_ROAD
241 DEF_CMD(CmdBuildRoadDepot
, CMD_NO_WATER
| CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_ROAD_DEPOT
242 DEF_CMD(CmdConvertRoad
, 0, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_CONVERT_ROAD
244 DEF_CMD(CmdBuildAirport
, CMD_NO_WATER
| CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_AIRPORT
245 DEF_CMD(CmdBuildDock
, CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_DOCK
246 DEF_CMD(CmdBuildShipDepot
, CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_SHIP_DEPOT
247 DEF_CMD(CmdBuildBuoy
, CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_BUOY
248 DEF_CMD(CmdPlantTree
, CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_PLANT_TREE
250 DEF_CMD(CmdBuildVehicle
, CMD_CLIENT_ID
, CMDT_VEHICLE_CONSTRUCTION
), // CMD_BUILD_VEHICLE
251 DEF_CMD(CmdSellVehicle
, CMD_CLIENT_ID
, CMDT_VEHICLE_CONSTRUCTION
), // CMD_SELL_VEHICLE
252 DEF_CMD(CmdRefitVehicle
, 0, CMDT_VEHICLE_CONSTRUCTION
), // CMD_REFIT_VEHICLE
253 DEF_CMD(CmdSendVehicleToDepot
, 0, CMDT_VEHICLE_MANAGEMENT
), // CMD_SEND_VEHICLE_TO_DEPOT
254 DEF_CMD(CmdSetVehicleVisibility
, 0, CMDT_COMPANY_SETTING
), // CMD_SET_VEHICLE_VISIBILITY
256 DEF_CMD(CmdMoveRailVehicle
, 0, CMDT_VEHICLE_CONSTRUCTION
), // CMD_MOVE_RAIL_VEHICLE
257 DEF_CMD(CmdForceTrainProceed
, 0, CMDT_VEHICLE_MANAGEMENT
), // CMD_FORCE_TRAIN_PROCEED
258 DEF_CMD(CmdReverseTrainDirection
, 0, CMDT_VEHICLE_MANAGEMENT
), // CMD_REVERSE_TRAIN_DIRECTION
260 DEF_CMD(CmdClearOrderBackup
, CMD_CLIENT_ID
, CMDT_SERVER_SETTING
), // CMD_CLEAR_ORDER_BACKUP
261 DEF_CMD(CmdModifyOrder
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_MODIFY_ORDER
262 DEF_CMD(CmdSkipToOrder
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_SKIP_TO_ORDER
263 DEF_CMD(CmdDeleteOrder
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_DELETE_ORDER
264 DEF_CMD(CmdInsertOrder
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_INSERT_ORDER
266 DEF_CMD(CmdChangeServiceInt
, 0, CMDT_VEHICLE_MANAGEMENT
), // CMD_CHANGE_SERVICE_INT
268 DEF_CMD(CmdBuildIndustry
, CMD_DEITY
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_INDUSTRY
269 DEF_CMD(CmdIndustryCtrl
, CMD_STR_CTRL
| CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_INDUSTRY_CTRL
271 DEF_CMD(CmdSetCompanyManagerFace
, 0, CMDT_OTHER_MANAGEMENT
), // CMD_SET_COMPANY_MANAGER_FACE
272 DEF_CMD(CmdSetCompanyColour
, 0, CMDT_OTHER_MANAGEMENT
), // CMD_SET_COMPANY_COLOUR
274 DEF_CMD(CmdIncreaseLoan
, 0, CMDT_MONEY_MANAGEMENT
), // CMD_INCREASE_LOAN
275 DEF_CMD(CmdDecreaseLoan
, 0, CMDT_MONEY_MANAGEMENT
), // CMD_DECREASE_LOAN
277 DEF_CMD(CmdWantEnginePreview
, 0, CMDT_VEHICLE_MANAGEMENT
), // CMD_WANT_ENGINE_PREVIEW
278 DEF_CMD(CmdEngineCtrl
, CMD_DEITY
, CMDT_VEHICLE_MANAGEMENT
), // CMD_ENGINE_CTRL
280 DEF_CMD(CmdRenameVehicle
, 0, CMDT_OTHER_MANAGEMENT
), // CMD_RENAME_VEHICLE
281 DEF_CMD(CmdRenameEngine
, CMD_SERVER
, CMDT_OTHER_MANAGEMENT
), // CMD_RENAME_ENGINE
283 DEF_CMD(CmdRenameCompany
, 0, CMDT_OTHER_MANAGEMENT
), // CMD_RENAME_COMPANY
284 DEF_CMD(CmdRenamePresident
, 0, CMDT_OTHER_MANAGEMENT
), // CMD_RENAME_PRESIDENT
286 DEF_CMD(CmdRenameStation
, 0, CMDT_OTHER_MANAGEMENT
), // CMD_RENAME_STATION
287 DEF_CMD(CmdRenameDepot
, 0, CMDT_OTHER_MANAGEMENT
), // CMD_RENAME_DEPOT
