Update: Translations from eints
[openttd-github.git] / src / company_cmd.cpp
blobc2cc0a25815ccc984be6bc6db30664fa8f6d04e9
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file company_cmd.cpp Handling of companies. */
10 #include "stdafx.h"
11 #include "company_base.h"
12 #include "company_func.h"
13 #include "company_gui.h"
14 #include "core/backup_type.hpp"
15 #include "town.h"
16 #include "news_func.h"
17 #include "command_func.h"
18 #include "network/network.h"
19 #include "network/network_func.h"
20 #include "network/network_base.h"
21 #include "network/network_admin.h"
22 #include "ai/ai.hpp"
23 #include "ai/ai_instance.hpp"
24 #include "ai/ai_config.hpp"
25 #include "company_manager_face.h"
26 #include "window_func.h"
27 #include "strings_func.h"
28 #include "sound_func.h"
29 #include "rail.h"
30 #include "core/pool_func.hpp"
31 #include "settings_func.h"
32 #include "vehicle_base.h"
33 #include "vehicle_func.h"
34 #include "smallmap_gui.h"
35 #include "game/game.hpp"
36 #include "goal_base.h"
37 #include "story_base.h"
38 #include "company_cmd.h"
39 #include "timer/timer.h"
40 #include "timer/timer_game_economy.h"
41 #include "timer/timer_game_tick.h"
43 #include "widgets/statusbar_widget.h"
45 #include "table/strings.h"
47 #include "safeguards.h"
49 void ClearEnginesHiddenFlagOfCompany(CompanyID cid);
50 void UpdateObjectColours(const Company *c);
52 CompanyID _local_company; ///< Company controlled by the human player at this client. Can also be #COMPANY_SPECTATOR.
53 CompanyID _current_company; ///< Company currently doing an action.
54 Colours _company_colours[MAX_COMPANIES]; ///< NOSAVE: can be determined from company structs.
55 CompanyManagerFace _company_manager_face; ///< for company manager face storage in openttd.cfg
56 uint _cur_company_tick_index; ///< used to generate a name for one company that doesn't have a name yet per tick
58 CompanyPool _company_pool("Company"); ///< Pool of companies.
59 INSTANTIATE_POOL_METHODS(Company)
61 /**
62 * Constructor.
63 * @param name_1 Name of the company.
64 * @param is_ai A computer program is running for this company.
66 Company::Company(uint16_t name_1, bool is_ai)
68 this->name_1 = name_1;
69 this->location_of_HQ = INVALID_TILE;
70 this->is_ai = is_ai;
71 this->terraform_limit = (uint32_t)_settings_game.construction.terraform_frame_burst << 16;
72 this->clear_limit = (uint32_t)_settings_game.construction.clear_frame_burst << 16;
73 this->tree_limit = (uint32_t)_settings_game.construction.tree_frame_burst << 16;
74 this->build_object_limit = (uint32_t)_settings_game.construction.build_object_frame_burst << 16;
76 InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, INVALID_COMPANY);
79 /** Destructor. */
80 Company::~Company()
82 if (CleaningPool()) return;
84 CloseCompanyWindows(this->index);
87 /**
88 * Invalidating some stuff after removing item from the pool.
89 * @param index index of deleted item
91 void Company::PostDestructor(size_t index)
93 InvalidateWindowData(WC_GRAPH_LEGEND, 0, (int)index);
94 InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, (int)index);
95 InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0);
96 InvalidateWindowData(WC_LINKGRAPH_LEGEND, 0);
97 /* If the currently shown error message has this company in it, then close it. */
98 InvalidateWindowData(WC_ERRMSG, 0);
102 * Calculate the max allowed loan for this company.
103 * @return the max loan amount.
105 Money Company::GetMaxLoan() const
107 if (this->max_loan == COMPANY_MAX_LOAN_DEFAULT) return _economy.max_loan;
108 return this->max_loan;
112 * Sets the local company and updates the settings that are set on a
113 * per-company basis to reflect the core's state in the GUI.
114 * @param new_company the new company
115 * @pre Company::IsValidID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE
117 void SetLocalCompany(CompanyID new_company)
119 /* company could also be COMPANY_SPECTATOR or OWNER_NONE */
120 assert(Company::IsValidID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE);
122 /* If actually changing to another company, several windows need closing */
123 bool switching_company = _local_company != new_company;
125 /* Delete the chat window, if you were team chatting. */
126 if (switching_company) InvalidateWindowData(WC_SEND_NETWORK_MSG, DESTTYPE_TEAM, _local_company);
128 assert(IsLocalCompany());
130 _current_company = _local_company = new_company;
132 if (switching_company) {
133 InvalidateWindowClassesData(WC_COMPANY);
134 /* Delete any construction windows... */
135 CloseConstructionWindows();
138 /* ... and redraw the whole screen. */
139 MarkWholeScreenDirty();
140 InvalidateWindowClassesData(WC_SIGN_LIST, -1);
141 InvalidateWindowClassesData(WC_GOALS_LIST);
145 * Get the colour for DrawString-subroutines which matches the colour of the company.
146 * @param company Company to get the colour of.
147 * @return Colour of \a company.
149 TextColour GetDrawStringCompanyColour(CompanyID company)
151 if (!Company::IsValidID(company)) return (TextColour)GetColourGradient(COLOUR_WHITE, SHADE_NORMAL) | TC_IS_PALETTE_COLOUR;
152 return (TextColour)GetColourGradient(_company_colours[company], SHADE_NORMAL) | TC_IS_PALETTE_COLOUR;
156 * Draw the icon of a company.
157 * @param c Company that needs its icon drawn.
158 * @param x Horizontal coordinate of the icon.
159 * @param y Vertical coordinate of the icon.
161 void DrawCompanyIcon(CompanyID c, int x, int y)
163 DrawSprite(SPR_COMPANY_ICON, COMPANY_SPRITE_COLOUR(c), x, y);
167 * Checks whether a company manager's face is a valid encoding.
168 * Unused bits are not enforced to be 0.
