Update: Translations from eints
[openttd-github.git] / src / main_gui.cpp
blob469c15c48883a5372622f77f4e3eb17803eaa911
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file main_gui.cpp Handling of the main viewport. */
10 #include "stdafx.h"
11 #include "currency.h"
12 #include "spritecache.h"
13 #include "window_gui.h"
14 #include "window_func.h"
15 #include "textbuf_gui.h"
16 #include "viewport_func.h"
17 #include "command_func.h"
18 #include "console_gui.h"
19 #include "progress.h"
20 #include "transparency_gui.h"
21 #include "map_func.h"
22 #include "sound_func.h"
23 #include "transparency.h"
24 #include "strings_func.h"
25 #include "zoom_func.h"
26 #include "company_base.h"
27 #include "company_func.h"
28 #include "toolbar_gui.h"
29 #include "statusbar_gui.h"
30 #include "linkgraph/linkgraph_gui.h"
31 #include "tilehighlight_func.h"
32 #include "hotkeys.h"
33 #include "error.h"
34 #include "news_gui.h"
35 #include "misc_cmd.h"
36 #include "timer/timer.h"
37 #include "timer/timer_window.h"
39 #include "saveload/saveload.h"
41 #include "widgets/main_widget.h"
43 #include "network/network.h"
44 #include "network/network_func.h"
45 #include "network/network_gui.h"
46 #include "network/network_base.h"
48 #include "table/sprites.h"
49 #include "table/strings.h"
51 #include "safeguards.h"
53 /**
54 * This code is shared for the majority of the pushbuttons.
55 * Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters
57 * @param w Window which called the function
58 * @param widget ID of the widget (=button) that called this function
59 * @param cursor How should the cursor image change? E.g. cursor with depot image in it
60 * @param mode Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground
61 * @return true if the button is clicked, false if it's unclicked
63 bool HandlePlacePushButton(Window *w, WidgetID widget, CursorID cursor, HighLightStyle mode)
65 if (w->IsWidgetDisabled(widget)) return false;
67 if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
68 w->SetDirty();
70 if (w->IsWidgetLowered(widget)) {
71 ResetObjectToPlace();
72 return false;
75 SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number);
76 w->LowerWidget(widget);
77 return true;
81 void CcPlaySound_EXPLOSION(Commands, const CommandCost &result, TileIndex tile)
83 if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_12_EXPLOSION, tile);
86 /**
87 * Zooms a viewport in a window in or out.
88 * @param how Zooming direction.
89 * @param w Window owning the viewport.
90 * @return Returns \c true if zooming step could be done, \c false if further zooming is not possible.
91 * @note No button handling or what so ever is done.
93 bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
95 Viewport *vp;
97 assert(w != nullptr);
98 vp = w->viewport;
100 switch (how) {
101 case ZOOM_NONE:
102 /* On initialisation of the viewport we don't do anything. */
103 break;
105 case ZOOM_IN:
106 if (vp->zoom <= _settings_client.gui.zoom_min) return false;
107 vp->zoom = (ZoomLevel)((int)vp->zoom - 1);
108 vp->virtual_width >>= 1;
109 vp->virtual_height >>= 1;
111 w->viewport->scrollpos_x += vp->virtual_width >> 1;
112 w->viewport->scrollpos_y += vp->virtual_height >> 1;
113 w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
114 w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
115 break;
116 case ZOOM_OUT:
117 if (vp->zoom >= _settings_client.gui.zoom_max) return false;
118 vp->zoom = (ZoomLevel)((int)vp->zoom + 1);
120 w->viewport->scrollpos_x -= vp->virtual_width >> 1;
121 w->viewport->scrollpos_y -= vp->virtual_height >> 1;
122 w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
123 w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
125 vp->virtual_width <<= 1;
126 vp->virtual_height <<= 1;
127 break;
129 if (vp != nullptr) { // the vp can be null when how == ZOOM_NONE
130 vp->virtual_left = w->viewport->scrollpos_x;
131 vp->virtual_top = w->viewport->scrollpos_y;
133 /* Update the windows that have zoom-buttons to perhaps disable their buttons */
134 w->InvalidateData();
135 return true;
138 void ZoomInOrOutToCursorWindow(bool in, Window *w)
140 assert(w != nullptr);
142 if (_game_mode != GM_MENU) {
143 Viewport *vp = w->viewport;
144 if ((in && vp->zoom <= _settings_client.gui.zoom_min) || (!in && vp->zoom >= _settings_client.gui.zoom_max)) return;
146 Point pt = GetTileZoomCenterWindow(in, w);
147 if (pt.x != -1) {
148 ScrollWindowTo(pt.x, pt.y, -1, w, true);
150 DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w);
155 void FixTitleGameZoom(int zoom_adjust)
157 if (_game_mode != GM_MENU) return;
159 Viewport *vp = GetMainWindow()->viewport;
161 /* Adjust the zoom in/out.
