2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file economy.cpp Handling of the economy. */
11 #include "company_func.h"
12 #include "command_func.h"
15 #include "news_func.h"
16 #include "network/network.h"
17 #include "network/network_func.h"
21 #include "newgrf_engine.h"
22 #include "engine_base.h"
23 #include "ground_vehicle.hpp"
24 #include "newgrf_cargo.h"
25 #include "newgrf_sound.h"
26 #include "newgrf_industrytiles.h"
27 #include "newgrf_station.h"
28 #include "newgrf_airporttiles.h"
30 #include "strings_func.h"
31 #include "date_func.h"
32 #include "vehicle_func.h"
33 #include "sound_func.h"
34 #include "autoreplace_func.h"
35 #include "company_gui.h"
36 #include "signs_base.h"
37 #include "subsidy_base.h"
38 #include "subsidy_func.h"
39 #include "station_base.h"
40 #include "waypoint_base.h"
41 #include "economy_base.h"
42 #include "core/pool_func.hpp"
43 #include "core/backup_type.hpp"
44 #include "cargo_type.h"
46 #include "game/game.hpp"
47 #include "cargomonitor.h"
48 #include "goal_base.h"
49 #include "story_base.h"
50 #include "linkgraph/refresh.h"
52 #include "table/strings.h"
53 #include "table/pricebase.h"
55 #include "safeguards.h"
58 /* Initialize the cargo payment-pool */
59 CargoPaymentPool
_cargo_payment_pool("CargoPayment");
60 INSTANTIATE_POOL_METHODS(CargoPayment
)
63 * Multiply two integer values and shift the results to right.
65 * This function multiplies two integer values. The result is
66 * shifted by the amount of shift to right.
68 * @param a The first integer
69 * @param b The second integer
70 * @param shift The amount to shift the value to right.
71 * @return The shifted result
73 static inline int32
BigMulS(const int32 a
, const int32 b
, const uint8 shift
)
75 return (int32
)((int64
)a
* (int64
)b
>> shift
);
78 typedef std::vector
<Industry
*> SmallIndustryList
;
81 * Score info, values used for computing the detailed performance rating.
83 const ScoreInfo _score_info
[] = {
84 { 120, 100}, // SCORE_VEHICLES
85 { 80, 100}, // SCORE_STATIONS
86 { 10000, 100}, // SCORE_MIN_PROFIT
87 { 50000, 50}, // SCORE_MIN_INCOME
88 { 100000, 100}, // SCORE_MAX_INCOME
89 { 40000, 400}, // SCORE_DELIVERED
90 { 8, 50}, // SCORE_CARGO
91 {10000000, 50}, // SCORE_MONEY
92 { 250000, 50}, // SCORE_LOAN
93 { 0, 0} // SCORE_TOTAL
96 int64 _score_part
[MAX_COMPANIES
][SCORE_END
];
99 Money _additional_cash_required
;
100 static PriceMultipliers _price_base_multiplier
;
103 * Calculate the value of the company. That is the value of all
104 * assets (vehicles, stations, etc) and money minus the loan,
105 * except when including_loan is \c false which is useful when
106 * we want to calculate the value for bankruptcy.
107 * @param c the company to get the value of.
108 * @param including_loan include the loan in the company value.
109 * @return the value of the company.
111 Money
CalculateCompanyValue(const Company
*c
, bool including_loan
)
113 Owner owner
= c
->index
;
117 for (const Station
*st
: Station::Iterate()) {
118 if (st
->owner
== owner
) num
+= CountBits((byte
)st
->facilities
);
121 Money value
= num
* _price
[PR_STATION_VALUE
] * 25;
123 for (const Vehicle
*v
: Vehicle::Iterate()) {
124 if (v
->owner
!= owner
) continue;
126 if (v
->type
== VEH_TRAIN
||
127 v
->type
== VEH_ROAD
||
128 (v
->type
== VEH_AIRCRAFT
&& Aircraft::From(v
)->IsNormalAircraft()) ||
129 v
->type
== VEH_SHIP
) {
130 value
+= v
->value
* 3 >> 1;
134 /* Add real money value */
135 if (including_loan
) value
-= c
->current_loan
;
138 return std::max
<Money
>(value
, 1);
142 * if update is set to true, the economy is updated with this score
143 * (also the house is updated, should only be true in the on-tick event)
144 * @param update the economy with calculated score
145 * @param c company been evaluated
146 * @return actual score of this company
149 int UpdateCompanyRatingAndValue(Company
*c
, bool update
)
151 Owner owner
= c
->index
;
154 memset(_score_part
[owner
], 0, sizeof(_score_part
[owner
]));
158 Money min_profit
= 0;
159 bool min_profit_first
= true;
162 for (const Vehicle
*v
: Vehicle::Iterate()) {
163 if (v
->owner
!= owner
) continue;
164 if (IsCompanyBuildableVehicleType(v
->type
) && v
->IsPrimaryVehicle()) {
165 if (v
->profit_last_year
> 0) num
++; // For the vehicle score only count profitable vehicles
167 /* Find the vehicle with the lowest amount of profit */
168 if (min_profit_first
|| min_profit
> v
->profit_last_year
) {
169 min_profit
= v
->profit_last_year
;
170 min_profit_first
= false;
176 min_profit
>>= 8; // remove the fract part
178 _score_part
[owner
][SCORE_VEHICLES
] = num
;
179 /* Don't allow negative min_profit to show */
180 if (min_profit
> 0) {
181 _score_part
[owner
][SCORE_MIN_PROFIT
] = min_profit
;
188 for (const Station
*st
: Station::Iterate()) {
189 /* Only count stations that are actually serviced */
190 if (st
->owner
== owner
&& (st
->time_since_load
<= 20 || st
->time_since_unload
<= 20)) num
+= CountBits((byte
)st
->facilities
);
192 _score_part
[owner
][SCORE_STATIONS
] = num
;
195 /* Generate statistics depending on recent income statistics */
197 int numec
= std::min
<uint
>(c
->num_valid_stat_ent
, 12u);
199 const CompanyEconomyEntry
*cee
= c
->old_economy
;
200 Money min_income
= cee
->income
+ cee
->expenses
;
201 Money max_income
= cee
->income
+ cee
->expenses
;
204 min_income
= std::min(min_income
, cee
->income
+ cee
->expenses
);
205 max_income
= std::max(max_income
, cee
->income
+ cee
->expenses
);
206 } while (++cee
, --numec
);
208 if (min_income
> 0) {
209 _score_part
[owner
][SCORE_MIN_INCOME
] = min_income
;
212 _score_part
[owner
][SCORE_MAX_INCOME
] = max_income
;
216 /* Generate score depending on amount of transported cargo */
218 int numec
= std::min
<uint
>(c
->num_valid_stat_ent
, 4u);
220 const CompanyEconomyEntry
*cee
= c
->old_economy
;
221 OverflowSafeInt64 total_delivered
= 0;
223 total_delivered
+= cee
->delivered_cargo
.GetSum
<OverflowSafeInt64
>();
224 } while (++cee
, --numec
);
226 _score_part
[owner
][SCORE_DELIVERED
] = total_delivered
;
230 /* Generate score for variety of cargo */
232 _score_part
[owner
][SCORE_CARGO
] = c
->old_economy
->delivered_cargo
.GetCount();
235 /* Generate score for company's money */
238 _score_part
[owner
][SCORE_MONEY
] = c
->money
;
242 /* Generate score for loan */
244 _score_part
[owner
][SCORE_LOAN
] = _score_info
[SCORE_LOAN
].needed
- c
->current_loan
;
247 /* Now we calculate the score for each item.. */
252 for (ScoreID i
= SCORE_BEGIN
; i
< SCORE_END
; i
++) {
254 if (i
== SCORE_TOTAL
) continue;
255 /* Check the score */
256 s
= Clamp
<int64
>(_score_part
[owner
][i
], 0, _score_info
[i
].needed
) * _score_info
[i
].score
/ _score_info
[i
].needed
;
258 total_score
+= _score_info
[i
].score
;
261 _score_part
[owner
][SCORE_TOTAL
] = score
;
263 /* We always want the score scaled to SCORE_MAX (1000) */
264 if (total_score
!= SCORE_MAX
) score
= score
* SCORE_MAX
/ total_score
;
268 c
->old_economy
[0].performance_history
= score
;
269 UpdateCompanyHQ(c
->location_of_HQ
, score
);
270 c
->old_economy
[0].company_value
= CalculateCompanyValue(c
);
273 SetWindowDirty(WC_PERFORMANCE_DETAIL
, 0);
278 * Change the ownership of all the items of a company.
279 * @param old_owner The company that gets removed.
280 * @param new_owner The company to merge to, or INVALID_OWNER to remove the company.
282 void ChangeOwnershipOfCompanyItems(Owner old_owner
, Owner new_owner
)
284 /* We need to set _current_company to old_owner before we try to move
285 * the client. This is needed as it needs to know whether "you" really
286 * are the current local company. */
287 Backup
<CompanyID
> cur_company(_current_company
, old_owner
, FILE_LINE
);
288 /* In all cases, make spectators of clients connected to that company */
289 if (_networking
) NetworkClientsToSpectators(old_owner
);
290 if (old_owner
== _local_company
) {
291 /* Single player cheated to AI company.
292 * There are no spectators in singleplayer mode, so we must pick some other company. */
293 assert(!_networking
);
294 Backup
<CompanyID
> cur_company2(_current_company
, FILE_LINE
);
295 for (const Company
*c
: Company::Iterate()) {
296 if (c
->index
!= old_owner
) {
297 SetLocalCompany(c
->index
);
301 cur_company2
.Restore();
302 assert(old_owner
!= _local_company
);
305 assert(old_owner
!= new_owner
);
310 /* See if the old_owner had shares in other companies */
311 for (const Company
*c
: Company::Iterate()) {
312 for (i
= 0; i
< 4; i
++) {
313 if (c
->share_owners
[i
] == old_owner
) {
314 /* Sell his shares */
315 CommandCost res
= DoCommand(0, c
->index
, 0, DC_EXEC
| DC_BANKRUPT
, CMD_SELL_SHARE_IN_COMPANY
);
316 /* Because we are in a DoCommand, we can't just execute another one and
317 * expect the money to be removed. We need to do it ourself! */
318 SubtractMoneyFromCompany(res
);
323 /* Sell all the shares that people have on this company */
324 Backup
<CompanyID
> cur_company2(_current_company
, FILE_LINE
);
325 const Company
*c
= Company::Get(old_owner
);
326 for (i
= 0; i
< 4; i
++) {
327 cur_company2
.Change(c
->share_owners
[i
]);
328 if (_current_company
!= INVALID_OWNER
) {
329 /* Sell the shares */
330 CommandCost res
= DoCommand(0, old_owner
, 0, DC_EXEC
| DC_BANKRUPT
, CMD_SELL_SHARE_IN_COMPANY
);
331 /* Because we are in a DoCommand, we can't just execute another one and
332 * expect the money to be removed. We need to do it ourself! */
333 SubtractMoneyFromCompany(res
);
336 cur_company2
.Restore();
339 /* Temporarily increase the company's money, to be sure that
340 * removing his/her property doesn't fail because of lack of money.
