2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
9 * @file newgrf_commons.cpp Implementation of the class %OverrideManagerBase
10 * and its descendance, present and future.
15 #include "landscape.h"
17 #include "industrytype.h"
18 #include "newgrf_config.h"
19 #include "clear_map.h"
20 #include "station_map.h"
22 #include "tunnelbridge_map.h"
23 #include "newgrf_object.h"
25 #include "newgrf_spritegroup.h"
26 #include "newgrf_text.h"
27 #include "company_base.h"
29 #include "strings_func.h"
30 #include "string_func.h"
32 #include "table/strings.h"
34 #include "safeguards.h"
37 * Constructor of generic class
38 * @param offset end of original data for this entity. i.e: houses = 110
39 * @param maximum of entities this manager can deal with. i.e: houses = 512
40 * @param invalid is the ID used to identify an invalid entity id
42 OverrideManagerBase::OverrideManagerBase(uint16_t offset
, uint16_t maximum
, uint16_t invalid
)
44 this->max_offset
= offset
;
45 this->max_entities
= maximum
;
46 this->invalid_id
= invalid
;
48 this->mappings
.resize(this->max_entities
);
49 this->entity_overrides
.resize(this->max_offset
);
50 std::fill(this->entity_overrides
.begin(), this->entity_overrides
.end(), this->invalid_id
);
51 this->grfid_overrides
.resize(this->max_offset
);
55 * Since the entity IDs defined by the GRF file does not necessarily correlate
56 * to those used by the game, the IDs used for overriding old entities must be
57 * translated when the entity spec is set.
58 * @param local_id ID in grf file
59 * @param grfid ID of the grf file
60 * @param entity_type original entity type
62 void OverrideManagerBase::Add(uint16_t local_id
, uint32_t grfid
, uint entity_type
)
64 assert(entity_type
< this->max_offset
);
65 /* An override can be set only once */
66 if (this->entity_overrides
[entity_type
] != this->invalid_id
) return;
67 this->entity_overrides
[entity_type
] = local_id
;
68 this->grfid_overrides
[entity_type
] = grfid
;
71 /** Resets the mapping, which is used while initializing game */
72 void OverrideManagerBase::ResetMapping()
74 std::fill(this->mappings
.begin(), this->mappings
.end(), EntityIDMapping
{});
77 /** Resets the override, which is used while initializing game */
78 void OverrideManagerBase::ResetOverride()
80 std::fill(this->entity_overrides
.begin(), this->entity_overrides
.end(), this->invalid_id
);
81 std::fill(this->grfid_overrides
.begin(), this->grfid_overrides
.end(), uint32_t());
85 * Return the ID (if ever available) of a previously inserted entity.
86 * @param grf_local_id ID of this entity within the grfID
87 * @param grfid ID of the grf file
88 * @return the ID of the candidate, of the Invalid flag item ID
90 uint16_t OverrideManagerBase::GetID(uint16_t grf_local_id
, uint32_t grfid
) const
92 for (uint16_t id
= 0; id
< this->max_entities
; id
++) {
93 const EntityIDMapping
*map
= &this->mappings
[id
];
94 if (map
->entity_id
== grf_local_id
&& map
->grfid
== grfid
) {
99 return this->invalid_id
;
103 * Reserves a place in the mapping array for an entity to be installed
104 * @param grf_local_id is an arbitrary id given by the grf's author. Also known as setid
105 * @param grfid is the id of the grf file itself
106 * @param substitute_id is the original entity from which data is copied for the new one
107 * @return the proper usable slot id, or invalid marker if none is found
109 uint16_t OverrideManagerBase::AddEntityID(uint16_t grf_local_id
, uint32_t grfid
, uint16_t substitute_id
)
111 uint16_t id
= this->GetID(grf_local_id
, grfid
);
113 /* Look to see if this entity has already been added. This is done
114 * separately from the loop below in case a GRF has been deleted, and there
115 * are any gaps in the array.
