2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file genworld_gui.cpp GUI to configure and show progress during map generation. */
11 #include "heightmap.h"
14 #include "network/network.h"
15 #include "strings_func.h"
16 #include "window_func.h"
17 #include "date_func.h"
18 #include "sound_func.h"
20 #include "string_func.h"
21 #include "widgets/dropdown_type.h"
22 #include "widgets/dropdown_func.h"
23 #include "querystring_gui.h"
25 #include "core/geometry_func.hpp"
26 #include "core/random_func.hpp"
27 #include "saveload/saveload.h"
30 #include "newgrf_townname.h"
31 #include "townname_type.h"
33 #include "widgets/genworld_widget.h"
35 #include "safeguards.h"
38 extern void MakeNewgameSettingsLive();
40 /** Enum for the modes we can generate in. */
41 enum GenerateLandscapeWindowMode
{
42 GLWM_GENERATE
, ///< Generate new game.
43 GLWM_HEIGHTMAP
, ///< Load from heightmap.
44 GLWM_SCENARIO
, ///< Generate flat land.
48 * Changes landscape type and sets genworld window dirty
49 * @param landscape new landscape type
51 void SetNewLandscapeType(byte landscape
)
53 _settings_newgame
.game_creation
.landscape
= landscape
;
54 InvalidateWindowClassesData(WC_SELECT_GAME
);
55 InvalidateWindowClassesData(WC_GENERATE_LANDSCAPE
);
58 /** Widgets of GenerateLandscapeWindow when generating world */
59 static const NWidgetPart _nested_generate_landscape_widgets
[] = {
60 NWidget(NWID_HORIZONTAL
),
61 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
62 NWidget(WWT_CAPTION
, COLOUR_BROWN
), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION
, STR_NULL
),
64 NWidget(WWT_PANEL
, COLOUR_BROWN
),
65 NWidget(NWID_SPACER
), SetMinimalSize(0, 10),
66 /* Landscape selection. */
67 NWidget(NWID_HORIZONTAL
), SetPIP(10, 0, 10),
68 NWidget(NWID_SPACER
), SetFill(1, 0),
69 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TEMPERATE
), SetDataTip(SPR_SELECT_TEMPERATE
, STR_INTRO_TOOLTIP_TEMPERATE
),
70 NWidget(NWID_SPACER
), SetFill(1, 0),
71 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_ARCTIC
), SetDataTip(SPR_SELECT_SUB_ARCTIC
, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE
),
72 NWidget(NWID_SPACER
), SetFill(1, 0),
73 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TROPICAL
), SetDataTip(SPR_SELECT_SUB_TROPICAL
, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE
),
74 NWidget(NWID_SPACER
), SetFill(1, 0),
75 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TOYLAND
), SetDataTip(SPR_SELECT_TOYLAND
, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE
),
76 NWidget(NWID_SPACER
), SetFill(1, 0),
78 NWidget(NWID_SPACER
), SetMinimalSize(0, 11),
79 NWidget(NWID_HORIZONTAL
), SetPIP(10, 5, 10),
80 NWidget(NWID_HORIZONTAL
), SetPIP(0, 3, 0),
81 /* Left column with labels. */
82 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
83 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAPSIZE
, STR_MAPGEN_MAPSIZE_TOOLTIP
), SetFill(1, 1),
84 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_LAND_GENERATOR
, STR_NULL
), SetFill(1, 1),
85 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_TERRAIN_TYPE
, STR_NULL
), SetFill(1, 1),
86 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_VARIETY
, STR_NULL
), SetFill(1, 1),
87 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES
, STR_NULL
), SetFill(1, 1),
88 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS
, STR_NULL
), SetFill(1, 1),
89 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES
, STR_NULL
), SetFill(1, 1),
90 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_BORDER_TYPE
, STR_NULL
), SetFill(1, 1),
92 /* Widgets at the right of the labels. */
93 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
95 NWidget(NWID_HORIZONTAL
), SetPIP(0, 4, 0),
96 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_MAPSIZE_X_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_MAPGEN_MAPSIZE_TOOLTIP
), SetFill(1, 0),
97 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_BY
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(1, 1),
98 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_MAPSIZE_Y_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_MAPGEN_MAPSIZE_TOOLTIP
), SetFill(1, 0),
100 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_LANDSCAPE_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
101 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TERRAIN_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
102 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_VARIETY_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
103 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_WATER_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
104 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TOWN_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
105 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_INDUSTRY_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
106 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_BORDERS_RANDOM
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
109 NWidget(NWID_VERTICAL
), SetPIP(0, 4, 0),
110 NWidget(NWID_HORIZONTAL
), SetPIP(0, 3, 0),
111 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
112 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAX_HEIGHTLEVEL
, STR_NULL
), SetFill(1, 1),
113 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT
, STR_NULL
), SetFill(1, 1),
114 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_DATE
, STR_NULL
), SetFill(1, 1),
115 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SMOOTHNESS
, STR_NULL
), SetFill(1, 1),
116 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS
, STR_NULL
), SetFill(1, 1),
117 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME
, STR_NULL
), SetFill(1, 1),
119 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
120 /* Max. heightlevel. */
121 NWidget(NWID_HORIZONTAL
),
122 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_MAX_HEIGHTLEVEL_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN
), SetFill(0, 1),
123 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_MAX_HEIGHTLEVEL_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
), SetFill(1, 0),
124 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_MAX_HEIGHTLEVEL_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_MAX_HEIGHTLEVEL_UP
), SetFill(0, 1),
127 NWidget(NWID_HORIZONTAL
),
128 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_SNOW_LINE_DOWN
), SetFill(0, 1),
129 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
), SetFill(1, 0),
130 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_SNOW_LINE_UP
), SetFill(0, 1),
133 NWidget(NWID_HORIZONTAL
),
134 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD
), SetFill(0, 1),
135 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_TEXT
), SetDataTip(STR_BLACK_DATE_LONG
, STR_NULL
), SetFill(1, 0),
136 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_UP
), SetDataTip(SPR_ARROW_UP
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD
), SetFill(0, 1),
138 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_SMOOTHNESS_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
139 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_RIVER_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
140 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TOWNNAME_DROPDOWN
), SetDataTip(STR_BLACK_STRING
, STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP
), SetFill(1, 0),
143 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREEN
, WID_GL_GENERATE_BUTTON
), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE
, STR_NULL
), SetFill(1, 1),
146 NWidget(NWID_SPACER
), SetMinimalSize(0, 4),
147 /* Map borders buttons for each edge. */
148 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
