Update: Translations from eints
[openttd-github.git] / src / roadstop.cpp
blob68281498e99eb63da5f70d0ccafd1a7c3d4e67de
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file roadstop.cpp Implementation of the roadstop base class. */
10 #include "stdafx.h"
11 #include "roadveh.h"
12 #include "core/pool_func.hpp"
13 #include "roadstop_base.h"
14 #include "station_base.h"
15 #include "vehicle_func.h"
17 #include "safeguards.h"
19 /** The pool of roadstops. */
20 RoadStopPool _roadstop_pool("RoadStop");
21 INSTANTIATE_POOL_METHODS(RoadStop)
23 /**
24 * De-Initializes RoadStops.
26 RoadStop::~RoadStop()
28 /* When we are the head we need to free the entries */
29 if (HasBit(this->status, RSSFB_BASE_ENTRY)) {
30 delete this->east;
31 delete this->west;
34 if (CleaningPool()) return;
37 /**
38 * Get the next road stop accessible by this vehicle.
39 * @param v the vehicle to get the next road stop for.
40 * @return the next road stop accessible.
42 RoadStop *RoadStop::GetNextRoadStop(const RoadVehicle *v) const
44 for (RoadStop *rs = this->next; rs != nullptr; rs = rs->next) {
45 /* The vehicle cannot go to this roadstop (different roadtype) */
46 if (!HasTileAnyRoadType(rs->xy, v->compatible_roadtypes)) continue;
47 /* The vehicle is articulated and can therefore not go to a standard road stop. */
48 if (IsBayRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue;
50 /* The vehicle can actually go to this road stop. So, return it! */
51 return rs;
54 return nullptr;
57 /**
58 * Join this road stop to another 'base' road stop if possible;
59 * fill all necessary data to become an actual drive through road stop.
60 * Also update the length etc.
62 void RoadStop::MakeDriveThrough()
64 assert(this->east == nullptr && this->west == nullptr);
66 RoadStopType rst = GetRoadStopType(this->xy);
67 Axis axis = GetDriveThroughStopAxis(this->xy);
68 TileIndexDiff offset = TileOffsByAxis(axis);
70 /* Information about the tile north of us */
71 TileIndex north_tile = this->xy - offset;
72 bool north = IsDriveThroughRoadStopContinuation(this->xy, north_tile);
73 RoadStop *rs_north = north ? RoadStop::GetByTile(north_tile, rst) : nullptr;
75 /* Information about the tile south of us */
76 TileIndex south_tile = this->xy + offset;
77 bool south = IsDriveThroughRoadStopContinuation(this->xy, south_tile);
78 RoadStop *rs_south = south ? RoadStop::GetByTile(south_tile, rst) : nullptr;
80 /* Amount of road stops that will be added to the 'northern' head */
81 int added = 1;
82 if (north && rs_north->east != nullptr) { // (east != nullptr) == (west != nullptr)
83 /* There is a more northern one, so this can join them */
84 this->east = rs_north->east;
85 this->west = rs_north->west;
87 if (south && rs_south->east != nullptr) { // (east != nullptr) == (west != nullptr)
88 /* There more southern tiles too, they must 'join' us too */
89 ClrBit(rs_south->status, RSSFB_BASE_ENTRY);
90 this->east->occupied += rs_south->east->occupied;
91 this->west->occupied += rs_south->west->occupied;
93 /* Free the now unneeded entry structs */
94 delete rs_south->east;
95 delete rs_south->west;
97 /* Make all 'children' of the southern tile take the new master */
98 for (; IsDriveThroughRoadStopContinuation(this->xy, south_tile); south_tile += offset) {
99 rs_south = RoadStop::GetByTile(south_tile, rst);
100 if (rs_south->east == nullptr) break;
101 rs_south->east = rs_north->east;
102 rs_south->west = rs_north->west;
103 added++;
106 } else if (south && rs_south->east != nullptr) { // (east != nullptr) == (west != nullptr)
107 /* There is one to the south, but not to the north... so we become 'parent' */
108 this->east = rs_south->east;
109 this->west = rs_south->west;
110 SetBit(this->status, RSSFB_BASE_ENTRY);
111 ClrBit(rs_south->status, RSSFB_BASE_ENTRY);
112 } else {
113 /* We are the only... so we are automatically the master */
114 this->east = new Entry();
115 this->west = new Entry();
116 SetBit(this->status, RSSFB_BASE_ENTRY);
119 /* Now update the lengths */
120 added *= TILE_SIZE;
121 this->east->length += added;
122 this->west->length += added;
126 * Prepare for removal of this stop; update other neighbouring stops
127 * if needed. Also update the length etc.