289 DEF_CMD(CmdPlaceSign
, CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_PLACE_SIGN
290 DEF_CMD(CmdRenameSign
, CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_RENAME_SIGN
292 DEF_CMD(CmdTurnRoadVeh
, 0, CMDT_VEHICLE_MANAGEMENT
), // CMD_TURN_ROADVEH
294 DEF_CMD(CmdPause
, CMD_SERVER
| CMD_NO_EST
, CMDT_SERVER_SETTING
), // CMD_PAUSE
296 DEF_CMD(CmdBuyShareInCompany
, 0, CMDT_MONEY_MANAGEMENT
), // CMD_BUY_SHARE_IN_COMPANY
297 DEF_CMD(CmdSellShareInCompany
, 0, CMDT_MONEY_MANAGEMENT
), // CMD_SELL_SHARE_IN_COMPANY
298 DEF_CMD(CmdBuyCompany
, 0, CMDT_MONEY_MANAGEMENT
), // CMD_BUY_COMANY
300 DEF_CMD(CmdFoundTown
, CMD_DEITY
| CMD_NO_TEST
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_FOUND_TOWN; founding random town can fail only in exec run
301 DEF_CMD(CmdRenameTown
, CMD_DEITY
| CMD_SERVER
, CMDT_OTHER_MANAGEMENT
), // CMD_RENAME_TOWN
302 DEF_CMD(CmdDoTownAction
, 0, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_DO_TOWN_ACTION
303 DEF_CMD(CmdTownCargoGoal
, CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_TOWN_CARGO_GOAL
304 DEF_CMD(CmdTownGrowthRate
, CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_TOWN_GROWTH_RATE
305 DEF_CMD(CmdTownRating
, CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_TOWN_RATING
306 DEF_CMD(CmdTownSetText
, CMD_STR_CTRL
| CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_TOWN_SET_TEXT
307 DEF_CMD(CmdExpandTown
, CMD_DEITY
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_EXPAND_TOWN
308 DEF_CMD(CmdDeleteTown
, CMD_OFFLINE
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_DELETE_TOWN
310 DEF_CMD(CmdOrderRefit
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_ORDER_REFIT
311 DEF_CMD(CmdCloneOrder
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_CLONE_ORDER
313 DEF_CMD(CmdClearArea
, CMD_NO_TEST
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_CLEAR_AREA; destroying multi-tile houses makes town rating differ between test and execution
315 DEF_CMD(CmdMoneyCheat
, CMD_OFFLINE
, CMDT_CHEAT
), // CMD_MONEY_CHEAT
316 DEF_CMD(CmdChangeBankBalance
, CMD_DEITY
, CMDT_MONEY_MANAGEMENT
), // CMD_CHANGE_BANK_BALANCE
317 DEF_CMD(CmdBuildCanal
, CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_CANAL
318 DEF_CMD(CmdCreateSubsidy
, CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_CREATE_SUBSIDY
319 DEF_CMD(CmdCompanyCtrl
, CMD_SPECTATOR
| CMD_CLIENT_ID
| CMD_NO_EST
, CMDT_SERVER_SETTING
), // CMD_COMPANY_CTRL
320 DEF_CMD(CmdCustomNewsItem
, CMD_STR_CTRL
| CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_CUSTOM_NEWS_ITEM
321 DEF_CMD(CmdCreateGoal
, CMD_STR_CTRL
| CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_CREATE_GOAL
322 DEF_CMD(CmdRemoveGoal
, CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_REMOVE_GOAL
323 DEF_CMD(CmdSetGoalText
, CMD_STR_CTRL
| CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_SET_GOAL_TEXT
324 DEF_CMD(CmdSetGoalProgress
, CMD_STR_CTRL
| CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_SET_GOAL_PROGRESS
325 DEF_CMD(CmdSetGoalCompleted
, CMD_STR_CTRL
| CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_SET_GOAL_COMPLETED
326 DEF_CMD(CmdGoalQuestion
, CMD_STR_CTRL
| CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_GOAL_QUESTION
