Update: Translations from eints
[openttd-github.git] / src / object_cmd.cpp
bloba1c5e0e9b20d34a004c29eebcd08f5dabd3ff5fe
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file object_cmd.cpp Handling of object tiles. */
10 #include "stdafx.h"
11 #include "landscape.h"
12 #include "command_func.h"
13 #include "company_func.h"
14 #include "viewport_func.h"
15 #include "company_base.h"
16 #include "town.h"
17 #include "bridge_map.h"
18 #include "genworld.h"
19 #include "autoslope.h"
20 #include "clear_func.h"
21 #include "water.h"
22 #include "window_func.h"
23 #include "company_gui.h"
24 #include "cheat_type.h"
25 #include "object.h"
26 #include "cargopacket.h"
27 #include "core/random_func.hpp"
28 #include "core/pool_func.hpp"
29 #include "object_map.h"
30 #include "object_base.h"
31 #include "newgrf_config.h"
32 #include "newgrf_object.h"
33 #include "timer/timer_game_calendar.h"
34 #include "newgrf_debug.h"
35 #include "vehicle_func.h"
36 #include "station_func.h"
37 #include "object_cmd.h"
38 #include "landscape_cmd.h"
39 #include "pathfinder/water_regions.h"
41 #include "table/strings.h"
42 #include "table/object_land.h"
44 #include "safeguards.h"
46 ObjectPool _object_pool("Object");
47 INSTANTIATE_POOL_METHODS(Object)
48 uint16_t Object::counts[NUM_OBJECTS];
50 /**
51 * Get the object associated with a tile.
52 * @param tile The tile to fetch the object for.
53 * @return The object.
55 /* static */ Object *Object::GetByTile(TileIndex tile)
57 return Object::Get(GetObjectIndex(tile));
60 /**
61 * Gets the ObjectType of the given object tile
62 * @param t the tile to get the type from.
63 * @pre IsTileType(t, MP_OBJECT)
64 * @return the type.
66 ObjectType GetObjectType(Tile t)
68 assert(IsTileType(t, MP_OBJECT));
69 return Object::GetByTile(t)->type;
72 /** Initialize/reset the objects. */
73 void InitializeObjects()
75 Object::ResetTypeCounts();
78 /**
79 * Actually build the object.
80 * @param type The type of object to build.
81 * @param tile The tile to build the northern tile of the object on.
82 * @param owner The owner of the object.
83 * @param town Town the tile is related with.
84 * @param view The view for the object.
85 * @pre All preconditions for building the object at that location
86 * are met, e.g. slope and clearness of tiles are checked.
88 void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town, uint8_t view)
90 const ObjectSpec *spec = ObjectSpec::Get(type);
92 TileArea ta(tile, GB(spec->size, HasBit(view, 0) ? 4 : 0, 4), GB(spec->size, HasBit(view, 0) ? 0 : 4, 4));
93 Object *o = new Object();
94 o->type = type;
95 o->location = ta;
96 o->town = town == nullptr ? CalcClosestTownFromTile(tile) : town;
97 o->build_date = TimerGameCalendar::date;
98 o->view = view;
100 /* If nothing owns the object, the colour will be random. Otherwise
101 * get the colour from the company's livery settings. */
102 if (owner == OWNER_NONE) {
103 o->colour = Random();
104 } else {
105 const Livery *l = Company::Get(owner)->livery;
106 o->colour = l->colour1 + l->colour2 * 16;
109 /* If the object wants only one colour, then give it that colour. */
110 if ((spec->flags & OBJECT_FLAG_2CC_COLOUR) == 0) o->colour &= 0xF;
112 if (HasBit(spec->callback_mask, CBM_OBJ_COLOUR)) {
113 uint16_t res = GetObjectCallback(CBID_OBJECT_COLOUR, o->colour, 0, spec, o, tile);
114 if (res != CALLBACK_FAILED) {
115 if (res >= 0x100) ErrorUnknownCallbackResult(spec->grf_prop.grffile->grfid, CBID_OBJECT_COLOUR, res);
116 o->colour = GB(res, 0, 8);
120 assert(o->town != nullptr);
122 for (TileIndex t : ta) {
123 WaterClass wc = (IsWaterTile(t) ? GetWaterClass(t) : WATER_CLASS_INVALID);
124 /* Update company infrastructure counts for objects build on canals owned by nobody. */
125 if (wc == WATER_CLASS_CANAL && owner != OWNER_NONE && (IsTileOwner(t, OWNER_NONE) || IsTileOwner(t, OWNER_WATER))) {
126 Company::Get(owner)->infrastructure.water++;
127 DirtyCompanyInfrastructureWindows(owner);
129 bool remove = IsDockingTile(t);
130 MakeObject(t, owner, o->index, wc, Random());
131 if (remove) RemoveDockingTile(t);
132 MarkTileDirtyByTile(t);
135 Object::IncTypeCount(type);
136 if (spec->flags & OBJECT_FLAG_ANIMATION) TriggerObjectAnimation(o, OAT_BUILT, spec);
140 * Increase the animation stage of a whole structure.
