Update: Translations from eints
[openttd-github.git] / src / newgrf_house.cpp
blobca4e771dd1e76d78ffe20d8264ef7c8172379dbb
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file newgrf_house.cpp Implementation of NewGRF houses. */
10 #include "stdafx.h"
11 #include "debug.h"
12 #include "landscape.h"
13 #include "newgrf_house.h"
14 #include "newgrf_spritegroup.h"
15 #include "newgrf_town.h"
16 #include "newgrf_sound.h"
17 #include "company_func.h"
18 #include "company_base.h"
19 #include "town.h"
20 #include "genworld.h"
21 #include "newgrf_animation_base.h"
22 #include "newgrf_cargo.h"
23 #include "station_base.h"
25 #include "safeguards.h"
27 static BuildingCounts<uint32_t> _building_counts{};
28 static std::vector<HouseClassMapping> _class_mapping{};
30 HouseOverrideManager _house_mngr(NEW_HOUSE_OFFSET, NUM_HOUSES, INVALID_HOUSE_ID);
32 /**
33 * Retrieve the grf file associated with a house.
34 * @param house_id House to query.
35 * @return The associated GRF file (may be \c nullptr).
37 static const GRFFile *GetHouseSpecGrf(HouseID house_id)
39 const HouseSpec *hs = HouseSpec::Get(house_id);
40 return (hs != nullptr) ? hs->grf_prop.grffile : nullptr;
43 extern const HouseSpec _original_house_specs[NEW_HOUSE_OFFSET];
44 std::vector<HouseSpec> _house_specs;
46 /**
47 * Get a reference to all HouseSpecs.
48 * @return Reference to vector of all HouseSpecs.
50 std::vector<HouseSpec> &HouseSpec::Specs()
52 return _house_specs;
55 /**
56 * Gets the index of this spec.
57 * @return The index.
59 HouseID HouseSpec::Index() const
61 return static_cast<HouseID>(this - _house_specs.data());
64 /**
65 * Get the spec for a house ID.
66 * @param house_id The ID of the house.
67 * @return The HouseSpec associated with the ID.
69 HouseSpec *HouseSpec::Get(size_t house_id)
71 /* Empty house if index is out of range -- this might happen if NewGRFs are changed. */
72 static HouseSpec empty = {};
74 assert(house_id < NUM_HOUSES);
75 if (house_id >= _house_specs.size()) return &empty;
76 return &_house_specs[house_id];
79 /* Reset and initialise house specs. */
80 void ResetHouses()
82 _house_specs.clear();
83 _house_specs.reserve(std::size(_original_house_specs));
85 ResetHouseClassIDs();
87 /* Copy default houses. */
88 _house_specs.insert(std::end(_house_specs), std::begin(_original_house_specs), std::end(_original_house_specs));
90 /* Reset any overrides that have been set. */
91 _house_mngr.ResetOverride();
94 /**
95 * Construct a resolver for a house.
96 * @param house_id House to query.
97 * @param tile %Tile containing the house.
98 * @param town %Town containing the house.
99 * @param callback Callback ID.
100 * @param param1 First parameter (var 10) of the callback.
101 * @param param2 Second parameter (var 18) of the callback.
102 * @param not_yet_constructed House is still under construction.
103 * @param initial_random_bits Random bits during construction checks.
104 * @param watched_cargo_triggers Cargo types that triggered the watched cargo callback.
106 HouseResolverObject::HouseResolverObject(HouseID house_id, TileIndex tile, Town *town,
107 CallbackID callback, uint32_t param1, uint32_t param2,
108 bool not_yet_constructed, uint8_t initial_random_bits, CargoTypes watched_cargo_triggers, int view)
109 : ResolverObject(GetHouseSpecGrf(house_id), callback, param1, param2),
110 house_scope(*this, house_id, tile, town, not_yet_constructed, initial_random_bits, watched_cargo_triggers, view),
111 town_scope(*this, town, not_yet_constructed) // Don't access StorePSA if house is not yet constructed.
