Update: Translations from eints
[openttd-github.git] / src / currency.cpp
blobafc735d4d4dffa2ab109d2e6668562bb491a8f6d
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file currency.cpp Support for different currencies. */
10 #include "stdafx.h"
11 #include "core/bitmath_func.hpp"
13 #include "currency.h"
14 #include "news_func.h"
15 #include "settings_type.h"
16 #include "string_type.h"
17 #include "timer/timer.h"
18 #include "timer/timer_game_calendar.h"
20 #include "table/strings.h"
22 #include "safeguards.h"
24 /* exchange rate prefix code
25 * | separator | postfix | symbol_pos
26 * | | Euro year | | | | name
27 * | | | | | | | | */
28 /** The original currency specifications. */
29 static const std::array<CurrencySpec, CURRENCY_END> origin_currency_specs = {{
30 { 1, "", CF_NOEURO, "\u00a3", "", "GBP", 0, STR_GAME_OPTIONS_CURRENCY_GBP }, ///< british pound
31 { 2, "", CF_NOEURO, "$", "", "USD", 0, STR_GAME_OPTIONS_CURRENCY_USD }, ///< american dollar
32 { 2, "", CF_ISEURO, "\u20ac", "", "EUR", 0, STR_GAME_OPTIONS_CURRENCY_EUR }, ///< euro
33 { 220, "", CF_NOEURO, "\u00a5", "", "JPY", 0, STR_GAME_OPTIONS_CURRENCY_JPY }, ///< japanese yen
34 { 27, "", 2002, "", NBSP "S.", "ATS", 1, STR_GAME_OPTIONS_CURRENCY_ATS }, ///< austrian schilling
35 { 81, "", 2002, "BEF" NBSP, "", "BEF", 0, STR_GAME_OPTIONS_CURRENCY_BEF }, ///< belgian franc
36 { 2, "", CF_NOEURO, "CHF" NBSP, "", "CHF", 0, STR_GAME_OPTIONS_CURRENCY_CHF }, ///< swiss franc
37 { 41, "", CF_NOEURO, "", NBSP "K\u010d", "CZK", 1, STR_GAME_OPTIONS_CURRENCY_CZK }, ///< czech koruna
38 { 4, "", 2002, "DM" NBSP, "", "DEM", 0, STR_GAME_OPTIONS_CURRENCY_DEM }, ///< deutsche mark
39 { 11, "", CF_NOEURO, "", NBSP "kr", "DKK", 1, STR_GAME_OPTIONS_CURRENCY_DKK }, ///< danish krone
40 { 333, "", 2002, "Pts" NBSP, "", "ESP", 0, STR_GAME_OPTIONS_CURRENCY_ESP }, ///< spanish peseta
41 { 12, "", 2002, "", NBSP "mk", "FIM", 1, STR_GAME_OPTIONS_CURRENCY_FIM }, ///< finnish markka
42 { 13, "", 2002, "FF" NBSP, "", "FRF", 0, STR_GAME_OPTIONS_CURRENCY_FRF }, ///< french franc
43 { 681, "", 2002, "", "Dr.", "GRD", 1, STR_GAME_OPTIONS_CURRENCY_GRD }, ///< greek drachma
44 { 378, "", CF_NOEURO, "", NBSP "Ft", "HUF", 1, STR_GAME_OPTIONS_CURRENCY_HUF }, ///< hungarian forint
45 { 130, "", CF_NOEURO, "", NBSP "Kr", "ISK", 1, STR_GAME_OPTIONS_CURRENCY_ISK }, ///< icelandic krona
46 { 3873, "", 2002, "", NBSP "L.", "ITL", 1, STR_GAME_OPTIONS_CURRENCY_ITL }, ///< italian lira
47 { 4, "", 2002, "NLG" NBSP, "", "NLG", 0, STR_GAME_OPTIONS_CURRENCY_NLG }, ///< dutch gulden
48 { 12, "", CF_NOEURO, "", NBSP "Kr", "NOK", 1, STR_GAME_OPTIONS_CURRENCY_NOK }, ///< norwegian krone
49 { 6, "", CF_NOEURO, "", NBSP "z\u0142", "PLN", 1, STR_GAME_OPTIONS_CURRENCY_PLN }, ///< polish zloty