341 * Not too drastically though, because it could overflow */
342 if (new_owner
== INVALID_OWNER
) {
343 Company::Get(old_owner
)->money
= UINT64_MAX
>> 2; // jackpot ;p
346 for (Subsidy
*s
: Subsidy::Iterate()) {
347 if (s
->awarded
== old_owner
) {
348 if (new_owner
== INVALID_OWNER
) {
351 s
->awarded
= new_owner
;
355 if (new_owner
== INVALID_OWNER
) RebuildSubsidisedSourceAndDestinationCache();
357 /* Take care of rating and transport rights in towns */
358 for (Town
*t
: Town::Iterate()) {
359 /* If a company takes over, give the ratings to that company. */
360 if (new_owner
!= INVALID_OWNER
) {
361 if (HasBit(t
->have_ratings
, old_owner
)) {
362 if (HasBit(t
->have_ratings
, new_owner
)) {
363 /* use max of the two ratings. */
364 t
->ratings
[new_owner
] = std::max(t
->ratings
[new_owner
], t
->ratings
[old_owner
]);
366 SetBit(t
->have_ratings
, new_owner
);
367 t
->ratings
[new_owner
] = t
->ratings
[old_owner
];
372 /* Reset the ratings for the old owner */
373 t
->ratings
[old_owner
] = RATING_INITIAL
;
374 ClrBit(t
->have_ratings
, old_owner
);
376 /* Transfer exclusive rights */
377 if (t
->exclusive_counter
> 0 && t
->exclusivity
== old_owner
) {
378 if (new_owner
!= INVALID_OWNER
) {
379 t
->exclusivity
= new_owner
;
381 t
->exclusive_counter
= 0;
382 t
->exclusivity
= INVALID_COMPANY
;
388 for (Vehicle
*v
: Vehicle::Iterate()) {
389 if (v
->owner
== old_owner
&& IsCompanyBuildableVehicleType(v
->type
)) {
390 if (new_owner
== INVALID_OWNER
) {
391 if (v
->Previous() == nullptr) delete v
;
393 if (v
->IsEngineCountable()) GroupStatistics::CountEngine(v
, -1);
394 if (v
->IsPrimaryVehicle()) GroupStatistics::CountVehicle(v
, -1);
400 /* In all cases clear replace engine rules.
401 * Even if it was copied, it could interfere with new owner's rules */
402 RemoveAllEngineReplacementForCompany(Company::Get(old_owner
));
404 if (new_owner
== INVALID_OWNER
) {
405 RemoveAllGroupsForCompany(old_owner
);
407 for (Group
*g
: Group::Iterate()) {
408 if (g
->owner
== old_owner
) g
->owner
= new_owner
;
413 FreeUnitIDGenerator unitidgen
[] = {
414 FreeUnitIDGenerator(VEH_TRAIN
, new_owner
), FreeUnitIDGenerator(VEH_ROAD
, new_owner
),
415 FreeUnitIDGenerator(VEH_SHIP
, new_owner
), FreeUnitIDGenerator(VEH_AIRCRAFT
, new_owner
)
418 /* Override company settings to new company defaults in case we need to convert them.
419 * This is required as the CmdChangeServiceInt doesn't copy the supplied value when it is non-custom
421 if (new_owner
!= INVALID_OWNER
) {
422 Company
*old_company
= Company::Get(old_owner
);
423 Company
*new_company
= Company::Get(new_owner
);
425 old_company
->settings
.vehicle
.servint_aircraft
= new_company
->settings
.vehicle
.servint_aircraft
;
426 old_company
->settings
.vehicle
.servint_trains
= new_company
->settings
.vehicle
.servint_trains
;
427 old_company
->settings
.vehicle
.servint_roadveh
= new_company
->settings
.vehicle
.servint_roadveh
;
428 old_company
->settings
.vehicle
.servint_ships
= new_company
->settings
.vehicle
.servint_ships
;
429 old_company
->settings
.vehicle
.servint_ispercent
= new_company
->settings
.vehicle
.servint_ispercent
;
432 for (Vehicle
*v
: Vehicle::Iterate()) {
433 if (v
->owner
== old_owner
&& IsCompanyBuildableVehicleType(v
->type
)) {
434 assert(new_owner
!= INVALID_OWNER
);
436 /* Correct default values of interval settings while maintaining custom set ones.
437 * This prevents invalid values on mismatching company defaults being accepted.
439 if (!v
->ServiceIntervalIsCustom()) {
440 Company
*new_company
= Company::Get(new_owner
);
442 /* Technically, passing the interval is not needed as the command will query the default value itself.
443 * However, do not rely on that behaviour.
445 int interval
= CompanyServiceInterval(new_company
, v
->type
);
446 DoCommand(v
->tile
, v
->index
, interval
| (new_company
->settings
.vehicle
.servint_ispercent
<< 17), DC_EXEC
| DC_BANKRUPT
, CMD_CHANGE_SERVICE_INT
);
449 v
->owner
= new_owner
;
451 /* Owner changes, clear cache */
452 v
->colourmap
= PAL_NONE
;
453 v
->InvalidateNewGRFCache();
455 if (v
->IsEngineCountable()) {
456 GroupStatistics::CountEngine(v
, 1);
458 if (v
->IsPrimaryVehicle()) {
459 GroupStatistics::CountVehicle(v
, 1);
460 v
->unitnumber
= unitidgen
[v
->type
].NextID();
463 /* Invalidate the vehicle's cargo payment "owner cache". */
464 if (v
->cargo_payment
!= nullptr) v
->cargo_payment
->owner
= nullptr;
468 if (new_owner
!= INVALID_OWNER
) GroupStatistics::UpdateAutoreplace(new_owner
);
471 /* Change ownership of tiles */
475 ChangeTileOwner(tile
, old_owner
, new_owner
);
476 } while (++tile
!= MapSize());
478 if (new_owner
!= INVALID_OWNER
) {
479 /* Update all signals because there can be new segment that was owned by two companies
480 * and signals were not propagated
481 * Similar with crossings - it is needed to bar crossings that weren't before
482 * because of different owner of crossing and approaching train */
486 if (IsTileType(tile
, MP_RAILWAY
) && IsTileOwner(tile
, new_owner
) && HasSignals(tile
)) {
487 TrackBits tracks
= GetTrackBits(tile
);
488 do { // there may be two tracks with signals for TRACK_BIT_HORZ and TRACK_BIT_VERT
489 Track track
= RemoveFirstTrack(&tracks
);
490 if (HasSignalOnTrack(tile
, track
)) AddTrackToSignalBuffer(tile
, track
, new_owner
);
491 } while (tracks
!= TRACK_BIT_NONE
);
492 } else if (IsLevelCrossingTile(tile
) && IsTileOwner(tile
, new_owner
)) {
493 UpdateLevelCrossing(tile
);
495 } while (++tile
!= MapSize());
498 /* update signals in buffer */
499 UpdateSignalsInBuffer();
502 /* Add airport infrastructure count of the old company to the new one. */
503 if (new_owner
!= INVALID_OWNER
) Company::Get(new_owner
)->infrastructure
.airport
+= Company::Get(old_owner
)->infrastructure
.airport
;
505 /* convert owner of stations (including deleted ones, but excluding buoys) */
506 for (Station
*st
: Station::Iterate()) {
507 if (st
->owner
== old_owner
) {
508 /* if a company goes bankrupt, set owner to OWNER_NONE so the sign doesn't disappear immediately
509 * also, drawing station window would cause reading invalid company's colour */
510 st
->owner
= new_owner
== INVALID_OWNER
? OWNER_NONE
: new_owner
;
514 /* do the same for waypoints (we need to do this here so deleted waypoints are converted too) */
515 for (Waypoint
*wp
: Waypoint::Iterate()) {
516 if (wp
->owner
== old_owner
) {
517 wp
->owner
= new_owner
== INVALID_OWNER
? OWNER_NONE
: new_owner
;
521 for (Sign
*si
: Sign::Iterate()) {
522 if (si
->owner
== old_owner
) si
->owner
= new_owner
== INVALID_OWNER
? OWNER_NONE
: new_owner
;
525 /* Remove Game Script created Goals, CargoMonitors and Story pages. */
526 for (Goal
*g
: Goal::Iterate()) {
527 if (g
->company
== old_owner
) delete g
;
530 ClearCargoPickupMonitoring(old_owner
);
531 ClearCargoDeliveryMonitoring(old_owner
);
533 for (StoryPage
*sp
: StoryPage::Iterate()) {
534 if (sp
->company
== old_owner
) delete sp
;
537 /* Change colour of existing windows */
538 if (new_owner
!= INVALID_OWNER
) ChangeWindowOwner(old_owner
, new_owner
);
540 cur_company
.Restore();
542 MarkWholeScreenDirty();
546 * Check for bankruptcy of a company. Called every three months.
547 * @param c Company to check.
549 static void CompanyCheckBankrupt(Company
*c
)
551 /* If the company has money again, it does not go bankrupt */
552 if (c
->money
- c
->current_loan
>= -_economy
.max_loan
) {
553 int previous_months_of_bankruptcy
= CeilDiv(c
->months_of_bankruptcy
, 3);
554 c
->months_of_bankruptcy
= 0;
555 c
->bankrupt_asked
= 0;
556 if (previous_months_of_bankruptcy
!= 0) CompanyAdminUpdate(c
);
560 c
->months_of_bankruptcy
++;
562 switch (c
->months_of_bankruptcy
) {
563 /* All the boring cases (months) with a bad balance where no action is taken */
576 /* Warn about bankruptcy after 3 months */
578 CompanyNewsInformation
*cni
= MallocT
<CompanyNewsInformation
>(1);
580 SetDParam(0, STR_NEWS_COMPANY_IN_TROUBLE_TITLE
);
581 SetDParam(1, STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION
);
582 SetDParamStr(2, cni
->company_name
);
583 AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT
, cni
);
584 AI::BroadcastNewEvent(new ScriptEventCompanyInTrouble(c
->index
));
585 Game::NewEvent(new ScriptEventCompanyInTrouble(c
->index
));
589 /* Offer company for sale after 6 months */
591 /* Don't consider the loan */
592 Money val
= CalculateCompanyValue(c
, false);
594 c
->bankrupt_value
= val
;
595 c
->bankrupt_asked
= 1 << c
->index
; // Don't ask the owner
596 c
->bankrupt_timeout
= 0;
598 /* The company assets should always have some value */
599 assert(c
->bankrupt_value
> 0);
603 /* Bankrupt company after 6 months (if the company has no value) or latest
604 * after 9 months (if it still had value after 6 months) */
607 if (!_networking
&& _local_company
== c
->index
) {
608 /* If we are in singleplayer mode, leave the company playing. Eg. there
609 * is no THE-END, otherwise mark the client as spectator to make sure
610 * he/she is no long in control of this company. However... when you
611 * join another company (cheat) the "unowned" company can bankrupt. */
612 c
->bankrupt_asked
= MAX_UVALUE(CompanyMask
);
616 /* Actually remove the company, but not when we're a network client.
