Update: Translations from eints
[openttd-github.git] / src / station.cpp
blobef1579d9af366983a7b467045eb64ebf408e076e
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file station.cpp Implementation of the station base class. */
10 #include "stdafx.h"
11 #include "company_func.h"
12 #include "company_base.h"
13 #include "roadveh.h"
14 #include "viewport_func.h"
15 #include "viewport_kdtree.h"
16 #include "command_func.h"
17 #include "news_func.h"
18 #include "aircraft.h"
19 #include "vehiclelist.h"
20 #include "core/pool_func.hpp"
21 #include "station_base.h"
22 #include "station_kdtree.h"
23 #include "roadstop_base.h"
24 #include "industry.h"
25 #include "town.h"
26 #include "core/random_func.hpp"
27 #include "linkgraph/linkgraph.h"
28 #include "linkgraph/linkgraphschedule.h"
30 #include "table/strings.h"
32 #include "safeguards.h"
34 /** The pool of stations. */
35 StationPool _station_pool("Station");
36 INSTANTIATE_POOL_METHODS(Station)
39 StationKdtree _station_kdtree(Kdtree_StationXYFunc);
41 void RebuildStationKdtree()
43 std::vector<StationID> stids;
44 for (const Station *st : Station::Iterate()) {
45 stids.push_back(st->index);
47 _station_kdtree.Build(stids.begin(), stids.end());
51 BaseStation::~BaseStation()
53 if (CleaningPool()) return;
55 CloseWindowById(WC_TRAINS_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_TRAIN, this->owner, this->index).Pack());
56 CloseWindowById(WC_ROADVEH_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_ROAD, this->owner, this->index).Pack());
57 CloseWindowById(WC_SHIPS_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_SHIP, this->owner, this->index).Pack());
58 CloseWindowById(WC_AIRCRAFT_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_AIRCRAFT, this->owner, this->index).Pack());
60 this->sign.MarkDirty();
63 Station::Station(TileIndex tile) :
64 SpecializedStation<Station, false>(tile),
65 bus_station(INVALID_TILE, 0, 0),
66 truck_station(INVALID_TILE, 0, 0),
67 ship_station(INVALID_TILE, 0, 0),
68 indtype(IT_INVALID),
69 time_since_load(255),
70 time_since_unload(255),
71 last_vehicle_type(VEH_INVALID)
73 /* this->random_bits is set in Station::AddFacility() */
76 /**
77 * Clean up a station by clearing vehicle orders, invalidating windows and
78 * removing link stats.
79 * Aircraft-Hangar orders need special treatment here, as the hangars are
80 * actually part of a station (tiletype is STATION), but the order type
81 * is OT_GOTO_DEPOT.
83 Station::~Station()
85 if (CleaningPool()) {
86 for (GoodsEntry &ge : this->goods) {
87 ge.cargo.OnCleanPool();
89 return;
92 while (!this->loading_vehicles.empty()) {
93 this->loading_vehicles.front()->LeaveStation();
96 for (Aircraft *a : Aircraft::Iterate()) {
97 if (!a->IsNormalAircraft()) continue;
98 if (a->targetairport == this->index) a->targetairport = INVALID_STATION;
101 for (CargoID c = 0; c < NUM_CARGO; ++c) {
102 LinkGraph *lg = LinkGraph::GetIfValid(this->goods[c].link_graph);
103 if (lg == nullptr) continue;
105 for (NodeID node = 0; node < lg->Size(); ++node) {
106 Station *st = Station::Get((*lg)[node].station);
107 st->goods[c].flows.erase(this->index);
108 if ((*lg)[node].HasEdgeTo(this->goods[c].node) && (*lg)[node][this->goods[c].node].LastUpdate() != EconomyTime::INVALID_DATE) {
109 st->goods[c].flows.DeleteFlows(this->index);
110 RerouteCargo(st, c, this->index, st->index);
113 lg->RemoveNode(this->goods[c].node);
114 if (lg->Size() == 0) {
115 LinkGraphSchedule::instance.Unqueue(lg);
116 delete lg;
120 for (Vehicle *v : Vehicle::Iterate()) {
