Fix #8316: Make sort industries by production and transported with a cargo filter...
[openttd-github.git] / src / crashlog.cpp
blobb7c8c2bc490cdbe9d68e3e02e01f2cdec5deb937
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file crashlog.cpp Implementation of generic function to be called to log a crash */
10 #include "stdafx.h"
11 #include "crashlog.h"
12 #include "gamelog.h"
13 #include "date_func.h"
14 #include "map_func.h"
15 #include "rev.h"
16 #include "strings_func.h"
17 #include "blitter/factory.hpp"
18 #include "base_media_base.h"
19 #include "music/music_driver.hpp"
20 #include "sound/sound_driver.hpp"
21 #include "video/video_driver.hpp"
22 #include "saveload/saveload.h"
23 #include "screenshot.h"
24 #include "gfx_func.h"
25 #include "network/network.h"
26 #include "language.h"
27 #include "fontcache.h"
28 #include "news_gui.h"
30 #include "ai/ai_info.hpp"
31 #include "game/game.hpp"
32 #include "game/game_info.hpp"
33 #include "company_base.h"
34 #include "company_func.h"
35 #include "walltime_func.h"
37 #ifdef WITH_ALLEGRO
38 # include <allegro.h>
39 #endif /* WITH_ALLEGRO */
40 #ifdef WITH_FONTCONFIG
41 # include <fontconfig/fontconfig.h>
42 #endif /* WITH_FONTCONFIG */
43 #ifdef WITH_PNG
44 /* pngconf.h, included by png.h doesn't like something in the
45 * freetype headers. As such it's not alphabetically sorted. */
46 # include <png.h>
47 #endif /* WITH_PNG */
48 #ifdef WITH_FREETYPE
49 # include <ft2build.h>
50 # include FT_FREETYPE_H
51 #endif /* WITH_FREETYPE */
52 #if defined(WITH_ICU_LX) || defined(WITH_ICU_I18N)
53 # include <unicode/uversion.h>
54 #endif /* WITH_ICU_LX || WITH_ICU_I18N */
55 #ifdef WITH_LIBLZMA
56 # include <lzma.h>
57 #endif
58 #ifdef WITH_LZO
59 #include <lzo/lzo1x.h>
60 #endif
61 #if defined(WITH_SDL) || defined(WITH_SDL2)
62 # include <SDL.h>
63 #endif /* WITH_SDL || WITH_SDL2 */
64 #ifdef WITH_ZLIB
65 # include <zlib.h>
66 #endif
68 #include "safeguards.h"
70 /* static */ const char *CrashLog::message = nullptr;
71 /* static */ char *CrashLog::gamelog_buffer = nullptr;
72 /* static */ const char *CrashLog::gamelog_last = nullptr;
74 char *CrashLog::LogCompiler(char *buffer, const char *last) const
76 buffer += seprintf(buffer, last, " Compiler: "
77 #if defined(_MSC_VER)
78 "MSVC %d", _MSC_VER
79 #elif defined(__ICC) && defined(__GNUC__)
80 "ICC %d (GCC %d.%d.%d mode)", __ICC, __GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__
81 #elif defined(__ICC)
82 "ICC %d", __ICC
83 #elif defined(__GNUC__)
84 "GCC %d.%d.%d", __GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__
85 #elif defined(__WATCOMC__)
86 "WatcomC %d", __WATCOMC__
87 #else
88 "<unknown>"
89 #endif
91 #if defined(__VERSION__)
92 return buffer + seprintf(buffer, last, " \"" __VERSION__ "\"\n\n");
93 #else
94 return buffer + seprintf(buffer, last, "\n\n");
95 #endif
98 /* virtual */ char *CrashLog::LogRegisters(char *buffer, const char *last) const
100 /* Stub implementation; not all OSes support this. */
101 return buffer;
104 /* virtual */ char *CrashLog::LogModules(char *buffer, const char *last) const
106 /* Stub implementation; not all OSes support this. */
107 return buffer;
111 * Writes OpenTTD's version to the buffer.
112 * @param buffer The begin where to write at.
113 * @param last The last position in the buffer to write to.