113 /* Tile must be valid and a house tile, unless not yet constructed in which case it may also be INVALID_TILE. */
114 assert((IsValidTile(tile) && (not_yet_constructed || IsTileType(tile, MP_HOUSE))) || (not_yet_constructed && tile == INVALID_TILE));
116 this->root_spritegroup = HouseSpec::Get(house_id)->grf_prop.spritegroup[0];
119 GrfSpecFeature HouseResolverObject::GetFeature() const
121 return GSF_HOUSES;
124 uint32_t HouseResolverObject::GetDebugID() const
126 return HouseSpec::Get(this->house_scope.house_id)->grf_prop.local_id;
129 void ResetHouseClassIDs()
131 _class_mapping.clear();
133 /* Add initial entry for HOUSE_NO_CLASS. */
134 _class_mapping.emplace_back();
137 HouseClassID AllocateHouseClassID(uint8_t grf_class_id, uint32_t grfid)
139 /* Start from 1 because 0 means that no class has been assigned. */
140 auto it = std::find_if(std::next(std::begin(_class_mapping)), std::end(_class_mapping), [grf_class_id, grfid](const HouseClassMapping &map) { return map.class_id == grf_class_id && map.grfid == grfid; });
142 /* HouseClass not found, allocate a new one. */
143 if (it == std::end(_class_mapping)) it = _class_mapping.insert(it, {.grfid = grfid, .class_id = grf_class_id});
145 return static_cast<HouseClassID>(std::distance(std::begin(_class_mapping), it));
149 * Initialise building counts for a town.
150 * @param t Town cache to initialise.
152 void InitializeBuildingCounts(Town *t)
154 t->cache.building_counts.id_count.clear();
155 t->cache.building_counts.class_count.clear();
156 t->cache.building_counts.id_count.resize(HouseSpec::Specs().size());
157 t->cache.building_counts.class_count.resize(_class_mapping.size());
161 * Initialise global building counts and all town building counts.
163 void InitializeBuildingCounts()
165 _building_counts.id_count.clear();
166 _building_counts.class_count.clear();
167 _building_counts.id_count.resize(HouseSpec::Specs().size());
168 _building_counts.class_count.resize(_class_mapping.size());
170 for (Town *t : Town::Iterate()) {
171 InitializeBuildingCounts(t);
176 * Get read-only span of total HouseID building counts.
177 * @return span of HouseID building counts.
179 std::span<const uint> GetBuildingHouseIDCounts()
181 return _building_counts.id_count;
185 * IncreaseBuildingCount()
186 * Increase the count of a building when it has been added by a town.
187 * @param t The town that the building is being built in
188 * @param house_id The id of the house being added
190 void IncreaseBuildingCount(Town *t, HouseID house_id)
192 HouseClassID class_id = HouseSpec::Get(house_id)->class_id;
194 t->cache.building_counts.id_count[house_id]++;
195 _building_counts.id_count[house_id]++;
197 if (class_id == HOUSE_NO_CLASS) return;
199 t->cache.building_counts.class_count[class_id]++;
200 _building_counts.class_count[class_id]++;
204 * DecreaseBuildingCount()
205 * Decrease the number of a building when it is deleted.
206 * @param t The town that the building was built in
207 * @param house_id The id of the house being removed
209 void DecreaseBuildingCount(Town *t, HouseID house_id)
211 HouseClassID class_id = HouseSpec::Get(house_id)->class_id;
213 if (t->cache.building_counts.id_count[house_id] > 0) t->cache.building_counts.id_count[house_id]--;
214 if (_building_counts.id_count[house_id] > 0) _building_counts.id_count[house_id]--;
216 if (class_id == HOUSE_NO_CLASS) return;
218 if (t->cache.building_counts.class_count[class_id] > 0) t->cache.building_counts.class_count[class_id]--;
219 if (_building_counts.class_count[class_id] > 0) _building_counts.class_count[class_id]--;
222 /* virtual */ uint32_t HouseScopeResolver::GetRandomBits() const
224 /* Note: Towns build houses over houses. So during construction checks 'tile' may be a valid but unrelated house. */
225 return this->not_yet_constructed ? this->initial_random_bits : GetHouseRandomBits(this->tile);
228 /* virtual */ uint32_t HouseScopeResolver::GetTriggers() const
230 /* Note: Towns build houses over houses. So during construction checks 'tile' may be a valid but unrelated house. */
231 return this->not_yet_constructed ? 0 : GetHouseTriggers(this->tile);
234 static uint32_t GetNumHouses(HouseID house_id, const Town *town)
236 HouseClassID class_id = HouseSpec::Get(house_id)->class_id;
238 uint8_t map_id_count = ClampTo<uint8_t>(_building_counts.id_count[house_id]);
239 uint8_t map_class_count = ClampTo<uint8_t>(_building_counts.class_count[class_id]);
240 uint8_t town_id_count = ClampTo<uint8_t>(town->cache.building_counts.id_count[house_id]);
241 uint8_t town_class_count = ClampTo<uint8_t>(town->cache.building_counts.class_count[class_id]);
243 return map_class_count << 24 | town_class_count << 16 | map_id_count << 8 | town_id_count;
247 * Get information about a nearby tile.