169 * @param cmf the fact to check
170 * @return true if and only if the face is valid
172 static bool IsValidCompanyManagerFace(CompanyManagerFace cmf)
174 if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_GEN_ETHN, GE_WM)) return false;
176 GenderEthnicity ge = (GenderEthnicity)GetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN, GE_WM);
177 bool has_moustache = !HasBit(ge, GENDER_FEMALE) && GetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge) != 0;
178 bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge) != 0;
179 bool has_glasses = GetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge) != 0;
181 if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_EYE_COLOUR, ge)) return false;
182 for (CompanyManagerFaceVariable cmfv = CMFV_CHEEKS; cmfv < CMFV_END; cmfv++) {
183 switch (cmfv) {
184 case CMFV_MOUSTACHE: if (!has_moustache) continue; break;
185 case CMFV_LIPS:
186 case CMFV_NOSE: if (has_moustache) continue; break;
187 case CMFV_TIE_EARRING: if (!has_tie_earring) continue; break;
188 case CMFV_GLASSES: if (!has_glasses) continue; break;
189 default: break;
191 if (!AreCompanyManagerFaceBitsValid(cmf, cmfv, ge)) return false;
194 return true;
198 * Refresh all windows owned by a company.
199 * @param company Company that changed, and needs its windows refreshed.
201 void InvalidateCompanyWindows(const Company *company)
203 CompanyID cid = company->index;
205 if (cid == _local_company) SetWindowWidgetDirty(WC_STATUS_BAR, 0, WID_S_RIGHT);
206 SetWindowDirty(WC_FINANCES, cid);
210 * Get the amount of money that a company has available, or INT64_MAX
211 * if there is no such valid company.
213 * @param company Company to check
214 * @return The available money of the company or INT64_MAX
216 Money GetAvailableMoney(CompanyID company)
218 if (_settings_game.difficulty.infinite_money) return INT64_MAX;
219 if (!Company::IsValidID(company)) return INT64_MAX;
220 return Company::Get(company)->money;
224 * This functions returns the money which can be used to execute a command.
225 * This is either the money of the current company, or INT64_MAX if infinite money
226 * is enabled or there is no such a company "at the moment" like the server itself.
228 * @return The available money of the current company or INT64_MAX
230 Money GetAvailableMoneyForCommand()
232 return GetAvailableMoney(_current_company);
236 * Verify whether the company can pay the bill.
237 * @param[in,out] cost Money to pay, is changed to an error if the company does not have enough money.
238 * @return Function returns \c true if the company has enough money or infinite money is enabled,
239 * else it returns \c false.
241 bool CheckCompanyHasMoney(CommandCost &cost)
243 if (cost.GetCost() <= 0) return true;
244 if (_settings_game.difficulty.infinite_money) return true;
246 const Company *c = Company::GetIfValid(_current_company);
247 if (c != nullptr && cost.GetCost() > c->money) {
248 SetDParam(0, cost.GetCost());
249 cost.MakeError(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY);
250 return false;
252 return true;
256 * Deduct costs of a command from the money of a company.
257 * @param c Company to pay the bill.
258 * @param cost Money to pay.
260 static void SubtractMoneyFromAnyCompany(Company *c, const CommandCost &cost)
262 if (cost.GetCost() == 0) return;
263 assert(cost.GetExpensesType() != INVALID_EXPENSES);
265 c->money -= cost.GetCost();
266 c->yearly_expenses[0][cost.GetExpensesType()] += cost.GetCost();
268 if (HasBit(1 << EXPENSES_TRAIN_REVENUE |
269 1 << EXPENSES_ROADVEH_REVENUE |
270 1 << EXPENSES_AIRCRAFT_REVENUE |
271 1 << EXPENSES_SHIP_REVENUE, cost.GetExpensesType())) {
272 c->cur_economy.income -= cost.GetCost();
273 } else if (HasBit(1 << EXPENSES_TRAIN_RUN |
274 1 << EXPENSES_ROADVEH_RUN |
275 1 << EXPENSES_AIRCRAFT_RUN |
276 1 << EXPENSES_SHIP_RUN |
277 1 << EXPENSES_PROPERTY |
278 1 << EXPENSES_LOAN_INTEREST, cost.GetExpensesType())) {
279 c->cur_economy.expenses -= cost.GetCost();
282 InvalidateCompanyWindows(c);
286 * Subtract money from the #_current_company, if the company is valid.
287 * @param cost Money to pay.
289 void SubtractMoneyFromCompany(const CommandCost &cost)
291 Company *c = Company::GetIfValid(_current_company);
292 if (c != nullptr) SubtractMoneyFromAnyCompany(c, cost);
296 * Subtract money from a company, including the money fraction.
297 * @param company Company paying the bill.
298 * @param cst Cost of a command.
300 void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
302 Company *c = Company::Get(company);
303 uint8_t m = c->money_fraction;
304 Money cost = cst.GetCost();
306 c->money_fraction = m - (uint8_t)cost;
307 cost >>= 8;
308 if (c->money_fraction > m) cost++;
309 if (cost != 0) SubtractMoneyFromAnyCompany(c, CommandCost(cst.GetExpensesType(), cost));
312 static constexpr void UpdateLandscapingLimit(uint32_t &limit, uint64_t per_64k_frames, uint64_t burst)
314 limit = static_cast<uint32_t>(std::min<uint64_t>(limit + per_64k_frames, burst << 16));
317 /** Update the landscaping limits per company. */
318 void UpdateLandscapingLimits()
320 for (Company *c : Company::Iterate()) {
321 UpdateLandscapingLimit(c->terraform_limit, _settings_game.construction.terraform_per_64k_frames, _settings_game.construction.terraform_frame_burst);
322 UpdateLandscapingLimit(c->clear_limit, _settings_game.construction.clear_per_64k_frames, _settings_game.construction.clear_frame_burst);
323 UpdateLandscapingLimit(c->tree_limit, _settings_game.construction.tree_per_64k_frames, _settings_game.construction.tree_frame_burst);
324 UpdateLandscapingLimit(c->build_object_limit, _settings_game.construction.build_object_per_64k_frames, _settings_game.construction.build_object_frame_burst);
329 * Set the right DParams for STR_ERROR_OWNED_BY.
330 * @param owner the owner to get the name of.
331 * @param tile optional tile to get the right town.
332 * @pre if tile == 0, then owner can't be OWNER_TOWN.
