Update: Translations from eints
[openttd-github.git] / src / spritecache.h
blobd6ba077a1efac79012caa0e40a42eea432ba4a4b
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file spritecache.h Functions to cache sprites in memory. */
10 #ifndef SPRITECACHE_H
11 #define SPRITECACHE_H
13 #include "gfx_type.h"
14 #include "spriteloader/spriteloader.hpp"
16 /** Data structure describing a sprite. */
17 struct Sprite {
18 uint16_t height; ///< Height of the sprite.
19 uint16_t width; ///< Width of the sprite.
20 int16_t x_offs; ///< Number of pixels to shift the sprite to the right.
21 int16_t y_offs; ///< Number of pixels to shift the sprite downwards.
22 uint8_t data[]; ///< Sprite data.
25 enum SpriteCacheCtrlFlags {
26 SCCF_ALLOW_ZOOM_MIN_1X_PAL = 0, ///< Allow use of sprite min zoom setting at 1x in palette mode.
27 SCCF_ALLOW_ZOOM_MIN_1X_32BPP = 1, ///< Allow use of sprite min zoom setting at 1x in 32bpp mode.
28 SCCF_ALLOW_ZOOM_MIN_2X_PAL = 2, ///< Allow use of sprite min zoom setting at 2x in palette mode.
29 SCCF_ALLOW_ZOOM_MIN_2X_32BPP = 3, ///< Allow use of sprite min zoom setting at 2x in 32bpp mode.
32 extern uint _sprite_cache_size;
34 /** SpriteAllocate that uses malloc to allocate memory. */
35 class SimpleSpriteAllocator : public SpriteAllocator {
36 protected:
37 void *AllocatePtr(size_t size) override;
40 /** SpriteAllocator that allocates memory via a unique_ptr array. */
41 class UniquePtrSpriteAllocator : public SpriteAllocator {
42 public:
43 std::unique_ptr<uint8_t[]> data;
44 protected:
45 void *AllocatePtr(size_t size) override;
48 void *GetRawSprite(SpriteID sprite, SpriteType type, SpriteAllocator *allocator = nullptr, SpriteEncoder *encoder = nullptr);
49 bool SpriteExists(SpriteID sprite);
51 SpriteType GetSpriteType(SpriteID sprite);
52 SpriteFile *GetOriginFile(SpriteID sprite);
53 uint32_t GetSpriteLocalID(SpriteID sprite);
54 uint GetSpriteCountForFile(const std::string &filename, SpriteID begin, SpriteID end);
55 uint GetMaxSpriteID();
58 inline const Sprite *GetSprite(SpriteID sprite, SpriteType type)
60 assert(type != SpriteType::Recolour);
61 return (Sprite*)GetRawSprite(sprite, type);
64 inline const uint8_t *GetNonSprite(SpriteID sprite, SpriteType type)
66 assert(type == SpriteType::Recolour);
67 return (uint8_t*)GetRawSprite(sprite, type);
70 void GfxInitSpriteMem();
71 void GfxClearSpriteCache();
72 void GfxClearFontSpriteCache();
73 void IncreaseSpriteLRU();
75 SpriteFile &OpenCachedSpriteFile(const std::string &filename, Subdirectory subdir, bool palette_remap);
76 std::span<const std::unique_ptr<SpriteFile>> GetCachedSpriteFiles();
78 void ReadGRFSpriteOffsets(SpriteFile &file);
79 size_t GetGRFSpriteOffset(uint32_t id);
80 bool LoadNextSprite(SpriteID load_index, SpriteFile &file, uint file_sprite_id);
81 bool SkipSpriteData(SpriteFile &file, uint8_t type, uint16_t num);
82 void DupSprite(SpriteID old_spr, SpriteID new_spr);
84 #endif /* SPRITECACHE_H */