Update: Translations from eints
[openttd-github.git] / src / command_type.h
blob2fd494b5cac065701bffb96f17cef9538dd01102
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file command_type.h Types related to commands. */
10 #ifndef COMMAND_TYPE_H
11 #define COMMAND_TYPE_H
13 #include "economy_type.h"
14 #include "strings_type.h"
15 #include "tile_type.h"
17 struct GRFFile;
19 /**
20 * Common return value for all commands. Wraps the cost and
21 * a possible error message/state together.
23 class CommandCost {
24 ExpensesType expense_type; ///< the type of expence as shown on the finances view
25 Money cost; ///< The cost of this action
26 StringID message; ///< Warning message for when success is unset
27 bool success; ///< Whether the command went fine up to this moment
28 const GRFFile *textref_stack_grffile; ///< NewGRF providing the #TextRefStack content.
29 uint textref_stack_size; ///< Number of uint32_t values to put on the #TextRefStack for the error message.
30 StringID extra_message = INVALID_STRING_ID; ///< Additional warning message for when success is unset
32 static uint32_t textref_stack[16];
34 public:
35 /**
36 * Creates a command cost return with no cost and no error
38 CommandCost() : expense_type(INVALID_EXPENSES), cost(0), message(INVALID_STRING_ID), success(true), textref_stack_grffile(nullptr), textref_stack_size(0) {}
40 /**
41 * Creates a command return value with one, or optionally two, error message strings.
43 explicit CommandCost(StringID msg, StringID extra_msg = INVALID_STRING_ID) : expense_type(INVALID_EXPENSES), cost(0), message(msg), success(false), textref_stack_grffile(nullptr), textref_stack_size(0), extra_message(extra_msg) {}
45 /**
46 * Creates a command cost with given expense type and start cost of 0
47 * @param ex_t the expense type
49 explicit CommandCost(ExpensesType ex_t) : expense_type(ex_t), cost(0), message(INVALID_STRING_ID), success(true), textref_stack_grffile(nullptr), textref_stack_size(0) {}
51 /**
52 * Creates a command return value with the given start cost and expense type
53 * @param ex_t the expense type
54 * @param cst the initial cost of this command
56 CommandCost(ExpensesType ex_t, const Money &cst) : expense_type(ex_t), cost(cst), message(INVALID_STRING_ID), success(true), textref_stack_grffile(nullptr), textref_stack_size(0) {}
59 /**
60 * Adds the given cost to the cost of the command.
61 * @param cost the cost to add
63 inline void AddCost(const Money &cost)
65 this->cost += cost;
68 void AddCost(const CommandCost &cmd_cost);
70 /**
71 * Multiplies the cost of the command by the given factor.
72 * @param factor factor to multiply the costs with
74 inline void MultiplyCost(int factor)
76 this->cost *= factor;
79 /**
80 * The costs as made up to this moment
81 * @return the costs
83 inline Money GetCost() const
85 return this->cost;
88 /**
89 * The expense type of the cost
90 * @return the expense type
92 inline ExpensesType GetExpensesType() const
94 return this->expense_type;
97 /**
98 * Makes this #CommandCost behave like an error command.
99 * @param message The error message.
101 void MakeError(StringID message, StringID extra_message = INVALID_STRING_ID)
103 assert(message != INVALID_STRING_ID);
104 this->success = false;
105 this->message = message;
106 this->extra_message = extra_message;
109 void UseTextRefStack(const GRFFile *grffile, uint num_registers);
112 * Returns the NewGRF providing the #TextRefStack of the error message.
113 * @return the NewGRF.
115 const GRFFile *GetTextRefStackGRF() const
117 return this->textref_stack_grffile;
121 * Returns the number of uint32_t values for the #TextRefStack of the error message.
122 * @return number of uint32_t values.
124 uint GetTextRefStackSize() const
126 return this->textref_stack_size;
130 * Returns a pointer to the values for the #TextRefStack of the error message.