114 * @return the position of the \c '\0' character after the buffer.
116 char *CrashLog::LogOpenTTDVersion(char *buffer, const char *last) const
118 return buffer + seprintf(buffer, last,
119 "OpenTTD version:\n"
120 " Version: %s (%d)\n"
121 " NewGRF ver: %08x\n"
122 " Bits: %d\n"
123 " Endian: %s\n"
124 " Dedicated: %s\n"
125 " Build date: %s\n\n",
126 _openttd_revision,
127 _openttd_revision_modified,
128 _openttd_newgrf_version,
129 #ifdef POINTER_IS_64BIT
131 #else
133 #endif
134 #if (TTD_ENDIAN == TTD_LITTLE_ENDIAN)
135 "little",
136 #else
137 "big",
138 #endif
139 #ifdef DEDICATED
140 "yes",
141 #else
142 "no",
143 #endif
144 _openttd_build_date
149 * Writes the (important) configuration settings to the buffer.
150 * E.g. graphics set, sound set, blitter and AIs.
151 * @param buffer The begin where to write at.
152 * @param last The last position in the buffer to write to.
153 * @return the position of the \c '\0' character after the buffer.
155 char *CrashLog::LogConfiguration(char *buffer, const char *last) const
157 buffer += seprintf(buffer, last,
158 "Configuration:\n"
159 " Blitter: %s\n"
160 " Graphics set: %s (%u)\n"
161 " Language: %s\n"
162 " Music driver: %s\n"
163 " Music set: %s (%u)\n"
164 " Network: %s\n"
165 " Sound driver: %s\n"
166 " Sound set: %s (%u)\n"
167 " Video driver: %s\n\n",
168 BlitterFactory::GetCurrentBlitter() == nullptr ? "none" : BlitterFactory::GetCurrentBlitter()->GetName(),
169 BaseGraphics::GetUsedSet() == nullptr ? "none" : BaseGraphics::GetUsedSet()->name.c_str(),
170 BaseGraphics::GetUsedSet() == nullptr ? UINT32_MAX : BaseGraphics::GetUsedSet()->version,
171 _current_language == nullptr ? "none" : _current_language->file,
172 MusicDriver::GetInstance() == nullptr ? "none" : MusicDriver::GetInstance()->GetName(),
173 BaseMusic::GetUsedSet() == nullptr ? "none" : BaseMusic::GetUsedSet()->name.c_str(),
174 BaseMusic::GetUsedSet() == nullptr ? UINT32_MAX : BaseMusic::GetUsedSet()->version,
175 _networking ? (_network_server ? "server" : "client") : "no",
176 SoundDriver::GetInstance() == nullptr ? "none" : SoundDriver::GetInstance()->GetName(),
177 BaseSounds::GetUsedSet() == nullptr ? "none" : BaseSounds::GetUsedSet()->name.c_str(),
178 BaseSounds::GetUsedSet() == nullptr ? UINT32_MAX : BaseSounds::GetUsedSet()->version,
179 VideoDriver::GetInstance() == nullptr ? "none" : VideoDriver::GetInstance()->GetName()
182 buffer += seprintf(buffer, last,
183 "Fonts:\n"
184 " Small: %s\n"
185 " Medium: %s\n"
186 " Large: %s\n"
187 " Mono: %s\n\n",
188 FontCache::Get(FS_SMALL)->GetFontName(),
189 FontCache::Get(FS_NORMAL)->GetFontName(),
190 FontCache::Get(FS_LARGE)->GetFontName(),
191 FontCache::Get(FS_MONO)->GetFontName()
194 buffer += seprintf(buffer, last, "AI Configuration (local: %i) (current: %i):\n", (int)_local_company, (int)_current_company);
195 for (const Company *c : Company::Iterate()) {
196 if (c->ai_info == nullptr) {
197 buffer += seprintf(buffer, last, " %2i: Human\n", (int)c->index);
198 } else {
199 buffer += seprintf(buffer, last, " %2i: %s (v%d)\n", (int)c->index, c->ai_info->GetName(), c->ai_info->GetVersion());
203 if (Game::GetInfo() != nullptr) {
204 buffer += seprintf(buffer, last, " GS: %s (v%d)\n", Game::GetInfo()->GetName(), Game::GetInfo()->GetVersion());
206 buffer += seprintf(buffer, last, "\n");
208 return buffer;
212 * Writes information (versions) of the used libraries.