141 * @param tile The tile of the structure.
143 static void IncreaseAnimationStage(TileIndex tile)
145 TileArea ta = Object::GetByTile(tile)->location;
146 for (TileIndex t : ta) {
147 SetAnimationFrame(t, GetAnimationFrame(t) + 1);
148 MarkTileDirtyByTile(t);
152 /** We encode the company HQ size in the animation stage. */
153 #define GetCompanyHQSize GetAnimationFrame
154 /** We encode the company HQ size in the animation stage. */
155 #define IncreaseCompanyHQSize IncreaseAnimationStage
158 * Update the CompanyHQ to the state associated with the given score
159 * @param tile The (northern) tile of the company HQ, or INVALID_TILE.
160 * @param score The current (performance) score of the company.
162 void UpdateCompanyHQ(TileIndex tile, uint score)
164 if (tile == INVALID_TILE) return;
166 uint8_t val = 0;
167 if (score >= 170) val++;
168 if (score >= 350) val++;
169 if (score >= 520) val++;
170 if (score >= 720) val++;
172 while (GetCompanyHQSize(tile) < val) {
173 IncreaseCompanyHQSize(tile);
178 * Updates the colour of the object whenever a company changes.
179 * @param c The company the company colour changed of.
181 void UpdateObjectColours(const Company *c)
183 for (Object *obj : Object::Iterate()) {
184 Owner owner = GetTileOwner(obj->location.tile);
185 /* Not the current owner, so colour doesn't change. */
186 if (owner != c->index) continue;
188 const ObjectSpec *spec = ObjectSpec::GetByTile(obj->location.tile);
189 /* Using the object colour callback, so not using company colour. */
190 if (HasBit(spec->callback_mask, CBM_OBJ_COLOUR)) continue;
192 const Livery *l = c->livery;
193 obj->colour = ((spec->flags & OBJECT_FLAG_2CC_COLOUR) ? (l->colour2 * 16) : 0) + l->colour1;
197 extern CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z, bool allow_steep, bool check_bridge);
198 static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags);
201 * Build an object object
202 * @param flags type of operation
203 * @param tile tile where the object will be located
204 * @param type the object type to build
205 * @param view the view for the object
206 * @return the cost of this operation or an error
208 CommandCost CmdBuildObject(DoCommandFlag flags, TileIndex tile, ObjectType type, uint8_t view)
210 CommandCost cost(EXPENSES_CONSTRUCTION);
212 if (type >= ObjectSpec::Count()) return CMD_ERROR;
213 const ObjectSpec *spec = ObjectSpec::Get(type);
214 if (_game_mode == GM_NORMAL && !spec->IsAvailable() && !_generating_world) return CMD_ERROR;
215 if ((_game_mode == GM_EDITOR || _generating_world) && !spec->WasEverAvailable()) return CMD_ERROR;
217 if ((spec->flags & OBJECT_FLAG_ONLY_IN_SCENEDIT) != 0 && ((!_generating_world && _game_mode != GM_EDITOR) || _current_company != OWNER_NONE)) return CMD_ERROR;
218 if ((spec->flags & OBJECT_FLAG_ONLY_IN_GAME) != 0 && (_generating_world || _game_mode != GM_NORMAL || _current_company > MAX_COMPANIES)) return CMD_ERROR;
219 if (view >= spec->views) return CMD_ERROR;
221 if (!Object::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_OBJECTS);
222 if (Town::GetNumItems() == 0) return_cmd_error(STR_ERROR_MUST_FOUND_TOWN_FIRST);
224 int size_x = GB(spec->size, HasBit(view, 0) ? 4 : 0, 4);
225 int size_y = GB(spec->size, HasBit(view, 0) ? 0 : 4, 4);
226 TileArea ta(tile, size_x, size_y);
227 for (TileIndex t : ta) {
228 if (!IsValidTile(t)) return_cmd_error(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB); // Might be off the map
231 if (type == OBJECT_OWNED_LAND) {
232 /* Owned land is special as it can be placed on any slope. */
233 cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile));
234 } else {
235 /* Check the surface to build on. At this time we can't actually execute the
236 * the CLEAR_TILE commands since the newgrf callback later on can check
237 * some information about the tiles. */
238 bool allow_water = (spec->flags & (OBJECT_FLAG_BUILT_ON_WATER | OBJECT_FLAG_NOT_ON_LAND)) != 0;
239 bool allow_ground = (spec->flags & OBJECT_FLAG_NOT_ON_LAND) == 0;
240 for (TileIndex t : ta) {
