2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file engine.cpp Base for all engine handling. */
11 #include "company_func.h"
12 #include "command_func.h"
13 #include "news_func.h"
16 #include "newgrf_engine.h"
17 #include "strings_func.h"
18 #include "core/random_func.hpp"
19 #include "window_func.h"
20 #include "autoreplace_gui.h"
21 #include "string_func.h"
23 #include "core/pool_func.hpp"
24 #include "engine_gui.h"
25 #include "engine_func.h"
26 #include "engine_base.h"
27 #include "company_base.h"
28 #include "vehicle_func.h"
29 #include "articulated_vehicles.h"
31 #include "engine_base.h"
32 #include "timer/timer.h"
33 #include "timer/timer_game_tick.h"
34 #include "timer/timer_game_calendar.h"
36 #include "table/strings.h"
37 #include "table/engines.h"
39 #include "safeguards.h"
41 EnginePool
_engine_pool("Engine");
42 INSTANTIATE_POOL_METHODS(Engine
)
44 EngineOverrideManager _engine_mngr
;
47 * Year that engine aging stops. Engines will not reduce in reliability
48 * and no more engines will be introduced
50 static TimerGameCalendar::Year _year_engine_aging_stops
;
52 /** Number of engines of each vehicle type in original engine data */
53 const uint8_t _engine_counts
[4] = {
54 lengthof(_orig_rail_vehicle_info
),
55 lengthof(_orig_road_vehicle_info
),
56 lengthof(_orig_ship_vehicle_info
),
57 lengthof(_orig_aircraft_vehicle_info
),
60 /** Offset of the first engine of each vehicle type in original engine data */
61 const uint8_t _engine_offsets
[4] = {
63 lengthof(_orig_rail_vehicle_info
),
64 lengthof(_orig_rail_vehicle_info
) + lengthof(_orig_road_vehicle_info
),
65 lengthof(_orig_rail_vehicle_info
) + lengthof(_orig_road_vehicle_info
) + lengthof(_orig_ship_vehicle_info
),
68 static_assert(lengthof(_orig_rail_vehicle_info
) + lengthof(_orig_road_vehicle_info
) + lengthof(_orig_ship_vehicle_info
) + lengthof(_orig_aircraft_vehicle_info
) == lengthof(_orig_engine_info
));
70 const uint
EngineOverrideManager::NUM_DEFAULT_ENGINES
= _engine_counts
[VEH_TRAIN
] + _engine_counts
[VEH_ROAD
] + _engine_counts
[VEH_SHIP
] + _engine_counts
[VEH_AIRCRAFT
];
72 Engine::Engine(VehicleType type
, EngineID base
)
75 this->grf_prop
.local_id
= base
;
76 this->list_position
= base
;
77 this->preview_company
= INVALID_COMPANY
;
78 this->display_last_variant
= INVALID_ENGINE
;
80 /* Check if this base engine is within the original engine data range */
81 if (base
>= _engine_counts
[type
]) {
82 /* 'power' defaults to zero, so we also have to default to 'wagon' */
83 if (type
== VEH_TRAIN
) this->u
.rail
.railveh_type
= RAILVEH_WAGON
;
84 /* Set model life to maximum to make wagons available */
85 this->info
.base_life
= 0xFF;
86 /* Set road vehicle tractive effort to the default value */
87 if (type
== VEH_ROAD
) this->u
.road
.tractive_effort
= 0x4C;
88 /* Aircraft must have INVALID_CARGO as default, as there is no property */
89 if (type
== VEH_AIRCRAFT
) this->info
.cargo_type
= INVALID_CARGO
;
90 /* Ships must have a non-zero acceleration. */
91 if (type
== VEH_SHIP
) this->u
.ship
.acceleration
= 1;
92 /* Set visual effect to the default value */
94 case VEH_TRAIN
: this->u
.rail
.visual_effect
= VE_DEFAULT
; break;
95 case VEH_ROAD
: this->u
.road
.visual_effect
= VE_DEFAULT
; break;
96 case VEH_SHIP
: this->u
.ship
.visual_effect
= VE_DEFAULT
; break;
97 default: break; // The aircraft, disasters and especially visual effects have no NewGRF configured visual effects
99 /* Set cargo aging period to the default value. */
100 this->info
.cargo_age_period
= Ticks::CARGO_AGING_TICKS
;
102 this->info
.variant_id
= INVALID_ENGINE
;
106 /* Copy the original engine info for this slot */
107 this->info
= _orig_engine_info
[_engine_offsets
[type
] + base
];
109 /* Copy the original engine data for this slot */
111 default: NOT_REACHED();
114 this->u
.rail
= _orig_rail_vehicle_info
[base
];
115 this->original_image_index
= this->u
.rail
.image_index
;
116 this->info
.string_id
= STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM
+ base
;
118 /* Set the default model life of original wagons to "infinite" */
119 if (this->u
.rail
.railveh_type
== RAILVEH_WAGON
) this->info
.base_life
= 0xFF;
124 this->u
.road
= _orig_road_vehicle_info
[base
];
125 this->original_image_index
= this->u
.road
.image_index
;
126 this->info
.string_id
= STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_REGAL_BUS
+ base
;
130 this->u
.ship
= _orig_ship_vehicle_info
[base
];
131 this->original_image_index
= this->u
.ship
.image_index
;
132 this->info
.string_id
= STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER
+ base
;
136 this->u
.air
= _orig_aircraft_vehicle_info
[base
];
137 this->original_image_index
= this->u
.air
.image_index
;
138 this->info
.string_id
= STR_VEHICLE_NAME_AIRCRAFT_SAMPSON_U52
+ base
;
144 * Checks whether the engine is a valid (non-articulated part of an) engine.
145 * @return true if enabled
147 bool Engine::IsEnabled() const
149 return this->info
.string_id
!= STR_NEWGRF_INVALID_ENGINE
&& HasBit(this->info
.climates
, _settings_game
.game_creation
.landscape
);
153 * Retrieve the GRF ID of the NewGRF the engine is tied to.
154 * This is the GRF providing the Action 3.
155 * @return GRF ID of the associated NewGRF.
157 uint32_t Engine::GetGRFID() const
159 const GRFFile
*file
= this->GetGRF();
160 return file
== nullptr ? 0 : file
->grfid
;
164 * Determines whether an engine can carry something.
165 * A vehicle cannot carry anything if its capacity is zero, or none of the possible cargoes is available in the climate.
166 * @return true if the vehicle can carry something.
168 bool Engine::CanCarryCargo() const
170 /* For engines that can appear in a consist (i.e. rail vehicles and (articulated) road vehicles), a capacity
171 * of zero is a special case, to define the vehicle to not carry anything. The default cargotype is still used
172 * for livery selection etc.
173 * Note: Only the property is tested. A capacity callback returning 0 does not have the same effect.