121 /* Forget about this station if this station is removed */
122 if (v->last_station_visited == this->index) {
123 v->last_station_visited = INVALID_STATION;
125 if (v->last_loading_station == this->index) {
126 v->last_loading_station = INVALID_STATION;
130 /* Remove station from industries and towns that reference it. */
131 this->RemoveFromAllNearbyLists();
133 /* Clear the persistent storage. */
134 delete this->airport.psa;
136 if (this->owner == OWNER_NONE) {
137 /* Invalidate all in case of oil rigs. */
138 InvalidateWindowClassesData(WC_STATION_LIST, 0);
139 } else {
140 InvalidateWindowData(WC_STATION_LIST, this->owner, 0);
143 CloseWindowById(WC_STATION_VIEW, index);
145 /* Now delete all orders that go to the station */
146 RemoveOrderFromAllVehicles(OT_GOTO_STATION, this->index);
148 /* Remove all news items */
149 DeleteStationNews(this->index);
151 for (GoodsEntry &ge : this->goods) {
152 ge.cargo.Truncate();
155 CargoPacket::InvalidateAllFrom(this->index);
157 _station_kdtree.Remove(this->index);
158 if (this->sign.kdtree_valid) _viewport_sign_kdtree.Remove(ViewportSignKdtreeItem::MakeStation(this->index));
163 * Invalidating of the JoinStation window has to be done
164 * after removing item from the pool.
166 void BaseStation::PostDestructor(size_t)
168 InvalidateWindowData(WC_SELECT_STATION, 0, 0);
171 bool BaseStation::SetRoadStopTileData(TileIndex tile, uint8_t data, bool animation)
173 for (RoadStopTileData &tile_data : this->custom_roadstop_tile_data) {
174 if (tile_data.tile == tile) {
175 uint8_t &v = animation ? tile_data.animation_frame : tile_data.random_bits;
176 if (v == data) return false;
177 v = data;
178 return true;
181 RoadStopTileData tile_data;
182 tile_data.tile = tile;
183 tile_data.animation_frame = animation ? data : 0;
184 tile_data.random_bits = animation ? 0 : data;
185 this->custom_roadstop_tile_data.push_back(tile_data);
186 return data != 0;
189 void BaseStation::RemoveRoadStopTileData(TileIndex tile)
191 for (RoadStopTileData &tile_data : this->custom_roadstop_tile_data) {
192 if (tile_data.tile == tile) {
193 tile_data = this->custom_roadstop_tile_data.back();
194 this->custom_roadstop_tile_data.pop_back();
195 return;
201 * Get the primary road stop (the first road stop) that the given vehicle can load/unload.
202 * @param v the vehicle to get the first road stop for
203 * @return the first roadstop that this vehicle can load at
205 RoadStop *Station::GetPrimaryRoadStop(const RoadVehicle *v) const
207 RoadStop *rs = this->GetPrimaryRoadStop(v->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK);
209 for (; rs != nullptr; rs = rs->next) {
210 /* The vehicle cannot go to this roadstop (different roadtype) */
211 if (!HasTileAnyRoadType(rs->xy, v->compatible_roadtypes)) continue;
212 /* The vehicle is articulated and can therefore not go to a standard road stop. */
213 if (IsBayRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue;
215 /* The vehicle can actually go to this road stop. So, return it! */
216 break;
219 return rs;
223 * Called when new facility is built on the station. If it is the first facility
224 * it initializes also 'xy' and 'random_bits' members
226 void Station::AddFacility(StationFacility new_facility_bit, TileIndex facil_xy)
228 if (this->facilities == FACIL_NONE) {
229 this->MoveSign(facil_xy);
230 this->random_bits = Random();
232 this->facilities |= new_facility_bit;
233 this->owner = _current_company;
234 this->build_date = TimerGameCalendar::date;
235 SetWindowClassesDirty(WC_VEHICLE_ORDERS);
239 * Marks the tiles of the station as dirty.