327 DEF_CMD(CmdGoalQuestionAnswer
, CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_GOAL_QUESTION_ANSWER
328 DEF_CMD(CmdCreateStoryPage
, CMD_STR_CTRL
| CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_CREATE_STORY_PAGE
329 DEF_CMD(CmdCreateStoryPageElement
, CMD_STR_CTRL
| CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_CREATE_STORY_PAGE_ELEMENT
330 DEF_CMD(CmdUpdateStoryPageElement
, CMD_STR_CTRL
| CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_UPDATE_STORY_PAGE_ELEMENT
331 DEF_CMD(CmdSetStoryPageTitle
, CMD_STR_CTRL
| CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_SET_STORY_PAGE_TITLE
332 DEF_CMD(CmdSetStoryPageDate
, CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_SET_STORY_PAGE_DATE
333 DEF_CMD(CmdShowStoryPage
, CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_SHOW_STORY_PAGE
334 DEF_CMD(CmdRemoveStoryPage
, CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_REMOVE_STORY_PAGE
335 DEF_CMD(CmdRemoveStoryPageElement
, CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_REMOVE_STORY_ELEMENT_PAGE
336 DEF_CMD(CmdScrollViewport
, CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_SCROLL_VIEWPORT
337 DEF_CMD(CmdStoryPageButton
, CMD_DEITY
, CMDT_OTHER_MANAGEMENT
), // CMD_STORY_PAGE_BUTTON
339 DEF_CMD(CmdLevelLand
, CMD_ALL_TILES
| CMD_NO_TEST
| CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_LEVEL_LAND; test run might clear tiles multiple times, in execution that only happens once
341 DEF_CMD(CmdBuildLock
, CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_LOCK
343 DEF_CMD(CmdBuildSignalTrack
, CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_BUILD_SIGNAL_TRACK
344 DEF_CMD(CmdRemoveSignalTrack
, CMD_AUTO
, CMDT_LANDSCAPE_CONSTRUCTION
), // CMD_REMOVE_SIGNAL_TRACK
346 DEF_CMD(CmdGiveMoney
, 0, CMDT_MONEY_MANAGEMENT
), // CMD_GIVE_MONEY
347 DEF_CMD(CmdChangeSetting
, CMD_SERVER
, CMDT_SERVER_SETTING
), // CMD_CHANGE_SETTING
348 DEF_CMD(CmdChangeCompanySetting
, 0, CMDT_COMPANY_SETTING
), // CMD_CHANGE_COMPANY_SETTING
349 DEF_CMD(CmdSetAutoReplace
, 0, CMDT_VEHICLE_MANAGEMENT
), // CMD_SET_AUTOREPLACE
350 DEF_CMD(CmdCloneVehicle
, CMD_NO_TEST
, CMDT_VEHICLE_CONSTRUCTION
), // CMD_CLONE_VEHICLE; NewGRF callbacks influence building and refitting making it impossible to correctly estimate the cost
351 DEF_CMD(CmdStartStopVehicle
, 0, CMDT_VEHICLE_MANAGEMENT
), // CMD_START_STOP_VEHICLE
352 DEF_CMD(CmdMassStartStopVehicle
, 0, CMDT_VEHICLE_MANAGEMENT
), // CMD_MASS_START_STOP
353 DEF_CMD(CmdAutoreplaceVehicle
, 0, CMDT_VEHICLE_MANAGEMENT
), // CMD_AUTOREPLACE_VEHICLE
354 DEF_CMD(CmdDepotSellAllVehicles
, 0, CMDT_VEHICLE_CONSTRUCTION
), // CMD_DEPOT_SELL_ALL_VEHICLES
355 DEF_CMD(CmdDepotMassAutoReplace
, 0, CMDT_VEHICLE_CONSTRUCTION
), // CMD_DEPOT_MASS_AUTOREPLACE
356 DEF_CMD(CmdCreateGroup
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_CREATE_GROUP
357 DEF_CMD(CmdDeleteGroup
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_DELETE_GROUP
358 DEF_CMD(CmdAlterGroup
, 0, CMDT_OTHER_MANAGEMENT
), // CMD_ALTER_GROUP
359 DEF_CMD(CmdAddVehicleGroup
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_ADD_VEHICLE_GROUP
360 DEF_CMD(CmdAddSharedVehicleGroup