334 void SetDParamsForOwnedBy(Owner owner, TileIndex tile)
336 SetDParam(OWNED_BY_OWNER_IN_PARAMETERS_OFFSET, owner);
338 if (owner != OWNER_TOWN) {
339 if (!Company::IsValidID(owner)) {
340 SetDParam(0, STR_COMPANY_SOMEONE);
341 } else {
342 SetDParam(0, STR_COMPANY_NAME);
343 SetDParam(1, owner);
345 } else {
346 assert(tile != 0);
347 const Town *t = ClosestTownFromTile(tile, UINT_MAX);
349 SetDParam(0, STR_TOWN_NAME);
350 SetDParam(1, t->index);
356 * Check whether the current owner owns something.
357 * If that isn't the case an appropriate error will be given.
358 * @param owner the owner of the thing to check.
359 * @param tile optional tile to get the right town.
360 * @pre if tile == 0 then the owner can't be OWNER_TOWN.
361 * @return A succeeded command iff it's owned by the current company, else a failed command.
363 CommandCost CheckOwnership(Owner owner, TileIndex tile)
365 assert(owner < OWNER_END);
366 assert(owner != OWNER_TOWN || tile != 0);
368 if (owner == _current_company) return CommandCost();
370 SetDParamsForOwnedBy(owner, tile);
371 return_cmd_error(STR_ERROR_OWNED_BY);
375 * Check whether the current owner owns the stuff on
376 * the given tile. If that isn't the case an
377 * appropriate error will be given.
378 * @param tile the tile to check.
379 * @return A succeeded command iff it's owned by the current company, else a failed command.
381 CommandCost CheckTileOwnership(TileIndex tile)
383 Owner owner = GetTileOwner(tile);
385 assert(owner < OWNER_END);
387 if (owner == _current_company) return CommandCost();
389 /* no need to get the name of the owner unless we're the local company (saves some time) */
390 if (IsLocalCompany()) SetDParamsForOwnedBy(owner, tile);
391 return_cmd_error(STR_ERROR_OWNED_BY);
395 * Generate the name of a company from the last build coordinate.
396 * @param c Company to give a name.
398 static void GenerateCompanyName(Company *c)
400 if (c->name_1 != STR_SV_UNNAMED) return;
401 if (c->last_build_coordinate == 0) return;
403 Town *t = ClosestTownFromTile(c->last_build_coordinate, UINT_MAX);
405 StringID str;
406 uint32_t strp;
407 std::string name;
408 if (t->name.empty() && IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1)) {
409 str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_COMPANY_NAME_START;
410 strp = t->townnameparts;
412 verify_name:;
413 /* No companies must have this name already */
414 for (const Company *cc : Company::Iterate()) {
415 if (cc->name_1 == str && cc->name_2 == strp) goto bad_town_name;
418 SetDParam(0, strp);
419 name = GetString(str);
420 if (Utf8StringLength(name) >= MAX_LENGTH_COMPANY_NAME_CHARS) goto bad_town_name;
422 set_name:;
423 c->name_1 = str;
424 c->name_2 = strp;
426 MarkWholeScreenDirty();
428 if (c->is_ai) {
429 CompanyNewsInformation *cni = new CompanyNewsInformation(c);
430 SetDParam(0, STR_NEWS_COMPANY_LAUNCH_TITLE);
431 SetDParam(1, STR_NEWS_COMPANY_LAUNCH_DESCRIPTION);
432 SetDParamStr(2, cni->company_name);
433 SetDParam(3, t->index);
434 AddNewsItem(STR_MESSAGE_NEWS_FORMAT, NT_COMPANY_INFO, NF_COMPANY, NR_TILE, c->last_build_coordinate.base(), NR_NONE, UINT32_MAX, cni);
436 return;
438 bad_town_name:;
440 if (c->president_name_1 == SPECSTR_PRESIDENT_NAME) {
441 str = SPECSTR_ANDCO_NAME;
442 strp = c->president_name_2;
443 goto set_name;
444 } else {
445 str = SPECSTR_ANDCO_NAME;
446 strp = Random();
447 goto verify_name;
451 /** Sorting weights for the company colours. */
452 static const uint8_t _colour_sort[COLOUR_END] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
453 /** Similar colours, so we can try to prevent same coloured companies. */
454 static const Colours _similar_colour[COLOUR_END][2] = {
455 { COLOUR_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_DARK_BLUE
456 { COLOUR_GREEN, COLOUR_DARK_GREEN }, // COLOUR_PALE_GREEN
457 { INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_PINK
458 { COLOUR_ORANGE, INVALID_COLOUR }, // COLOUR_YELLOW
459 { INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_RED
460 { COLOUR_DARK_BLUE, COLOUR_BLUE }, // COLOUR_LIGHT_BLUE
461 { COLOUR_PALE_GREEN, COLOUR_DARK_GREEN }, // COLOUR_GREEN
462 { COLOUR_PALE_GREEN, COLOUR_GREEN }, // COLOUR_DARK_GREEN
463 { COLOUR_DARK_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_BLUE
464 { COLOUR_BROWN, COLOUR_ORANGE }, // COLOUR_CREAM
465 { COLOUR_PURPLE, INVALID_COLOUR }, // COLOUR_MAUVE
466 { COLOUR_MAUVE, INVALID_COLOUR }, // COLOUR_PURPLE
467 { COLOUR_YELLOW, COLOUR_CREAM }, // COLOUR_ORANGE
468 { COLOUR_CREAM, INVALID_COLOUR }, // COLOUR_BROWN
469 { COLOUR_WHITE, INVALID_COLOUR }, // COLOUR_GREY
470 { COLOUR_GREY, INVALID_COLOUR }, // COLOUR_WHITE
474 * Generate a company colour.
475 * @return Generated company colour.
