2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file vehiclelist.cpp Lists of vehicles. */
12 #include "vehiclelist.h"
15 #include "safeguards.h"
18 * Pack a VehicleListIdentifier in a single uint32.
19 * @return The packed identifier.
21 uint32
VehicleListIdentifier::Pack() const
23 byte c
= this->company
== OWNER_NONE
? 0xF : (byte
)this->company
;
25 assert(this->vtype
< (1 << 2));
26 assert(this->index
< (1 << 20));
27 assert(this->type
< VLT_END
);
28 static_assert(VLT_END
<= (1 << 3));
30 return c
<< 28 | this->type
<< 23 | this->vtype
<< 26 | this->index
;
34 * Unpack a VehicleListIdentifier from a single uint32.
35 * @param data The data to unpack.
36 * @return true iff the data was valid (enough).
38 bool VehicleListIdentifier::UnpackIfValid(uint32 data
)
40 byte c
= GB(data
, 28, 4);
41 this->company
= c
== 0xF ? OWNER_NONE
: (CompanyID
)c
;
42 this->type
= (VehicleListType
)GB(data
, 23, 3);
43 this->vtype
= (VehicleType
)GB(data
, 26, 2);
44 this->index
= GB(data
, 0, 20);
46 return this->type
< VLT_END
;
50 * Decode a packed vehicle list identifier into a new one.
51 * @param data The data to unpack.
53 /* static */ VehicleListIdentifier
VehicleListIdentifier::UnPack(uint32 data
)
55 VehicleListIdentifier result
;
56 [[maybe_unused
]] bool ret
= result
.UnpackIfValid(data
);
62 * Generate a list of vehicles inside a depot.
63 * @param type Type of vehicle
64 * @param tile The tile the depot is located on
65 * @param engines Pointer to list to add vehicles to
66 * @param wagons Pointer to list to add wagons to (can be nullptr)
67 * @param individual_wagons If true add every wagon to \a wagons which is not attached to an engine. If false only add the first wagon of every row.
69 void BuildDepotVehicleList(VehicleType type
, TileIndex tile
, VehicleList
*engines
, VehicleList
*wagons
, bool individual_wagons
)
72 if (wagons
!= nullptr && wagons
!= engines
) wagons
->clear();
74 for (const Vehicle
*v
: Vehicle::Iterate()) {
75 /* General tests for all vehicle types */
76 if (v
->type
!= type
) continue;
77 if (v
->tile
!= tile
) continue;
81 const Train
*t
= Train::From(v
);
82 if (t
->IsArticulatedPart() || t
->IsRearDualheaded()) continue;
83 if (t
->track
!= TRACK_BIT_DEPOT
) continue;
84 if (wagons
!= nullptr && t
->First()->IsFreeWagon()) {
85 if (individual_wagons
|| t
->IsFreeWagon()) wagons
->push_back(t
);
92 if (!v
->IsInDepot()) continue;
96 if (!v
->IsPrimaryVehicle()) continue;
98 engines
->push_back(v
);
101 /* Ensure the lists are not wasting too much space. If the lists are fresh
102 * (i.e. built within a command) then this will actually do nothing. */
103 engines
->shrink_to_fit();
104 if (wagons
!= nullptr && wagons
!= engines
) wagons
->shrink_to_fit();
108 * Generate a list of vehicles based on window type.
109 * @param list Pointer to list to add vehicles to
110 * @param vli The identifier of this vehicle list.
111 * @return false if invalid list is requested
113 bool GenerateVehicleSortList(VehicleList
*list
, const VehicleListIdentifier
&vli
)
118 case VL_STATION_LIST
:
119 for (const Vehicle
*v
: Vehicle::Iterate()) {
120 if (v
->type
== vli
.vtype
&& v
->IsPrimaryVehicle()) {
121 for (const Order
*order
: v
->Orders()) {
122 if ((order
->IsType(OT_GOTO_STATION
) || order
->IsType(OT_GOTO_WAYPOINT
) || order
->IsType(OT_IMPLICIT
))
123 && order
->GetDestination() == vli
.index
) {
132 case VL_SHARED_ORDERS
: {
133 /* Add all vehicles from this vehicle's shared order list */
134 const Vehicle
*v
= Vehicle::GetIfValid(vli
.index
);
135 if (v
== nullptr || v
->type
!= vli
.vtype
|| !v
->IsPrimaryVehicle()) return false;
137 for (; v
!= nullptr; v
= v
->NextShared()) {
144 if (vli
.index
!= ALL_GROUP
) {
145 for (const Vehicle
*v
: Vehicle::Iterate()) {
146 if (v
->type
== vli
.vtype
&& v
->IsPrimaryVehicle() &&
147 v
->owner
== vli
.company
&& GroupIsInGroup(v
->group_id
, vli
.index
)) {
156 for (const Vehicle
*v
: Vehicle::Iterate()) {
157 if (v
->type
== vli
.vtype
&& v
->owner
== vli
.company
&& v
->IsPrimaryVehicle()) {
164 for (const Vehicle
*v
: Vehicle::Iterate()) {
165 if (v
->type
== vli
.vtype
&& v
->IsPrimaryVehicle()) {
166 for (const Order
*order
: v
->Orders()) {
167 if (order
->IsType(OT_GOTO_DEPOT
) && !(order
->GetDepotActionType() & ODATFB_NEAREST_DEPOT
) && order
->GetDestination() == vli
.index
) {
176 default: return false;
179 list
->shrink_to_fit();