2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file signs_gui.cpp The GUI for signs. */
11 #include "company_gui.h"
12 #include "company_func.h"
13 #include "signs_base.h"
14 #include "signs_func.h"
16 #include "command_func.h"
17 #include "strings_func.h"
18 #include "window_func.h"
20 #include "viewport_func.h"
21 #include "querystring_gui.h"
22 #include "sortlist_type.h"
23 #include "stringfilter_type.h"
24 #include "string_func.h"
25 #include "core/geometry_func.hpp"
27 #include "transparency.h"
29 #include "signs_cmd.h"
30 #include "timer/timer.h"
31 #include "timer/timer_window.h"
33 #include "widgets/sign_widget.h"
35 #include "table/strings.h"
36 #include "table/sprites.h"
38 #include "safeguards.h"
42 * A GUIList contains signs and uses a StringFilter for filtering.
44 typedef GUIList
<const Sign
*, std::nullptr_t
, StringFilter
&> GUISignList
;
48 StringFilter string_filter
; ///< The match string to be used when the GUIList is (re)-sorted.
49 static bool match_case
; ///< Should case sensitive matching be used?
50 static std::string default_name
; ///< Default sign name, used if Sign::name is nullptr.
53 * Creates a SignList with filtering disabled by default.
55 SignList() : string_filter(&match_case
)
61 if (!this->signs
.NeedRebuild()) return;
63 Debug(misc
, 3, "Building sign list");
66 this->signs
.reserve(Sign::GetNumItems());
68 for (const Sign
*si
: Sign::Iterate()) this->signs
.push_back(si
);
70 this->signs
.SetFilterState(true);
71 this->FilterSignList();
72 this->signs
.RebuildDone();
75 /** Sort signs by their name */
76 static bool SignNameSorter(const Sign
* const &a
, const Sign
* const &b
)
78 /* Signs are very very rarely using the default text, but there can also be
79 * a lot of them. Therefore a worthwhile performance gain can be made by
80 * directly comparing Sign::name instead of going through the string
81 * system for each comparison. */
82 const std::string
&a_name
= a
->name
.empty() ? SignList::default_name
: a
->name
;
83 const std::string
&b_name
= b
->name
.empty() ? SignList::default_name
: b
->name
;
85 int r
= StrNaturalCompare(a_name
, b_name
); // Sort by name (natural sorting).
87 return r
!= 0 ? r
< 0 : (a
->index
< b
->index
);
92 if (!this->signs
.Sort(&SignNameSorter
)) return;
95 /** Filter sign list by sign name */
96 static bool SignNameFilter(const Sign
* const *a
, StringFilter
&filter
)
98 /* Same performance benefit as above for sorting. */
99 const std::string
&a_name
= (*a
)->name
.empty() ? SignList::default_name
: (*a
)->name
;
102 filter
.AddLine(a_name
);
103 return filter
.GetState();
106 /** Filter sign list excluding OWNER_DEITY */
107 static bool OwnerDeityFilter(const Sign
* const *a
, StringFilter
&)
109 /* You should never be able to edit signs of owner DEITY */
110 return (*a
)->owner
!= OWNER_DEITY
;
113 /** Filter sign list by owner */
114 static bool OwnerVisibilityFilter(const Sign
* const *a
, StringFilter
&)
116 assert(!HasBit(_display_opt
, DO_SHOW_COMPETITOR_SIGNS
));
117 /* Hide sign if non-own signs are hidden in the viewport */
118 return (*a
)->owner
== _local_company
|| (*a
)->owner
== OWNER_DEITY
;
121 /** Filter out signs from the sign list that does not match the name filter */
122 void FilterSignList()
124 this->signs
.Filter(&SignNameFilter
, this->string_filter
);
125 if (_game_mode
!= GM_EDITOR
) this->signs
.Filter(&OwnerDeityFilter
, this->string_filter
);
126 if (!HasBit(_display_opt
, DO_SHOW_COMPETITOR_SIGNS
)) {
127 this->signs
.Filter(&OwnerVisibilityFilter
, this->string_filter
);
132 bool SignList::match_case
= false;
133 std::string
SignList::default_name
;
135 /** Enum referring to the Hotkeys in the sign list window */
136 enum SignListHotkeys
{
137 SLHK_FOCUS_FILTER_BOX
, ///< Focus the edit box for editing the filter string
140 struct SignListWindow
: Window
, SignList
{
141 QueryString filter_editbox
; ///< Filter editbox;
142 int text_offset
; ///< Offset of the sign text relative to the left edge of the WID_SIL_LIST widget.