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_ADD_SHARE_VEHICLE_GROUP
361 DEF_CMD(CmdRemoveAllVehiclesGroup
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_REMOVE_ALL_VEHICLES_GROUP
362 DEF_CMD(CmdSetGroupReplaceProtection
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_SET_GROUP_REPLACE_PROTECTION
363 DEF_CMD(CmdSetGroupLivery
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_SET_GROUP_LIVERY
364 DEF_CMD(CmdMoveOrder
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_MOVE_ORDER
365 DEF_CMD(CmdChangeTimetable
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_CHANGE_TIMETABLE
366 DEF_CMD(CmdSetVehicleOnTime
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_SET_VEHICLE_ON_TIME
367 DEF_CMD(CmdAutofillTimetable
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_AUTOFILL_TIMETABLE
368 DEF_CMD(CmdSetTimetableStart
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_SET_TIMETABLE_START
370 DEF_CMD(CmdOpenCloseAirport
, 0, CMDT_ROUTE_MANAGEMENT
), // CMD_OPEN_CLOSE_AIRPORT
374 * This function range-checks a cmd, and checks if the cmd is not nullptr
376 * @param cmd The integer value of a command
377 * @return true if the command is valid (and got a CommandProc function)
379 bool IsValidCommand(uint32 cmd
)
383 return cmd
< lengthof(_command_proc_table
) && _command_proc_table
[cmd
].proc
!= nullptr;
387 * This function mask the parameter with CMD_ID_MASK and returns
388 * the flags which belongs to the given command.
390 * @param cmd The integer value of the command
391 * @return The flags for this command
393 CommandFlags
GetCommandFlags(uint32 cmd
)
395 assert(IsValidCommand(cmd
));
397 return _command_proc_table
[cmd
& CMD_ID_MASK
].flags
;
401 * This function mask the parameter with CMD_ID_MASK and returns
402 * the name which belongs to the given command.
404 * @param cmd The integer value of the command
405 * @return The name for this command
407 const char *GetCommandName(uint32 cmd
)
409 assert(IsValidCommand(cmd
));
411 return _command_proc_table
[cmd
& CMD_ID_MASK
].name
;
415 * Returns whether the command is allowed while the game is paused.
416 * @param cmd The command to check.
417 * @return True if the command is allowed while paused, false otherwise.
419 bool IsCommandAllowedWhilePaused(uint32 cmd
)
421 /* Lookup table for the command types that are allowed for a given pause level setting. */
422 static const int command_type_lookup
[] = {
423 CMDPL_ALL_ACTIONS
, ///< CMDT_LANDSCAPE_CONSTRUCTION
424 CMDPL_NO_LANDSCAPING
, ///< CMDT_VEHICLE_CONSTRUCTION
425 CMDPL_NO_LANDSCAPING
, ///< CMDT_MONEY_MANAGEMENT
426 CMDPL_NO_CONSTRUCTION
, ///< CMDT_VEHICLE_MANAGEMENT
427 CMDPL_NO_CONSTRUCTION
, ///< CMDT_ROUTE_MANAGEMENT
428 CMDPL_NO_CONSTRUCTION
, ///< CMDT_OTHER_MANAGEMENT
429 CMDPL_NO_CONSTRUCTION
, ///< CMDT_COMPANY_SETTING
430 CMDPL_NO_ACTIONS
, ///< CMDT_SERVER_SETTING
431 CMDPL_NO_ACTIONS
, ///< CMDT_CHEAT
433 static_assert(lengthof(command_type_lookup
) == CMDT_END
);
435 assert(IsValidCommand(cmd
));
436 return _game_mode
== GM_EDITOR
|| command_type_lookup
[_command_proc_table
[cmd
& CMD_ID_MASK
].type
] <= _settings_game
.construction
.command_pause_level
;
440 static int _docommand_recursive
= 0;
443 * Shorthand for calling the long DoCommand with a container.