241 * @ingroup dirty
243 void Station::MarkTilesDirty(bool cargo_change) const
245 if (this->train_station.tile == INVALID_TILE) return;
247 /* cargo_change is set if we're refreshing the tiles due to cargo moving
248 * around. */
249 if (cargo_change) {
250 /* Don't waste time updating if there are no custom station graphics
251 * that might change. Even if there are custom graphics, they might
252 * not change. Unfortunately we have no way of telling. */
253 if (this->speclist.empty()) return;
256 for (TileIndex tile : this->train_station) {
257 if (this->TileBelongsToRailStation(tile)) {
258 MarkTileDirtyByTile(tile);
263 /* virtual */ uint Station::GetPlatformLength(TileIndex tile) const
265 assert(this->TileBelongsToRailStation(tile));
267 TileIndexDiff delta = TileOffsByAxis(GetRailStationAxis(tile));
269 TileIndex t = tile;
270 uint len = 0;
271 do {
272 t -= delta;
273 len++;
274 } while (IsCompatibleTrainStationTile(t, tile));
276 t = tile;
277 do {
278 t += delta;
279 len++;
280 } while (IsCompatibleTrainStationTile(t, tile));
282 return len - 1;
285 /* virtual */ uint Station::GetPlatformLength(TileIndex tile, DiagDirection dir) const
287 TileIndex start_tile = tile;
288 uint length = 0;
289 assert(IsRailStationTile(tile));
290 assert(dir < DIAGDIR_END);
292 do {
293 length++;
294 tile += TileOffsByDiagDir(dir);
295 } while (IsCompatibleTrainStationTile(tile, start_tile));
297 return length;
301 * Get the catchment size of an individual station tile.
302 * @param tile Station tile to get catchment size of.
303 * @param st Associated station of station tile.
304 * @pre IsTileType(tile, MP_STATION)
305 * @return The catchment size of the station tile.
307 static uint GetTileCatchmentRadius(TileIndex tile, const Station *st)
309 assert(IsTileType(tile, MP_STATION));
311 if (_settings_game.station.modified_catchment) {
312 switch (GetStationType(tile)) {
313 case STATION_RAIL: return CA_TRAIN;
314 case STATION_OILRIG: return CA_UNMODIFIED;
315 case STATION_AIRPORT: return st->airport.GetSpec()->catchment;
316 case STATION_TRUCK: return CA_TRUCK;
317 case STATION_BUS: return CA_BUS;
318 case STATION_DOCK: return CA_DOCK;
320 default: NOT_REACHED();
321 case STATION_BUOY:
322 case STATION_WAYPOINT:
323 case STATION_ROADWAYPOINT: return CA_NONE;
325 } else {
326 switch (GetStationType(tile)) {
327 default: return CA_UNMODIFIED;
328 case STATION_BUOY:
329 case STATION_WAYPOINT:
330 case STATION_ROADWAYPOINT: return CA_NONE;
336 * Determines the catchment radius of the station
337 * @return The radius
339 uint Station::GetCatchmentRadius() const
341 uint ret = CA_NONE;
343 if (_settings_game.station.modified_catchment) {
344 if (this->bus_stops != nullptr) ret = std::max<uint>(ret, CA_BUS);
345 if (this->truck_stops != nullptr) ret = std::max<uint>(ret, CA_TRUCK);
346 if (this->train_station.tile != INVALID_TILE) ret = std::max<uint>(ret, CA_TRAIN);
347 if (this->ship_station.tile != INVALID_TILE) ret = std::max<uint>(ret, CA_DOCK);
348 if (this->airport.tile != INVALID_TILE) ret = std::max<uint>(ret, this->airport.GetSpec()->catchment);
349 } else {
350 if (this->bus_stops != nullptr || this->truck_stops != nullptr || this->train_station.tile != INVALID_TILE || this->ship_station.tile != INVALID_TILE || this->airport.tile != INVALID_TILE) {
351 ret = CA_UNMODIFIED;
355 return ret;
359 * Determines catchment rectangle of this station
360 * @return clamped catchment rectangle
362 Rect Station::GetCatchmentRect() const
364 assert(!this->rect.IsEmpty());
366 /* Compute acceptance rectangle */
367 int catchment_radius = this->GetCatchmentRadius();
369 Rect ret = {
370 std::max<int>(this->rect.left - catchment_radius, 0),
371 std::max<int>(this->rect.top - catchment_radius, 0),
372 std::min<int>(this->rect.right + catchment_radius, Map::MaxX()),
373 std::min<int>(this->rect.bottom + catchment_radius, Map::MaxY())
376 return ret;
380 * Add nearby industry to station's industries_near list if it accepts cargo.