617 * In case of network clients we will be getting a command from the
618 * server. It is done in this way as we are called from the
619 * StateGameLoop which can't change the current company, and thus
620 * updating the local company triggers an assert later on. In the
621 * case of a network game the command will be processed at a time
622 * that changing the current company is okay. In case of single
623 * player we are sure (the above check) that we are not the local
624 * company and thus we won't be moved. */
625 if (!_networking
|| _network_server
) {
626 DoCommandP(0, CCA_DELETE
| (c
->index
<< 16) | (CRR_BANKRUPT
<< 24), 0, CMD_COMPANY_CTRL
);
633 if (CeilDiv(c
->months_of_bankruptcy
, 3) != CeilDiv(c
->months_of_bankruptcy
- 1, 3)) CompanyAdminUpdate(c
);
637 * Update the finances of all companies.
638 * Pay for the stations, update the history graph, update ratings and company values, and deal with bankruptcy.
640 static void CompaniesGenStatistics()
642 /* Check for bankruptcy each month */
643 for (Company
*c
: Company::Iterate()) {
644 CompanyCheckBankrupt(c
);
647 Backup
<CompanyID
> cur_company(_current_company
, FILE_LINE
);
649 if (!_settings_game
.economy
.infrastructure_maintenance
) {
650 for (const Station
*st
: Station::Iterate()) {
651 cur_company
.Change(st
->owner
);
652 CommandCost
cost(EXPENSES_PROPERTY
, _price
[PR_STATION_VALUE
] >> 1);
653 SubtractMoneyFromCompany(cost
);
656 /* Improved monthly infrastructure costs. */
657 for (const Company
*c
: Company::Iterate()) {
658 cur_company
.Change(c
->index
);
660 CommandCost
cost(EXPENSES_PROPERTY
);
661 uint32 rail_total
= c
->infrastructure
.GetRailTotal();
662 for (RailType rt
= RAILTYPE_BEGIN
; rt
< RAILTYPE_END
; rt
++) {
663 if (c
->infrastructure
.rail
[rt
] != 0) cost
.AddCost(RailMaintenanceCost(rt
, c
->infrastructure
.rail
[rt
], rail_total
));
665 cost
.AddCost(SignalMaintenanceCost(c
->infrastructure
.signal
));
666 uint32 road_total
= c
->infrastructure
.GetRoadTotal();
667 uint32 tram_total
= c
->infrastructure
.GetTramTotal();
668 for (RoadType rt
= ROADTYPE_BEGIN
; rt
< ROADTYPE_END
; rt
++) {
669 if (c
->infrastructure
.road
[rt
] != 0) cost
.AddCost(RoadMaintenanceCost(rt
, c
->infrastructure
.road
[rt
], RoadTypeIsRoad(rt
) ? road_total
: tram_total
));
671 cost
.AddCost(CanalMaintenanceCost(c
->infrastructure
.water
));
672 cost
.AddCost(StationMaintenanceCost(c
->infrastructure
.station
));
673 cost
.AddCost(AirportMaintenanceCost(c
->index
));
675 SubtractMoneyFromCompany(cost
);
678 cur_company
.Restore();
680 /* Only run the economic statics and update company stats every 3rd month (1st of quarter). */
681 if (!HasBit(1 << 0 | 1 << 3 | 1 << 6 | 1 << 9, _cur_month
)) return;
683 for (Company
*c
: Company::Iterate()) {
684 /* Drop the oldest history off the end */
685 std::copy_backward(c
->old_economy
, c
->old_economy
+ MAX_HISTORY_QUARTERS
- 1, c
->old_economy
+ MAX_HISTORY_QUARTERS
);
686 c
->old_economy
[0] = c
->cur_economy
;
689 if (c
->num_valid_stat_ent
!= MAX_HISTORY_QUARTERS
) c
->num_valid_stat_ent
++;
691 UpdateCompanyRatingAndValue(c
, true);
692 if (c
->block_preview
!= 0) c
->block_preview
--;
695 SetWindowDirty(WC_INCOME_GRAPH
, 0);
696 SetWindowDirty(WC_OPERATING_PROFIT
, 0);
697 SetWindowDirty(WC_DELIVERED_CARGO
, 0);
698 SetWindowDirty(WC_PERFORMANCE_HISTORY
, 0);
699 SetWindowDirty(WC_COMPANY_VALUE
, 0);
700 SetWindowDirty(WC_COMPANY_LEAGUE
, 0);
704 * Add monthly inflation
705 * @param check_year Shall the inflation get stopped after 170 years?
706 * @return true if inflation is maxed and nothing was changed
708 bool AddInflation(bool check_year
)
710 /* The cargo payment inflation differs from the normal inflation, so the
711 * relative amount of money you make with a transport decreases slowly over
712 * the 170 years. After a few hundred years we reach a level in which the
713 * games will become unplayable as the maximum income will be less than
714 * the minimum running cost.
716 * Furthermore there are a lot of inflation related overflows all over the
717 * place. Solving them is hardly possible because inflation will always
718 * reach the overflow threshold some day. So we'll just perform the
719 * inflation mechanism during the first 170 years (the amount of years that
720 * one had in the original TTD) and stop doing the inflation after that
721 * because it only causes problems that can't be solved nicely and the
722 * inflation doesn't add anything after that either; it even makes playing
723 * it impossible due to the diverging cost and income rates.
725 if (check_year
&& (_cur_year
< ORIGINAL_BASE_YEAR
|| _cur_year
>= ORIGINAL_MAX_YEAR
)) return true;
727 if (_economy
.inflation_prices
== MAX_INFLATION
|| _economy
.inflation_payment
== MAX_INFLATION
) return true;
729 /* Approximation for (100 + infl_amount)% ** (1 / 12) - 100%
731 * 12 -> months per year
732 * This is only a good approximation for small values
734 _economy
.inflation_prices
+= (_economy
.inflation_prices
* _economy
.infl_amount
* 54) >> 16;
735 _economy
.inflation_payment
+= (_economy
.inflation_payment
* _economy
.infl_amount_pr
* 54) >> 16;
737 if (_economy
.inflation_prices
> MAX_INFLATION
) _economy
.inflation_prices
= MAX_INFLATION
;
738 if (_economy
.inflation_payment
> MAX_INFLATION
) _economy
.inflation_payment
= MAX_INFLATION
;
744 * Computes all prices, payments and maximum loan.
746 void RecomputePrices()
748 /* Setup maximum loan */
749 _economy
.max_loan
= ((uint64
)_settings_game
.difficulty
.max_loan
* _economy
.inflation_prices
>> 16) / 50000 * 50000;
751 /* Setup price bases */
752 for (Price i
= PR_BEGIN
; i
< PR_END
; i
++) {
753 Money price
= _price_base_specs
[i
].start_price
;
755 /* Apply difficulty settings */
757 switch (_price_base_specs
[i
].category
) {
759 mod
= _settings_game
.difficulty
.vehicle_costs
;
762 case PCAT_CONSTRUCTION
:
763 mod
= _settings_game
.difficulty
.construction_cost
;
769 case 0: price
*= 6; break;
770 case 1: price
*= 8; break; // normalised to 1 below
771 case 2: price
*= 9; break;
772 default: NOT_REACHED();
775 /* Apply inflation */
776 price
= (int64
)price
* _economy
.inflation_prices
;
778 /* Apply newgrf modifiers, remove fractional part of inflation, and normalise on medium difficulty. */
779 int shift
= _price_base_multiplier
[i
] - 16 - 3;
786 /* Make sure the price does not get reduced to zero.
787 * Zero breaks quite a few commands that use a zero
788 * cost to see whether something got changed or not
789 * and based on that cause an error. When the price
790 * is zero that fails even when things are done. */
792 price
= Clamp(_price_base_specs
[i
].start_price
, -1, 1);
793 /* No base price should be zero, but be sure. */
800 /* Setup cargo payment */
802 FOR_ALL_CARGOSPECS(cs
) {
803 cs
->current_payment
= ((int64
)cs
->initial_payment
* _economy
.inflation_payment
) >> 16;
806 SetWindowClassesDirty(WC_BUILD_VEHICLE
);
807 SetWindowClassesDirty(WC_REPLACE_VEHICLE
);
808 SetWindowClassesDirty(WC_VEHICLE_DETAILS
);
809 SetWindowClassesDirty(WC_COMPANY_INFRASTRUCTURE
);
810 InvalidateWindowData(WC_PAYMENT_RATES
, 0);
813 /** Let all companies pay the monthly interest on their loan. */
814 static void CompaniesPayInterest()
816 Backup
<CompanyID
> cur_company(_current_company
, FILE_LINE
);
817 for (const Company
*c
: Company::Iterate()) {
818 cur_company
.Change(c
->index
);
820 /* Over a year the paid interest should be "loan * interest percentage",
821 * but... as that number is likely not dividable by 12 (pay each month),
822 * one needs to account for that in the monthly fee calculations.
823 * To easily calculate what one should pay "this" month, you calculate
824 * what (total) should have been paid up to this month and you subtract
825 * whatever has been paid in the previous months. This will mean one month
826 * it'll be a bit more and the other it'll be a bit less than the average
827 * monthly fee, but on average it will be exact.
828 * In order to prevent cheating or abuse (just not paying interest by not
829 * taking a loan we make companies pay interest on negative cash as well
831 Money yearly_fee
= c
->current_loan
* _economy
.interest_rate
/ 100;
833 yearly_fee
+= -c
->money
*_economy
.interest_rate
/ 100;
835 Money up_to_previous_month
= yearly_fee
* _cur_month
/ 12;
836 Money up_to_this_month
= yearly_fee
* (_cur_month
+ 1) / 12;
838 SubtractMoneyFromCompany(CommandCost(EXPENSES_LOAN_INT
, up_to_this_month
- up_to_previous_month
));
840 SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER
, _price
[PR_STATION_VALUE
] >> 2));
842 cur_company
.Restore();
845 static void HandleEconomyFluctuations()
847 if (_settings_game
.difficulty
.economy
!= 0) {
848 /* When economy is Fluctuating, decrease counter */
850 } else if (EconomyIsInRecession()) {
851 /* When it's Steady and we are in recession, end it now */
852 _economy
.fluct
= -12;
854 /* No need to do anything else in other cases */
858 if (_economy
.fluct
== 0) {
859 _economy
.fluct
= -(int)GB(Random(), 0, 2);
860 AddNewsItem(STR_NEWS_BEGIN_OF_RECESSION
, NT_ECONOMY
, NF_NORMAL
);
861 } else if (_economy
.fluct
== -12) {
862 _economy
.fluct
= GB(Random(), 0, 8) + 312;
863 AddNewsItem(STR_NEWS_END_OF_RECESSION
, NT_ECONOMY
, NF_NORMAL
);
869 * Reset changes to the price base multipliers.
871 void ResetPriceBaseMultipliers()
873 memset(_price_base_multiplier
, 0, sizeof(_price_base_multiplier
));
877 * Change a price base by the given factor.
878 * The price base is altered by factors of two.
879 * NewBaseCost = OldBaseCost * 2^n
880 * @param price Index of price base to change.
881 * @param factor Amount to change by.
883 void SetPriceBaseMultiplier(Price price
, int factor
)
885 assert(price
< PR_END
);
886 _price_base_multiplier
[price
] = Clamp(factor
, MIN_PRICE_MODIFIER
, MAX_PRICE_MODIFIER
);
890 * Initialize the variables that will maintain the daily industry change system.
891 * @param init_counter specifies if the counter is required to be initialized
893 void StartupIndustryDailyChanges(bool init_counter
)
895 uint map_size
= MapLogX() + MapLogY();
896 /* After getting map size, it needs to be scaled appropriately and divided by 31,
897 * which stands for the days in a month.