129 void RoadStop::ClearDriveThrough()
131 assert(this->east != nullptr && this->west != nullptr);
133 RoadStopType rst = GetRoadStopType(this->xy);
134 Axis axis = GetDriveThroughStopAxis(this->xy);
135 TileIndexDiff offset = TileOffsByAxis(axis);
137 /* Information about the tile north of us */
138 TileIndex north_tile = this->xy - offset;
139 bool north = IsDriveThroughRoadStopContinuation(this->xy, north_tile);
140 RoadStop *rs_north = north ? RoadStop::GetByTile(north_tile, rst) : nullptr;
142 /* Information about the tile south of us */
143 TileIndex south_tile = this->xy + offset;
144 bool south = IsDriveThroughRoadStopContinuation(this->xy, south_tile);
145 RoadStop *rs_south = south ? RoadStop::GetByTile(south_tile, rst) : nullptr;
147 /* Must only be cleared after we determined which neighbours are
148 * part of our little entry 'queue' */
149 DoClearSquare(this->xy);
151 if (north) {
152 /* There is a tile to the north, so we can't clear ourselves. */
153 if (south) {
154 /* There are more southern tiles too, they must be split;
155 * first make the new southern 'base' */
156 SetBit(rs_south->status, RSSFB_BASE_ENTRY);
157 rs_south->east = new Entry();
158 rs_south->west = new Entry();
160 /* Keep track of the base because we need it later on */
161 RoadStop *rs_south_base = rs_south;
162 TileIndex base_tile = south_tile;
164 /* Make all (even more) southern stops part of the new entry queue */
165 for (south_tile += offset; IsDriveThroughRoadStopContinuation(base_tile, south_tile); south_tile += offset) {
166 rs_south = RoadStop::GetByTile(south_tile, rst);
167 rs_south->east = rs_south_base->east;
168 rs_south->west = rs_south_base->west;
171 /* Find the other end; the northern most tile */
172 for (; IsDriveThroughRoadStopContinuation(base_tile, north_tile); north_tile -= offset) {
173 rs_north = RoadStop::GetByTile(north_tile, rst);
176 /* We have to rebuild the entries because we cannot easily determine
177 * how full each part is. So instead of keeping and maintaining a list
178 * of vehicles and using that to 'rebuild' the occupied state we just
179 * rebuild it from scratch as that removes lots of maintenance code
180 * for the vehicle list and it's faster in real games as long as you
181 * do not keep split and merge road stop every tick by the millions. */
182 rs_south_base->east->Rebuild(rs_south_base);
183 rs_south_base->west->Rebuild(rs_south_base);
185 assert(HasBit(rs_north->status, RSSFB_BASE_ENTRY));
186 rs_north->east->Rebuild(rs_north);
187 rs_north->west->Rebuild(rs_north);
188 } else {
189 /* Only we left, so simple update the length. */
190 rs_north->east->length -= TILE_SIZE;
191 rs_north->west->length -= TILE_SIZE;
193 } else if (south) {
194 /* There is only something to the south. Hand over the base entry */
195 SetBit(rs_south->status, RSSFB_BASE_ENTRY);
196 rs_south->east->length -= TILE_SIZE;
197 rs_south->west->length -= TILE_SIZE;
198 } else {
199 /* We were the last */
200 delete this->east;