162 * Can't simply add, since operator+ is not defined on the ZoomLevel type. */
163 vp->zoom = _gui_zoom;
164 while (zoom_adjust < 0 && vp->zoom != _settings_client.gui.zoom_min) {
165 vp->zoom--;
166 zoom_adjust++;
168 while (zoom_adjust > 0 && vp->zoom != _settings_client.gui.zoom_max) {
169 vp->zoom++;
170 zoom_adjust--;
173 vp->virtual_width = ScaleByZoom(vp->width, vp->zoom);
174 vp->virtual_height = ScaleByZoom(vp->height, vp->zoom);
177 static constexpr NWidgetPart _nested_main_window_widgets[] = {
178 NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_M_VIEWPORT), SetResize(1, 1),
181 enum {
182 GHK_QUIT,
183 GHK_ABANDON,
184 GHK_CONSOLE,
185 GHK_BOUNDING_BOXES,
186 GHK_DIRTY_BLOCKS,
187 GHK_WIDGET_OUTLINES,
188 GHK_CENTER,
189 GHK_CENTER_ZOOM,
190 GHK_RESET_OBJECT_TO_PLACE,
191 GHK_DELETE_WINDOWS,
192 GHK_DELETE_NONVITAL_WINDOWS,
193 GHK_DELETE_ALL_MESSAGES,
194 GHK_REFRESH_SCREEN,
195 GHK_CRASH,
196 GHK_MONEY,
197 GHK_UPDATE_COORDS,
198 GHK_TOGGLE_TRANSPARENCY,
199 GHK_TOGGLE_INVISIBILITY = GHK_TOGGLE_TRANSPARENCY + 9,
200 GHK_TRANSPARENCY_TOOLBAR = GHK_TOGGLE_INVISIBILITY + 8,
201 GHK_TRANSPARANCY,
202 GHK_CHAT,
203 GHK_CHAT_ALL,
204 GHK_CHAT_COMPANY,
205 GHK_CHAT_SERVER,
206 GHK_CLOSE_NEWS,
207 GHK_CLOSE_ERROR,
210 struct MainWindow : Window
212 MainWindow(WindowDesc &desc) : Window(desc)
214 this->InitNested(0);
215 CLRBITS(this->flags, WF_WHITE_BORDER);
216 ResizeWindow(this, _screen.width, _screen.height);
218 NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_M_VIEWPORT);
219 nvp->InitializeViewport(this, TileXY(32, 32), ScaleZoomGUI(ZOOM_LVL_VIEWPORT));
221 this->viewport->overlay = std::make_shared<LinkGraphOverlay>(this, WID_M_VIEWPORT, 0, 0, 2);
222 this->refresh_timeout.Reset();
225 /** Refresh the link-graph overlay. */
226 void RefreshLinkGraph()
228 if (this->viewport->overlay->GetCargoMask() == 0 ||
229 this->viewport->overlay->GetCompanyMask() == 0) {
230 return;
233 this->viewport->overlay->SetDirty();
234 this->GetWidget<NWidgetBase>(WID_M_VIEWPORT)->SetDirty(this);
237 /** Refresh the link-graph overlay on a regular interval. */
238 IntervalTimer<TimerWindow> refresh_interval = {std::chrono::milliseconds(7650), [this](auto) {
239 RefreshLinkGraph();
243 * Sometimes when something happened, force an update to the link-graph a bit sooner.