145 SignListWindow(WindowDesc
&desc
, WindowNumber window_number
) : Window(desc
), filter_editbox(MAX_LENGTH_SIGN_NAME_CHARS
* MAX_CHAR_LENGTH
, MAX_LENGTH_SIGN_NAME_CHARS
)
147 this->CreateNestedTree();
148 this->vscroll
= this->GetScrollbar(WID_SIL_SCROLLBAR
);
149 this->FinishInitNested(window_number
);
150 this->SetWidgetLoweredState(WID_SIL_FILTER_MATCH_CASE_BTN
, SignList::match_case
);
152 /* Initialize the text edit widget */
153 this->querystrings
[WID_SIL_FILTER_TEXT
] = &this->filter_editbox
;
154 this->filter_editbox
.cancel_button
= QueryString::ACTION_CLEAR
;
156 /* Initialize the filtering variables */
157 this->SetFilterString("");
159 /* Create initial list. */
160 this->signs
.ForceRebuild();
161 this->signs
.ForceResort();
162 this->BuildSortSignList();
165 void OnInit() override
167 /* Default sign name, used if Sign::name is nullptr. */
168 SignList::default_name
= GetString(STR_DEFAULT_SIGN_NAME
);
169 this->signs
.ForceResort();
170 this->SortSignsList();
175 * This function sets the filter string of the sign list. The contents of
176 * the edit widget is not updated by this function. Depending on if the
177 * new string is zero-length or not the clear button is made
178 * disabled/enabled. The sign list is updated according to the new filter.
180 void SetFilterString(const char *new_filter_string
)
182 /* check if there is a new filter string */
183 this->string_filter
.SetFilterTerm(new_filter_string
);
185 /* Rebuild the list of signs */
186 this->InvalidateData();
189 void OnPaint() override
191 if (!this->IsShaded() && this->signs
.NeedRebuild()) this->BuildSortSignList();
195 void DrawWidget(const Rect
&r
, WidgetID widget
) const override
199 Rect tr
= r
.Shrink(WidgetDimensions::scaled
.framerect
);
200 uint text_offset_y
= (this->resize
.step_height
- GetCharacterHeight(FS_NORMAL
) + 1) / 2;
202 if (this->vscroll
->GetCount() == 0) {
203 DrawString(tr
.left
, tr
.right
, tr
.top
+ text_offset_y
, STR_STATION_LIST_NONE
);
207 Dimension d
= GetSpriteSize(SPR_COMPANY_ICON
);
208 bool rtl
= _current_text_dir
== TD_RTL
;
209 int sprite_offset_y
= (this->resize
.step_height
- d
.height
+ 1) / 2;
210 uint icon_left
= rtl
? tr
.right
- this->text_offset
: tr
.left
;
211 tr
= tr
.Indent(this->text_offset
, rtl
);
213 /* At least one sign available. */
214 auto [first
, last
] = this->vscroll
->GetVisibleRangeIterators(this->signs
);
215 for (auto it
= first
; it
!= last
; ++it
) {
216 const Sign
*si
= *it
;
218 if (si
->owner
!= OWNER_NONE
) DrawCompanyIcon(si
->owner
, icon_left
, tr
.top
+ sprite_offset_y
);
220 SetDParam(0, si
->index
);
221 DrawString(tr
.left
, tr
.right
, tr
.top
+ text_offset_y
, STR_SIGN_NAME
, TC_YELLOW
);
222 tr
.top
+= this->resize
