2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file viewport_type.h Types related to viewports. */
10 #ifndef VIEWPORT_TYPE_H
11 #define VIEWPORT_TYPE_H
13 #include "zoom_type.h"
14 #include "strings_type.h"
15 #include "table/strings.h"
17 class LinkGraphOverlay
;
20 * Data structure for viewport, display of a part of the world
23 int left
; ///< Screen coordinate left edge of the viewport
24 int top
; ///< Screen coordinate top edge of the viewport
25 int width
; ///< Screen width of the viewport
26 int height
; ///< Screen height of the viewport
28 int virtual_left
; ///< Virtual left coordinate
29 int virtual_top
; ///< Virtual top coordinate
30 int virtual_width
; ///< width << zoom
31 int virtual_height
; ///< height << zoom
33 ZoomLevel zoom
; ///< The zoom level of the viewport.
34 LinkGraphOverlay
*overlay
;
37 /** Margins for the viewport sign */
38 enum ViewportSignMargin
{
39 VPSM_LEFT
= 1, ///< Left margin
40 VPSM_RIGHT
= 1, ///< Right margin
41 VPSM_TOP
= 1, ///< Top margin
42 VPSM_BOTTOM
= 1, ///< Bottom margin
45 /** Location information about a sign as seen on the viewport */
47 int32 center
; ///< The center position of the sign
48 int32 top
; ///< The top of the sign
49 uint16 width_normal
; ///< The width when not zoomed out (normal font)
50 uint16 width_small
; ///< The width when zoomed out (small font)
52 void UpdatePosition(int center
, int top
, StringID str
, StringID str_small
= STR_NULL
);
53 void MarkDirty(ZoomLevel maxzoom
= ZOOM_LVL_MAX
) const;
56 /** Specialised ViewportSign that tracks whether it is valid for entering into a Kdtree */
57 struct TrackedViewportSign
: ViewportSign
{
58 bool kdtree_valid
; ///< Are the sign data valid for use with the _viewport_sign_kdtree?
61 * Update the position of the viewport sign.
62 * Note that this function hides the base class function.
64 void UpdatePosition(int center
, int top
, StringID str
, StringID str_small
= STR_NULL
)
66 this->kdtree_valid
= true;
67 this->ViewportSign::UpdatePosition(center
, top
, str
, str_small
);
71 TrackedViewportSign() : kdtree_valid
{ false }
77 * Directions of zooming.
78 * @see DoZoomInOutWindow
80 enum ZoomStateChange
{
81 ZOOM_IN
= 0, ///< Zoom in (get more detailed view).
82 ZOOM_OUT
= 1, ///< Zoom out (get helicopter view).
83 ZOOM_NONE
= 2, ///< Hack, used to update the button status.
87 * Some values for constructing bounding boxes (BB). The Z positions under bridges are:
88 * z=0..5 Everything that can be built under low bridges.
89 * z=6 reserved, currently unused.
90 * z=7 Z separator between bridge/tunnel and the things under/above it.
92 static const uint BB_HEIGHT_UNDER_BRIDGE
= 6; ///< Everything that can be built under low bridges, must not exceed this Z height.
93 static const uint BB_Z_SEPARATOR
= 7; ///< Separates the bridge/tunnel from the things under/above it.
95 /** Viewport place method (type of highlighted area and placed objects) */
96 enum ViewportPlaceMethod
{
97 VPM_X_OR_Y
= 0, ///< drag in X or Y direction
98 VPM_FIX_X
= 1, ///< drag only in X axis
99 VPM_FIX_Y
= 2, ///< drag only in Y axis
100 VPM_X_AND_Y
= 3, ///< area of land in X and Y directions
101 VPM_X_AND_Y_LIMITED
= 4, ///< area of land of limited size
102 VPM_FIX_HORIZONTAL
= 5, ///< drag only in horizontal direction
103 VPM_FIX_VERTICAL
= 6, ///< drag only in vertical direction
104 VPM_X_LIMITED
= 7, ///< Drag only in X axis with limited size
105 VPM_Y_LIMITED
= 8, ///< Drag only in Y axis with limited size
106 VPM_RAILDIRS
= 0x40, ///< all rail directions
107 VPM_SIGNALDIRS
= 0x80, ///< similar to VMP_RAILDIRS, but with different cursor
109 DECLARE_ENUM_AS_BIT_SET(ViewportPlaceMethod
)
112 * Drag and drop selection process, or, what to do with an area of land when
113 * you've selected it.
115 enum ViewportDragDropSelectionProcess
{
116 DDSP_DEMOLISH_AREA
, ///< Clear area
117 DDSP_RAISE_AND_LEVEL_AREA
, ///< Raise / level area
118 DDSP_LOWER_AND_LEVEL_AREA
, ///< Lower / level area
119 DDSP_LEVEL_AREA
, ///< Level area
120 DDSP_CREATE_DESERT
, ///< Fill area with desert
121 DDSP_CREATE_ROCKS
, ///< Fill area with rocks
122 DDSP_CREATE_WATER
, ///< Create a canal
123 DDSP_CREATE_RIVER
, ///< Create rivers
124 DDSP_PLANT_TREES
, ///< Plant trees
125 DDSP_BUILD_BRIDGE
, ///< Bridge placement
127 /* Rail specific actions */
128 DDSP_PLACE_RAIL
, ///< Rail placement
129 DDSP_BUILD_SIGNALS
, ///< Signal placement
130 DDSP_BUILD_STATION
, ///< Station placement
131 DDSP_REMOVE_STATION
, ///< Station removal
132 DDSP_CONVERT_RAIL
, ///< Rail conversion
134 /* Road specific actions */
135 DDSP_PLACE_ROAD_X_DIR
, ///< Road placement (X axis)
136 DDSP_PLACE_ROAD_Y_DIR
, ///< Road placement (Y axis)
137 DDSP_PLACE_AUTOROAD
, ///< Road placement (auto)
138 DDSP_BUILD_BUSSTOP
, ///< Road stop placement (buses)
139 DDSP_BUILD_TRUCKSTOP
, ///< Road stop placement (trucks)
140 DDSP_REMOVE_BUSSTOP
, ///< Road stop removal (buses)
141 DDSP_REMOVE_TRUCKSTOP
, ///< Road stop removal (trucks)
142 DDSP_CONVERT_ROAD
, ///< Road conversion
147 * Target of the viewport scrolling GS method
149 enum ViewportScrollTarget
{
150 VST_EVERYONE
, ///< All players
151 VST_COMPANY
, ///< All players in specific company
152 VST_CLIENT
, ///< Single player
155 #endif /* VIEWPORT_TYPE_H */