477 static Colours GenerateCompanyColour()
479 Colours colours[COLOUR_END];
481 /* Initialize array */
482 for (uint i = 0; i < COLOUR_END; i++) colours[i] = static_cast<Colours>(i);
484 /* And randomize it */
485 for (uint i = 0; i < 100; i++) {
486 uint r = Random();
487 Swap(colours[GB(r, 0, 4)], colours[GB(r, 4, 4)]);
490 /* Bubble sort it according to the values in table 1 */
491 for (uint i = 0; i < COLOUR_END; i++) {
492 for (uint j = 1; j < COLOUR_END; j++) {
493 if (_colour_sort[colours[j - 1]] < _colour_sort[colours[j]]) {
494 Swap(colours[j - 1], colours[j]);
499 /* Move the colours that look similar to each company's colour to the side */
500 for (const Company *c : Company::Iterate()) {
501 Colours pcolour = c->colour;
503 for (uint i = 0; i < COLOUR_END; i++) {
504 if (colours[i] == pcolour) {
505 colours[i] = INVALID_COLOUR;
506 break;
510 for (uint j = 0; j < 2; j++) {
511 Colours similar = _similar_colour[pcolour][j];
512 if (similar == INVALID_COLOUR) break;
514 for (uint i = 1; i < COLOUR_END; i++) {
515 if (colours[i - 1] == similar) Swap(colours[i - 1], colours[i]);
520 /* Return the first available colour */
521 for (uint i = 0; i < COLOUR_END; i++) {
522 if (colours[i] != INVALID_COLOUR) return colours[i];
525 NOT_REACHED();
529 * Generate a random president name of a company.
530 * @param c Company that needs a new president name.
532 static void GeneratePresidentName(Company *c)
534 for (;;) {
535 restart:;
536 c->president_name_2 = Random();
537 c->president_name_1 = SPECSTR_PRESIDENT_NAME;
539 /* Reserve space for extra unicode character. We need to do this to be able
540 * to detect too long president name. */
541 SetDParam(0, c->index);
542 std::string name = GetString(STR_PRESIDENT_NAME);
543 if (Utf8StringLength(name) >= MAX_LENGTH_PRESIDENT_NAME_CHARS) continue;
545 for (const Company *cc : Company::Iterate()) {
546 if (c != cc) {
547 SetDParam(0, cc->index);
548 std::string other_name = GetString(STR_PRESIDENT_NAME);
549 if (name == other_name) goto restart;
552 return;
557 * Reset the livery schemes to the company's primary colour.
558 * This is used on loading games without livery information and on new company start up.
559 * @param c Company to reset.
561 void ResetCompanyLivery(Company *c)
563 for (LiveryScheme scheme = LS_BEGIN; scheme < LS_END; scheme++) {
564 c->livery[scheme].in_use = 0;
565 c->livery[scheme].colour1 = c->colour;
566 c->livery[scheme].colour2 = c->colour;
569 for (Group *g : Group::Iterate()) {
570 if (g->owner == c->index) {
571 g->livery.in_use = 0;
572 g->livery.colour1 = c->colour;
573 g->livery.colour2 = c->colour;
579 * Create a new company and sets all company variables default values
581 * @param is_ai is an AI company?
582 * @param company CompanyID to use for the new company
583 * @return the company struct
585 Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY)
587 if (!Company::CanAllocateItem()) return nullptr;
589 /* we have to generate colour before this company is valid */
590 Colours colour = GenerateCompanyColour();
592 Company *c;
593 if (company == INVALID_COMPANY) {
594 c = new Company(STR_SV_UNNAMED, is_ai);
595 } else {
596 if (Company::IsValidID(company)) return nullptr;
597 c = new (company) Company(STR_SV_UNNAMED, is_ai);
600 c->colour = colour;
602 ResetCompanyLivery(c);
603 _company_colours[c->index] = c->colour;
605 /* Scale the initial loan based on the inflation rounded down to the loan interval. The maximum loan has already been inflation adjusted. */
606 c->money = c->current_loan = std::min<int64_t>((INITIAL_LOAN * _economy.inflation_prices >> 16) / LOAN_INTERVAL * LOAN_INTERVAL, _economy.max_loan);
608 c->avail_railtypes = GetCompanyRailTypes(c->index);
609 c->avail_roadtypes = GetCompanyRoadTypes(c->index);
610 c->inaugurated_year = TimerGameEconomy::year;
611 c->inaugurated_year_calendar = TimerGameCalendar::year;
613 /* If starting a player company in singleplayer and a favorite company manager face is selected, choose it. Otherwise, use a random face.
614 * In a network game, we'll choose the favorite face later in CmdCompanyCtrl to sync it to all clients. */
615 if (_company_manager_face != 0 && !is_ai && !_networking) {
616 c->face = _company_manager_face;
617 } else {
618 RandomCompanyManagerFaceBits(c->face, (GenderEthnicity)Random(), false, _random);
621 SetDefaultCompanySettings(c->index);
622 ClearEnginesHiddenFlagOfCompany(c->index);
624 GeneratePresidentName(c);
626 SetWindowDirty(WC_GRAPH_LEGEND, 0);
627 InvalidateWindowData(WC_CLIENT_LIST, 0);
628 InvalidateWindowData(WC_LINKGRAPH_LEGEND, 0);
629 BuildOwnerLegend();
630 InvalidateWindowData(WC_SMALLMAP, 0, 1);
632 if (is_ai && (!_networking || _network_server)) AI::StartNew(c->index);
634 AI::BroadcastNewEvent(new ScriptEventCompanyNew(c->index), c->index);
635 Game::NewEvent(new ScriptEventCompanyNew(c->index));
637 return c;
640 /** Start a new competitor company if possible. */
641 TimeoutTimer<TimerGameTick> _new_competitor_timeout({ TimerGameTick::Priority::COMPETITOR_TIMEOUT, 0 }, []() {
642 if (_game_mode == GM_MENU || !AI::CanStartNew()) return;
643 if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) return;
645 /* count number of competitors */
646 uint8_t n = 0;
647 for (const Company *c : Company::Iterate()) {
648 if (c->is_ai) n++;
651 if (n >= _settings_game.difficulty.max_no_competitors) return;
653 /* Send a command to all clients to start up a new AI.
654 * Works fine for Multiplayer and Singleplayer */
655 Command<CMD_COMPANY_CTRL>::Post(CCA_NEW_AI, INVALID_COMPANY, CRR_NONE, INVALID_CLIENT_ID);
658 /** Start of a new game. */
659 void StartupCompanies()
661 /* Ensure the timeout is aborted, so it doesn't fire based on information of the last game. */
662 _new_competitor_timeout.Abort();
665 /** Initialize the pool of companies. */
666 void InitializeCompanies()
668 _cur_company_tick_index = 0;
672 * Can company \a cbig buy company \a csmall without exceeding vehicle limits?
673 * @param cbig Company buying \a csmall.
674 * @param csmall Company getting bought.
675 * @return Return \c true if it is allowed.