.step_height
;
229 void SetStringParameters(WidgetID widget
) const override
231 if (widget
== WID_SIL_CAPTION
) SetDParam(0, this->vscroll
->GetCount());
234 void OnClick([[maybe_unused
]] Point pt
, WidgetID widget
, [[maybe_unused
]] int click_count
) override
238 auto it
= this->vscroll
->GetScrolledItemFromWidget(this->signs
, pt
.y
, this, WID_SIL_LIST
, WidgetDimensions::scaled
.framerect
.top
);
239 if (it
== this->signs
.end()) return;
241 const Sign
*si
= *it
;
242 ScrollMainWindowToTile(TileVirtXY(si
->x
, si
->y
));
246 case WID_SIL_FILTER_MATCH_CASE_BTN
:
247 SignList::match_case
= !SignList::match_case
; // Toggle match case
248 this->SetWidgetLoweredState(WID_SIL_FILTER_MATCH_CASE_BTN
, SignList::match_case
); // Toggle button pushed state
249 this->InvalidateData(); // Rebuild the list of signs
254 void OnResize() override
256 this->vscroll
->SetCapacityFromWidget(this, WID_SIL_LIST
, WidgetDimensions::scaled
.framerect
.Vertical());
259 void UpdateWidgetSize(WidgetID widget
, Dimension
&size
, [[maybe_unused
]] const Dimension
&padding
, [[maybe_unused
]] Dimension
&fill
, [[maybe_unused
]] Dimension
&resize
) override
263 Dimension spr_dim
= GetSpriteSize(SPR_COMPANY_ICON
);
264 this->text_offset
= WidgetDimensions::scaled
.frametext
.left
+ spr_dim
.width
+ 2; // 2 pixels space between icon and the sign text.
265 resize
.height
= std::max
<uint
>(GetCharacterHeight(FS_NORMAL
), spr_dim
.height
+ 2);
266 Dimension d
= {(uint
)(this->text_offset
+ WidgetDimensions::scaled
.frametext
.right
), padding
.height
+ 5 * resize
.height
};
267 size
= maxdim(size
, d
);
271 case WID_SIL_CAPTION
:
272 SetDParamMaxValue(0, Sign::GetPoolSize(), 3);
273 size
= GetStringBoundingBox(STR_SIGN_LIST_CAPTION
);
274 size
.height
+= padding
.height
;
275 size
.width
+= padding
.width
;
280 EventState
OnHotkey(int hotkey
) override
283 case SLHK_FOCUS_FILTER_BOX
:
284 this->SetFocusedWidget(WID_SIL_FILTER_TEXT
);
285 SetFocusedWindow(this); // The user has asked to give focus to the text box, so make sure this window is focused.
289 return ES_NOT_HANDLED
;
295 void OnEditboxChanged(WidgetID widget
) override
297 if (widget
== WID_SIL_FILTER_TEXT
) this->SetFilterString(this->filter_editbox
.text
.buf
);
300 void BuildSortSignList()
302 if (this->signs
.NeedRebuild()) {
303 this->BuildSignsList();
304 this->vscroll
->SetCount(this->signs
.size());
305 this->SetWidgetDirty(WID_SIL_CAPTION
);
307 this->SortSignsList();
310 /** Resort the sign listing on a regular interval. */
311 IntervalTimer
<TimerWindow
> rebuild_interval
= {std::chrono::seconds(3), [this](auto) {
312 this->BuildSortSignList();
317 * Some data on this window has become invalid.
318 * @param data Information about the changed data.
