Update: Translations from eints
[openttd-github.git] / src / highscore_gui.cpp
blob6d912c7cf54d517a79a17538d5cdac10c9bbcea6
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file highscore_gui.cpp Definition of the HighScore and EndGame windows */
10 #include "stdafx.h"
11 #include "highscore.h"
12 #include "table/strings.h"
13 #include "gfx_func.h"
14 #include "table/sprites.h"
15 #include "window_gui.h"
16 #include "window_func.h"
17 #include "network/network.h"
18 #include "command_func.h"
19 #include "company_func.h"
20 #include "company_base.h"
21 #include "strings_func.h"
22 #include "hotkeys.h"
23 #include "zoom_func.h"
24 #include "misc_cmd.h"
25 #include "timer/timer.h"
26 #include "timer/timer_game_calendar.h"
28 #include "widgets/highscore_widget.h"
30 #include "safeguards.h"
32 struct EndGameHighScoreBaseWindow : Window {
33 uint32_t background_img;
34 int8_t rank;
36 EndGameHighScoreBaseWindow(WindowDesc &desc) : Window(desc)
38 this->InitNested();
39 CLRBITS(this->flags, WF_WHITE_BORDER);
40 ResizeWindow(this, _screen.width - this->width, _screen.height - this->height);
43 /* Always draw a maximized window and within it the centered background */
44 void SetupHighScoreEndWindow()
46 /* Resize window to "full-screen". */
47 if (this->width != _screen.width || this->height != _screen.height) ResizeWindow(this, _screen.width - this->width, _screen.height - this->height);
49 this->DrawWidgets();
51 /* Standard background slices are 50 pixels high, but it's designed
52 * for 480 pixels total. 96% of 500 is 480. */
53 Dimension dim = GetSpriteSize(this->background_img);
54 Point pt = this->GetTopLeft(dim.width, dim.height * 96 / 10);
55 /* Center Highscore/Endscreen background */
56 for (uint i = 0; i < 10; i++) { // the image is split into 10 50px high parts
57 DrawSprite(this->background_img + i, PAL_NONE, pt.x, pt.y + (i * dim.height));
61 /** Return the coordinate of the screen such that a window of 640x480 is centered at the screen. */
62 Point GetTopLeft(int x, int y)
64 Point pt = {std::max(0, (_screen.width / 2) - (x / 2)), std::max(0, (_screen.height / 2) - (y / 2))};
65 return pt;
68 void OnClick([[maybe_unused]] Point pt, [[maybe_unused]] WidgetID widget, [[maybe_unused]] int click_count) override
70 this->Close();
73 EventState OnKeyPress([[maybe_unused]] char32_t key, uint16_t keycode) override
75 /* All keys are 'handled' by this window but we want to make
76 * sure that 'quit' still works correctly. Not handling the
77 * quit key is enough so the main toolbar can handle it. */
78 if (IsQuitKey(keycode)) return ES_NOT_HANDLED;
80 switch (keycode) {
81 /* Keys for telling we want to go on */
82 case WKC_RETURN:
83 case WKC_ESC:
84 case WKC_SPACE:
85 this->Close();
86 return ES_HANDLED;
88 default:
89 /* We want to handle all keys; we don't want windows in
90 * the background to open. Especially the ones that do
91 * locate themselves based on the status-/toolbars. */
92 return ES_HANDLED;
97 /** End game window shown at the end of the game */
98 struct EndGameWindow : EndGameHighScoreBaseWindow {
99 EndGameWindow(WindowDesc &desc) : EndGameHighScoreBaseWindow(desc)
101 /* Pause in single-player to have a look at the highscore at your own leisure */
102 if (!_networking) Command<CMD_PAUSE>::Post(PM_PAUSED_NORMAL, true);
104 this->background_img = SPR_TYCOON_IMG1_BEGIN;
106 if (_local_company != COMPANY_SPECTATOR) {
107 const Company *c = Company::Get(_local_company);
108 if (c->old_economy[0].performance_history == SCORE_MAX) {
109 this->background_img = SPR_TYCOON_IMG2_BEGIN;
113 /* In a network game show the endscores of the custom difficulty 'network' which is
114 * a TOP5 of that game, and not an all-time TOP5. */
115 if (_networking) {
116 this->window_number = SP_MULTIPLAYER;
117 this->rank = SaveHighScoreValueNetwork();
118 } else {
119 /* in singleplayer mode _local company is always valid */
120 const Company *c = Company::Get(_local_company);
121 this->window_number = SP_CUSTOM;
122 this->rank = SaveHighScoreValue(c);
125 MarkWholeScreenDirty();
128 void Close([[maybe_unused]] int data = 0) override
130 if (!_networking) Command<CMD_PAUSE>::Post(PM_PAUSED_NORMAL, false); // unpause
131 if (_game_mode != GM_MENU && !_exit_game) ShowHighscoreTable(this->window_number, this->rank);
132 this->EndGameHighScoreBaseWindow::Close();
135 void OnPaint() override
137 this->SetupHighScoreEndWindow();
138 Point pt = this->GetTopLeft(ScaleSpriteTrad(640), ScaleSpriteTrad(480));
140 const Company *c = Company::GetIfValid(_local_company);
141 if (c == nullptr) return;
143 /* We need to get performance from last year because the image is shown
144 * at the start of the new year when these things have already been copied */
145 if (this->background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/
146 SetDParam(0, c->index);
147 SetDParam(1, c->index);
148 SetDParam(2, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
149 DrawStringMultiLine(pt.x + ScaleSpriteTrad(15), pt.x + ScaleSpriteTrad(640) - ScaleSpriteTrad(25), pt.y + ScaleSpriteTrad(90), pt.y + ScaleSpriteTrad(160), STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS, TC_FROMSTRING, SA_CENTER);
150 } else {
151 SetDParam(0, c->index);
152 SetDParam(1, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
153 DrawStringMultiLine(pt.x + ScaleSpriteTrad(36), pt.x + ScaleSpriteTrad(640), pt.y + ScaleSpriteTrad(140), pt.y + ScaleSpriteTrad(206), STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS, TC_FROMSTRING, SA_CENTER);
158 struct HighScoreWindow : EndGameHighScoreBaseWindow {
159 bool game_paused_by_player; ///< True if the game was paused by the player when the highscore window was opened.