241 if (HasTileWaterGround(t)) {
242 if (!allow_water) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
243 if (!IsWaterTile(t)) {
244 /* Normal water tiles don't have to be cleared. For all other tile types clear
245 * the tile but leave the water. */
246 cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags & ~DC_NO_WATER & ~DC_EXEC, t));
247 } else {
248 /* Can't build on water owned by another company. */
249 Owner o = GetTileOwner(t);
250 if (o != OWNER_NONE && o != OWNER_WATER) cost.AddCost(CheckOwnership(o, t));
252 /* However, the tile has to be clear of vehicles. */
253 cost.AddCost(EnsureNoVehicleOnGround(t));
255 } else {
256 if (!allow_ground) return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER);
257 /* For non-water tiles, we'll have to clear it before building. */
259 /* When relocating HQ, allow it to be relocated (partial) on itself. */
260 if (!(type == OBJECT_HQ &&
261 IsTileType(t, MP_OBJECT) &&
262 IsTileOwner(t, _current_company) &&
263 IsObjectType(t, OBJECT_HQ))) {
264 cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags & ~DC_EXEC, t));
269 /* So, now the surface is checked... check the slope of said surface. */
270 auto [slope, allowed_z] = GetTileSlopeZ(tile);
271 if (slope != SLOPE_FLAT) allowed_z++;
273 for (TileIndex t : ta) {
274 uint16_t callback = CALLBACK_FAILED;
275 if (HasBit(spec->callback_mask, CBM_OBJ_SLOPE_CHECK)) {
276 TileIndex diff = t - tile;
277 callback = GetObjectCallback(CBID_OBJECT_LAND_SLOPE_CHECK, GetTileSlope(t), TileY(diff) << 4 | TileX(diff), spec, nullptr, t, view);
280 if (callback == CALLBACK_FAILED) {
281 cost.AddCost(CheckBuildableTile(t, 0, allowed_z, false, false));
282 } else {
283 /* The meaning of bit 10 is inverted for a grf version < 8. */
284 if (spec->grf_prop.grffile->grf_version < 8) ToggleBit(callback, 10);
285 CommandCost ret = GetErrorMessageFromLocationCallbackResult(callback, spec->grf_prop.grffile, STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
286 if (ret.Failed()) return ret;
290 if (flags & DC_EXEC) {
291 /* This is basically a copy of the loop above with the exception that we now
292 * execute the commands and don't check for errors, since that's already done. */
293 for (TileIndex t : ta) {
294 if (HasTileWaterGround(t)) {
295 if (!IsWaterTile(t)) {
296 Command<CMD_LANDSCAPE_CLEAR>::Do((flags & ~DC_NO_WATER) | DC_NO_MODIFY_TOWN_RATING, t);
298 } else {
299 Command<CMD_LANDSCAPE_CLEAR>::Do(flags | DC_NO_MODIFY_TOWN_RATING, t);
304 if (cost.Failed()) return cost;
306 /* Finally do a check for bridges. */
307 for (TileIndex t : ta) {
308 if (IsBridgeAbove(t) && (
309 !(spec->flags & OBJECT_FLAG_ALLOW_UNDER_BRIDGE) ||
310 (GetTileMaxZ(t) + spec->height >= GetBridgeHeight(GetSouthernBridgeEnd(t))))) {
311 return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
315 int hq_score = 0;
316 uint build_object_size = 1;
317 switch (type) {
318 case OBJECT_TRANSMITTER:
319 case OBJECT_LIGHTHOUSE:
320 if (!IsTileFlat(tile)) return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
321 break;
323 case OBJECT_OWNED_LAND:
324 if (IsTileType(tile, MP_OBJECT) &&
325 IsTileOwner(tile, _current_company) &&
326 IsObjectType(tile, OBJECT_OWNED_LAND)) {
327 return_cmd_error(STR_ERROR_YOU_ALREADY_OWN_IT);
329 break;
331 case OBJECT_HQ: {
332 Company *c = Company::Get(_current_company);
333 if (c->location_of_HQ != INVALID_TILE) {
334 /* Don't relocate HQ on the same location. */
335 if (c->location_of_HQ == tile) return_cmd_error(STR_ERROR_ALREADY_BUILT);
336 /* We need to persuade a bit harder to remove the old HQ. */
337 _current_company = OWNER_WATER;
338 cost.AddCost(ClearTile_Object(c->location_of_HQ, flags));
339 _current_company = c->index;
342 if (flags & DC_EXEC) {
343 hq_score = UpdateCompanyRatingAndValue(c, false);
344 c->location_of_HQ = tile;
345 SetWindowDirty(WC_COMPANY, c->index);
347 break;
350 case OBJECT_STATUE:
351 /* This may never be constructed using this method. */
352 return CMD_ERROR;
354 default: // i.e. NewGRF provided.