248 * @param parameter from callback. It's in fact a pair of coordinates
249 * @param tile TileIndex from which the callback was initiated
250 * @param grf_version8 True, if we are dealing with a new NewGRF which uses GRF version >= 8.
251 * @return a construction of bits obeying the newgrf format
253 static uint32_t GetNearbyTileInformation(uint8_t parameter, TileIndex tile, bool grf_version8)
255 tile = GetNearbyTile(parameter, tile);
256 return GetNearbyTileInformation(tile, grf_version8);
259 /** Structure with user-data for SearchNearbyHouseXXX - functions */
260 struct SearchNearbyHouseData {
261 const HouseSpec *hs; ///< Specs of the house that started the search.
262 TileIndex north_tile; ///< Northern tile of the house.
266 * Callback function to search a house by its HouseID
267 * @param tile TileIndex to be examined
268 * @param user_data SearchNearbyHouseData
269 * @return true or false, if found or not
271 static bool SearchNearbyHouseID(TileIndex tile, void *user_data)
273 if (IsTileType(tile, MP_HOUSE)) {
274 HouseID house = GetHouseType(tile); // tile been examined
275 const HouseSpec *hs = HouseSpec::Get(house);
276 if (hs->grf_prop.grffile != nullptr) { // must be one from a grf file
277 SearchNearbyHouseData *nbhd = (SearchNearbyHouseData *)user_data;
279 TileIndex north_tile = tile + GetHouseNorthPart(house); // modifies 'house'!
280 if (north_tile == nbhd->north_tile) return false; // Always ignore origin house
282 return hs->grf_prop.local_id == nbhd->hs->grf_prop.local_id && // same local id as the one requested
283 hs->grf_prop.grffile->grfid == nbhd->hs->grf_prop.grffile->grfid; // from the same grf
286 return false;
290 * Callback function to search a house by its classID
291 * @param tile TileIndex to be examined
292 * @param user_data SearchNearbyHouseData
293 * @return true or false, if found or not
295 static bool SearchNearbyHouseClass(TileIndex tile, void *user_data)
297 if (IsTileType(tile, MP_HOUSE)) {
298 HouseID house = GetHouseType(tile); // tile been examined
299 const HouseSpec *hs = HouseSpec::Get(house);
300 if (hs->grf_prop.grffile != nullptr) { // must be one from a grf file
301 SearchNearbyHouseData *nbhd = (SearchNearbyHouseData *)user_data;
303 TileIndex north_tile = tile + GetHouseNorthPart(house); // modifies 'house'!
304 if (north_tile == nbhd->north_tile) return false; // Always ignore origin house
306 return hs->class_id == nbhd->hs->class_id && // same classid as the one requested
307 hs->grf_prop.grffile->grfid == nbhd->hs->grf_prop.grffile->grfid; // from the same grf
310 return false;
314 * Callback function to search a house by its grfID
315 * @param tile TileIndex to be examined
316 * @param user_data SearchNearbyHouseData
317 * @return true or false, if found or not
319 static bool SearchNearbyHouseGRFID(TileIndex tile, void *user_data)
321 if (IsTileType(tile, MP_HOUSE)) {
322 HouseID house = GetHouseType(tile); // tile been examined
323 const HouseSpec *hs = HouseSpec::Get(house);
324 if (hs->grf_prop.grffile != nullptr) { // must be one from a grf file
325 SearchNearbyHouseData *nbhd = (SearchNearbyHouseData *)user_data;
327 TileIndex north_tile = tile + GetHouseNorthPart(house); // modifies 'house'!
328 if (north_tile == nbhd->north_tile) return false; // Always ignore origin house
330 return hs->grf_prop.grffile->grfid == nbhd->hs->grf_prop.grffile->grfid; // from the same grf
333 return false;
337 * This function will activate a search around a central tile, looking for some houses
338 * that fit the requested characteristics
339 * @param parameter that is given by the callback.
