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5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file industry.h Base of all industries. */
13 #include "newgrf_storage.h"
14 #include "subsidy_type.h"
15 #include "industry_map.h"
16 #include "industrytype.h"
17 #include "tilearea_type.h"
18 #include "station_base.h"
19 #include "timer/timer_game_calendar.h"
20 #include "timer/timer_game_economy.h"
23 typedef Pool
<Industry
, IndustryID
, 64, 64000> IndustryPool
;
24 extern IndustryPool _industry_pool
;
26 static const TimerGameEconomy::Year PROCESSING_INDUSTRY_ABANDONMENT_YEARS
= 5; ///< If a processing industry doesn't produce for this many consecutive economy years, it may close.
29 * Production level maximum, minimum and default values.
30 * It is not a value been really used in order to change, but rather an indicator
31 * of how the industry is behaving.
33 static constexpr uint8_t PRODLEVEL_CLOSURE
= 0x00; ///< signal set to actually close the industry
34 static constexpr uint8_t PRODLEVEL_MINIMUM
= 0x04; ///< below this level, the industry is set to be closing
35 static constexpr uint8_t PRODLEVEL_DEFAULT
= 0x10; ///< default level set when the industry is created
36 static constexpr uint8_t PRODLEVEL_MAXIMUM
= 0x80; ///< the industry is running at full speed
39 * Flags to control/override the behaviour of an industry.
40 * These flags are controlled by game scripts.
42 enum IndustryControlFlags
: uint8_t {
43 /** No flags in effect */
45 /** When industry production change is evaluated, rolls to decrease are ignored. */
46 INDCTL_NO_PRODUCTION_DECREASE
= 1 << 0,
47 /** When industry production change is evaluated, rolls to increase are ignored. */
48 INDCTL_NO_PRODUCTION_INCREASE
= 1 << 1,
50 * Industry can not close regardless of production level or time since last delivery.
51 * This does not prevent a closure already announced. */
52 INDCTL_NO_CLOSURE
= 1 << 2,
53 /** Indicates that the production level of the industry is externally controlled. */
54 INDCTL_EXTERNAL_PROD_LEVEL
= 1 << 3,
55 /** Mask of all flags set */
56 INDCTL_MASK
= INDCTL_NO_PRODUCTION_DECREASE
| INDCTL_NO_PRODUCTION_INCREASE
| INDCTL_NO_CLOSURE
| INDCTL_EXTERNAL_PROD_LEVEL
,
58 DECLARE_ENUM_AS_BIT_SET(IndustryControlFlags
);
60 static const int THIS_MONTH
= 0;
61 static const int LAST_MONTH
= 1;
64 * Defines the internal data of a functional industry.
66 struct Industry
: IndustryPool::PoolItem
<&_industry_pool
> {
67 struct ProducedHistory
{
68 uint16_t production
; ///< Total produced
69 uint16_t transported
; ///< Total transported
71 uint8_t PctTransported() const
73 if (this->production
== 0) return 0;
74 return ClampTo
<uint8_t>(this->transported
* 256 / this->production
);
78 struct ProducedCargo
{
79 CargoID cargo
; ///< Cargo type
80 uint16_t waiting
; ///< Amount of cargo produced
81 uint8_t rate
; ///< Production rate
82 std::array
<ProducedHistory
, 25> history
; ///< History of cargo produced and transported for this month and 24 previous months
85 struct AcceptedCargo
{
86 CargoID cargo
; ///< Cargo type
87 uint16_t waiting
; ///< Amount of cargo waiting to processed
88 TimerGameEconomy::Date last_accepted
; ///< Last day cargo was accepted by this industry
91 using ProducedCargoes
= std::vector
<ProducedCargo
>;
92 using AcceptedCargoes
= std::vector
<AcceptedCargo
>;
94 TileArea location
; ///< Location of the industry
95 Town
*town
; ///< Nearest town
96 Station
*neutral_station
; ///< Associated neutral station
97 ProducedCargoes produced
; ///< produced cargo slots
98 AcceptedCargoes accepted
; ///< accepted cargo slots
99 uint8_t prod_level
; ///< general production level
100 uint16_t counter
; ///< used for animation and/or production (if available cargo)
102 IndustryType type
; ///< type of industry.
103 Owner owner
; ///< owner of the industry. Which SHOULD always be (imho) OWNER_NONE
104 Colours random_colour
; ///< randomized colour of the industry, for display purpose
105 TimerGameEconomy::Year last_prod_year
; ///< last economy year of production
106 uint8_t was_cargo_delivered
; ///< flag that indicate this has been the closest industry chosen for cargo delivery by a station. see DeliverGoodsToIndustry
107 IndustryControlFlags ctlflags
; ///< flags overriding standard behaviours
109 PartOfSubsidy part_of_subsidy
; ///< NOSAVE: is this industry a source/destination of a subsidy?