355 build_object_size = size_x * size_y;
356 break;
359 /* Don't allow building more objects if the company has reached its limit. */
360 Company *c = Company::GetIfValid(_current_company);
361 if (c != nullptr && GB(c->build_object_limit, 16, 16) < build_object_size) {
362 return_cmd_error(STR_ERROR_BUILD_OBJECT_LIMIT_REACHED);
365 if (flags & DC_EXEC) {
366 BuildObject(type, tile, _current_company == OWNER_DEITY ? OWNER_NONE : _current_company, nullptr, view);
367 for (TileIndex t : ta) InvalidateWaterRegion(t);
369 /* Make sure the HQ starts at the right size. */
370 if (type == OBJECT_HQ) UpdateCompanyHQ(tile, hq_score);
372 /* Subtract the tile from the build limit. */
373 if (c != nullptr) c->build_object_limit -= build_object_size << 16;
376 cost.AddCost(spec->GetBuildCost() * build_object_size);
377 return cost;
381 * Construct multiple objects in an area
382 * @param flags of operation to conduct
383 * @param tile end tile of area dragging
384 * @param start_tile start tile of area dragging
385 * @param type the object type to build
386 * @param view the view for the object
387 * @param diagonal Whether to use the Orthogonal (0) or Diagonal (1) iterator.
388 * @return the cost of this operation or an error
390 CommandCost CmdBuildObjectArea(DoCommandFlag flags, TileIndex tile, TileIndex start_tile, ObjectType type, uint8_t view, bool diagonal)
392 if (start_tile >= Map::Size()) return CMD_ERROR;
394 if (type >= ObjectSpec::Count()) return CMD_ERROR;
395 const ObjectSpec *spec = ObjectSpec::Get(type);
396 if (view >= spec->views) return CMD_ERROR;
398 if (spec->size != OBJECT_SIZE_1X1) return CMD_ERROR;
400 Money money = GetAvailableMoneyForCommand();
401 CommandCost cost(EXPENSES_CONSTRUCTION);
402 CommandCost last_error = CMD_ERROR;
403 bool had_success = false;
405 const Company *c = Company::GetIfValid(_current_company);
406 int limit = (c == nullptr ? INT32_MAX : GB(c->build_object_limit, 16, 16));
408 std::unique_ptr<TileIterator> iter = TileIterator::Create(tile, start_tile, diagonal);
409 for (; *iter != INVALID_TILE; ++(*iter)) {
410 TileIndex t = *iter;
411 CommandCost ret = Command<CMD_BUILD_OBJECT>::Do(flags & ~DC_EXEC, t, type, view);
413 /* If we've reached the limit, stop building (or testing). */
414 if (c != nullptr && limit-- <= 0) break;
416 if (ret.Failed()) {
417 last_error = ret;
418 continue;
421 had_success = true;
422 if (flags & DC_EXEC) {
423 money -= ret.GetCost();
425 /* If we run out of money, stop building. */
426 if (ret.GetCost() > 0 && money < 0) break;
427 Command<CMD_BUILD_OBJECT>::Do(flags, t, type, view);
429 cost.AddCost(ret);
432 return had_success ? cost : last_error;
435 static Foundation GetFoundation_Object(TileIndex tile, Slope tileh);
437 static void DrawTile_Object(TileInfo *ti)
439 ObjectType type = GetObjectType(ti->tile);
440 const ObjectSpec *spec = ObjectSpec::Get(type);
442 /* Fall back for when the object doesn't exist anymore. */
443 if (!spec->IsEnabled()) type = OBJECT_TRANSMITTER;
445 if ((spec->flags & OBJECT_FLAG_HAS_NO_FOUNDATION) == 0) DrawFoundation(ti, GetFoundation_Object(ti->tile, ti->tileh));
447 if (type < NEW_OBJECT_OFFSET) {
448 const DrawTileSprites *dts = nullptr;
449 Owner to = GetTileOwner(ti->tile);
450 PaletteID palette = to == OWNER_NONE ? PAL_NONE : COMPANY_SPRITE_COLOUR(to);
452 if (type == OBJECT_HQ) {
453 TileIndex diff = ti->tile - Object::GetByTile(ti->tile)->location.tile;
454 dts = &_object_hq[GetCompanyHQSize(ti->tile) << 2 | TileY(diff) << 1 | TileX(diff)];
455 } else {
456 dts = &_objects[type];
459 if (spec->flags & OBJECT_FLAG_HAS_NO_FOUNDATION) {
460 /* If an object has no foundation, but tries to draw a (flat) ground
461 * type... we have to be nice and convert that for them. */
462 switch (dts->ground.sprite) {
463 case SPR_FLAT_BARE_LAND: DrawClearLandTile(ti, 0); break;
464 case SPR_FLAT_1_THIRD_GRASS_TILE: DrawClearLandTile(ti, 1); break;
465 case SPR_FLAT_2_THIRD_GRASS_TILE: DrawClearLandTile(ti, 2); break;
466 case SPR_FLAT_GRASS_TILE: DrawClearLandTile(ti, 3); break;
467 default: DrawGroundSprite(dts->ground.sprite, palette); break;
469 } else {
470 DrawGroundSprite(dts->ground.sprite, palette);
473 if (!IsInvisibilitySet(TO_STRUCTURES)) {
474 const DrawTileSeqStruct *dtss;
475 foreach_draw_tile_seq(dtss, dts->seq) {
476 AddSortableSpriteToDraw(
477 dtss->image.sprite, palette,
478 ti->x + dtss->delta_x, ti->y + dtss->delta_y,
479 dtss->size_x, dtss->size_y,
480 dtss->size_z, ti->z + dtss->delta_z,
481 IsTransparencySet(TO_STRUCTURES)
485 } else {
486 DrawNewObjectTile(ti, spec);
489 DrawBridgeMiddle(ti);
492 static int GetSlopePixelZ_Object(TileIndex tile, uint x, uint y, bool)
494 if (IsObjectType(tile, OBJECT_OWNED_LAND)) {
495 auto [tileh, z] = GetTilePixelSlope(tile);
497 return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
498 } else {
499 return GetTileMaxPixelZ(tile);
503 static Foundation GetFoundation_Object(TileIndex tile, Slope tileh)
505 return IsObjectType(tile, OBJECT_OWNED_LAND) ? FOUNDATION_NONE : FlatteningFoundation(tileh);
509 * Perform the actual removal of the object from the map.