), SetPIP(10, 0, 10),
149 NWidget(NWID_HORIZONTAL
), SetPIP(0, 0, 3),
150 NWidget(NWID_SPACER
), SetFill(1, 1),
151 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NORTHWEST
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(0, 1),
153 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_WATER_NW
), SetDataTip(STR_JUST_STRING
, STR_MAPGEN_NORTHWEST
), SetFill(1, 1),
154 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_WATER_NE
), SetDataTip(STR_JUST_STRING
, STR_MAPGEN_NORTHEAST
), SetFill(1, 1),
155 NWidget(NWID_HORIZONTAL
), SetPIP(3, 0, 0),
156 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NORTHEAST
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(0, 1),
157 NWidget(NWID_SPACER
), SetFill(1, 1),
160 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
), SetPIP(10, 0, 10),
161 NWidget(NWID_HORIZONTAL
), SetPIP(0, 0, 3),
162 NWidget(NWID_SPACER
), SetFill(1, 1),
163 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SOUTHWEST
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(0, 1),
165 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_WATER_SW
), SetDataTip(STR_JUST_STRING
, STR_MAPGEN_SOUTHWEST
), SetFill(1, 1),
166 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_WATER_SE
), SetDataTip(STR_JUST_STRING
, STR_MAPGEN_SOUTHEAST
), SetFill(1, 1),
167 NWidget(NWID_HORIZONTAL
), SetPIP(3, 0, 0),
168 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SOUTHEAST
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(0, 1),
169 NWidget(NWID_SPACER
), SetFill(1, 1),
172 NWidget(NWID_SPACER
), SetMinimalSize(0, 9), SetFill(1, 1),
176 /** Widgets of GenerateLandscapeWindow when loading heightmap */
177 static const NWidgetPart _nested_heightmap_load_widgets
[] = {
179 NWidget(NWID_HORIZONTAL
),
180 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
181 NWidget(WWT_CAPTION
, COLOUR_BROWN
), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION
, STR_NULL
),
183 NWidget(WWT_PANEL
, COLOUR_BROWN
),
184 NWidget(NWID_SPACER
), SetMinimalSize(0, 10),
185 /* Landscape selection. */
186 NWidget(NWID_HORIZONTAL
), SetPIP(10, 0, 10),
187 NWidget(NWID_SPACER
), SetFill(1, 0),
188 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TEMPERATE
), SetDataTip(SPR_SELECT_TEMPERATE
, STR_INTRO_TOOLTIP_TEMPERATE
),
189 NWidget(NWID_SPACER
), SetFill(1, 0),
190 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_ARCTIC
), SetDataTip(SPR_SELECT_SUB_ARCTIC
, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE
),
191 NWidget(NWID_SPACER
), SetFill(1, 0),
192 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TROPICAL
), SetDataTip(SPR_SELECT_SUB_TROPICAL
, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE
),
193 NWidget(NWID_SPACER
), SetFill(1, 0),
194 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TOYLAND
), SetDataTip(SPR_SELECT_TOYLAND
, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE
),
195 NWidget(NWID_SPACER
), SetFill(1, 0),
197 NWidget(NWID_SPACER
), SetMinimalSize(0, 11), SetFill(0, 1),
198 NWidget(NWID_HORIZONTAL
), SetPIP(10, 3, 10),
199 /* Labels at the left side. */
200 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
201 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME
, STR_NULL
), SetFill(1, 1),
202 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL
, STR_NULL
), SetFill(1, 1),
203 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAPSIZE
, STR_NULL
), SetFill(1, 1),
204 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION
, STR_NULL
), SetFill(1, 1),
205 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS
, STR_NULL
), SetFill(1, 1),
206 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES
, STR_NULL
), SetFill(1, 1),
207 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS
, STR_NULL
), SetFill(1, 1),
209 /* Widgets at the right of the labels. */
210 NWidget(NWID_VERTICAL
), SetPIP(0, 4, 0),
211 NWidget(WWT_EMPTY
, COLOUR_ORANGE
, WID_GL_HEIGHTMAP_NAME_TEXT
), SetFill(1, 0),
212 NWidget(NWID_HORIZONTAL
), SetPIP(0, 5, 0),
213 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
214 NWidget(WWT_TEXT
, COLOUR_ORANGE
, WID_GL_HEIGHTMAP_SIZE_TEXT
), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE
, STR_NULL
), SetFill(1, 0),
216 NWidget(NWID_HORIZONTAL
), SetPIP(0, 4, 0),
217 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_MAPSIZE_X_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_NULL
), SetFill(1, 0),
218 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_BY
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(1, 1),
219 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_MAPSIZE_Y_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_NULL
), SetFill(1, 0),
221 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
222 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TOWN_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
223 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_INDUSTRY_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
224 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_RIVER_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
226 NWidget(NWID_VERTICAL
), SetPIP(0, 4, 0),
227 NWidget(NWID_HORIZONTAL
), SetPIP(0, 3, 0),
228 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
229 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAX_HEIGHTLEVEL
, STR_NULL
), SetFill(1, 1),
230 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT
, STR_NULL
), SetFill(1, 1),
231 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_DATE
, STR_NULL
), SetFill(1, 1),
232 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME
, STR_NULL
), SetFill(1, 1),
234 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
235 NWidget(NWID_HORIZONTAL
),
236 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_MAX_HEIGHTLEVEL_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN
), SetFill(0, 1),
237 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_MAX_HEIGHTLEVEL_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
), SetFill(1, 0),
238 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_MAX_HEIGHTLEVEL_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_MAX_HEIGHTLEVEL_UP
), SetFill(0, 1),
240 NWidget(NWID_HORIZONTAL
),
241 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_SNOW_LINE_DOWN
), SetFill(0, 1),
242 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
), SetFill(1, 0),
243 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_SNOW_LINE_UP
), SetFill(0, 1),
245 NWidget(NWID_HORIZONTAL
),
246 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD
), SetFill(0, 1),
247 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_TEXT
), SetDataTip(STR_BLACK_DATE_LONG
, STR_NULL
), SetFill(1, 0),
248 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_UP
), SetDataTip(SPR_ARROW_UP
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD
), SetFill(0, 1),
250 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TOWNNAME_DROPDOWN
), SetDataTip(STR_BLACK_STRING
, STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP
), SetFill(1, 0),
253 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREEN
, WID_GL_GENERATE_BUTTON
), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE
, STR_NULL
), SetFill(1, 1),
258 NWidget(NWID_SPACER
), SetMinimalSize(0, 9), SetFill(1, 1),
262 static void StartGeneratingLandscape(GenerateLandscapeWindowMode mode
)
264 DeleteAllNonVitalWindows();
265 ClearErrorMessages();
267 /* Copy all XXX_newgame to XXX when coming from outside the editor */
268 MakeNewgameSettingsLive();
269 ResetGRFConfig(true);
271 if (_settings_client
.sound
.confirm
) SndPlayFx(SND_15_BEEP
);
273 case GLWM_GENERATE
: _switch_mode
= (_game_mode
== GM_EDITOR
) ? SM_GENRANDLAND
: SM_NEWGAME
; break;
274 case GLWM_HEIGHTMAP
: _switch_mode
= (_game_mode