131 * @return uint32_t values for the #TextRefStack
133 const uint32_t *GetTextRefStack() const
135 return textref_stack;
139 * Returns the error message of a command
140 * @return the error message, if succeeded #INVALID_STRING_ID
142 StringID GetErrorMessage() const
144 if (this->success) return INVALID_STRING_ID;
145 return this->message;
149 * Returns the extra error message of a command
150 * @return the extra error message, if succeeded #INVALID_STRING_ID
152 StringID GetExtraErrorMessage() const
154 if (this->success) return INVALID_STRING_ID;
155 return this->extra_message;
159 * Did this command succeed?
160 * @return true if and only if it succeeded
162 inline bool Succeeded() const
164 return this->success;
168 * Did this command fail?
169 * @return true if and only if it failed
171 inline bool Failed() const
173 return !this->success;
178 * List of commands.
180 * This enum defines all possible commands which can be executed to the game
181 * engine. Observing the game like the query-tool or checking the profit of a
182 * vehicle don't result in a command which should be executed in the engine
183 * nor send to the server in a network game.
185 * @see _command_proc_table
187 enum Commands : uint16_t {
188 CMD_BUILD_RAILROAD_TRACK, ///< build a rail track
189 CMD_REMOVE_RAILROAD_TRACK, ///< remove a rail track
190 CMD_BUILD_SINGLE_RAIL, ///< build a single rail track
191 CMD_REMOVE_SINGLE_RAIL, ///< remove a single rail track
192 CMD_LANDSCAPE_CLEAR, ///< demolish a tile
193 CMD_BUILD_BRIDGE, ///< build a bridge
194 CMD_BUILD_RAIL_STATION, ///< build a rail station
195 CMD_BUILD_TRAIN_DEPOT, ///< build a train depot
196 CMD_BUILD_SINGLE_SIGNAL, ///< build a signal
197 CMD_REMOVE_SINGLE_SIGNAL, ///< remove a signal
198 CMD_TERRAFORM_LAND, ///< terraform a tile
199 CMD_BUILD_OBJECT, ///< build an object
200 CMD_BUILD_OBJECT_AREA, ///< build an area of objects
201 CMD_BUILD_TUNNEL, ///< build a tunnel
203 CMD_REMOVE_FROM_RAIL_STATION, ///< remove a (rectangle of) tiles from a rail station
204 CMD_CONVERT_RAIL, ///< convert a rail type
206 CMD_BUILD_RAIL_WAYPOINT, ///< build a waypoint
207 CMD_RENAME_WAYPOINT, ///< rename a waypoint
208 CMD_REMOVE_FROM_RAIL_WAYPOINT, ///< remove a (rectangle of) tiles from a rail waypoint
210 CMD_BUILD_ROAD_WAYPOINT, ///< build a road waypoint
211 CMD_REMOVE_FROM_ROAD_WAYPOINT, ///< remove a (rectangle of) tiles from a road waypoint
213 CMD_BUILD_ROAD_STOP, ///< build a road stop
214 CMD_REMOVE_ROAD_STOP, ///< remove a road stop
215 CMD_BUILD_LONG_ROAD, ///< build a complete road (not a "half" one)
216 CMD_REMOVE_LONG_ROAD, ///< remove a complete road (not a "half" one)
217 CMD_BUILD_ROAD, ///< build a "half" road
218 CMD_BUILD_ROAD_DEPOT, ///< build a road depot
219 CMD_CONVERT_ROAD, ///< convert a road type
221 CMD_BUILD_AIRPORT, ///< build an airport
223 CMD_BUILD_DOCK, ///< build a dock
225 CMD_BUILD_SHIP_DEPOT, ///< build a ship depot
226 CMD_BUILD_BUOY, ///< build a buoy
228 CMD_PLANT_TREE, ///< plant a tree
230 CMD_BUILD_VEHICLE, ///< build a vehicle
231 CMD_SELL_VEHICLE, ///< sell a vehicle
232 CMD_REFIT_VEHICLE, ///< refit the cargo space of a vehicle
233 CMD_SEND_VEHICLE_TO_DEPOT, ///< send a vehicle to a depot