319 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
321 void OnInvalidateData([[maybe_unused
]] int data
= 0, [[maybe_unused
]] bool gui_scope
= true) override
323 /* When there is a filter string, we always need to rebuild the list even if
324 * the amount of signs in total is unchanged, as the subset of signs that is
325 * accepted by the filter might has changed. */
326 if (data
== 0 || data
== -1 || !this->string_filter
.IsEmpty()) { // New or deleted sign, changed visibility setting or there is a filter string
327 /* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
328 this->signs
.ForceRebuild();
329 } else { // Change of sign contents while there is no filter string
330 this->signs
.ForceResort();
335 * Handler for global hotkeys of the SignListWindow.
336 * @param hotkey Hotkey
337 * @return ES_HANDLED if hotkey was accepted.
339 static EventState
SignListGlobalHotkeys(int hotkey
)
341 if (_game_mode
== GM_MENU
) return ES_NOT_HANDLED
;
342 Window
*w
= ShowSignList();
343 if (w
== nullptr) return ES_NOT_HANDLED
;
344 return w
->OnHotkey(hotkey
);
347 static inline HotkeyList hotkeys
{"signlist", {
348 Hotkey('F', "focus_filter_box", SLHK_FOCUS_FILTER_BOX
),
349 }, SignListGlobalHotkeys
};
352 static constexpr NWidgetPart _nested_sign_list_widgets
[] = {
353 NWidget(NWID_HORIZONTAL
),
354 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
355 NWidget(WWT_CAPTION
, COLOUR_BROWN
, WID_SIL_CAPTION
), SetDataTip(STR_SIGN_LIST_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
356 NWidget(WWT_SHADEBOX
, COLOUR_BROWN
),
357 NWidget(WWT_DEFSIZEBOX
, COLOUR_BROWN
),
358 NWidget(WWT_STICKYBOX
, COLOUR_BROWN
),
360 NWidget(NWID_HORIZONTAL
),
361 NWidget(NWID_VERTICAL
),
362 NWidget(WWT_PANEL
, COLOUR_BROWN
, WID_SIL_LIST
), SetMinimalSize(WidgetDimensions::unscaled
.frametext
.Horizontal() + 16 + 255, 0),
363 SetResize(1, 1), SetFill(1, 0), SetScrollbar(WID_SIL_SCROLLBAR
), EndContainer(),
364 NWidget(NWID_HORIZONTAL
),
365 NWidget(WWT_PANEL
, COLOUR_BROWN
), SetFill(1, 1),
366 NWidget(WWT_EDITBOX
, COLOUR_BROWN
, WID_SIL_FILTER_TEXT
), SetMinimalSize(80, 0), SetResize(1, 0), SetFill(1, 0), SetPadding(2, 2, 2, 2),
367 SetDataTip(STR_LIST_FILTER_OSKTITLE
, STR_LIST_FILTER_TOOLTIP
),
369 NWidget(WWT_TEXTBTN
, COLOUR_BROWN
, WID_SIL_FILTER_MATCH_CASE_BTN
), SetDataTip(STR_SIGN_LIST_MATCH_CASE
, STR_SIGN_LIST_MATCH_CASE_TOOLTIP
),
372 NWidget(NWID_VERTICAL
),
373 NWidget(NWID_VSCROLLBAR
, COLOUR_BROWN
, WID_SIL_SCROLLBAR
),
374 NWidget(WWT_RESIZEBOX
, COLOUR_BROWN
),
379 static WindowDesc
_sign_list_desc(
380 WDP_AUTO
, "list_signs", 358, 138,
381 WC_SIGN_LIST
, WC_NONE
,
383 _nested_sign_list_widgets
,
384 &SignListWindow::hotkeys
388 * Open the sign list window
390 * @return newly opened sign list window, or nullptr if the window could not be opened.
392 Window
*ShowSignList()
394 return AllocateWindowDescFront
<SignListWindow
>(_sign_list_desc
, 0);
398 * Actually rename the sign.
399 * @param index the sign to rename.
400 * @param text the new name.
401 * @return true if the window will already be removed after returning.
