Update: Translations from eints
[openttd-github.git] / src / misc.cpp
blob72701ff23ca83ac5ac222615ad8bbc379134b273
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file misc.cpp Misc functions that shouldn't be here. */
10 #include "stdafx.h"
11 #include "landscape.h"
12 #include "news_func.h"
13 #include "ai/ai.hpp"
14 #include "script/script_gui.h"
15 #include "newgrf.h"
16 #include "newgrf_house.h"
17 #include "economy_func.h"
18 #include "timer/timer_game_calendar.h"
19 #include "timer/timer_game_economy.h"
20 #include "timer/timer_game_tick.h"
21 #include "texteff.hpp"
22 #include "gfx_func.h"
23 #include "gamelog.h"
24 #include "animated_tile_func.h"
25 #include "tilehighlight_func.h"
26 #include "network/network_func.h"
27 #include "window_func.h"
28 #include "core/pool_type.hpp"
29 #include "game/game.hpp"
30 #include "linkgraph/linkgraphschedule.h"
31 #include "station_kdtree.h"
32 #include "town_kdtree.h"
33 #include "viewport_kdtree.h"
34 #include "newgrf_profiling.h"
35 #include "3rdparty/monocypher/monocypher.h"
37 #include "safeguards.h"
39 extern TileIndex _cur_tileloop_tile;
40 extern void MakeNewgameSettingsLive();
42 void InitializeSound();
43 void InitializeMusic();
44 void InitializeVehicles();
45 void InitializeRailGui();
46 void InitializeRoadGui();
47 void InitializeAirportGui();
48 void InitializeDockGui();
49 void InitializeGraphGui();
50 void InitializeObjectGui();
51 void InitializeTownGui();
52 void InitializeIndustries();
53 void InitializeObjects();
54 void InitializeTrees();
55 void InitializeCompanies();
56 void InitializeCheats();
57 void InitializeOldNames();
59 /**
60 * Generate an unique ID.
62 * It isn't as much of an unique ID but more a hashed digest of a random
63 * string and a time. It is very likely to be unique, but it does not follow
64 * any UUID standard.
66 std::string GenerateUid(std::string_view subject)
68 std::array<uint8_t, 32> random_bytes;
69 RandomBytesWithFallback(random_bytes);
71 auto current_time = std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::steady_clock::now().time_since_epoch()).count();
72 std::string coding_string = fmt::format("{}{}", current_time, subject);
74 std::array<uint8_t, 16> digest;
75 crypto_blake2b_ctx ctx;
76 crypto_blake2b_init(&ctx, digest.size());
77 crypto_blake2b_update(&ctx, random_bytes.data(), random_bytes.size());
78 crypto_blake2b_update(&ctx, reinterpret_cast<const uint8_t *>(coding_string.data()), coding_string.size());
79 crypto_blake2b_final(&ctx, digest.data());
81 return FormatArrayAsHex(digest);
84 /**
85 * Generate an unique savegame ID.
87 void GenerateSavegameId()
89 _game_session_stats.savegame_id = GenerateUid("OpenTTD Savegame ID");
92 void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings)
94 /* Make sure there isn't any window that can influence anything
95 * related to the new game we're about to start/load. */
96 UnInitWindowSystem();
98 Map::Allocate(size_x, size_y);
100 _pause_mode = PM_UNPAUSED;
101 _game_speed = 100;
102 TimerGameTick::counter = 0;
103 _cur_tileloop_tile = 1;
104 _thd.redsq = INVALID_TILE;
105 if (reset_settings) MakeNewgameSettingsLive();
107 _newgrf_profilers.clear();
109 if (reset_date) {
110 TimerGameCalendar::Date new_date = TimerGameCalendar::ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
111 TimerGameCalendar::SetDate(new_date, 0);
113 if (TimerGameEconomy::UsingWallclockUnits()) {
114 /* If using wallclock units, start at year 1. */
115 TimerGameEconomy::SetDate(TimerGameEconomy::ConvertYMDToDate(1, 0, 1), 0);
116 } else {
117 /* Otherwise, we always keep the economy date synced with the calendar date. */
118 TimerGameEconomy::SetDate(new_date.base(), 0);
120 InitializeOldNames();
123 LinkGraphSchedule::Clear();
124 PoolBase::Clean(PT_NORMAL);
126 RebuildStationKdtree();
127 RebuildTownKdtree();
128 RebuildViewportKdtree();
130 ResetPersistentNewGRFData();
132 InitializeSound();
133 InitializeMusic();
135 InitializeVehicles();
137 InitNewsItemStructs();
138 InitializeLandscape();
139 InitializeRailGui();
140 InitializeRoadGui();
141 InitializeAirportGui();
142 InitializeDockGui();
143 InitializeGraphGui();
144 InitializeObjectGui();
145 InitializeTownGui();
146 InitializeScriptGui();
147 InitializeTrees();
148 InitializeIndustries();
149 InitializeObjects();
151 InitializeCompanies();
152 AI::Initialize();
153 Game::Initialize();
154 InitializeCheats();
156 InitTextEffects();
157 NetworkInitChatMessage();
158 InitializeAnimatedTiles();
160 InitializeEconomy();
162 ResetObjectToPlace();
164 _gamelog.Reset();
165 _gamelog.StartAction(GLAT_START);
166 _gamelog.Revision();
167 _gamelog.Mode();
168 _gamelog.GRFAddList(_grfconfig);
169 _gamelog.StopAction();