445 * @param container Container with (almost) all information
446 * @param flags Flags for the command and how to execute the command
450 CommandCost
DoCommand(const CommandContainer
*container
, DoCommandFlag flags
)
452 return DoCommand(container
->tile
, container
->p1
, container
->p2
, flags
, container
->cmd
& CMD_ID_MASK
, container
->text
);
456 * This function executes a given command with the parameters from the #CommandProc parameter list.
457 * Depending on the flags parameter it execute or test a command.
459 * @param tile The tile to apply the command on (for the #CommandProc)
460 * @param p1 Additional data for the command (for the #CommandProc)
461 * @param p2 Additional data for the command (for the #CommandProc)
462 * @param flags Flags for the command and how to execute the command
463 * @param cmd The command-id to execute (a value of the CMD_* enums)
464 * @param text The text to pass
468 CommandCost
DoCommand(TileIndex tile
, uint32 p1
, uint32 p2
, DoCommandFlag flags
, uint32 cmd
, const char *text
)
472 /* Do not even think about executing out-of-bounds tile-commands */
473 if (tile
!= 0 && (tile
>= MapSize() || (!IsValidTile(tile
) && (flags
& DC_ALL_TILES
) == 0))) return CMD_ERROR
;
475 /* Chop of any CMD_MSG or other flags; we don't need those here */
476 CommandProc
*proc
= _command_proc_table
[cmd
& CMD_ID_MASK
].proc
;
478 _docommand_recursive
++;
480 /* only execute the test call if it's toplevel, or we're not execing. */
481 if (_docommand_recursive
== 1 || !(flags
& DC_EXEC
) ) {
482 if (_docommand_recursive
== 1) _cleared_object_areas
.clear();
483 SetTownRatingTestMode(true);
484 res
= proc(tile
, flags
& ~DC_EXEC
, p1
, p2
, text
);
485 SetTownRatingTestMode(false);
490 if (_docommand_recursive
== 1 &&
491 !(flags
& DC_QUERY_COST
) &&
492 !(flags
& DC_BANKRUPT
) &&
493 !CheckCompanyHasMoney(res
)) { // CheckCompanyHasMoney() modifies 'res' to an error if it fails.
497 if (!(flags
& DC_EXEC
)) {
498 _docommand_recursive
--;
503 /* Execute the command here. All cost-relevant functions set the expenses type
504 * themselves to the cost object at some point */
505 if (_docommand_recursive
== 1) _cleared_object_areas
.clear();
506 res
= proc(tile
, flags
, p1
, p2
, text
);
509 _docommand_recursive
--;
513 /* if toplevel, subtract the money. */
514 if (--_docommand_recursive
== 0 && !(flags
& DC_BANKRUPT
)) {
515 SubtractMoneyFromCompany(res
);
522 * This functions returns the money which can be used to execute a command.
523 * This is either the money of the current company or INT64_MAX if there
524 * is no such a company "at the moment" like the server itself.
526 * @return The available money of a company or INT64_MAX
528 Money
GetAvailableMoneyForCommand()
530 CompanyID company
= _current_company
;
531 if (!Company::IsValidID(company
)) return INT64_MAX
;
532 return Company::Get(company
)->money
;
536 * Shortcut for the long DoCommandP when having a container with the data.
537 * @param container the container with information.
538 * @param my_cmd indicator if the command is from a company or server (to display error messages for a user)
539 * @return true if the command succeeded, else false
541 bool DoCommandP(const CommandContainer
*container
, bool my_cmd
)
543 return DoCommandP(container
->tile
, container
->p1
, container
->p2
, container
->cmd
, container
->callback
, container
->text
, my_cmd
);
547 * Toplevel network safe docommand function for the current company. Must not be called recursively.