340 * bits 0..6 radius of the search
341 * bits 7..8 search type i.e.: 0 = houseID/ 1 = classID/ 2 = grfID
342 * @param tile TileIndex from which to start the search
343 * @param house the HouseID that is associated to the house, the callback is called for
344 * @return the Manhattan distance from the center tile, if any, and 0 if failure
346 static uint32_t GetDistanceFromNearbyHouse(uint8_t parameter, TileIndex tile, HouseID house)
348 static TestTileOnSearchProc * const search_procs[3] = {
349 SearchNearbyHouseID,
350 SearchNearbyHouseClass,
351 SearchNearbyHouseGRFID,
353 TileIndex found_tile = tile;
354 uint8_t searchtype = GB(parameter, 6, 2);
355 uint8_t searchradius = GB(parameter, 0, 6);
356 if (searchtype >= lengthof(search_procs)) return 0; // do not run on ill-defined code
357 if (searchradius < 1) return 0; // do not use a too low radius
359 SearchNearbyHouseData nbhd;
360 nbhd.hs = HouseSpec::Get(house);
361 nbhd.north_tile = tile + GetHouseNorthPart(house); // modifies 'house'!
363 /* Use a pointer for the tile to start the search. Will be required for calculating the distance*/
364 if (CircularTileSearch(&found_tile, 2 * searchradius + 1, search_procs[searchtype], &nbhd)) {
365 return DistanceManhattan(found_tile, tile);
367 return 0;
371 * @note Used by the resolver to get values for feature 07 deterministic spritegroups.
373 /* virtual */ uint32_t HouseScopeResolver::GetVariable(uint8_t variable, [[maybe_unused]] uint32_t parameter, bool &available) const
375 if (this->tile == INVALID_TILE) {
376 /* House does not yet exist, nor is it being planned to exist. Provide some default values intead. */
377 switch (variable) {
378 case 0x40: return TOWN_HOUSE_COMPLETED | this->view << 2; /* Construction stage. */
379 case 0x41: return 0;
380 case 0x42: return 0;
381 case 0x43: return 0;
382 case 0x44: return 0;
383 case 0x45: return _generating_world ? 1 : 0;
384 case 0x46: return 0;
385 case 0x47: return 0;
386 case 0x60: return 0;
387 case 0x61: return 0;
388 case 0x62: return 0;
389 case 0x63: return 0;
390 case 0x64: return 0;
391 case 0x65: return 0;
392 case 0x66: return 0xFFFFFFFF; /* Class and ID of nearby house. */
393 case 0x67: return 0;
396 Debug(grf, 1, "Unhandled house variable 0x{:X}", variable);
397 available = false;
398 return UINT_MAX;
401 switch (variable) {
402 /* Construction stage. */
403 case 0x40: return (IsTileType(this->tile, MP_HOUSE) ? GetHouseBuildingStage(this->tile) : 0) | TileHash2Bit(TileX(this->tile), TileY(this->tile)) << 2;
405 /* Building age. */
406 case 0x41: return IsTileType(this->tile, MP_HOUSE) ? GetHouseAge(this->tile).base() : 0;
408 /* Town zone */
409 case 0x42: return GetTownRadiusGroup(this->town, this->tile);
411 /* Terrain type */
412 case 0x43: return GetTerrainType(this->tile);
414 /* Number of this type of building on the map. */
415 case 0x44: return GetNumHouses(this->house_id, this->town);
417 /* Whether the town is being created or just expanded. */
418 case 0x45: return _generating_world ? 1 : 0;
420 /* Current animation frame. */
421 case 0x46: return IsTileType(this->tile, MP_HOUSE) ? GetAnimationFrame(this->tile) : 0;
423 /* Position of the house */
424 case 0x47: return TileY(this->tile) << 16 | TileX(this->tile);
426 /* Building counts for old houses with id = parameter. */
427 case 0x60: return parameter < NEW_HOUSE_OFFSET ? GetNumHouses(parameter, this->town) : 0;
429 /* Building counts for new houses with id = parameter. */
430 case 0x61: {
431 const HouseSpec *hs = HouseSpec::Get(this->house_id);
