2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file 8bpp_simple.hpp Simple (and slow) 8 bpp blitter. */
10 #ifndef BLITTER_8BPP_SIMPLE_HPP
11 #define BLITTER_8BPP_SIMPLE_HPP
13 #include "8bpp_base.hpp"
14 #include "factory.hpp"
16 /** Most trivial 8bpp blitter. */
17 class Blitter_8bppSimple final
: public Blitter_8bppBase
{
19 void Draw(Blitter::BlitterParams
*bp
, BlitterMode mode
, ZoomLevel zoom
) override
;
20 Sprite
*Encode(const SpriteLoader::SpriteCollection
&sprite
, SpriteAllocator
&allocator
) override
;
22 std::string_view
GetName() override
{ return "8bpp-simple"; }
25 /** Factory for the most trivial 8bpp blitter. */
26 class FBlitter_8bppSimple
: public BlitterFactory
{
28 FBlitter_8bppSimple() : BlitterFactory("8bpp-simple", "8bpp Simple Blitter (relative slow, but never wrong)") {}
29 Blitter
*CreateInstance() override
{ return new Blitter_8bppSimple(); }
32 #endif /* BLITTER_8BPP_SIMPLE_HPP */