245 * We don't do it instantly on those changes, as for example when you are scrolling,
246 * constantly refreshing the link-graph would be very slow. So we delay it a bit,
247 * and only draw it once the scrolling settles down.
249 TimeoutTimer<TimerWindow> refresh_timeout = {std::chrono::milliseconds(450), [this]() {
250 RefreshLinkGraph();
253 void OnPaint() override
255 this->DrawWidgets();
256 if (_game_mode == GM_MENU) {
257 static const std::initializer_list<SpriteID> title_sprites = {SPR_OTTD_O, SPR_OTTD_P, SPR_OTTD_E, SPR_OTTD_N, SPR_OTTD_T, SPR_OTTD_T, SPR_OTTD_D};
258 uint letter_spacing = ScaleGUITrad(10);
259 int name_width = static_cast<int>(std::size(title_sprites) - 1) * letter_spacing;
261 for (const SpriteID &sprite : title_sprites) {
262 name_width += GetSpriteSize(sprite).width;
264 int off_x = (this->width - name_width) / 2;
266 for (const SpriteID &sprite : title_sprites) {
267 DrawSprite(sprite, PAL_NONE, off_x, ScaleGUITrad(50));
268 off_x += GetSpriteSize(sprite).width + letter_spacing;
273 EventState OnHotkey(int hotkey) override
275 if (hotkey == GHK_QUIT) {
276 HandleExitGameRequest();
277 return ES_HANDLED;
280 /* Disable all key shortcuts, except quit shortcuts when
281 * generating the world, otherwise they create threading
282 * problem during the generating, resulting in random
283 * assertions that are hard to trigger and debug */
284 if (HasModalProgress()) return ES_NOT_HANDLED;
286 switch (hotkey) {
287 case GHK_ABANDON:
288 /* No point returning from the main menu to itself */
289 if (_game_mode == GM_MENU) return ES_HANDLED;
290 if (_settings_client.gui.autosave_on_exit) {
291 DoExitSave();
292 _switch_mode = SM_MENU;
293 } else {
294 AskExitToGameMenu();
296 return ES_HANDLED;
298 case GHK_CONSOLE:
299 IConsoleSwitch();
300 return ES_HANDLED;
302 case GHK_BOUNDING_BOXES:
303 ToggleBoundingBoxes();
304 return ES_HANDLED;
306 case GHK_DIRTY_BLOCKS:
307 ToggleDirtyBlocks();
308 return ES_HANDLED;
310 case GHK_WIDGET_OUTLINES:
311 ToggleWidgetOutlines();
312 return ES_HANDLED;
315 if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
317 switch (hotkey) {
318 case GHK_CENTER:
319 case GHK_CENTER_ZOOM: {
320 Point pt = GetTileBelowCursor();
321 if (pt.x != -1) {
322 bool instant = (hotkey == GHK_CENTER_ZOOM && this->viewport->zoom != _settings_client.gui.zoom_min);
323 if (hotkey == GHK_CENTER_ZOOM) MaxZoomInOut(ZOOM_IN, this);
324 ScrollMainWindowTo(pt.x, pt.y, -1, instant);
326 break;
329 case GHK_RESET_OBJECT_TO_PLACE: ResetObjectToPlace(); break;
330 case GHK_DELETE_WINDOWS: CloseNonVitalWindows(); break;
331 case GHK_DELETE_NONVITAL_WINDOWS: CloseAllNonVitalWindows(); break;
332 case GHK_DELETE_ALL_MESSAGES: DeleteAllMessages(); break;
333 case GHK_REFRESH_SCREEN: MarkWholeScreenDirty(); break;
335 case GHK_CRASH: // Crash the game
336 *(volatile uint8_t *)nullptr = 0;
337 break;
339 case GHK_MONEY: // Gimme money
340 /* You can only cheat for money in singleplayer mode. */
341 if (!_networking) Command<CMD_MONEY_CHEAT>::Post(10000000);
342 break;
344 case GHK_UPDATE_COORDS: // Update the coordinates of all station signs
345 UpdateAllVirtCoords();
346 break;
348 case GHK_TOGGLE_TRANSPARENCY:
349 case GHK_TOGGLE_TRANSPARENCY + 1:
350 case GHK_TOGGLE_TRANSPARENCY + 2:
351 case GHK_TOGGLE_TRANSPARENCY + 3:
352 case GHK_TOGGLE_TRANSPARENCY + 4:
353 case GHK_TOGGLE_TRANSPARENCY + 5:
354 case GHK_TOGGLE_TRANSPARENCY + 6:
355 case GHK_TOGGLE_TRANSPARENCY + 7:
356 case GHK_TOGGLE_TRANSPARENCY + 8:
357 /* Transparency toggle hot keys */
358 ToggleTransparency((TransparencyOption)(hotkey - GHK_TOGGLE_TRANSPARENCY));
359 MarkWholeScreenDirty();
360 break;
362 case GHK_TOGGLE_INVISIBILITY:
363 case GHK_TOGGLE_INVISIBILITY + 1:
364 case GHK_TOGGLE_INVISIBILITY + 2:
365 case GHK_TOGGLE_INVISIBILITY + 3:
366 case GHK_TOGGLE_INVISIBILITY + 4:
367 case GHK_TOGGLE_INVISIBILITY + 5:
368 case GHK_TOGGLE_INVISIBILITY + 6:
369 case GHK_TOGGLE_INVISIBILITY + 7:
370 /* Invisibility toggle hot keys */
371 ToggleInvisibilityWithTransparency((TransparencyOption)(hotkey - GHK_TOGGLE_INVISIBILITY));
372 MarkWholeScreenDirty();
373 break;
375 case GHK_TRANSPARENCY_TOOLBAR:
376 ShowTransparencyToolbar();
377 break;
379 case GHK_TRANSPARANCY:
380 ResetRestoreAllTransparency();
381 break;
383 case GHK_CHAT: // smart chat; send to team if any, otherwise to all
384 if (_networking) {
385 const NetworkClientInfo *cio = NetworkClientInfo::GetByClientID(_network_own_client_id);
386 if (cio == nullptr) break;
388 ShowNetworkChatQueryWindow(NetworkClientPreferTeamChat(cio) ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
390 break;
392 case GHK_CHAT_ALL: // send text message to all clients
393 if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
394 break;
396 case GHK_CHAT_COMPANY: // send text to all team mates
397 if (_networking) {
398 const NetworkClientInfo *cio = NetworkClientInfo::GetByClientID(_network_own_client_id);
399 if (cio == nullptr) break;
401 ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas);
403 break;
405 case GHK_CHAT_SERVER: // send text to the server
406 if (_networking && !_network_server) {
407 ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, CLIENT_ID_SERVER);
409 break;
411 case GHK_CLOSE_NEWS: // close active news window
412 if (!HideActiveNewsMessage()) return ES_NOT_HANDLED;
413 break;
415 case GHK_CLOSE_ERROR: // close active error window
416 if (!HideActiveErrorMessage()) return ES_NOT_HANDLED;
417 break;
419 default: return ES_NOT_HANDLED;
421 return ES_HANDLED;
424 void OnScroll(Point delta) override
426 this->viewport->scrollpos_x += ScaleByZoom(delta.x, this->viewport->zoom);
427 this->viewport->scrollpos_y += ScaleByZoom(delta.y, this->viewport->zoom);
428 this->viewport->dest_scrollpos_x = this->viewport->scrollpos_x;
429 this->viewport->dest_scrollpos_y = this->viewport->scrollpos_y;
430 this->refresh_timeout.Reset();
433 void OnMouseWheel(int wheel) override
435 if (_settings_client.gui.scrollwheel_scrolling != SWS_OFF) {
436 bool in = wheel < 0;
438 /* When following, only change zoom - otherwise zoom to the cursor. */
439 if (this->viewport->follow_vehicle != INVALID_VEHICLE) {
440 DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, this);
441 } else {
442 ZoomInOrOutToCursorWindow(in, this);
447 void OnResize() override
449 if (this->viewport != nullptr) {
450 NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_M_VIEWPORT);
451 nvp->UpdateViewportCoordinates(this);
452 this->refresh_timeout.Reset();
456 bool OnTooltip([[maybe_unused]] Point pt, WidgetID widget, TooltipCloseCondition close_cond) override
458 if (widget != WID_M_VIEWPORT) return false;
459 return this->viewport->overlay->ShowTooltip(pt, close_cond);
463 * Some data on this window has become invalid.