510 * @param o The object to really clear.
512 static void ReallyClearObjectTile(Object *o)
514 Object::DecTypeCount(o->type);
515 for (TileIndex tile_cur : o->location) {
516 DeleteNewGRFInspectWindow(GSF_OBJECTS, tile_cur.base());
518 MakeWaterKeepingClass(tile_cur, GetTileOwner(tile_cur));
520 delete o;
523 std::vector<ClearedObjectArea> _cleared_object_areas;
526 * Find the entry in _cleared_object_areas which occupies a certain tile.
527 * @param tile Tile of interest
528 * @return Occupying entry, or nullptr if none
530 ClearedObjectArea *FindClearedObject(TileIndex tile)
532 TileArea ta = TileArea(tile, 1, 1);
534 for (ClearedObjectArea &coa : _cleared_object_areas) {
535 if (coa.area.Intersects(ta)) return &coa;
538 return nullptr;
541 static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags)
543 /* Get to the northern most tile. */
544 Object *o = Object::GetByTile(tile);
545 TileArea ta = o->location;
547 ObjectType type = o->type;
548 const ObjectSpec *spec = ObjectSpec::Get(type);
550 CommandCost cost(EXPENSES_CONSTRUCTION, spec->GetClearCost() * ta.w * ta.h / 5);
551 if (spec->flags & OBJECT_FLAG_CLEAR_INCOME) cost.MultiplyCost(-1); // They get an income!
553 /* Towns can't remove any objects. */
554 if (_current_company == OWNER_TOWN) return CMD_ERROR;
556 /* Water can remove everything! */
557 if (_current_company != OWNER_WATER) {
558 if ((flags & DC_NO_WATER) && IsTileOnWater(tile)) {
559 /* There is water under the object, treat it as water tile. */
560 return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
561 } else if (!(spec->flags & OBJECT_FLAG_AUTOREMOVE) && (flags & DC_AUTO)) {
562 /* No automatic removal by overbuilding stuff. */
563 return_cmd_error(type == OBJECT_HQ ? STR_ERROR_COMPANY_HEADQUARTERS_IN : STR_ERROR_OBJECT_IN_THE_WAY);
564 } else if (_game_mode == GM_EDITOR) {
565 /* No further limitations for the editor. */
566 } else if (GetTileOwner(tile) == OWNER_NONE) {
567 /* Owned by nobody and unremovable, so we can only remove it with brute force! */
568 if (!_cheats.magic_bulldozer.value && (spec->flags & OBJECT_FLAG_CANNOT_REMOVE) != 0) return CMD_ERROR;
569 } else if (CheckTileOwnership(tile).Failed()) {
570 /* We don't own it!. */
571 return_cmd_error(STR_ERROR_OWNED_BY);
572 } else if ((spec->flags & OBJECT_FLAG_CANNOT_REMOVE) != 0 && (spec->flags & OBJECT_FLAG_AUTOREMOVE) == 0) {
573 /* In the game editor or with cheats we can remove, otherwise we can't. */
574 if (!_cheats.magic_bulldozer.value) {
575 if (type == OBJECT_HQ) return_cmd_error(STR_ERROR_COMPANY_HEADQUARTERS_IN);
576 return CMD_ERROR;
579 /* Removing with the cheat costs more in TTDPatch / the specs. */
580 cost.MultiplyCost(25);
582 } else if ((spec->flags & (OBJECT_FLAG_BUILT_ON_WATER | OBJECT_FLAG_NOT_ON_LAND)) != 0) {
583 /* Water can't remove objects that are buildable on water. */
584 return CMD_ERROR;
587 switch (type) {
588 case OBJECT_HQ: {
589 Company *c = Company::Get(GetTileOwner(tile));
590 if (flags & DC_EXEC) {
591 c->location_of_HQ = INVALID_TILE; // reset HQ position
592 SetWindowDirty(WC_COMPANY, c->index);
593 CargoPacket::InvalidateAllFrom(SourceType::Headquarters, c->index);
596 /* cost of relocating company is 1% of company value */
597 cost = CommandCost(EXPENSES_CONSTRUCTION, CalculateCompanyValue(c) / 100);
598 break;
601 case OBJECT_STATUE:
602 if (flags & DC_EXEC) {
603 Town *town = o->town;
604 ClrBit(town->statues, GetTileOwner(tile));
605 SetWindowDirty(WC_TOWN_AUTHORITY, town->index);
607 break;
609 default:
610 break;
613 _cleared_object_areas.push_back({tile, ta});
615 if (flags & DC_EXEC) ReallyClearObjectTile(o);
617 return cost;
620 static void AddAcceptedCargo_Object(TileIndex tile, CargoArray &acceptance, CargoTypes &always_accepted)
622 if (!IsObjectType(tile, OBJECT_HQ)) return;
624 /* HQ accepts passenger and mail; but we have to divide the values