117 if (id
!= this->invalid_id
) return id
;
119 /* This entity hasn't been defined before, so give it an ID now. */
120 for (id
= this->max_offset
; id
< this->max_entities
; id
++) {
121 EntityIDMapping
*map
= &this->mappings
[id
];
123 if (CheckValidNewID(id
) && map
->entity_id
== 0 && map
->grfid
== 0) {
124 map
->entity_id
= grf_local_id
;
126 map
->substitute_id
= substitute_id
;
131 return this->invalid_id
;
135 * Gives the GRFID of the file the entity belongs to.
136 * @param entity_id ID of the entity being queried.
139 uint32_t OverrideManagerBase::GetGRFID(uint16_t entity_id
) const
141 return this->mappings
[entity_id
].grfid
;
145 * Gives the substitute of the entity, as specified by the grf file
146 * @param entity_id of the entity being queried
149 uint16_t OverrideManagerBase::GetSubstituteID(uint16_t entity_id
) const
151 return this->mappings
[entity_id
].substitute_id
;
155 * Install the specs into the HouseSpecs array
156 * It will find itself the proper slot on which it will go
157 * @param hs HouseSpec read from the grf file, ready for inclusion
159 void HouseOverrideManager::SetEntitySpec(const HouseSpec
*hs
)
161 HouseID house_id
= this->AddEntityID(hs
->grf_prop
.local_id
, hs
->grf_prop
.grffile
->grfid
, hs
->grf_prop
.subst_id
);
163 if (house_id
== this->invalid_id
) {
164 GrfMsg(1, "House.SetEntitySpec: Too many houses allocated. Ignoring.");
168 auto &house_specs
= HouseSpec::Specs();
170 /* Now that we know we can use the given id, copy the spec to its final destination. */
171 if (house_id
>= house_specs
.size()) house_specs
.resize(house_id
+ 1);
172 house_specs
[house_id
] = *hs
;
174 /* Now add the overrides. */
175 for (int i
= 0; i
< this->max_offset
; i
++) {
176 HouseSpec
*overridden_hs
= HouseSpec::Get(i
);
178 if (this->entity_overrides
[i
] != hs
->grf_prop
.local_id
|| this->grfid_overrides
[i
] != hs
->grf_prop
.grffile
->grfid
) continue;
180 overridden_hs
->grf_prop
.override
= house_id
;
181 this->entity_overrides
[i
] = this->invalid_id
;
182 this->grfid_overrides
[i
] = 0;
187 * Return the ID (if ever available) of a previously inserted entity.
188 * @param grf_local_id ID of this entity within the grfID
189 * @param grfid ID of the grf file
190 * @return the ID of the candidate, of the Invalid flag item ID
192 uint16_t IndustryOverrideManager::GetID(uint16_t grf_local_id
, uint32_t grfid
) const
194 uint16_t id
= OverrideManagerBase::GetID(grf_local_id
, grfid
);
195 if (id
!= this->invalid_id
) return id
;
197 /* No mapping found, try the overrides */
198 for (id
= 0; id
< this->max_offset
; id
++) {
199 if (this->entity_overrides
[id
] == grf_local_id
&& this->grfid_overrides
[id
] == grfid
) return id
;
202 return this->invalid_id
;
206 * Method to find an entity ID and to mark it as reserved for the Industry to be included.
207 * @param grf_local_id ID used by the grf file for pre-installation work (equivalent of TTDPatch's setid
208 * @param grfid ID of the current grf file
209 * @param substitute_id industry from which data has been copied
210 * @return a free entity id (slotid) if ever one has been found, or Invalid_ID marker otherwise
212 uint16_t IndustryOverrideManager::AddEntityID(uint16_t grf_local_id
, uint32_t grfid
, uint16_t substitute_id
)
214 /* This entity hasn't been defined before, so give it an ID now. */
215 for (uint16_t id
= 0; id
< this->max_entities
; id
++) {
216 /* Skip overridden industries */
217 if (id
< this->max_offset
&& this->entity_overrides
[id
] != this->invalid_id
) continue;
219 /* Get the real live industry */
220 const IndustrySpec
*inds
= GetIndustrySpec(id
);
222 /* This industry must be one that is not available(enabled), mostly because of climate.
223 * And it must not already be used by a grf (grffile == nullptr).