50 { 5, "", CF_NOEURO, "", NBSP "Lei", "RON", 1, STR_GAME_OPTIONS_CURRENCY_RON }, ///< romanian leu
51 { 50, "", CF_NOEURO, "", NBSP "p", "RUR", 1, STR_GAME_OPTIONS_CURRENCY_RUR }, ///< russian rouble
52 { 479, "", 2007, "", NBSP "SIT", "SIT", 1, STR_GAME_OPTIONS_CURRENCY_SIT }, ///< slovenian tolar
53 { 13, "", CF_NOEURO, "", NBSP "Kr", "SEK", 1, STR_GAME_OPTIONS_CURRENCY_SEK }, ///< swedish krona
54 { 3, "", CF_NOEURO, "", NBSP "TL", "TRY", 1, STR_GAME_OPTIONS_CURRENCY_TRY }, ///< turkish lira
55 { 60, "", 2009, "", NBSP "Sk", "SKK", 1, STR_GAME_OPTIONS_CURRENCY_SKK }, ///< slovak koruna
56 { 4, "", CF_NOEURO, "R$" NBSP, "", "BRL", 0, STR_GAME_OPTIONS_CURRENCY_BRL }, ///< brazil real
57 { 31, "", 2011, "", NBSP "EEK", "EEK", 1, STR_GAME_OPTIONS_CURRENCY_EEK }, ///< estonian krooni
58 { 4, "", 2015, "", NBSP "Lt", "LTL", 1, STR_GAME_OPTIONS_CURRENCY_LTL }, ///< lithuanian litas
59 { 1850, "", CF_NOEURO, "\u20a9", "", "KRW", 0, STR_GAME_OPTIONS_CURRENCY_KRW }, ///< south korean won
60 { 13, "", CF_NOEURO, "R" NBSP, "", "ZAR", 0, STR_GAME_OPTIONS_CURRENCY_ZAR }, ///< south african rand
61 { 1, "", CF_NOEURO, "", "", "", 2, STR_GAME_OPTIONS_CURRENCY_CUSTOM }, ///< custom currency (add further languages below)
62 { 3, "", CF_NOEURO, "", NBSP "GEL", "GEL", 1, STR_GAME_OPTIONS_CURRENCY_GEL }, ///< Georgian Lari
63 { 4901, "", CF_NOEURO, "", NBSP "Rls", "IRR", 1, STR_GAME_OPTIONS_CURRENCY_IRR }, ///< Iranian Rial
64 { 80, "", CF_NOEURO, "", NBSP "rub", "RUB", 1, STR_GAME_OPTIONS_CURRENCY_RUB }, ///< New Russian Ruble
65 { 24, "", CF_NOEURO, "$", "", "MXN", 0, STR_GAME_OPTIONS_CURRENCY_MXN }, ///< Mexican peso
66 { 40, "", CF_NOEURO, "NTD" NBSP, "", "NTD", 0, STR_GAME_OPTIONS_CURRENCY_NTD }, ///< new taiwan dollar
67 { 8, "", CF_NOEURO, "\u00a5", "", "CNY", 0, STR_GAME_OPTIONS_CURRENCY_CNY }, ///< chinese renminbi
68 { 10, "", CF_NOEURO, "HKD" NBSP, "", "HKD", 0, STR_GAME_OPTIONS_CURRENCY_HKD }, ///< hong kong dollar
69 { 90, "", CF_NOEURO, "\u20b9", "", "INR", 0, STR_GAME_OPTIONS_CURRENCY_INR }, ///< Indian Rupee
70 { 19, "", CF_NOEURO, "Rp", "", "IDR", 0, STR_GAME_OPTIONS_CURRENCY_IDR }, ///< Indonesian Rupiah
71 { 5, "", CF_NOEURO, "RM", "", "MYR", 0, STR_GAME_OPTIONS_CURRENCY_MYR }, ///< Malaysian Ringgit
72 { 1, "", 2014, "", NBSP "Ls", "LVL", 1, STR_GAME_OPTIONS_CURRENCY_LVL }, ///< latvian lats
73 { 400, "", 2002, "", "$00", "PTE", 1, STR_GAME_OPTIONS_CURRENCY_PTE }, ///< portuguese escudo
74 }};
76 /** Array of currencies used by the system */
77 std::array<CurrencySpec, CURRENCY_END> _currency_specs;
79 /**
80 * This array represent the position of OpenTTD's currencies,
81 * compared to TTDPatch's ones.