898 * Using just 31 will make it so that a monthly reset (based on the real number of days of that month)
899 * would not be needed.
900 * Since it is based on "fractional parts", the leftover days will not make much of a difference
901 * on the overall total number of changes performed */
902 _economy
.industry_daily_increment
= (1 << map_size
) / 31;
905 /* A new game or a savegame from an older version will require the counter to be initialized */
906 _economy
.industry_daily_change_counter
= 0;
910 void StartupEconomy()
912 _economy
.interest_rate
= _settings_game
.difficulty
.initial_interest
;
913 _economy
.infl_amount
= _settings_game
.difficulty
.initial_interest
;
914 _economy
.infl_amount_pr
= std::max(0, _settings_game
.difficulty
.initial_interest
- 1);
915 _economy
.fluct
= GB(Random(), 0, 8) + 168;
917 if (_settings_game
.economy
.inflation
) {
918 /* Apply inflation that happened before our game start year. */
919 int months
= (std::min(_cur_year
, ORIGINAL_MAX_YEAR
) - ORIGINAL_BASE_YEAR
) * 12;
920 for (int i
= 0; i
< months
; i
++) {
928 StartupIndustryDailyChanges(true); // As we are starting a new game, initialize the counter too
933 * Resets economy to initial values
935 void InitializeEconomy()
937 _economy
.inflation_prices
= _economy
.inflation_payment
= 1 << 16;
938 ClearCargoPickupMonitoring();
939 ClearCargoDeliveryMonitoring();
943 * Determine a certain price
944 * @param index Price base
945 * @param cost_factor Price factor
946 * @param grf_file NewGRF to use local price multipliers from.
947 * @param shift Extra bit shifting after the computation
950 Money
GetPrice(Price index
, uint cost_factor
, const GRFFile
*grf_file
, int shift
)
952 if (index
>= PR_END
) return 0;
954 Money cost
= _price
[index
] * cost_factor
;
955 if (grf_file
!= nullptr) shift
+= grf_file
->price_base_multipliers
[index
];
966 Money
GetTransportedGoodsIncome(uint num_pieces
, uint dist
, byte transit_days
, CargoID cargo_type
)
968 const CargoSpec
*cs
= CargoSpec::Get(cargo_type
);
969 if (!cs
->IsValid()) {
970 /* User changed newgrfs and some vehicle still carries some cargo which is no longer available. */
974 /* Use callback to calculate cargo profit, if available */
975 if (HasBit(cs
->callback_mask
, CBM_CARGO_PROFIT_CALC
)) {
976 uint32 var18
= std::min(dist
, 0xFFFFu
) | (std::min(num_pieces
, 0xFFu
) << 16) | (transit_days
<< 24);
977 uint16 callback
= GetCargoCallback(CBID_CARGO_PROFIT_CALC
, 0, var18
, cs
);
978 if (callback
!= CALLBACK_FAILED
) {
979 int result
= GB(callback
, 0, 14);
981 /* Simulate a 15 bit signed value */
982 if (HasBit(callback
, 14)) result
-= 0x4000;
984 /* "The result should be a signed multiplier that gets multiplied
985 * by the amount of cargo moved and the price factor, then gets
986 * divided by 8192." */
987 return result
* num_pieces
* cs
->current_payment
/ 8192;
991 static const int MIN_TIME_FACTOR
= 31;
992 static const int MAX_TIME_FACTOR
= 255;
994 const int days1
= cs
->transit_days
[0];
995 const int days2
= cs
->transit_days
[1];
996 const int days_over_days1
= std::max( transit_days
- days1
, 0);
997 const int days_over_days2
= std::max(days_over_days1
- days2
, 0);
1000 * The time factor is calculated based on the time it took
1001 * (transit_days) compared two cargo-depending values. The
1002 * range is divided into three parts:
1004 * - constant for fast transits
1005 * - linear decreasing with time with a slope of -1 for medium transports
1006 * - linear decreasing with time with a slope of -2 for slow transports
1009 const int time_factor
= std::max(MAX_TIME_FACTOR
- days_over_days1
- days_over_days2
, MIN_TIME_FACTOR
);
1011 return BigMulS(dist
* time_factor
* num_pieces
, cs
->current_payment
, 21);
1014 /** The industries we've currently brought cargo to. */
1015 static SmallIndustryList _cargo_delivery_destinations
;
1018 * Transfer goods from station to industry.
1019 * All cargo is delivered to the nearest (Manhattan) industry to the station sign, which is inside the acceptance rectangle and actually accepts the cargo.
1020 * @param st The station that accepted the cargo
1021 * @param cargo_type Type of cargo delivered
1022 * @param num_pieces Amount of cargo delivered
1023 * @param source The source of the cargo
1024 * @param company The company delivering the cargo
1025 * @return actually accepted pieces of cargo
1027 static uint
DeliverGoodsToIndustry(const Station
*st
, CargoID cargo_type
, uint num_pieces
, IndustryID source
, CompanyID company
)
1029 /* Find the nearest industrytile to the station sign inside the catchment area, whose industry accepts the cargo.
1030 * This fails in three cases:
1031 * 1) The station accepts the cargo because there are enough houses around it accepting the cargo.
1032 * 2) The industries in the catchment area temporarily reject the cargo, and the daily station loop has not yet updated station acceptance.
1033 * 3) The results of callbacks CBID_INDUSTRY_REFUSE_CARGO and CBID_INDTILE_CARGO_ACCEPTANCE are inconsistent. (documented behaviour)
1038 for (Industry
*ind
: st
->industries_near
) {
1039 if (num_pieces
== 0) break;
1041 if (ind
->index
== source
) continue;
1044 for (cargo_index
= 0; cargo_index
< lengthof(ind
->accepts_cargo
); cargo_index
++) {
1045 if (cargo_type
== ind
->accepts_cargo
[cargo_index
]) break;
1047 /* Check if matching cargo has been found */
1048 if (cargo_index
>= lengthof(ind
->accepts_cargo
)) continue;
1050 /* Check if industry temporarily refuses acceptance */
1051 if (IndustryTemporarilyRefusesCargo(ind
, cargo_type
)) continue;
1053 if (ind
->exclusive_supplier
!= INVALID_OWNER
&& ind
->exclusive_supplier
!= st
->owner
) continue;
1055 /* Insert the industry into _cargo_delivery_destinations, if not yet contained */
1056 include(_cargo_delivery_destinations
, ind
);
1058 uint amount
= std::min(num_pieces
, 0xFFFFu
- ind
->incoming_cargo_waiting
[cargo_index
]);
1059 ind
->incoming_cargo_waiting
[cargo_index
] += amount
;
1060 ind
->last_cargo_accepted_at
[cargo_index
] = _date
;
1061 num_pieces
-= amount
;
1064 /* Update the cargo monitor. */
1065 AddCargoDelivery(cargo_type
, company
, amount
, ST_INDUSTRY
, source
, st
, ind
->index
);
1072 * Delivers goods to industries/towns and calculates the payment
1073 * @param num_pieces amount of cargo delivered
1074 * @param cargo_type the type of cargo that is delivered
1075 * @param dest Station the cargo has been unloaded
1076 * @param source_tile The origin of the cargo for distance calculation
1077 * @param days_in_transit Travel time
1078 * @param company The company delivering the cargo
1079 * @param src_type Type of source of cargo (industry, town, headquarters)
1080 * @param src Index of source of cargo
1081 * @return Revenue for delivering cargo
1082 * @note The cargo is just added to the stockpile of the industry. It is due to the caller to trigger the industry's production machinery
1084 static Money
DeliverGoods(int num_pieces
, CargoID cargo_type
, StationID dest
, TileIndex source_tile
, byte days_in_transit
, Company
*company
, SourceType src_type
, SourceID src
)
1086 assert(num_pieces
> 0);
1088 Station
*st
= Station::Get(dest
);
1090 /* Give the goods to the industry. */
1091 uint accepted_ind
= DeliverGoodsToIndustry(st
, cargo_type
, num_pieces
, src_type
== ST_INDUSTRY
? src
: INVALID_INDUSTRY
, company
->index
);
1093 /* If this cargo type is always accepted, accept all */
1094 uint accepted_total
= HasBit(st
->always_accepted
, cargo_type
) ? num_pieces
: accepted_ind
;
1096 /* Update station statistics */
1097 if (accepted_total
> 0) {
1098 SetBit(st
->goods
[cargo_type
].status
, GoodsEntry::GES_EVER_ACCEPTED
);
1099 SetBit(st
->goods
[cargo_type
].status
, GoodsEntry::GES_CURRENT_MONTH
);
1100 SetBit(st
->goods
[cargo_type
].status
, GoodsEntry::GES_ACCEPTED_BIGTICK
);
1103 /* Update company statistics */
1104 company
->cur_economy
.delivered_cargo
[cargo_type
] += accepted_total
;
1106 /* Increase town's counter for town effects */
1107 const CargoSpec
*cs
= CargoSpec::Get(cargo_type
);
1108 st
->town
->received
[cs
->town_effect
].new_act
+= accepted_total
;
1110 /* Determine profit */
1111 Money profit
= GetTransportedGoodsIncome(accepted_total
, DistanceManhattan(source_tile
, st
->xy
), days_in_transit
, cargo_type
);
1113 /* Update the cargo monitor. */
1114 AddCargoDelivery(cargo_type
, company
->index
, accepted_total
- accepted_ind
, src_type
, src
, st
);
1116 /* Modify profit if a subsidy is in effect */
1117 if (CheckSubsidised(cargo_type
, company
->index
, src_type
, src
, st
)) {
1118 switch (_settings_game
.difficulty
.subsidy_multiplier
) {
1119 case 0: profit
+= profit
>> 1; break;
1120 case 1: profit
*= 2; break;
1121 case 2: profit
*= 3; break;
1122 default: profit
*= 4; break;
1130 * Inform the industry about just delivered cargo
1131 * DeliverGoodsToIndustry() silently incremented incoming_cargo_waiting, now it is time to do something with the new cargo.
1132 * @param i The industry to process
1134 static void TriggerIndustryProduction(Industry
*i
)
1136 const IndustrySpec
*indspec
= GetIndustrySpec(i
->type
);
1137 uint16 callback
= indspec
->callback_mask
;
1139 i
->was_cargo_delivered
= true;
1141 if (HasBit(callback
, CBM_IND_PRODUCTION_CARGO_ARRIVAL
) || HasBit(callback
, CBM_IND_PRODUCTION_256_TICKS
)) {
1142 if (HasBit(callback
, CBM_IND_PRODUCTION_CARGO_ARRIVAL
)) {
1143 IndustryProductionCallback(i
, 0);
1145 SetWindowDirty(WC_INDUSTRY_VIEW
, i
->index
);
1148 for (uint ci_in
= 0; ci_in
< lengthof(i
->incoming_cargo_waiting
); ci_in
++) {
1149 uint cargo_waiting
= i
->incoming_cargo_waiting
[ci_in
];
1150 if (cargo_waiting
== 0) continue;
1152 for (uint ci_out
= 0; ci_out
< lengthof(i
->produced_cargo_waiting
); ci_out
++) {
1153 i
->produced_cargo_waiting
[ci_out
] = std::min(i
->produced_cargo_waiting
[ci_out
] + (cargo_waiting
* indspec
->input_cargo_multiplier
[ci_in
][ci_out
] / 256), 0xFFFFu
);
1156 i
->incoming_cargo_waiting
[ci_in
] = 0;
1160 TriggerIndustry(i
, INDUSTRY_TRIGGER_RECEIVED_CARGO
);
1161 StartStopIndustryTileAnimation(i
, IAT_INDUSTRY_RECEIVED_CARGO
);
1165 * Makes us a new cargo payment helper.
