Update: Translations from eints
[openttd-github.git] / src / newgrf_object.h
blob799896f3098a92b3c88f5475b7fec47e00808ffe
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file newgrf_object.h Functions related to NewGRF objects. */
10 #ifndef NEWGRF_OBJECT_H
11 #define NEWGRF_OBJECT_H
13 #include "newgrf_callbacks.h"
14 #include "newgrf_spritegroup.h"
15 #include "newgrf_town.h"
16 #include "economy_func.h"
17 #include "timer/timer_game_calendar.h"
18 #include "object_type.h"
19 #include "newgrf_animation_type.h"
20 #include "newgrf_class.h"
21 #include "newgrf_commons.h"
23 /** Various object behaviours. */
24 enum ObjectFlags : uint16_t {
25 OBJECT_FLAG_NONE = 0, ///< Just nothing.
26 OBJECT_FLAG_ONLY_IN_SCENEDIT = 1 << 0, ///< Object can only be constructed in the scenario editor.
27 OBJECT_FLAG_CANNOT_REMOVE = 1 << 1, ///< Object can not be removed.
28 OBJECT_FLAG_AUTOREMOVE = 1 << 2, ///< Object get automatically removed (like "owned land").
29 OBJECT_FLAG_BUILT_ON_WATER = 1 << 3, ///< Object can be built on water (not required).
30 OBJECT_FLAG_CLEAR_INCOME = 1 << 4, ///< When object is cleared a positive income is generated instead of a cost.
31 OBJECT_FLAG_HAS_NO_FOUNDATION = 1 << 5, ///< Do not display foundations when on a slope.
32 OBJECT_FLAG_ANIMATION = 1 << 6, ///< Object has animated tiles.
33 OBJECT_FLAG_ONLY_IN_GAME = 1 << 7, ///< Object can only be built in game.
34 OBJECT_FLAG_2CC_COLOUR = 1 << 8, ///< Object wants 2CC colour mapping.
35 OBJECT_FLAG_NOT_ON_LAND = 1 << 9, ///< Object can not be on land, implicitly sets #OBJECT_FLAG_BUILT_ON_WATER.
36 OBJECT_FLAG_DRAW_WATER = 1 << 10, ///< Object wants to be drawn on water.
37 OBJECT_FLAG_ALLOW_UNDER_BRIDGE = 1 << 11, ///< Object can built under a bridge.
38 OBJECT_FLAG_ANIM_RANDOM_BITS = 1 << 12, ///< Object wants random bits in "next animation frame" callback.
39 OBJECT_FLAG_SCALE_BY_WATER = 1 << 13, ///< Object count is roughly scaled by water amount at edges.
41 DECLARE_ENUM_AS_BIT_SET(ObjectFlags)
43 static const uint8_t OBJECT_SIZE_1X1 = 0x11; ///< The value of a NewGRF's size property when the object is 1x1 tiles: low nibble for X, high nibble for Y.
45 void ResetObjects();
47 /** Class IDs for objects. */
48 enum ObjectClassID : uint16_t {
49 OBJECT_CLASS_BEGIN = 0, ///< The lowest valid value
50 OBJECT_CLASS_MAX = UINT16_MAX, ///< Maximum number of classes.
51 INVALID_OBJECT_CLASS = UINT16_MAX, ///< Class for the less fortunate.
53 /** Allow incrementing of ObjectClassID variables */
54 DECLARE_POSTFIX_INCREMENT(ObjectClassID)
56 /** An object that isn't use for transport, industries or houses.
57 * @note If you change this struct, adopt the initialization of
58 * default objects in table/object_land.h
60 struct ObjectSpec : NewGRFSpecBase<ObjectClassID> {
61 /* 2 because of the "normal" and "buy" sprite stacks. */
62 GRFFilePropsBase<2> grf_prop; ///< Properties related the the grf file
63 AnimationInfo animation; ///< Information about the animation.
64 StringID name; ///< The name for this object.
66 uint8_t climate; ///< In which climates is this object available?
67 uint8_t size; ///< The size of this objects; low nibble for X, high nibble for Y.
68 uint8_t build_cost_multiplier; ///< Build cost multiplier per tile.
69 uint8_t clear_cost_multiplier; ///< Clear cost multiplier per tile.
70 TimerGameCalendar::Date introduction_date; ///< From when can this object be built.
71 TimerGameCalendar::Date end_of_life_date; ///< When can't this object be built anymore.
72 ObjectFlags flags; ///< Flags/settings related to the object.
73 uint16_t callback_mask; ///< Bitmask of requested/allowed callbacks.
