Update: Translations from eints
[openttd-github.git] / src / blitter / 32bpp_optimized.hpp
blob862c1d9e7ee82cc03aec0727b04a12abb20834b3
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file 32bpp_optimized.hpp Optimized 32 bpp blitter. */
10 #ifndef BLITTER_32BPP_OPTIMIZED_HPP
11 #define BLITTER_32BPP_OPTIMIZED_HPP
13 #include "32bpp_simple.hpp"
15 /** The optimised 32 bpp blitter (without palette animation). */
16 class Blitter_32bppOptimized : public Blitter_32bppSimple {
17 public:
18 /** Data stored about a (single) sprite. */
19 struct SpriteData {
20 uint32_t offset[ZOOM_LVL_END][2]; ///< Offsets (from .data) to streams for different zoom levels, and the normal and remap image information.
21 uint8_t data[]; ///< Data, all zoomlevels.
24 void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
25 Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;
27 std::string_view GetName() override { return "32bpp-optimized"; }
29 template <BlitterMode mode, bool Tpal_to_rgb = false> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
31 protected:
32 template <bool Tpal_to_rgb> void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
33 template <bool Tpal_to_rgb> Sprite *EncodeInternal(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator);
36 /** Factory for the optimised 32 bpp blitter (without palette animation). */
37 class FBlitter_32bppOptimized : public BlitterFactory {
38 public:
39 FBlitter_32bppOptimized() : BlitterFactory("32bpp-optimized", "32bpp Optimized Blitter (no palette animation)") {}
40 Blitter *CreateInstance() override { return new Blitter_32bppOptimized(); }
43 #endif /* BLITTER_32BPP_OPTIMIZED_HPP */