175 switch (this->type
) {
177 if (this->u
.rail
.capacity
== 0) return false;
181 if (this->u
.road
.capacity
== 0) return false;
188 default: NOT_REACHED();
190 return IsValidCargoID(this->GetDefaultCargoType());
195 * Determines capacity of a given vehicle from scratch.
196 * For aircraft the main capacity is determined. Mail might be present as well.
197 * @param v Vehicle of interest; nullptr in purchase list
198 * @param mail_capacity returns secondary cargo (mail) capacity of aircraft
201 uint
Engine::DetermineCapacity(const Vehicle
*v
, uint16_t *mail_capacity
) const
203 assert(v
== nullptr || this->index
== v
->engine_type
);
204 if (mail_capacity
!= nullptr) *mail_capacity
= 0;
206 if (!this->CanCarryCargo()) return 0;
208 bool new_multipliers
= HasBit(this->info
.misc_flags
, EF_NO_DEFAULT_CARGO_MULTIPLIER
);
209 CargoID default_cargo
= this->GetDefaultCargoType();
210 CargoID cargo_type
= (v
!= nullptr) ? v
->cargo_type
: default_cargo
;
212 if (mail_capacity
!= nullptr && this->type
== VEH_AIRCRAFT
&& IsCargoInClass(cargo_type
, CC_PASSENGERS
)) {
213 *mail_capacity
= GetEngineProperty(this->index
, PROP_AIRCRAFT_MAIL_CAPACITY
, this->u
.air
.mail_capacity
, v
);
216 /* Check the refit capacity callback if we are not in the default configuration, or if we are using the new multiplier algorithm. */
217 if (HasBit(this->info
.callback_mask
, CBM_VEHICLE_REFIT_CAPACITY
) &&
218 (new_multipliers
|| default_cargo
!= cargo_type
|| (v
!= nullptr && v
->cargo_subtype
!= 0))) {
219 uint16_t callback
= GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY
, 0, 0, this->index
, v
);
220 if (callback
!= CALLBACK_FAILED
) return callback
;
223 /* Get capacity according to property resp. CB */
225 uint extra_mail_cap
= 0;
226 switch (this->type
) {
228 capacity
= GetEngineProperty(this->index
, PROP_TRAIN_CARGO_CAPACITY
, this->u
.rail
.capacity
, v
);
230 /* In purchase list add the capacity of the second head. Always use the plain property for this. */
231 if (v
== nullptr && this->u
.rail
.railveh_type
== RAILVEH_MULTIHEAD
) capacity
+= this->u
.rail
.capacity
;
235 capacity
= GetEngineProperty(this->index
, PROP_ROADVEH_CARGO_CAPACITY
, this->u
.road
.capacity
, v
);
239 capacity
= GetEngineProperty(this->index
, PROP_SHIP_CARGO_CAPACITY
, this->u
.ship
.capacity
, v
);
243 capacity
= GetEngineProperty(this->index
, PROP_AIRCRAFT_PASSENGER_CAPACITY
, this->u
.air
.passenger_capacity
, v
);
244 if (!IsCargoInClass(cargo_type
, CC_PASSENGERS
)) {
245 extra_mail_cap
= GetEngineProperty(this->index
, PROP_AIRCRAFT_MAIL_CAPACITY
, this->u
.air
.mail_capacity
, v
);
247 if (IsValidCargoID(GetCargoIDByLabel(CT_MAIL
))) {
248 if (!new_multipliers
&& cargo_type
== GetCargoIDByLabel(CT_MAIL
)) return capacity
+ extra_mail_cap
;
250 default_cargo
= GetCargoIDByLabel(CT_PASSENGERS
); // Always use 'passengers' wrt. cargo multipliers
253 default: NOT_REACHED();
256 if (!new_multipliers
) {
257 /* Use the passenger multiplier for mail as well */
258 capacity
+= extra_mail_cap
;
262 /* Apply multipliers depending on cargo- and vehicletype. */
263 if (new_multipliers
|| (this->type
!= VEH_SHIP
&& default_cargo
!= cargo_type
)) {
264 uint16_t default_multiplier
= new_multipliers
? 0x100 : CargoSpec::Get(default_cargo
)->multiplier
;
265 uint16_t cargo_multiplier
= CargoSpec::Get(cargo_type
)->multiplier
;
266 capacity
*= cargo_multiplier
;
267 if (extra_mail_cap
> 0 && IsValidCargoID(GetCargoIDByLabel(CT_MAIL
))) {
268 uint mail_multiplier
= CargoSpec::Get(GetCargoIDByLabel(CT_MAIL
))->multiplier
;
269 capacity
+= (default_multiplier
* extra_mail_cap
* cargo_multiplier
+ mail_multiplier
/ 2) / mail_multiplier
;
271 capacity
= (capacity
+ default_multiplier
/ 2) / default_multiplier
;
278 * Return how much the running costs of this engine are.
279 * @return Yearly running cost of the engine.
281 Money
Engine::GetRunningCost() const
285 switch (this->type
) {
287 base_price
= this->u
.road
.running_cost_class
;
288 if (base_price
== INVALID_PRICE
) return 0;
289 cost_factor
= GetEngineProperty(this->index
, PROP_ROADVEH_RUNNING_COST_FACTOR
, this->u
.road
.running_cost
);
293 base_price
= this->u
.rail
.running_cost_class
;
294 if (base_price
== INVALID_PRICE
) return 0;
295 cost_factor
= GetEngineProperty(this->index
, PROP_TRAIN_RUNNING_COST_FACTOR
, this->u
.rail
.running_cost
);
299 base_price
= PR_RUNNING_SHIP
;
300 cost_factor
= GetEngineProperty(this->index
, PROP_SHIP_RUNNING_COST_FACTOR
, this->u
.ship
.running_cost
);
304 base_price
= PR_RUNNING_AIRCRAFT
;
305 cost_factor
= GetEngineProperty(this->index
, PROP_AIRCRAFT_RUNNING_COST_FACTOR
, this->u
.air
.running_cost
);
308 default: NOT_REACHED();
311 return GetPrice(base_price
, cost_factor
, this->GetGRF(), -8);
315 * Return how much a new engine costs.
316 * @return Cost of the engine.