381 * For industries that are already on the list update distance if it's closer.
382 * @param ind Industry
383 * @param tile Tile of the industry to measure distance to.
385 void Station::AddIndustryToDeliver(Industry *ind, TileIndex tile)
387 /* Using DistanceMax to get about the same order as with previously used CircularTileSearch. */
388 uint distance = DistanceMax(this->xy, tile);
390 /* Don't check further if this industry is already in the list but update the distance if it's closer */
391 auto pos = std::find_if(this->industries_near.begin(), this->industries_near.end(), [&](const IndustryListEntry &e) { return e.industry->index == ind->index; });
392 if (pos != this->industries_near.end()) {
393 if (pos->distance > distance) {
394 auto node = this->industries_near.extract(pos);
395 node.value().distance = distance;
396 this->industries_near.insert(std::move(node));
398 return;
401 /* Include only industries that can accept cargo */
402 if (!ind->IsCargoAccepted()) return;
404 this->industries_near.insert(IndustryListEntry{distance, ind});
408 * Remove nearby industry from station's industries_near list.
409 * @param ind Industry
411 void Station::RemoveIndustryToDeliver(Industry *ind)
413 auto pos = std::find_if(this->industries_near.begin(), this->industries_near.end(), [&](const IndustryListEntry &e) { return e.industry->index == ind->index; });
414 if (pos != this->industries_near.end()) {
415 this->industries_near.erase(pos);
421 * Remove this station from the nearby stations lists of nearby towns and industries.
423 void Station::RemoveFromAllNearbyLists()
425 std::set<TownID> towns;
426 std::set<IndustryID> industries;
428 for (const auto &tile : this->catchment_tiles) {
429 TileType type = GetTileType(tile);
430 if (type == MP_HOUSE) {
431 towns.insert(GetTownIndex(tile));
432 } else if (type == MP_INDUSTRY) {
433 industries.insert(GetIndustryIndex(tile));
437 for (const TownID &townid : towns) { Town::Get(townid)->stations_near.erase(this); }
438 for (const IndustryID &industryid : industries) { Industry::Get(industryid)->stations_near.erase(this); }
442 * Test if the given town ID is covered by our catchment area.
443 * This is used when removing a house tile to determine if it was the last house tile
444 * within our catchment.
445 * @param t TownID to test.
446 * @return true if at least one house tile of TownID is covered.
448 bool Station::CatchmentCoversTown(TownID t) const
450 BitmapTileIterator it(this->catchment_tiles);
451 for (TileIndex tile = it; tile != INVALID_TILE; tile = ++it) {
452 if (IsTileType(tile, MP_HOUSE) && GetTownIndex(tile) == t) return true;
454 return false;
458 * Recompute tiles covered in our catchment area.
459 * This will additionally recompute nearby towns and industries.
460 * @param no_clear_nearby_lists If Station::RemoveFromAllNearbyLists does not need to be called.
