2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file object_sl.cpp Code handling saving and loading of objects */
10 #include "../stdafx.h"
13 #include "compat/object_sl_compat.h"
15 #include "../object_base.h"
16 #include "../object_map.h"
17 #include "newgrf_sl.h"
19 #include "../safeguards.h"
21 static const SaveLoad _object_desc
[] = {
22 SLE_VAR(Object
, location
.tile
, SLE_UINT32
),
23 SLE_VAR(Object
, location
.w
, SLE_FILE_U8
| SLE_VAR_U16
),
24 SLE_VAR(Object
, location
.h
, SLE_FILE_U8
| SLE_VAR_U16
),
25 SLE_REF(Object
, town
, REF_TOWN
),
26 SLE_VAR(Object
, build_date
, SLE_UINT32
),
27 SLE_CONDVAR(Object
, colour
, SLE_UINT8
, SLV_148
, SL_MAX_VERSION
),
28 SLE_CONDVAR(Object
, view
, SLE_UINT8
, SLV_155
, SL_MAX_VERSION
),
29 SLE_CONDVAR(Object
, type
, SLE_UINT16
, SLV_186
, SL_MAX_VERSION
),
32 struct OBJSChunkHandler
: ChunkHandler
{
33 OBJSChunkHandler() : ChunkHandler('OBJS', CH_TABLE
) {}
35 void Save() const override
37 SlTableHeader(_object_desc
);
39 /* Write the objects */
40 for (Object
*o
: Object::Iterate()) {
41 SlSetArrayIndex(o
->index
);
42 SlObject(o
, _object_desc
);
46 void Load() const override
48 const std::vector
<SaveLoad
> slt
= SlCompatTableHeader(_object_desc
, _object_sl_compat
);
51 while ((index
= SlIterateArray()) != -1) {
52 Object
*o
= new (index
) Object();
57 void FixPointers() const override
59 for (Object
*o
: Object::Iterate()) {
60 SlObject(o
, _object_desc
);
61 if (IsSavegameVersionBefore(SLV_148
) && !IsTileType(o
->location
.tile
, MP_OBJECT
)) {
62 /* Due to a small bug stale objects could remain. */
69 struct OBIDChunkHandler
: NewGRFMappingChunkHandler
{
70 OBIDChunkHandler() : NewGRFMappingChunkHandler('OBID', _object_mngr
) {}
73 static const OBIDChunkHandler OBID
;
74 static const OBJSChunkHandler OBJS
;
75 static const ChunkHandlerRef object_chunk_handlers
[] = {
80 extern const ChunkHandlerTable
_object_chunk_handlers(object_chunk_handlers
);