318 Money
Engine::GetCost() const
322 switch (this->type
) {
324 base_price
= PR_BUILD_VEHICLE_ROAD
;
325 cost_factor
= GetEngineProperty(this->index
, PROP_ROADVEH_COST_FACTOR
, this->u
.road
.cost_factor
);
329 if (this->u
.rail
.railveh_type
== RAILVEH_WAGON
) {
330 base_price
= PR_BUILD_VEHICLE_WAGON
;
331 cost_factor
= GetEngineProperty(this->index
, PROP_TRAIN_COST_FACTOR
, this->u
.rail
.cost_factor
);
333 base_price
= PR_BUILD_VEHICLE_TRAIN
;
334 cost_factor
= GetEngineProperty(this->index
, PROP_TRAIN_COST_FACTOR
, this->u
.rail
.cost_factor
);
339 base_price
= PR_BUILD_VEHICLE_SHIP
;
340 cost_factor
= GetEngineProperty(this->index
, PROP_SHIP_COST_FACTOR
, this->u
.ship
.cost_factor
);
344 base_price
= PR_BUILD_VEHICLE_AIRCRAFT
;
345 cost_factor
= GetEngineProperty(this->index
, PROP_AIRCRAFT_COST_FACTOR
, this->u
.air
.cost_factor
);
348 default: NOT_REACHED();
351 return GetPrice(base_price
, cost_factor
, this->GetGRF(), -8);
355 * Returns max speed of the engine for display purposes
356 * @return max speed in km-ish/h
358 uint
Engine::GetDisplayMaxSpeed() const
360 switch (this->type
) {
362 return GetEngineProperty(this->index
, PROP_TRAIN_SPEED
, this->u
.rail
.max_speed
);
365 uint max_speed
= GetEngineProperty(this->index
, PROP_ROADVEH_SPEED
, 0);
366 return (max_speed
!= 0) ? max_speed
* 2 : this->u
.road
.max_speed
/ 2;
370 return GetEngineProperty(this->index
, PROP_SHIP_SPEED
, this->u
.ship
.max_speed
) / 2;
373 uint max_speed
= GetEngineProperty(this->index
, PROP_AIRCRAFT_SPEED
, 0);
374 if (max_speed
!= 0) {
375 return (max_speed
* 128) / 10;
377 return this->u
.air
.max_speed
;
380 default: NOT_REACHED();
385 * Returns the power of the engine for display
386 * and sorting purposes.
387 * Only trains and road vehicles have power
388 * @return power in display units hp
390 uint
Engine::GetPower() const
392 /* Only trains and road vehicles have 'power'. */
393 switch (this->type
) {
395 return GetEngineProperty(this->index
, PROP_TRAIN_POWER
, this->u
.rail
.power
);
397 return GetEngineProperty(this->index
, PROP_ROADVEH_POWER
, this->u
.road
.power
) * 10;
399 default: NOT_REACHED();
404 * Returns the weight of the engine for display purposes.
405 * For dual-headed train-engines this is the weight of both heads
406 * @return weight in display units metric tons
408 uint
Engine::GetDisplayWeight() const
410 /* Only trains and road vehicles have 'weight'. */
411 switch (this->type
) {
413 return GetEngineProperty(this->index
, PROP_TRAIN_WEIGHT
, this->u
.rail
.weight
) << (this->u
.rail
.railveh_type
== RAILVEH_MULTIHEAD
? 1 : 0);
415 return GetEngineProperty(this->index
, PROP_ROADVEH_WEIGHT
, this->u
.road
.weight
) / 4;
417 default: NOT_REACHED();
422 * Returns the tractive effort of the engine for display purposes.
423 * For dual-headed train-engines this is the tractive effort of both heads
424 * @return tractive effort in display units kN
426 uint
Engine::GetDisplayMaxTractiveEffort() const
428 /* Only trains and road vehicles have 'tractive effort'. */
429 switch (this->type
) {
431 return (GROUND_ACCELERATION
* this->GetDisplayWeight() * GetEngineProperty(this->index
, PROP_TRAIN_TRACTIVE_EFFORT
, this->u
.rail
.tractive_effort
)) / 256;
433 return (GROUND_ACCELERATION
* this->GetDisplayWeight() * GetEngineProperty(this->index
, PROP_ROADVEH_TRACTIVE_EFFORT
, this->u
.road
.tractive_effort
)) / 256;
435 default: NOT_REACHED();
440 * Returns the vehicle's (not model's!) life length in days.
441 * @return the life length
443 TimerGameCalendar::Date
Engine::GetLifeLengthInDays() const
445 /* Assume leap years; this gives the player a bit more than the given amount of years, but never less. */
446 return (this->info
.lifelength
+ _settings_game
.vehicle
.extend_vehicle_life
).base() * CalendarTime::DAYS_IN_LEAP_YEAR
;
450 * Get the range of an aircraft type.
451 * @return Range of the aircraft type in tiles or 0 if unlimited range.
453 uint16_t Engine::GetRange() const
455 switch (this->type
) {
457 return GetEngineProperty(this->index
, PROP_AIRCRAFT_RANGE
, this->u
.air
.max_range
);
459 default: NOT_REACHED();
464 * Get the name of the aircraft type for display purposes.
465 * @return Aircraft type string.
467 StringID
Engine::GetAircraftTypeText() const
469 switch (this->type
) {
471 switch (this->u
.air
.subtype
) {
472 case AIR_HELI
: return STR_LIVERY_HELICOPTER
;
473 case AIR_CTOL
: return STR_LIVERY_SMALL_PLANE
;
474 case AIR_CTOL
| AIR_FAST
: return STR_LIVERY_LARGE_PLANE
;
475 default: NOT_REACHED();
478 default: NOT_REACHED();
483 * Check whether the engine variant chain is hidden in the GUI for the given company.
484 * @param c Company to check.
485 * @return \c true iff the engine variant chain is hidden in the GUI for the given company.
487 bool Engine::IsVariantHidden(CompanyID c
) const
489 /* In case company is spectator. */
490 if (c
>= MAX_COMPANIES
) return false;
492 /* Shortcut if this engine is explicitly hidden. */
493 if (this->IsHidden(c
)) return true;
495 /* Check for hidden parent variants. This is a bit convoluted as we must check hidden status of
496 * the last display variant rather than the actual parent variant. */
497 const Engine
*re
= this;
498 const Engine
*ve
= re
->GetDisplayVariant();
499 while (!(ve
->IsHidden(c
)) && re
->info
.variant_id
!= INVALID_ENGINE
) {
500 re
= Engine::Get(re
->info
.variant_id
);
501 ve
= re
->GetDisplayVariant();
503 return ve
->IsHidden(c
);
507 * Initializes the #EngineOverrideManager with the default engines.
509 void EngineOverrideManager::ResetToDefaultMapping()
512 for (VehicleType type
= VEH_TRAIN
; type
<= VEH_AIRCRAFT
; type
++) {
513 for (uint internal_id
= 0; internal_id
< _engine_counts
[type
]; internal_id
++) {
514 EngineIDMapping
&eid
= this->emplace_back();
516 eid
.grfid
= INVALID_GRFID
;
517 eid
.internal_id
= internal_id
;
518 eid
.substitute_id
= internal_id
;
524 * Looks up an EngineID in the EngineOverrideManager
525 * @param type Vehicle type
526 * @param grf_local_id The local id in the newgrf
527 * @param grfid The GrfID that defines the scope of grf_local_id.
528 * If a newgrf overrides the engines of another newgrf, the "scope grfid" is the ID of the overridden newgrf.
529 * If dynnamic_engines is disabled, all newgrf share the same ID scope identified by INVALID_GRFID.