74 uint8_t height; ///< The height of this structure, in heightlevels; max MAX_TILE_HEIGHT.
75 uint8_t views; ///< The number of views.
76 uint8_t generate_amount; ///< Number of objects which are attempted to be generated per 256^2 map during world generation.
78 /**
79 * Test if this object is enabled.
80 * @return True iff this object is enabled.
82 bool IsEnabled() const { return this->views > 0; }
84 /**
85 * Get the cost for building a structure of this type.
86 * @return The cost for building.
88 Money GetBuildCost() const { return GetPrice(PR_BUILD_OBJECT, this->build_cost_multiplier, this->grf_prop.grffile, 0); }
90 /**
91 * Get the cost for clearing a structure of this type.
92 * @return The cost for clearing.
94 Money GetClearCost() const { return GetPrice(PR_CLEAR_OBJECT, this->clear_cost_multiplier, this->grf_prop.grffile, 0); }
96 bool IsEverAvailable() const;
97 bool WasEverAvailable() const;
98 bool IsAvailable() const;
99 uint Index() const;
101 static const std::vector<ObjectSpec> &Specs();
102 static size_t Count();
103 static const ObjectSpec *Get(ObjectType index);
104 static const ObjectSpec *GetByTile(TileIndex tile);
106 static void BindToClasses();
109 /** Object scope resolver. */
110 struct ObjectScopeResolver : public ScopeResolver {
111 struct Object *obj; ///< The object the callback is ran for.
112 const ObjectSpec *spec; ///< Specification of the object type.
113 TileIndex tile; ///< The tile related to the object.
114 uint8_t view; ///< The view of the object.
117 * Constructor of an object scope resolver.
118 * @param ro Surrounding resolver.
119 * @param obj Object being resolved.
120 * @param tile %Tile of the object.
121 * @param view View of the object.
123 ObjectScopeResolver(ResolverObject &ro, Object *obj, const ObjectSpec *spec, TileIndex tile, uint8_t view = 0)
124 : ScopeResolver(ro), obj(obj), spec(spec), tile(tile), view(view)
128 uint32_t GetRandomBits() const override;
129 uint32_t GetVariable(uint8_t variable, [[maybe_unused]] uint32_t parameter, bool &available) const override;
132 /** A resolver object to be used with feature 0F spritegroups. */
133 struct ObjectResolverObject : public ResolverObject {
134 ObjectScopeResolver object_scope; ///< The object scope resolver.
135 std::optional<TownScopeResolver> town_scope = std::nullopt; ///< The town scope resolver (created on the first call).
137 ObjectResolverObject(const ObjectSpec *spec, Object *o, TileIndex tile, uint8_t view = 0,
138 CallbackID callback = CBID_NO_CALLBACK, uint32_t param1 = 0, uint32_t param2 = 0);
140 ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, uint8_t relative = 0) override
142 switch (scope) {
143 case VSG_SCOPE_SELF:
144 return &this->object_scope;
146 case VSG_SCOPE_PARENT: {
147 TownScopeResolver *tsr = this->GetTown();
148 if (tsr != nullptr) return tsr;
149 [[fallthrough]];
152 default:
153 return ResolverObject::GetScope(scope, relative);
157 GrfSpecFeature GetFeature() const override;
158 uint32_t GetDebugID() const override;
160 private:
161 TownScopeResolver *GetTown();
164 /** Class containing information relating to object classes. */
165 using ObjectClass = NewGRFClass<ObjectSpec, ObjectClassID, OBJECT_CLASS_MAX>;
167 static const size_t OBJECT_SPRITE_GROUP_DEFAULT = 0;
168 static const size_t OBJECT_SPRITE_GROUP_PURCHASE = 1;
170 uint16_t GetObjectCallback(CallbackID callback, uint32_t param1, uint32_t param2, const ObjectSpec *spec, Object *o, TileIndex tile, uint8_t view = 0);
172 void DrawNewObjectTile(TileInfo *ti, const ObjectSpec *spec);
173 void DrawNewObjectTileInGUI(int x, int y, const ObjectSpec *spec, uint8_t view);
174 void AnimateNewObjectTile(TileIndex tile);
175 void TriggerObjectTileAnimation(Object *o, TileIndex tile, ObjectAnimationTrigger trigger, const ObjectSpec *spec);
176 void TriggerObjectAnimation(Object *o, ObjectAnimationTrigger trigger, const ObjectSpec *spec);
178 #endif /* NEWGRF_OBJECT_H */