213 * @param buffer The begin where to write at.
214 * @param last The last position in the buffer to write to.
215 * @return the position of the \c '\0' character after the buffer.
217 char *CrashLog::LogLibraries(char *buffer, const char *last) const
219 buffer += seprintf(buffer, last, "Libraries:\n");
221 #ifdef WITH_ALLEGRO
222 buffer += seprintf(buffer, last, " Allegro: %s\n", allegro_id);
223 #endif /* WITH_ALLEGRO */
225 #ifdef WITH_FONTCONFIG
226 int version = FcGetVersion();
227 buffer += seprintf(buffer, last, " FontConfig: %d.%d.%d\n", version / 10000, (version / 100) % 100, version % 100);
228 #endif /* WITH_FONTCONFIG */
230 #ifdef WITH_FREETYPE
231 FT_Library library;
232 int major, minor, patch;
233 FT_Init_FreeType(&library);
234 FT_Library_Version(library, &major, &minor, &patch);
235 FT_Done_FreeType(library);
236 buffer += seprintf(buffer, last, " FreeType: %d.%d.%d\n", major, minor, patch);
237 #endif /* WITH_FREETYPE */
239 #if defined(WITH_ICU_LX) || defined(WITH_ICU_I18N)
240 /* 4 times 0-255, separated by dots (.) and a trailing '\0' */
241 char buf[4 * 3 + 3 + 1];
242 UVersionInfo ver;
243 u_getVersion(ver);
244 u_versionToString(ver, buf);
245 #ifdef WITH_ICU_I18N
246 buffer += seprintf(buffer, last, " ICU i18n: %s\n", buf);
247 #endif
248 #ifdef WITH_ICU_LX
249 buffer += seprintf(buffer, last, " ICU lx: %s\n", buf);
250 #endif
251 #endif /* WITH_ICU_LX || WITH_ICU_I18N */
253 #ifdef WITH_LIBLZMA
254 buffer += seprintf(buffer, last, " LZMA: %s\n", lzma_version_string());
255 #endif
257 #ifdef WITH_LZO
258 buffer += seprintf(buffer, last, " LZO: %s\n", lzo_version_string());
259 #endif
261 #ifdef WITH_PNG
262 buffer += seprintf(buffer, last, " PNG: %s\n", png_get_libpng_ver(nullptr));
263 #endif /* WITH_PNG */
265 #ifdef WITH_SDL
266 const SDL_version *sdl_v = SDL_Linked_Version();
267 buffer += seprintf(buffer, last, " SDL1: %d.%d.%d\n", sdl_v->major, sdl_v->minor, sdl_v->patch);
268 #elif defined(WITH_SDL2)
269 SDL_version sdl2_v;
270 SDL_GetVersion(&sdl2_v);
271 buffer += seprintf(buffer, last, " SDL2: %d.%d.%d\n", sdl2_v.major, sdl2_v.minor, sdl2_v.patch);
272 #endif
274 #ifdef WITH_ZLIB
275 buffer += seprintf(buffer, last, " Zlib: %s\n", zlibVersion());
276 #endif
278 buffer += seprintf(buffer, last, "\n");
279 return buffer;
283 * Helper function for printing the gamelog.
284 * @param s the string to print.
286 /* static */ void CrashLog::GamelogFillCrashLog(const char *s)
288 CrashLog::gamelog_buffer += seprintf(CrashLog::gamelog_buffer, CrashLog::gamelog_last, "%s\n", s);
292 * Writes the gamelog data to the buffer.
293 * @param buffer The begin where to write at.
294 * @param last The last position in the buffer to write to.
295 * @return the position of the \c '\0' character after the buffer.