530 * @return The engine ID if present, or INVALID_ENGINE if not.
532 EngineID
EngineOverrideManager::GetID(VehicleType type
, uint16_t grf_local_id
, uint32_t grfid
)
535 for (const EngineIDMapping
&eid
: *this) {
536 if (eid
.type
== type
&& eid
.grfid
== grfid
&& eid
.internal_id
== grf_local_id
) {
541 return INVALID_ENGINE
;
545 * Tries to reset the engine mapping to match the current NewGRF configuration.
546 * This is only possible when there are currently no vehicles in the game.
547 * @return false if resetting failed due to present vehicles.
549 bool EngineOverrideManager::ResetToCurrentNewGRFConfig()
551 for (const Vehicle
*v
: Vehicle::Iterate()) {
552 if (IsCompanyBuildableVehicleType(v
)) return false;
555 /* Reset the engines, they will get new EngineIDs */
556 _engine_mngr
.ResetToDefaultMapping();
563 * Initialise the engine pool with the data from the original vehicles.
567 CloseWindowByClass(WC_ENGINE_PREVIEW
);
568 _engine_pool
.CleanPool();
570 assert(_engine_mngr
.size() >= _engine_mngr
.NUM_DEFAULT_ENGINES
);
571 [[maybe_unused
]] uint index
= 0;
572 for (const EngineIDMapping
&eid
: _engine_mngr
) {
573 /* Assert is safe; there won't be more than 256 original vehicles
574 * in any case, and we just cleaned the pool. */
575 assert(Engine::CanAllocateItem());
576 [[maybe_unused
]] const Engine
*e
= new Engine(eid
.type
, eid
.internal_id
);
577 assert(e
->index
== index
);
582 void ShowEnginePreviewWindow(EngineID engine
);
585 * Determine whether an engine type is a wagon (and not a loco).
586 * @param index %Engine getting queried.
587 * @return Whether the queried engine is a wagon.
589 static bool IsWagon(EngineID index
)
591 const Engine
*e
= Engine::Get(index
);
592 return e
->type
== VEH_TRAIN
&& e
->u
.rail
.railveh_type
== RAILVEH_WAGON
;
596 * Ensure engine is not set as the last used variant for any other engine.
597 * @param engine_id Engine being removed.
598 * @param type Type of engine.
600 static void ClearLastVariant(EngineID engine_id
, VehicleType type
)
602 for (Engine
*e
: Engine::IterateType(type
)) {
603 if (e
->display_last_variant
== engine_id
) e
->display_last_variant
= INVALID_ENGINE
;
608 * Update #Engine::reliability and (if needed) update the engine GUIs.
609 * @param e %Engine to update.
611 void CalcEngineReliability(Engine
*e
, bool new_month
)
613 /* Get source engine for reliability age. This is normally our engine unless variant reliability syncing is requested. */
615 while (re
->info
.variant_id
!= INVALID_ENGINE
&& HasFlag(re
->info
.extra_flags
, ExtraEngineFlags::SyncReliability
)) {
616 re
= Engine::Get(re
->info
.variant_id
);
619 uint32_t age
= re
->age
;
620 if (new_month
&& re
->index
> e
->index
&& age
!= INT32_MAX
) age
++; /* parent variant's age has not yet updated. */
622 /* Check for early retirement */
623 if (e
->company_avail
!= 0 && !_settings_game
.vehicle
.never_expire_vehicles
&& e
->info
.base_life
!= 0xFF) {
624 int retire_early
= e
->info
.retire_early
;
625 uint retire_early_max_age
= std::max(0, e
->duration_phase_1
+ e
->duration_phase_2
- retire_early
* 12);
626 if (retire_early
!= 0 && age
>= retire_early_max_age
) {
627 /* Early retirement is enabled and we're past the date... */
628 e
->company_avail
= 0;
629 ClearLastVariant(e
->index
, e
->type
);
630 AddRemoveEngineFromAutoreplaceAndBuildWindows(e
->type
);
634 if (age
< e
->duration_phase_1
) {
635 uint start
= e
->reliability_start
;
636 e
->reliability
= age
* (e
->reliability_max
- start
) / e
->duration_phase_1
+ start
;
637 } else if ((age
-= e
->duration_phase_1
) < e
->duration_phase_2
|| _settings_game
.vehicle
.never_expire_vehicles
|| e
->info
.base_life
== 0xFF) {
638 /* We are at the peak of this engines life. It will have max reliability.
639 * This is also true if the engines never expire. They will not go bad over time */
640 e
->reliability
= e
->reliability_max
;
641 } else if ((age
-= e
->duration_phase_2
) < e
->duration_phase_3
) {
642 uint max
= e
->reliability_max
;
643 e
->reliability
= (int)age
* (int)(e
->reliability_final
- max
) / e
->duration_phase_3
+ max
;
645 /* time's up for this engine.
646 * We will now completely retire this design */
647 e
->company_avail
= 0;
648 e
->reliability
= e
->reliability_final
;
649 /* Kick this engine out of the lists */
650 ClearLastVariant(e
->index
, e
->type
);
651 AddRemoveEngineFromAutoreplaceAndBuildWindows(e
->type
);
656 /** Compute the value for #_year_engine_aging_stops. */
657 void SetYearEngineAgingStops()
659 /* Determine last engine aging year, default to 2050 as previously. */
660 _year_engine_aging_stops
= 2050;
662 for (const Engine
*e
: Engine::Iterate()) {
663 const EngineInfo
*ei
= &e
->info
;
665 /* Exclude certain engines */
666 if (!HasBit(ei
->climates
, _settings_game
.game_creation
.landscape
)) continue;
667 if (e
->type
== VEH_TRAIN
&& e
->u
.rail
.railveh_type
== RAILVEH_WAGON
) continue;
669 /* Base year ending date on half the model life */
670 TimerGameCalendar::YearMonthDay ymd
= TimerGameCalendar::ConvertDateToYMD(ei
->base_intro
+ (ei
->lifelength
.base() * CalendarTime::DAYS_IN_LEAP_YEAR
) / 2);
672 _year_engine_aging_stops
= std::max(_year_engine_aging_stops
, ymd
.year
);
677 * Start/initialise one engine.
678 * @param e The engine to initialise.
679 * @param aging_date The date used for age calculations.
680 * @param seed Random seed.
682 void StartupOneEngine(Engine
*e
, const TimerGameCalendar::YearMonthDay
&aging_ymd
, uint32_t seed
)
684 const EngineInfo
*ei
= &e
->info
;
688 e
->company_avail
= 0;
689 e
->company_hidden
= 0;
691 /* Vehicles with the same base_intro date shall be introduced at the same time.
