2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file debug.cpp Handling of printing debug messages. */
11 #include "console_func.h"
13 #include "string_func.h"
14 #include "fileio_func.h"
15 #include "settings_type.h"
19 #include "os/windows/win32.h"
22 #include "3rdparty/fmt/chrono.h"
24 #include "network/network_admin.h"
26 #include "safeguards.h"
28 /** Element in the queue of debug messages that have to be passed to either NetworkAdminConsole or IConsolePrint.*/
29 struct QueuedDebugItem
{
30 std::string level
; ///< The used debug level.
31 std::string message
; ///< The actual formatted message.
33 std::atomic
<bool> _debug_remote_console
; ///< Whether we need to send data to either NetworkAdminConsole or IConsolePrint.
34 std::mutex _debug_remote_console_mutex
; ///< Mutex to guard the queue of debug messages for either NetworkAdminConsole or IConsolePrint.
35 std::vector
<QueuedDebugItem
> _debug_remote_console_queue
; ///< Queue for debug messages to be passed to NetworkAdminConsole or IConsolePrint.
36 std::vector
<QueuedDebugItem
> _debug_remote_console_queue_spare
; ///< Spare queue to swap with _debug_remote_console_queue.
38 int _debug_driver_level
;
41 int _debug_misc_level
;
43 int _debug_sprite_level
;
44 int _debug_oldloader_level
;
45 int _debug_yapf_level
;
46 int _debug_fontcache_level
;
47 int _debug_script_level
;
49 int _debug_gamelog_level
;
50 int _debug_desync_level
;
51 int _debug_console_level
;
53 int _debug_random_level
;
61 #define DEBUG_LEVEL(x) { #x, &_debug_##x##_level }
62 static const DebugLevel _debug_levels
[] = {
69 DEBUG_LEVEL(oldloader
),
71 DEBUG_LEVEL(fontcache
),
84 * Dump the available debug facility names in the help text.
85 * @param output_iterator The iterator to write the string to.
87 void DumpDebugFacilityNames(std::back_insert_iterator
<std::string
> &output_iterator
)
90 for (const auto &debug_level
: _debug_levels
) {
92 fmt::format_to(output_iterator
, "List of debug facility names:\n");
94 fmt::format_to(output_iterator
, ", ");
96 fmt::format_to(output_iterator
, "{}", debug_level
.name
);
100 fmt::format_to(output_iterator
, "\n\n");
105 * Internal function for outputting the debug line.
106 * @param level Debug category.
107 * @param message The message to output.
109 void DebugPrint(const char *category
, int level
, const std::string
&message
)
111 if (strcmp(category
, "desync") == 0 && level
!= 0) {
112 static auto f
= FioFOpenFile("commands-out.log", "wb", AUTOSAVE_DIR
);
113 if (!f
.has_value()) return;
115 fmt::print(*f
, "{}{}\n", GetLogPrefix(true), message
);
118 } else if (strcmp(category
, "random") == 0) {
119 static auto f
= FioFOpenFile("random-out.log", "wb", AUTOSAVE_DIR
);
120 if (!f
.has_value()) return;
122 fmt::print(*f
, "{}\n", message
);
126 fmt::print(stderr
, "{}dbg: [{}:{}] {}\n", GetLogPrefix(true), category
, level
, message
);
128 if (_debug_remote_console
.load()) {
129 /* Only add to the queue when there is at least one consumer of the data. */
130 std::lock_guard
<std::mutex
> lock(_debug_remote_console_mutex
);
131 _debug_remote_console_queue
.push_back({ category
, message
});
137 * Set debugging levels by parsing the text in \a s.
138 * For setting individual levels a string like \c "net=3,grf=6" should be used.
139 * If the string starts with a number, the number is used as global debugging level.
140 * @param s Text describing the wanted debugging levels.
141 * @param error_func The function to call if a parse error occurs.