462 void Station::RecomputeCatchment(bool no_clear_nearby_lists)
464 this->industries_near.clear();
465 if (!no_clear_nearby_lists) this->RemoveFromAllNearbyLists();
467 if (this->rect.IsEmpty()) {
468 this->catchment_tiles.Reset();
469 return;
472 if (!_settings_game.station.serve_neutral_industries && this->industry != nullptr) {
473 /* Station is associated with an industry, so we only need to deliver to that industry. */
474 this->catchment_tiles.Initialize(this->industry->location);
475 for (TileIndex tile : this->industry->location) {
476 if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == this->industry->index) {
477 this->catchment_tiles.SetTile(tile);
480 /* The industry's stations_near may have been computed before its neutral station was built so clear and re-add here. */
481 for (Station *st : this->industry->stations_near) {
482 st->RemoveIndustryToDeliver(this->industry);
484 this->industry->stations_near.clear();
485 this->industry->stations_near.insert(this);
486 this->industries_near.insert(IndustryListEntry{0, this->industry});
487 return;
490 this->catchment_tiles.Initialize(GetCatchmentRect());
492 /* Loop finding all station tiles */
493 TileArea ta(TileXY(this->rect.left, this->rect.top), TileXY(this->rect.right, this->rect.bottom));
494 for (TileIndex tile : ta) {
495 if (!IsTileType(tile, MP_STATION) || GetStationIndex(tile) != this->index) continue;
497 uint r = GetTileCatchmentRadius(tile, this);
498 if (r == CA_NONE) continue;
500 /* This tile sub-loop doesn't need to test any tiles, they are simply added to the catchment set. */
501 TileArea ta2 = TileArea(tile, 1, 1).Expand(r);
502 for (TileIndex tile2 : ta2) this->catchment_tiles.SetTile(tile2);
505 /* Search catchment tiles for towns and industries */
506 BitmapTileIterator it(this->catchment_tiles);
507 for (TileIndex tile = it; tile != INVALID_TILE; tile = ++it) {
508 if (IsTileType(tile, MP_HOUSE)) {
509 Town *t = Town::GetByTile(tile);
510 t->stations_near.insert(this);
512 if (IsTileType(tile, MP_INDUSTRY)) {
513 Industry *i = Industry::GetByTile(tile);
515 /* Ignore industry if it has a neutral station. It already can't be this station. */
516 if (!_settings_game.station.serve_neutral_industries && i->neutral_station != nullptr) continue;
518 i->stations_near.insert(this);
520 /* Add if we can deliver to this industry as well */
521 this->AddIndustryToDeliver(i, tile);
527 * Recomputes catchment of all stations.
528 * This will additionally recompute nearby stations for all towns and industries.
530 /* static */ void Station::RecomputeCatchmentForAll()
532 for (Town *t : Town::Iterate()) { t->stations_near.clear(); }
533 for (Industry *i : Industry::Iterate()) { i->stations_near.clear(); }
534 for (Station *st : Station::Iterate()) { st->RecomputeCatchment(true); }
537 /************************************************************************/
538 /* StationRect implementation */
539 /************************************************************************/
541 StationRect::StationRect()
543 this->MakeEmpty();
546 void StationRect::MakeEmpty()
548 this->left = this->top = this->right = this->bottom = 0;
552 * Determines whether a given point (x, y) is within a certain distance of
553 * the station rectangle.
554 * @note x and y are in Tile coordinates
555 * @param x X coordinate
556 * @param y Y coordinate
557 * @param distance The maximum distance a point may have (L1 norm)
558 * @return true if the point is within distance tiles of the station rectangle
560 bool StationRect::PtInExtendedRect(int x, int y, int distance) const
562 return this->left - distance <= x && x <= this->right + distance &&
563 this->top - distance <= y && y <= this->bottom + distance;
566 bool StationRect::IsEmpty() const
568 return this->left == 0 || this->left > this->right || this->top > this->bottom;
571 CommandCost StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode)
573 int x = TileX(tile);
574 int y = TileY(tile);
575 if (this->IsEmpty()) {
576 /* we are adding the first station tile */
577 if (mode != ADD_TEST) {
578 this->left = this->right = x;
579 this->top = this->bottom = y;
581 } else if (!this->PtInExtendedRect(x, y)) {
582 /* current rect is not empty and new point is outside this rect
583 * make new spread-out rectangle */
584 Rect new_rect = {std::min(x, this->left), std::min(y, this->top), std::max(x, this->right), std::max(y, this->bottom)};
586 /* check new rect dimensions against preset max */
587 int w = new_rect.Width();