== GM_EDITOR
) ? SM_LOAD_HEIGHTMAP
: SM_START_HEIGHTMAP
; break;
275 case GLWM_SCENARIO
: _switch_mode
= SM_EDITOR
; break;
276 default: NOT_REACHED();
280 static void LandscapeGenerationCallback(Window
*w
, bool confirmed
)
282 if (confirmed
) StartGeneratingLandscape((GenerateLandscapeWindowMode
)w
->window_number
);
285 static DropDownList
BuildMapsizeDropDown()
289 for (uint i
= MIN_MAP_SIZE_BITS
; i
<= MAX_MAP_SIZE_BITS
; i
++) {
290 DropDownListParamStringItem
*item
= new DropDownListParamStringItem(STR_JUST_INT
, i
, false);
291 item
->SetParam(0, 1LL << i
);
292 list
.emplace_back(item
);
298 static DropDownList
BuildTownNameDropDown()
302 /* Add and sort newgrf townnames generators */
303 const auto &grf_names
= GetGRFTownNameList();
304 for (uint i
= 0; i
< grf_names
.size(); i
++) {
305 list
.emplace_back(new DropDownListStringItem(grf_names
[i
], BUILTIN_TOWNNAME_GENERATOR_COUNT
+ i
, false));
307 std::sort(list
.begin(), list
.end(), DropDownListStringItem::NatSortFunc
);
309 size_t newgrf_size
= list
.size();
310 /* Insert newgrf_names at the top of the list */
311 if (newgrf_size
> 0) {
312 list
.emplace_back(new DropDownListItem(-1, false)); // separator line
316 /* Add and sort original townnames generators */
317 for (uint i
= 0; i
< BUILTIN_TOWNNAME_GENERATOR_COUNT
; i
++) {
318 list
.emplace_back(new DropDownListStringItem(STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH
+ i
, i
, false));
320 std::sort(list
.begin() + newgrf_size
, list
.end(), DropDownListStringItem::NatSortFunc
);
326 static const StringID _elevations
[] = {STR_TERRAIN_TYPE_VERY_FLAT
, STR_TERRAIN_TYPE_FLAT
, STR_TERRAIN_TYPE_HILLY
, STR_TERRAIN_TYPE_MOUNTAINOUS
, STR_TERRAIN_TYPE_ALPINIST
, INVALID_STRING_ID
};
327 static const StringID _sea_lakes
[] = {STR_SEA_LEVEL_VERY_LOW
, STR_SEA_LEVEL_LOW
, STR_SEA_LEVEL_MEDIUM
, STR_SEA_LEVEL_HIGH
, STR_SEA_LEVEL_CUSTOM
, INVALID_STRING_ID
};
328 static const StringID _rivers
[] = {STR_RIVERS_NONE
, STR_RIVERS_FEW
, STR_RIVERS_MODERATE
, STR_RIVERS_LOT
, INVALID_STRING_ID
};
329 static const StringID _smoothness
[] = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH
, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH
, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH
, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH
, INVALID_STRING_ID
};
330 static const StringID _rotation
[] = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE
, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE
, INVALID_STRING_ID
};
331 static const StringID _landscape
[] = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL
, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS
, INVALID_STRING_ID
};
332 static const StringID _num_towns
[] = {STR_NUM_VERY_LOW
, STR_NUM_LOW
, STR_NUM_NORMAL
, STR_NUM_HIGH
, STR_NUM_CUSTOM
, INVALID_STRING_ID
};
333 static const StringID _num_inds
[] = {STR_FUNDING_ONLY
, STR_MINIMAL
, STR_NUM_VERY_LOW
, STR_NUM_LOW
, STR_NUM_NORMAL
, STR_NUM_HIGH
, INVALID_STRING_ID
};
334 static const StringID _variety
[] = {STR_VARIETY_NONE
, STR_VARIETY_VERY_LOW
, STR_VARIETY_LOW
, STR_VARIETY_MEDIUM
, STR_VARIETY_HIGH
, STR_VARIETY_VERY_HIGH
, INVALID_STRING_ID
};
336 static_assert(lengthof(_num_inds
) == ID_END
+ 1);
338 struct GenerateLandscapeWindow
: public Window
{
343 GenerateLandscapeWindowMode mode
;
345 GenerateLandscapeWindow(WindowDesc
*desc
, WindowNumber number
= 0) : Window(desc
)
347 this->InitNested(number
);
349 this->LowerWidget(_settings_newgame
.game_creation
.landscape
+ WID_GL_TEMPERATE
);
351 this->mode
= (GenerateLandscapeWindowMode
)this->window_number
;
353 /* Disable town and industry in SE */
354 this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN
, _game_mode
== GM_EDITOR
);
355 this->SetWidgetDisabledState(WID_GL_INDUSTRY_PULLDOWN
, _game_mode
== GM_EDITOR
);
357 this->OnInvalidateData();
361 void SetStringParameters(int widget
) const override
364 case WID_GL_START_DATE_TEXT
: SetDParam(0, ConvertYMDToDate(_settings_newgame
.game_creation
.starting_year
, 0, 1)); break;
365 case WID_GL_MAPSIZE_X_PULLDOWN
: SetDParam(0, 1LL << _settings_newgame
.game_creation
.map_x
); break;
366 case WID_GL_MAPSIZE_Y_PULLDOWN
: SetDParam(0, 1LL << _settings_newgame
.game_creation
.map_y
); break;
367 case WID_GL_MAX_HEIGHTLEVEL_TEXT
: SetDParam(0, _settings_newgame
.construction
.max_heightlevel
); break;
368 case WID_GL_SNOW_LEVEL_TEXT
: SetDParam(0, _settings_newgame
.game_creation
.snow_line_height
); break;
370 case WID_GL_TOWN_PULLDOWN
:
371 if (_game_mode
== GM_EDITOR
) {
372 SetDParam(0, STR_CONFIG_SETTING_OFF
);
373 } else if (_settings_newgame
.difficulty
.number_towns
== CUSTOM_TOWN_NUMBER_DIFFICULTY
) {
374 SetDParam(0, STR_NUM_CUSTOM_NUMBER
);
375 SetDParam(1, _settings_newgame
.game_creation
.custom_town_number
);
377 SetDParam(0, _num_towns
[_settings_newgame
.difficulty
.number_towns
]);
381 case WID_GL_TOWNNAME_DROPDOWN
: {
382 uint gen
= _settings_newgame
.game_creation
.town_name
;
383 StringID name
= gen
< BUILTIN_TOWNNAME_GENERATOR_COUNT
?
384 STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH
+ gen
:
385 GetGRFTownNameName(gen
- BUILTIN_TOWNNAME_GENERATOR_COUNT
);
390 case WID_GL_INDUSTRY_PULLDOWN
: SetDParam(0, _game_mode
== GM_EDITOR
? STR_CONFIG_SETTING_OFF
: _num_inds
[_settings_newgame
.difficulty
.industry_density
]); break;
391 case WID_GL_LANDSCAPE_PULLDOWN
: SetDParam(0, _landscape
[_settings_newgame
.game_creation
.land_generator
]); break;
392 case WID_GL_TERRAIN_PULLDOWN
: SetDParam(0, _elevations
[_settings_newgame
.difficulty
.terrain_type
]); break;
394 case WID_GL_WATER_PULLDOWN
:
395 if (_settings_newgame
.difficulty
.quantity_sea_lakes
== CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
) {
396 SetDParam(0, STR_SEA_LEVEL_CUSTOM_PERCENTAGE
);
397 SetDParam(1, _settings_newgame
.game_creation
.custom_sea_level
);
399 SetDParam(0, _sea_lakes
[_settings_newgame
.difficulty
.quantity_sea_lakes
]);
403 case WID_GL_RIVER_PULLDOWN
: SetDParam(0, _rivers
[_settings_newgame
.game_creation
.amount_of_rivers
]); break;
404 case WID_GL_SMOOTHNESS_PULLDOWN
: SetDParam(0, _smoothness
[_settings_newgame
.game_creation
.tgen_smoothness
]); break;
405 case WID_GL_VARIETY_PULLDOWN
: SetDParam(0, _variety
[_settings_newgame
.game_creation
.variety
]); break;
406 case WID_GL_BORDERS_RANDOM
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOMIZE
: STR_MAPGEN_BORDER_MANUAL
); break;
407 case WID_GL_WATER_NE
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOM
: HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NE
) ? STR_MAPGEN_BORDER_WATER
: STR_MAPGEN_BORDER_FREEFORM
); break;
408 case WID_GL_WATER_NW
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOM
: HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NW
) ? STR_MAPGEN_BORDER_WATER
: STR_MAPGEN_BORDER_FREEFORM
); break;
409 case WID_GL_WATER_SE
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOM
: HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SE
) ? STR_MAPGEN_BORDER_WATER
: STR_MAPGEN_BORDER_FREEFORM
); break;
410 case WID_GL_WATER_SW
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOM
: HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SW
) ? STR_MAPGEN_BORDER_WATER
: STR_MAPGEN_BORDER_FREEFORM
); break;
411 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
: SetDParam(0, _rotation
[_settings_newgame
.game_creation
.heightmap_rotation
]); break;
413 case WID_GL_HEIGHTMAP_SIZE_TEXT
:
414 if (_settings_newgame
.game_creation
.heightmap_rotation
== HM_CLOCKWISE
) {
415 SetDParam(0, this->y
);
416 SetDParam(1, this->x
);
418 SetDParam(0, this->x
);
419 SetDParam(1, this->y
);
426 * Some data on this window has become invalid.
427 * @param data Information about the changed data.