548 * The callback is called when the command succeeded or failed. The parameters
549 * \a tile, \a p1, and \a p2 are from the #CommandProc function. The parameter \a cmd is the command to execute.
550 * The parameter \a my_cmd is used to indicate if the command is from a company or the server.
552 * @param tile The tile to perform a command on (see #CommandProc)
553 * @param p1 Additional data for the command (see #CommandProc)
554 * @param p2 Additional data for the command (see #CommandProc)
555 * @param cmd The command to execute (a CMD_* value)
556 * @param callback A callback function to call after the command is finished
557 * @param text The text to pass
558 * @param my_cmd indicator if the command is from a company or server (to display error messages for a user)
559 * @return \c true if the command succeeded, else \c false.
561 bool DoCommandP(TileIndex tile
, uint32 p1
, uint32 p2
, uint32 cmd
, CommandCallback
*callback
, const char *text
, bool my_cmd
)
563 /* Cost estimation is generally only done when the
564 * local user presses shift while doing something.
565 * However, in case of incoming network commands,
566 * map generation or the pause button we do want
568 bool estimate_only
= _shift_pressed
&& IsLocalCompany() &&
569 !_generating_world
&&
570 !(cmd
& CMD_NETWORK_COMMAND
) &&
571 !(GetCommandFlags(cmd
) & CMD_NO_EST
);
573 /* We're only sending the command, so don't do
574 * fancy things for 'success'. */
575 bool only_sending
= _networking
&& !(cmd
& CMD_NETWORK_COMMAND
);
577 /* Where to show the message? */
578 int x
= TileX(tile
) * TILE_SIZE
;
579 int y
= TileY(tile
) * TILE_SIZE
;
581 if (_pause_mode
!= PM_UNPAUSED
&& !IsCommandAllowedWhilePaused(cmd
) && !estimate_only
) {
582 ShowErrorMessage(GB(cmd
, 16, 16), STR_ERROR_NOT_ALLOWED_WHILE_PAUSED
, WL_INFO
, x
, y
);
586 /* Only set p2 when the command does not come from the network. */
587 if (!(cmd
& CMD_NETWORK_COMMAND
) && GetCommandFlags(cmd
) & CMD_CLIENT_ID
&& p2
== 0) p2
= CLIENT_ID_SERVER
;
589 CommandCost res
= DoCommandPInternal(tile
, p1
, p2
, cmd
, callback
, text
, my_cmd
, estimate_only
);
591 /* Only show the error when it's for us. */
592 StringID error_part1
= GB(cmd
, 16, 16);
593 if (estimate_only
|| (IsLocalCompany() && error_part1
!= 0 && my_cmd
)) {
594 ShowErrorMessage(error_part1
, res
.GetErrorMessage(), WL_INFO
, x
, y
, res
.GetTextRefStackGRF(), res
.GetTextRefStackSize(), res
.GetTextRefStack());
596 } else if (estimate_only
) {
597 ShowEstimatedCostOrIncome(res
.GetCost(), x
, y
);
598 } else if (!only_sending
&& res
.GetCost() != 0 && tile
!= 0 && IsLocalCompany() && _game_mode
!= GM_EDITOR
) {
599 /* Only show the cost animation when we did actually
600 * execute the command, i.e. we're not sending it to
601 * the server, when it has cost the local company
602 * something. Furthermore in the editor there is no
603 * concept of cost, so don't show it there either. */
604 ShowCostOrIncomeAnimation(x
, y
, GetSlopePixelZ(x
, y
), res
.GetCost());
607 if (!estimate_only
&& !only_sending
&& callback
!= nullptr) {
608 callback(res
, tile
, p1
, p2
, cmd
);
611 return res
.Succeeded();
616 * Helper to deduplicate the code for returning.
617 * @param cmd the command cost to return.
619 #define return_dcpi(cmd) { _docommand_recursive = 0; return cmd; }
622 * Helper function for the toplevel network safe docommand function for the current company.
624 * @param tile The tile to perform a command on (see #CommandProc)
625 * @param p1 Additional data for the command (see #CommandProc)
626 * @param p2 Additional data for the command (see #CommandProc)
627 * @param cmd The command to execute (a CMD_* value)
628 * @param callback A callback function to call after the command is finished
629 * @param text The text to pass
630 * @param my_cmd indicator if the command is from a company or server (to display error messages for a user)
631 * @param estimate_only whether to give only the estimate or also execute the command
632 * @return the command cost of this function.