625 * between 4 tiles it occupies! */
627 /* HQ level (depends on company performance) in the range 1..5. */
628 uint level = GetCompanyHQSize(tile) + 1;
630 /* Top town building generates 10, so to make HQ interesting, the top
631 * type makes 20. */
632 CargoID pass = GetCargoIDByLabel(CT_PASSENGERS);
633 if (IsValidCargoID(pass)) {
634 acceptance[pass] += std::max(1U, level);
635 SetBit(always_accepted, pass);
638 /* Top town building generates 4, HQ can make up to 8. The
639 * proportion passengers:mail is different because such a huge
640 * commercial building generates unusually high amount of mail
641 * correspondence per physical visitor. */
642 CargoID mail = GetCargoIDByLabel(CT_MAIL);
643 if (IsValidCargoID(mail)) {
644 acceptance[mail] += std::max(1U, level / 2);
645 SetBit(always_accepted, mail);
649 static void AddProducedCargo_Object(TileIndex tile, CargoArray &produced)
651 if (!IsObjectType(tile, OBJECT_HQ)) return;
653 CargoID pass = GetCargoIDByLabel(CT_PASSENGERS);
654 if (IsValidCargoID(pass)) produced[pass]++;
655 CargoID mail = GetCargoIDByLabel(CT_MAIL);
656 if (IsValidCargoID(mail)) produced[mail]++;
660 static void GetTileDesc_Object(TileIndex tile, TileDesc *td)
662 const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
663 td->str = spec->name;
664 td->owner[0] = GetTileOwner(tile);
665 td->build_date = Object::GetByTile(tile)->build_date;
667 if (spec->grf_prop.grffile != nullptr) {
668 td->grf = GetGRFConfig(spec->grf_prop.grffile->grfid)->GetName();
672 static void TileLoop_Object(TileIndex tile)
674 const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
675 if (spec->flags & OBJECT_FLAG_ANIMATION) {
676 Object *o = Object::GetByTile(tile);
677 TriggerObjectTileAnimation(o, tile, OAT_TILELOOP, spec);
678 if (o->location.tile == tile) TriggerObjectAnimation(o, OAT_256_TICKS, spec);
681 if (IsTileOnWater(tile)) TileLoop_Water(tile);
683 if (!IsObjectType(tile, OBJECT_HQ)) return;
685 /* HQ accepts passenger and mail; but we have to divide the values
686 * between 4 tiles it occupies! */
688 /* HQ level (depends on company performance) in the range 1..5. */
689 uint level = GetCompanyHQSize(tile) + 1;
690 assert(level < 6);
692 StationFinder stations(TileArea(tile, 2, 2));
694 uint r = Random();
695 /* Top town buildings generate 250, so the top HQ type makes 256. */
696 CargoID pass = GetCargoIDByLabel(CT_PASSENGERS);
697 if (IsValidCargoID(pass) && GB(r, 0, 8) < (256 / 4 / (6 - level))) {
698 uint amt = GB(r, 0, 8) / 8 / 4 + 1;
700 /* Production is halved during recessions. */
701 if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
703 /* Scale by cargo scale setting. */
704 amt = ScaleByCargoScale(amt, true);
706 MoveGoodsToStation(pass, amt, SourceType::Headquarters, GetTileOwner(tile), stations.GetStations());
709 /* Top town building generates 90, HQ can make up to 196. The
710 * proportion passengers:mail is about the same as in the acceptance
711 * equations. */
712 CargoID mail = GetCargoIDByLabel(CT_MAIL);
713 if (IsValidCargoID(mail) && GB(r, 8, 8) < (196 / 4 / (6 - level))) {
714 uint amt = GB(r, 8, 8) / 8 / 4 + 1;
716 /* Production is halved during recessions. */
717 if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
719 /* Scale by cargo scale setting. */
720 amt = ScaleByCargoScale(amt, true);
722 MoveGoodsToStation(mail, amt, SourceType::Headquarters, GetTileOwner(tile), stations.GetStations());
727 static TrackStatus GetTileTrackStatus_Object(TileIndex, TransportType, uint, DiagDirection)
729 return 0;
732 static bool ClickTile_Object(TileIndex tile)
734 if (!IsObjectType(tile, OBJECT_HQ)) return false;
736 ShowCompany(GetTileOwner(tile));
737 return true;
740 static void AnimateTile_Object(TileIndex tile)
742 AnimateNewObjectTile(tile);
746 * Helper function for \c CircularTileSearch.