428 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
430 void OnInvalidateData(int data
= 0, bool gui_scope
= true) override
432 if (!gui_scope
) return;
433 /* Update the climate buttons */
434 this->SetWidgetLoweredState(WID_GL_TEMPERATE
, _settings_newgame
.game_creation
.landscape
== LT_TEMPERATE
);
435 this->SetWidgetLoweredState(WID_GL_ARCTIC
, _settings_newgame
.game_creation
.landscape
== LT_ARCTIC
);
436 this->SetWidgetLoweredState(WID_GL_TROPICAL
, _settings_newgame
.game_creation
.landscape
== LT_TROPIC
);
437 this->SetWidgetLoweredState(WID_GL_TOYLAND
, _settings_newgame
.game_creation
.landscape
== LT_TOYLAND
);
439 /* You can't select smoothness / non-water borders if not terragenesis */
440 if (mode
== GLWM_GENERATE
) {
441 this->SetWidgetDisabledState(WID_GL_SMOOTHNESS_PULLDOWN
, _settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
);
442 this->SetWidgetDisabledState(WID_GL_VARIETY_PULLDOWN
, _settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
);
443 this->SetWidgetDisabledState(WID_GL_BORDERS_RANDOM
, _settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
|| !_settings_newgame
.construction
.freeform_edges
);
444 this->SetWidgetsDisabledState(_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
|| !_settings_newgame
.construction
.freeform_edges
|| _settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
,
445 WID_GL_WATER_NW
, WID_GL_WATER_NE
, WID_GL_WATER_SE
, WID_GL_WATER_SW
, WIDGET_LIST_END
);
447 this->SetWidgetLoweredState(WID_GL_BORDERS_RANDOM
, _settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
);
449 this->SetWidgetLoweredState(WID_GL_WATER_NW
, HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NW
));
450 this->SetWidgetLoweredState(WID_GL_WATER_NE
, HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NE
));
451 this->SetWidgetLoweredState(WID_GL_WATER_SE
, HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SE
));
452 this->SetWidgetLoweredState(WID_GL_WATER_SW
, HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SW
));
454 this->SetWidgetsDisabledState(_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
&& (_settings_newgame
.game_creation
.landscape
== LT_ARCTIC
|| _settings_newgame
.game_creation
.landscape
== LT_TROPIC
),
455 WID_GL_TERRAIN_PULLDOWN
, WID_GL_WATER_PULLDOWN
, WIDGET_LIST_END
);
458 /* Disable snowline if not arctic */
459 this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_TEXT
, _settings_newgame
.game_creation
.landscape
!= LT_ARCTIC
);
461 /* Update availability of decreasing / increasing start date and snow level */
462 this->SetWidgetDisabledState(WID_GL_MAX_HEIGHTLEVEL_DOWN
, _settings_newgame
.construction
.max_heightlevel
<= MIN_MAX_HEIGHTLEVEL
);
463 this->SetWidgetDisabledState(WID_GL_MAX_HEIGHTLEVEL_UP
, _settings_newgame
.construction
.max_heightlevel
>= MAX_MAX_HEIGHTLEVEL
);
464 this->SetWidgetDisabledState(WID_GL_START_DATE_DOWN
, _settings_newgame
.game_creation
.starting_year
<= MIN_YEAR
);
465 this->SetWidgetDisabledState(WID_GL_START_DATE_UP
, _settings_newgame
.game_creation
.starting_year
>= MAX_YEAR
);
466 this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_DOWN
, _settings_newgame
.game_creation
.snow_line_height
<= MIN_SNOWLINE_HEIGHT
|| _settings_newgame
.game_creation
.landscape
!= LT_ARCTIC
);
467 this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_UP
, _settings_newgame
.game_creation
.snow_line_height
>= MAX_SNOWLINE_HEIGHT
|| _settings_newgame
.game_creation
.landscape
!= LT_ARCTIC
);
469 /* Do not allow a custom sea level with the original land generator. */
470 if (_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
&&
471 _settings_newgame
.difficulty
.quantity_sea_lakes
== CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
) {
472 _settings_newgame
.difficulty
.quantity_sea_lakes
= CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
;
477 void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
) override
479 const StringID
*strs
= nullptr;
481 case WID_GL_MAX_HEIGHTLEVEL_TEXT
:
482 SetDParam(0, MAX_TILE_HEIGHT
);
483 *size
= GetStringBoundingBox(STR_JUST_INT
);
486 case WID_GL_START_DATE_TEXT
:
487 SetDParam(0, ConvertYMDToDate(MAX_YEAR
, 0, 1));
488 *size
= maxdim(*size
, GetStringBoundingBox(STR_BLACK_DATE_LONG
));
491 case WID_GL_MAPSIZE_X_PULLDOWN
:
492 case WID_GL_MAPSIZE_Y_PULLDOWN
:
493 SetDParamMaxValue(0, MAX_MAP_SIZE
);
494 *size
= maxdim(*size
, GetStringBoundingBox(STR_JUST_INT
));
497 case WID_GL_SNOW_LEVEL_TEXT
:
498 SetDParamMaxValue(0, MAX_TILE_HEIGHT
);
499 *size
= maxdim(*size
, GetStringBoundingBox(STR_JUST_INT
));
502 case WID_GL_HEIGHTMAP_SIZE_TEXT
:
503 SetDParam(0, this->x
);
504 SetDParam(1, this->y
);
505 *size
= maxdim(*size
, GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE
));
508 case WID_GL_TOWN_PULLDOWN
:
510 SetDParamMaxValue(0, CUSTOM_TOWN_MAX_NUMBER
);
511 *size
= maxdim(*size
, GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER
));
514 case WID_GL_INDUSTRY_PULLDOWN
: strs
= _num_inds
; break;
515 case WID_GL_LANDSCAPE_PULLDOWN
: strs
= _landscape
; break;
516 case WID_GL_TERRAIN_PULLDOWN
: strs
= _elevations
; break;
517 case WID_GL_WATER_PULLDOWN
:
519 SetDParamMaxValue(0, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE
);
520 *size
= maxdim(*size
, GetStringBoundingBox(STR_SEA_LEVEL_CUSTOM_PERCENTAGE
));
523 case WID_GL_RIVER_PULLDOWN
: strs
= _rivers
; break;
524 case WID_GL_SMOOTHNESS_PULLDOWN
: strs
= _smoothness
; break;
525 case WID_GL_VARIETY_PULLDOWN
: strs
= _variety
; break;
526 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
: strs
= _rotation
; break;
527 case WID_GL_BORDERS_RANDOM
:
528 *size
= maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOMIZE
), GetStringBoundingBox(STR_MAPGEN_BORDER_MANUAL
));
531 case WID_GL_WATER_NE
:
532 case WID_GL_WATER_NW
:
533 case WID_GL_WATER_SE
:
534 case WID_GL_WATER_SW
:
535 *size
= maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOM
), maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_WATER
), GetStringBoundingBox(STR_MAPGEN_BORDER_FREEFORM
)));
538 case WID_GL_HEIGHTMAP_NAME_TEXT
:
545 if (strs
!= nullptr) {
546 while (*strs
!= INVALID_STRING_ID
) {
547 *size
= maxdim(*size
, GetStringBoundingBox(*strs
++));
550 size
->width
+= padding
.width
;
551 size
->height
= std::max(size
->height
, (uint
)(FONT_HEIGHT_NORMAL
+ WD_DROPDOWNTEXT_TOP
+ WD_DROPDOWNTEXT_BOTTOM
));
554 void DrawWidget(const Rect
&r
, int widget
) const override
557 case WID_GL_HEIGHTMAP_NAME_TEXT
: {
558 DrawString(r
.left
, r
.right
, r
.top
, this->name
, TC_ORANGE
);
564 void OnClick(Point pt
, int widget
, int click_count
) override
567 case WID_GL_TEMPERATE
:
569 case WID_GL_TROPICAL
:
571 SetNewLandscapeType(widget
- WID_GL_TEMPERATE
);
574 case WID_GL_MAPSIZE_X_PULLDOWN
: // Mapsize X
575 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame
.game_creation
.map_x
, WID_GL_MAPSIZE_X_PULLDOWN
);
578 case WID_GL_MAPSIZE_Y_PULLDOWN
: // Mapsize Y
579 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame
.game_creation
.map_y
, WID_GL_MAPSIZE_Y_PULLDOWN
);
582 case WID_GL_TOWN_PULLDOWN
: // Number of towns
583 ShowDropDownMenu(this, _num_towns
, _settings_newgame
.difficulty
.number_towns
, WID_GL_TOWN_PULLDOWN
, 0, 0);
586 case WID_GL_TOWNNAME_DROPDOWN
: // Townname generator
587 ShowDropDownList(this, BuildTownNameDropDown(), _settings_newgame
