Fix #8316: Make sort industries by production and transported with a cargo filter...
[openttd-github.git] / src / game / game_text.hpp
blob91d85847df197cb6739e55500a9514b583e17c9d
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file game_text.hpp Base functions regarding game texts. */
10 #ifndef GAME_TEXT_HPP
11 #define GAME_TEXT_HPP
13 #include "../core/smallvec_type.hpp"
15 const char *GetGameStringPtr(uint id);
16 void RegisterGameTranslation(class Squirrel *engine);
17 void ReconsiderGameScriptLanguage();
19 /** Container for the raw (unencoded) language strings of a language. */
20 struct LanguageStrings {
21 std::string language; ///< Name of the language (base filename). Empty string if invalid.
22 StringList lines; ///< The lines of the file to pass into the parser/encoder.
24 LanguageStrings() {}
25 LanguageStrings(const std::string &lang) : language(lang) {}
26 LanguageStrings(const LanguageStrings &other) : language(other.language), lines(other.lines) {}
27 LanguageStrings(LanguageStrings &&other) : language(std::move(other.language)), lines(std::move(other.lines)) {}
29 bool IsValid() const { return !this->language.empty(); }
32 /** Container for all the game strings. */
33 struct GameStrings {
34 uint version; ///< The version of the language strings.
35 LanguageStrings *cur_language; ///< The current (compiled) language.
37 std::vector<LanguageStrings> raw_strings; ///< The raw strings per language, first must be English/the master language!.
38 std::vector<LanguageStrings> compiled_strings; ///< The compiled strings per language, first must be English/the master language!.
39 StringList string_names; ///< The names of the compiled strings.
41 void Compile();
43 GameStrings() = default;
45 GameStrings(const GameStrings &) = delete;
46 GameStrings(GameStrings &&) = delete;
47 GameStrings &operator=(const GameStrings &) = delete;
48 GameStrings &operator=(GameStrings &&) = delete;
51 #endif /* GAME_TEXT_HPP */