224 * So reserve this slot here, as it is the chosen one */
225 if (!inds
->enabled
&& inds
->grf_prop
.grffile
== nullptr) {
226 EntityIDMapping
*map
= &this->mappings
[id
];
228 if (map
->entity_id
== 0 && map
->grfid
== 0) {
229 /* winning slot, mark it as been used */
230 map
->entity_id
= grf_local_id
;
232 map
->substitute_id
= substitute_id
;
238 return this->invalid_id
;
242 * Method to install the new industry data in its proper slot
243 * The slot assignment is internal of this method, since it requires
244 * checking what is available
245 * @param inds Industryspec that comes from the grf decoding process
247 void IndustryOverrideManager::SetEntitySpec(IndustrySpec
*inds
)
249 /* First step : We need to find if this industry is already specified in the savegame data. */
250 IndustryType ind_id
= this->GetID(inds
->grf_prop
.local_id
, inds
->grf_prop
.grffile
->grfid
);
252 if (ind_id
== this->invalid_id
) {
254 * Or it has already been overridden, so you've lost your place.
255 * Or it is a simple substitute.
256 * We need to find a free available slot */
257 ind_id
= this->AddEntityID(inds
->grf_prop
.local_id
, inds
->grf_prop
.grffile
->grfid
, inds
->grf_prop
.subst_id
);
258 inds
->grf_prop
.override
= this->invalid_id
; // make sure it will not be detected as overridden
261 if (ind_id
== this->invalid_id
) {
262 GrfMsg(1, "Industry.SetEntitySpec: Too many industries allocated. Ignoring.");
266 /* Now that we know we can use the given id, copy the spec to its final destination... */
267 _industry_specs
[ind_id
] = *inds
;
268 /* ... and mark it as usable*/
269 _industry_specs
[ind_id
].enabled
= true;
272 void IndustryTileOverrideManager::SetEntitySpec(const IndustryTileSpec
*its
)
274 IndustryGfx indt_id
= this->AddEntityID(its
->grf_prop
.local_id
, its
->grf_prop
.grffile
->grfid
, its
->grf_prop
.subst_id
);
276 if (indt_id
== this->invalid_id
) {
277 GrfMsg(1, "IndustryTile.SetEntitySpec: Too many industry tiles allocated. Ignoring.");
281 _industry_tile_specs
[indt_id
] = *its
;
283 /* Now add the overrides. */
284 for (int i
= 0; i
< this->max_offset
; i
++) {
285 IndustryTileSpec
*overridden_its
= &_industry_tile_specs
[i
];
287 if (this->entity_overrides
[i
] != its
->grf_prop
.local_id
|| this->grfid_overrides
[i
] != its
->grf_prop
.grffile
->grfid
) continue;
289 overridden_its
->grf_prop
.override
= indt_id
;
290 overridden_its
->enabled
= false;
291 this->entity_overrides
[i
] = this->invalid_id
;
292 this->grfid_overrides
[i
] = 0;
297 * Method to install the new object data in its proper slot
298 * The slot assignment is internal of this method, since it requires
299 * checking what is available
300 * @param spec ObjectSpec that comes from the grf decoding process
302 void ObjectOverrideManager::SetEntitySpec(ObjectSpec
*spec
)
304 /* First step : We need to find if this object is already specified in the savegame data. */
305 ObjectType type
= this->GetID(spec
->grf_prop
.local_id
, spec
->grf_prop
.grffile
->grfid
);
307 if (type
== this->invalid_id
) {
309 * Or it has already been overridden, so you've lost your place.
310 * Or it is a simple substitute.
311 * We need to find a free available slot */
312 type
= this->AddEntityID(spec
->grf_prop
.local_id
, spec
->grf_prop
.grffile
->grfid
, OBJECT_TRANSMITTER
);
315 if (type
== this->invalid_id
) {
316 GrfMsg(1, "Object.SetEntitySpec: Too many objects allocated. Ignoring.");
320 extern std::vector
<ObjectSpec
> _object_specs
;
322 /* Now that we know we can use the given id, copy the spec to its final destination. */
323 if (type
>= _object_specs
.size()) _object_specs
.resize(type
+ 1);
324 _object_specs
[type
] = *spec
;
328 * Function used by houses (and soon industries) to get information
329 * on type of "terrain" the tile it is queries sits on.