1166 * @param front The front of the train
1168 CargoPayment::CargoPayment(Vehicle
*front
) :
1170 current_station(front
->last_station_visited
)
1174 CargoPayment::~CargoPayment()
1176 if (this->CleaningPool()) return;
1178 this->front
->cargo_payment
= nullptr;
1180 if (this->visual_profit
== 0 && this->visual_transfer
== 0) return;
1182 Backup
<CompanyID
> cur_company(_current_company
, this->front
->owner
, FILE_LINE
);
1184 SubtractMoneyFromCompany(CommandCost(this->front
->GetExpenseType(true), -this->route_profit
));
1185 this->front
->profit_this_year
+= (this->visual_profit
+ this->visual_transfer
) << 8;
1187 if (this->route_profit
!= 0 && IsLocalCompany() && !PlayVehicleSound(this->front
, VSE_LOAD_UNLOAD
)) {
1188 SndPlayVehicleFx(SND_14_CASHTILL
, this->front
);
1191 if (this->visual_transfer
!= 0) {
1192 ShowFeederIncomeAnimation(this->front
->x_pos
, this->front
->y_pos
,
1193 this->front
->z_pos
, this->visual_transfer
, -this->visual_profit
);
1194 } else if (this->visual_profit
!= 0) {
1195 ShowCostOrIncomeAnimation(this->front
->x_pos
, this->front
->y_pos
,
1196 this->front
->z_pos
, -this->visual_profit
);
1199 cur_company
.Restore();
1203 * Handle payment for final delivery of the given cargo packet.
1204 * @param cp The cargo packet to pay for.
1205 * @param count The number of packets to pay for.
1207 void CargoPayment::PayFinalDelivery(const CargoPacket
*cp
, uint count
)
1209 if (this->owner
== nullptr) {
1210 this->owner
= Company::Get(this->front
->owner
);
1213 /* Handle end of route payment */
1214 Money profit
= DeliverGoods(count
, this->ct
, this->current_station
, cp
->SourceStationXY(), cp
->DaysInTransit(), this->owner
, cp
->SourceSubsidyType(), cp
->SourceSubsidyID());
1215 this->route_profit
+= profit
;
1217 /* The vehicle's profit is whatever route profit there is minus feeder shares. */
1218 this->visual_profit
+= profit
- cp
->FeederShare(count
);
1222 * Handle payment for transfer of the given cargo packet.
1223 * @param cp The cargo packet to pay for; actual payment won't be made!.
1224 * @param count The number of packets to pay for.
1225 * @return The amount of money paid for the transfer.
1227 Money
CargoPayment::PayTransfer(const CargoPacket
*cp
, uint count
)
1229 Money profit
= -cp
->FeederShare(count
) + GetTransportedGoodsIncome(
1231 /* pay transfer vehicle the difference between the payment for the journey from
1232 * the source to the current point, and the sum of the previous transfer payments */
1233 DistanceManhattan(cp
->SourceStationXY(), Station::Get(this->current_station
)->xy
),
1234 cp
->DaysInTransit(),
1237 profit
= profit
* _settings_game
.economy
.feeder_payment_share
/ 100;
1239 this->visual_transfer
+= profit
; // accumulate transfer profits for whole vehicle
1240 return profit
; // account for the (virtual) profit already made for the cargo packet
1244 * Prepare the vehicle to be unloaded.
1245 * @param front_v the vehicle to be unloaded
1247 void PrepareUnload(Vehicle
*front_v
)
1249 Station
*curr_station
= Station::Get(front_v
->last_station_visited
);
1250 curr_station
->loading_vehicles
.push_back(front_v
);
1252 /* At this moment loading cannot be finished */
1253 ClrBit(front_v
->vehicle_flags
, VF_LOADING_FINISHED
);
1255 /* Start unloading at the first possible moment */
1256 front_v
->load_unload_ticks
= 1;
1258 assert(front_v
->cargo_payment
== nullptr);
1259 /* One CargoPayment per vehicle and the vehicle limit equals the
1260 * limit in number of CargoPayments. Can't go wrong. */
1261 static_assert(CargoPaymentPool::MAX_SIZE
== VehiclePool::MAX_SIZE
);
1262 assert(CargoPayment::CanAllocateItem());
1263 front_v
->cargo_payment
= new CargoPayment(front_v
);
1265 StationIDStack next_station
= front_v
->GetNextStoppingStation();
1266 if (front_v
->orders
.list
== nullptr || (front_v
->current_order
.GetUnloadType() & OUFB_NO_UNLOAD
) == 0) {
1267 Station
*st
= Station::Get(front_v
->last_station_visited
);
1268 for (Vehicle
*v
= front_v
; v
!= nullptr; v
= v
->Next()) {
1269 const GoodsEntry
*ge
= &st
->goods
[v
->cargo_type
];
1270 if (v
->cargo_cap
> 0 && v
->cargo
.TotalCount() > 0) {
1272 HasBit(ge
->status
, GoodsEntry::GES_ACCEPTANCE
),
1273 front_v
->last_station_visited
, next_station
,
1274 front_v
->current_order
.GetUnloadType(), ge
,
1275 front_v
->cargo_payment
);
1276 if (v
->cargo
.UnloadCount() > 0) SetBit(v
->vehicle_flags
, VF_CARGO_UNLOADING
);
1283 * Gets the amount of cargo the given vehicle can load in the current tick.
1284 * This is only about loading speed. The free capacity is ignored.
1285 * @param v Vehicle to be queried.
1286 * @return Amount of cargo the vehicle can load at once.
1288 static uint
GetLoadAmount(Vehicle
*v
)
1290 const Engine
*e
= v
->GetEngine();
1291 uint load_amount
= e
->info
.load_amount
;
1293 /* The default loadamount for mail is 1/4 of the load amount for passengers */
1294 bool air_mail
= v
->type
== VEH_AIRCRAFT
&& !Aircraft::From(v
)->IsNormalAircraft();
1295 if (air_mail
) load_amount
= CeilDiv(load_amount
, 4);
1297 if (_settings_game
.order
.gradual_loading
) {
1298 uint16 cb_load_amount
= CALLBACK_FAILED
;
1299 if (e
->GetGRF() != nullptr && e
->GetGRF()->grf_version
>= 8) {
1300 /* Use callback 36 */
1301 cb_load_amount
= GetVehicleProperty(v
, PROP_VEHICLE_LOAD_AMOUNT
, CALLBACK_FAILED
);
1302 } else if (HasBit(e
->info
.callback_mask
, CBM_VEHICLE_LOAD_AMOUNT
)) {
1303 /* Use callback 12 */
1304 cb_load_amount
= GetVehicleCallback(CBID_VEHICLE_LOAD_AMOUNT
, 0, 0, v
->engine_type
, v
);
1306 if (cb_load_amount
!= CALLBACK_FAILED
) {
1307 if (e
->GetGRF()->grf_version
< 8) cb_load_amount
= GB(cb_load_amount
, 0, 8);
1308 if (cb_load_amount
>= 0x100) {
1309 ErrorUnknownCallbackResult(e
->GetGRFID(), CBID_VEHICLE_LOAD_AMOUNT
, cb_load_amount
);
1310 } else if (cb_load_amount
!= 0) {
1311 load_amount
= cb_load_amount
;
1316 /* Scale load amount the same as capacity */
1317 if (HasBit(e
->info
.misc_flags
, EF_NO_DEFAULT_CARGO_MULTIPLIER
) && !air_mail
) load_amount
= CeilDiv(load_amount
* CargoSpec::Get(v
->cargo_type
)->multiplier
, 0x100);
1319 /* Zero load amount breaks a lot of things. */
1320 return std::max(1u, load_amount
);
1324 * Iterate the articulated parts of a vehicle, also considering the special cases of "normal"
1325 * aircraft and double headed trains. Apply an action to each vehicle and immediately return false
1326 * if that action does so. Otherwise return true.
1327 * @tparam Taction Class of action to be applied. Must implement bool operator()([const] Vehicle *).
1328 * @param v First articulated part.
1329 * @param action Instance of Taction.
1330 * @return false if any of the action invocations returned false, true otherwise.
1332 template<class Taction
>
1333 bool IterateVehicleParts(Vehicle
*v
, Taction action
)
1335 for (Vehicle
*w
= v
; w
!= nullptr;
1336 w
= w
->HasArticulatedPart() ? w
->GetNextArticulatedPart() : nullptr) {
1337 if (!action(w
)) return false;
1338 if (w
->type
== VEH_TRAIN
) {
1339 Train
*train
= Train::From(w
);
1340 if (train
->IsMultiheaded() && !action(train
->other_multiheaded_part
)) return false;
1343 if (v
->type
== VEH_AIRCRAFT
&& Aircraft::From(v
)->IsNormalAircraft()) return action(v
->Next());
1348 * Action to check if a vehicle has no stored cargo.
1350 struct IsEmptyAction
1353 * Checks if the vehicle has stored cargo.
1354 * @param v Vehicle to be checked.
1355 * @return true if v is either empty or has only reserved cargo, false otherwise.
1357 bool operator()(const Vehicle
*v
)
1359 return v
->cargo
.StoredCount() == 0;
1364 * Refit preparation action.
1366 struct PrepareRefitAction
1368 CargoArray
&consist_capleft
; ///< Capacities left in the consist.
1369 CargoTypes
&refit_mask
; ///< Bitmask of possible refit cargoes.
1372 * Create a refit preparation action.
1373 * @param consist_capleft Capacities left in consist, to be updated here.
1374 * @param refit_mask Refit mask to be constructed from refit information of vehicles.
1376 PrepareRefitAction(CargoArray
&consist_capleft
, CargoTypes
&refit_mask
) :
1377 consist_capleft(consist_capleft
), refit_mask(refit_mask
) {}
1380 * Prepares for refitting of a vehicle, subtracting its free capacity from consist_capleft and
1381 * adding the cargoes it can refit to to the refit mask.
1382 * @param v The vehicle to be refitted.
1385 bool operator()(const Vehicle
*v
)
1387 this->consist_capleft
[v
->cargo_type
] -= v
->cargo_cap
- v
->cargo
.ReservedCount();
1388 this->refit_mask
|= EngInfo(v
->engine_type
)->refit_mask
;
1394 * Action for returning reserved cargo.
1396 struct ReturnCargoAction
1398 Station
*st
; ///< Station to give the returned cargo to.
1399 StationID next_hop
; ///< Next hop the cargo should be assigned to.
1402 * Construct a cargo return action.
1403 * @param st Station to give the returned cargo to.
1404 * @param next_one Next hop the cargo should be assigned to.
1406 ReturnCargoAction(Station
*st
, StationID next_one
) : st(st
), next_hop(next_one
) {}
1409 * Return all reserved cargo from a vehicle.