432 if (hs->grf_prop.grffile == nullptr) return 0;
434 HouseID new_house = _house_mngr.GetID(parameter, hs->grf_prop.grffile->grfid);
435 return new_house == INVALID_HOUSE_ID ? 0 : GetNumHouses(new_house, this->town);
438 /* Land info for nearby tiles. */
439 case 0x62: return GetNearbyTileInformation(parameter, this->tile, this->ro.grffile->grf_version >= 8);
441 /* Current animation frame of nearby house tiles */
442 case 0x63: {
443 TileIndex testtile = GetNearbyTile(parameter, this->tile);
444 return IsTileType(testtile, MP_HOUSE) ? GetAnimationFrame(testtile) : 0;
447 /* Cargo acceptance history of nearby stations */
448 case 0x64: {
449 CargoID cid = GetCargoTranslation(parameter, this->ro.grffile);
450 if (!IsValidCargoID(cid)) return 0;
452 /* Extract tile offset. */
453 int8_t x_offs = GB(GetRegister(0x100), 0, 8);
454 int8_t y_offs = GB(GetRegister(0x100), 8, 8);
455 TileIndex testtile = Map::WrapToMap(this->tile + TileDiffXY(x_offs, y_offs));
457 StationFinder stations(TileArea(testtile, 1, 1));
458 const StationList *sl = stations.GetStations();
460 /* Collect acceptance stats. */
461 uint32_t res = 0;
462 for (Station *st : *sl) {
463 if (HasBit(st->goods[cid].status, GoodsEntry::GES_EVER_ACCEPTED)) SetBit(res, 0);
464 if (HasBit(st->goods[cid].status, GoodsEntry::GES_LAST_MONTH)) SetBit(res, 1);
465 if (HasBit(st->goods[cid].status, GoodsEntry::GES_CURRENT_MONTH)) SetBit(res, 2);
466 if (HasBit(st->goods[cid].status, GoodsEntry::GES_ACCEPTED_BIGTICK)) SetBit(res, 3);
469 /* Cargo triggered CB 148? */
470 if (HasBit(this->watched_cargo_triggers, cid)) SetBit(res, 4);
472 return res;
475 /* Distance test for some house types */
476 case 0x65: return GetDistanceFromNearbyHouse(parameter, this->tile, this->house_id);
478 /* Class and ID of nearby house tile */
479 case 0x66: {
480 TileIndex testtile = GetNearbyTile(parameter, this->tile);
481 if (!IsTileType(testtile, MP_HOUSE)) return 0xFFFFFFFF;
482 HouseID nearby_house_id = GetHouseType(testtile);
483 HouseSpec *hs = HouseSpec::Get(nearby_house_id);
484 /* Information about the grf local classid if the house has a class */
485 uint houseclass = 0;
486 if (hs->class_id != HOUSE_NO_CLASS) {
487 houseclass = (hs->grf_prop.grffile == this->ro.grffile ? 1 : 2) << 8;
488 houseclass |= _class_mapping[hs->class_id].class_id;
490 /* old house type or grf-local houseid */
491 uint local_houseid = 0;
492 if (nearby_house_id < NEW_HOUSE_OFFSET) {
493 local_houseid = nearby_house_id;
494 } else {
495 local_houseid = (hs->grf_prop.grffile == this->ro.grffile ? 1 : 2) << 8;
496 local_houseid |= hs->grf_prop.local_id;
498 return houseclass << 16 | local_houseid;
501 /* GRFID of nearby house tile */
502 case 0x67: {
503 TileIndex testtile = GetNearbyTile(parameter, this->tile);
504 if (!IsTileType(testtile, MP_HOUSE)) return 0xFFFFFFFF;
505 HouseID house_id = GetHouseType(testtile);
506 if (house_id < NEW_HOUSE_OFFSET) return 0;
507 /* Checking the grffile information via HouseSpec doesn't work
508 * in case the newgrf was removed. */
509 return _house_mngr.GetGRFID(house_id);
513 Debug(grf, 1, "Unhandled house variable 0x{:X}", variable);
515 available = false;
516 return UINT_MAX;
519 uint16_t GetHouseCallback(CallbackID callback, uint32_t param1, uint32_t param2, HouseID house_id, Town *town, TileIndex tile,
520 bool not_yet_constructed, uint8_t initial_random_bits, CargoTypes watched_cargo_triggers, int view)
522 HouseResolverObject object(house_id, tile, town, callback, param1, param2,