330 * @param tile TileIndex of the tile been queried
331 * @param context The context of the tile.
332 * @return value corresponding to the grf expected format:
333 * Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline
335 uint32_t GetTerrainType(TileIndex tile
, TileContext context
)
337 switch (_settings_game
.game_creation
.landscape
) {
338 case LT_TROPIC
: return GetTropicZone(tile
);
341 switch (GetTileType(tile
)) {
343 /* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */
344 if (_generating_world
) goto genworld
;
345 has_snow
= IsSnowTile(tile
) && GetClearDensity(tile
) >= 2;
349 /* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */
350 if (_generating_world
) goto genworld
; // we do not care about foundations here
351 RailGroundType ground
= GetRailGroundType(tile
);
352 has_snow
= (ground
== RAIL_GROUND_ICE_DESERT
|| (context
== TCX_UPPER_HALFTILE
&& ground
== RAIL_GROUND_HALF_SNOW
));
357 /* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */
358 if (_generating_world
) goto genworld
; // we do not care about foundations here
359 has_snow
= IsOnSnow(tile
);
363 /* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */
364 if (_generating_world
) goto genworld
;
365 TreeGround ground
= GetTreeGround(tile
);
366 has_snow
= (ground
== TREE_GROUND_SNOW_DESERT
|| ground
== TREE_GROUND_ROUGH_SNOW
) && GetTreeDensity(tile
) >= 2;
370 case MP_TUNNELBRIDGE
:
371 if (context
== TCX_ON_BRIDGE
) {
372 has_snow
= (GetBridgeHeight(tile
) > GetSnowLine());
374 /* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */
375 if (_generating_world
) goto genworld
; // we do not care about foundations here
376 has_snow
= HasTunnelBridgeSnowOrDesert(tile
);
384 /* These tiles usually have a levelling foundation. So use max Z */
385 has_snow
= (GetTileMaxZ(tile
) > GetSnowLine());
391 has_snow
= (GetTileZ(tile
) > GetSnowLine());
394 default: NOT_REACHED();
396 return has_snow
? 4 : 0;
403 * Get the tile at the given offset.
404 * @param parameter The NewGRF "encoded" offset.
405 * @param tile The tile to base the offset from.
406 * @param signed_offsets Whether the offsets are to be interpreted as signed or not.
407 * @param axis Axis of a railways station.
408 * @return The tile at the offset.
410 TileIndex
GetNearbyTile(uint8_t parameter
, TileIndex tile
, bool signed_offsets
, Axis axis
)
412 int8_t x
= GB(parameter
, 0, 4);
413 int8_t y
= GB(parameter
, 4, 4);
415 if (signed_offsets
&& x
>= 8) x
-= 16;
416 if (signed_offsets
&& y
>= 8) y
-= 16;
418 /* Swap width and height depending on axis for railway stations */
419 if (axis
== INVALID_AXIS
&& HasStationTileRail(tile
)) axis
= GetRailStationAxis(tile
);
420 if (axis
== AXIS_Y
) Swap(x
, y
);
422 /* Make sure we never roam outside of the map, better wrap in that case */
423 return Map::WrapToMap(tile
+ TileDiffXY(x
, y
));
427 * Common part of station var 0x67, house var 0x62, indtile var 0x60, industry var 0x62.
429 * @param tile the tile of interest.
430 * @param grf_version8 True, if we are dealing with a new NewGRF which uses GRF version >= 8.