143 void SetDebugString(const char *s
, void (*error_func
)(const std::string
&))
149 /* Store planned changes into map during parse */
150 std::map
<const char *, int> new_levels
;
152 /* Global debugging level? */
153 if (*s
>= '0' && *s
<= '9') {
154 v
= std::strtoul(s
, &end
, 0);
157 for (const auto &debug_level
: _debug_levels
) {
158 new_levels
[debug_level
.name
] = v
;
162 /* Individual levels */
164 /* skip delimiters */
165 while (*s
== ' ' || *s
== ',' || *s
== '\t') s
++;
166 if (*s
== '\0') break;
169 while (*s
>= 'a' && *s
<= 'z') s
++;
171 /* check debugging levels */
172 const DebugLevel
*found
= nullptr;
173 for (const auto &debug_level
: _debug_levels
) {
174 if (s
== t
+ strlen(debug_level
.name
) && strncmp(t
, debug_level
.name
, s
- t
) == 0) {
175 found
= &debug_level
;
181 v
= std::strtoul(s
, &end
, 0);
183 if (found
!= nullptr) {
184 new_levels
[found
->name
] = v
;
186 std::string error_string
= fmt::format("Unknown debug level '{}'", std::string(t
, s
- t
));
187 error_func(error_string
);
192 /* Apply the changes after parse is successful */
193 for (const auto &debug_level
: _debug_levels
) {
194 const auto &nl
= new_levels
.find(debug_level
.name
);
195 if (nl
!= new_levels
.end()) {
196 *debug_level
.level
= nl
->second
;
202 * Print out the current debug-level.
203 * Just return a string with the values of all the debug categories.
204 * @return string with debug-levels
206 std::string
GetDebugString()
209 for (const auto &debug_level
: _debug_levels
) {
210 if (!result
.empty()) result
+= ", ";
211 fmt::format_to(std::back_inserter(result
), "{}={}", debug_level
.name
, *debug_level
.level
);
217 * Get the prefix for logs.
219 * If show_date_in_logs or \p force is enabled it returns
220 * the date, otherwise it returns an empty string.
222 * @return the prefix for logs.
224 std::string
GetLogPrefix(bool force
)
226 std::string log_prefix
;
227 if (force
|| _settings_client
.gui
.show_date_in_logs
) {
228 log_prefix
= fmt::format("[{:%Y-%m-%d %H:%M:%S}] ", fmt::localtime(time(nullptr)));
234 * Send the queued Debug messages to either NetworkAdminConsole or IConsolePrint from the
235 * GameLoop thread to prevent concurrent accesses to both the NetworkAdmin's packet queue
236 * as well as IConsolePrint's buffers.
238 * This is to be called from the GameLoop thread.
240 void DebugSendRemoteMessages()
242 if (!_debug_remote_console
.load()) return;
245 std::lock_guard
<std::mutex
> lock(_debug_remote_console_mutex
);
246 std::swap(_debug_remote_console_queue
, _debug_remote_console_queue_spare
);
249 for (auto &item
: _debug_remote_console_queue_spare
) {
250 NetworkAdminConsole(item
.level
, item
.message
);
251 if (_settings_client
.gui
.developer
>= 2) IConsolePrint(CC_DEBUG
, "dbg: [{}] {}", item
.level
, item
.message
);
254 _debug_remote_console_queue_spare
.clear();
258 * Reconsider whether we need to send debug messages to either NetworkAdminConsole
259 * or IConsolePrint. The former is when they have enabled console handling whereas
260 * the latter depends on the gui.developer setting's value.
262 * This is to be called from the GameLoop thread.
264 void DebugReconsiderSendRemoteMessages()
266 bool enable
= _settings_client
.gui
.developer
>= 2;
268 for (ServerNetworkAdminSocketHandler
*as
: ServerNetworkAdminSocketHandler::IterateActive()) {
269 if (as
->update_frequency
[ADMIN_UPDATE_CONSOLE
] & ADMIN_FREQUENCY_AUTOMATIC
) {
275 _debug_remote_console
.store(enable
);