1410 * @param v Vehicle to return cargo from.
1413 bool operator()(Vehicle
*v
)
1415 v
->cargo
.Return(UINT_MAX
, &this->st
->goods
[v
->cargo_type
].cargo
, this->next_hop
);
1421 * Action for finalizing a refit.
1423 struct FinalizeRefitAction
1425 CargoArray
&consist_capleft
; ///< Capacities left in the consist.
1426 Station
*st
; ///< Station to reserve cargo from.
1427 StationIDStack
&next_station
; ///< Next hops to reserve cargo for.
1428 bool do_reserve
; ///< If the vehicle should reserve.
1431 * Create a finalizing action.
1432 * @param consist_capleft Capacities left in the consist.
1433 * @param st Station to reserve cargo from.
1434 * @param next_station Next hops to reserve cargo for.
1435 * @param do_reserve If we should reserve cargo or just add up the capacities.
1437 FinalizeRefitAction(CargoArray
&consist_capleft
, Station
*st
, StationIDStack
&next_station
, bool do_reserve
) :
1438 consist_capleft(consist_capleft
), st(st
), next_station(next_station
), do_reserve(do_reserve
) {}
1441 * Reserve cargo from the station and update the remaining consist capacities with the
1442 * vehicle's remaining free capacity.
1443 * @param v Vehicle to be finalized.
1446 bool operator()(Vehicle
*v
)
1448 if (this->do_reserve
) {
1449 this->st
->goods
[v
->cargo_type
].cargo
.Reserve(v
->cargo_cap
- v
->cargo
.RemainingCount(),
1450 &v
->cargo
, st
->xy
, this->next_station
);
1452 this->consist_capleft
[v
->cargo_type
] += v
->cargo_cap
- v
->cargo
.RemainingCount();
1458 * Refit a vehicle in a station.
1459 * @param v Vehicle to be refitted.
1460 * @param consist_capleft Added cargo capacities in the consist.
1461 * @param st Station the vehicle is loading at.
1462 * @param next_station Possible next stations the vehicle can travel to.
1463 * @param new_cid Target cargo for refit.
1465 static void HandleStationRefit(Vehicle
*v
, CargoArray
&consist_capleft
, Station
*st
, StationIDStack next_station
, CargoID new_cid
)
1467 Vehicle
*v_start
= v
->GetFirstEnginePart();
1468 if (!IterateVehicleParts(v_start
, IsEmptyAction())) return;
1470 Backup
<CompanyID
> cur_company(_current_company
, v
->owner
, FILE_LINE
);
1472 CargoTypes refit_mask
= v
->GetEngine()->info
.refit_mask
;
1474 /* Remove old capacity from consist capacity and collect refit mask. */
1475 IterateVehicleParts(v_start
, PrepareRefitAction(consist_capleft
, refit_mask
));
1477 bool is_auto_refit
= new_cid
== CT_AUTO_REFIT
;
1478 if (is_auto_refit
) {
1479 /* Get a refittable cargo type with waiting cargo for next_station or INVALID_STATION. */
1481 new_cid
= v_start
->cargo_type
;
1482 FOR_EACH_SET_CARGO_ID(cid
, refit_mask
) {
1483 if (st
->goods
[cid
].cargo
.HasCargoFor(next_station
)) {
1484 /* Try to find out if auto-refitting would succeed. In case the refit is allowed,
1485 * the returned refit capacity will be greater than zero. */
1486 DoCommand(v_start
->tile
, v_start
->index
, cid
| 1U << 24 | 0xFF << 8 | 1U << 16, DC_QUERY_COST
, GetCmdRefitVeh(v_start
)); // Auto-refit and only this vehicle including artic parts.
1487 /* Try to balance different loadable cargoes between parts of the consist, so that
1488 * all of them can be loaded. Avoid a situation where all vehicles suddenly switch
1489 * to the first loadable cargo for which there is only one packet. If the capacities
1490 * are equal refit to the cargo of which most is available. This is important for
1491 * consists of only a single vehicle as those will generally have a consist_capleft
1492 * of 0 for all cargoes. */
1493 if (_returned_refit_capacity
> 0 && (consist_capleft
[cid
] < consist_capleft
[new_cid
] ||
1494 (consist_capleft
[cid
] == consist_capleft
[new_cid
] &&
1495 st
->goods
[cid
].cargo
.AvailableCount() > st
->goods
[new_cid
].cargo
.AvailableCount()))) {
1502 /* Refit if given a valid cargo. */
1503 if (new_cid
< NUM_CARGO
&& new_cid
!= v_start
->cargo_type
) {
1504 /* INVALID_STATION because in the DT_MANUAL case that's correct and in the DT_(A)SYMMETRIC
1505 * cases the next hop of the vehicle doesn't really tell us anything if the cargo had been
1506 * "via any station" before reserving. We rather produce some more "any station" cargo than
1508 IterateVehicleParts(v_start
, ReturnCargoAction(st
, INVALID_STATION
));
1509 CommandCost cost
= DoCommand(v_start
->tile
, v_start
->index
, new_cid
| 1U << 24 | 0xFF << 8 | 1U << 16, DC_EXEC
, GetCmdRefitVeh(v_start
)); // Auto-refit and only this vehicle including artic parts.
1510 if (cost
.Succeeded()) v
->First()->profit_this_year
-= cost
.GetCost() << 8;
1513 /* Add new capacity to consist capacity and reserve cargo */
1514 IterateVehicleParts(v_start
, FinalizeRefitAction(consist_capleft
, st
, next_station
,
1515 is_auto_refit
|| (v
->First()->current_order
.GetLoadType() & OLFB_FULL_LOAD
) != 0));
1517 cur_company
.Restore();
1521 * Test whether a vehicle can load cargo at a station even if exclusive transport rights are present.
1522 * @param st Station with cargo waiting to be loaded.
1523 * @param v Vehicle loading the cargo.
1524 * @return true when a vehicle can load the cargo.
1526 static bool MayLoadUnderExclusiveRights(const Station
*st
, const Vehicle
*v
)
1528 return st
->owner
!= OWNER_NONE
|| st
->town
->exclusive_counter
== 0 || st
->town
->exclusivity
== v
->owner
;
1531 struct ReserveCargoAction
{
1533 StationIDStack
*next_station
;
1535 ReserveCargoAction(Station
*st
, StationIDStack
*next_station
) :
1536 st(st
), next_station(next_station
) {}
1538 bool operator()(Vehicle
*v
)
1540 if (v
->cargo_cap
> v
->cargo
.RemainingCount() && MayLoadUnderExclusiveRights(st
, v
)) {
1541 st
->goods
[v
->cargo_type
].cargo
.Reserve(v
->cargo_cap
- v
->cargo
.RemainingCount(),
1542 &v
->cargo
, st
->xy
, *next_station
);
1551 * Reserves cargo if the full load order and improved_load is set or if the
1552 * current order allows autorefit.
1553 * @param st Station where the consist is loading at the moment.
1554 * @param u Front of the loading vehicle consist.
1555 * @param consist_capleft If given, save free capacities after reserving there.
1556 * @param next_station Station(s) the vehicle will stop at next.
1558 static void ReserveConsist(Station
*st
, Vehicle
*u
, CargoArray
*consist_capleft
, StationIDStack
*next_station
)
1560 /* If there is a cargo payment not all vehicles of the consist have tried to do the refit.
1561 * In that case, only reserve if it's a fixed refit and the equivalent of "articulated chain"
1562 * a vehicle belongs to already has the right cargo. */
1563 bool must_reserve
= !u
->current_order
.IsRefit() || u
->cargo_payment
== nullptr;
1564 for (Vehicle
*v
= u
; v
!= nullptr; v
= v
->Next()) {
1565 assert(v
->cargo_cap
>= v
->cargo
.RemainingCount());
1567 /* Exclude various ways in which the vehicle might not be the head of an equivalent of
1568 * "articulated chain". Also don't do the reservation if the vehicle is going to refit
1569 * to a different cargo and hasn't tried to do so, yet. */
1570 if (!v
->IsArticulatedPart() &&
1571 (v
->type
!= VEH_TRAIN
|| !Train::From(v
)->IsRearDualheaded()) &&
1572 (v
->type
!= VEH_AIRCRAFT
|| Aircraft::From(v
)->IsNormalAircraft()) &&
1573 (must_reserve
|| u
->current_order
.GetRefitCargo() == v
->cargo_type
)) {
1574 IterateVehicleParts(v
, ReserveCargoAction(st
, next_station
));
1576 if (consist_capleft
== nullptr || v
->cargo_cap
== 0) continue;
1577 (*consist_capleft
)[v
->cargo_type
] += v
->cargo_cap
- v
->cargo
.RemainingCount();
1582 * Update the vehicle's load_unload_ticks, the time it will wait until it tries to load or unload
1583 * again. Adjust for overhang of trains and set it at least to 1.
1584 * @param front The vehicle to be updated.
1585 * @param st The station the vehicle is loading at.
1586 * @param ticks The time it would normally wait, based on cargo loaded and unloaded.
1588 static void UpdateLoadUnloadTicks(Vehicle
*front
, const Station
*st
, int ticks
)
1590 if (front
->type
== VEH_TRAIN
) {
1591 /* Each platform tile is worth 2 rail vehicles. */
1592 int overhang
= front
->GetGroundVehicleCache()->cached_total_length
- st
->GetPlatformLength(front
->tile
) * TILE_SIZE
;
1595 ticks
+= (overhang
* ticks
) / 8;
1598 /* Always wait at least 1, otherwise we'll wait 'infinitively' long. */
1599 front
->load_unload_ticks
= std::max(1, ticks
);
1603 * Loads/unload the vehicle if possible.
1604 * @param front the vehicle to be (un)loaded
1606 static void LoadUnloadVehicle(Vehicle
*front
)
1608 assert(front
->current_order
.IsType(OT_LOADING
));
1610 StationID last_visited
= front
->last_station_visited
;
1611 Station
*st
= Station::Get(last_visited
);
1613 StationIDStack next_station
= front
->GetNextStoppingStation();
1614 bool use_autorefit
= front
->current_order
.IsRefit() && front
->current_order
.GetRefitCargo() == CT_AUTO_REFIT
;
1615 CargoArray consist_capleft
;
1616 if (_settings_game
.order
.improved_load
&& use_autorefit
?