464 * @param data Information about the changed data.
465 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
467 void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
469 if (!gui_scope) return;
470 /* Forward the message to the appropriate toolbar (ingame or scenario editor) */
471 InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data, true);
474 static inline HotkeyList hotkeys{"global", {
475 Hotkey({'Q' | WKC_CTRL, 'Q' | WKC_META}, "quit", GHK_QUIT),
476 Hotkey({'W' | WKC_CTRL, 'W' | WKC_META}, "abandon", GHK_ABANDON),
477 Hotkey(WKC_BACKQUOTE, "console", GHK_CONSOLE),
478 Hotkey('B' | WKC_CTRL, "bounding_boxes", GHK_BOUNDING_BOXES),
479 Hotkey('I' | WKC_CTRL, "dirty_blocks", GHK_DIRTY_BLOCKS),
480 Hotkey('O' | WKC_CTRL, "widget_outlines", GHK_WIDGET_OUTLINES),
481 Hotkey('C', "center", GHK_CENTER),
482 Hotkey('Z', "center_zoom", GHK_CENTER_ZOOM),
483 Hotkey(WKC_ESC, "reset_object_to_place", GHK_RESET_OBJECT_TO_PLACE),
484 Hotkey(WKC_DELETE, "delete_windows", GHK_DELETE_WINDOWS),
485 Hotkey(WKC_DELETE | WKC_SHIFT, "delete_all_windows", GHK_DELETE_NONVITAL_WINDOWS),
486 Hotkey(WKC_DELETE | WKC_CTRL, "delete_all_messages", GHK_DELETE_ALL_MESSAGES),
487 Hotkey('R' | WKC_CTRL, "refresh_screen", GHK_REFRESH_SCREEN),
488 #if defined(_DEBUG)
489 Hotkey('0' | WKC_ALT, "crash_game", GHK_CRASH),
490 Hotkey('1' | WKC_ALT, "money", GHK_MONEY),
491 Hotkey('2' | WKC_ALT, "update_coordinates", GHK_UPDATE_COORDS),
492 #endif
493 Hotkey('1' | WKC_CTRL, "transparency_signs", GHK_TOGGLE_TRANSPARENCY),
494 Hotkey('2' | WKC_CTRL, "transparency_trees", GHK_TOGGLE_TRANSPARENCY + 1),
495 Hotkey('3' | WKC_CTRL, "transparency_houses", GHK_TOGGLE_TRANSPARENCY + 2),
496 Hotkey('4' | WKC_CTRL, "transparency_industries", GHK_TOGGLE_TRANSPARENCY + 3),
497 Hotkey('5' | WKC_CTRL, "transparency_buildings", GHK_TOGGLE_TRANSPARENCY + 4),
498 Hotkey('6' | WKC_CTRL, "transparency_bridges", GHK_TOGGLE_TRANSPARENCY + 5),
499 Hotkey('7' | WKC_CTRL, "transparency_structures", GHK_TOGGLE_TRANSPARENCY + 6),
500 Hotkey('8' | WKC_CTRL, "transparency_catenary", GHK_TOGGLE_TRANSPARENCY + 7),
501 Hotkey('9' | WKC_CTRL, "transparency_loading", GHK_TOGGLE_TRANSPARENCY + 8),
502 Hotkey('1' | WKC_CTRL | WKC_SHIFT, "invisibility_signs", GHK_TOGGLE_INVISIBILITY),
503 Hotkey('2' | WKC_CTRL | WKC_SHIFT, "invisibility_trees", GHK_TOGGLE_INVISIBILITY + 1),
504 Hotkey('3' | WKC_CTRL | WKC_SHIFT, "invisibility_houses", GHK_TOGGLE_INVISIBILITY + 2),
505 Hotkey('4' | WKC_CTRL | WKC_SHIFT, "invisibility_industries", GHK_TOGGLE_INVISIBILITY + 3),
506 Hotkey('5' | WKC_CTRL | WKC_SHIFT, "invisibility_buildings", GHK_TOGGLE_INVISIBILITY + 4),