110 StationList stations_near
; ///< NOSAVE: List of nearby stations.
111 mutable std::string cached_name
; ///< NOSAVE: Cache of the resolved name of the industry
113 Owner founder
; ///< Founder of the industry
114 TimerGameCalendar::Date construction_date
; ///< Date of the construction of the industry
115 uint8_t construction_type
; ///< Way the industry was constructed (@see IndustryConstructionType)
116 uint8_t selected_layout
; ///< Which tile layout was used when creating the industry
117 Owner exclusive_supplier
; ///< Which company has exclusive rights to deliver cargo (INVALID_OWNER = anyone)
118 Owner exclusive_consumer
; ///< Which company has exclusive rights to take cargo (INVALID_OWNER = anyone)
119 std::string text
; ///< General text with additional information.
121 uint16_t random
; ///< Random value used for randomisation of all kinds of things
123 PersistentStorage
*psa
; ///< Persistent storage for NewGRF industries.
125 Industry(TileIndex tile
= INVALID_TILE
) : location(tile
, 0, 0) {}
128 void RecomputeProductionMultipliers();
131 * Check if a given tile belongs to this industry.
132 * @param tile The tile to check.
133 * @return True if the tile is part of this industry.
135 inline bool TileBelongsToIndustry(TileIndex tile
) const
137 return IsTileType(tile
, MP_INDUSTRY
) && GetIndustryIndex(tile
) == this->index
;
141 * Safely get a produced cargo slot, or an empty data if the slot does not exist.
142 * @param slot produced cargo slot to retrieve.
143 * @return the real slot, or an empty slot.
145 inline const ProducedCargo
&GetProduced(size_t slot
) const
147 static const ProducedCargo empty
{INVALID_CARGO
, 0, 0, {}};
148 return slot
< this->produced
.size() ? this->produced
[slot
] : empty
;
152 * Safely get an accepted cargo slot, or an empty data if the slot does not exist.
153 * @param slot accepted cargo slot to retrieve.
154 * @return the real slot, or an empty slot.
156 inline const AcceptedCargo
&GetAccepted(size_t slot
) const
158 static const AcceptedCargo empty
{INVALID_CARGO
, 0, {}};
159 return slot
< this->accepted
.size() ? this->accepted
[slot
] : empty
;
163 * Get produced cargo slot for a specific cargo type.
164 * @param cargo CargoID to find.
165 * @return Iterator pointing to produced cargo slot if it exists, or the end iterator.
167 inline ProducedCargoes::iterator
GetCargoProduced(CargoID cargo
)
169 if (!IsValidCargoID(cargo
)) return std::end(this->produced
);
170 return std::find_if(std::begin(this->produced
), std::end(this->produced
), [&cargo
](const auto &p
) { return p
.cargo
== cargo
; });
174 * Get produced cargo slot for a specific cargo type (const-variant).
175 * @param cargo CargoID to find.
176 * @return Iterator pointing to produced cargo slot if it exists, or the end iterator.
178 inline ProducedCargoes::const_iterator
GetCargoProduced(CargoID cargo
) const
180 if (!IsValidCargoID(cargo
)) return std::end(this->produced
);
181 return std::find_if(std::begin(this->produced
), std::end(this->produced
), [&cargo
](const auto &p
) { return p
.cargo
== cargo
; });
185 * Get accepted cargo slot for a specific cargo type.
186 * @param cargo CargoID to find.
187 * @return Iterator pointing to accepted cargo slot if it exists, or the end iterator.
189 inline AcceptedCargoes::iterator
GetCargoAccepted(CargoID cargo
)
191 if (!IsValidCargoID(cargo
)) return std::end(this->accepted
);
192 return std::find_if(std::begin(this->accepted
), std::end(this->accepted
), [&cargo
](const auto &a
) { return a
.cargo
== cargo
; });
196 * Get accepted cargo slot for a specific cargo type (const-variant).
197 * @param cargo CargoID to find.
198 * @return Iterator pointing to accepted cargo slot if it exists, or the end iterator.
200 inline AcceptedCargoes::const_iterator
GetCargoAccepted(CargoID cargo
) const
202 if (!IsValidCargoID(cargo
)) return std::end(this->accepted
);
203 return std::find_if(std::begin(this->accepted
), std::end(this->accepted
), [&cargo
](const auto &a
) { return a
.cargo
== cargo
; });
207 * Test if this industry accepts any cargo.