.game_creation
.town_name
, WID_GL_TOWNNAME_DROPDOWN
);
590 case WID_GL_INDUSTRY_PULLDOWN
: // Number of industries
591 ShowDropDownMenu(this, _num_inds
, _settings_newgame
.difficulty
.industry_density
, WID_GL_INDUSTRY_PULLDOWN
, 0, 0);
594 case WID_GL_GENERATE_BUTTON
: { // Generate
595 /* Get rotated map size. */
598 if (_settings_newgame
.game_creation
.heightmap_rotation
== HM_CLOCKWISE
) {
605 if (mode
== GLWM_HEIGHTMAP
&&
606 (map_x
* 2 < (1U << _settings_newgame
.game_creation
.map_x
) ||
607 map_x
/ 2 > (1U << _settings_newgame
.game_creation
.map_x
) ||
608 map_y
* 2 < (1U << _settings_newgame
.game_creation
.map_y
) ||
609 map_y
/ 2 > (1U << _settings_newgame
.game_creation
.map_y
))) {
611 STR_WARNING_HEIGHTMAP_SCALE_CAPTION
,
612 STR_WARNING_HEIGHTMAP_SCALE_MESSAGE
,
614 LandscapeGenerationCallback
);
616 StartGeneratingLandscape(mode
);
621 case WID_GL_MAX_HEIGHTLEVEL_DOWN
:
622 case WID_GL_MAX_HEIGHTLEVEL_UP
: // Height level buttons
623 /* Don't allow too fast scrolling */
624 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
625 this->HandleButtonClick(widget
);
627 _settings_newgame
.construction
.max_heightlevel
= Clamp(_settings_newgame
.construction
.max_heightlevel
+ widget
- WID_GL_MAX_HEIGHTLEVEL_TEXT
, MIN_MAX_HEIGHTLEVEL
, MAX_MAX_HEIGHTLEVEL
);
628 this->InvalidateData();
630 _left_button_clicked
= false;
633 case WID_GL_MAX_HEIGHTLEVEL_TEXT
: // Height level text
634 this->widget_id
= WID_GL_MAX_HEIGHTLEVEL_TEXT
;
635 SetDParam(0, _settings_newgame
.construction
.max_heightlevel
);
636 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT
, 4, this, CS_NUMERAL
, QSF_ENABLE_DEFAULT
);
640 case WID_GL_START_DATE_DOWN
:
641 case WID_GL_START_DATE_UP
: // Year buttons
642 /* Don't allow too fast scrolling */
643 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
644 this->HandleButtonClick(widget
);
646 _settings_newgame
.game_creation
.starting_year
= Clamp(_settings_newgame
.game_creation
.starting_year
+ widget
- WID_GL_START_DATE_TEXT
, MIN_YEAR
, MAX_YEAR
);
647 this->InvalidateData();
649 _left_button_clicked
= false;
652 case WID_GL_START_DATE_TEXT
: // Year text
653 this->widget_id
= WID_GL_START_DATE_TEXT
;
654 SetDParam(0, _settings_newgame
.game_creation
.starting_year
);
655 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_START_DATE_QUERY_CAPT
, 8, this, CS_NUMERAL
, QSF_ENABLE_DEFAULT
);
658 case WID_GL_SNOW_LEVEL_DOWN
:
659 case WID_GL_SNOW_LEVEL_UP
: // Snow line buttons
660 /* Don't allow too fast scrolling */
661 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
662 this->HandleButtonClick(widget
);
664 _settings_newgame
.game_creation
.snow_line_height
= Clamp(_settings_newgame
.game_creation
.snow_line_height
+ widget
- WID_GL_SNOW_LEVEL_TEXT
, MIN_SNOWLINE_HEIGHT
, MAX_SNOWLINE_HEIGHT
);
665 this->InvalidateData();
667 _left_button_clicked
= false;
670 case WID_GL_SNOW_LEVEL_TEXT
: // Snow line text
671 this->widget_id
= WID_GL_SNOW_LEVEL_TEXT
;
672 SetDParam(0, _settings_newgame
.game_creation
.snow_line_height
);
673 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_SNOW_LINE_QUERY_CAPT
, 4, this, CS_NUMERAL
, QSF_ENABLE_DEFAULT
);
676 case WID_GL_LANDSCAPE_PULLDOWN
: // Landscape generator
677 ShowDropDownMenu(this, _landscape
, _settings_newgame
.game_creation
.land_generator
, WID_GL_LANDSCAPE_PULLDOWN
, 0, 0);
680 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
: // Heightmap rotation
681 ShowDropDownMenu(this, _rotation
, _settings_newgame
.game_creation
.heightmap_rotation
, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
, 0, 0);
684 case WID_GL_TERRAIN_PULLDOWN
: // Terrain type
685 /* For the original map generation only the first four are valid. */
686 ShowDropDownMenu(this, _elevations
, _settings_newgame
.difficulty
.terrain_type
, WID_GL_TERRAIN_PULLDOWN
, 0, _settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
? ~0xF : 0);
689 case WID_GL_WATER_PULLDOWN
: { // Water quantity
690 uint32 hidden_mask
= 0;
691 /* Disable custom water level when the original map generator is active. */
692 if (_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
) {
693 SetBit(hidden_mask
, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
);
695 ShowDropDownMenu(this, _sea_lakes
, _settings_newgame
.difficulty
.quantity_sea_lakes
, WID_GL_WATER_PULLDOWN
, 0, hidden_mask
);
699 case WID_GL_RIVER_PULLDOWN
: // Amount of rivers
700 ShowDropDownMenu(this, _rivers
, _settings_newgame
.game_creation
.amount_of_rivers
, WID_GL_RIVER_PULLDOWN
, 0, 0);
703 case WID_GL_SMOOTHNESS_PULLDOWN
: // Map smoothness
704 ShowDropDownMenu(this, _smoothness
, _settings_newgame
.game_creation
.tgen_smoothness
, WID_GL_SMOOTHNESS_PULLDOWN
, 0, 0);
707 case WID_GL_VARIETY_PULLDOWN
: // Map variety
708 ShowDropDownMenu(this, _variety
, _settings_newgame
.game_creation
.variety
, WID_GL_VARIETY_PULLDOWN
, 0, 0);
711 /* Freetype map borders */
712 case WID_GL_WATER_NW
:
713 _settings_newgame
.game_creation
.water_borders
= ToggleBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NW
);
714 this->InvalidateData();
717 case WID_GL_WATER_NE
:
718 _settings_newgame
.game_creation
.water_borders
= ToggleBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NE
);
719 this->InvalidateData();
722 case WID_GL_WATER_SE
:
723 _settings_newgame
.game_creation
.water_borders
= ToggleBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SE
);
724 this->InvalidateData();
727 case WID_GL_WATER_SW
:
728 _settings_newgame
.game_creation
.water_borders
= ToggleBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SW
);
729 this->InvalidateData();
732 case WID_GL_BORDERS_RANDOM
:
733 _settings_newgame
.game_creation
.water_borders
= (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? 0 : BORDERS_RANDOM
;
734 this->InvalidateData();
739 void OnTimeout() override
741 static const int raise_widgets
[] = {WID_GL_MAX_HEIGHTLEVEL_DOWN
, WID_GL_MAX_HEIGHTLEVEL_UP
, WID_GL_START_DATE_DOWN
, WID_GL_START_DATE_UP
, WID_GL_SNOW_LEVEL_UP
, WID_GL_SNOW_LEVEL_DOWN
, WIDGET_LIST_END
};
742 for (const int *widget
= raise_widgets
; *widget
!= WIDGET_LIST_END
; widget
++) {
743 if (this->IsWidgetLowered(*widget
)) {
744 this->RaiseWidget(*widget
);
745 this->SetWidgetDirty(*widget
);
750 void OnDropdownSelect(int widget
, int index
) override
753 case WID_GL_MAPSIZE_X_PULLDOWN
: _settings_newgame
.game_creation
.map_x
= index
; break;
754 case WID_GL_MAPSIZE_Y_PULLDOWN
: _settings_newgame
.game_creation
.map_y
= index
; break;
755 case WID_GL_RIVER_PULLDOWN
: _settings_newgame
.game_creation
.amount_of_rivers
= index
; break;
756 case WID_GL_SMOOTHNESS_PULLDOWN
: _settings_newgame
.game_creation
.tgen_smoothness
= index
; break;
757 case WID_GL_VARIETY_PULLDOWN
: _settings_newgame
.game_creation
.variety
= index
; break;
759 case WID_GL_LANDSCAPE_PULLDOWN
: _settings_newgame
.game_creation
.land_generator
= index
;
760 /* If original landgenerator is selected and alpinist terrain_type was selected, revert to mountainous. */
761 if (_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
) {
762 _settings_newgame
.difficulty
.terrain_type
= Clamp(_settings_newgame
.difficulty
.terrain_type
, 0, 3);
766 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
: _settings_newgame
.game_creation
.heightmap_rotation
= index
; break;
768 case WID_GL_TOWN_PULLDOWN
:
769 if ((uint
)index
