2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file game_text.hpp Base functions regarding game texts. */
13 #include "../core/smallvec_type.hpp"
15 const char *GetGameStringPtr(uint id
);
16 void RegisterGameTranslation(class Squirrel
*engine
);
17 void ReconsiderGameScriptLanguage();
19 /** Container for the raw (unencoded) language strings of a language. */
20 struct LanguageStrings
{
21 std::string language
; ///< Name of the language (base filename). Empty string if invalid.
22 StringList lines
; ///< The lines of the file to pass into the parser/encoder.
25 LanguageStrings(const std::string
&lang
) : language(lang
) {}
26 LanguageStrings(const LanguageStrings
&other
) : language(other
.language
), lines(other
.lines
) {}
27 LanguageStrings(LanguageStrings
&&other
) : language(std::move(other
.language
)), lines(std::move(other
.lines
)) {}
29 bool IsValid() const { return !this->language
.empty(); }
32 /** Container for all the game strings. */
34 uint version
; ///< The version of the language strings.
35 LanguageStrings
*cur_language
; ///< The current (compiled) language.
37 std::vector
<LanguageStrings
> raw_strings
; ///< The raw strings per language, first must be English/the master language!.
38 std::vector
<LanguageStrings
> compiled_strings
; ///< The compiled strings per language, first must be English/the master language!.
39 StringList string_names
; ///< The names of the compiled strings.
43 GameStrings() = default;
45 GameStrings(const GameStrings
&) = delete;
46 GameStrings(GameStrings
&&) = delete;
47 GameStrings
&operator=(const GameStrings
&) = delete;
48 GameStrings
&operator=(GameStrings
&&) = delete;
51 #endif /* GAME_TEXT_HPP */