Fix #8316: Make sort industries by production and transported with a cargo filter...
[openttd-github.git] / src / viewport_type.h
blob6665af19e7cf16e005b27c29797dc7fabd7e6515
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file viewport_type.h Types related to viewports. */
10 #ifndef VIEWPORT_TYPE_H
11 #define VIEWPORT_TYPE_H
13 #include "zoom_type.h"
14 #include "strings_type.h"
15 #include "table/strings.h"
17 class LinkGraphOverlay;
19 /**
20 * Data structure for viewport, display of a part of the world
22 struct Viewport {
23 int left; ///< Screen coordinate left edge of the viewport
24 int top; ///< Screen coordinate top edge of the viewport
25 int width; ///< Screen width of the viewport
26 int height; ///< Screen height of the viewport
28 int virtual_left; ///< Virtual left coordinate
29 int virtual_top; ///< Virtual top coordinate
30 int virtual_width; ///< width << zoom
31 int virtual_height; ///< height << zoom
33 ZoomLevel zoom; ///< The zoom level of the viewport.
34 LinkGraphOverlay *overlay;
37 /** Margins for the viewport sign */
38 enum ViewportSignMargin {
39 VPSM_LEFT = 1, ///< Left margin
40 VPSM_RIGHT = 1, ///< Right margin
41 VPSM_TOP = 1, ///< Top margin
42 VPSM_BOTTOM = 1, ///< Bottom margin
45 /** Location information about a sign as seen on the viewport */
46 struct ViewportSign {
47 int32 center; ///< The center position of the sign
48 int32 top; ///< The top of the sign
49 uint16 width_normal; ///< The width when not zoomed out (normal font)
50 uint16 width_small; ///< The width when zoomed out (small font)
52 void UpdatePosition(int center, int top, StringID str, StringID str_small = STR_NULL);
53 void MarkDirty(ZoomLevel maxzoom = ZOOM_LVL_MAX) const;
56 /** Specialised ViewportSign that tracks whether it is valid for entering into a Kdtree */
57 struct TrackedViewportSign : ViewportSign {
58 bool kdtree_valid; ///< Are the sign data valid for use with the _viewport_sign_kdtree?
60 /**
61 * Update the position of the viewport sign.
62 * Note that this function hides the base class function.
64 void UpdatePosition(int center, int top, StringID str, StringID str_small = STR_NULL)
66 this->kdtree_valid = true;
67 this->ViewportSign::UpdatePosition(center, top, str, str_small);
71 TrackedViewportSign() : kdtree_valid{ false }
76 /**
77 * Directions of zooming.
78 * @see DoZoomInOutWindow
80 enum ZoomStateChange {
81 ZOOM_IN = 0, ///< Zoom in (get more detailed view).
82 ZOOM_OUT = 1, ///< Zoom out (get helicopter view).
83 ZOOM_NONE = 2, ///< Hack, used to update the button status.
86 /**
87 * Some values for constructing bounding boxes (BB). The Z positions under bridges are:
88 * z=0..5 Everything that can be built under low bridges.
89 * z=6 reserved, currently unused.
90 * z=7 Z separator between bridge/tunnel and the things under/above it.
92 static const uint BB_HEIGHT_UNDER_BRIDGE = 6; ///< Everything that can be built under low bridges, must not exceed this Z height.
93 static const uint BB_Z_SEPARATOR = 7; ///< Separates the bridge/tunnel from the things under/above it.
95 /** Viewport place method (type of highlighted area and placed objects) */
96 enum ViewportPlaceMethod {
97 VPM_X_OR_Y = 0, ///< drag in X or Y direction
98 VPM_FIX_X = 1, ///< drag only in X axis
99 VPM_FIX_Y = 2, ///< drag only in Y axis
100 VPM_X_AND_Y = 3, ///< area of land in X and Y directions
101 VPM_X_AND_Y_LIMITED = 4, ///< area of land of limited size
102 VPM_FIX_HORIZONTAL = 5, ///< drag only in horizontal direction
103 VPM_FIX_VERTICAL = 6, ///< drag only in vertical direction
104 VPM_X_LIMITED = 7, ///< Drag only in X axis with limited size
105 VPM_Y_LIMITED = 8, ///< Drag only in Y axis with limited size
106 VPM_RAILDIRS = 0x40, ///< all rail directions
107 VPM_SIGNALDIRS = 0x80, ///< similar to VMP_RAILDIRS, but with different cursor
109 DECLARE_ENUM_AS_BIT_SET(ViewportPlaceMethod)
112 * Drag and drop selection process, or, what to do with an area of land when
113 * you've selected it.
115 enum ViewportDragDropSelectionProcess {
116 DDSP_DEMOLISH_AREA, ///< Clear area
117 DDSP_RAISE_AND_LEVEL_AREA, ///< Raise / level area
118 DDSP_LOWER_AND_LEVEL_AREA, ///< Lower / level area
119 DDSP_LEVEL_AREA, ///< Level area
120 DDSP_CREATE_DESERT, ///< Fill area with desert
121 DDSP_CREATE_ROCKS, ///< Fill area with rocks
122 DDSP_CREATE_WATER, ///< Create a canal
123 DDSP_CREATE_RIVER, ///< Create rivers
124 DDSP_PLANT_TREES, ///< Plant trees
125 DDSP_BUILD_BRIDGE, ///< Bridge placement
127 /* Rail specific actions */
128 DDSP_PLACE_RAIL, ///< Rail placement
129 DDSP_BUILD_SIGNALS, ///< Signal placement
130 DDSP_BUILD_STATION, ///< Station placement
131 DDSP_REMOVE_STATION, ///< Station removal
132 DDSP_CONVERT_RAIL, ///< Rail conversion
134 /* Road specific actions */
135 DDSP_PLACE_ROAD_X_DIR, ///< Road placement (X axis)
136 DDSP_PLACE_ROAD_Y_DIR, ///< Road placement (Y axis)
137 DDSP_PLACE_AUTOROAD, ///< Road placement (auto)
138 DDSP_BUILD_BUSSTOP, ///< Road stop placement (buses)
139 DDSP_BUILD_TRUCKSTOP, ///< Road stop placement (trucks)
140 DDSP_REMOVE_BUSSTOP, ///< Road stop removal (buses)
141 DDSP_REMOVE_TRUCKSTOP, ///< Road stop removal (trucks)
142 DDSP_CONVERT_ROAD, ///< Road conversion
147 * Target of the viewport scrolling GS method
149 enum ViewportScrollTarget {
150 VST_EVERYONE, ///< All players
151 VST_COMPANY, ///< All players in specific company
152 VST_CLIENT, ///< Single player
155 #endif /* VIEWPORT_TYPE_H */