677 bool CheckTakeoverVehicleLimit(CompanyID cbig, CompanyID csmall)
679 const Company *c1 = Company::Get(cbig);
680 const Company *c2 = Company::Get(csmall);
682 /* Do the combined vehicle counts stay within the limits? */
683 return c1->group_all[VEH_TRAIN].num_vehicle + c2->group_all[VEH_TRAIN].num_vehicle <= _settings_game.vehicle.max_trains &&
684 c1->group_all[VEH_ROAD].num_vehicle + c2->group_all[VEH_ROAD].num_vehicle <= _settings_game.vehicle.max_roadveh &&
685 c1->group_all[VEH_SHIP].num_vehicle + c2->group_all[VEH_SHIP].num_vehicle <= _settings_game.vehicle.max_ships &&
686 c1->group_all[VEH_AIRCRAFT].num_vehicle + c2->group_all[VEH_AIRCRAFT].num_vehicle <= _settings_game.vehicle.max_aircraft;
690 * Handle the bankruptcy take over of a company.
691 * Companies going bankrupt will ask the other companies in order of their
692 * performance rating, so better performing companies get the 'do you want to
693 * merge with Y' question earlier. The question will then stay till either the
694 * company has gone bankrupt or got merged with a company.
696 * @param c the company that is going bankrupt.
698 static void HandleBankruptcyTakeover(Company *c)
700 /* Amount of time out for each company to take over a company;
701 * Timeout is a quarter (3 months of 30 days) divided over the
702 * number of companies. The minimum number of days in a quarter
703 * is 90: 31 in January, 28 in February and 31 in March.
704 * Note that the company going bankrupt can't buy itself. */
705 static const int TAKE_OVER_TIMEOUT = 3 * 30 * Ticks::DAY_TICKS / (MAX_COMPANIES - 1);
707 assert(c->bankrupt_asked != 0);
709 /* We're currently asking some company to buy 'us' */
710 if (c->bankrupt_timeout != 0) {
711 c->bankrupt_timeout -= MAX_COMPANIES;
712 if (c->bankrupt_timeout > 0) return;
713 c->bankrupt_timeout = 0;
715 return;
718 /* Did we ask everyone for bankruptcy? If so, bail out. */
719 if (c->bankrupt_asked == MAX_UVALUE(CompanyMask)) return;
721 Company *best = nullptr;
722 int32_t best_performance = -1;
724 /* Ask the company with the highest performance history first */
725 for (Company *c2 : Company::Iterate()) {
726 if (c2->bankrupt_asked == 0 && // Don't ask companies going bankrupt themselves
727 !HasBit(c->bankrupt_asked, c2->index) &&
728 best_performance < c2->old_economy[1].performance_history &&
729 CheckTakeoverVehicleLimit(c2->index, c->index)) {
730 best_performance = c2->old_economy[1].performance_history;
731 best = c2;
735 /* Asked all companies? */
736 if (best_performance == -1) {
737 c->bankrupt_asked = MAX_UVALUE(CompanyMask);
738 return;
741 SetBit(c->bankrupt_asked, best->index);
743 c->bankrupt_timeout = TAKE_OVER_TIMEOUT;
745 AI::NewEvent(best->index, new ScriptEventCompanyAskMerger(c->index, c->bankrupt_value));
746 if (IsInteractiveCompany(best->index)) {
747 ShowBuyCompanyDialog(c->index, false);
751 /** Called every tick for updating some company info. */
752 void OnTick_Companies()
754 if (_game_mode == GM_EDITOR) return;
756 Company *c = Company::GetIfValid(_cur_company_tick_index);
757 if (c != nullptr) {
758 if (c->name_1 != 0) GenerateCompanyName(c);
759 if (c->bankrupt_asked != 0) HandleBankruptcyTakeover(c);
762 if (_new_competitor_timeout.HasFired() && _game_mode != GM_MENU && AI::CanStartNew()) {
763 int32_t timeout = _settings_game.difficulty.competitors_interval * 60 * Ticks::TICKS_PER_SECOND;
764 /* If the interval is zero, start as many competitors as needed then check every ~10 minutes if a company went bankrupt and needs replacing. */
765 if (timeout == 0) {
766 /* count number of competitors */
767 uint8_t n = 0;
768 for (const Company *cc : Company::Iterate()) {
769 if (cc->is_ai) n++;
772 for (auto i = 0; i < _settings_game.difficulty.max_no_competitors; i++) {
773 if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) break;
774 if (n++ >= _settings_game.difficulty.max_no_competitors) break;
775 Command<CMD_COMPANY_CTRL>::Post(CCA_NEW_AI, INVALID_COMPANY, CRR_NONE, INVALID_CLIENT_ID);
777 timeout = 10 * 60 * Ticks::TICKS_PER_SECOND;
779 /* Randomize a bit when the AI is actually going to start; ranges from 87.5% .. 112.5% of indicated value. */
780 timeout += ScriptObject::GetRandomizer(OWNER_NONE).Next(timeout / 4) - timeout / 8;
782 _new_competitor_timeout.Reset({ TimerGameTick::Priority::COMPETITOR_TIMEOUT, static_cast<uint>(std::max(1, timeout)) });
785 _cur_company_tick_index = (_cur_company_tick_index + 1) % MAX_COMPANIES;
789 * A year has passed, update the economic data of all companies, and perhaps show the
790 * financial overview window of the local company.
792 static IntervalTimer<TimerGameEconomy> _economy_companies_yearly({TimerGameEconomy::YEAR, TimerGameEconomy::Priority::COMPANY}, [](auto)
794 /* Copy statistics */
795 for (Company *c : Company::Iterate()) {
796 /* Move expenses to previous years. */
797 std::rotate(std::rbegin(c->yearly_expenses), std::rbegin(c->yearly_expenses) + 1, std::rend(c->yearly_expenses));
798 c->yearly_expenses[0] = {};
799 SetWindowDirty(WC_FINANCES, c->index);
802 if (_settings_client.gui.show_finances && _local_company != COMPANY_SPECTATOR) {
803 ShowCompanyFinances(_local_company);
804 Company *c = Company::Get(_local_company);
805 if (c->num_valid_stat_ent > 5 && c->old_economy[0].performance_history < c->old_economy[4].performance_history) {
806 if (_settings_client.sound.new_year) SndPlayFx(SND_01_BAD_YEAR);
807 } else {
808 if (_settings_client.sound.new_year) SndPlayFx(SND_00_GOOD_YEAR);
814 * Fill the CompanyNewsInformation struct with the required data.