234 CMD_SET_VEHICLE_VISIBILITY, ///< hide or unhide a vehicle in the build vehicle and autoreplace GUIs
236 CMD_MOVE_RAIL_VEHICLE, ///< move a rail vehicle (in the depot)
237 CMD_FORCE_TRAIN_PROCEED, ///< proceed a train to pass a red signal
238 CMD_REVERSE_TRAIN_DIRECTION, ///< turn a train around
240 CMD_CLEAR_ORDER_BACKUP, ///< clear the order backup of a given user/tile
241 CMD_MODIFY_ORDER, ///< modify an order (like set full-load)
242 CMD_SKIP_TO_ORDER, ///< skip an order to the next of specific one
243 CMD_DELETE_ORDER, ///< delete an order
244 CMD_INSERT_ORDER, ///< insert a new order
246 CMD_CHANGE_SERVICE_INT, ///< change the server interval of a vehicle
248 CMD_BUILD_INDUSTRY, ///< build a new industry
249 CMD_INDUSTRY_SET_FLAGS, ///< change industry control flags
250 CMD_INDUSTRY_SET_EXCLUSIVITY, ///< change industry exclusive consumer/supplier
251 CMD_INDUSTRY_SET_TEXT, ///< change additional text for the industry
252 CMD_INDUSTRY_SET_PRODUCTION, ///< change industry production
254 CMD_SET_COMPANY_MANAGER_FACE, ///< set the manager's face of the company
255 CMD_SET_COMPANY_COLOUR, ///< set the colour of the company
257 CMD_INCREASE_LOAN, ///< increase the loan from the bank
258 CMD_DECREASE_LOAN, ///< decrease the loan from the bank
259 CMD_SET_COMPANY_MAX_LOAN, ///< sets the max loan for the company
261 CMD_WANT_ENGINE_PREVIEW, ///< confirm the preview of an engine
262 CMD_ENGINE_CTRL, ///< control availability of the engine for companies
264 CMD_RENAME_VEHICLE, ///< rename a whole vehicle
265 CMD_RENAME_ENGINE, ///< rename a engine (in the engine list)
266 CMD_RENAME_COMPANY, ///< change the company name
267 CMD_RENAME_PRESIDENT, ///< change the president name
268 CMD_RENAME_STATION, ///< rename a station
269 CMD_RENAME_DEPOT, ///< rename a depot
271 CMD_PLACE_SIGN, ///< place a sign
272 CMD_RENAME_SIGN, ///< rename a sign
274 CMD_TURN_ROADVEH, ///< turn a road vehicle around
276 CMD_PAUSE, ///< pause the game
278 CMD_BUY_COMPANY, ///< buy a company which is bankrupt
280 CMD_FOUND_TOWN, ///< found a town
281 CMD_RENAME_TOWN, ///< rename a town
282 CMD_DO_TOWN_ACTION, ///< do a action from the town detail window (like advertises or bribe)
283 CMD_TOWN_CARGO_GOAL, ///< set the goal of a cargo for a town
284 CMD_TOWN_GROWTH_RATE, ///< set the town growth rate
285 CMD_TOWN_RATING, ///< set rating of a company in a town
286 CMD_TOWN_SET_TEXT, ///< set the custom text of a town
287 CMD_EXPAND_TOWN, ///< expand a town
288 CMD_DELETE_TOWN, ///< delete a town
289 CMD_PLACE_HOUSE, ///< place a house
291 CMD_ORDER_REFIT, ///< change the refit information of an order (for "goto depot" )
292 CMD_CLONE_ORDER, ///< clone (and share) an order
293 CMD_CLEAR_AREA, ///< clear an area
295 CMD_MONEY_CHEAT, ///< do the money cheat
296 CMD_CHANGE_BANK_BALANCE, ///< change bank balance to charge costs or give money from a GS
297 CMD_BUILD_CANAL, ///< build a canal
299 CMD_CREATE_SUBSIDY, ///< create a new subsidy
300 CMD_COMPANY_CTRL, ///< used in multiplayer to create a new companies etc.
301 CMD_COMPANY_ALLOW_LIST_CTRL, ///< Used in multiplayer to add/remove a client's public key to/from the company's allow list.