431 * @return 0czzbbss: c = TileType; zz = TileZ; bb: 7-3 zero, 4-2 TerrainType, 1 water/shore, 0 zero; ss = TileSlope
433 uint32_t GetNearbyTileInformation(TileIndex tile
, bool grf_version8
)
435 TileType tile_type
= GetTileType(tile
);
437 /* Fake tile type for trees on shore */
438 if (IsTileType(tile
, MP_TREES
) && GetTreeGround(tile
) == TREE_GROUND_SHORE
) tile_type
= MP_WATER
;
440 /* Fake tile type for road waypoints */
441 if (IsRoadWaypointTile(tile
)) tile_type
= MP_ROAD
;
443 auto [tileh
, z
] = GetTilePixelSlope(tile
);
444 /* Return 0 if the tile is a land tile */
445 uint8_t terrain_type
= (HasTileWaterClass(tile
) ? (GetWaterClass(tile
) + 1) & 3 : 0) << 5 | GetTerrainType(tile
) << 2 | (tile_type
== MP_WATER
? 1 : 0) << 1;
446 if (grf_version8
) z
/= TILE_HEIGHT
;
447 return tile_type
<< 24 | ClampTo
<uint8_t>(z
) << 16 | terrain_type
<< 8 | tileh
;
451 * Returns company information like in vehicle var 43 or station var 43.
452 * @param owner Owner of the object.
453 * @param l Livery of the object; nullptr to use default.
454 * @return NewGRF company information.
456 uint32_t GetCompanyInfo(CompanyID owner
, const Livery
*l
)
458 if (l
== nullptr && Company::IsValidID(owner
)) l
= &Company::Get(owner
)->livery
[LS_DEFAULT
];
459 return owner
| (Company::IsValidAiID(owner
) ? 0x10000 : 0) | (l
!= nullptr ? (l
->colour1
<< 24) | (l
->colour2
<< 28) : 0);
463 * Get the error message from a shape/location/slope check callback result.
464 * @param cb_res Callback result to translate. If bit 10 is set this is a standard error message, otherwise a NewGRF provided string.
465 * @param grffile NewGRF to use to resolve a custom error message.
466 * @param default_error Error message to use for the generic error.
467 * @return CommandCost indicating success or the error message.
469 CommandCost
GetErrorMessageFromLocationCallbackResult(uint16_t cb_res
, const GRFFile
*grffile
, StringID default_error
)
473 if (cb_res
< 0x400) {
474 res
= CommandCost(GetGRFStringID(grffile
->grfid
, 0xD000 + cb_res
));
477 case 0x400: return res
; // No error.
479 default: // unknown reason -> default error
480 case 0x401: res
= CommandCost(default_error
); break;
482 case 0x402: res
= CommandCost(STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST
); break;
483 case 0x403: res
= CommandCost(STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT
); break;
484 case 0x404: res
= CommandCost(STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE
); break;
485 case 0x405: res
= CommandCost(STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE
); break;
486 case 0x406: res
= CommandCost(STR_ERROR_CAN_T_BUILD_ON_SEA
); break;
487 case 0x407: res
= CommandCost(STR_ERROR_CAN_T_BUILD_ON_CANAL
); break;
488 case 0x408: res
= CommandCost(STR_ERROR_CAN_T_BUILD_ON_RIVER
); break;
492 /* Copy some parameters from the registers to the error message text ref. stack */
493 res
.UseTextRefStack(grffile
, 4);
499 * Record that a NewGRF returned an unknown/invalid callback result.
500 * Also show an error to the user.
501 * @param grfid ID of the NewGRF causing the problem.
502 * @param cbid Callback causing the problem.
503 * @param cb_res Invalid result returned by the callback.
505 void ErrorUnknownCallbackResult(uint32_t grfid
, uint16_t cbid
, uint16_t cb_res
)
507 GRFConfig
*grfconfig
= GetGRFConfig(grfid
);
509 if (!HasBit(grfconfig
->grf_bugs
, GBUG_UNKNOWN_CB_RESULT
)) {
510 SetBit(grfconfig
->grf_bugs
, GBUG_UNKNOWN_CB_RESULT
);
511 SetDParamStr(0, grfconfig
->GetName());
513 SetDParam(2, cb_res
);
514 ShowErrorMessage(STR_NEWGRF_BUGGY
, STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT
, WL_CRITICAL
);
518 SetDParamStr(0, grfconfig
->GetName());
519 Debug(grf
, 0, "{}", StrMakeValid(GetString(STR_NEWGRF_BUGGY
)));
522 SetDParam(2, cb_res
);
523 Debug(grf
, 0, "{}", StrMakeValid(GetString(STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT
)));
527 * Converts a callback result into a boolean.