815 * @param c the current company.
816 * @param other the other company (use \c nullptr if not relevant).
818 CompanyNewsInformation::CompanyNewsInformation(const Company *c, const Company *other)
820 SetDParam(0, c->index);
821 this->company_name = GetString(STR_COMPANY_NAME);
823 if (other != nullptr) {
824 SetDParam(0, other->index);
825 this->other_company_name = GetString(STR_COMPANY_NAME);
826 c = other;
829 SetDParam(0, c->index);
830 this->president_name = GetString(STR_PRESIDENT_NAME_MANAGER);
832 this->colour = c->colour;
833 this->face = c->face;
838 * Called whenever company related information changes in order to notify admins.
839 * @param company The company data changed of.
841 void CompanyAdminUpdate(const Company *company)
843 if (_network_server) NetworkAdminCompanyUpdate(company);
847 * Called whenever a company is removed in order to notify admins.
848 * @param company_id The company that was removed.
849 * @param reason The reason the company was removed.
851 void CompanyAdminRemove(CompanyID company_id, CompanyRemoveReason reason)
853 if (_network_server) NetworkAdminCompanyRemove(company_id, (AdminCompanyRemoveReason)reason);
857 * Control the companies: add, delete, etc.
858 * @param flags operation to perform
859 * @param cca action to perform
860 * @param company_id company to perform the action on
861 * @param client_id ClientID
862 * @return the cost of this operation or an error
864 CommandCost CmdCompanyCtrl(DoCommandFlag flags, CompanyCtrlAction cca, CompanyID company_id, CompanyRemoveReason reason, ClientID client_id)
866 InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0);
868 switch (cca) {
869 case CCA_NEW: { // Create a new company
870 /* This command is only executed in a multiplayer game */
871 if (!_networking) return CMD_ERROR;
873 /* Has the network client a correct ClientIndex? */
874 if (!(flags & DC_EXEC)) return CommandCost();
876 NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id);
878 /* Delete multiplayer progress bar */
879 CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
881 Company *c = DoStartupNewCompany(false);
883 /* A new company could not be created, revert to being a spectator */
884 if (c == nullptr) {
885 /* We check for "ci != nullptr" as a client could have left by
886 * the time we execute this command. */
887 if (_network_server && ci != nullptr) {
888 ci->client_playas = COMPANY_SPECTATOR;
889 NetworkUpdateClientInfo(ci->client_id);
891 break;
894 NetworkAdminCompanyNew(c);
895 NetworkServerNewCompany(c, ci);
897 /* This is the client (or non-dedicated server) who wants a new company */
898 if (client_id == _network_own_client_id) {
899 assert(_local_company == COMPANY_SPECTATOR);
900 SetLocalCompany(c->index);
903 * If a favorite company manager face is selected, choose it. Otherwise, use a random face.
904 * Because this needs to be synchronised over the network, only the client knows
905 * its configuration and we are currently in the execution of a command, we have
906 * to circumvent the normal ::Post logic for commands and just send the command.
908 if (_company_manager_face != 0) Command<CMD_SET_COMPANY_MANAGER_FACE>::SendNet(STR_NULL, c->index, _company_manager_face);
910 /* Now that we have a new company, broadcast our company settings to
911 * all clients so everything is in sync */
912 SyncCompanySettings();
914 MarkWholeScreenDirty();
916 break;
919 case CCA_NEW_AI: { // Make a new AI company
920 if (company_id != INVALID_COMPANY && company_id >= MAX_COMPANIES) return CMD_ERROR;
922 /* For network games, company deletion is delayed. */
923 if (!_networking && company_id != INVALID_COMPANY && Company::IsValidID(company_id)) return CMD_ERROR;
925 if (!(flags & DC_EXEC)) return CommandCost();
927 /* For network game, just assume deletion happened. */
928 assert(company_id == INVALID_COMPANY || !Company::IsValidID(company_id));
930 Company *c = DoStartupNewCompany(true, company_id);
931 if (c != nullptr) {
932 NetworkAdminCompanyNew(c);
933 NetworkServerNewCompany(c, nullptr);
935 break;
938 case CCA_DELETE: { // Delete a company
939 if (reason >= CRR_END) return CMD_ERROR;
941 /* We can't delete the last existing company in singleplayer mode. */
942 if (!_networking && Company::GetNumItems() == 1) return CMD_ERROR;
944 Company *c = Company::GetIfValid(company_id);
945 if (c == nullptr) return CMD_ERROR;
947 if (!(flags & DC_EXEC)) return CommandCost();
949 CompanyNewsInformation *cni = new CompanyNewsInformation(c);
951 /* Show the bankrupt news */
952 SetDParam(0, STR_NEWS_COMPANY_BANKRUPT_TITLE);
953 SetDParam(1, STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION);
954 SetDParamStr(2, cni->company_name);
955 AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, cni);
957 /* Remove the company */
958 ChangeOwnershipOfCompanyItems(c->index, INVALID_OWNER);
959 if (c->is_ai) AI::Stop(c->index);
961 CompanyID c_index = c->index;
962 delete c;
963 AI::BroadcastNewEvent(new ScriptEventCompanyBankrupt(c_index));
964 Game::NewEvent(new ScriptEventCompanyBankrupt(c_index));
965 CompanyAdminRemove(c_index, (CompanyRemoveReason)reason);
967 if (StoryPage::GetNumItems() == 0 || Goal::GetNumItems() == 0) InvalidateWindowData(WC_MAIN_TOOLBAR, 0);
968 InvalidateWindowData(WC_CLIENT_LIST, 0);
970 break;
973 default: return CMD_ERROR;
976 InvalidateWindowClassesData(WC_GAME_OPTIONS);
977 InvalidateWindowClassesData(WC_SCRIPT_SETTINGS);
978 InvalidateWindowClassesData(WC_SCRIPT_LIST);
980 return CommandCost();
983 static bool ExecuteAllowListCtrlAction(CompanyAllowListCtrlAction action, Company *c, const std::string &public_key)
985 switch (action) {
986 case CALCA_ADD:
987 return c->allow_list.Add(public_key);
989 case CALCA_REMOVE:
990 return c->allow_list.Remove(public_key);
992 default:
993 NOT_REACHED();
998 * Add or remove the given public key to the allow list of this company.