588 int h = new_rect.Height();
589 if (mode != ADD_FORCE && (w > _settings_game.station.station_spread || h > _settings_game.station.station_spread)) {
590 assert(mode != ADD_TRY);
591 return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT);
594 /* spread-out ok, return true */
595 if (mode != ADD_TEST) {
596 /* we should update the station rect */
597 *this = new_rect;
599 } else {
600 ; // new point is inside the rect, we don't need to do anything
602 return CommandCost();
605 CommandCost StationRect::BeforeAddRect(TileIndex tile, int w, int h, StationRectMode mode)
607 if (mode == ADD_FORCE || (w <= _settings_game.station.station_spread && h <= _settings_game.station.station_spread)) {
608 /* Important when the old rect is completely inside the new rect, resp. the old one was empty. */
609 CommandCost ret = this->BeforeAddTile(tile, mode);
610 if (ret.Succeeded()) ret = this->BeforeAddTile(TileAddXY(tile, w - 1, h - 1), mode);
611 return ret;
613 return CommandCost();
617 * Check whether station tiles of the given station id exist in the given rectangle
618 * @param st_id Station ID to look for in the rectangle
619 * @param left_a Minimal tile X edge of the rectangle
620 * @param top_a Minimal tile Y edge of the rectangle
621 * @param right_a Maximal tile X edge of the rectangle (inclusive)
622 * @param bottom_a Maximal tile Y edge of the rectangle (inclusive)
623 * @return \c true if a station tile with the given \a st_id exists in the rectangle, \c false otherwise
625 /* static */ bool StationRect::ScanForStationTiles(StationID st_id, int left_a, int top_a, int right_a, int bottom_a)
627 TileArea ta(TileXY(left_a, top_a), TileXY(right_a, bottom_a));
628 for (TileIndex tile : ta) {
629 if (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == st_id) return true;
632 return false;
635 bool StationRect::AfterRemoveTile(BaseStation *st, TileIndex tile)
637 int x = TileX(tile);
638 int y = TileY(tile);
640 /* look if removed tile was on the bounding rect edge
641 * and try to reduce the rect by this edge
642 * do it until we have empty rect or nothing to do */
643 for (;;) {
644 /* check if removed tile is on rect edge */
645 bool left_edge = (x == this->left);
646 bool right_edge = (x == this->right);
647 bool top_edge = (y == this->top);
648 bool bottom_edge = (y == this->bottom);
650 /* can we reduce the rect in either direction? */
651 bool reduce_x = ((left_edge || right_edge) && !ScanForStationTiles(st->index, x, this->top, x, this->bottom));
652 bool reduce_y = ((top_edge || bottom_edge) && !ScanForStationTiles(st->index, this->left, y, this->right, y));
653 if (!(reduce_x || reduce_y)) break; // nothing to do (can't reduce)
655 if (reduce_x) {
656 /* reduce horizontally */
657 if (left_edge) {
658 /* move left edge right */
659 this->left = x = x + 1;
660 } else {
661 /* move right edge left */
662 this->right = x = x - 1;
665 if (reduce_y) {
666 /* reduce vertically */
667 if (top_edge) {
668 /* move top edge down */
669 this->top = y = y + 1;
670 } else {
671 /* move bottom edge up */
672 this->bottom = y = y - 1;
676 if (left > right || top > bottom) {
677 /* can't continue, if the remaining rectangle is empty */
678 this->MakeEmpty();
679 return true; // empty remaining rect
682 return false; // non-empty remaining rect
685 bool StationRect::AfterRemoveRect(BaseStation *st, TileArea ta)
687 assert(this->PtInExtendedRect(TileX(ta.tile), TileY(ta.tile)));
688 assert(this->PtInExtendedRect(TileX(ta.tile) + ta.w - 1, TileY(ta.tile) + ta.h - 1));
690 bool empty = this->AfterRemoveTile(st, ta.tile);
691 if (ta.w != 1 || ta.h != 1) empty = empty || this->AfterRemoveTile(st, TileAddXY(ta.tile, ta.w - 1, ta.h - 1));
692 return empty;
695 StationRect& StationRect::operator = (const Rect &src)
697 this->left = src.left;
698 this->top = src.top;
699 this->right = src.right;
700 this->bottom = src.bottom;
701 return *this;
705 * Calculates the maintenance cost of all airports of a company.
706 * @param owner Company.
707 * @return Total cost.
709 Money AirportMaintenanceCost(Owner owner)
711 Money total_cost = 0;
713 for (const Station *st : Station::Iterate()) {
714 if (st->owner == owner && (st->facilities & FACIL_AIRPORT)) {
715 total_cost += _price[PR_INFRASTRUCTURE_AIRPORT] * st->airport.GetSpec()->maintenance_cost;
718 /* 3 bits fraction for the maintenance cost factor. */
719 return total_cost >> 3;
722 bool StationCompare::operator() (const Station *lhs, const Station *rhs) const
724 return lhs->index < rhs->index;