403 static bool RenameSign(SignID index
, const char *text
)
405 bool remove
= StrEmpty(text
);
406 Command
<CMD_RENAME_SIGN
>::Post(StrEmpty(text
) ? STR_ERROR_CAN_T_DELETE_SIGN
: STR_ERROR_CAN_T_CHANGE_SIGN_NAME
, index
, text
);
410 struct SignWindow
: Window
, SignList
{
411 QueryString name_editbox
;
414 SignWindow(WindowDesc
&desc
, const Sign
*si
) : Window(desc
), name_editbox(MAX_LENGTH_SIGN_NAME_CHARS
* MAX_CHAR_LENGTH
, MAX_LENGTH_SIGN_NAME_CHARS
)
416 this->querystrings
[WID_QES_TEXT
] = &this->name_editbox
;
417 this->name_editbox
.caption
= STR_EDIT_SIGN_CAPTION
;
418 this->name_editbox
.cancel_button
= WID_QES_CANCEL
;
419 this->name_editbox
.ok_button
= WID_QES_OK
;
421 this->InitNested(WN_QUERY_STRING_SIGN
);
423 UpdateSignEditWindow(si
);
424 this->SetFocusedWidget(WID_QES_TEXT
);
427 void UpdateSignEditWindow(const Sign
*si
)
429 /* Display an empty string when the sign hasn't been edited yet */
430 if (!si
->name
.empty()) {
431 SetDParam(0, si
->index
);
432 this->name_editbox
.text
.Assign(STR_SIGN_NAME
);
434 this->name_editbox
.text
.DeleteAll();
437 this->cur_sign
= si
->index
;
439 this->SetWidgetDirty(WID_QES_TEXT
);
440 this->SetFocusedWidget(WID_QES_TEXT
);
444 * Returns a pointer to the (alphabetically) previous or next sign of the current sign.
445 * @param next false if the previous sign is wanted, true if the next sign is wanted
446 * @return pointer to the previous/next sign
448 const Sign
*PrevNextSign(bool next
)
450 /* Rebuild the sign list */
451 this->signs
.ForceRebuild();
452 this->signs
.NeedResort();
453 this->BuildSignsList();
454 this->SortSignsList();
456 /* Search through the list for the current sign, excluding
457 * - the first sign if we want the previous sign or
458 * - the last sign if we want the next sign */
459 size_t end
= this->signs
.size() - (next
? 1 : 0);
460 for (uint i
= next
? 0 : 1; i
< end
; i
++) {
461 if (this->cur_sign
== this->signs
[i
]->index
) {
462 /* We've found the current sign, so return the sign before/after it */
463 return this->signs
[i
+ (next
? 1 : -1)];
466 /* If we haven't found the current sign by now, return the last/first sign */
467 return next
? this->signs
.front() : this->signs
.back();
470 void SetStringParameters(WidgetID widget
) const override
473 case WID_QES_CAPTION
:
474 SetDParam(0, this->name_editbox
.caption
);
479 void OnClick([[maybe_unused
]] Point pt
, WidgetID widget
, [[maybe_unused
]] int click_count
) override
482 case WID_QES_LOCATION
: {
483 const Sign
*si
= Sign::Get(this->cur_sign
);
484 TileIndex tile
= TileVirtXY(si
->x
, si
->y
);
486 ShowExtraViewportWindow(tile
);
488 ScrollMainWindowToTile(tile
);
493 case WID_QES_PREVIOUS
:
495 const Sign
*si
= this->PrevNextSign(widget
== WID_QES_NEXT
);
497 /* Rebuild the sign list */
498 this->signs
.ForceRebuild();
499 this->signs
.NeedResort();
500 this->BuildSignsList();
501 this->SortSignsList();
503 /* Scroll to sign and reopen window */
504 ScrollMainWindowToTile(TileVirtXY(si
->x
, si
->y
));
505 UpdateSignEditWindow(si