528 * For grf version < 8 the result is checked for zero or non-zero.
529 * For grf version >= 8 the callback result must be 0 or 1.
530 * @param grffile NewGRF returning the value.
531 * @param cbid Callback returning the value.
532 * @param cb_res Callback result.
533 * @return Boolean value. True if cb_res != 0.
535 bool ConvertBooleanCallback(const GRFFile
*grffile
, uint16_t cbid
, uint16_t cb_res
)
537 assert(cb_res
!= CALLBACK_FAILED
); // We do not know what to return
539 if (grffile
->grf_version
< 8) return cb_res
!= 0;
541 if (cb_res
> 1) ErrorUnknownCallbackResult(grffile
->grfid
, cbid
, cb_res
);
546 * Converts a callback result into a boolean.
547 * For grf version < 8 the first 8 bit of the result are checked for zero or non-zero.
548 * For grf version >= 8 the callback result must be 0 or 1.
549 * @param grffile NewGRF returning the value.
550 * @param cbid Callback returning the value.
551 * @param cb_res Callback result.
552 * @return Boolean value. True if cb_res != 0.
554 bool Convert8bitBooleanCallback(const GRFFile
*grffile
, uint16_t cbid
, uint16_t cb_res
)
556 assert(cb_res
!= CALLBACK_FAILED
); // We do not know what to return
558 if (grffile
->grf_version
< 8) return GB(cb_res
, 0, 8) != 0;
560 if (cb_res
> 1) ErrorUnknownCallbackResult(grffile
->grfid
, cbid
, cb_res
);
565 /* static */ std::vector
<DrawTileSeqStruct
> NewGRFSpriteLayout::result_seq
;
568 * Clone the building sprites of a spritelayout.
569 * @param source The building sprites to copy.
571 void NewGRFSpriteLayout::Clone(const DrawTileSeqStruct
*source
)
573 assert(this->seq
== nullptr);
574 assert(source
!= nullptr);
576 size_t count
= 1; // 1 for the terminator
577 const DrawTileSeqStruct
*element
;
578 foreach_draw_tile_seq(element
, source
) count
++;
580 DrawTileSeqStruct
*sprites
= MallocT
<DrawTileSeqStruct
>(count
);
581 MemCpyT(sprites
, source
, count
);
586 * Clone a spritelayout.
587 * @param source The spritelayout to copy.
589 void NewGRFSpriteLayout::Clone(const NewGRFSpriteLayout
*source
)
591 this->Clone((const DrawTileSprites
*)source
);
593 if (source
->registers
!= nullptr) {
594 size_t count
= 1; // 1 for the ground sprite
595 const DrawTileSeqStruct
*element
;
596 foreach_draw_tile_seq(element
, source
->seq
) count
++;
598 TileLayoutRegisters
*regs
= MallocT
<TileLayoutRegisters
>(count
);
599 MemCpyT(regs
, source
->registers
, count
);
600 this->registers
= regs
;
606 * Allocate a spritelayout for \a num_sprites building sprites.
607 * @param num_sprites Number of building sprites to allocate memory for. (not counting the terminator)
609 void NewGRFSpriteLayout::Allocate(uint num_sprites
)
611 assert(this->seq
== nullptr);
613 DrawTileSeqStruct
*sprites
= CallocT
<DrawTileSeqStruct
>(num_sprites
+ 1);
614 sprites
[num_sprites
].MakeTerminator();
619 * Allocate memory for register modifiers.
621 void NewGRFSpriteLayout::AllocateRegisters()
623 assert(this->seq
!= nullptr);
624 assert(this->registers
== nullptr);
626 size_t count
= 1; // 1 for the ground sprite
627 const DrawTileSeqStruct
*element
;
628 foreach_draw_tile_seq(element
, this->seq
) count
++;
630 this->registers
= CallocT
<TileLayoutRegisters
>(count
);
634 * Prepares a sprite layout before resolving action-1-2-3 chains.
635 * Integrates offsets into the layout and determines which chains to resolve.
636 * @note The function uses statically allocated temporary storage, which is reused every time when calling the function.
637 * That means, you have to use the sprite layout before calling #PrepareLayout() the next time.