747 * @param tile The tile to check.
748 * @return True iff the tile has a radio tower.
750 static bool HasTransmitter(TileIndex tile, void *)
752 return IsObjectTypeTile(tile, OBJECT_TRANSMITTER);
756 * Try to build a lighthouse.
757 * @return True iff building a lighthouse succeeded.
759 static bool TryBuildLightHouse()
761 uint maxx = Map::MaxX();
762 uint maxy = Map::MaxY();
763 uint r = Random();
765 /* Scatter the lighthouses more evenly around the perimeter */
766 int perimeter = (GB(r, 16, 16) % (2 * (maxx + maxy))) - maxy;
767 DiagDirection dir;
768 for (dir = DIAGDIR_NE; perimeter > 0; dir++) {
769 perimeter -= (DiagDirToAxis(dir) == AXIS_X) ? maxx : maxy;
772 TileIndex tile;
773 switch (dir) {
774 default:
775 case DIAGDIR_NE: tile = TileXY(maxx - 1, r % maxy); break;
776 case DIAGDIR_SE: tile = TileXY(r % maxx, 1); break;
777 case DIAGDIR_SW: tile = TileXY(1, r % maxy); break;
778 case DIAGDIR_NW: tile = TileXY(r % maxx, maxy - 1); break;
781 /* Only build lighthouses at tiles where the border is sea. */
782 if (!IsTileType(tile, MP_WATER)) return false;
784 for (int j = 0; j < 19; j++) {
785 int h;
786 if (IsTileType(tile, MP_CLEAR) && IsTileFlat(tile, &h) && h <= 2 && !IsBridgeAbove(tile)) {
787 BuildObject(OBJECT_LIGHTHOUSE, tile);
788 assert(tile < Map::Size());
789 return true;
791 tile += TileOffsByDiagDir(dir);
792 if (!IsValidTile(tile)) return false;
794 return false;
798 * Try to build a transmitter.
799 * @return True iff a transmitter was built.
801 static bool TryBuildTransmitter()
803 TileIndex tile = RandomTile();
804 int h;
805 if (IsTileType(tile, MP_CLEAR) && IsTileFlat(tile, &h) && h >= 4 && !IsBridgeAbove(tile)) {
806 TileIndex t = tile;
807 if (CircularTileSearch(&t, 9, HasTransmitter, nullptr)) return false;
809 BuildObject(OBJECT_TRANSMITTER, tile);
810 return true;
812 return false;
815 void GenerateObjects()
817 /* Set a guestimate on how much we progress */
818 SetGeneratingWorldProgress(GWP_OBJECT, (uint)ObjectSpec::Count());
820 /* Determine number of water tiles at map border needed for freeform_edges */
821 uint num_water_tiles = 0;
822 if (_settings_game.construction.freeform_edges) {
823 for (uint x = 0; x < Map::MaxX(); x++) {
824 if (IsTileType(TileXY(x, 1), MP_WATER)) num_water_tiles++;
825 if (IsTileType(TileXY(x, Map::MaxY() - 1), MP_WATER)) num_water_tiles++;
827 for (uint y = 1; y < Map::MaxY() - 1; y++) {
828 if (IsTileType(TileXY(1, y), MP_WATER)) num_water_tiles++;
829 if (IsTileType(TileXY(Map::MaxX() - 1, y), MP_WATER)) num_water_tiles++;
833 /* Iterate over all possible object types */
834 for (const auto &spec : ObjectSpec::Specs()) {
836 /* Continue, if the object was never available till now or shall not be placed */
837 if (!spec.WasEverAvailable() || spec.generate_amount == 0) continue;
839 uint16_t amount = spec.generate_amount;
841 /* Scale by map size */
842 if ((spec.flags & OBJECT_FLAG_SCALE_BY_WATER) && _settings_game.construction.freeform_edges) {
843 /* Scale the amount of lighthouses with the amount of land at the borders.