999 * @param flags Operation to perform.
1000 * @param action The action to perform.
1001 * @param public_key The public key of the client to add or remove.
1002 * @return The cost of this operation or an error.
1004 CommandCost CmdCompanyAllowListCtrl(DoCommandFlag flags, CompanyAllowListCtrlAction action, const std::string &public_key)
1006 Company *c = Company::GetIfValid(_current_company);
1007 if (c == nullptr) return CMD_ERROR;
1009 /* The public key length includes the '\0'. */
1010 if (public_key.size() != NETWORK_PUBLIC_KEY_LENGTH - 1) return CMD_ERROR;
1012 switch (action) {
1013 case CALCA_ADD:
1014 case CALCA_REMOVE:
1015 break;
1017 default:
1018 return CMD_ERROR;
1021 if (flags & DC_EXEC) {
1022 if (ExecuteAllowListCtrlAction(action, c, public_key)) {
1023 InvalidateWindowData(WC_CLIENT_LIST, 0);
1024 SetWindowDirty(WC_COMPANY, _current_company);
1028 return CommandCost();
1032 * Change the company manager's face.
1033 * @param flags operation to perform
1034 * @param cmf face bitmasked
1035 * @return the cost of this operation or an error
1037 CommandCost CmdSetCompanyManagerFace(DoCommandFlag flags, CompanyManagerFace cmf)
1039 if (!IsValidCompanyManagerFace(cmf)) return CMD_ERROR;
1041 if (flags & DC_EXEC) {
1042 Company::Get(_current_company)->face = cmf;
1043 MarkWholeScreenDirty();
1045 return CommandCost();
1049 * Update liveries for a company. This is called when the LS_DEFAULT scheme is changed, to update schemes with colours
1050 * set to default.
1051 * @param c Company to update.
1053 void UpdateCompanyLiveries(Company *c)
1055 for (int i = 1; i < LS_END; i++) {
1056 if (!HasBit(c->livery[i].in_use, 0)) c->livery[i].colour1 = c->livery[LS_DEFAULT].colour1;
1057 if (!HasBit(c->livery[i].in_use, 1)) c->livery[i].colour2 = c->livery[LS_DEFAULT].colour2;
1059 UpdateCompanyGroupLiveries(c);
1063 * Change the company's company-colour
1064 * @param flags operation to perform
1065 * @param scheme scheme to set
1066 * @param primary set first/second colour
1067 * @param colour new colour for vehicles, property, etc.
1068 * @return the cost of this operation or an error
1070 CommandCost CmdSetCompanyColour(DoCommandFlag flags, LiveryScheme scheme, bool primary, Colours colour)
1072 if (scheme >= LS_END || (colour >= COLOUR_END && colour != INVALID_COLOUR)) return CMD_ERROR;
1074 /* Default scheme can't be reset to invalid. */
1075 if (scheme == LS_DEFAULT && colour == INVALID_COLOUR) return CMD_ERROR;
1077 Company *c = Company::Get(_current_company);
1079 /* Ensure no two companies have the same primary colour */
1080 if (scheme == LS_DEFAULT && primary) {
1081 for (const Company *cc : Company::Iterate()) {
1082 if (cc != c && cc->colour == colour) return CMD_ERROR;
1086 if (flags & DC_EXEC) {
1087 if (primary) {
1088 if (scheme != LS_DEFAULT) AssignBit(c->livery[scheme].in_use, 0, colour != INVALID_COLOUR);
1089 if (colour == INVALID_COLOUR) colour = c->livery[LS_DEFAULT].colour1;
1090 c->livery[scheme].colour1 = colour;
1092 /* If setting the first colour of the default scheme, adjust the
1093 * original and cached company colours too. */
1094 if (scheme == LS_DEFAULT) {
1095 UpdateCompanyLiveries(c);
1096 _company_colours[_current_company] = colour;
1097 c->colour = colour;
1098 CompanyAdminUpdate(c);
1100 } else {
1101 if (scheme != LS_DEFAULT) AssignBit(c->livery[scheme].in_use, 1, colour != INVALID_COLOUR);
1102 if (colour == INVALID_COLOUR) colour = c->livery[LS_DEFAULT].colour2;
1103 c->livery[scheme].colour2 = colour;
1105 if (scheme == LS_DEFAULT) {
1106 UpdateCompanyLiveries(c);
1110 if (c->livery[scheme].in_use != 0) {
1111 /* If enabling a scheme, set the default scheme to be in use too */
1112 c->livery[LS_DEFAULT].in_use = 1;
1113 } else {
1114 /* Else loop through all schemes to see if any are left enabled.
1115 * If not, disable the default scheme too. */
1116 c->livery[LS_DEFAULT].in_use = 0;
1117 for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) {
1118 if (c->livery[scheme].in_use != 0) {
1119 c->livery[LS_DEFAULT].in_use = 1;
1120 break;
1125 ResetVehicleColourMap();
1126 MarkWholeScreenDirty();
1128 /* All graph related to companies use the company colour. */
1129 InvalidateWindowData(WC_INCOME_GRAPH, 0);
1130 InvalidateWindowData(WC_OPERATING_PROFIT, 0);
1131 InvalidateWindowData(WC_DELIVERED_CARGO, 0);
1132 InvalidateWindowData(WC_PERFORMANCE_HISTORY, 0);
1133 InvalidateWindowData(WC_COMPANY_VALUE, 0);
1134 InvalidateWindowData(WC_LINKGRAPH_LEGEND, 0);
1135 /* The smallmap owner view also stores the company colours. */
1136 BuildOwnerLegend();
1137 InvalidateWindowData(WC_SMALLMAP, 0, 1);
1139 /* Company colour data is indirectly cached. */
1140 for (Vehicle *v : Vehicle::Iterate()) {
1141 if (v->owner == _current_company) v->InvalidateNewGRFCache();
1144 UpdateObjectColours(c);
1146 return CommandCost();
1150 * Is the given name in use as name of a company?
1151 * @param name Name to search.
1152 * @return \c true if the name us unique (that is, not in use), else \c false.