692 * Make sure they use the same randomisation of the date. */
693 SavedRandomSeeds saved_seeds
;
694 SaveRandomSeeds(&saved_seeds
);
695 SetRandomSeed(_settings_game
.game_creation
.generation_seed
^ seed
^
696 ei
->base_intro
.base() ^
699 uint32_t r
= Random();
701 /* Don't randomise the start-date in the first two years after gamestart to ensure availability
702 * of engines in early starting games.
703 * Note: TTDP uses fixed 1922 */
704 e
->intro_date
= ei
->base_intro
<= TimerGameCalendar::ConvertYMDToDate(_settings_game
.game_creation
.starting_year
+ 2, 0, 1) ? ei
->base_intro
: (TimerGameCalendar::Date
)GB(r
, 0, 9) + ei
->base_intro
;
705 if (e
->intro_date
<= TimerGameCalendar::date
) {
706 TimerGameCalendar::YearMonthDay intro_ymd
= TimerGameCalendar::ConvertDateToYMD(e
->intro_date
);
707 int aging_months
= aging_ymd
.year
.base() * 12 + aging_ymd
.month
;
708 int intro_months
= intro_ymd
.year
.base() * 12 + intro_ymd
.month
;
709 if (intro_ymd
.day
> 1) intro_months
++; // Engines are introduced at the first month start at/after intro date.
710 e
->age
= aging_months
- intro_months
;
711 e
->company_avail
= MAX_UVALUE(CompanyMask
);
712 e
->flags
|= ENGINE_AVAILABLE
;
715 /* Get parent variant index for syncing reliability via random seed. */
716 const Engine
*re
= e
;
717 while (re
->info
.variant_id
!= INVALID_ENGINE
&& HasFlag(re
->info
.extra_flags
, ExtraEngineFlags::SyncReliability
)) {
718 re
= Engine::Get(re
->info
.variant_id
);
721 SetRandomSeed(_settings_game
.game_creation
.generation_seed
^ seed
^
722 (re
->index
<< 16) ^ (re
->info
.base_intro
.base() << 12) ^ (re
->info
.decay_speed
<< 8) ^
723 (re
->info
.lifelength
.base() << 4) ^ re
->info
.retire_early
^
727 /* Base reliability defined as a percentage of UINT16_MAX. */
728 const uint16_t RELIABILITY_START
= UINT16_MAX
* 48 / 100;
729 const uint16_t RELIABILITY_MAX
= UINT16_MAX
* 75 / 100;
730 const uint16_t RELIABILITY_FINAL
= UINT16_MAX
* 25 / 100;
732 static_assert(RELIABILITY_START
== 0x7AE0);
733 static_assert(RELIABILITY_MAX
== 0xBFFF);
734 static_assert(RELIABILITY_FINAL
== 0x3FFF);
737 /* 14 bits gives a value between 0 and 16383, which is up to an additional 25%p reliability on top of the base reliability. */
738 e
->reliability_start
= GB(r
, 16, 14) + RELIABILITY_START
;
739 e
->reliability_max
= GB(r
, 0, 14) + RELIABILITY_MAX
;
742 e
->reliability_final
= GB(r
, 16, 14) + RELIABILITY_FINAL
;
744 e
->duration_phase_1
= GB(r
, 0, 5) + 7;
745 e
->duration_phase_2
= std::max(0, int(GB(r
, 5, 4)) + ei
->base_life
.base() * 12 - 96);
746 e
->duration_phase_3
= GB(r
, 9, 7) + 120;
748 RestoreRandomSeeds(saved_seeds
);
750 e
->reliability_spd_dec
= ei
->decay_speed
<< 2;
752 /* prevent certain engines from ever appearing. */
753 if (!HasBit(ei
->climates
, _settings_game
.game_creation
.landscape
)) {
754 e
->flags
|= ENGINE_AVAILABLE
;
755 e
->company_avail
= 0;
760 * Start/initialise all our engines. Must be called whenever there are changes
761 * to the NewGRF config.
763 void StartupEngines()
765 /* Aging of vehicles stops, so account for that when starting late */
766 const TimerGameCalendar::Date aging_date
= std::min(TimerGameCalendar::date
, TimerGameCalendar::ConvertYMDToDate(_year_engine_aging_stops
, 0, 1));
767 TimerGameCalendar::YearMonthDay aging_ymd
= TimerGameCalendar::ConvertDateToYMD(aging_date
);
768 uint32_t seed
= Random();
770 for (Engine
*e
: Engine::Iterate()) {
771 StartupOneEngine(e
, aging_ymd
, seed
);
773 for (Engine
*e
: Engine::Iterate()) {
774 CalcEngineReliability(e
, false);
777 /* Update the bitmasks for the vehicle lists */
778 for (Company
*c
: Company::Iterate()) {
779 c
->avail_railtypes
= GetCompanyRailTypes(c
->index
);
780 c
->avail_roadtypes
= GetCompanyRoadTypes(c
->index
);
783 /* Invalidate any open purchase lists */
784 InvalidateWindowClassesData(WC_BUILD_VEHICLE
);
786 SetWindowClassesDirty(WC_BUILD_VEHICLE
);
787 SetWindowClassesDirty(WC_REPLACE_VEHICLE
);
791 * Allows engine \a eid to be used by a company \a company.
792 * @param eid The engine to enable.
793 * @param company The company to allow using the engine.
795 static void EnableEngineForCompany(EngineID eid
, CompanyID company
)
797 Engine
*e
= Engine::Get(eid
);
798 Company
*c
= Company::Get(company
);
800 SetBit(e
->company_avail
, company
);
801 if (e
->type
== VEH_TRAIN
) {
802 c
->avail_railtypes
= GetCompanyRailTypes(c
->index
);
803 } else if (e
->type
== VEH_ROAD
) {
804 c
->avail_roadtypes
= GetCompanyRoadTypes(c
->index
);
807 if (company
== _local_company
) {
808 AddRemoveEngineFromAutoreplaceAndBuildWindows(e
->type
);
810 /* Update the toolbar. */
811 InvalidateWindowData(WC_MAIN_TOOLBAR
, 0);
812 if (e
->type
== VEH_ROAD
) InvalidateWindowData(WC_BUILD_TOOLBAR
, TRANSPORT_ROAD
);
813 if (e
->type
== VEH_SHIP
) InvalidateWindowData(WC_BUILD_TOOLBAR
, TRANSPORT_WATER
);
814 if (e
->type
== VEH_AIRCRAFT
) InvalidateWindowData(WC_BUILD_TOOLBAR
, TRANSPORT_AIR
);
819 * Forbids engine \a eid to be used by a company \a company.
820 * @param eid The engine to disable.
821 * @param company The company to forbid using the engine.
