Fix #8316: Make sort industries by production and transported with a cargo filter...
[openttd-github.git] / src / tile_map.cpp
blob2b8db5e24d37eaa6432f18807eac2a893458574e
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file tile_map.cpp Global tile accessors. */
10 #include "stdafx.h"
11 #include "tile_map.h"
13 #include "safeguards.h"
15 /**
16 * Get a tile's slope given the heigh of its four corners.
17 * @param hnorth The height at the northern corner in the same unit as TileHeight.
18 * @param hwest The height at the western corner in the same unit as TileHeight.
19 * @param heast The height at the eastern corner in the same unit as TileHeight.
20 * @param hsouth The height at the southern corner in the same unit as TileHeight.
21 * @param[out] h The lowest height of the four corners.
22 * @return The slope.
24 static Slope GetTileSlopeGivenHeight(int hnorth, int hwest, int heast, int hsouth, int *h)
26 /* Due to the fact that tiles must connect with each other without leaving gaps, the
27 * biggest difference in height between any corner and 'min' is between 0, 1, or 2.
29 * Also, there is at most 1 corner with height difference of 2.
31 int hminnw = std::min(hnorth, hwest);
32 int hmines = std::min(heast, hsouth);
33 int hmin = std::min(hminnw, hmines);
35 if (h != nullptr) *h = hmin;
37 int hmaxnw = std::max(hnorth, hwest);
38 int hmaxes = std::max(heast, hsouth);
39 int hmax = std::max(hmaxnw, hmaxes);
41 Slope r = SLOPE_FLAT;
43 if (hnorth != hmin) r |= SLOPE_N;
44 if (hwest != hmin) r |= SLOPE_W;
45 if (heast != hmin) r |= SLOPE_E;
46 if (hsouth != hmin) r |= SLOPE_S;
48 if (hmax - hmin == 2) r |= SLOPE_STEEP;
50 return r;
53 /**
54 * Return the slope of a given tile inside the map.
55 * @param tile Tile to compute slope of
56 * @param h If not \c nullptr, pointer to storage of z height
57 * @return Slope of the tile, except for the HALFTILE part
59 Slope GetTileSlope(TileIndex tile, int *h)
61 uint x1 = TileX(tile);
62 uint y1 = TileY(tile);
63 uint x2 = std::min(x1 + 1, MapMaxX());
64 uint y2 = std::min(y1 + 1, MapMaxY());
66 int hnorth = TileHeight(tile); // Height of the North corner.
67 int hwest = TileHeight(TileXY(x2, y1)); // Height of the West corner.
68 int heast = TileHeight(TileXY(x1, y2)); // Height of the East corner.
69 int hsouth = TileHeight(TileXY(x2, y2)); // Height of the South corner.
71 return GetTileSlopeGivenHeight(hnorth, hwest, heast, hsouth, h);
74 /**
75 * Return the slope of a given tile, also for tiles outside the map (virtual "black" tiles).
77 * @param x X coordinate of the tile to compute slope of, may be outside the map.
78 * @param y Y coordinate of the tile to compute slope of, may be outside the map.
79 * @param h If not \c nullptr, pointer to storage of z height.
80 * @return Slope of the tile, except for the HALFTILE part.
82 Slope GetTilePixelSlopeOutsideMap(int x, int y, int *h)
84 int hnorth = TileHeightOutsideMap(x, y); // N corner.
85 int hwest = TileHeightOutsideMap(x + 1, y); // W corner.
86 int heast = TileHeightOutsideMap(x, y + 1); // E corner.
87 int hsouth = TileHeightOutsideMap(x + 1, y + 1); // S corner.
89 Slope s = GetTileSlopeGivenHeight(hnorth, hwest, heast, hsouth, h);
90 if (h != nullptr) *h *= TILE_HEIGHT;
91 return s;
94 /**
95 * Check if a given tile is flat
96 * @param tile Tile to check
97 * @param h If not \c nullptr, pointer to storage of z height (only if tile is flat)
98 * @return Whether the tile is flat
100 bool IsTileFlat(TileIndex tile, int *h)
102 uint x1 = TileX(tile);
103 uint y1 = TileY(tile);
104 uint x2 = std::min(x1 + 1, MapMaxX());
105 uint y2 = std::min(y1 + 1, MapMaxY());
107 uint z = TileHeight(tile);
108 if (TileHeight(TileXY(x2, y1)) != z) return false;
109 if (TileHeight(TileXY(x1, y2)) != z) return false;
110 if (TileHeight(TileXY(x2, y2)) != z) return false;
112 if (h != nullptr) *h = z;
113 return true;
117 * Get bottom height of the tile
118 * @param tile Tile to compute height of
119 * @return Minimum height of the tile
121 int GetTileZ(TileIndex tile)
123 uint x1 = TileX(tile);
124 uint y1 = TileY(tile);
125 uint x2 = std::min(x1 + 1, MapMaxX());
126 uint y2 = std::min(y1 + 1, MapMaxY());
128 return std::min({
129 TileHeight(tile), // N corner
130 TileHeight(TileXY(x2, y1)), // W corner
131 TileHeight(TileXY(x1, y2)), // E corner
132 TileHeight(TileXY(x2, y2)), // S corner
137 * Get top height of the tile inside the map.
138 * @param t Tile to compute height of
139 * @return Maximum height of the tile
141 int GetTileMaxZ(TileIndex t)
143 uint x1 = TileX(t);
144 uint y1 = TileY(t);
145 uint x2 = std::min(x1 + 1, MapMaxX());
146 uint y2 = std::min(y1 + 1, MapMaxY());
148 return std::max({
149 TileHeight(t), // N corner
150 TileHeight(TileXY(x2, y1)), // W corner
151 TileHeight(TileXY(x1, y2)), // E corner
152 TileHeight(TileXY(x2, y2)), // S corner