634 CommandCost
DoCommandPInternal(TileIndex tile
, uint32 p1
, uint32 p2
, uint32 cmd
, CommandCallback
*callback
, const char *text
, bool my_cmd
, bool estimate_only
)
636 /* Prevent recursion; it gives a mess over the network */
637 assert(_docommand_recursive
== 0);
638 _docommand_recursive
= 1;
640 /* Reset the state. */
641 _additional_cash_required
= 0;
643 /* Get pointer to command handler */
644 byte cmd_id
= cmd
& CMD_ID_MASK
;
645 assert(cmd_id
< lengthof(_command_proc_table
));
647 CommandProc
*proc
= _command_proc_table
[cmd_id
].proc
;
648 /* Shouldn't happen, but you never know when someone adds
649 * NULLs to the _command_proc_table. */
650 assert(proc
!= nullptr);
652 /* Command flags are used internally */
653 CommandFlags cmd_flags
= GetCommandFlags(cmd
);
654 /* Flags get send to the DoCommand */
655 DoCommandFlag flags
= CommandFlagsToDCFlags(cmd_flags
);
657 /* Make sure p2 is properly set to a ClientID. */
658 assert(!(cmd_flags
& CMD_CLIENT_ID
) || p2
!= 0);
660 /* Do not even think about executing out-of-bounds tile-commands */
661 if (tile
!= 0 && (tile
>= MapSize() || (!IsValidTile(tile
) && (cmd_flags
& CMD_ALL_TILES
) == 0))) return_dcpi(CMD_ERROR
);
663 /* Always execute server and spectator commands as spectator */
664 bool exec_as_spectator
= (cmd_flags
& (CMD_SPECTATOR
| CMD_SERVER
)) != 0;
666 /* If the company isn't valid it may only do server command or start a new company!
667 * The server will ditch any server commands a client sends to it, so effectively
668 * this guards the server from executing functions for an invalid company. */
669 if (_game_mode
== GM_NORMAL
&& !exec_as_spectator
&& !Company::IsValidID(_current_company
) && !(_current_company
== OWNER_DEITY
&& (cmd_flags
& CMD_DEITY
) != 0)) {
670 return_dcpi(CMD_ERROR
);
673 Backup
<CompanyID
> cur_company(_current_company
, FILE_LINE
);
674 if (exec_as_spectator
) cur_company
.Change(COMPANY_SPECTATOR
);
676 bool test_and_exec_can_differ
= (cmd_flags
& CMD_NO_TEST
) != 0;
678 /* Test the command. */
679 _cleared_object_areas
.clear();
680 SetTownRatingTestMode(true);
681 BasePersistentStorageArray::SwitchMode(PSM_ENTER_TESTMODE
);
682 CommandCost res
= proc(tile
, flags
, p1
, p2
, text
);
683 BasePersistentStorageArray::SwitchMode(PSM_LEAVE_TESTMODE
);
684 SetTownRatingTestMode(false);
686 /* Make sure we're not messing things up here. */
687 assert(exec_as_spectator
? _current_company
== COMPANY_SPECTATOR
: cur_company
.Verify());
689 /* If the command fails, we're doing an estimate
690 * or the player does not have enough money
691 * (unless it's a command where the test and
692 * execution phase might return different costs)
693 * we bail out here. */
694 if (res
.Failed() || estimate_only
||
695 (!test_and_exec_can_differ
&& !CheckCompanyHasMoney(res
))) {
696 if (!_networking
|| _generating_world
|| (cmd
& CMD_NETWORK_COMMAND
) != 0) {
697 /* Log the failed command as well. Just to be able to be find
698 * causes of desyncs due to bad command test implementations. */
699 DEBUG(desync
, 1, "cmdf: %08x; %02x; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s)", _date
, _date_fract
, (int)_current_company
, tile
, p1
, p2
, cmd
& ~CMD_NETWORK_COMMAND
, text
, GetCommandName(cmd
));
701 cur_company
.Restore();
706 * If we are in network, and the command is not from the network
707 * send it to the command-queue and abort execution
709 if (_networking
&& !_generating_world
&& !(cmd
& CMD_NETWORK_COMMAND
)) {
710 NetworkSendCommand(tile
, p1
, p2
, cmd
& ~CMD_FLAGS_MASK
, callback
, text
, _current_company
);
711 cur_company
.Restore();
713 /* Don't return anything special here; no error, no costs.