823 static void DisableEngineForCompany(EngineID eid
, CompanyID company
)
825 Engine
*e
= Engine::Get(eid
);
826 Company
*c
= Company::Get(company
);
828 ClrBit(e
->company_avail
, company
);
829 if (e
->type
== VEH_TRAIN
) {
830 c
->avail_railtypes
= GetCompanyRailTypes(c
->index
);
831 } else if (e
->type
== VEH_ROAD
) {
832 c
->avail_roadtypes
= GetCompanyRoadTypes(c
->index
);
835 if (company
== _local_company
) {
836 ClearLastVariant(e
->index
, e
->type
);
837 AddRemoveEngineFromAutoreplaceAndBuildWindows(e
->type
);
842 * Company \a company accepts engine \a eid for preview.
843 * @param eid Engine being accepted (is under preview).
844 * @param company Current company previewing the engine.
845 * @param recursion_depth Recursion depth to avoid infinite loop.
847 static void AcceptEnginePreview(EngineID eid
, CompanyID company
, int recursion_depth
= 0)
849 Engine
*e
= Engine::Get(eid
);
851 e
->preview_company
= INVALID_COMPANY
;
852 e
->preview_asked
= MAX_UVALUE(CompanyMask
);
854 EnableEngineForCompany(eid
, company
);
856 /* Notify preview window, that it might want to close.
857 * Note: We cannot directly close the window.
858 * In singleplayer this function is called from the preview window, so
859 * we have to use the GUI-scope scheduling of InvalidateWindowData.
861 InvalidateWindowData(WC_ENGINE_PREVIEW
, eid
);
863 /* Don't search for variants to include if we are 10 levels deep already. */
864 if (recursion_depth
>= 10) return;
866 /* Find variants to be included in preview. */
867 for (Engine
*ve
: Engine::IterateType(e
->type
)) {
868 if (ve
->index
!= eid
&& ve
->info
.variant_id
== eid
&& HasFlag(ve
->info
.extra_flags
, ExtraEngineFlags::JoinPreview
)) {
869 AcceptEnginePreview(ve
->index
, company
, recursion_depth
+ 1);
875 * Get the best company for an engine preview.
876 * @param e Engine to preview.
877 * @return Best company if it exists, #INVALID_COMPANY otherwise.
879 static CompanyID
GetPreviewCompany(Engine
*e
)
881 CompanyID best_company
= INVALID_COMPANY
;
883 /* For trains the cargomask has no useful meaning, since you can attach other wagons */
884 CargoTypes cargomask
= e
->type
!= VEH_TRAIN
? GetUnionOfArticulatedRefitMasks(e
->index
, true) : ALL_CARGOTYPES
;
886 int32_t best_hist
= -1;
887 for (const Company
*c
: Company::Iterate()) {
888 if (c
->block_preview
== 0 && !HasBit(e
->preview_asked
, c
->index
) &&
889 c
->old_economy
[0].performance_history
> best_hist
) {
891 /* Check whether the company uses similar vehicles */
892 for (const Vehicle
*v
: Vehicle::Iterate()) {
893 if (v
->owner
!= c
->index
|| v
->type
!= e
->type
) continue;
894 if (!v
->GetEngine()->CanCarryCargo() || !HasBit(cargomask
, v
->cargo_type
)) continue;
896 best_hist
= c
->old_economy
[0].performance_history
;
897 best_company
= c
->index
;
907 * Checks if a vehicle type is disabled for all/ai companies.
908 * @param type The vehicle type which shall be checked.
909 * @param ai If true, check if the type is disabled for AI companies, otherwise check if
910 * the vehicle type is disabled for human companies.
911 * @return Whether or not a vehicle type is disabled.
913 static bool IsVehicleTypeDisabled(VehicleType type
, bool ai
)
916 case VEH_TRAIN
: return _settings_game
.vehicle
.max_trains
== 0 || (ai
&& _settings_game
.ai
.ai_disable_veh_train
);
917 case VEH_ROAD
: return _settings_game
.vehicle
.max_roadveh
== 0 || (ai
&& _settings_game
.ai
.ai_disable_veh_roadveh
);
918 case VEH_SHIP
: return _settings_game
.vehicle
.max_ships
== 0 || (ai
&& _settings_game
.ai
.ai_disable_veh_ship
);
919 case VEH_AIRCRAFT
: return _settings_game
.vehicle
.max_aircraft
== 0 || (ai
&& _settings_game
.ai
.ai_disable_veh_aircraft
);
921 default: NOT_REACHED();
925 /** Daily check to offer an exclusive engine preview to the companies. */
926 static IntervalTimer
<TimerGameCalendar
> _calendar_engines_daily({TimerGameCalendar::DAY
, TimerGameCalendar::Priority::ENGINE
}, [](auto)
928 for (Company
*c
: Company::Iterate()) {
929 c
->avail_railtypes
= AddDateIntroducedRailTypes(c
->avail_railtypes
, TimerGameCalendar::date
);
930 c
->avail_roadtypes
= AddDateIntroducedRoadTypes(c
->avail_roadtypes
, TimerGameCalendar::date
);
933 if (TimerGameCalendar::year
>= _year_engine_aging_stops
) return;
935 for (Engine
*e
: Engine::Iterate()) {
936 EngineID i
= e
->index
;
937 if (e
->flags
& ENGINE_EXCLUSIVE_PREVIEW
) {
938 if (e
->preview_company
!= INVALID_COMPANY
) {
939 if (!--e
->preview_wait
) {
940 CloseWindowById(WC_ENGINE_PREVIEW
, i
);
941 e
->preview_company
= INVALID_COMPANY
;
943 } else if (CountBits(e
->preview_asked
) < MAX_COMPANIES
) {
944 e
->preview_company
= GetPreviewCompany(e
);
946 if (e
->preview_company
== INVALID_COMPANY
) {
947 e
->preview_asked
= MAX_UVALUE(CompanyMask
);
951 SetBit(e
->preview_asked
, e
->preview_company
);
952 e
->preview_wait
= 20;
953 /* AIs are intentionally not skipped for preview even if they cannot build a certain
954 * vehicle type. This is done to not give poor performing human companies an "unfair"
955 * boost that they wouldn't have gotten against other human companies. The check on
956 * the line below is just to make AIs not notice that they have a preview if they
957 * cannot build the vehicle. */
958 if (!IsVehicleTypeDisabled(e
->type
, true)) AI::NewEvent(e
->preview_company
, new ScriptEventEnginePreview(i
));
959 if (IsInteractiveCompany(e
->preview_company
)) ShowEnginePreviewWindow(i
);
966 * Clear the 'hidden' flag for all engines of a new company.
967 * @param cid Company being created.
969 void ClearEnginesHiddenFlagOfCompany(CompanyID cid
)
971 for (Engine
*e
: Engine::Iterate()) {
972 SB(e
->company_hidden
, cid
, 1, 0);
977 * Set the visibility of an engine.
978 * @param flags Operation to perform.
979 * @param engine_id Engine id..
980 * @param hide Set for hidden, unset for visible.
981 * @return The cost of this operation or an error.
