2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file map.cpp Base functions related to the map and distances on them. */
12 #include "core/alloc_func.hpp"
13 #include "water_map.h"
14 #include "error_func.h"
15 #include "string_func.h"
16 #include "pathfinder/water_regions.h"
18 #include "safeguards.h"
20 /* static */ uint
Map::log_x
; ///< 2^_map_log_x == _map_size_x
21 /* static */ uint
Map::log_y
; ///< 2^_map_log_y == _map_size_y
22 /* static */ uint
Map::size_x
; ///< Size of the map along the X
23 /* static */ uint
Map::size_y
; ///< Size of the map along the Y
24 /* static */ uint
Map::size
; ///< The number of tiles on the map
25 /* static */ uint
Map::tile_mask
; ///< _map_size - 1 (to mask the mapsize)
27 /* static */ Tile::TileBase
*Tile::base_tiles
= nullptr; ///< Base tiles of the map
28 /* static */ Tile::TileExtended
*Tile::extended_tiles
= nullptr; ///< Extended tiles of the map
32 * (Re)allocates a map with the given dimension
33 * @param size_x the width of the map along the NE/SW edge
34 * @param size_y the 'height' of the map along the SE/NW edge
36 /* static */ void Map::Allocate(uint size_x
, uint size_y
)
38 /* Make sure that the map size is within the limits and that
39 * size of both axes is a power of 2. */
40 if (!IsInsideMM(size_x
, MIN_MAP_SIZE
, MAX_MAP_SIZE
+ 1) ||
41 !IsInsideMM(size_y
, MIN_MAP_SIZE
, MAX_MAP_SIZE
+ 1) ||
42 (size_x
& (size_x
- 1)) != 0 ||
43 (size_y
& (size_y
- 1)) != 0) {
44 FatalError("Invalid map size");
47 Debug(map
, 1, "Allocating map of size {}x{}", size_x
, size_y
);
49 Map::log_x
= FindFirstBit(size_x
);
50 Map::log_y
= FindFirstBit(size_y
);
53 Map::size
= size_x
* size_y
;
54 Map::tile_mask
= Map::size
- 1;
56 free(Tile::base_tiles
);
57 free(Tile::extended_tiles
);
59 Tile::base_tiles
= CallocT
<Tile::TileBase
>(Map::size
);
60 Tile::extended_tiles
= CallocT
<Tile::TileExtended
>(Map::size
);
62 AllocateWaterRegions();
67 TileIndex
TileAdd(TileIndex tile
, TileIndexDiff offset
)
69 int dx
= offset
& Map::MaxX();
70 if (dx
>= (int)Map::SizeX() / 2) dx
-= Map::SizeX();
71 int dy
= (offset
- dx
) / (int)Map::SizeX();
73 uint32_t x
= TileX(tile
) + dx
;
74 uint32_t y
= TileY(tile
) + dy
;
76 assert(x
< Map::SizeX());
77 assert(y
< Map::SizeY());
78 assert(TileXY(x
, y
) == Map::WrapToMap(tile
+ offset
));
85 * This function checks if we add addx/addy to tile, if we
86 * do wrap around the edges. For example, tile = (10,2) and
87 * addx = +3 and addy = -4. This function will now return
88 * INVALID_TILE, because the y is wrapped. This is needed in
89 * for example, farmland. When the tile is not wrapped,
90 * the result will be tile + TileDiffXY(addx, addy)
92 * @param tile the 'starting' point of the adding
93 * @param addx the amount of tiles in the X direction to add
94 * @param addy the amount of tiles in the Y direction to add
95 * @return translated tile, or INVALID_TILE when it would've wrapped.
97 TileIndex
TileAddWrap(TileIndex tile
, int addx
, int addy
)
99 uint x
= TileX(tile
) + addx
;
100 uint y
= TileY(tile
) + addy
;
102 /* Disallow void tiles at the north border. */
103 if ((x
== 0 || y
== 0) && _settings_game
.construction
.freeform_edges
) return INVALID_TILE
;
105 /* Are we about to wrap? */
106 if (x
>= Map::MaxX() || y
>= Map::MaxY()) return INVALID_TILE
;
111 /** 'Lookup table' for tile offsets given an Axis */
112 extern const TileIndexDiffC _tileoffs_by_axis
[] = {
117 /** 'Lookup table' for tile offsets given a DiagDirection */
118 extern const TileIndexDiffC _tileoffs_by_diagdir
[] = {
119 {-1, 0}, ///< DIAGDIR_NE
120 { 0, 1}, ///< DIAGDIR_SE
121 { 1, 0}, ///< DIAGDIR_SW
122 { 0, -1} ///< DIAGDIR_NW
125 /** 'Lookup table' for tile offsets given a Direction */
126 extern const TileIndexDiffC _tileoffs_by_dir
[] = {
138 * Gets the Manhattan distance between the two given tiles.