== CUSTOM_TOWN_NUMBER_DIFFICULTY
) {
770 this->widget_id
= widget
;
771 SetDParam(0, _settings_newgame
.game_creation
.custom_town_number
);
772 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_NUMBER_OF_TOWNS
, 5, this, CS_NUMERAL
, QSF_NONE
);
774 _settings_newgame
.difficulty
.number_towns
= index
;
777 case WID_GL_TOWNNAME_DROPDOWN
: // Town names
778 if (_game_mode
== GM_MENU
|| Town::GetNumItems() == 0) {
779 _settings_newgame
.game_creation
.town_name
= index
;
780 SetWindowDirty(WC_GAME_OPTIONS
, WN_GAME_OPTIONS_GAME_OPTIONS
);
784 case WID_GL_INDUSTRY_PULLDOWN
: _settings_newgame
.difficulty
.industry_density
= index
; break;
785 case WID_GL_TERRAIN_PULLDOWN
: _settings_newgame
.difficulty
.terrain_type
= index
; break;
787 case WID_GL_WATER_PULLDOWN
: {
788 if ((uint
)index
== CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
) {
789 this->widget_id
= widget
;
790 SetDParam(0, _settings_newgame
.game_creation
.custom_sea_level
);
791 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_QUANTITY_OF_SEA_LAKES
, 3, this, CS_NUMERAL
, QSF_NONE
);
793 _settings_newgame
.difficulty
.quantity_sea_lakes
= index
;
797 this->InvalidateData();
800 void OnQueryTextFinished(char *str
) override
802 /* Was 'cancel' pressed? */
803 if (str
== nullptr) return;
806 if (!StrEmpty(str
)) {
809 /* An empty string means revert to the default */
810 switch (this->widget_id
) {
811 case WID_GL_MAX_HEIGHTLEVEL_TEXT
: value
= DEF_MAX_HEIGHTLEVEL
; break;
812 case WID_GL_START_DATE_TEXT
: value
= DEF_START_YEAR
; break;
813 case WID_GL_SNOW_LEVEL_TEXT
: value
= DEF_SNOWLINE_HEIGHT
; break;
814 case WID_GL_TOWN_PULLDOWN
: value
= 1; break;
815 case WID_GL_WATER_PULLDOWN
: value
= CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
; break;
816 default: NOT_REACHED();
820 switch (this->widget_id
) {
821 case WID_GL_MAX_HEIGHTLEVEL_TEXT
:
822 this->SetWidgetDirty(WID_GL_MAX_HEIGHTLEVEL_TEXT
);
823 _settings_newgame
.construction
.max_heightlevel
= Clamp(value
, MIN_MAX_HEIGHTLEVEL
, MAX_MAX_HEIGHTLEVEL
);
826 case WID_GL_START_DATE_TEXT
:
827 this->SetWidgetDirty(WID_GL_START_DATE_TEXT
);
828 _settings_newgame
.game_creation
.starting_year
= Clamp(value
, MIN_YEAR
, MAX_YEAR
);
831 case WID_GL_SNOW_LEVEL_TEXT
:
832 this->SetWidgetDirty(WID_GL_SNOW_LEVEL_TEXT
);
833 _settings_newgame
.game_creation
.snow_line_height
= Clamp(value
, MIN_SNOWLINE_HEIGHT
, MAX_SNOWLINE_HEIGHT
);
836 case WID_GL_TOWN_PULLDOWN
:
837 _settings_newgame
.game_creation
.custom_town_number
= Clamp(value
, 1, CUSTOM_TOWN_MAX_NUMBER
);
840 case WID_GL_WATER_PULLDOWN
:
841 _settings_newgame
.game_creation
.custom_sea_level
= Clamp(value
, CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE
);
845 this->InvalidateData();
849 static WindowDesc
_generate_landscape_desc(
850 WDP_CENTER
, nullptr, 0, 0,
851 WC_GENERATE_LANDSCAPE
, WC_NONE
,
853 _nested_generate_landscape_widgets
, lengthof(_nested_generate_landscape_widgets
)
856 static WindowDesc
_heightmap_load_desc(
857 WDP_CENTER
, nullptr, 0, 0,
858 WC_GENERATE_LANDSCAPE
, WC_NONE
,
860 _nested_heightmap_load_widgets
, lengthof(_nested_heightmap_load_widgets
)
863 static void _ShowGenerateLandscape(GenerateLandscapeWindowMode mode
)
868 DeleteWindowByClass(WC_GENERATE_LANDSCAPE
);
870 /* Generate a new seed when opening the window */
871 _settings_newgame
.game_creation
.generation_seed
= InteractiveRandom();
873 if (mode
== GLWM_HEIGHTMAP
) {
874 /* If the function returns negative, it means there was a problem loading the heightmap */
875 if (!GetHeightmapDimensions(_file_to_saveload
.detail_ftype
, _file_to_saveload
.name
.c_str(), &x
, &y
)) return;
878 WindowDesc
*desc
= (mode
== GLWM_HEIGHTMAP
) ? &_heightmap_load_desc
: &_generate_landscape_desc
;
879 GenerateLandscapeWindow
*w
= AllocateWindowDescFront
<GenerateLandscapeWindow
>(desc
, mode
, true);
881 if (mode
== GLWM_HEIGHTMAP
) {
884 strecpy(w
->name
, _file_to_saveload
.title
, lastof(w
->name
));
887 SetWindowDirty(WC_GENERATE_LANDSCAPE
, mode
);
890 /** Start with a normal game. */
891 void ShowGenerateLandscape()
893 _ShowGenerateLandscape(GLWM_GENERATE
);
896 /** Start with loading a heightmap. */
897 void ShowHeightmapLoad()
899 _ShowGenerateLandscape(GLWM_HEIGHTMAP
);
902 /** Start with a scenario editor. */
903 void StartScenarioEditor()
905 StartGeneratingLandscape(GLWM_SCENARIO
);
909 * Start a normal game without the GUI.
910 * @param seed The seed of the new game.
912 void StartNewGameWithoutGUI(uint32 seed
)
914 /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
915 _settings_newgame
.game_creation
.generation_seed
= seed
;
917 StartGeneratingLandscape(GLWM_GENERATE
);
920 struct CreateScenarioWindow
: public Window
924 CreateScenarioWindow(WindowDesc
*desc
, WindowNumber window_number
) : Window(desc
)
926 this->InitNested(window_number
);
927 this->LowerWidget(_settings_newgame
.game_creation
.landscape
+ WID_CS_TEMPERATE
);
930 void SetStringParameters(int widget
) const override
933 case WID_CS_START_DATE_TEXT
:
934 SetDParam(0, ConvertYMDToDate(_settings_newgame
.game_creation
.starting_year
, 0, 1));
937 case WID_CS_MAPSIZE_X_PULLDOWN
:
938 SetDParam(0, 1LL << _settings_newgame
.game_creation
.map_x
);
941 case WID_CS_MAPSIZE_Y_PULLDOWN
:
942 SetDParam(0, 1LL << _settings_newgame
.game_creation
.map_y
);
945 case WID_CS_FLAT_LAND_HEIGHT_TEXT
:
946 SetDParam(0, _settings_newgame
.game_creation
.se_flat_world_height
);
951 void OnPaint() override
953 this->SetWidgetDisabledState(WID_CS_START_DATE_DOWN
, _settings_newgame
.game_creation
.starting_year
<= MIN_YEAR
);
954 this->SetWidgetDisabledState(WID_CS_START_DATE_UP
, _settings_newgame
.game_creation
.starting_year
>= MAX_YEAR
);
955 this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_DOWN
, _settings_newgame
.game_creation
.se_flat_world_height
<= 0);
956 this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_UP
, _settings_newgame
.game_creation
.se_flat_world_height
>= MAX_TILE_HEIGHT
);
958 this->SetWidgetLoweredState(WID_CS_TEMPERATE
, _settings_newgame
.game_creation
.landscape
== LT_TEMPERATE
);
959 this->SetWidgetLoweredState(WID_CS_ARCTIC
, _settings_newgame
.game_creation
.landscape
== LT_ARCTIC
);
960 this->SetWidgetLoweredState(WID_CS_TROPICAL
, _settings_newgame
.game_creation
.landscape
== LT_TROPIC
);
961 this->SetWidgetLoweredState(WID_CS_TOYLAND
, _settings_newgame
.game_creation
.landscape
== LT_TOYLAND
);
966 void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
) override
968 StringID str
= STR_JUST_INT
;
970 case WID_CS_START_DATE_TEXT
:
971 SetDParam(0, ConvertYMDToDate(MAX_YEAR
, 0, 1));
972 str
= STR_BLACK_DATE_LONG
;
975 case WID_CS_MAPSIZE_X_PULLDOWN
:
976 case WID_CS_MAPSIZE_Y_PULLDOWN
:
977 SetDParamMaxValue(0, MAX_MAP_SIZE
);
980 case WID_CS_FLAT_LAND_HEIGHT_TEXT
:
981 SetDParamMaxValue(0, MAX_TILE_HEIGHT
);
987 *size
= maxdim(*size
, GetStringBoundingBox(str
));
988 size
->width
+= padding
.width
;
989 size
->height
+= padding
.height
;
992 void OnClick(Point pt
, int widget
, int click_count
) override
995 case WID_CS_TEMPERATE
:
997 case WID_CS_TROPICAL
:
999 this->RaiseWidget(_settings_newgame
.game_creation
.landscape
+ WID_CS_TEMPERATE
);
1000 SetNewLandscapeType(widget
- WID_CS_TEMPERATE
);
1003 case WID_CS_MAPSIZE_X_PULLDOWN
: // Mapsize X
1004 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame
.game_creation
.map_x