983 CommandCost
CmdSetVehicleVisibility(DoCommandFlag flags
, EngineID engine_id
, bool hide
)
985 Engine
*e
= Engine::GetIfValid(engine_id
);
986 if (e
== nullptr || _current_company
>= MAX_COMPANIES
) return CMD_ERROR
;
987 if (!IsEngineBuildable(e
->index
, e
->type
, _current_company
)) return CMD_ERROR
;
989 if ((flags
& DC_EXEC
) != 0) {
990 AssignBit(e
->company_hidden
, _current_company
, hide
);
991 AddRemoveEngineFromAutoreplaceAndBuildWindows(e
->type
);
994 return CommandCost();
998 * Accept an engine prototype. XXX - it is possible that the top-company
999 * changes while you are waiting to accept the offer? Then it becomes invalid
1000 * @param flags operation to perform
1001 * @param engine_id engine-prototype offered
1002 * @return the cost of this operation or an error
1004 CommandCost
CmdWantEnginePreview(DoCommandFlag flags
, EngineID engine_id
)
1006 Engine
*e
= Engine::GetIfValid(engine_id
);
1007 if (e
== nullptr || !(e
->flags
& ENGINE_EXCLUSIVE_PREVIEW
) || e
->preview_company
!= _current_company
) return CMD_ERROR
;
1009 if (flags
& DC_EXEC
) AcceptEnginePreview(engine_id
, _current_company
);
1011 return CommandCost();
1015 * Allow or forbid a specific company to use an engine
1016 * @param flags operation to perform
1017 * @param engine_id engine id
1018 * @param company_id Company to allow/forbid the use of an engine.
1019 * @param allow false to forbid, true to allow.
1020 * @return the cost of this operation or an error
1022 CommandCost
CmdEngineCtrl(DoCommandFlag flags
, EngineID engine_id
, CompanyID company_id
, bool allow
)
1024 if (_current_company
!= OWNER_DEITY
) return CMD_ERROR
;
1026 if (!Engine::IsValidID(engine_id
) || !Company::IsValidID(company_id
)) return CMD_ERROR
;
1028 if (flags
& DC_EXEC
) {
1030 EnableEngineForCompany(engine_id
, company_id
);
1032 DisableEngineForCompany(engine_id
, company_id
);
1036 return CommandCost();
1040 * An engine has become available for general use.
1041 * Also handle the exclusive engine preview contract.
1042 * @param e Engine generally available as of now.
1044 static void NewVehicleAvailable(Engine
*e
)
1046 EngineID index
= e
->index
;
1048 /* In case the company didn't build the vehicle during the intro period,
1049 * prevent that company from getting future intro periods for a while. */
1050 if (e
->flags
& ENGINE_EXCLUSIVE_PREVIEW
) {
1051 for (Company
*c
: Company::Iterate()) {
1052 uint block_preview
= c
->block_preview
;
1054 if (!HasBit(e
->company_avail
, c
->index
)) continue;
1056 /* We assume the user did NOT build it.. prove me wrong ;) */
1057 c
->block_preview
= 20;
1059 for (const Vehicle
*v
: Vehicle::Iterate()) {
1060 if (v
->type
== VEH_TRAIN
|| v
->type
== VEH_ROAD
|| v
->type
== VEH_SHIP
||
1061 (v
->type
== VEH_AIRCRAFT
&& Aircraft::From(v
)->IsNormalAircraft())) {
1062 if (v
->owner
== c
->index
&& v
->engine_type
== index
) {
1063 /* The user did prove me wrong, so restore old value */
1064 c
->block_preview
= block_preview
;
1072 e
->flags
= (e
->flags
& ~ENGINE_EXCLUSIVE_PREVIEW
) | ENGINE_AVAILABLE
;
1073 AddRemoveEngineFromAutoreplaceAndBuildWindows(e
->type
);
1075 /* Now available for all companies */
1076 e
->company_avail
= MAX_UVALUE(CompanyMask
);
1078 /* Do not introduce new rail wagons */
1079 if (IsWagon(index
)) return;
1081 if (e
->type
== VEH_TRAIN
) {
1082 /* maybe make another rail type available */
1083 assert(e
->u
.rail
.railtype
< RAILTYPE_END
);
1084 for (Company
*c
: Company::Iterate()) c
->avail_railtypes
= AddDateIntroducedRailTypes(c
->avail_railtypes
| GetRailTypeInfo(e
->u
.rail
.railtype
)->introduces_railtypes
, TimerGameCalendar::date
);
1085 } else if (e
->type
== VEH_ROAD
) {
1086 /* maybe make another road type available */
1087 assert(e
->u
.road
.roadtype
< ROADTYPE_END
);
1088 for (Company
*c
: Company::Iterate()) c
->avail_roadtypes
= AddDateIntroducedRoadTypes(c
->avail_roadtypes
| GetRoadTypeInfo(e
->u
.road
.roadtype
)->introduces_roadtypes
, TimerGameCalendar::date
);
1091 /* Only broadcast event if AIs are able to build this vehicle type. */
1092 if (!IsVehicleTypeDisabled(e
->type
, true)) AI::BroadcastNewEvent(new ScriptEventEngineAvailable(index
));
1094 /* Only provide the "New Vehicle available" news paper entry, if engine can be built. */
1095 if (!IsVehicleTypeDisabled(e
->type
, false) && !HasFlag(e
->info
.extra_flags
, ExtraEngineFlags::NoNews
)) {
1096 SetDParam(0, GetEngineCategoryName(index
));
1097 SetDParam(1, PackEngineNameDParam(index
, EngineNameContext::PreviewNews
));
1098 AddNewsItem(STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE
, NT_NEW_VEHICLES
, NF_VEHICLE
, NR_ENGINE
, index
);
1101 /* Update the toolbar. */
1102 if (e
->type
== VEH_ROAD
) InvalidateWindowData(WC_BUILD_TOOLBAR
, TRANSPORT_ROAD
);
1103 if (e
->type
== VEH_SHIP
) InvalidateWindowData(WC_BUILD_TOOLBAR
, TRANSPORT_WATER
);
1104 if (e
->type
== VEH_AIRCRAFT
) InvalidateWindowData(WC_BUILD_TOOLBAR
, TRANSPORT_AIR
);
1106 /* Close pending preview windows */
1107 CloseWindowById(WC_ENGINE_PREVIEW
, index
);
1110 /** Monthly update of the availability, reliability, and preview offers of the engines. */
1111 void CalendarEnginesMonthlyLoop()
1113 if (TimerGameCalendar::year
< _year_engine_aging_stops
) {
1114 bool refresh
= false;
1115 for (Engine
*e
: Engine::Iterate()) {
1116 /* Age the vehicle */
1117 if ((e
->flags
& ENGINE_AVAILABLE
) && e
->age
!= INT32_MAX
) {
1119 CalcEngineReliability(e
, true);
1123 /* Do not introduce invalid engines */
1124 if (!e
->IsEnabled()) continue;
1126 if (!(e
->flags
& ENGINE_AVAILABLE
) && TimerGameCalendar::date
>= (e
->intro_date
+ CalendarTime::DAYS_IN_YEAR
)) {
1127 /* Introduce it to all companies */
1128 NewVehicleAvailable(e
);
1129 } else if (!(e
->flags
& (ENGINE_AVAILABLE
| ENGINE_EXCLUSIVE_PREVIEW
)) && TimerGameCalendar::date
>= e
->intro_date
) {
1130 /* Introduction date has passed...