139 * The Manhattan distance is the sum of the delta of both the
141 * Also known as L1-Norm
142 * @param t0 the start tile
143 * @param t1 the end tile
144 * @return the distance
146 uint
DistanceManhattan(TileIndex t0
, TileIndex t1
)
148 const uint dx
= Delta(TileX(t0
), TileX(t1
));
149 const uint dy
= Delta(TileY(t0
), TileY(t1
));
155 * Gets the 'Square' distance between the two given tiles.
156 * The 'Square' distance is the square of the shortest (straight line)
157 * distance between the two tiles.
158 * Also known as euclidian- or L2-Norm squared.
159 * @param t0 the start tile
160 * @param t1 the end tile
161 * @return the distance
163 uint
DistanceSquare(TileIndex t0
, TileIndex t1
)
165 const int dx
= TileX(t0
) - TileX(t1
);
166 const int dy
= TileY(t0
) - TileY(t1
);
167 return dx
* dx
+ dy
* dy
;
172 * Gets the biggest distance component (x or y) between the two given tiles.
173 * Also known as L-Infinity-Norm.
174 * @param t0 the start tile
175 * @param t1 the end tile
176 * @return the distance
178 uint
DistanceMax(TileIndex t0
, TileIndex t1
)
180 const uint dx
= Delta(TileX(t0
), TileX(t1
));
181 const uint dy
= Delta(TileY(t0
), TileY(t1
));
182 return std::max(dx
, dy
);
187 * Gets the biggest distance component (x or y) between the two given tiles
188 * plus the Manhattan distance, i.e. two times the biggest distance component
189 * and once the smallest component.
190 * @param t0 the start tile
191 * @param t1 the end tile
192 * @return the distance
194 uint
DistanceMaxPlusManhattan(TileIndex t0
, TileIndex t1
)
196 const uint dx
= Delta(TileX(t0
), TileX(t1
));
197 const uint dy
= Delta(TileY(t0
), TileY(t1
));
198 return dx
> dy
? 2 * dx
+ dy
: 2 * dy
+ dx
;
202 * Param the minimum distance to an edge
203 * @param tile the tile to get the distance from
204 * @return the distance from the edge in tiles
206 uint
DistanceFromEdge(TileIndex tile
)
208 const uint xl
= TileX(tile
);
209 const uint yl
= TileY(tile
);
210 const uint xh
= Map::SizeX() - 1 - xl
;
211 const uint yh
= Map::SizeY() - 1 - yl
;
212 const uint minl
= std::min(xl
, yl
);
213 const uint minh
= std::min(xh
, yh
);
214 return std::min(minl
, minh
);
218 * Gets the distance to the edge of the map in given direction.
219 * @param tile the tile to get the distance from
220 * @param dir the direction of interest
221 * @return the distance from the edge in tiles
223 uint
DistanceFromEdgeDir(TileIndex tile
, DiagDirection dir
)
226 case DIAGDIR_NE
: return TileX(tile
) - (_settings_game
.construction
.freeform_edges
? 1 : 0);
227 case DIAGDIR_NW
: return TileY(tile
) - (_settings_game
.construction
.freeform_edges
? 1 : 0);
228 case DIAGDIR_SW
: return Map::MaxX() - TileX(tile
) - 1;
229 case DIAGDIR_SE
: return Map::MaxY() - TileY(tile
) - 1;
230 default: NOT_REACHED();
235 * Function performing a search around a center tile and going outward, thus in circle.
236 * Although it really is a square search...
237 * Every tile will be tested by means of the callback function proc,
238 * which will determine if yes or no the given tile meets criteria of search.
239 * @param tile to start the search from. Upon completion, it will return the tile matching the search
240 * @param size: number of tiles per side of the desired search area
241 * @param proc: callback testing function pointer.
242 * @param user_data to be passed to the callback function. Depends on the implementation
243 * @return result of the search
244 * @pre proc != nullptr
247 bool CircularTileSearch(TileIndex
*tile
, uint size
, TestTileOnSearchProc proc
, void *user_data
)
249 assert(proc
!= nullptr);
253 /* If the length of the side is uneven, the center has to be checked
254 * separately, as the pattern of uneven sides requires to go around the center */
255 if (proc(*tile
, user_data
)) return true;
257 /* If tile test is not successful, get one tile up,
258 * ready for a test in first circle around center tile */
259 *tile
= TileAddByDir(*tile
, DIR_N
);
260 return CircularTileSearch(tile
, size
/ 2, 1, 1, proc
, user_data
);
262 return CircularTileSearch(tile
, size
/ 2, 0, 0, proc
, user_data
);
267 * Generalized circular search allowing for rectangles and a hole.