523 not_yet_constructed, initial_random_bits, watched_cargo_triggers, view);
524 return object.ResolveCallback();
527 static void DrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, uint8_t stage, HouseID house_id)
529 const DrawTileSprites *dts = group->ProcessRegisters(&stage);
531 const HouseSpec *hs = HouseSpec::Get(house_id);
532 PaletteID palette = GENERAL_SPRITE_COLOUR(hs->random_colour[TileHash2Bit(ti->x, ti->y)]);
533 if (HasBit(hs->callback_mask, CBM_HOUSE_COLOUR)) {
534 uint16_t callback = GetHouseCallback(CBID_HOUSE_COLOUR, 0, 0, house_id, Town::GetByTile(ti->tile), ti->tile);
535 if (callback != CALLBACK_FAILED) {
536 /* If bit 14 is set, we should use a 2cc colour map, else use the callback value. */
537 palette = HasBit(callback, 14) ? GB(callback, 0, 8) + SPR_2CCMAP_BASE : callback;
541 SpriteID image = dts->ground.sprite;
542 PaletteID pal = dts->ground.pal;
544 if (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) image += stage;
545 if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += stage;
547 if (GB(image, 0, SPRITE_WIDTH) != 0) {
548 DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, palette));
551 DrawNewGRFTileSeq(ti, dts, TO_HOUSES, stage, palette);
554 void DrawNewHouseTile(TileInfo *ti, HouseID house_id)
556 const HouseSpec *hs = HouseSpec::Get(house_id);
558 if (ti->tileh != SLOPE_FLAT) {
559 bool draw_old_one = true;
560 if (HasBit(hs->callback_mask, CBM_HOUSE_DRAW_FOUNDATIONS)) {
561 /* Called to determine the type (if any) of foundation to draw for the house tile */
562 uint32_t callback_res = GetHouseCallback(CBID_HOUSE_DRAW_FOUNDATIONS, 0, 0, house_id, Town::GetByTile(ti->tile), ti->tile);
563 if (callback_res != CALLBACK_FAILED) draw_old_one = ConvertBooleanCallback(hs->grf_prop.grffile, CBID_HOUSE_DRAW_FOUNDATIONS, callback_res);
566 if (draw_old_one) DrawFoundation(ti, FOUNDATION_LEVELED);
569 HouseResolverObject object(house_id, ti->tile, Town::GetByTile(ti->tile));
571 const SpriteGroup *group = object.Resolve();
572 if (group != nullptr && group->type == SGT_TILELAYOUT) {
573 /* Limit the building stage to the number of stages supplied. */
574 const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
575 uint8_t stage = GetHouseBuildingStage(ti->tile);
576 DrawTileLayout(ti, tlgroup, stage, house_id);
580 /* Simple wrapper for GetHouseCallback to keep the animation unified. */
581 uint16_t GetSimpleHouseCallback(CallbackID callback, uint32_t param1, uint32_t param2, const HouseSpec *spec, Town *town, TileIndex tile, CargoTypes extra_data)
583 return GetHouseCallback(callback, param1, param2, spec - HouseSpec::Get(0), town, tile, false, 0, extra_data);
586 /** Helper class for animation control. */
587 struct HouseAnimationBase : public AnimationBase<HouseAnimationBase, HouseSpec, Town, CargoTypes, GetSimpleHouseCallback, TileAnimationFrameAnimationHelper<Town> > {
588 static const CallbackID cb_animation_speed = CBID_HOUSE_ANIMATION_SPEED;
589 static const CallbackID cb_animation_next_frame = CBID_HOUSE_ANIMATION_NEXT_FRAME;
591 static const HouseCallbackMask cbm_animation_speed = CBM_HOUSE_ANIMATION_SPEED;
592 static const HouseCallbackMask cbm_animation_next_frame = CBM_HOUSE_ANIMATION_NEXT_FRAME;
595 void AnimateNewHouseTile(TileIndex tile)
597 const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
598 if (hs == nullptr) return;
600 HouseAnimationBase::AnimateTile(hs, Town::GetByTile(tile), tile, HasFlag(hs->extra_flags, CALLBACK_1A_RANDOM_BITS));
603 void AnimateNewHouseConstruction(TileIndex tile)