201 delete this->west;
204 /* Make sure we don't get used for something 'incorrect' */
205 ClrBit(this->status, RSSFB_BASE_ENTRY);
206 this->east = nullptr;
207 this->west = nullptr;
211 * Leave the road stop
212 * @param rv the vehicle that leaves the stop
214 void RoadStop::Leave(RoadVehicle *rv)
216 if (IsBayRoadStopTile(rv->tile)) {
217 /* Vehicle is leaving a road stop tile, mark bay as free */
218 this->FreeBay(HasBit(rv->state, RVS_USING_SECOND_BAY));
219 this->SetEntranceBusy(false);
220 } else {
221 /* Otherwise just leave the drive through's entry cache. */
222 this->GetEntry(DirToDiagDir(rv->direction))->Leave(rv);
227 * Enter the road stop
228 * @param rv the vehicle that enters the stop
229 * @return whether the road stop could actually be entered
231 bool RoadStop::Enter(RoadVehicle *rv)
233 if (IsBayRoadStopTile(this->xy)) {
234 /* For normal (non drive-through) road stops
235 * Check if station is busy or if there are no free bays or whether it is a articulated vehicle. */
236 if (this->IsEntranceBusy() || !this->HasFreeBay() || rv->HasArticulatedPart()) return false;
238 SetBit(rv->state, RVS_IN_ROAD_STOP);
240 /* Allocate a bay and update the road state */
241 uint bay_nr = this->AllocateBay();
242 SB(rv->state, RVS_USING_SECOND_BAY, 1, bay_nr);
244 /* Mark the station entrance as busy */
245 this->SetEntranceBusy(true);
246 return true;
249 /* Vehicles entering a drive-through stop from the 'normal' side use first bay (bay 0). */
250 this->GetEntry(DirToDiagDir(rv->direction))->Enter(rv);
252 /* Indicate a drive-through stop */
253 SetBit(rv->state, RVS_IN_DT_ROAD_STOP);
254 return true;
258 * Find a roadstop at given tile
259 * @param tile tile with roadstop
260 * @param type roadstop type
261 * @return pointer to RoadStop
262 * @pre there has to be roadstop of given type there!
264 /* static */ RoadStop *RoadStop::GetByTile(TileIndex tile, RoadStopType type)
266 const Station *st = Station::GetByTile(tile);
268 for (RoadStop *rs = st->GetPrimaryRoadStop(type);; rs = rs->next) {
269 if (rs->xy == tile) return rs;
270 assert(rs->next != nullptr);
275 * Leave the road stop
276 * @param rv the vehicle that leaves the stop
278 void RoadStop::Entry::Leave(const RoadVehicle *rv)
280 this->occupied -= rv->gcache.cached_total_length;
281 assert(this->occupied >= 0);
285 * Enter the road stop
286 * @param rv the vehicle that enters the stop
288 void RoadStop::Entry::Enter(const RoadVehicle *rv)
290 /* we cannot assert on this->occupied < this->length because of the
291 * remote possibility that RVs are running through each other when
292 * trying to prevention an infinite jam. */
293 this->occupied += rv->gcache.cached_total_length;
297 * Checks whether the 'next' tile is still part of the road same drive through
298 * stop 'rs' in the same direction for the same vehicle.
299 * @param rs the road stop tile to check against
300 * @param next the 'next' tile to check
301 * @return true if the 'next' tile is part of the road stop at 'next'.