1617 front
->cargo_payment
== nullptr : (front
->current_order
.GetLoadType() & OLFB_FULL_LOAD
) != 0) {
1618 ReserveConsist(st
, front
,
1619 (use_autorefit
&& front
->load_unload_ticks
!= 0) ? &consist_capleft
: nullptr,
1623 /* We have not waited enough time till the next round of loading/unloading */
1624 if (front
->load_unload_ticks
!= 0) return;
1626 if (front
->type
== VEH_TRAIN
&& (!IsTileType(front
->tile
, MP_STATION
) || GetStationIndex(front
->tile
) != st
->index
)) {
1627 /* The train reversed in the station. Take the "easy" way
1628 * out and let the train just leave as it always did. */
1629 SetBit(front
->vehicle_flags
, VF_LOADING_FINISHED
);
1630 front
->load_unload_ticks
= 1;
1634 int new_load_unload_ticks
= 0;
1635 bool dirty_vehicle
= false;
1636 bool dirty_station
= false;
1638 bool completely_emptied
= true;
1639 bool anything_unloaded
= false;
1640 bool anything_loaded
= false;
1641 CargoTypes full_load_amount
= 0;
1642 CargoTypes cargo_not_full
= 0;
1643 CargoTypes cargo_full
= 0;
1644 CargoTypes reservation_left
= 0;
1646 front
->cur_speed
= 0;
1648 CargoPayment
*payment
= front
->cargo_payment
;
1650 uint artic_part
= 0; // Articulated part we are currently trying to load. (not counting parts without capacity)
1651 for (Vehicle
*v
= front
; v
!= nullptr; v
= v
->Next()) {
1652 if (v
== front
|| !v
->Previous()->HasArticulatedPart()) artic_part
= 0;
1653 if (v
->cargo_cap
== 0) continue;
1656 GoodsEntry
*ge
= &st
->goods
[v
->cargo_type
];
1658 if (HasBit(v
->vehicle_flags
, VF_CARGO_UNLOADING
) && (front
->current_order
.GetUnloadType() & OUFB_NO_UNLOAD
) == 0) {
1659 uint cargo_count
= v
->cargo
.UnloadCount();
1660 uint amount_unloaded
= _settings_game
.order
.gradual_loading
? std::min(cargo_count
, GetLoadAmount(v
)) : cargo_count
;
1661 bool remaining
= false; // Are there cargo entities in this vehicle that can still be unloaded here?
1663 assert(payment
!= nullptr);
1664 payment
->SetCargo(v
->cargo_type
);
1666 if (!HasBit(ge
->status
, GoodsEntry::GES_ACCEPTANCE
) && v
->cargo
.ActionCount(VehicleCargoList::MTA_DELIVER
) > 0) {
1667 /* The station does not accept our goods anymore. */
1668 if (front
->current_order
.GetUnloadType() & (OUFB_TRANSFER
| OUFB_UNLOAD
)) {
1669 /* Transfer instead of delivering. */
1670 v
->cargo
.Reassign
<VehicleCargoList::MTA_DELIVER
, VehicleCargoList::MTA_TRANSFER
>(
1671 v
->cargo
.ActionCount(VehicleCargoList::MTA_DELIVER
), INVALID_STATION
);
1673 uint new_remaining
= v
->cargo
.RemainingCount() + v
->cargo
.ActionCount(VehicleCargoList::MTA_DELIVER
);
1674 if (v
->cargo_cap
< new_remaining
) {
1675 /* Return some of the reserved cargo to not overload the vehicle. */
1676 v
->cargo
.Return(new_remaining
- v
->cargo_cap
, &ge
->cargo
, INVALID_STATION
);
1679 /* Keep instead of delivering. This may lead to no cargo being unloaded, so ...*/
1680 v
->cargo
.Reassign
<VehicleCargoList::MTA_DELIVER
, VehicleCargoList::MTA_KEEP
>(
1681 v
->cargo
.ActionCount(VehicleCargoList::MTA_DELIVER
));
1683 /* ... say we unloaded something, otherwise we'll think we didn't unload
1684 * something and we didn't load something, so we must be finished
1685 * at this station. Setting the unloaded means that we will get a
1686 * retry for loading in the next cycle. */
1687 anything_unloaded
= true;
1691 if (v
->cargo
.ActionCount(VehicleCargoList::MTA_TRANSFER
) > 0) {
1692 /* Mark the station dirty if we transfer, but not if we only deliver. */
1693 dirty_station
= true;
1695 if (!ge
->HasRating()) {
1696 /* Upon transferring cargo, make sure the station has a rating. Fake a pickup for the
1697 * first unload to prevent the cargo from quickly decaying after the initial drop. */
1698 ge
->time_since_pickup
= 0;
1699 SetBit(ge
->status
, GoodsEntry::GES_RATING
);
1703 amount_unloaded
= v
->cargo
.Unload(amount_unloaded
, &ge
->cargo
, payment
);
1704 remaining
= v
->cargo
.UnloadCount() > 0;
1705 if (amount_unloaded
> 0) {
1706 dirty_vehicle
= true;
1707 anything_unloaded
= true;
1708 new_load_unload_ticks
+= amount_unloaded
;
1710 /* Deliver goods to the station */
1711 st
->time_since_unload
= 0;
1714 if (_settings_game
.order
.gradual_loading
&& remaining
) {
1715 completely_emptied
= false;
1717 /* We have finished unloading (cargo count == 0) */
1718 ClrBit(v
->vehicle_flags
, VF_CARGO_UNLOADING
);
1724 /* Do not pick up goods when we have no-load set or loading is stopped. */
1725 if (front
->current_order
.GetLoadType() & OLFB_NO_LOAD
|| HasBit(front
->vehicle_flags
, VF_STOP_LOADING
)) continue;
1727 /* This order has a refit, if this is the first vehicle part carrying cargo and the whole vehicle is empty, try refitting. */
1728 if (front
->current_order
.IsRefit() && artic_part
== 1) {
1729 HandleStationRefit(v
, consist_capleft
, st
, next_station
, front
->current_order
.GetRefitCargo());
1730 ge
= &st
->goods
[v
->cargo_type
];
1733 /* As we're loading here the following link can carry the full capacity of the vehicle. */
1734 v
->refit_cap
= v
->cargo_cap
;
1738 switch (front
->type
) {
1741 t
= front
->vcache
.cached_max_speed
;
1745 t
= front
->vcache
.cached_max_speed
/ 2;
1749 t
= Aircraft::From(front
)->GetSpeedOldUnits(); // Convert to old units.
1752 default: NOT_REACHED();
1755 /* if last speed is 0, we treat that as if no vehicle has ever visited the station. */
1756 ge
->last_speed
= std::min(t
, 255);
1757 ge
->last_age
= std::min(_cur_year
- front
->build_year
, 255);
1759 assert(v
->cargo_cap
>= v
->cargo
.StoredCount());
1760 /* Capacity available for loading more cargo. */
1761 uint cap_left
= v
->cargo_cap
- v
->cargo
.StoredCount();
1764 /* If vehicle can load cargo, reset time_since_pickup. */
1765 ge
->time_since_pickup
= 0;
1767 /* If there's goods waiting at the station, and the vehicle
1768 * has capacity for it, load it on the vehicle. */
1769 if ((v
->cargo
.ActionCount(VehicleCargoList::MTA_LOAD
) > 0 || ge
->cargo
.AvailableCount() > 0) && MayLoadUnderExclusiveRights(st
, v
)) {
1770 if (v
->cargo
.StoredCount() == 0) TriggerVehicle(v
, VEHICLE_TRIGGER_NEW_CARGO
);
1771 if (_settings_game
.order
.gradual_loading
) cap_left
= std::min(cap_left
, GetLoadAmount(v
));
1773 uint loaded
= ge
->cargo
.Load(cap_left
, &v
->cargo
, st
->xy
, next_station
);
1774 if (v
->cargo
.ActionCount(VehicleCargoList::MTA_LOAD
) > 0) {
1775 /* Remember if there are reservations left so that we don't stop
1776 * loading before they're loaded. */
1777 SetBit(reservation_left
, v
->cargo_type
);
1780 /* Store whether the maximum possible load amount was loaded or not.*/
1781 if (loaded
== cap_left
) {
1782 SetBit(full_load_amount
, v
->cargo_type
);
1784 ClrBit(full_load_amount
, v
->cargo_type
);
1787 /* TODO: Regarding this, when we do gradual loading, we
1788 * should first unload all vehicles and then start
1789 * loading them. Since this will cause
1790 * VEHICLE_TRIGGER_EMPTY to be called at the time when
1791 * the whole vehicle chain is really totally empty, the
1792 * completely_emptied assignment can then be safely
1793 * removed; that's how TTDPatch behaves too. --pasky */
1795 completely_emptied
= false;
1796 anything_loaded
= true;
1798 st
->time_since_load
= 0;
1799 st
->last_vehicle_type
= v
->type
;
1801 if (ge
->cargo
.TotalCount() == 0) {
1802 TriggerStationRandomisation(st
, st
->xy
, SRT_CARGO_TAKEN
, v
->cargo_type
);
1803 TriggerStationAnimation(st
, st
->xy
, SAT_CARGO_TAKEN
, v
->cargo_type
);
1804 AirportAnimationTrigger(st
, AAT_STATION_CARGO_TAKEN
, v
->cargo_type
);
1807 new_load_unload_ticks
+= loaded
;
1809 dirty_vehicle
= dirty_station
= true;
1814 if (v
->cargo
.StoredCount() >= v
->cargo_cap
) {
1815 SetBit(cargo_full
, v
->cargo_type
);
1817 SetBit(cargo_not_full
, v
->cargo_type
);
1821 if (anything_loaded
|| anything_unloaded
) {
1822 if (front
->type
== VEH_TRAIN
) {
1823 TriggerStationRandomisation(st
, front
->tile
, SRT_TRAIN_LOADS
);
1824 TriggerStationAnimation(st
, front
->tile
, SAT_TRAIN_LOADS
);
1828 /* Only set completely_emptied, if we just unloaded all remaining cargo */
1829 completely_emptied
&= anything_unloaded
;
1831 if (!anything_unloaded
) delete payment
;
1833 ClrBit(front
->vehicle_flags
, VF_STOP_LOADING
);
1834 if (anything_loaded
|| anything_unloaded
) {
1835 if (_settings_game
.order
.gradual_loading
) {
1836 /* The time it takes to load one 'slice' of cargo or passengers depends
1837 * on the vehicle type - the values here are those found in TTDPatch */
1838 const uint gradual_loading_wait_time
[] = { 40, 20, 10, 20 };
1840 new_load_unload_ticks
= gradual_loading_wait_time
[front
->type
];
1842 /* We loaded less cargo than possible for all cargo types and it's not full
1843 * load and we're not supposed to wait any longer: stop loading. */
1844 if (!anything_unloaded
&& full_load_amount
== 0 && reservation_left
== 0 && !(front
->current_order
.GetLoadType() & OLFB_FULL_LOAD
) &&
1845 front
->current_order_time
>= (uint
)std::max(front
->current_order
.GetTimetabledWait() - front
->lateness_counter
, 0)) {
1846 SetBit(front
->vehicle_flags
, VF_STOP_LOADING
);
1849 UpdateLoadUnloadTicks(front
, st
, new_load_unload_ticks
);
1851 UpdateLoadUnloadTicks(front
, st
, 20); // We need the ticks for link refreshing.