297 char *CrashLog::LogGamelog(char *buffer, const char *last) const
299 CrashLog::gamelog_buffer = buffer;
300 CrashLog::gamelog_last = last;
301 GamelogPrint(&CrashLog::GamelogFillCrashLog);
302 return CrashLog::gamelog_buffer + seprintf(CrashLog::gamelog_buffer, last, "\n");
306 * Writes up to 32 recent news messages to the buffer, with the most recent first.
307 * @param buffer The begin where to write at.
308 * @param last The last position in the buffer to write to.
309 * @return the position of the \c '\0' character after the buffer.
311 char *CrashLog::LogRecentNews(char *buffer, const char *last) const
313 buffer += seprintf(buffer, last, "Recent news messages:\n");
315 int i = 0;
316 for (NewsItem *news = _latest_news; i < 32 && news != nullptr; news = news->prev, i++) {
317 YearMonthDay ymd;
318 ConvertDateToYMD(news->date, &ymd);
319 buffer += seprintf(buffer, last, "(%i-%02i-%02i) StringID: %u, Type: %u, Ref1: %u, %u, Ref2: %u, %u\n",
320 ymd.year, ymd.month + 1, ymd.day, news->string_id, news->type,
321 news->reftype1, news->ref1, news->reftype2, news->ref2);
323 buffer += seprintf(buffer, last, "\n");
324 return buffer;
328 * Fill the crash log buffer with all data of a crash log.
329 * @param buffer The begin where to write at.
330 * @param last The last position in the buffer to write to.
331 * @return the position of the \c '\0' character after the buffer.
333 char *CrashLog::FillCrashLog(char *buffer, const char *last) const
335 buffer += seprintf(buffer, last, "*** OpenTTD Crash Report ***\n\n");
336 buffer += UTCTime::Format(buffer, last, "Crash at: %Y-%m-%d %H:%M:%S (UTC)\n");
338 YearMonthDay ymd;
339 ConvertDateToYMD(_date, &ymd);
340 buffer += seprintf(buffer, last, "In game date: %i-%02i-%02i (%i)\n\n", ymd.year, ymd.month + 1, ymd.day, _date_fract);
342 buffer = this->LogError(buffer, last, CrashLog::message);
343 buffer = this->LogOpenTTDVersion(buffer, last);
344 buffer = this->LogRegisters(buffer, last);
345 buffer = this->LogStacktrace(buffer, last);
346 buffer = this->LogOSVersion(buffer, last);
347 buffer = this->LogCompiler(buffer, last);
348 buffer = this->LogConfiguration(buffer, last);
349 buffer = this->LogLibraries(buffer, last);
350 buffer = this->LogModules(buffer, last);
351 buffer = this->LogGamelog(buffer, last);
352 buffer = this->LogRecentNews(buffer, last);
354 buffer += seprintf(buffer, last, "*** End of OpenTTD Crash Report ***\n");
355 return buffer;
359 * Write the crash log to a file.
360 * @note On success the filename will be filled with the full path of the
361 * crash log file. Make sure filename is at least \c MAX_PATH big.
362 * @param buffer The begin of the buffer to write to the disk.
363 * @param filename Output for the filename of the written file.
364 * @param filename_last The last position in the filename buffer.
365 * @return true when the crash log was successfully written.
367 bool CrashLog::WriteCrashLog(const char *buffer, char *filename, const char *filename_last) const
369 seprintf(filename, filename_last, "%scrash.log", _personal_dir.c_str());
371 FILE *file = FioFOpenFile(filename, "w", NO_DIRECTORY);
372 if (file == nullptr) return false;
374 size_t len = strlen(buffer);
375 size_t written = fwrite(buffer, 1, len, file);
377 FioFCloseFile(file);
378 return len == written;
381 /* virtual */ int CrashLog::WriteCrashDump(char *filename, const char *filename_last) const
383 /* Stub implementation; not all OSes support this. */
384 return 0;
388 * Write the (crash) savegame to a file.
389 * @note On success the filename will be filled with the full path of the
390 * crash save file. Make sure filename is at least \c MAX_PATH big.
391 * @param filename Output for the filename of the written file.
392 * @param filename_last The last position in the filename buffer.
393 * @return true when the crash save was successfully made.