161 HighScoreWindow(WindowDesc &desc, int difficulty, int8_t ranking) : EndGameHighScoreBaseWindow(desc)
163 /* pause game to show the chart */
164 this->game_paused_by_player = _pause_mode == PM_PAUSED_NORMAL;
165 if (!_networking && !this->game_paused_by_player) Command<CMD_PAUSE>::Post(PM_PAUSED_NORMAL, true);
167 /* Close all always on-top windows to get a clean screen */
168 if (_game_mode != GM_MENU) HideVitalWindows();
170 MarkWholeScreenDirty();
171 this->window_number = difficulty; // show highscore chart for difficulty...
172 this->background_img = SPR_HIGHSCORE_CHART_BEGIN; // which background to show
173 this->rank = ranking;
176 void Close([[maybe_unused]] int data = 0) override
178 if (_game_mode != GM_MENU) ShowVitalWindows();
180 if (!_networking && !this->game_paused_by_player) Command<CMD_PAUSE>::Post(PM_PAUSED_NORMAL, false); // unpause
182 this->EndGameHighScoreBaseWindow::Close();
185 void OnPaint() override
187 const auto &hs = _highscore_table[this->window_number];
189 this->SetupHighScoreEndWindow();
190 Point pt = this->GetTopLeft(ScaleSpriteTrad(640), ScaleSpriteTrad(480));
192 /* Draw the title. */
193 DrawStringMultiLine(pt.x + ScaleSpriteTrad(70), pt.x + ScaleSpriteTrad(570), pt.y, pt.y + ScaleSpriteTrad(140), STR_HIGHSCORE_TOP_COMPANIES, TC_FROMSTRING, SA_CENTER);
195 /* Draw Highscore peepz */
196 for (uint8_t i = 0; i < ClampTo<uint8_t>(hs.size()); i++) {
197 SetDParam(0, i + 1);
198 DrawString(pt.x + ScaleSpriteTrad(40), pt.x + ScaleSpriteTrad(600), pt.y + ScaleSpriteTrad(140 + i * 55), STR_HIGHSCORE_POSITION);
200 if (!hs[i].name.empty()) {
201 TextColour colour = (this->rank == i) ? TC_RED : TC_BLACK; // draw new highscore in red
203 SetDParamStr(0, hs[i].name);
204 DrawString(pt.x + ScaleSpriteTrad(71), pt.x + ScaleSpriteTrad(569), pt.y + ScaleSpriteTrad(140 + i * 55), STR_JUST_BIG_RAW_STRING, colour);
205 SetDParam(0, hs[i].title);
206 SetDParam(1, hs[i].score);
207 DrawString(pt.x + ScaleSpriteTrad(71), pt.x + ScaleSpriteTrad(569), pt.y + ScaleSpriteTrad(140) + GetCharacterHeight(FS_LARGE) + ScaleSpriteTrad(i * 55), STR_HIGHSCORE_STATS, colour);
213 static constexpr NWidgetPart _nested_highscore_widgets[] = {
214 NWidget(WWT_PANEL, COLOUR_BROWN, WID_H_BACKGROUND), SetResize(1, 1), EndContainer(),
217 static WindowDesc _highscore_desc(
218 WDP_MANUAL, nullptr, 0, 0,
219 WC_HIGHSCORE, WC_NONE,
221 _nested_highscore_widgets
224 static WindowDesc _endgame_desc(
225 WDP_MANUAL, nullptr, 0, 0,
226 WC_ENDSCREEN, WC_NONE,
228 _nested_highscore_widgets
232 * Show the highscore table for a given difficulty. When called from
233 * endgame ranking is set to the top5 element that was newly added
234 * and is thus highlighted
236 void ShowHighscoreTable(int difficulty, int8_t ranking)
238 CloseWindowByClass(WC_HIGHSCORE);
239 new HighScoreWindow(_highscore_desc, difficulty, ranking);
243 * Show the endgame victory screen in 2050. Update the new highscore
244 * if it was high enough
246 void ShowEndGameChart()
248 /* Dedicated server doesn't need the highscore window and neither does -v null. */
249 if (_network_dedicated || (!_networking && !Company::IsValidID(_local_company))) return;
251 HideVitalWindows();
252 CloseWindowByClass(WC_ENDSCREEN);
253 new EndGameWindow(_endgame_desc);
256 static IntervalTimer<TimerGameCalendar> _check_end_game({TimerGameCalendar::YEAR, TimerGameCalendar::Priority::NONE}, [](auto)
258 /* 0 = never */
259 if (_settings_game.game_creation.ending_year == 0) return;
261 /* Show the end-game chart at the end of the ending year (hence the + 1). */
262 if (TimerGameCalendar::year == _settings_game.game_creation.ending_year + 1) {
263 ShowEndGameChart();