208 * @return true iff the industry accepts any cargo.
210 bool IsCargoAccepted() const { return std::any_of(std::begin(this->accepted
), std::end(this->accepted
), [](const auto &a
) { return IsValidCargoID(a
.cargo
); }); }
213 * Test if this industry produces any cargo.
214 * @return true iff the industry produces any cargo.
216 bool IsCargoProduced() const { return std::any_of(std::begin(this->produced
), std::end(this->produced
), [](const auto &p
) { return IsValidCargoID(p
.cargo
); }); }
219 * Test if this industry accepts a specific cargo.
220 * @param cargo Cargo type to test.
221 * @return true iff the industry accepts the given cargo type.
223 bool IsCargoAccepted(CargoID cargo
) const { return std::any_of(std::begin(this->accepted
), std::end(this->accepted
), [&cargo
](const auto &a
) { return a
.cargo
== cargo
; }); }
226 * Test if this industry produces a specific cargo.
227 * @param cargo Cargo type to test.
228 * @return true iff the industry produces the given cargo types.
230 bool IsCargoProduced(CargoID cargo
) const { return std::any_of(std::begin(this->produced
), std::end(this->produced
), [&cargo
](const auto &p
) { return p
.cargo
== cargo
; }); }
233 * Get the industry of the given tile
234 * @param tile the tile to get the industry from
235 * @pre IsTileType(t, MP_INDUSTRY)
236 * @return the industry
238 static inline Industry
*GetByTile(TileIndex tile
)
240 return Industry::Get(GetIndustryIndex(tile
));
243 static Industry
*GetRandom();
244 static void PostDestructor(size_t index
);
247 * Increment the count of industries for this type.
248 * @param type IndustryType to increment
249 * @pre type < NUM_INDUSTRYTYPES
251 static inline void IncIndustryTypeCount(IndustryType type
)
253 assert(type
< NUM_INDUSTRYTYPES
);
258 * Decrement the count of industries for this type.
259 * @param type IndustryType to decrement
260 * @pre type < NUM_INDUSTRYTYPES
262 static inline void DecIndustryTypeCount(IndustryType type
)
264 assert(type
< NUM_INDUSTRYTYPES
);
269 * Get the count of industries for this type.
270 * @param type IndustryType to query
271 * @pre type < NUM_INDUSTRYTYPES
273 static inline uint16_t GetIndustryTypeCount(IndustryType type
)
275 assert(type
< NUM_INDUSTRYTYPES
);
279 /** Resets industry counts. */
280 static inline void ResetIndustryCounts()
282 memset(&counts
, 0, sizeof(counts
));
285 inline const std::string
&GetCachedName() const
287 if (this->cached_name
.empty()) this->FillCachedName();
288 return this->cached_name
;
292 void FillCachedName() const;
295 static uint16_t counts
[NUM_INDUSTRYTYPES
]; ///< Number of industries per type ingame
298 void ClearAllIndustryCachedNames();
300 void PlantRandomFarmField(const Industry
*i
);
302 void ReleaseDisastersTargetingIndustry(IndustryID
);
304 bool IsTileForestIndustry(TileIndex tile
);
306 /** Data for managing the number of industries of a single industry type. */
307 struct IndustryTypeBuildData
{
308 uint32_t probability
; ///< Relative probability of building this industry.
309 uint8_t min_number
; ///< Smallest number of industries that should exist (either \c 0 or \c 1).
310 uint16_t target_count
; ///< Desired number of industries of this type.
311 uint16_t max_wait
; ///< Starting number of turns to wait (copied to #wait_count).
312 uint16_t wait_count
; ///< Number of turns to wait before trying to build again.
316 bool GetIndustryTypeData(IndustryType it
);
320 * Data for managing the number and type of industries in the game.
322 struct IndustryBuildData
{
323 IndustryTypeBuildData builddata
[NUM_INDUSTRYTYPES
]; ///< Industry build data for every industry type.
324 uint32_t wanted_inds
; ///< Number of wanted industries (bits 31-16), and a fraction (bits 15-0).
328 void SetupTargetCount();
329 void TryBuildNewIndustry();
331 void EconomyMonthlyLoop();
334 extern IndustryBuildData _industry_builder
;
337 /** Special values for the industry list window for the data parameter of #InvalidateWindowData. */
338 enum IndustryDirectoryInvalidateWindowData
{
340 IDIWD_PRODUCTION_CHANGE
,
344 void TrimIndustryAcceptedProduced(Industry
*ind
);
346 #endif /* INDUSTRY_H */