605 const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
607 if (HasBit(hs->callback_mask, CBM_HOUSE_CONSTRUCTION_STATE_CHANGE)) {
608 HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_CONSTRUCTION_STATE_CHANGE, hs, Town::GetByTile(tile), tile, 0, 0);
612 bool CanDeleteHouse(TileIndex tile)
614 const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
616 /* Humans are always allowed to remove buildings, as is water and disasters and
617 * anyone using the scenario editor. */
618 if (Company::IsValidHumanID(_current_company) || _current_company == OWNER_WATER || _current_company == OWNER_NONE || _game_mode == GM_EDITOR || _generating_world) {
619 return true;
622 if (HasBit(hs->callback_mask, CBM_HOUSE_DENY_DESTRUCTION)) {
623 uint16_t callback_res = GetHouseCallback(CBID_HOUSE_DENY_DESTRUCTION, 0, 0, GetHouseType(tile), Town::GetByTile(tile), tile);
624 return (callback_res == CALLBACK_FAILED || !ConvertBooleanCallback(hs->grf_prop.grffile, CBID_HOUSE_DENY_DESTRUCTION, callback_res));
625 } else {
626 return !(hs->extra_flags & BUILDING_IS_PROTECTED);
630 static void AnimationControl(TileIndex tile, uint16_t random_bits)
632 const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
634 if (HasBit(hs->callback_mask, CBM_HOUSE_ANIMATION_START_STOP)) {
635 uint32_t param = (hs->extra_flags & SYNCHRONISED_CALLBACK_1B) ? (GB(Random(), 0, 16) | random_bits << 16) : Random();
636 HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_ANIMATION_START_STOP, hs, Town::GetByTile(tile), tile, param, 0);
640 bool NewHouseTileLoop(TileIndex tile)
642 const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
644 if (GetHouseProcessingTime(tile) > 0) {
645 DecHouseProcessingTime(tile);
646 return true;
649 TriggerHouse(tile, HOUSE_TRIGGER_TILE_LOOP);
650 if (hs->building_flags & BUILDING_HAS_1_TILE) TriggerHouse(tile, HOUSE_TRIGGER_TILE_LOOP_TOP);
652 if (HasBit(hs->callback_mask, CBM_HOUSE_ANIMATION_START_STOP)) {
653 /* If this house is marked as having a synchronised callback, all the
654 * tiles will have the callback called at once, rather than when the
655 * tile loop reaches them. This should only be enabled for the northern
656 * tile, or strange things will happen (here, and in TTDPatch). */
657 if (hs->extra_flags & SYNCHRONISED_CALLBACK_1B) {
658 uint16_t random = GB(Random(), 0, 16);
660 if (hs->building_flags & BUILDING_HAS_1_TILE) AnimationControl(tile, random);
661 if (hs->building_flags & BUILDING_2_TILES_Y) AnimationControl(TileAddXY(tile, 0, 1), random);
662 if (hs->building_flags & BUILDING_2_TILES_X) AnimationControl(TileAddXY(tile, 1, 0), random);
663 if (hs->building_flags & BUILDING_HAS_4_TILES) AnimationControl(TileAddXY(tile, 1, 1), random);
664 } else {
665 AnimationControl(tile, 0);
669 /* Check callback 21, which determines if a house should be destroyed. */
670 if (HasBit(hs->callback_mask, CBM_HOUSE_DESTRUCTION)) {
671 uint16_t callback_res = GetHouseCallback(CBID_HOUSE_DESTRUCTION, 0, 0, GetHouseType(tile), Town::GetByTile(tile), tile);
672 if (callback_res != CALLBACK_FAILED && Convert8bitBooleanCallback(hs->grf_prop.grffile, CBID_HOUSE_DESTRUCTION, callback_res)) {
673 ClearTownHouse(Town::GetByTile(tile), tile);
674 return false;
678 SetHouseProcessingTime(tile, hs->processing_time);
679 MarkTileDirtyByTile(tile);
680 return true;
683 static void DoTriggerHouse(TileIndex tile, HouseTrigger trigger, uint8_t base_random, bool first)
685 /* We can't trigger a non-existent building... */
686 assert(IsTileType(tile, MP_HOUSE));
688 HouseID hid = GetHouseType(tile);