268 * Function performing a search around a center rectangle and going outward.
269 * The center rectangle is left out from the search. To do a rectangular search
270 * without a hole, set either h or w to zero.
271 * Every tile will be tested by means of the callback function proc,
272 * which will determine if yes or no the given tile meets criteria of search.
273 * @param tile to start the search from. Upon completion, it will return the tile matching the search.
274 * This tile should be directly north of the hole (if any).
275 * @param radius How many tiles to search outwards. Note: This is a radius and thus different
276 * from the size parameter of the other CircularTileSearch function, which is a diameter.
277 * @param w the width of the inner rectangle
278 * @param h the height of the inner rectangle
279 * @param proc callback testing function pointer.
280 * @param user_data to be passed to the callback function. Depends on the implementation
281 * @return result of the search
282 * @pre proc != nullptr
285 bool CircularTileSearch(TileIndex
*tile
, uint radius
, uint w
, uint h
, TestTileOnSearchProc proc
, void *user_data
)
287 assert(proc
!= nullptr);
290 uint x
= TileX(*tile
) + w
+ 1;
291 uint y
= TileY(*tile
);
293 const uint extent
[DIAGDIR_END
] = { w
, h
, w
, h
};
295 for (uint n
= 0; n
< radius
; n
++) {
296 for (DiagDirection dir
= DIAGDIR_BEGIN
; dir
< DIAGDIR_END
; dir
++) {
297 /* Is the tile within the map? */
298 for (uint j
= extent
[dir
] + n
* 2 + 1; j
!= 0; j
--) {
299 if (x
< Map::SizeX() && y
< Map::SizeY()) {
300 TileIndex t
= TileXY(x
, y
);
301 /* Is the callback successful? */
302 if (proc(t
, user_data
)) {
303 /* Stop the search */
309 /* Step to the next 'neighbour' in the circular line */
310 x
+= _tileoffs_by_diagdir
[dir
].x
;
311 y
+= _tileoffs_by_diagdir
[dir
].y
;
314 /* Jump to next circle to test */
315 x
+= _tileoffs_by_dir
[DIR_W
].x
;
316 y
+= _tileoffs_by_dir
[DIR_W
].y
;
319 *tile
= INVALID_TILE
;
324 * Finds the distance for the closest tile with water/land given a tile
325 * @param tile the tile to find the distance too
326 * @param water whether to find water or land
327 * @return distance to nearest water (max 0x7F) / land (max 0x1FF; 0x200 if there is no land)
329 uint
GetClosestWaterDistance(TileIndex tile
, bool water
)
331 if (HasTileWaterGround(tile
) == water
) return 0;
333 uint max_dist
= water
? 0x7F : 0x200;
338 uint max_x
= Map::MaxX();
339 uint max_y
= Map::MaxY();
340 uint min_xy
= _settings_game
.construction
.freeform_edges
? 1 : 0;
342 /* go in a 'spiral' with increasing manhattan distance in each iteration */
343 for (uint dist
= 1; dist
< max_dist
; dist
++) {
344 /* next 'diameter' */
347 /* going counter-clockwise around this square */
348 for (DiagDirection dir
= DIAGDIR_BEGIN
; dir
< DIAGDIR_END
; dir
++) {
349 static const int8_t ddx
[DIAGDIR_END
] = { -1, 1, 1, -1};
350 static const int8_t ddy
[DIAGDIR_END
] = { 1, 1, -1, -1};
355 /* each side of this square has length 'dist' */
356 for (uint a
= 0; a
< dist
; a
++) {
357 /* MP_VOID tiles are not checked (interval is [min; max) for IsInsideMM())*/
358 if (IsInsideMM(x
, min_xy
, max_x
) && IsInsideMM(y
, min_xy
, max_y
)) {
359 TileIndex t
= TileXY(x
, y
);
360 if (HasTileWaterGround(t
) == water
) return dist
;
369 /* no land found - is this a water-only map? */
370 for (TileIndex t
= 0; t
< Map::Size(); t
++) {
371 if (!IsTileType(t
, MP_VOID
) && !IsTileType(t
, MP_WATER
)) return 0x1FF;