1154 static bool IsUniqueCompanyName(const std::string &name)
1156 for (const Company *c : Company::Iterate()) {
1157 if (!c->name.empty() && c->name == name) return false;
1160 return true;
1164 * Change the name of the company.
1165 * @param flags operation to perform
1166 * @param text the new name or an empty string when resetting to the default
1167 * @return the cost of this operation or an error
1169 CommandCost CmdRenameCompany(DoCommandFlag flags, const std::string &text)
1171 bool reset = text.empty();
1173 if (!reset) {
1174 if (Utf8StringLength(text) >= MAX_LENGTH_COMPANY_NAME_CHARS) return CMD_ERROR;
1175 if (!IsUniqueCompanyName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
1178 if (flags & DC_EXEC) {
1179 Company *c = Company::Get(_current_company);
1180 if (reset) {
1181 c->name.clear();
1182 } else {
1183 c->name = text;
1185 MarkWholeScreenDirty();
1186 CompanyAdminUpdate(c);
1189 return CommandCost();
1193 * Is the given name in use as president name of a company?
1194 * @param name Name to search.
1195 * @return \c true if the name us unique (that is, not in use), else \c false.
1197 static bool IsUniquePresidentName(const std::string &name)
1199 for (const Company *c : Company::Iterate()) {
1200 if (!c->president_name.empty() && c->president_name == name) return false;
1203 return true;
1207 * Change the name of the president.
1208 * @param flags operation to perform
1209 * @param text the new name or an empty string when resetting to the default
1210 * @return the cost of this operation or an error
1212 CommandCost CmdRenamePresident(DoCommandFlag flags, const std::string &text)
1214 bool reset = text.empty();
1216 if (!reset) {
1217 if (Utf8StringLength(text) >= MAX_LENGTH_PRESIDENT_NAME_CHARS) return CMD_ERROR;
1218 if (!IsUniquePresidentName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
1221 if (flags & DC_EXEC) {
1222 Company *c = Company::Get(_current_company);
1224 if (reset) {
1225 c->president_name.clear();
1226 } else {
1227 c->president_name = text;
1229 if (c->name_1 == STR_SV_UNNAMED && c->name.empty()) {
1230 Command<CMD_RENAME_COMPANY>::Do(DC_EXEC, text + " Transport");
1234 InvalidateWindowClassesData(WC_COMPANY, 1);
1235 MarkWholeScreenDirty();
1236 CompanyAdminUpdate(c);
1239 return CommandCost();
1243 * Get the service interval for the given company and vehicle type.
1244 * @param c The company, or nullptr for client-default settings.
1245 * @param type The vehicle type to get the interval for.
1246 * @return The service interval.
1248 int CompanyServiceInterval(const Company *c, VehicleType type)
1250 const VehicleDefaultSettings *vds = (c == nullptr) ? &_settings_client.company.vehicle : &c->settings.vehicle;
1251 switch (type) {
1252 default: NOT_REACHED();
1253 case VEH_TRAIN: return vds->servint_trains;
1254 case VEH_ROAD: return vds->servint_roadveh;
1255 case VEH_AIRCRAFT: return vds->servint_aircraft;
1256 case VEH_SHIP: return vds->servint_ships;
1261 * Get total sum of all owned road bits.
1262 * @return Combined total road road bits.
1264 uint32_t CompanyInfrastructure::GetRoadTotal() const
1266 uint32_t total = 0;
1267 for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
1268 if (RoadTypeIsRoad(rt)) total += this->road[rt];
1270 return total;
1274 * Get total sum of all owned tram bits.
1275 * @return Combined total of tram road bits.
1277 uint32_t CompanyInfrastructure::GetTramTotal() const
1279 uint32_t total = 0;
1280 for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
1281 if (RoadTypeIsTram(rt)) total += this->road[rt];
1283 return total;
1287 * Transfer funds (money) from one company to another.
1288 * To prevent abuse in multiplayer games you can only send money to other
1289 * companies if you have paid off your loan (either explicitly, or implicitly
1290 * given the fact that you have more money than loan).
1291 * @param flags operation to perform
1292 * @param money the amount of money to transfer; max 20.000.000
1293 * @param dest_company the company to transfer the money to
1294 * @return the cost of this operation or an error
1296 CommandCost CmdGiveMoney(DoCommandFlag flags, Money money, CompanyID dest_company)
1298 if (!_settings_game.economy.give_money) return CMD_ERROR;
1300 const Company *c = Company::Get(_current_company);
1301 CommandCost amount(EXPENSES_OTHER, std::min<Money>(money, 20000000LL));
1303 /* You can only transfer funds that is in excess of your loan */
1304 if (c->money - c->current_loan < amount.GetCost() || amount.GetCost() < 0) return_cmd_error(STR_ERROR_INSUFFICIENT_FUNDS);
1305 if (!Company::IsValidID(dest_company)) return CMD_ERROR;
1307 if (flags & DC_EXEC) {
1308 /* Add money to company */
1309 Backup<CompanyID> cur_company(_current_company, dest_company);
1310 SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, -amount.GetCost()));
1311 cur_company.Restore();
1313 if (_networking) {
1314 SetDParam(0, dest_company);
1315 std::string dest_company_name = GetString(STR_COMPANY_NAME);
1317 SetDParam(0, _current_company);
1318 std::string from_company_name = GetString(STR_COMPANY_NAME);
1320 NetworkTextMessage(NETWORK_ACTION_GIVE_MONEY, GetDrawStringCompanyColour(_current_company), false, from_company_name, dest_company_name, amount.GetCost());
1324 /* Subtract money from local-company */
1325 return amount;
1329 * Get the index of the first available company. It attempts,
1330 * from first to last, and as soon as the attempt succeeds,
1331 * to get the index of the company:
1332 * 1st - get the first existing human company.
1333 * 2nd - get the first non-existing company.
1334 * 3rd - get COMPANY_FIRST.
1335 * @return the index of the first available company.
1337 CompanyID GetFirstPlayableCompanyID()
1339 for (Company *c : Company::Iterate()) {
1340 if (Company::IsHumanID(c->index)) {
1341 return c->index;
1345 if (Company::CanAllocateItem()) {
1346 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
1347 if (!Company::IsValidID(c)) {
1348 return c;
1353 return COMPANY_FIRST;