689 HouseSpec *hs = HouseSpec::Get(hid);
691 if (hs->grf_prop.spritegroup[0] == nullptr) return;
693 HouseResolverObject object(hid, tile, Town::GetByTile(tile), CBID_RANDOM_TRIGGER);
694 object.waiting_triggers = GetHouseTriggers(tile) | trigger;
695 SetHouseTriggers(tile, object.waiting_triggers); // store now for var 5F
697 const SpriteGroup *group = object.Resolve();
698 if (group == nullptr) return;
700 /* Store remaining triggers. */
701 SetHouseTriggers(tile, object.GetRemainingTriggers());
703 /* Rerandomise bits. Scopes other than SELF are invalid for houses. For bug-to-bug-compatibility with TTDP we ignore the scope. */
704 uint8_t new_random_bits = Random();
705 uint8_t random_bits = GetHouseRandomBits(tile);
706 uint32_t reseed = object.GetReseedSum();
707 random_bits &= ~reseed;
708 random_bits |= (first ? new_random_bits : base_random) & reseed;
709 SetHouseRandomBits(tile, random_bits);
711 switch (trigger) {
712 case HOUSE_TRIGGER_TILE_LOOP:
713 /* Random value already set. */
714 break;
716 case HOUSE_TRIGGER_TILE_LOOP_TOP:
717 if (!first) {
718 /* The top tile is marked dirty by the usual TileLoop */
719 MarkTileDirtyByTile(tile);
720 break;
722 /* Random value of first tile already set. */
723 if (hs->building_flags & BUILDING_2_TILES_Y) DoTriggerHouse(TileAddXY(tile, 0, 1), trigger, random_bits, false);
724 if (hs->building_flags & BUILDING_2_TILES_X) DoTriggerHouse(TileAddXY(tile, 1, 0), trigger, random_bits, false);
725 if (hs->building_flags & BUILDING_HAS_4_TILES) DoTriggerHouse(TileAddXY(tile, 1, 1), trigger, random_bits, false);
726 break;
730 void TriggerHouse(TileIndex t, HouseTrigger trigger)
732 DoTriggerHouse(t, trigger, 0, true);
736 * Run the watched cargo accepted callback for a single house tile.
737 * @param tile The house tile.
738 * @param origin The triggering tile.
739 * @param trigger_cargoes Cargo types that triggered the callback.
740 * @param random Random bits.
742 void DoWatchedCargoCallback(TileIndex tile, TileIndex origin, CargoTypes trigger_cargoes, uint16_t random)
744 TileIndexDiffC diff = TileIndexToTileIndexDiffC(origin, tile);
745 uint32_t cb_info = random << 16 | (uint8_t)diff.y << 8 | (uint8_t)diff.x;
746 HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_WATCHED_CARGO_ACCEPTED, HouseSpec::Get(GetHouseType(tile)), Town::GetByTile(tile), tile, 0, cb_info, trigger_cargoes);
750 * Run watched cargo accepted callback for a house.
751 * @param tile House tile.
752 * @param trigger_cargoes Triggering cargo types.
753 * @pre IsTileType(t, MP_HOUSE)
755 void WatchedCargoCallback(TileIndex tile, CargoTypes trigger_cargoes)
757 assert(IsTileType(tile, MP_HOUSE));
758 HouseID id = GetHouseType(tile);
759 const HouseSpec *hs = HouseSpec::Get(id);
761 trigger_cargoes &= hs->watched_cargoes;
762 /* None of the trigger cargoes is watched? */
763 if (trigger_cargoes == 0) return;
765 /* Same random value for all tiles of a multi-tile house. */
766 uint16_t r = Random();
768 /* Do the callback, start at northern tile. */
769 TileIndex north = tile + GetHouseNorthPart(id);
770 hs = HouseSpec::Get(id);
772 DoWatchedCargoCallback(north, tile, trigger_cargoes, r);
773 if (hs->building_flags & BUILDING_2_TILES_Y) DoWatchedCargoCallback(TileAddXY(north, 0, 1), tile, trigger_cargoes, r);
774 if (hs->building_flags & BUILDING_2_TILES_X) DoWatchedCargoCallback(TileAddXY(north, 1, 0), tile, trigger_cargoes, r);
775 if (hs->building_flags & BUILDING_HAS_4_TILES) DoWatchedCargoCallback(TileAddXY(north, 1, 1), tile, trigger_cargoes, r);