82 * When a grf sends currencies, they are based on the order defined by TTDPatch.
83 * So, we must reindex them to our own order.
85 const uint8_t TTDPatch_To_OTTDIndex[] =
87 CURRENCY_GBP,
88 CURRENCY_USD,
89 CURRENCY_FRF,
90 CURRENCY_DEM,
91 CURRENCY_JPY,
92 CURRENCY_ESP,
93 CURRENCY_HUF,
94 CURRENCY_PLN,
95 CURRENCY_ATS,
96 CURRENCY_BEF,
97 CURRENCY_DKK,
98 CURRENCY_FIM,
99 CURRENCY_GRD,
100 CURRENCY_CHF,
101 CURRENCY_NLG,
102 CURRENCY_ITL,
103 CURRENCY_SEK,
104 CURRENCY_RUR,
105 CURRENCY_EUR,
109 * Will return the ottd's index correspondence to
110 * the ttdpatch's id. If the id is bigger than the array,
111 * it is a grf written for ottd, thus returning the same id.
112 * Only called from newgrf.cpp
113 * @param grfcurr_id currency id coming from newgrf
114 * @return the corrected index
116 uint8_t GetNewgrfCurrencyIdConverted(uint8_t grfcurr_id)
118 return (grfcurr_id >= lengthof(TTDPatch_To_OTTDIndex)) ? grfcurr_id : TTDPatch_To_OTTDIndex[grfcurr_id];
122 * get a mask of the allowed currencies depending on the year
123 * @return mask of currencies
125 uint64_t GetMaskOfAllowedCurrencies()
127 uint64_t mask = 0LL;
128 uint i;
130 for (i = 0; i < CURRENCY_END; i++) {
131 TimerGameCalendar::Year to_euro = _currency_specs[i].to_euro;
133 if (to_euro != CF_NOEURO && to_euro != CF_ISEURO && TimerGameCalendar::year >= to_euro) continue;
134 if (to_euro == CF_ISEURO && TimerGameCalendar::year < 2000) continue;
135 SetBit(mask, i);
137 SetBit(mask, CURRENCY_CUSTOM); // always allow custom currency
138 return mask;
142 * Verify if the currency chosen by the user is about to be converted to Euro
144 static IntervalTimer<TimerGameCalendar> _check_switch_to_euro({TimerGameCalendar::YEAR, TimerGameCalendar::Priority::NONE}, [](auto)
146 if (_currency_specs[_settings_game.locale.currency].to_euro != CF_NOEURO &&
147 _currency_specs[_settings_game.locale.currency].to_euro != CF_ISEURO &&
148 TimerGameCalendar::year >= _currency_specs[_settings_game.locale.currency].to_euro) {
149 _settings_game.locale.currency = 2; // this is the index of euro above.
150 AddNewsItem(STR_NEWS_EURO_INTRODUCTION, NT_ECONOMY, NF_NORMAL);
155 * Will fill _currency_specs array with
156 * default values from origin_currency_specs
157 * Called only from newgrf.cpp and settings.cpp.
158 * @param preserve_custom will not reset custom currency
160 void ResetCurrencies(bool preserve_custom)
162 for (uint i = 0; i < CURRENCY_END; i++) {
163 if (preserve_custom && i == CURRENCY_CUSTOM) continue;
164 _currency_specs[i] = origin_currency_specs[i];