1131 * Check if it is allowed to build this vehicle type at all
1132 * based on the current game settings. If not, it does not
1133 * make sense to show the preview dialog to any company. */
1134 if (IsVehicleTypeDisabled(e
->type
, false)) continue;
1136 /* Do not introduce new rail wagons */
1137 if (IsWagon(e
->index
)) continue;
1139 /* Engine has no preview */
1140 if (HasFlag(e
->info
.extra_flags
, ExtraEngineFlags::NoPreview
)) continue;
1142 /* Show preview dialog to one of the companies. */
1143 e
->flags
|= ENGINE_EXCLUSIVE_PREVIEW
;
1144 e
->preview_company
= INVALID_COMPANY
;
1145 e
->preview_asked
= 0;
1149 InvalidateWindowClassesData(WC_BUILD_VEHICLE
); // rebuild the purchase list (esp. when sorted by reliability)
1152 SetWindowClassesDirty(WC_BUILD_VEHICLE
);
1153 SetWindowClassesDirty(WC_REPLACE_VEHICLE
);
1158 static IntervalTimer
<TimerGameCalendar
> _calendar_engines_monthly({TimerGameCalendar::MONTH
, TimerGameCalendar::Priority::ENGINE
}, [](auto)
1160 CalendarEnginesMonthlyLoop();
1164 * Is \a name still free as name for an engine?
1165 * @param name New name of an engine.
1166 * @return \c false if the name is being used already, else \c true.
1168 static bool IsUniqueEngineName(const std::string
&name
)
1170 for (const Engine
*e
: Engine::Iterate()) {
1171 if (!e
->name
.empty() && e
->name
== name
) return false;
1179 * @param flags operation to perform
1180 * @param engine_id engine ID to rename
1181 * @param text the new name or an empty string when resetting to the default
1182 * @return the cost of this operation or an error
1184 CommandCost
CmdRenameEngine(DoCommandFlag flags
, EngineID engine_id
, const std::string
&text
)
1186 Engine
*e
= Engine::GetIfValid(engine_id
);
1187 if (e
== nullptr) return CMD_ERROR
;
1189 bool reset
= text
.empty();
1192 if (Utf8StringLength(text
) >= MAX_LENGTH_ENGINE_NAME_CHARS
) return CMD_ERROR
;
1193 if (!IsUniqueEngineName(text
)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE
);
1196 if (flags
& DC_EXEC
) {
1203 MarkWholeScreenDirty();
1206 return CommandCost();
1211 * Check if an engine is buildable.
1212 * @param engine index of the engine to check.
1213 * @param type the type the engine should be.
1214 * @param company index of the company.
1215 * @return True if an engine is valid, of the specified type, and buildable by
1216 * the given company.
1218 bool IsEngineBuildable(EngineID engine
, VehicleType type
, CompanyID company
)
1220 const Engine
*e
= Engine::GetIfValid(engine
);
1222 /* check if it's an engine that is in the engine array */
1223 if (e
== nullptr) return false;
1225 /* check if it's an engine of specified type */
1226 if (e
->type
!= type
) return false;
1228 /* check if it's available ... */
1229 if (company
== OWNER_DEITY
) {
1230 /* ... for any company (preview does not count) */
1231 if (!(e
->flags
& ENGINE_AVAILABLE
) || e
->company_avail
== 0) return false;
1233 /* ... for this company */
1234 if (!HasBit(e
->company_avail
, company
)) return false;
1237 if (!e
->IsEnabled()) return false;
1239 if (type
== VEH_TRAIN
&& company
!= OWNER_DEITY
) {
1240 /* Check if the rail type is available to this company */
1241 const Company
*c
= Company::Get(company
);
1242 if (((GetRailTypeInfo(e
->u
.rail
.railtype
))->compatible_railtypes
& c
->avail_railtypes
) == 0) return false;
1244 if (type
== VEH_ROAD
&& company
!= OWNER_DEITY
) {
1245 /* Check if the road type is available to this company */
1246 const Company
*c
= Company::Get(company
);
1247 if ((GetRoadTypeInfo(e
->u
.road
.roadtype
)->powered_roadtypes
& c
->avail_roadtypes
) == ROADTYPES_NONE
) return false;
1254 * Check if an engine is refittable.
1255 * Note: Likely you want to use IsArticulatedVehicleRefittable().
1256 * @param engine index of the engine to check.
1257 * @return true if the engine is refittable.
1259 bool IsEngineRefittable(EngineID engine
)
1261 const Engine
*e
= Engine::GetIfValid(engine
);
1263 /* check if it's an engine that is in the engine array */
1264 if (e
== nullptr) return false;
1266 if (!e
->CanCarryCargo()) return false;
1268 const EngineInfo
*ei
= &e
->info
;
1269 if (ei
->refit_mask
== 0) return false;
1271 /* Are there suffixes?
1272 * Note: This does not mean the suffixes are actually available for every consist at any time. */
1273 if (HasBit(ei
->callback_mask
, CBM_VEHICLE_CARGO_SUFFIX
)) return true;
1275 /* Is there any cargo except the default cargo? */
1276 CargoID default_cargo
= e
->GetDefaultCargoType();
1277 CargoTypes default_cargo_mask
= 0;
1278 SetBit(default_cargo_mask
, default_cargo
);
1279 return IsValidCargoID(default_cargo
) && ei
->refit_mask
!= default_cargo_mask
;
1283 * Check for engines that have an appropriate availability.
1287 TimerGameCalendar::Date min_date
= INT32_MAX
;
1289 for (const Engine
*e
: Engine::Iterate()) {
1290 if (!e
->IsEnabled()) continue;
1292 /* Don't consider train wagons, we need a powered engine available. */
1293 if (e
->type
== VEH_TRAIN
&& e
->u
.rail
.railveh_type
== RAILVEH_WAGON
) continue;
1295 /* We have an available engine... yay! */
1296 if ((e
->flags
& ENGINE_AVAILABLE
) != 0 && e
->company_avail
!= 0) return;
1298 /* Okay, try to find the earliest date. */
1299 min_date
= std::min(min_date
, e
->info
.base_intro
);
1302 if (min_date
< INT32_MAX
) {
1303 SetDParam(0, min_date
);
1304 ShowErrorMessage(STR_ERROR_NO_VEHICLES_AVAILABLE_YET
, STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION
, WL_WARNING
);
1306 ShowErrorMessage(STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL
, STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION
, WL_WARNING
);