638 * @param orig_offset Offset to apply to non-action-1 sprites.
639 * @param newgrf_ground_offset Offset to apply to action-1 ground sprites.
640 * @param newgrf_offset Offset to apply to action-1 non-ground sprites.
641 * @param constr_stage Construction stage (0-3) to apply to all action-1 sprites.
642 * @param separate_ground Whether the ground sprite shall be resolved by a separate action-1-2-3 chain by default.
643 * @return Bitmask of values for variable 10 to resolve action-1-2-3 chains for.
645 uint32_t NewGRFSpriteLayout::PrepareLayout(uint32_t orig_offset
, uint32_t newgrf_ground_offset
, uint32_t newgrf_offset
, uint constr_stage
, bool separate_ground
) const
648 uint32_t var10_values
= 0;
650 /* Create a copy of the spritelayout, so we can modify some values.
651 * Also include the groundsprite into the sequence for easier processing. */
652 DrawTileSeqStruct
*result
= &result_seq
.emplace_back();
653 result
->image
= ground
;
656 result
->delta_z
= (int8_t)0x80;
658 const DrawTileSeqStruct
*dtss
;
659 foreach_draw_tile_seq(dtss
, this->seq
) {
660 result_seq
.push_back(*dtss
);
662 result_seq
.emplace_back().MakeTerminator();
663 /* Determine the var10 values the action-1-2-3 chains needs to be resolved for,
664 * and apply the default sprite offsets (unless disabled). */
665 const TileLayoutRegisters
*regs
= this->registers
;
667 foreach_draw_tile_seq(result
, result_seq
.data()) {
668 TileLayoutFlags flags
= TLF_NOTHING
;
669 if (regs
!= nullptr) flags
= regs
->flags
;
671 /* Record var10 value for the sprite */
672 if (HasBit(result
->image
.sprite
, SPRITE_MODIFIER_CUSTOM_SPRITE
) || (flags
& TLF_SPRITE_REG_FLAGS
)) {
673 uint8_t var10
= (flags
& TLF_SPRITE_VAR10
) ? regs
->sprite_var10
: (ground
&& separate_ground
? 1 : 0);
674 SetBit(var10_values
, var10
);
677 /* Add default sprite offset, unless there is a custom one */
678 if (!(flags
& TLF_SPRITE
)) {
679 if (HasBit(result
->image
.sprite
, SPRITE_MODIFIER_CUSTOM_SPRITE
)) {
680 result
->image
.sprite
+= ground
? newgrf_ground_offset
: newgrf_offset
;
681 if (constr_stage
> 0 && regs
!= nullptr) result
->image
.sprite
+= GetConstructionStageOffset(constr_stage
, regs
->max_sprite_offset
);
683 result
->image
.sprite
+= orig_offset
;
687 /* Record var10 value for the palette */
688 if (HasBit(result
->image
.pal
, SPRITE_MODIFIER_CUSTOM_SPRITE
) || (flags
& TLF_PALETTE_REG_FLAGS
)) {
689 uint8_t var10
= (flags
& TLF_PALETTE_VAR10
) ? regs
->palette_var10
: (ground
&& separate_ground
? 1 : 0);
690 SetBit(var10_values
, var10
);
693 /* Add default palette offset, unless there is a custom one */
694 if (!(flags
& TLF_PALETTE
)) {
695 if (HasBit(result
->image
.pal
, SPRITE_MODIFIER_CUSTOM_SPRITE
)) {
696 result
->image
.sprite
+= ground
? newgrf_ground_offset
: newgrf_offset
;
697 if (constr_stage
> 0 && regs
!= nullptr) result
->image
.sprite
+= GetConstructionStageOffset(constr_stage
, regs
->max_palette_offset
);
702 if (regs
!= nullptr) regs
++;
709 * Evaluates the register modifiers and integrates them into the preprocessed sprite layout.
710 * @pre #PrepareLayout() needs calling first.
711 * @param resolved_var10 The value of var10 the action-1-2-3 chain was evaluated for.
712 * @param resolved_sprite Result sprite of the action-1-2-3 chain.