395 bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const
397 /* If the map array doesn't exist, saving will fail too. If the map got
398 * initialised, there is a big chance the rest is initialised too. */
399 if (_m == nullptr) return false;
401 try {
402 GamelogEmergency();
404 seprintf(filename, filename_last, "%scrash.sav", _personal_dir.c_str());
406 /* Don't do a threaded saveload. */
407 return SaveOrLoad(filename, SLO_SAVE, DFT_GAME_FILE, NO_DIRECTORY, false) == SL_OK;
408 } catch (...) {
409 return false;
414 * Write the (crash) screenshot to a file.
415 * @note On success the filename will be filled with the full path of the
416 * screenshot. Make sure filename is at least \c MAX_PATH big.
417 * @param filename Output for the filename of the written file.
418 * @param filename_last The last position in the filename buffer.
419 * @return true when the crash screenshot was successfully made.
421 bool CrashLog::WriteScreenshot(char *filename, const char *filename_last) const
423 /* Don't draw when we have invalid screen size */
424 if (_screen.width < 1 || _screen.height < 1 || _screen.dst_ptr == nullptr) return false;
426 bool res = MakeScreenshot(SC_CRASHLOG, "crash");
427 if (res) strecpy(filename, _full_screenshot_name, filename_last);
428 return res;
432 * Makes the crash log, writes it to a file and then subsequently tries
433 * to make a crash dump and crash savegame. It uses DEBUG to write
434 * information like paths to the console.
435 * @return true when everything is made successfully.
437 bool CrashLog::MakeCrashLog() const
439 /* Don't keep looping logging crashes. */
440 static bool crashlogged = false;
441 if (crashlogged) return false;
442 crashlogged = true;
444 char filename[MAX_PATH];
445 char buffer[65536];
446 bool ret = true;
448 printf("Crash encountered, generating crash log...\n");
449 this->FillCrashLog(buffer, lastof(buffer));
450 printf("%s\n", buffer);
451 printf("Crash log generated.\n\n");
453 printf("Writing crash log to disk...\n");
454 bool bret = this->WriteCrashLog(buffer, filename, lastof(filename));
455 if (bret) {
456 printf("Crash log written to %s. Please add this file to any bug reports.\n\n", filename);
457 } else {
458 printf("Writing crash log failed. Please attach the output above to any bug reports.\n\n");
459 ret = false;
462 /* Don't mention writing crash dumps because not all platforms support it. */
463 int dret = this->WriteCrashDump(filename, lastof(filename));
464 if (dret < 0) {
465 printf("Writing crash dump failed.\n\n");
466 ret = false;
467 } else if (dret > 0) {
468 printf("Crash dump written to %s. Please add this file to any bug reports.\n\n", filename);
471 printf("Writing crash savegame...\n");
472 bret = this->WriteSavegame(filename, lastof(filename));
473 if (bret) {
474 printf("Crash savegame written to %s. Please add this file and the last (auto)save to any bug reports.\n\n", filename);
475 } else {
476 ret = false;
477 printf("Writing crash savegame failed. Please attach the last (auto)save to any bug reports.\n\n");
480 printf("Writing crash screenshot...\n");
481 bret = this->WriteScreenshot(filename, lastof(filename));
482 if (bret) {
483 printf("Crash screenshot written to %s. Please add this file to any bug reports.\n\n", filename);
484 } else {
485 ret = false;
486 printf("Writing crash screenshot failed.\n\n");
489 return ret;
493 * Sets a message for the error message handler.
494 * @param message The error message of the error.
496 /* static */ void CrashLog::SetErrorMessage(const char *message)
498 CrashLog::message = message;
502 * Try to close the sound/video stuff so it doesn't keep lingering around
503 * incorrect video states or so, e.g. keeping dpmi disabled.
505 /* static */ void CrashLog::AfterCrashLogCleanup()
507 if (MusicDriver::GetInstance() != nullptr) MusicDriver::GetInstance()->Stop();
508 if (SoundDriver::GetInstance() != nullptr) SoundDriver::GetInstance()->Stop();
509 if (VideoDriver::GetInstance() != nullptr) VideoDriver::GetInstance()->Stop();