844 * The -6 is because the top borders are MP_VOID (-2) and all corners
845 * are counted twice (-4). */
846 amount = Map::ScaleBySize1D(amount * num_water_tiles) / (2 * Map::MaxY() + 2 * Map::MaxX() - 6);
847 } else if (spec.flags & OBJECT_FLAG_SCALE_BY_WATER) {
848 amount = Map::ScaleBySize1D(amount);
849 } else {
850 amount = Map::ScaleBySize(amount);
853 /* Now try to place the requested amount of this object */
854 for (uint j = Map::ScaleBySize(1000); j != 0 && amount != 0 && Object::CanAllocateItem(); j--) {
855 switch (spec.Index()) {
856 case OBJECT_TRANSMITTER:
857 if (TryBuildTransmitter()) amount--;
858 break;
860 case OBJECT_LIGHTHOUSE:
861 if (TryBuildLightHouse()) amount--;
862 break;
864 default:
865 uint8_t view = RandomRange(spec.views);
866 if (CmdBuildObject(DC_EXEC | DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, RandomTile(), spec.Index(), view).Succeeded()) amount--;
867 break;
870 IncreaseGeneratingWorldProgress(GWP_OBJECT);
874 static void ChangeTileOwner_Object(TileIndex tile, Owner old_owner, Owner new_owner)
876 if (!IsTileOwner(tile, old_owner)) return;
878 bool do_clear = false;
880 ObjectType type = GetObjectType(tile);
881 if ((type == OBJECT_OWNED_LAND || type >= NEW_OBJECT_OFFSET) && new_owner != INVALID_OWNER) {
882 SetTileOwner(tile, new_owner);
883 if (GetWaterClass(tile) == WATER_CLASS_CANAL) {
884 Company::Get(old_owner)->infrastructure.water--;
885 Company::Get(new_owner)->infrastructure.water++;
887 } else if (type == OBJECT_STATUE) {
888 Town *t = Object::GetByTile(tile)->town;
889 ClrBit(t->statues, old_owner);
890 if (new_owner != INVALID_OWNER && !HasBit(t->statues, new_owner)) {
891 /* Transfer ownership to the new company */
892 SetBit(t->statues, new_owner);
893 SetTileOwner(tile, new_owner);
894 } else {
895 do_clear = true;
898 SetWindowDirty(WC_TOWN_AUTHORITY, t->index);
899 } else {
900 do_clear = true;
903 if (do_clear) {
904 ReallyClearObjectTile(Object::GetByTile(tile));
905 /* When clearing objects, they may turn into canal, which may require transferring ownership. */
906 ChangeTileOwner(tile, old_owner, new_owner);
910 static CommandCost TerraformTile_Object(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
912 ObjectType type = GetObjectType(tile);
914 if (type == OBJECT_OWNED_LAND) {
915 /* Owned land remains unsold */
916 CommandCost ret = CheckTileOwnership(tile);
917 if (ret.Succeeded()) return CommandCost();
918 } else if (AutoslopeEnabled() && type != OBJECT_TRANSMITTER && type != OBJECT_LIGHTHOUSE) {
919 /* Behaviour:
920 * - Both new and old slope must not be steep.
921 * - TileMaxZ must not be changed.
922 * - Allow autoslope by default.
923 * - Disallow autoslope if callback succeeds and returns non-zero.
925 Slope tileh_old = GetTileSlope(tile);
926 /* TileMaxZ must not be changed. Slopes must not be steep. */
927 if (!IsSteepSlope(tileh_old) && !IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new))) {
928 const ObjectSpec *spec = ObjectSpec::Get(type);
930 /* Call callback 'disable autosloping for objects'. */
931 if (HasBit(spec->callback_mask, CBM_OBJ_AUTOSLOPE)) {
932 /* If the callback fails, allow autoslope. */
933 uint16_t res = GetObjectCallback(CBID_OBJECT_AUTOSLOPE, 0, 0, spec, Object::GetByTile(tile), tile);
934 if (res == CALLBACK_FAILED || !ConvertBooleanCallback(spec->grf_prop.grffile, CBID_OBJECT_AUTOSLOPE, res)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
935 } else if (spec->IsEnabled()) {
936 /* allow autoslope */
937 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
942 return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
945 extern const TileTypeProcs _tile_type_object_procs = {
946 DrawTile_Object, // draw_tile_proc
947 GetSlopePixelZ_Object, // get_slope_z_proc
948 ClearTile_Object, // clear_tile_proc
949 AddAcceptedCargo_Object, // add_accepted_cargo_proc
950 GetTileDesc_Object, // get_tile_desc_proc
951 GetTileTrackStatus_Object, // get_tile_track_status_proc
952 ClickTile_Object, // click_tile_proc
953 AnimateTile_Object, // animate_tile_proc
954 TileLoop_Object, // tile_loop_proc
955 ChangeTileOwner_Object, // change_tile_owner_proc
956 AddProducedCargo_Object, // add_produced_cargo_proc
957 nullptr, // vehicle_enter_tile_proc
958 GetFoundation_Object, // get_foundation_proc
959 TerraformTile_Object, // terraform_tile_proc