713 * @param separate_ground Whether the ground sprite is resolved by a separate action-1-2-3 chain.
714 * @return Resulting spritelayout after processing the registers.
716 void NewGRFSpriteLayout::ProcessRegisters(uint8_t resolved_var10
, uint32_t resolved_sprite
, bool separate_ground
) const
718 DrawTileSeqStruct
*result
;
719 const TileLayoutRegisters
*regs
= this->registers
;
721 foreach_draw_tile_seq(result
, result_seq
.data()) {
722 TileLayoutFlags flags
= TLF_NOTHING
;
723 if (regs
!= nullptr) flags
= regs
->flags
;
725 /* Is the sprite or bounding box affected by an action-1-2-3 chain? */
726 if (HasBit(result
->image
.sprite
, SPRITE_MODIFIER_CUSTOM_SPRITE
) || (flags
& TLF_SPRITE_REG_FLAGS
)) {
727 /* Does the var10 value apply to this sprite? */
728 uint8_t var10
= (flags
& TLF_SPRITE_VAR10
) ? regs
->sprite_var10
: (ground
&& separate_ground
? 1 : 0);
729 if (var10
== resolved_var10
) {
730 /* Apply registers */
731 if ((flags
& TLF_DODRAW
) && GetRegister(regs
->dodraw
) == 0) {
732 result
->image
.sprite
= 0;
734 if (HasBit(result
->image
.sprite
, SPRITE_MODIFIER_CUSTOM_SPRITE
)) result
->image
.sprite
+= resolved_sprite
;
735 if (flags
& TLF_SPRITE
) {
736 int16_t offset
= (int16_t)GetRegister(regs
->sprite
); // mask to 16 bits to avoid trouble
737 if (!HasBit(result
->image
.sprite
, SPRITE_MODIFIER_CUSTOM_SPRITE
) || (offset
>= 0 && offset
< regs
->max_sprite_offset
)) {
738 result
->image
.sprite
+= offset
;
740 result
->image
.sprite
= SPR_IMG_QUERY
;
744 if (result
->IsParentSprite()) {
745 if (flags
& TLF_BB_XY_OFFSET
) {
746 result
->delta_x
+= (int32_t)GetRegister(regs
->delta
.parent
[0]);
747 result
->delta_y
+= (int32_t)GetRegister(regs
->delta
.parent
[1]);
749 if (flags
& TLF_BB_Z_OFFSET
) result
->delta_z
+= (int32_t)GetRegister(regs
->delta
.parent
[2]);
751 if (flags
& TLF_CHILD_X_OFFSET
) result
->delta_x
+= (int32_t)GetRegister(regs
->delta
.child
[0]);
752 if (flags
& TLF_CHILD_Y_OFFSET
) result
->delta_y
+= (int32_t)GetRegister(regs
->delta
.child
[1]);
758 /* Is the palette affected by an action-1-2-3 chain? */
759 if (result
->image
.sprite
!= 0 && (HasBit(result
->image
.pal
, SPRITE_MODIFIER_CUSTOM_SPRITE
) || (flags
& TLF_PALETTE_REG_FLAGS
))) {
760 /* Does the var10 value apply to this sprite? */
761 uint8_t var10
= (flags
& TLF_PALETTE_VAR10
) ? regs
->palette_var10
: (ground
&& separate_ground
? 1 : 0);
762 if (var10
== resolved_var10
) {
763 /* Apply registers */
764 if (HasBit(result
->image
.pal
, SPRITE_MODIFIER_CUSTOM_SPRITE
)) result
->image
.pal
+= resolved_sprite
;
765 if (flags
& TLF_PALETTE
) {
766 int16_t offset
= (int16_t)GetRegister(regs
->palette
); // mask to 16 bits to avoid trouble
767 if (!HasBit(result
->image
.pal
, SPRITE_MODIFIER_CUSTOM_SPRITE
) || (offset
>= 0 && offset
< regs
->max_palette_offset
)) {
768 result
->image
.pal
+= offset
;
770 result
->image
.sprite
= SPR_IMG_QUERY
;
771 result
->image
.pal
= PAL_NONE
;
778 if (regs
!= nullptr) regs
++;