, WID_CS_MAPSIZE_X_PULLDOWN
);
1007 case WID_CS_MAPSIZE_Y_PULLDOWN
: // Mapsize Y
1008 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame
.game_creation
.map_y
, WID_CS_MAPSIZE_Y_PULLDOWN
);
1011 case WID_CS_EMPTY_WORLD
: // Empty world / flat world
1012 StartGeneratingLandscape(GLWM_SCENARIO
);
1015 case WID_CS_RANDOM_WORLD
: // Generate
1016 ShowGenerateLandscape();
1019 case WID_CS_START_DATE_DOWN
:
1020 case WID_CS_START_DATE_UP
: // Year buttons
1021 /* Don't allow too fast scrolling */
1022 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
1023 this->HandleButtonClick(widget
);
1026 _settings_newgame
.game_creation
.starting_year
= Clamp(_settings_newgame
.game_creation
.starting_year
+ widget
- WID_CS_START_DATE_TEXT
, MIN_YEAR
, MAX_YEAR
);
1028 _left_button_clicked
= false;
1031 case WID_CS_START_DATE_TEXT
: // Year text
1032 this->widget_id
= WID_CS_START_DATE_TEXT
;
1033 SetDParam(0, _settings_newgame
.game_creation
.starting_year
);
1034 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_START_DATE_QUERY_CAPT
, 8, this, CS_NUMERAL
, QSF_NONE
);
1037 case WID_CS_FLAT_LAND_HEIGHT_DOWN
:
1038 case WID_CS_FLAT_LAND_HEIGHT_UP
: // Height level buttons
1039 /* Don't allow too fast scrolling */
1040 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
1041 this->HandleButtonClick(widget
);
1044 _settings_newgame
.game_creation
.se_flat_world_height
= Clamp(_settings_newgame
.game_creation
.se_flat_world_height
+ widget
- WID_CS_FLAT_LAND_HEIGHT_TEXT
, 0, _settings_game
.construction
.max_heightlevel
);
1046 _left_button_clicked
= false;
1049 case WID_CS_FLAT_LAND_HEIGHT_TEXT
: // Height level text
1050 this->widget_id
= WID_CS_FLAT_LAND_HEIGHT_TEXT
;
1051 SetDParam(0, _settings_newgame
.game_creation
.se_flat_world_height
);
1052 ShowQueryString(STR_JUST_INT
, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT
, 4, this, CS_NUMERAL
, QSF_NONE
);
1057 void OnTimeout() override
1059 static const int raise_widgets
[] = {WID_CS_START_DATE_DOWN
, WID_CS_START_DATE_UP
, WID_CS_FLAT_LAND_HEIGHT_DOWN
, WID_CS_FLAT_LAND_HEIGHT_UP
, WIDGET_LIST_END
};
1060 for (const int *widget
= raise_widgets
; *widget
!= WIDGET_LIST_END
; widget
++) {
1061 if (this->IsWidgetLowered(*widget
)) {
1062 this->RaiseWidget(*widget
);
1063 this->SetWidgetDirty(*widget
);
1068 void OnDropdownSelect(int widget
, int index
) override
1071 case WID_CS_MAPSIZE_X_PULLDOWN
: _settings_newgame
.game_creation
.map_x
= index
; break;
1072 case WID_CS_MAPSIZE_Y_PULLDOWN
: _settings_newgame
.game_creation
.map_y
= index
; break;
1077 void OnQueryTextFinished(char *str
) override
1079 if (!StrEmpty(str
)) {
1080 int32 value
= atoi(str
);
1082 switch (this->widget_id
) {
1083 case WID_CS_START_DATE_TEXT
:
1084 this->SetWidgetDirty(WID_CS_START_DATE_TEXT
);
1085 _settings_newgame
.game_creation
.starting_year
= Clamp(value
, MIN_YEAR
, MAX_YEAR
);
1088 case WID_CS_FLAT_LAND_HEIGHT_TEXT
:
1089 this->SetWidgetDirty(WID_CS_FLAT_LAND_HEIGHT_TEXT
);
1090 _settings_newgame
.game_creation
.se_flat_world_height
= Clamp(value
, 0, _settings_game
.construction
.max_heightlevel
);
1099 static const NWidgetPart _nested_create_scenario_widgets
[] = {
1100 NWidget(NWID_HORIZONTAL
),
1101 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
1102 NWidget(WWT_CAPTION
, COLOUR_BROWN
), SetDataTip(STR_SE_MAPGEN_CAPTION
, STR_NULL
),
1104 NWidget(WWT_PANEL
, COLOUR_BROWN
),
1105 NWidget(NWID_SPACER
), SetMinimalSize(0, 10),
1106 /* Landscape style selection. */
1107 NWidget(NWID_HORIZONTAL
), SetPIP(10, 3, 10),
1108 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_CS_TEMPERATE
), SetDataTip(SPR_SELECT_TEMPERATE
, STR_INTRO_TOOLTIP_TEMPERATE
),
1109 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_CS_ARCTIC
), SetDataTip(SPR_SELECT_SUB_ARCTIC
, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE
),
1110 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_CS_TROPICAL
), SetDataTip(SPR_SELECT_SUB_TROPICAL
, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE
),
1111 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_CS_TOYLAND
), SetDataTip(SPR_SELECT_TOYLAND
, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE
),
1113 NWidget(NWID_HORIZONTAL
), SetPIP(10, 8, 10),
1114 /* Green generation type buttons: 'Flat land' and 'Random land'. */
1115 NWidget(NWID_VERTICAL
), SetPIP(10, 6, 10),
1116 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREEN
, WID_CS_EMPTY_WORLD
), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD
, STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP
), SetFill(1, 1),
1117 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREEN
, WID_CS_RANDOM_WORLD
), SetDataTip(STR_SE_MAPGEN_RANDOM_LAND
, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND
), SetFill(1, 1),
1119 /* Labels + setting drop-downs */
1120 NWidget(NWID_VERTICAL
), SetPIP(10, 6, 10),
1122 NWidget(NWID_HORIZONTAL
),
1123 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAPSIZE
, STR_NULL
), SetPadding(1, 0, 0, 0),
1124 NWidget(NWID_SPACER
), SetMinimalSize(6, 0), SetFill(1, 0),
1125 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_CS_MAPSIZE_X_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_NULL
), SetPadding(0, 4, 0, 0),
1126 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_BY
, STR_NULL
), SetPadding(1, 2, 0, 0),
1127 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_CS_MAPSIZE_Y_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_NULL
),
1130 NWidget(NWID_HORIZONTAL
),
1131 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_DATE
, STR_NULL
), SetPadding(1, 0, 0, 0),
1132 NWidget(NWID_SPACER
), SetMinimalSize(6, 0), SetFill(1, 0),
1133 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_CS_START_DATE_DOWN
), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD
),
1134 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_CS_START_DATE_TEXT
), SetDataTip(STR_BLACK_DATE_LONG
, STR_NULL
),
1135 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_CS_START_DATE_UP
), SetFill(0, 1), SetDataTip(SPR_ARROW_UP
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD
),
1137 /* Flat map height. */
1138 NWidget(NWID_HORIZONTAL
),
1139 NWidget(WWT_TEXT
, COLOUR_ORANGE
),
1140 SetDataTip(STR_SE_MAPGEN_FLAT_WORLD_HEIGHT
, STR_NULL
), SetPadding(1, 0, 0, 0),
1141 NWidget(NWID_SPACER
), SetMinimalSize(6, 0), SetFill(1, 0),
1142 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_CS_FLAT_LAND_HEIGHT_DOWN
), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN
, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN
),
1143 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_CS_FLAT_LAND_HEIGHT_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
),
1144 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_CS_FLAT_LAND_HEIGHT_UP
), SetFill(0, 1), SetDataTip(SPR_ARROW_UP
, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP
),
1151 static WindowDesc
_create_scenario_desc(
1152 WDP_CENTER
, nullptr, 0, 0,
1153 WC_GENERATE_LANDSCAPE
, WC_NONE
,
1155 _nested_create_scenario_widgets
, lengthof(_nested_create_scenario_widgets
)
1158 /** Show the window to create a scenario. */
1159 void ShowCreateScenario()
1161 DeleteWindowByClass(WC_GENERATE_LANDSCAPE
);
1162 new CreateScenarioWindow(&_create_scenario_desc
, GLWM_SCENARIO
);
1165 static const NWidgetPart _nested_generate_progress_widgets
[] = {
1166 NWidget(WWT_CAPTION