302 CMD_CUSTOM_NEWS_ITEM, ///< create a custom news message
303 CMD_CREATE_GOAL, ///< create a new goal
304 CMD_REMOVE_GOAL, ///< remove a goal
305 CMD_SET_GOAL_DESTINATION, ///< update goal destination of a goal
306 CMD_SET_GOAL_TEXT, ///< update goal text of a goal
307 CMD_SET_GOAL_PROGRESS, ///< update goal progress text of a goal
308 CMD_SET_GOAL_COMPLETED, ///< update goal completed status of a goal
309 CMD_GOAL_QUESTION, ///< ask a goal related question
310 CMD_GOAL_QUESTION_ANSWER, ///< answer(s) to CMD_GOAL_QUESTION
311 CMD_CREATE_STORY_PAGE, ///< create a new story page
312 CMD_CREATE_STORY_PAGE_ELEMENT, ///< create a new story page element
313 CMD_UPDATE_STORY_PAGE_ELEMENT, ///< update a story page element
314 CMD_SET_STORY_PAGE_TITLE, ///< update title of a story page
315 CMD_SET_STORY_PAGE_DATE, ///< update date of a story page
316 CMD_SHOW_STORY_PAGE, ///< show a story page
317 CMD_REMOVE_STORY_PAGE, ///< remove a story page
318 CMD_REMOVE_STORY_PAGE_ELEMENT, ///< remove a story page element
319 CMD_SCROLL_VIEWPORT, ///< scroll main viewport of players
320 CMD_STORY_PAGE_BUTTON, ///< selection via story page button
322 CMD_LEVEL_LAND, ///< level land
324 CMD_BUILD_LOCK, ///< build a lock
326 CMD_BUILD_SIGNAL_TRACK, ///< add signals along a track (by dragging)
327 CMD_REMOVE_SIGNAL_TRACK, ///< remove signals along a track (by dragging)
329 CMD_GIVE_MONEY, ///< give money to another company
330 CMD_CHANGE_SETTING, ///< change a setting
331 CMD_CHANGE_COMPANY_SETTING, ///< change a company setting
333 CMD_SET_AUTOREPLACE, ///< set an autoreplace entry
335 CMD_CLONE_VEHICLE, ///< clone a vehicle
336 CMD_START_STOP_VEHICLE, ///< start or stop a vehicle
337 CMD_MASS_START_STOP, ///< start/stop all vehicles (in a depot)
338 CMD_AUTOREPLACE_VEHICLE, ///< replace/renew a vehicle while it is in a depot
339 CMD_DEPOT_SELL_ALL_VEHICLES, ///< sell all vehicles which are in a given depot
340 CMD_DEPOT_MASS_AUTOREPLACE, ///< force the autoreplace to take action in a given depot
342 CMD_CREATE_GROUP, ///< create a new group
343 CMD_DELETE_GROUP, ///< delete a group
344 CMD_ALTER_GROUP, ///< alter a group
345 CMD_ADD_VEHICLE_GROUP, ///< add a vehicle to a group
346 CMD_ADD_SHARED_VEHICLE_GROUP, ///< add all other shared vehicles to a group which are missing
347 CMD_REMOVE_ALL_VEHICLES_GROUP, ///< remove all vehicles from a group
348 CMD_SET_GROUP_FLAG, ///< set/clear a flag for a group
349 CMD_SET_GROUP_LIVERY, ///< set the livery for a group
351 CMD_MOVE_ORDER, ///< move an order
352 CMD_CHANGE_TIMETABLE, ///< change the timetable for a vehicle
353 CMD_BULK_CHANGE_TIMETABLE, ///< change the timetable for all orders of a vehicle
354 CMD_SET_VEHICLE_ON_TIME, ///< set the vehicle on time feature (timetable)
355 CMD_AUTOFILL_TIMETABLE, ///< autofill the timetable
356 CMD_SET_TIMETABLE_START, ///< set the date that a timetable should start
358 CMD_OPEN_CLOSE_AIRPORT, ///< open/close an airport to incoming aircraft
360 CMD_CREATE_LEAGUE_TABLE, ///< create a new league table
361 CMD_CREATE_LEAGUE_TABLE_ELEMENT, ///< create a new element in a league table
362 CMD_UPDATE_LEAGUE_TABLE_ELEMENT_DATA, ///< update the data fields of a league table element
363 CMD_UPDATE_LEAGUE_TABLE_ELEMENT_SCORE, ///< update the score of a league table element
364 CMD_REMOVE_LEAGUE_TABLE_ELEMENT, ///< remove a league table element
366 CMD_END, ///< Must ALWAYS be on the end of this list!! (period)
370 * List of flags for a command.