714 * This way it's not handled by DoCommand and only the
715 * actual execution of the command causes messages. Also
716 * reset the storages as we've not executed the command. */
717 return_dcpi(CommandCost());
719 DEBUG(desync
, 1, "cmd: %08x; %02x; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s)", _date
, _date_fract
, (int)_current_company
, tile
, p1
, p2
, cmd
& ~CMD_NETWORK_COMMAND
, text
, GetCommandName(cmd
));
721 /* Actually try and execute the command. If no cost-type is given
722 * use the construction one */
723 _cleared_object_areas
.clear();
724 BasePersistentStorageArray::SwitchMode(PSM_ENTER_COMMAND
);
725 CommandCost res2
= proc(tile
, flags
| DC_EXEC
, p1
, p2
, text
);
726 BasePersistentStorageArray::SwitchMode(PSM_LEAVE_COMMAND
);
728 if (cmd_id
== CMD_COMPANY_CTRL
) {
730 /* We are a new company -> Switch to new local company.
731 * We were closed down -> Switch to spectator
732 * Some other company opened/closed down -> The outside function will switch back */
733 _current_company
= _local_company
;
735 /* Make sure nothing bad happened, like changing the current company. */
736 assert(exec_as_spectator
? _current_company
== COMPANY_SPECTATOR
: cur_company
.Verify());
737 cur_company
.Restore();
740 /* If the test and execution can differ we have to check the
741 * return of the command. Otherwise we can check whether the
742 * test and execution have yielded the same result,
743 * i.e. cost and error state are the same. */
744 if (!test_and_exec_can_differ
) {
745 assert(res
.GetCost() == res2
.GetCost() && res
.Failed() == res2
.Failed()); // sanity check
746 } else if (res2
.Failed()) {
750 /* If we're needing more money and we haven't done
751 * anything yet, ask for the money! */
752 if (_additional_cash_required
!= 0 && res2
.GetCost() == 0) {
753 /* It could happen we removed rail, thus gained money, and deleted something else.
754 * So make sure the signal buffer is empty even in this case */
755 UpdateSignalsInBuffer();
756 SetDParam(0, _additional_cash_required
);
757 return_dcpi(CommandCost(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY
));
760 /* update last build coordinate of company. */
762 Company
*c
= Company::GetIfValid(_current_company
);
763 if (c
!= nullptr) c
->last_build_coordinate
= tile
;
766 SubtractMoneyFromCompany(res2
);
768 /* update signals if needed */
769 UpdateSignalsInBuffer();
777 * Adds the cost of the given command return value to this cost.
778 * Also takes a possible error message when it is set.
779 * @param ret The command to add the cost of.
781 void CommandCost::AddCost(const CommandCost
&ret
)
783 this->AddCost(ret
.cost
);
784 if (this->success
&& !ret
.success
) {
785 this->message
= ret
.message
;
786 this->success
= false;
791 * Values to put on the #TextRefStack for the error message.
792 * There is only one static instance of the array, just like there is only one
793 * instance of normal DParams.
795 uint32
CommandCost::textref_stack
[16];
798 * Activate usage of the NewGRF #TextRefStack for the error message.
799 * @param grffile NewGRF that provides the #TextRefStack
800 * @param num_registers number of entries to copy from the temporary NewGRF registers
802 void CommandCost::UseTextRefStack(const GRFFile
*grffile
, uint num_registers
)
804 extern TemporaryStorageArray
<int32
, 0x110> _temp_store
;
806 assert(num_registers
< lengthof(textref_stack
));
807 this->textref_stack_grffile
= grffile
;
808 this->textref_stack_size
= num_registers
;
809 for (uint i
= 0; i
< num_registers
; i
++) {
810 textref_stack
[i
] = _temp_store
.GetValue(0x100 + i
);