2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file network_admin.h Server part of the admin network protocol. */
10 #ifndef NETWORK_ADMIN_H
11 #define NETWORK_ADMIN_H
13 #include "network_internal.h"
14 #include "core/tcp_listen.h"
15 #include "core/tcp_admin.h"
17 extern AdminIndex _redirect_console_to_admin
;
19 class ServerNetworkAdminSocketHandler
;
20 /** Pool with all admin connections. */
21 typedef Pool
<ServerNetworkAdminSocketHandler
, AdminIndex
, 2, MAX_ADMINS
, PT_NADMIN
> NetworkAdminSocketPool
;
22 extern NetworkAdminSocketPool _networkadminsocket_pool
;
24 /** Class for handling the server side of the game connection. */
25 class ServerNetworkAdminSocketHandler
: public NetworkAdminSocketPool::PoolItem
<&_networkadminsocket_pool
>, public NetworkAdminSocketHandler
, public TCPListenHandler
<ServerNetworkAdminSocketHandler
, ADMIN_PACKET_SERVER_FULL
, ADMIN_PACKET_SERVER_BANNED
> {
27 std::unique_ptr
<NetworkAuthenticationServerHandler
> authentication_handler
; ///< The handler for the authentication.
29 NetworkRecvStatus
Receive_ADMIN_JOIN(Packet
&p
) override
;
30 NetworkRecvStatus
Receive_ADMIN_QUIT(Packet
&p
) override
;
31 NetworkRecvStatus
Receive_ADMIN_UPDATE_FREQUENCY(Packet
&p
) override
;
32 NetworkRecvStatus
Receive_ADMIN_POLL(Packet
&p
) override
;
33 NetworkRecvStatus
Receive_ADMIN_CHAT(Packet
&p
) override
;
34 NetworkRecvStatus
Receive_ADMIN_EXTERNAL_CHAT(Packet
&p
) override
;
35 NetworkRecvStatus
Receive_ADMIN_RCON(Packet
&p
) override
;
36 NetworkRecvStatus
Receive_ADMIN_GAMESCRIPT(Packet
&p
) override
;
37 NetworkRecvStatus
Receive_ADMIN_PING(Packet
&p
) override
;
38 NetworkRecvStatus
Receive_ADMIN_JOIN_SECURE(Packet
&p
) override
;
39 NetworkRecvStatus
Receive_ADMIN_AUTH_RESPONSE(Packet
&p
) override
;
41 NetworkRecvStatus
SendProtocol();
42 NetworkRecvStatus
SendPong(uint32_t d1
);
43 NetworkRecvStatus
SendAuthRequest();
44 NetworkRecvStatus
SendEnableEncryption();
46 AdminUpdateFrequency update_frequency
[ADMIN_UPDATE_END
]; ///< Admin requested update intervals.
47 std::chrono::steady_clock::time_point connect_time
; ///< Time of connection.
48 NetworkAddress address
; ///< Address of the admin.
50 ServerNetworkAdminSocketHandler(SOCKET s
);
51 ~ServerNetworkAdminSocketHandler();
53 NetworkRecvStatus
SendError(NetworkErrorCode error
);
54 NetworkRecvStatus
SendWelcome();
55 NetworkRecvStatus
SendNewGame();
56 NetworkRecvStatus
SendShutdown();
58 NetworkRecvStatus
SendDate();
59 NetworkRecvStatus
SendClientJoin(ClientID client_id
);
60 NetworkRecvStatus
SendClientInfo(const NetworkClientSocket
*cs
, const NetworkClientInfo
*ci
);
61 NetworkRecvStatus
SendClientUpdate(const NetworkClientInfo
*ci
);
62 NetworkRecvStatus
SendClientQuit(ClientID client_id
);
63 NetworkRecvStatus
SendClientError(ClientID client_id
, NetworkErrorCode error
);
64 NetworkRecvStatus
SendCompanyNew(CompanyID company_id
);
65 NetworkRecvStatus
SendCompanyInfo(const Company
*c
);
66 NetworkRecvStatus
SendCompanyUpdate(const Company
*c
);
67 NetworkRecvStatus
SendCompanyRemove(CompanyID company_id
, AdminCompanyRemoveReason bcrr
);
68 NetworkRecvStatus
SendCompanyEconomy();
69 NetworkRecvStatus
SendCompanyStats();
71 NetworkRecvStatus
SendChat(NetworkAction action
, DestType desttype
, ClientID client_id
, const std::string
&msg
, int64_t data
);
72 NetworkRecvStatus
SendRcon(uint16_t colour
, const std::string_view command
);
73 NetworkRecvStatus
SendConsole(const std::string_view origin
, const std::string_view command
);
74 NetworkRecvStatus
SendGameScript(const std::string_view json
);
75 NetworkRecvStatus
SendCmdNames();
76 NetworkRecvStatus
SendCmdLogging(ClientID client_id
, const CommandPacket
&cp
);
77 NetworkRecvStatus
SendRconEnd(const std::string_view command
);
80 static void AcceptConnection(SOCKET s
, const NetworkAddress
&address
);
81 static bool AllowConnection();
82 static void WelcomeAll();
85 * Get the name used by the listener.
86 * @return the name to show in debug logs and the like.
88 static const char *GetName()
93 struct ServerNetworkAdminSocketHandlerFilter
{
94 bool operator() (size_t index
) { return ServerNetworkAdminSocketHandler::Get(index
)->GetAdminStatus() == ADMIN_STATUS_ACTIVE
; }
98 * Returns an iterable ensemble of all active admin sockets
99 * @param from index of the first socket to consider
100 * @return an iterable ensemble of all active admin sockets
102 static Pool::IterateWrapperFiltered
<ServerNetworkAdminSocketHandler
, ServerNetworkAdminSocketHandlerFilter
> IterateActive(size_t from
= 0)
104 return Pool::IterateWrapperFiltered
<ServerNetworkAdminSocketHandler
, ServerNetworkAdminSocketHandlerFilter
>(from
, ServerNetworkAdminSocketHandlerFilter
{});
108 void NetworkAdminClientInfo(const NetworkClientSocket
*cs
, bool new_client
= false);
109 void NetworkAdminClientUpdate(const NetworkClientInfo
*ci
);
110 void NetworkAdminClientQuit(ClientID client_id
);
111 void NetworkAdminClientError(ClientID client_id
, NetworkErrorCode error_code
);
112 void NetworkAdminCompanyNew(const Company
*company
);
113 void NetworkAdminCompanyUpdate(const Company
*company
);
114 void NetworkAdminCompanyRemove(CompanyID company_id
, AdminCompanyRemoveReason bcrr
);
116 void NetworkAdminChat(NetworkAction action
, DestType desttype
, ClientID client_id
, const std::string
&msg
, int64_t data
= 0, bool from_admin
= false);
117 void NetworkAdminUpdate(AdminUpdateFrequency freq
);
118 void NetworkServerSendAdminRcon(AdminIndex admin_index
, TextColour colour_code
, const std::string_view string
);
119 void NetworkAdminConsole(const std::string_view origin
, const std::string_view string
);
120 void NetworkAdminGameScript(const std::string_view json
);
121 void NetworkAdminCmdLogging(const NetworkClientSocket
*owner
, const CommandPacket
&cp
);
123 #endif /* NETWORK_ADMIN_H */