372 * This enums defines some flags which can be used for the commands.
374 enum DoCommandFlag {
375 DC_NONE = 0x000, ///< no flag is set
376 DC_EXEC = 0x001, ///< execute the given command
377 DC_AUTO = 0x002, ///< don't allow building on structures
378 DC_QUERY_COST = 0x004, ///< query cost only, don't build.
379 DC_NO_WATER = 0x008, ///< don't allow building on water
380 // 0x010 is unused
381 DC_NO_TEST_TOWN_RATING = 0x020, ///< town rating does not disallow you from building
382 DC_BANKRUPT = 0x040, ///< company bankrupts, skip money check, skip vehicle on tile check in some cases
383 DC_AUTOREPLACE = 0x080, ///< autoreplace/autorenew is in progress, this shall disable vehicle limits when building, and ignore certain restrictions when undoing things (like vehicle attach callback)
384 DC_NO_CARGO_CAP_CHECK = 0x100, ///< when autoreplace/autorenew is in progress, this shall prevent truncating the amount of cargo in the vehicle to prevent testing the command to remove cargo
385 DC_ALL_TILES = 0x200, ///< allow this command also on MP_VOID tiles
386 DC_NO_MODIFY_TOWN_RATING = 0x400, ///< do not change town rating
387 DC_FORCE_CLEAR_TILE = 0x800, ///< do not only remove the object on the tile, but also clear any water left on it
389 DECLARE_ENUM_AS_BIT_SET(DoCommandFlag)
392 * Command flags for the command table _command_proc_table.
394 * This enumeration defines flags for the _command_proc_table.