507 Hotkey('6' | WKC_CTRL | WKC_SHIFT, "invisibility_bridges", GHK_TOGGLE_INVISIBILITY + 5),
508 Hotkey('7' | WKC_CTRL | WKC_SHIFT, "invisibility_structures", GHK_TOGGLE_INVISIBILITY + 6),
509 Hotkey('8' | WKC_CTRL | WKC_SHIFT, "invisibility_catenary", GHK_TOGGLE_INVISIBILITY + 7),
510 Hotkey('X' | WKC_CTRL, "transparency_toolbar", GHK_TRANSPARENCY_TOOLBAR),
511 Hotkey('X', "toggle_transparency", GHK_TRANSPARANCY),
512 Hotkey({WKC_RETURN, 'T'}, "chat", GHK_CHAT),
513 Hotkey({WKC_SHIFT | WKC_RETURN, WKC_SHIFT | 'T'}, "chat_all", GHK_CHAT_ALL),
514 Hotkey({WKC_CTRL | WKC_RETURN, WKC_CTRL | 'T'}, "chat_company", GHK_CHAT_COMPANY),
515 Hotkey({WKC_CTRL | WKC_SHIFT | WKC_RETURN, WKC_CTRL | WKC_SHIFT | 'T'}, "chat_server", GHK_CHAT_SERVER),
516 Hotkey(WKC_SPACE, "close_news", GHK_CLOSE_NEWS),
517 Hotkey(WKC_SPACE, "close_error", GHK_CLOSE_ERROR),
521 static WindowDesc _main_window_desc(
522 WDP_MANUAL, nullptr, 0, 0,
523 WC_MAIN_WINDOW, WC_NONE,
524 WDF_NO_CLOSE,
525 _nested_main_window_widgets,
526 &MainWindow::hotkeys
530 * Does the given keycode match one of the keycodes bound to 'quit game'?
531 * @param keycode The keycode that was pressed by the user.
532 * @return True iff the keycode matches one of the hotkeys for 'quit'.
534 bool IsQuitKey(uint16_t keycode)
536 int num = MainWindow::hotkeys.CheckMatch(keycode);
537 return num == GHK_QUIT;
541 void ShowSelectGameWindow();
544 * Initialise the default colours (remaps and the likes), and load the main windows.
546 void SetupColoursAndInitialWindow()
548 for (Colours i = COLOUR_BEGIN; i != COLOUR_END; i++) {
549 const uint8_t *b = GetNonSprite(GENERAL_SPRITE_COLOUR(i), SpriteType::Recolour) + 1;
550 assert(b != nullptr);
551 for (ColourShade j = SHADE_BEGIN; j < SHADE_END; j++) {
552 SetColourGradient(i, j, b[0xC6 + j]);
556 new MainWindow(_main_window_desc);
558 /* XXX: these are not done */
559 switch (_game_mode) {
560 default: NOT_REACHED();
561 case GM_MENU:
562 ShowSelectGameWindow();
563 break;
565 case GM_NORMAL:
566 case GM_EDITOR:
567 ShowVitalWindows();
568 break;
573 * Show the vital in-game windows.
575 void ShowVitalWindows()
577 AllocateToolbar();
579 /* Status bad only for normal games */
580 if (_game_mode == GM_EDITOR) return;
582 ShowStatusBar();
586 * Size of the application screen changed.
587 * Adapt the game screen-size, re-allocate the open windows, and repaint everything
589 void GameSizeChanged()
591 _cur_resolution.width = _screen.width;
592 _cur_resolution.height = _screen.height;
593 ScreenSizeChanged();
594 RelocateAllWindows(_screen.width, _screen.height);
595 MarkWholeScreenDirty();