1852 bool finished_loading
= true;
1853 if (front
->current_order
.GetLoadType() & OLFB_FULL_LOAD
) {
1854 if (front
->current_order
.GetLoadType() == OLF_FULL_LOAD_ANY
) {
1855 /* if the aircraft carries passengers and is NOT full, then
1856 * continue loading, no matter how much mail is in */
1857 if ((front
->type
== VEH_AIRCRAFT
&& IsCargoInClass(front
->cargo_type
, CC_PASSENGERS
) && front
->cargo_cap
> front
->cargo
.StoredCount()) ||
1858 (cargo_not_full
!= 0 && (cargo_full
& ~cargo_not_full
) == 0)) { // There are still non-full cargoes
1859 finished_loading
= false;
1861 } else if (cargo_not_full
!= 0) {
1862 finished_loading
= false;
1865 /* Refresh next hop stats if we're full loading to make the links
1866 * known to the distribution algorithm and allow cargo to be sent
1867 * along them. Otherwise the vehicle could wait for cargo
1868 * indefinitely if it hasn't visited the other links yet, or if the
1869 * links die while it's loading. */
1870 if (!finished_loading
) LinkRefresher::Run(front
, true, true);
1873 SB(front
->vehicle_flags
, VF_LOADING_FINISHED
, 1, finished_loading
);
1876 /* Calculate the loading indicator fill percent and display
1877 * In the Game Menu do not display indicators
1878 * If _settings_client.gui.loading_indicators == 2, show indicators (bool can be promoted to int as 0 or 1 - results in 2 > 0,1 )
1879 * if _settings_client.gui.loading_indicators == 1, _local_company must be the owner or must be a spectator to show ind., so 1 > 0
1880 * if _settings_client.gui.loading_indicators == 0, do not display indicators ... 0 is never greater than anything
1882 if (_game_mode
!= GM_MENU
&& (_settings_client
.gui
.loading_indicators
> (uint
)(front
->owner
!= _local_company
&& _local_company
!= COMPANY_SPECTATOR
))) {
1883 StringID percent_up_down
= STR_NULL
;
1884 int percent
= CalcPercentVehicleFilled(front
, &percent_up_down
);
1885 if (front
->fill_percent_te_id
== INVALID_TE_ID
) {
1886 front
->fill_percent_te_id
= ShowFillingPercent(front
->x_pos
, front
->y_pos
, front
->z_pos
+ 20, percent
, percent_up_down
);
1888 UpdateFillingPercent(front
->fill_percent_te_id
, percent
, percent_up_down
);
1892 if (completely_emptied
) {
1893 /* Make sure the vehicle is marked dirty, since we need to update the NewGRF
1894 * properties such as weight, power and TE whenever the trigger runs. */
1895 dirty_vehicle
= true;
1896 TriggerVehicle(front
, VEHICLE_TRIGGER_EMPTY
);
1899 if (dirty_vehicle
) {
1900 SetWindowDirty(GetWindowClassForVehicleType(front
->type
), front
->owner
);
1901 SetWindowDirty(WC_VEHICLE_DETAILS
, front
->index
);
1904 if (dirty_station
) {
1905 st
->MarkTilesDirty(true);
1906 SetWindowDirty(WC_STATION_VIEW
, last_visited
);
1907 InvalidateWindowData(WC_STATION_LIST
, last_visited
);
1912 * Load/unload the vehicles in this station according to the order
1914 * @param st the station to do the loading/unloading for
1916 void LoadUnloadStation(Station
*st
)
1918 /* No vehicle is here... */
1919 if (st
->loading_vehicles
.empty()) return;
1921 Vehicle
*last_loading
= nullptr;
1922 std::list
<Vehicle
*>::iterator iter
;
1924 /* Check if anything will be loaded at all. Otherwise we don't need to reserve either. */
1925 for (iter
= st
->loading_vehicles
.begin(); iter
!= st
->loading_vehicles
.end(); ++iter
) {
1928 if ((v
->vehstatus
& (VS_STOPPED
| VS_CRASHED
))) continue;
1930 assert(v
->load_unload_ticks
!= 0);
1931 if (--v
->load_unload_ticks
== 0) last_loading
= v
;
1934 /* We only need to reserve and load/unload up to the last loading vehicle.
1935 * Anything else will be forgotten anyway after returning from this function.
1937 * Especially this means we do _not_ need to reserve cargo for a single
1938 * consist in a station which is not allowed to load yet because its
1939 * load_unload_ticks is still not 0.
1941 if (last_loading
== nullptr) return;
1943 for (iter
= st
->loading_vehicles
.begin(); iter
!= st
->loading_vehicles
.end(); ++iter
) {
1945 if (!(v
->vehstatus
& (VS_STOPPED
| VS_CRASHED
))) LoadUnloadVehicle(v
);
1946 if (v
== last_loading
) break;
1949 /* Call the production machinery of industries */
1950 for (Industry
*iid
: _cargo_delivery_destinations
) {
1951 TriggerIndustryProduction(iid
);
1953 _cargo_delivery_destinations
.clear();
1957 * Monthly update of the economic data (of the companies as well as economic fluctuations).
1959 void CompaniesMonthlyLoop()
1961 CompaniesGenStatistics();
1962 if (_settings_game
.economy
.inflation
) {
1966 CompaniesPayInterest();
1967 HandleEconomyFluctuations();
1970 static void DoAcquireCompany(Company
*c
)
1972 CompanyID ci
= c
->index
;
1974 CompanyNewsInformation
*cni
= MallocT
<CompanyNewsInformation
>(1);
1975 cni
->FillData(c
, Company::Get(_current_company
));
1977 SetDParam(0, STR_NEWS_COMPANY_MERGER_TITLE
);
1978 SetDParam(1, c
->bankrupt_value
== 0 ? STR_NEWS_MERGER_TAKEOVER_TITLE
: STR_NEWS_COMPANY_MERGER_DESCRIPTION
);
1979 SetDParamStr(2, cni
->company_name
);
1980 SetDParamStr(3, cni
->other_company_name
);
1981 SetDParam(4, c
->bankrupt_value
);
1982 AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT
, cni
);
1983 AI::BroadcastNewEvent(new ScriptEventCompanyMerger(ci
, _current_company
));
1984 Game::NewEvent(new ScriptEventCompanyMerger(ci
, _current_company
));
1986 ChangeOwnershipOfCompanyItems(ci
, _current_company
);
1988 if (c
->bankrupt_value
== 0) {
1989 Company
*owner
= Company::Get(_current_company
);
1990 owner
->current_loan
+= c
->current_loan
;
1993 if (c
->is_ai
) AI::Stop(c
->index
);
1995 DeleteCompanyWindows(ci
);
1996 InvalidateWindowClassesData(WC_TRAINS_LIST
, 0);
1997 InvalidateWindowClassesData(WC_SHIPS_LIST
, 0);
1998 InvalidateWindowClassesData(WC_ROADVEH_LIST
, 0);
1999 InvalidateWindowClassesData(WC_AIRCRAFT_LIST
, 0);
2004 extern int GetAmountOwnedBy(const Company
*c
, Owner owner
);
2007 * Acquire shares in an opposing company.
2008 * @param tile unused
2009 * @param flags type of operation
2010 * @param p1 company to buy the shares from
2012 * @param text unused
2013 * @return the cost of this operation or an error
2015 CommandCost
CmdBuyShareInCompany(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
2017 CommandCost
cost(EXPENSES_OTHER
);
2018 CompanyID target_company
= (CompanyID
)p1
;
2019 Company
*c
= Company::GetIfValid(target_company
);
2021 /* Check if buying shares is allowed (protection against modified clients)
2022 * Cannot buy own shares */
2023 if (c
== nullptr || !_settings_game
.economy
.allow_shares
|| _current_company
== target_company
) return CMD_ERROR
;
2025 /* Protect new companies from hostile takeovers */
2026 if (_cur_year
- c
->inaugurated_year
< _settings_game
.economy
.min_years_for_shares
) return_cmd_error(STR_ERROR_PROTECTED
);
2028 /* Those lines are here for network-protection (clients can be slow) */
2029 if (GetAmountOwnedBy(c
, COMPANY_SPECTATOR
) == 0) return cost
;
2031 if (GetAmountOwnedBy(c
, COMPANY_SPECTATOR
) == 1) {
2032 if (!c
->is_ai
) return cost
; // We can not buy out a real company (temporarily). TODO: well, enable it obviously.
2034 if (GetAmountOwnedBy(c
, _current_company
) == 3 && !MayCompanyTakeOver(_current_company
, target_company
)) return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME
);
2038 cost
.AddCost(CalculateCompanyValue(c
) >> 2);
2039 if (flags
& DC_EXEC
) {
2040 Owner
*b
= c
->share_owners
;
2042 while (*b
!= COMPANY_SPECTATOR
) b
++; // share owners is guaranteed to contain at least one COMPANY_SPECTATOR
2043 *b
= _current_company
;
2045 for (int i
= 0; c
->share_owners
[i
] == _current_company
;) {
2047 c
->bankrupt_value
= 0;
2048 DoAcquireCompany(c
);
2052 InvalidateWindowData(WC_COMPANY
, target_company
);
2053 CompanyAdminUpdate(c
);
2059 * Sell shares in an opposing company.
2060 * @param tile unused
2061 * @param flags type of operation
2062 * @param p1 company to sell the shares from
2064 * @param text unused
2065 * @return the cost of this operation or an error
2067 CommandCost
CmdSellShareInCompany(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
2069 CompanyID target_company
= (CompanyID
)p1
;
2070 Company
*c
= Company::GetIfValid(target_company
);
2072 /* Cannot sell own shares */
2073 if (c
== nullptr || _current_company
== target_company
) return CMD_ERROR
;
2075 /* Check if selling shares is allowed (protection against modified clients).
2076 * However, we must sell shares of companies being closed down. */
2077 if (!_settings_game
.economy
.allow_shares
&& !(flags
& DC_BANKRUPT
)) return CMD_ERROR
;
2079 /* Those lines are here for network-protection (clients can be slow) */
2080 if (GetAmountOwnedBy(c
, _current_company
) == 0) return CommandCost();
2082 /* adjust it a little to make it less profitable to sell and buy */
2083 Money cost
= CalculateCompanyValue(c
) >> 2;
2084 cost
= -(cost
- (cost
>> 7));
2086 if (flags
& DC_EXEC
) {
2087 Owner
*b
= c
->share_owners
;
2088 while (*b
!= _current_company
) b
++; // share owners is guaranteed to contain company
2089 *b
= COMPANY_SPECTATOR
;
2090 InvalidateWindowData(WC_COMPANY
, target_company
);
2091 CompanyAdminUpdate(c
);
2093 return CommandCost(EXPENSES_OTHER
, cost
);
2097 * Buy up another company.
2098 * When a competing company is gone bankrupt you get the chance to purchase
2100 * @todo currently this only works for AI companies
2101 * @param tile unused
2102 * @param flags type of operation
2103 * @param p1 company to buy up
2105 * @param text unused
2106 * @return the cost of this operation or an error
2108 CommandCost
CmdBuyCompany(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
2110 CompanyID target_company
= (CompanyID
)p1
;
2111 Company
*c
= Company::GetIfValid(target_company
);
2112 if (c
== nullptr) return CMD_ERROR
;
2114 /* Disable takeovers when not asked */
2115 if (!HasBit(c
->bankrupt_asked
, _current_company
)) return CMD_ERROR
;
2117 /* Disable taking over the local company in singleplayer mode */
2118 if (!_networking
&& _local_company
== c
->index
) return CMD_ERROR
;
2120 /* Do not allow companies to take over themselves */
2121 if (target_company
== _current_company
) return CMD_ERROR
;
2123 /* Disable taking over when not allowed. */
2124 if (!MayCompanyTakeOver(_current_company
, target_company
)) return CMD_ERROR
;
2126 /* Get the cost here as the company is deleted in DoAcquireCompany. */
2127 CommandCost
cost(EXPENSES_OTHER
, c
->bankrupt_value
);
2129 if (flags
& DC_EXEC
) {
2130 DoAcquireCompany(c
);