396 enum CommandFlags {
397 CMD_SERVER = 0x001, ///< the command can only be initiated by the server
398 CMD_SPECTATOR = 0x002, ///< the command may be initiated by a spectator
399 CMD_OFFLINE = 0x004, ///< the command cannot be executed in a multiplayer game; single-player only
400 CMD_AUTO = 0x008, ///< set the DC_AUTO flag on this command
401 CMD_ALL_TILES = 0x010, ///< allow this command also on MP_VOID tiles
402 CMD_NO_TEST = 0x020, ///< the command's output may differ between test and execute due to town rating changes etc.
403 CMD_NO_WATER = 0x040, ///< set the DC_NO_WATER flag on this command
404 CMD_CLIENT_ID = 0x080, ///< set p2 with the ClientID of the sending client.
405 CMD_DEITY = 0x100, ///< the command may be executed by COMPANY_DEITY
406 CMD_STR_CTRL = 0x200, ///< the command's string may contain control strings
407 CMD_NO_EST = 0x400, ///< the command is never estimated.
408 CMD_LOCATION = 0x800, ///< the command has implicit location argument.
410 DECLARE_ENUM_AS_BIT_SET(CommandFlags)
412 /** Types of commands we have. */
413 enum CommandType {
414 CMDT_LANDSCAPE_CONSTRUCTION, ///< Construction and destruction of objects on the map.
415 CMDT_VEHICLE_CONSTRUCTION, ///< Construction, modification (incl. refit) and destruction of vehicles.
416 CMDT_MONEY_MANAGEMENT, ///< Management of money, i.e. loans.
417 CMDT_VEHICLE_MANAGEMENT, ///< Stopping, starting, sending to depot, turning around, replace orders etc.
418 CMDT_ROUTE_MANAGEMENT, ///< Modifications to route management (orders, groups, etc).
419 CMDT_OTHER_MANAGEMENT, ///< Renaming stuff, changing company colours, placing signs, etc.
420 CMDT_COMPANY_SETTING, ///< Changing settings related to a company.
421 CMDT_SERVER_SETTING, ///< Pausing/removing companies/server settings.
422 CMDT_CHEAT, ///< A cheat of some sorts.
424 CMDT_END, ///< Magic end marker.
427 /** Different command pause levels. */
428 enum CommandPauseLevel {
429 CMDPL_NO_ACTIONS, ///< No user actions may be executed.
430 CMDPL_NO_CONSTRUCTION, ///< No construction actions may be executed.
431 CMDPL_NO_LANDSCAPING, ///< No landscaping actions may be executed.
432 CMDPL_ALL_ACTIONS, ///< All actions may be executed.
436 template <typename T> struct CommandFunctionTraitHelper;
437 template <typename... Targs>
438 struct CommandFunctionTraitHelper<CommandCost(*)(DoCommandFlag, Targs...)> {
439 using Args = std::tuple<std::decay_t<Targs>...>;
440 using RetTypes = void;
441 using CbArgs = Args;
442 using CbProcType = void(*)(Commands, const CommandCost &);
444 template <template <typename...> typename Tret, typename... Tretargs, typename... Targs>
445 struct CommandFunctionTraitHelper<Tret<CommandCost, Tretargs...>(*)(DoCommandFlag, Targs...)> {
446 using Args = std::tuple<std::decay_t<Targs>...>;
447 using RetTypes = std::tuple<std::decay_t<Tretargs>...>;
448 using CbArgs = std::tuple<std::decay_t<Tretargs>..., std::decay_t<Targs>...>;
449 using CbProcType = void(*)(Commands, const CommandCost &, Tretargs...);
452 /** Defines the traits of a command. */
453 template <Commands Tcmd> struct CommandTraits;
455 #define DEF_CMD_TRAIT(cmd_, proc_, flags_, type_) \
456 template<> struct CommandTraits<cmd_> { \
457 using ProcType = decltype(&proc_); \
458 using Args = typename CommandFunctionTraitHelper<ProcType>::Args; \
459 using RetTypes = typename CommandFunctionTraitHelper<ProcType>::RetTypes; \
460 using CbArgs = typename CommandFunctionTraitHelper<ProcType>::CbArgs; \
461 using RetCallbackProc = typename CommandFunctionTraitHelper<ProcType>::CbProcType; \
462 static constexpr Commands cmd = cmd_; \
463 static constexpr auto &proc = proc_; \
464 static constexpr CommandFlags flags = (CommandFlags)(flags_); \
465 static constexpr CommandType type = type_; \
466 static inline constexpr const char *name = #proc_; \
469 /** Storage buffer for serialized command data. */
470 typedef std::vector<uint8_t> CommandDataBuffer;
473 * Define a callback function for the client, after the command is finished.
475 * Functions of this type are called after the command is finished. The parameters
476 * are from the #CommandProc callback type. The boolean parameter indicates if the
477 * command succeeded or failed.
479 * @param cmd The command that was executed
480 * @param result The result of the executed command
481 * @param tile The tile of the command action
482 * @see CommandProc
484 typedef void CommandCallback(Commands cmd, const CommandCost &result, TileIndex tile);
487 * Define a callback function for the client, after the command is finished.
489 * Functions of this type are called after the command is finished. The parameters
490 * are from the #CommandProc callback type. The boolean parameter indicates if the
491 * command succeeded or failed.
493 * @param cmd The command that was executed
494 * @param result The result of the executed command
495 * @param tile The tile of the command action
496 * @param data Additional data of the command
497 * @param result_data Additional returned data from the command
498 * @see CommandProc
500 typedef void CommandCallbackData(Commands cmd, const CommandCost &result, const CommandDataBuffer &data, CommandDataBuffer result_data);
502 #endif /* COMMAND_TYPE_H */