, COLOUR_GREY
), SetDataTip(STR_GENERATION_WORLD
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
1167 NWidget(WWT_PANEL
, COLOUR_GREY
),
1168 NWidget(NWID_HORIZONTAL
), SetPIP(20, 0, 20),
1169 NWidget(NWID_VERTICAL
), SetPIP(11, 8, 11),
1170 NWidget(WWT_EMPTY
, INVALID_COLOUR
, WID_GP_PROGRESS_BAR
), SetFill(1, 0),
1171 NWidget(WWT_EMPTY
, INVALID_COLOUR
, WID_GP_PROGRESS_TEXT
), SetFill(1, 0),
1172 NWidget(WWT_TEXTBTN
, COLOUR_WHITE
, WID_GP_ABORT
), SetDataTip(STR_GENERATION_ABORT
, STR_NULL
), SetFill(1, 0),
1179 static WindowDesc
_generate_progress_desc(
1180 WDP_CENTER
, nullptr, 0, 0,
1181 WC_MODAL_PROGRESS
, WC_NONE
,
1183 _nested_generate_progress_widgets
, lengthof(_nested_generate_progress_widgets
)
1186 struct GenWorldStatus
{
1191 std::chrono::steady_clock::time_point next_update
;
1194 static GenWorldStatus _gws
;
1196 static const StringID _generation_class_table
[] = {
1197 STR_GENERATION_WORLD_GENERATION
,
1198 STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION
,
1199 STR_GENERATION_RIVER_GENERATION
,
1200 STR_GENERATION_CLEARING_TILES
,
1201 STR_SCENEDIT_TOOLBAR_TOWN_GENERATION
,
1202 STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION
,
1203 STR_GENERATION_OBJECT_GENERATION
,
1204 STR_GENERATION_TREE_GENERATION
,
1205 STR_GENERATION_SETTINGUP_GAME
,
1206 STR_GENERATION_PREPARING_TILELOOP
,
1207 STR_GENERATION_PREPARING_SCRIPT
,
1208 STR_GENERATION_PREPARING_GAME
1210 static_assert(lengthof(_generation_class_table
) == GWP_CLASS_COUNT
);
1213 static void AbortGeneratingWorldCallback(Window
*w
, bool confirmed
)
1216 AbortGeneratingWorld();
1217 } else if (HasModalProgress() && !IsGeneratingWorldAborted()) {
1218 SetMouseCursor(SPR_CURSOR_ZZZ
, PAL_NONE
);
1222 struct GenerateProgressWindow
: public Window
{
1224 GenerateProgressWindow() : Window(&_generate_progress_desc
)
1229 void OnClick(Point pt
, int widget
, int click_count
) override
1233 SetMouseCursorBusy(false);
1235 STR_GENERATION_ABORT_CAPTION
,
1236 STR_GENERATION_ABORT_MESSAGE
,
1238 AbortGeneratingWorldCallback
1244 void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
) override
1247 case WID_GP_PROGRESS_BAR
: {
1248 SetDParamMaxValue(0, 100);
1249 *size
= GetStringBoundingBox(STR_GENERATION_PROGRESS
);
1250 /* We need some spacing for the 'border' */
1256 case WID_GP_PROGRESS_TEXT
:
1257 for (uint i
= 0; i
< GWP_CLASS_COUNT
; i
++) {
1258 size
->width
= std::max(size
->width
, GetStringBoundingBox(_generation_class_table
[i
]).width
);
1260 size
->height
= FONT_HEIGHT_NORMAL
* 2 + WD_PAR_VSEP_NORMAL
;
1265 void DrawWidget(const Rect
&r
, int widget
) const override
1268 case WID_GP_PROGRESS_BAR
:
1269 /* Draw the % complete with a bar and a text */
1270 DrawFrameRect(r
.left
, r
.top
, r
.right
, r
.bottom
, COLOUR_GREY
, FR_BORDERONLY
);
1271 DrawFrameRect(r
.left
+ 1, r
.top
+ 1, (int)((r
.right
- r
.left
- 2) * _gws
.percent
/ 100) + r
.left
+ 1, r
.bottom
- 1, COLOUR_MAUVE
, FR_NONE
);
1272 SetDParam(0, _gws
.percent
);
1273 DrawString(r
.left
, r
.right
, r
.top
+ 5, STR_GENERATION_PROGRESS
, TC_FROMSTRING
, SA_HOR_CENTER
);
1276 case WID_GP_PROGRESS_TEXT
:
1277 /* Tell which class we are generating */
1278 DrawString(r
.left
, r
.right
, r
.top
, _gws
.cls
, TC_FROMSTRING
, SA_HOR_CENTER
);
1280 /* And say where we are in that class */
1281 SetDParam(0, _gws
.current
);
1282 SetDParam(1, _gws
.total
);
1283 DrawString(r
.left
, r
.right
, r
.top
+ FONT_HEIGHT_NORMAL
+ WD_PAR_VSEP_NORMAL
, STR_GENERATION_PROGRESS_NUM
, TC_FROMSTRING
, SA_HOR_CENTER
);
1289 * Initializes the progress counters to the starting point.
1291 void PrepareGenerateWorldProgress()
1293 _gws
.cls
= STR_GENERATION_WORLD_GENERATION
;
1297 _gws
.next_update
= std::chrono::steady_clock::now();
1301 * Show the window where a user can follow the process of the map generation.
1303 void ShowGenerateWorldProgress()
1305 if (BringWindowToFrontById(WC_MODAL_PROGRESS
, 0)) return;
1306 new GenerateProgressWindow();
1309 static void _SetGeneratingWorldProgress(GenWorldProgress cls
, uint progress
, uint total
)
1311 static const int percent_table
[] = {0, 5, 14, 17, 20, 40, 60, 65, 80, 85, 95, 99, 100 };
1312 static_assert(lengthof(percent_table
) == GWP_CLASS_COUNT
+ 1);
1313 assert(cls
< GWP_CLASS_COUNT
);
1315 /* Do not run this function if we aren't in a thread */
1316 if (!IsGenerateWorldThreaded() && !_network_dedicated
) return;
1318 if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
1321 assert(_gws
.cls
== _generation_class_table
[cls
]);
1322 _gws
.current
+= progress
;
1323 assert(_gws
.current
<= _gws
.total
);
1325 _gws
.cls
= _generation_class_table
[cls
];
1326 _gws
.current
= progress
;
1328 _gws
.percent
= percent_table
[cls
];
1331 /* Don't update the screen too often. So update it once in every once in a while... */
1332 if (!_network_dedicated
&& std::chrono::steady_clock::now() < _gws
.next_update
) return;
1333 _gws
.next_update
= std::chrono::steady_clock::now() + std::chrono::milliseconds(MODAL_PROGRESS_REDRAW_TIMEOUT
);
1335 /* Percentage is about the number of completed tasks, so 'current - 1' */
1336 _gws
.percent
= percent_table
[cls
] + (percent_table
[cls
+ 1] - percent_table
[cls
]) * (_gws
.current
== 0 ? 0 : _gws
.current
- 1) / _gws
.total
;
1338 if (_network_dedicated
) {
1339 static uint last_percent
= 0;
1341 /* Never display 0% */
1342 if (_gws
.percent
== 0) return;
1343 /* Reset if percent is lower than the last recorded */
1344 if (_gws
.percent
< last_percent
) last_percent
= 0;
1345 /* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */
1346 if (_gws
.percent
% 5 != 0 && _gws
.percent
<= last_percent
+ 5) return;
1347 /* Never show steps smaller than 2%, even if it is a mod 5% */
1348 if (_gws
.percent
<= last_percent
+ 2) return;
1350 DEBUG(net
, 1, "Map generation percentage complete: %d", _gws
.percent
);
1351 last_percent
= _gws
.percent
;
1353 /* Don't continue as dedicated never has a thread running */
1357 SetWindowDirty(WC_MODAL_PROGRESS
, 0);
1358 MarkWholeScreenDirty();
1360 /* Release the rights to the map generator, and acquire the rights to the
1361 * paint thread. The 'other' thread already has the paint thread rights so
1362 * this ensures us that we are waiting until the paint thread is done
1363 * before we reacquire the mapgen rights */
1364 _modal_progress_work_mutex
.unlock();
1365 _modal_progress_paint_mutex
.lock();
1366 _modal_progress_work_mutex
.lock();
1367 _modal_progress_paint_mutex
.unlock();
1371 * Set the total of a stage of the world generation.
1372 * @param cls the current class we are in.
1373 * @param total Set the total expected items for this class.
1375 * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
1376 * Also, progress works if total is zero, total works if progress is zero.
1378 void SetGeneratingWorldProgress(GenWorldProgress cls
, uint total
)
1380 if (total
== 0) return;
1382 _SetGeneratingWorldProgress(cls
, 0, total
);
1386 * Increases the current stage of the world generation with one.
1387 * @param cls the current class we are in.
1389 * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
1390 * Also, progress works if total is zero, total works if progress is zero.
1392 void IncreaseGeneratingWorldProgress(GenWorldProgress cls
)
1394 /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
1395 _SetGeneratingWorldProgress(cls
, 1, 0);