303 /* static */ bool RoadStop::IsDriveThroughRoadStopContinuation(TileIndex rs, TileIndex next)
305 return IsTileType(next, MP_STATION) &&
306 GetStationIndex(next) == GetStationIndex(rs) &&
307 GetStationType(next) == GetStationType(rs) &&
308 IsDriveThroughStopTile(next) &&
309 GetDriveThroughStopAxis(next) == GetDriveThroughStopAxis(rs);
312 typedef std::list<const RoadVehicle *> RVList; ///< A list of road vehicles
314 /** Helper for finding RVs in a road stop. */
315 struct RoadStopEntryRebuilderHelper {
316 RVList vehicles; ///< The list of vehicles to possibly add to.
317 DiagDirection dir; ///< The direction the vehicle has to face to be added.
321 * Add road vehicles to the station's list if needed.
322 * @param v the found vehicle
323 * @param data the extra data used to make our decision
324 * @return always nullptr
326 Vehicle *FindVehiclesInRoadStop(Vehicle *v, void *data)
328 RoadStopEntryRebuilderHelper *rserh = (RoadStopEntryRebuilderHelper*)data;
329 /* Not a RV or not in the right direction or crashed :( */
330 if (v->type != VEH_ROAD || DirToDiagDir(v->direction) != rserh->dir || !v->IsPrimaryVehicle() || (v->vehstatus & VS_CRASHED) != 0) return nullptr;
332 RoadVehicle *rv = RoadVehicle::From(v);
333 /* Don't add ones not in a road stop */
334 if (rv->state < RVSB_IN_ROAD_STOP) return nullptr;
336 /* Do not add duplicates! */
337 for (const auto &it : rserh->vehicles) {
338 if (rv == it) return nullptr;
341 rserh->vehicles.push_back(rv);
342 return nullptr;
346 * Get the DiagDirection for entering the drive through stop from the given 'side' (east or west) on the given axis.
347 * @param east Enter from the east when true or from the west when false.
348 * @param axis The axis of the drive through stop.
349 * @return The DiagDirection the vehicles far when entering 'our' side of the drive through stop.
351 static DiagDirection GetEntryDirection(bool east, Axis axis)
353 switch (axis) {
354 case AXIS_X: return east ? DIAGDIR_NE : DIAGDIR_SW;
355 case AXIS_Y: return east ? DIAGDIR_SE : DIAGDIR_NW;
356 default: NOT_REACHED();
361 * Rebuild, from scratch, the vehicles and other metadata on this stop.
362 * @param rs the roadstop this entry is part of
364 void RoadStop::Entry::Rebuild(const RoadStop *rs)
366 assert(HasBit(rs->status, RSSFB_BASE_ENTRY));
368 Axis axis = GetDriveThroughStopAxis(rs->xy);
370 RoadStopEntryRebuilderHelper rserh;
371 rserh.dir = GetEntryDirection(rs->east == this, axis);
373 this->length = 0;
374 TileIndexDiff offset = TileOffsByAxis(axis);
375 for (TileIndex tile = rs->xy; IsDriveThroughRoadStopContinuation(rs->xy, tile); tile += offset) {
376 this->length += TILE_SIZE;
377 FindVehicleOnPos(tile, &rserh, FindVehiclesInRoadStop);
380 this->occupied = 0;
381 for (const auto &it : rserh.vehicles) {
382 this->occupied += it->gcache.cached_total_length;
388 * Check the integrity of the data in this struct.
389 * @param rs the roadstop this entry is part of
391 void RoadStop::Entry::CheckIntegrity(const RoadStop *rs) const
393 if (!HasBit(rs->status, RSSFB_BASE_ENTRY)) return;
395 /* The tile 'before' the road stop must not be part of this 'line' */
396 assert(IsDriveThroughStopTile(rs->xy));
397 assert(!IsDriveThroughRoadStopContinuation(rs->xy, rs->xy - TileOffsByAxis(GetDriveThroughStopAxis(rs->xy))));
399 Entry temp;
400 temp.Rebuild(rs);
401 if (temp.length != this->length || temp.occupied != this->occupied) NOT_REACHED();