);
510 /* Only need to set the buffer to null, the rest is handled as the OK button */
511 RenameSign(this->cur_sign
, "");
512 /* don't delete this, we are deleted in Sign::~Sign() -> DeleteRenameSignWindow() */
516 if (RenameSign(this->cur_sign
, this->name_editbox
.text
.buf
)) break;
526 static constexpr NWidgetPart _nested_query_sign_edit_widgets
[] = {
527 NWidget(NWID_HORIZONTAL
),
528 NWidget(WWT_CLOSEBOX
, COLOUR_GREY
),
529 NWidget(WWT_CAPTION
, COLOUR_GREY
, WID_QES_CAPTION
), SetDataTip(STR_JUST_STRING
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
), SetTextStyle(TC_WHITE
),
530 NWidget(WWT_PUSHIMGBTN
, COLOUR_GREY
, WID_QES_LOCATION
), SetAspect(WidgetDimensions::ASPECT_LOCATION
), SetDataTip(SPR_GOTO_LOCATION
, STR_EDIT_SIGN_LOCATION_TOOLTIP
),
532 NWidget(WWT_PANEL
, COLOUR_GREY
),
533 NWidget(WWT_EDITBOX
, COLOUR_GREY
, WID_QES_TEXT
), SetMinimalSize(256, 0), SetDataTip(STR_EDIT_SIGN_SIGN_OSKTITLE
, STR_NULL
), SetPadding(2, 2, 2, 2),
535 NWidget(NWID_HORIZONTAL
),
536 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_QES_OK
), SetMinimalSize(61, 12), SetDataTip(STR_BUTTON_OK
, STR_NULL
),
537 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_QES_CANCEL
), SetMinimalSize(60, 12), SetDataTip(STR_BUTTON_CANCEL
, STR_NULL
),
538 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_QES_DELETE
), SetMinimalSize(60, 12), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON
, STR_NULL
),
539 NWidget(WWT_PANEL
, COLOUR_GREY
), SetFill(1, 1), EndContainer(),
540 NWidget(WWT_PUSHARROWBTN
, COLOUR_GREY
, WID_QES_PREVIOUS
), SetMinimalSize(11, 12), SetDataTip(AWV_DECREASE
, STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP
),
541 NWidget(WWT_PUSHARROWBTN
, COLOUR_GREY
, WID_QES_NEXT
), SetMinimalSize(11, 12), SetDataTip(AWV_INCREASE
, STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP
),
545 static WindowDesc
_query_sign_edit_desc(
546 WDP_CENTER
, nullptr, 0, 0,
547 WC_QUERY_STRING
, WC_NONE
,
549 _nested_query_sign_edit_widgets
553 * Handle clicking on a sign.
554 * @param si The sign that was clicked on.
556 void HandleClickOnSign(const Sign
*si
)
558 /* If we can't rename the sign, don't even open the rename GUI. */
559 if (!CompanyCanRenameSign(si
)) return;
561 if (_ctrl_pressed
&& (si
->owner
== _local_company
|| (si
->owner
== OWNER_DEITY
&& _game_mode
== GM_EDITOR
))) {
562 RenameSign(si
->index
, "");
566 ShowRenameSignWindow(si
);
570 * Show the window to change the text of a sign.
571 * @param si The sign to show the window for.
573 void ShowRenameSignWindow(const Sign
*si
)
575 /* Delete all other edit windows */
576 CloseWindowByClass(WC_QUERY_STRING
);
578 new SignWindow(_query_sign_edit_desc
, si
);
582 * Close the sign window associated with the given sign.
583 * @param sign The sign to close the window for.
585 void DeleteRenameSignWindow(SignID sign
)
587 SignWindow
*w
= dynamic_cast<SignWindow
*>(FindWindowById(WC_QUERY_STRING
, WN_QUERY_STRING_SIGN
));
589 if (w
!= nullptr && w
->cur_sign
== sign
) w
->Close();