Update: Translations from eints
[openttd-github.git] / src / network / network_func.h
blobd1dcd05d6c3e7e17f593fd085e227bee4f0b7326
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file network_func.h Network functions used by other parts of OpenTTD. */
10 #ifndef NETWORK_FUNC_H
11 #define NETWORK_FUNC_H
13 /**
14 * Uncomment the following define to enable command replaying.
15 * See docs/desync.md for details.
17 // #define DEBUG_DUMP_COMMANDS
18 // #define DEBUG_FAILED_DUMP_COMMANDS
20 #include "network_type.h"
21 #include "../console_type.h"
22 #include "../gfx_type.h"
23 #include "../openttd.h"
24 #include "../company_type.h"
25 #include "../string_type.h"
27 extern ClientID _network_own_client_id;
28 extern ClientID _redirect_console_to_client;
29 extern uint8_t _network_reconnect;
30 extern StringList _network_bind_list;
31 extern StringList _network_host_list;
32 extern StringList _network_ban_list;
34 uint8_t NetworkSpectatorCount();
35 bool NetworkIsValidClientName(const std::string_view client_name);
36 bool NetworkValidateOurClientName();
37 bool NetworkValidateClientName(std::string &client_name);
38 bool NetworkValidateServerName(std::string &server_name);
39 void NetworkUpdateClientName(const std::string &client_name);
40 void NetworkUpdateServerGameType();
41 bool NetworkCompanyHasClients(CompanyID company);
42 void NetworkReboot();
43 void NetworkDisconnect(bool close_admins = true);
44 void NetworkGameLoop();
45 void NetworkBackgroundLoop();
46 std::string_view ParseFullConnectionString(const std::string &connection_string, uint16_t &port, CompanyID *company_id = nullptr);
47 void NetworkPopulateCompanyStats(NetworkCompanyStats *stats);
49 void NetworkUpdateClientInfo(ClientID client_id);
50 void NetworkClientsToSpectators(CompanyID cid);
51 bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const std::string &join_server_password = "");
52 void NetworkClientJoinGame();
53 void NetworkClientRequestMove(CompanyID company);
54 void NetworkClientSendRcon(const std::string &password, const std::string &command);
55 void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const std::string &msg, int64_t data = 0);
56 bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio);
57 uint NetworkMaxCompaniesAllowed();
58 bool NetworkMaxCompaniesReached();
59 void NetworkPrintClients();
60 std::string_view NetworkGetPublicKeyOfClient(ClientID client_id);
61 void NetworkHandlePauseChange(PauseMode prev_mode, PauseMode changed_mode);
63 void NetworkOnGameStart();
65 /*** Commands ran by the server ***/
66 void NetworkServerSendConfigUpdate();
67 void NetworkServerUpdateGameInfo();
68 void NetworkServerShowStatusToConsole();
69 bool NetworkServerStart();
70 void NetworkServerNewCompany(const Company *company, NetworkClientInfo *ci);
71 bool NetworkServerChangeClientName(ClientID client_id, const std::string &new_name);
74 bool NetworkCanJoinCompany(CompanyID company_id);
75 void NetworkServerDoMove(ClientID client_id, CompanyID company_id);
76 void NetworkServerSendRcon(ClientID client_id, TextColour colour_code, const std::string &string);
77 void NetworkServerSendChat(NetworkAction action, DestType type, int dest, const std::string &msg, ClientID from_id, int64_t data = 0, bool from_admin = false);
78 void NetworkServerSendExternalChat(const std::string &source, TextColour colour, const std::string &user, const std::string &msg);
80 void NetworkServerKickClient(ClientID client_id, const std::string &reason);
81 uint NetworkServerKickOrBanIP(ClientID client_id, bool ban, const std::string &reason);
82 uint NetworkServerKickOrBanIP(const std::string &ip, bool ban, const std::string &reason);
84 void NetworkInitChatMessage();
85 void NetworkReInitChatBoxSize();
86 void CDECL NetworkAddChatMessage(TextColour colour, uint duration, const std::string &message);
87 void NetworkUndrawChatMessage();
89 void NetworkAfterNewGRFScan();
91 #endif /* NETWORK_FUNC_H */