Fix #8316: Make sort industries by production and transported with a cargo filter...
[openttd-github.git] / src / network / network_gamelist.h
blob9a98207d9688610857f13cd2b75cc42b799f078e
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file network_gamelist.h Handling of the list of games. */
10 #ifndef NETWORK_GAMELIST_H
11 #define NETWORK_GAMELIST_H
13 #include "core/address.h"
14 #include "core/game_info.h"
15 #include "network_type.h"
17 /** Structure with information shown in the game list (GUI) */
18 struct NetworkGameList {
19 NetworkGameList(const std::string &connection_string) : connection_string(connection_string) {}
21 NetworkGameInfo info = {}; ///< The game information of this server
22 std::string connection_string; ///< Address of the server
23 bool online = false; ///< False if the server did not respond (default status)
24 bool manually = false; ///< True if the server was added manually
25 uint8 retries = 0; ///< Number of retries (to stop requerying)
26 int version = 0; ///< Used to see which servers are no longer available on the Game Coordinator and can be removed.
27 NetworkGameList *next = nullptr; ///< Next pointer to make a linked game list
30 extern NetworkGameList *_network_game_list;
31 extern int _network_game_list_version;
33 NetworkGameList *NetworkGameListAddItem(const std::string &connection_string);
34 void NetworkGameListRemoveItem(NetworkGameList *remove);
35 void NetworkGameListRemoveExpired();
37 #endif /* NETWORK_GAMELIST_H */